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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.181 by root, Mon Apr 16 21:06:36 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
14 14
15#ifdef _WIN32 15#ifdef _WIN32
16# undef pipe 16# undef pipe
17#endif 17#endif
18 18
19#include <assert.h>
19#include <math.h> 20#include <math.h>
20#include <string.h> 21#include <string.h>
21#include <stdio.h> 22#include <stdio.h>
22#include <stdlib.h> 23#include <stdlib.h>
23 24
154 155
155 *w = rect.width; 156 *w = rect.width;
156 *h = rect.height; 157 *h = rect.height;
157} 158}
158 159
160typedef uint16_t tileid;
159typedef uint16_t mapface; 161typedef uint16_t faceid;
160 162
161typedef struct { 163typedef struct {
162 GLint name; 164 int name;
163 int w, h; 165 int w, h;
164 float s, t; 166 float s, t;
165 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
166} maptex; 170} maptex;
167 171
168typedef struct { 172typedef struct {
169 uint32_t player; 173 uint32_t player;
170 mapface face[3]; 174 tileid tile[3];
171 uint16_t darkness; 175 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 177} mapcell;
174 178
175typedef struct { 179typedef struct {
176 int32_t c0, c1; 180 int32_t c0, c1;
177 mapcell *col; 181 mapcell *col;
178} maprow; 182} maprow;
179 183
180typedef struct map { 184typedef struct map {
181 int x, y, w, h; 185 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 187 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 188 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 189
189 int32_t rows; 190 int32_t rows;
190 maprow *row; 191 maprow *row;
191} *CFPlus__Map; 192} *CFPlus__Map;
192 193
212 return ptr; 213 return ptr;
213} 214}
214 215
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
217 238
218static maprow * 239static maprow *
219map_get_row (CFPlus__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
220{ 241{
221 if (0 > y) 242 if (0 > y)
314 cell->stat_hp = 0; 335 cell->stat_hp = 0;
315 cell->flags = 0; 336 cell->flags = 0;
316 cell->player = 0; 337 cell->player = 0;
317 } 338 }
318 } 339 }
340}
341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
319} 356}
320 357
321static void 358static void
322music_finished (void) 359music_finished (void)
323{ 360{
492 529
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 532}
496 533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
539
497int 540int
498in_destruct () 541in_destruct ()
499 CODE: 542 CODE:
500 RETVAL = PL_main_cv == Nullcv; 543 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 544 OUTPUT:
658Mix_AllocateChannels (int numchans = -1) 701Mix_AllocateChannels (int numchans = -1)
659 702
660void 703void
661lowdelay (int fd, int val = 1) 704lowdelay (int fd, int val = 1)
662 CODE: 705 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 707
667void 708void
668win32_proxy_info () 709win32_proxy_info ()
669 PPCODE: 710 PPCODE:
670{ 711{
1233 RETVAL->y = 0; 1274 RETVAL->y = 0;
1234 RETVAL->w = 0; 1275 RETVAL->w = 0;
1235 RETVAL->h = 0; 1276 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1277 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1278 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1281 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1282 RETVAL->row = 0;
1244 OUTPUT: 1283 OUTPUT:
1245 RETVAL 1284 RETVAL
1246 1285
1247void 1286void
1248DESTROY (CFPlus::Map self) 1287DESTROY (CFPlus::Map self)
1249 CODE: 1288 CODE:
1250{ 1289{
1251 map_clear (self); 1290 map_clear (self);
1252 Safefree (self->face); 1291 Safefree (self->face2tile);
1253 Safefree (self->tex); 1292 Safefree (self->tex);
1254 Safefree (self); 1293 Safefree (self);
1255} 1294}
1256 1295
1257void 1296void
1264clear (CFPlus::Map self) 1303clear (CFPlus::Map self)
1265 CODE: 1304 CODE:
1266 map_clear (self); 1305 map_clear (self);
1267 1306
1268void 1307void
1269set_face (CFPlus::Map self, int face, int texid) 1308set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1309 CODE:
1271{ 1310{
1272 while (self->faces <= face) 1311 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1312 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces); 1313}
1275 self->faces *= 2;
1276 }
1277 1314
1278 self->face [face] = texid; 1315void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318{
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1279} 1336}
1280 1337
1281void 1338void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1340 CODE:
1284{ 1341{
1285 while (self->texs <= texid) 1342 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1343
1291 { 1344 {
1292 maptex *tex = self->tex + texid; 1345 maptex *tex = self->tex + texid;
1293 1346
1294 tex->name = name; 1347 tex->name = name;
1405 cell->stat_width = 1; 1458 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1459 cell->stat_hp = *data++;
1407 } 1460 }
1408 else if (cmd == 6) // monster width 1461 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1462 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1463 else if (cmd == 0x47)
1411 { 1464 {
1412 if (*data == 4) 1465 if (*data == 8)
1413 ; // decode player tag 1466 ; // decode player uuid
1414 1467
1415 data += *data + 1; 1468 data += *data + 1;
1416 } 1469 }
1417 else if (cmd == 8) // cell flags 1470 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1471 cell->flags = *data++;
1427 cell->darkness = *data++ + 1; 1480 cell->darkness = *data++ + 1;
1428 } 1481 }
1429 1482
1430 if (flags & 4) 1483 if (flags & 4)
1431 { 1484 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
1433 } 1488 }
1434 1489
1435 if (flags & 2) 1490 if (flags & 2)
1436 { 1491 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1438 } 1495 }
1439 1496
1440 if (flags & 1) 1497 if (flags & 1)
1441 { 1498 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1443 } 1502 }
1444 } 1503 }
1445 else 1504 else
1446 cell->darkness = 0; 1505 cell->darkness = 0;
1447 } 1506 }
1477 { 1536 {
1478 mapcell *cell = row->col + (x - row->c0); 1537 mapcell *cell = row->col + (x - row->c0);
1479 1538
1480 for (z = 0; z <= 0; z++) 1539 for (z = 0; z <= 0; z++)
1481 { 1540 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1541 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1542 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1543 int a1 = tex.a;
1489 1544
1490 r = (r * a0 + tex.r * a1) / 255; 1545 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1546 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1547 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1548 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1549 }
1496 } 1550 }
1497 1551
1498 *map++ = (r ) 1552 *map++ = (r )
1499 | (g << 8) 1553 | (g << 8)
1506} 1560}
1507 OUTPUT: 1561 OUTPUT:
1508 RETVAL 1562 RETVAL
1509 1563
1510void 1564void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1566 CODE:
1513{ 1567{
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1514 int x, y, z; 1572 int x, y, z;
1515 int last_name; 1573 int last_name;
1516 mapface face; 1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1517 1581
1518 glColor4ub (255, 255, 255, 255); 1582 glColor4ub (255, 255, 255, 255);
1519 1583
1520 glEnable (GL_BLEND); 1584 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1527 last_name = 0; 1591 last_name = 0;
1528 1592
1529 mx += self->x; 1593 mx += self->x;
1530 my += self->y; 1594 my += self->y;
1531 1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1532 for (z = 0; z < 3; z++) 1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1533 for (y = 0; y < sh; y++) 1622 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1623 if (0 <= y + my && y + my < self->rows)
1535 { 1624 {
1536 maprow *row = self->row + (y + my); 1625 maprow *row = self->row + (y + my);
1537 1626
1538 for (x = 0; x < sw; x++) 1627 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1628 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1629 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1630 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1544 1638
1545 if (face && face < self->texs) 1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // bits is ___n cccc CCCC bbbb
1687 // n do not draw borders&corners
1688 // c draw these corners, but...
1689 // C ... not these
1690 // b draw these borders
1691
1692 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1693 // ┃· ·· ·┃ ━━
1694
1695 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1696 // ·· ·· ·┏ ┓·
1697
1698 // full tile
1699 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1700
1701 // borders
1702 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1703 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1704 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1705 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1706
1707 // corners
1708 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 }
1713 }
1714 }
1715 }
1716
1717 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort
1719 {
1720 int w, b;
1721
1722 for (w = 0; w < 256 / 32; ++w)
1723 {
1724 uint32_t smask = smooth_level [w];
1725 if (smask)
1726 for (b = 0; b < 32; ++b)
1727 if (smask & (((uint32_t)1) << b))
1546 { 1728 {
1547 maptex tex = self->tex [face]; 1729 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1730 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1731
1551 if (last_name != tex.name) 1732 hv_iterinit (smooth);
1733 while ((he = hv_iternext (smooth)))
1552 { 1734 {
1735 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he));
1737
1738 if (!(bits & 0x1000)
1739 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y])
1741 {
1742 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column
1749
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name)
1753 {
1754 if (!tex.name)
1755 continue; // smoothing not yet available
1756
1553 glEnd (); 1757 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS); 1759 glBegin (GL_QUADS);
1760 }
1761
1762 if (border)
1763 {
1764 float ox = border * dx;
1765
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1770 }
1771
1772 if (corner)
1773 {
1774 float ox = corner * dx;
1775
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1780 }
1556 } 1781 }
1557
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 {
1568 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571
1572 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 } 1782 }
1581 } 1783 }
1582 }
1583 } 1784 }
1785 }
1786
1787 hv_clear (smooth);
1788 }
1584 1789
1585 glEnd (); 1790 glEnd ();
1586 1791
1587 glDisable (GL_TEXTURE_2D); 1792 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND); 1793 glDisable (GL_BLEND);
1596 for (x = 0; x < sw; x++) 1801 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1802 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1803 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1804 mapcell *cell = row->col + (x + mx - row->c0);
1600 1805
1601 int px = x * 32; 1806 int px = x * T;
1602 int py = y * 32; 1807 int py = y * T;
1603 1808
1604 if (cell->stat_hp) 1809 if (cell->stat_hp)
1605 { 1810 {
1606 int width = cell->stat_width * 32; 1811 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1813
1609 glColor3ub (0, 0, 0); 1814 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1815 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1816 px + width - 1, py);
1612 1817
1751 if (row && row->c0 <= x && x < row->c1) 1956 if (row && row->c0 <= x && x < row->c1)
1752 { 1957 {
1753 mapcell *cell = row->col + (x - row->c0); 1958 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 1959 uint8_t flags = 0;
1755 1960
1756 if (cell->face [0]) flags |= 1; 1961 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 1962 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 1963 if (cell->tile [2]) flags |= 4;
1759 1964
1760 *data++ = flags; 1965 *data++ = flags;
1761 1966
1762 if (flags & 1) 1967 if (flags & 1)
1763 { 1968 {
1969 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 1970 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 1971 *data++ = tile;
1766 } 1972 }
1767 1973
1768 if (flags & 2) 1974 if (flags & 2)
1769 { 1975 {
1976 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 1977 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 1978 *data++ = tile;
1772 } 1979 }
1773 1980
1774 if (flags & 4) 1981 if (flags & 4)
1775 { 1982 {
1983 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 1984 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 1985 *data++ = tile;
1778 } 1986 }
1779 } 1987 }
1780 else 1988 else
1781 *data++ = 0; 1989 *data++ = 0;
1782 } 1990 }
1822 { 2030 {
1823 uint8_t flags = *data++; 2031 uint8_t flags = *data++;
1824 2032
1825 if (flags) 2033 if (flags)
1826 { 2034 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2035 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 };
1830 2037
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2038 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2041
1835 if (cell->darkness == 0) 2042 if (cell->darkness == 0)
1836 { 2043 {
1837 cell->darkness = 0; 2044 cell->darkness = 0;
1838 2045
1839 for (z = 0; z <= 2; z++) 2046 for (z = 0; z <= 2; z++)
1840 { 2047 {
1841 cell->face[z] = face[z]; 2048 tileid t = tile [z];
1842 2049
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2050 if (t >= self->texs || (t && !self->tex [t].name))
2051 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2052 XPUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t);
2054 }
2055
2056 cell->tile [z] = t;
1845 } 2057 }
1846 } 2058 }
1847 } 2059 }
1848 } 2060 }
1849 } 2061 }

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