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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.181 by root, Mon Apr 16 21:06:36 2007 UTC vs.
Revision 1.266 by root, Sun Jul 20 02:51:40 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
311static void 372static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 374{
314 int x, y; 375 int x, y;
315 maprow *row; 376 maprow *row;
316 mapcell *cell; 377 mapcell *cell;
317 378
396 n |= n >> 16; 457 n |= n >> 16;
397 458
398 return n + 1; 459 return n + 1;
399} 460}
400 461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
401/* SDL should provide this, really. */ 473/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 474#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 475#define SDLK_MODIFIER_MAX 314
404 476
405MODULE = CFPlus PACKAGE = CFPlus 477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
406 521
407PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
408 523
409BOOT: 524BOOT:
410{ 525{
411 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 527 static const struct {
413 const char *name; 528 const char *name;
414 IV iv; 529 IV iv;
415 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
438 553
439 const_iv (SDL_APPINPUTFOCUS), 554 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 555 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 556 const_iv (SDL_APPACTIVE),
442 557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
524# undef const_iv 670# undef const_iv
525 }; 671 };
526 672
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 692
547NV floor (NV x) 693NV floor (NV x)
548 694
549NV ceil (NV x) 695NV ceil (NV x)
550 696
697IV minpot (UV n)
698
699IV popcount (UV n)
700
551void 701void
552pango_init () 702pango_init ()
553 CODE: 703 CODE:
554{ 704{
555 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
558} 713}
559 714
560int 715char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 716
563void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
564SDL_Quit () 723void SDL_Quit ()
565 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
566void 734void
567SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
568 PPCODE: 736 PPCODE:
569{ 737{
570 SDL_Rect **m; 738 SDL_Rect **m;
571 739
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 744
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 747
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 752
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 755
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 757
596 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
597 while (*m) 759 while (*m)
598 { 760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
599 AV *av = newAV (); 763 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 764 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
603 770
604 ++m; 771 ++m;
605 } 772 }
606} 773}
607 774
608char *
609SDL_GetError ()
610
611int 775int
612SDL_SetVideoMode (int w, int h, int fullscreen) 776SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 777 CODE:
778{
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
614 RETVAL = !!SDL_SetVideoMode ( 787 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 789 );
790
617 if (RETVAL) 791 if (RETVAL)
618 { 792 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 797#include "glfunc.h"
622# undef GL_FUNC 798#undef GL_FUNC
623 } 799 }
800}
624 OUTPUT: 801 OUTPUT:
625 RETVAL 802 RETVAL
626 803
627void 804void
628SDL_GL_SwapBuffers () 805SDL_GL_SwapBuffers ()
629 806
630char * 807char *
631SDL_GetKeyName (int sym) 808SDL_GetKeyName (int sym)
632 809
810int
811SDL_GetAppState ()
812
813int
814SDL_GetModState ()
815
633void 816void
634SDL_PollEvent () 817poll_events ()
635 PPCODE: 818 PPCODE:
636{ 819{
637 SDL_Event ev; 820 SDL_Event ev;
638 821
639 while (SDL_PollEvent (&ev)) 822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 824 {
641 HV *hv = newHV (); 825 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 827
644 switch (ev.type) 828 switch (ev.type)
645 { 829 {
646 case SDL_KEYDOWN: 830 case SDL_KEYDOWN:
647 case SDL_KEYUP: 831 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 837 break;
654 838
655 case SDL_ACTIVEEVENT: 839 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 842 break;
659 843
660 case SDL_MOUSEMOTION: 844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 864 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 865 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 866 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
668 break; 870 break;
669 871
670 case SDL_MOUSEBUTTONDOWN: 872 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 873 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 875
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 886 break;
685 } 887 }
686 888
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 890 }
689} 891}
690 892
691int 893int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 895 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 896 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 897 Mix_ChannelFinished (channel_finished);
696 898
697void 899void
900Mix_QuerySpec ()
901 PPCODE:
902{
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913}
914
915void
698Mix_CloseAudio () 916Mix_CloseAudio ()
699 917
700int 918int
701Mix_AllocateChannels (int numchans = -1) 919Mix_AllocateChannels (int numchans = -1)
920
921const char *
922Mix_GetError ()
702 923
703void 924void
704lowdelay (int fd, int val = 1) 925lowdelay (int fd, int val = 1)
705 CODE: 926 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 953 }
733 } 954 }
734#endif 955#endif
735} 956}
736 957
737void 958int
738add_font (char *file) 959add_font (char *file)
739 CODE: 960 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT:
963 RETVAL
741 964
742void 965void
743load_image_inline (SV *image_) 966load_image_inline (SV *image_)
744 ALIAS: 967 ALIAS:
745 load_image_file = 1 968 load_image_file = 1
748 STRLEN image_len; 971 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 972 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 973 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 974 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 975 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 976 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 977 : SDL_RWFromConstMem (image, image_len);
755 978
756 if (!rw) 979 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 980 croak ("load_image: %s", SDL_GetError ());
758 981
831void 1054void
832error (char *message) 1055error (char *message)
833 CODE: 1056 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1057 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1058#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1060#endif
838 1061
839void 1062void
840fatal (char *message) 1063fatal (char *message)
841 CODE: 1064 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1065 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1066#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1068#endif
846 _exit (1); 1069 _exit (1);
847 1070
848void 1071void
849_exit (int retval = 0) 1072_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1075 ExitThread (retval); // unclean, please beam me up
853#else 1076#else
854 _exit (retval); 1077 _exit (retval);
855#endif 1078#endif
856 1079
857MODULE = CFPlus PACKAGE = CFPlus::Font 1080void
1081debug ()
1082 CODE:
1083{
1084#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK;
1086#endif
1087}
858 1088
859CFPlus::Font 1089MODULE = Deliantra::Client PACKAGE = DC::Font
1090
1091PROTOTYPES: DISABLE
1092
1093DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1094new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1095 CODE:
862{ 1096{
863 int count; 1097 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1101}
868 OUTPUT: 1102 OUTPUT:
869 RETVAL 1103 RETVAL
870 1104
871void 1105void
872DESTROY (CFPlus::Font self) 1106DESTROY (DC::Font self)
873 CODE: 1107 CODE:
874 pango_font_description_free (self); 1108 pango_font_description_free (self);
875 1109
876void 1110void
877make_default (CFPlus::Font self) 1111make_default (DC::Font self)
1112 PROTOTYPE: $
878 CODE: 1113 CODE:
879 default_font = self; 1114 default_font = self;
880 1115
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1116MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1117
1118PROTOTYPES: DISABLE
1119
883void 1120void
884reset_glyph_cache () 1121glyph_cache_backup ()
1122 PROTOTYPE:
885 CODE: 1123 CODE:
1124 tc_backup ();
1125
1126void
1127glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
886 tc_clear (); 1130 tc_restore ();
887 1131
888CFPlus::Layout 1132DC::Layout
889new (SV *class) 1133new (SV *class)
890 CODE: 1134 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1135 New (0, RETVAL, 1, struct cf_layout);
892 1136
893 RETVAL->pl = pango_layout_new (opengl_context); 1137 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1139 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1140 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1141 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1142 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
900 1145
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1147 layout_update_font (RETVAL);
903 OUTPUT: 1148 OUTPUT:
904 RETVAL 1149 RETVAL
905 1150
906void 1151void
907DESTROY (CFPlus::Layout self) 1152DESTROY (DC::Layout self)
908 CODE: 1153 CODE:
909 g_object_unref (self->pl); 1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
910 Safefree (self); 1156 Safefree (self);
911 1157
912void 1158void
913set_text (CFPlus::Layout self, SV *text_) 1159set_text (DC::Layout self, SV *text_)
914 CODE: 1160 CODE:
915{ 1161{
916 STRLEN textlen; 1162 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1163 char *text = SvPVutf8 (text_, textlen);
918 1164
919 pango_layout_set_text (self->pl, text, textlen); 1165 pango_layout_set_text (self->pl, text, textlen);
920} 1166}
921 1167
922void 1168void
923set_markup (CFPlus::Layout self, SV *text_) 1169set_markup (DC::Layout self, SV *text_)
924 CODE: 1170 CODE:
925{ 1171{
926 STRLEN textlen; 1172 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1173 char *text = SvPVutf8 (text_, textlen);
928 1174
929 pango_layout_set_markup (self->pl, text, textlen); 1175 pango_layout_set_markup (self->pl, text, textlen);
930} 1176}
931 1177
932void 1178void
933set_shapes (CFPlus::Layout self, ...) 1179set_shapes (DC::Layout self, ...)
934 CODE: 1180 CODE:
935{ 1181{
936 PangoAttrList *attrs = 0; 1182 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1183 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1184 const char *pos = text;
973 if (attrs) 1219 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1220 pango_layout_set_attributes (self->pl, attrs);
975} 1221}
976 1222
977void 1223void
978get_shapes (CFPlus::Layout self) 1224get_shapes (DC::Layout self)
979 PPCODE: 1225 PPCODE:
980{ 1226{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1228
983 do 1229 do
984 { 1230 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1232
987 if (run && shape_attr_p (run)) 1233 if (run && shape_attr_p (run))
988 { 1234 {
989 PangoRectangle extents; 1235 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1244
999 pango_layout_iter_free (iter); 1245 pango_layout_iter_free (iter);
1000} 1246}
1001 1247
1002int 1248int
1003has_wrapped (CFPlus::Layout self) 1249has_wrapped (DC::Layout self)
1004 CODE: 1250 CODE:
1005{ 1251{
1006 int lines = 1; 1252 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1253 const char *text = pango_layout_get_text (self->pl);
1008 1254
1013} 1259}
1014 OUTPUT: 1260 OUTPUT:
1015 RETVAL 1261 RETVAL
1016 1262
1017SV * 1263SV *
1018get_text (CFPlus::Layout self) 1264get_text (DC::Layout self)
1019 CODE: 1265 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1267 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1268 OUTPUT:
1023 RETVAL 1269 RETVAL
1024 1270
1025void 1271void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1272set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1273 CODE:
1028 self->r = r; 1274 self->r = r;
1029 self->g = g; 1275 self->g = g;
1030 self->b = b; 1276 self->b = b;
1031 self->a = a; 1277 self->a = a;
1032 1278
1033void 1279void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1280set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1281 CODE:
1036 if (self->font != font) 1282 if (self->font != font)
1037 { 1283 {
1038 self->font = font; 1284 self->font = font;
1039 layout_update_font (self); 1285 layout_update_font (self);
1040 } 1286 }
1041 1287
1042void 1288void
1043set_height (CFPlus::Layout self, int base_height) 1289set_height (DC::Layout self, int base_height)
1044 CODE: 1290 CODE:
1045 if (self->base_height != base_height) 1291 if (self->base_height != base_height)
1046 { 1292 {
1047 self->base_height = base_height; 1293 self->base_height = base_height;
1048 layout_update_font (self); 1294 layout_update_font (self);
1049 } 1295 }
1050 1296
1051void 1297void
1052set_width (CFPlus::Layout self, int max_width = -1) 1298set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1299 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1301
1056void 1302void
1057set_indent (CFPlus::Layout self, int indent) 1303set_indent (DC::Layout self, int indent)
1058 CODE: 1304 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1306
1061void 1307void
1062set_spacing (CFPlus::Layout self, int spacing) 1308set_spacing (DC::Layout self, int spacing)
1063 CODE: 1309 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1311
1066void 1312void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1313set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1314 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1315 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1319 : PANGO_ELLIPSIZE_NONE
1074 ); 1320 );
1075 1321
1076void 1322void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1323set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1324 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1326
1081void 1327void
1082size (CFPlus::Layout self) 1328size (DC::Layout self)
1083 PPCODE: 1329 PPCODE:
1084{ 1330{
1085 int w, h; 1331 int w, h;
1086 1332
1087 layout_get_pixel_size (self, &w, &h); 1333 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1336 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1337 PUSHs (sv_2mortal (newSViv (h)));
1092} 1338}
1093 1339
1094int 1340int
1095descent (CFPlus::Layout self) 1341descent (DC::Layout self)
1096 CODE: 1342 CODE:
1097{ 1343{
1098 PangoRectangle rect; 1344 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1347 RETVAL = PANGO_DESCENT (rect);
1102} 1348}
1103 OUTPUT: 1349 OUTPUT:
1104 RETVAL 1350 RETVAL
1105 1351
1106int 1352int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1353xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1354 CODE:
1109{ 1355{
1110 int index, trailing; 1356 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1358 RETVAL = index + trailing;
1113} 1359}
1114 OUTPUT: 1360 OUTPUT:
1115 RETVAL 1361 RETVAL
1116 1362
1117void 1363void
1118cursor_pos (CFPlus::Layout self, int index) 1364cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1365 PPCODE:
1120{ 1366{
1121 PangoRectangle strong_pos; 1367 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1369
1124 EXTEND (SP, 3); 1370 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1374}
1129 1375
1130void 1376void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1377index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1378 PPCODE:
1133{ 1379{
1134 int line, x; 1380 int line, x;
1135 1381
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1383#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1385 --line;
1386#endif
1139 EXTEND (SP, 2); 1387 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1388 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1390}
1143 1391
1144void 1392void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1393line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1394 PPCODE:
1147{ 1395{
1148 PangoLayoutLine *lp; 1396 PangoLayoutLine *lp;
1149 int index, trailing; 1397 int index, trailing;
1150 1398
1151 if (line < 0) 1399 if (line < 0)
1152 XSRETURN_EMPTY; 1400 XSRETURN_EMPTY;
1153 1401
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1403 XSRETURN_EMPTY; /* do better */
1156 1404
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1406
1159 EXTEND (SP, 2); 1407 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1413 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1414 }
1167} 1415}
1168 1416
1169void 1417void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1418render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1419 CODE:
1420 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1421 pango_opengl_render_layout_subpixel (
1173 self->pl, 1422 self->pl,
1423 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1424 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1425 self->r, self->g, self->b, self->a,
1176 flags 1426 flags
1177 ); 1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1178 1431
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1432void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1433draw (DC::Layout self)
1183 CODE: 1434 CODE:
1184{ 1435{
1185 int ow = SvIV (w_); 1436 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1443
1188 if (ow && oh) 1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449}
1450
1451MODULE = Deliantra::Client PACKAGE = DC::Texture
1452
1453PROTOTYPES: ENABLE
1454
1455void
1456pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458{
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1460 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1461 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1462 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1463 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1465
1202 SvPOK_only (result_); 1466 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1467 SvCUR_set (result_, nw * nh * bpp);
1204 1468
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1470 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1472
1209 sv_setsv (data_, result_); 1473 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1474 }
1216} 1475}
1217 1476
1218void 1477void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1478draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1484{
1226 HV *hv = (HV *)SvRV (self); 1485 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
1230 1492
1231 if (items < 5) 1493 if (items < 5)
1232 { 1494 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1524 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1525 glDisable (GL_BLEND);
1264 } 1526 }
1265} 1527}
1266 1528
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531{
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536}
1537 OUTPUT:
1538 RETVAL
1268 1539
1269CFPlus::Map 1540MODULE = Deliantra::Client PACKAGE = DC::Map
1541
1542PROTOTYPES: DISABLE
1543
1544DC::Map
1270new (SV *class) 1545new (SV *class)
1271 CODE: 1546 CODE:
1272 New (0, RETVAL, 1, struct map); 1547 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1548 RETVAL->x = 0;
1274 RETVAL->y = 0; 1549 RETVAL->y = 0;
1282 RETVAL->row = 0; 1557 RETVAL->row = 0;
1283 OUTPUT: 1558 OUTPUT:
1284 RETVAL 1559 RETVAL
1285 1560
1286void 1561void
1287DESTROY (CFPlus::Map self) 1562DESTROY (DC::Map self)
1288 CODE: 1563 CODE:
1289{ 1564{
1290 map_clear (self); 1565 map_clear (self);
1291 Safefree (self->face2tile); 1566 Safefree (self->face2tile);
1292 Safefree (self->tex); 1567 Safefree (self->tex);
1293 Safefree (self); 1568 Safefree (self);
1294} 1569}
1295 1570
1296void 1571void
1297resize (CFPlus::Map self, int map_width, int map_height) 1572resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1573 CODE:
1299 self->w = map_width; 1574 self->w = map_width;
1300 self->h = map_height; 1575 self->h = map_height;
1301 1576
1302void 1577void
1303clear (CFPlus::Map self) 1578clear (DC::Map self)
1304 CODE: 1579 CODE:
1305 map_clear (self); 1580 map_clear (self);
1306 1581
1307void 1582void
1308set_tileid (CFPlus::Map self, int face, int tile) 1583set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1584 CODE:
1310{ 1585{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1586 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1587 need_texid (self, tile);
1313} 1588}
1314 1589
1315void 1590void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1591set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1592 CODE:
1318{ 1593{
1319 tileid texid; 1594 tileid texid;
1320 maptex *tex; 1595 maptex *tex;
1321 1596
1334 tex->smoothtile = self->face2tile [smooth]; 1609 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1610 tex->smoothlevel = level;
1336} 1611}
1337 1612
1338void 1613void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1614set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1615 CODE:
1341{ 1616{
1342 need_texid (self, texid); 1617 need_texid (self, texid);
1343 1618
1344 { 1619 {
1364 // from transparent color bleeding and ugly wrapping effects. 1639 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1641}
1367 1642
1368int 1643int
1369ox (CFPlus::Map self) 1644ox (DC::Map self)
1370 ALIAS: 1645 ALIAS:
1371 oy = 1 1646 oy = 1
1372 x = 2 1647 x = 2
1373 y = 3 1648 y = 3
1374 w = 4 1649 w = 4
1385 } 1660 }
1386 OUTPUT: 1661 OUTPUT:
1387 RETVAL 1662 RETVAL
1388 1663
1389void 1664void
1390scroll (CFPlus::Map self, int dx, int dy) 1665scroll (DC::Map self, int dx, int dy)
1391 CODE: 1666 CODE:
1392{ 1667{
1393 if (dx > 0) 1668 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1669 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1670 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1671 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1672
1398 if (dy > 0) 1673 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1674 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1675 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1676 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1677
1403 self->ox += dx; self->x += dx; 1678 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1679 self->oy += dy; self->y += dy;
1405 1680
1406 while (self->y < 0) 1681 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1685 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1686 self->y += MAP_EXTEND_Y;
1412 } 1687 }
1413} 1688}
1414 1689
1415void 1690SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1691map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1692 CODE:
1418{ 1693{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1696 mapcell *cell;
1422 int x, y, flags; 1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
1423 1700
1424 while (data < data_end - 1) 1701 while (data < data_end - 1)
1425 { 1702 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1703 flags = (data [0] << 8) + data [1]; data += 2;
1427 1704
1447 uint8_t ext, cmd; 1724 uint8_t ext, cmd;
1448 1725
1449 do 1726 do
1450 { 1727 {
1451 ext = *data++; 1728 ext = *data++;
1452 cmd = ext & 0x3f; 1729 cmd = ext & 0x7f;
1453 1730
1454 if (cmd < 4) 1731 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 1732 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health 1733 else if (cmd == 5) // health
1457 { 1734 {
1460 } 1737 }
1461 else if (cmd == 6) // monster width 1738 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1739 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1740 else if (cmd == 0x47)
1464 { 1741 {
1465 if (*data == 8) 1742 if (*data == 1) cell->player = data [1];
1466 ; // decode player uuid 1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 1746
1468 data += *data + 1; 1747 data += *data + 1;
1469 } 1748 }
1470 else if (cmd == 8) // cell flags 1749 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1750 cell->flags = *data++;
1478 } 1757 }
1479 else 1758 else
1480 cell->darkness = *data++ + 1; 1759 cell->darkness = *data++ + 1;
1481 } 1760 }
1482 1761
1762 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1763 if (flags & (4 >> z))
1484 { 1764 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1766 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
1488 } 1782 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1783 }
1504 else 1784 else
1785 {
1505 cell->darkness = 0; 1786 cell->darkness = 0;
1787 cell->stat_hp = 0;
1788 cell->flags = 0;
1789 cell->player = 0;
1790 }
1506 } 1791 }
1507} 1792}
1793 OUTPUT:
1794 RETVAL
1508 1795
1509SV * 1796SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 1798 CODE:
1512{ 1799{
1513 int x1, x; 1800 int x1, x;
1514 int y1, y; 1801 int y1, y;
1515 int z; 1802 int z;
1560} 1847}
1561 OUTPUT: 1848 OUTPUT:
1562 RETVAL 1849 RETVAL
1563 1850
1564void 1851void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 1853 CODE:
1567{ 1854{
1855 int x, y, z;
1856
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1860 smooth_key skey;
1572 int x, y, z; 1861 int pl_x, pl_y;
1573 int last_name; 1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1574 1868
1575 // thats current max. sorry. 1869 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1870 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1871 if (sh > 255) sh = 255;
1578 1872
1579 // clear key, in case of extra padding 1873 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1874 memset (&skey, 0, sizeof (skey));
1581 1875
1582 glColor4ub (255, 255, 255, 255); 1876 memset (&key, 0, sizeof (key));
1583 1877 key.r = 255;
1584 glEnable (GL_BLEND); 1878 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1880 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1881 key.mode = GL_QUADS;
1588 1882 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 1883 key.texname = -1;
1590
1591 last_name = 0;
1592 1884
1593 mx += self->x; 1885 mx += self->x;
1594 my += self->y; 1886 my += self->y;
1595 1887
1596 // first pass: determine smooth_max 1888 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 1906 self->tex [cell->tile [2]].smoothlevel));
1615 } 1907 }
1616 } 1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 1913
1618 for (z = 0; z <= 2; z++) 1914 for (z = 0; z <= 2; z++)
1619 { 1915 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 1916 memset (smooth_level, 0, sizeof (smooth_level));
1621 1917
1634 { 1930 {
1635 maptex tex = self->tex [tile]; 1931 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 1932 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h; 1933 int py = (y + 1) * T - tex.h;
1638 1934
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 1935 if (key.texname != tex.name)
1642 { 1936 {
1643 if (!tex.name) 1937 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 1938 tex = self->tex [2]; /* missing, replace by noface */
1645 1939
1646 glEnd (); 1940 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1941 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 1942 }
1650 1943
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 { 1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 1960 if (cell->flags & 1)
1659 { 1961 {
1660 maptex tex = self->tex [1]; 1962 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 1963 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 1964 int py = y * T - T * 6 / 32;
1663 1965
1966 if (tex.name)
1664 glEnd (); 1967 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 1978 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 1979 }
1673 } 1980 }
1674 1981
1675 // update smooth hash 1982 // update smooth hash
1676 if (tex.smoothtile) 1983 if (tex.smoothtile)
1712 } 2019 }
1713 } 2020 }
1714 } 2021 }
1715 } 2022 }
1716 2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
1717 // go through all smoothlevels, lowest to highest, then draw. 2027 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 2028 // this is basically counting sort
1719 { 2029 {
1720 int w, b; 2030 int w, b;
1721 2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
1722 for (w = 0; w < 256 / 32; ++w) 2034 for (w = 0; w < 256 / 32; ++w)
1723 { 2035 {
1724 uint32_t smask = smooth_level [w]; 2036 uint32_t smask = smooth_level [w];
1725 if (smask) 2037 if (smask)
1726 for (b = 0; b < 32; ++b) 2038 for (b = 0; b < 32; ++b)
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 2047 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he)); 2048 IV bits = SvIVX (HeVAL (he));
1737 2049
1738 if (!(bits & 0x1000) 2050 if (!(bits & 0x1000)
1739 && skey->level == level 2051 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y]) 2052 && level > smooth_max [skey->x][skey->y])
1741 { 2053 {
1742 maptex tex = self->tex [skey->tile]; 2054 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T; 2055 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T; 2056 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15; 2057 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row 2059 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column 2060 float dy = tex.t * .5f ; // 2 images/column
1749 2061
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name) 2062 if (tex.name)
1753 { 2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
1754 if (!tex.name) 2066 if (key.texname != tex.name)
1755 continue; // smoothing not yet available 2067 {
1756
1757 glEnd (); 2068 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1759 glBegin (GL_QUADS); 2070 glBegin (GL_QUADS);
1760 } 2071 }
1761 2072
1762 if (border) 2073 if (border)
1763 { 2074 {
1764 float ox = border * dx; 2075 float ox = border * dx;
1765 2076
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1770 } 2081 }
1771 2082
1772 if (corner) 2083 if (corner)
1773 { 2084 {
1774 float ox = corner * dx; 2085 float ox = corner * dx;
1775 2086
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
1780 } 2092 }
1781 } 2093 }
1782 } 2094 }
1783 } 2095 }
1784 } 2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
1785 } 2101 }
1786 2102
1787 hv_clear (smooth); 2103 hv_clear (smooth);
1788 } 2104 }
1789 2105
1790 glEnd (); 2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
1791 2111
1792 glDisable (GL_TEXTURE_2D); 2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
1793 glDisable (GL_BLEND); 2123 glDisable (GL_BLEND);
2124 rc_free (rc);
1794 2125
1795 // top layer: overlays such as the health bar 2126 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++) 2127 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2128 if (0 <= y + my && y + my < self->rows)
1798 { 2129 {
1823 } 2154 }
1824 } 2155 }
1825} 2156}
1826 2157
1827void 2158void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1829 CODE: 2160 CODE:
1830{ 2161{
1831 static float color[16][3] = { 2162 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F }, 2163 { 0.00F, 0.00F, 0.00F },
1833 { 1.00F, 1.00F, 1.00F }, 2164 { 1.00F, 1.00F, 1.00F },
1883 glDisable (GL_BLEND); 2214 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D); 2215 glDisable (GL_TEXTURE_2D);
1885} 2216}
1886 2217
1887void 2218void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2220 PPCODE:
1890{ 2221{
1891 int x, y; 2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1892 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2230
1896 memset (darkness, 255, sw4 * sh);
1897 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1899 2233
1900 mx += self->x; 2234 mx += self->x - 1;
1901 my += self->y; 2235 my += self->y - 1;
1902 2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
1903 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1905 { 2241 {
1906 maprow *row = self->row + (y + my); 2242 maprow *row = self->row + (y + my);
1907 2243
1908 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2246 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1912 2248
1913 darkness[y * sw4 + x] = cell->darkness 2249 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2250 ? 255 - (cell->darkness - 1)
1915 : 255 - FOW_DARKNESS; 2251 : 255 - FOW_DARKNESS;
1916 } 2252 }
1917 } 2253 }
1918 2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
1919 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1923} 2297}
1924 2298
1925SV * 2299SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1927 CODE: 2301 CODE:
1928{ 2302{
1929 int x, y, x1, y1; 2303 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1988 else 2362 else
1989 *data++ = 0; 2363 *data++ = 0;
1990 } 2364 }
1991 } 2365 }
1992 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1993 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1994 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1995 RETVAL = data_sv; 2374 RETVAL = data_sv;
1996} 2375}
1997 OUTPUT: 2376 OUTPUT:
1998 RETVAL 2377 RETVAL
1999 2378
2000void 2379void
2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2002 PPCODE: 2381 PPCODE:
2003{ 2382{
2004 int x, y, z; 2383 int x, y, z;
2005 int w, h; 2384 int w, h;
2006 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
2007 2396
2008 if (*data++ != 0) 2397 if (*data++ != 0)
2009 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
2010 2399
2011 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
2013 2402
2014 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
2026 { 2415 {
2027 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
2028 2417
2029 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
2030 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
2031 uint8_t flags = *data++; 2425 flags = *data++;
2032 2426
2033 if (flags) 2427 if (flags)
2034 { 2428 {
2035 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 }; 2430 tileid tile[3] = { 0, 0, 0 };
2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2041 2435
2042 if (cell->darkness == 0) 2436 if (cell->darkness == 0)
2043 { 2437 {
2044 cell->darkness = 0; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
2045 2440
2046 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
2047 { 2442 {
2048 tileid t = tile [z]; 2443 tileid t = tile [z];
2049 2444
2050 if (t >= self->texs || (t && !self->tex [t].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2051 { 2446 {
2052 XPUSHs (sv_2mortal (newSViv (t))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t); 2448 need_texid (self, t);
2054 } 2449 }
2055 2450
2056 cell->tile [z] = t; 2451 cell->tile [z] = t;
2057 } 2452 }
2059 } 2454 }
2060 } 2455 }
2061 } 2456 }
2062} 2457}
2063 2458
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
2065 2460
2066CFPlus::MixChunk 2461DC::RW
2067new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
2068 CODE: 2463 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
2070 OUTPUT: 2470 OUTPUT:
2071 RETVAL 2471 RETVAL
2072 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
2073void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
2074DESTROY (CFPlus::MixChunk self) 2582DESTROY (DC::MixChunk self)
2075 CODE: 2583 CODE:
2076 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
2077 2585
2078int 2586int
2079volume (CFPlus::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
2080 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2592 OUTPUT:
2083 RETVAL 2593 RETVAL
2084 2594
2085int 2595DC::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2597 CODE:
2598{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
2089 OUTPUT: 2610 OUTPUT:
2090 RETVAL 2611 RETVAL
2091 2612
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2093 2614
2094int 2615int
2095volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
2096 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 2622 OUTPUT:
2099 RETVAL 2623 RETVAL
2100 2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2101CFPlus::MixMusic 2635DC::MixMusic
2102new_from_file (SV *class, char *path) 2636new (SV *class, DC::RW rwops)
2103 CODE: 2637 CODE:
2104 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
2105 OUTPUT: 2639 OUTPUT:
2106 RETVAL 2640 RETVAL
2107 2641
2108void 2642void
2109DESTROY (CFPlus::MixMusic self) 2643DESTROY (DC::MixMusic self)
2110 CODE: 2644 CODE:
2111 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
2112 2646
2113int 2647int
2114play (CFPlus::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
2115 CODE: 2649 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 2651 OUTPUT:
2118 RETVAL 2652 RETVAL
2119 2653
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
2121 2662
2122BOOT: 2663BOOT:
2123{ 2664{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2125 static const struct { 2666 static const struct {
2126 const char *name; 2667 const char *name;
2127 IV iv; 2668 IV iv;
2128 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
2130 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 2685 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 2688 const_iv (GL_AND),
2144 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 2692 const_iv (GL_DST_ALPHA),
2160 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
2165 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 2751 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2205 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
2210# undef const_iv 2772# undef const_iv
2211 }; 2773 };
2212 2774
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
2215} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2216 2787
2217char * 2788char *
2218gl_vendor () 2789gl_vendor ()
2219 CODE: 2790 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
2233 CODE: 2804 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 2806 OUTPUT:
2236 RETVAL 2807 RETVAL
2237 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2238int glGetError () 2823int glGetError ()
2239 2824
2240void glFinish () 2825void glFinish ()
2241 2826
2242void glClear (int mask) 2827void glClear (int mask)
2279# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 2866
2282# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2284 2871
2285void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2286 2873
2287void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
2288 2875
2296 2883
2297void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
2298 CODE: 2885 CODE:
2299 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
2300 2887
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @
2307 ALIAS: 2889 ALIAS:
2308 glColor_premultiply = 1 2890 glColor_premultiply = 1
2309 CODE: 2891 CODE:
2310 if (ix) 2892 if (ix)
2311 { 2893 {
2314 b *= a; 2896 b *= a;
2315 } 2897 }
2316 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2318 2900
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 2902 CODE:
2327 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
2329 2905
2333 2909
2334void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
2335 CODE: 2911 CODE:
2336 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
2337 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2338void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
2339 CODE: 2944 CODE:
2340 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
2341 2946
2342void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE: 2964 CODE:
2360 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362 2967
2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2364 2969
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 2971
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2368 2975
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 2977
2371int glGenTexture () 2978int glGenTexture ()
2372 CODE: 2979 CODE:
2373{ 2980 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 2981 OUTPUT:
2379 RETVAL 2982 RETVAL
2380 2983
2381void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
2382 CODE: 2985 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 2986 del_texture (name);
2386} 2987
2387
2388int glGenList () 2988int glGenList ()
2389 CODE: 2989 CODE:
2390 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
2391 OUTPUT: 2991 OUTPUT:
2392 RETVAL 2992 RETVAL
2399 2999
2400void glEndList () 3000void glEndList ()
2401 3001
2402void glCallList (int list) 3002void glCallList (int list)
2403 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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