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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.181 by root, Mon Apr 16 21:06:36 2007 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
306 self->oy = 0; 367 self->oy = 0;
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
311static void 382static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 384{
314 int x, y; 385 int x, y;
315 maprow *row; 386 maprow *row;
316 mapcell *cell; 387 mapcell *cell;
317 388
329 if (x >= row->c1) 400 if (x >= row->c1)
330 break; 401 break;
331 402
332 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
333 404
334 cell->darkness = 0; 405 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 406 }
339 } 407 }
340} 408}
341 409
342typedef struct { 410typedef struct {
396 n |= n >> 16; 464 n |= n >> 16;
397 465
398 return n + 1; 466 return n + 1;
399} 467}
400 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
401/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
404 483
405MODULE = CFPlus PACKAGE = CFPlus 484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
406 528
407PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
408 530
409BOOT: 531BOOT:
410{ 532{
411 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 534 static const struct {
413 const char *name; 535 const char *name;
414 IV iv; 536 IV iv;
415 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
438 560
439 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
442 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
524# undef const_iv 679# undef const_iv
525 }; 680 };
526 681
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 701
547NV floor (NV x) 702NV floor (NV x)
548 703
549NV ceil (NV x) 704NV ceil (NV x)
550 705
706IV minpot (UV n)
707
708IV popcount (UV n)
709
551void 710void
552pango_init () 711pango_init ()
553 CODE: 712 CODE:
554{ 713{
555 opengl_fontmap = pango_opengl_font_map_new (); 714 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
558} 722}
559 723
560int 724char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 725
563void 726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
564SDL_Quit () 732void SDL_Quit ()
565 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
566void 743void
567SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
568 PPCODE: 745 PPCODE:
569{ 746{
570 SDL_Rect **m; 747 SDL_Rect **m;
571 748
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 753
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 756
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 761
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 764
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 766
596 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
597 while (*m) 768 while (*m)
598 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
599 AV *av = newAV (); 772 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
603 779
604 ++m; 780 ++m;
605 } 781 }
606} 782}
607 783
608char *
609SDL_GetError ()
610
611int 784int
612SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
614 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 798 );
799
617 if (RETVAL) 800 if (RETVAL)
618 { 801 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 806#include "glfunc.h"
622# undef GL_FUNC 807#undef GL_FUNC
623 } 808 }
809}
624 OUTPUT: 810 OUTPUT:
625 RETVAL 811 RETVAL
626 812
627void 813void
628SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
629 815
630char * 816char *
631SDL_GetKeyName (int sym) 817SDL_GetKeyName (int sym)
632 818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
633void 825void
634SDL_PollEvent () 826poll_events ()
635 PPCODE: 827 PPCODE:
636{ 828{
637 SDL_Event ev; 829 SDL_Event ev;
638 830
639 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 833 {
641 HV *hv = newHV (); 834 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 836
644 switch (ev.type) 837 switch (ev.type)
645 { 838 {
646 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
647 case SDL_KEYUP: 840 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 846 break;
654 847
655 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 851 break;
659 852
660 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
668 break; 879 break;
669 880
670 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 884
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 895 break;
685 } 896 }
686 897
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 899 }
689} 900}
690 901
691int 902int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 904 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
696 907
697void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
698Mix_CloseAudio () 925Mix_CloseAudio ()
699 926
700int 927int
701Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
929
930const char *
931Mix_GetError ()
702 932
703void 933void
704lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
705 CODE: 935 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 962 }
733 } 963 }
734#endif 964#endif
735} 965}
736 966
737void 967int
738add_font (char *file) 968add_font (char *file)
739 CODE: 969 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT:
972 RETVAL
741 973
742void 974void
743load_image_inline (SV *image_) 975load_image_inline (SV *image_)
744 ALIAS: 976 ALIAS:
745 load_image_file = 1 977 load_image_file = 1
748 STRLEN image_len; 980 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
755 987
756 if (!rw) 988 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
758 990
831void 1063void
832error (char *message) 1064error (char *message)
833 CODE: 1065 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1066 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1067#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1069#endif
838 1070
839void 1071void
840fatal (char *message) 1072fatal (char *message)
841 CODE: 1073 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1074 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1075#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1077#endif
846 _exit (1); 1078 _exit (1);
847 1079
848void 1080void
849_exit (int retval = 0) 1081_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1084 ExitThread (retval); // unclean, please beam me up
853#else 1085#else
854 _exit (retval); 1086 _exit (retval);
855#endif 1087#endif
856 1088
857MODULE = CFPlus PACKAGE = CFPlus::Font 1089void
1090debug ()
1091 CODE:
1092{
1093#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095#endif
1096}
858 1097
859CFPlus::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100PROTOTYPES: DISABLE
1101
1102DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1104 CODE:
862{ 1105{
863 int count; 1106 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1110}
868 OUTPUT: 1111 OUTPUT:
869 RETVAL 1112 RETVAL
870 1113
871void 1114void
872DESTROY (CFPlus::Font self) 1115DESTROY (DC::Font self)
873 CODE: 1116 CODE:
874 pango_font_description_free (self); 1117 pango_font_description_free (self);
875 1118
876void 1119void
877make_default (CFPlus::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
878 CODE: 1122 CODE:
879 default_font = self; 1123 default_font = self;
880 1124
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1126
1127PROTOTYPES: DISABLE
1128
883void 1129void
884reset_glyph_cache () 1130glyph_cache_backup ()
1131 PROTOTYPE:
885 CODE: 1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
886 tc_clear (); 1139 tc_restore ();
887 1140
888CFPlus::Layout 1141DC::Layout
889new (SV *class) 1142new (SV *class)
890 CODE: 1143 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
892 1145
893 RETVAL->pl = pango_layout_new (opengl_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
900 1154
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
903 OUTPUT: 1157 OUTPUT:
904 RETVAL 1158 RETVAL
905 1159
906void 1160void
907DESTROY (CFPlus::Layout self) 1161DESTROY (DC::Layout self)
908 CODE: 1162 CODE:
909 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
910 Safefree (self); 1165 Safefree (self);
911 1166
912void 1167void
913set_text (CFPlus::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
914 CODE: 1169 CODE:
915{ 1170{
916 STRLEN textlen; 1171 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
918 1173
919 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
920} 1175}
921 1176
922void 1177void
923set_markup (CFPlus::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
924 CODE: 1179 CODE:
925{ 1180{
926 STRLEN textlen; 1181 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
928 1183
929 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
930} 1185}
931 1186
932void 1187void
933set_shapes (CFPlus::Layout self, ...) 1188set_shapes (DC::Layout self, ...)
934 CODE: 1189 CODE:
935{ 1190{
936 PangoAttrList *attrs = 0; 1191 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1193 const char *pos = text;
973 if (attrs) 1228 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1229 pango_layout_set_attributes (self->pl, attrs);
975} 1230}
976 1231
977void 1232void
978get_shapes (CFPlus::Layout self) 1233get_shapes (DC::Layout self)
979 PPCODE: 1234 PPCODE:
980{ 1235{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1237
983 do 1238 do
984 { 1239 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1241
987 if (run && shape_attr_p (run)) 1242 if (run && shape_attr_p (run))
988 { 1243 {
989 PangoRectangle extents; 1244 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1253
999 pango_layout_iter_free (iter); 1254 pango_layout_iter_free (iter);
1000} 1255}
1001 1256
1002int 1257int
1003has_wrapped (CFPlus::Layout self) 1258has_wrapped (DC::Layout self)
1004 CODE: 1259 CODE:
1005{ 1260{
1006 int lines = 1; 1261 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1262 const char *text = pango_layout_get_text (self->pl);
1008 1263
1013} 1268}
1014 OUTPUT: 1269 OUTPUT:
1015 RETVAL 1270 RETVAL
1016 1271
1017SV * 1272SV *
1018get_text (CFPlus::Layout self) 1273get_text (DC::Layout self)
1019 CODE: 1274 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1276 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1277 OUTPUT:
1023 RETVAL 1278 RETVAL
1024 1279
1025void 1280void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1282 CODE:
1028 self->r = r; 1283 self->r = r;
1029 self->g = g; 1284 self->g = g;
1030 self->b = b; 1285 self->b = b;
1031 self->a = a; 1286 self->a = a;
1032 1287
1033void 1288void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1290 CODE:
1036 if (self->font != font) 1291 if (self->font != font)
1037 { 1292 {
1038 self->font = font; 1293 self->font = font;
1039 layout_update_font (self); 1294 layout_update_font (self);
1040 } 1295 }
1041 1296
1042void 1297void
1043set_height (CFPlus::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
1044 CODE: 1299 CODE:
1045 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
1046 { 1301 {
1047 self->base_height = base_height; 1302 self->base_height = base_height;
1048 layout_update_font (self); 1303 layout_update_font (self);
1049 } 1304 }
1050 1305
1051void 1306void
1052set_width (CFPlus::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1308 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1310
1056void 1311void
1057set_indent (CFPlus::Layout self, int indent) 1312set_indent (DC::Layout self, int indent)
1058 CODE: 1313 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1315
1061void 1316void
1062set_spacing (CFPlus::Layout self, int spacing) 1317set_spacing (DC::Layout self, int spacing)
1063 CODE: 1318 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1320
1066void 1321void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1322set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1323 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1324 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1328 : PANGO_ELLIPSIZE_NONE
1074 ); 1329 );
1075 1330
1076void 1331void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1332set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1333 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1335
1081void 1336void
1082size (CFPlus::Layout self) 1337size (DC::Layout self)
1083 PPCODE: 1338 PPCODE:
1084{ 1339{
1085 int w, h; 1340 int w, h;
1086 1341
1087 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
1092} 1347}
1093 1348
1094int 1349int
1095descent (CFPlus::Layout self) 1350descent (DC::Layout self)
1096 CODE: 1351 CODE:
1097{ 1352{
1098 PangoRectangle rect; 1353 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1356 RETVAL = PANGO_DESCENT (rect);
1102} 1357}
1103 OUTPUT: 1358 OUTPUT:
1104 RETVAL 1359 RETVAL
1105 1360
1106int 1361int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1363 CODE:
1109{ 1364{
1110 int index, trailing; 1365 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1367 RETVAL = index + trailing;
1113} 1368}
1114 OUTPUT: 1369 OUTPUT:
1115 RETVAL 1370 RETVAL
1116 1371
1117void 1372void
1118cursor_pos (CFPlus::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1374 PPCODE:
1120{ 1375{
1121 PangoRectangle strong_pos; 1376 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1378
1124 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1383}
1129 1384
1130void 1385void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1387 PPCODE:
1133{ 1388{
1134 int line, x; 1389 int line, x;
1135 1390
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1392#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1394 --line;
1395#endif
1139 EXTEND (SP, 2); 1396 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1397 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1399}
1143 1400
1144void 1401void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1402line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1403 PPCODE:
1147{ 1404{
1148 PangoLayoutLine *lp; 1405 PangoLayoutLine *lp;
1149 int index, trailing; 1406 int index, trailing;
1150 1407
1151 if (line < 0) 1408 if (line < 0)
1152 XSRETURN_EMPTY; 1409 XSRETURN_EMPTY;
1153 1410
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1412 XSRETURN_EMPTY; /* do better */
1156 1413
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1415
1159 EXTEND (SP, 2); 1416 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1422 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1423 }
1167} 1424}
1168 1425
1169void 1426void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1427render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1428 CODE:
1429 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1430 pango_opengl_render_layout_subpixel (
1173 self->pl, 1431 self->pl,
1432 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1433 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1434 self->r, self->g, self->b, self->a,
1176 flags 1435 flags
1177 ); 1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1178 1440
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1441void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1442draw (DC::Layout self)
1183 CODE: 1443 CODE:
1184{ 1444{
1185 int ow = SvIV (w_); 1445 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1452
1188 if (ow && oh) 1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
1460MODULE = Deliantra::Client PACKAGE = DC::Texture
1461
1462PROTOTYPES: ENABLE
1463
1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1469 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1470 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1471 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1472 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1474
1202 SvPOK_only (result_); 1475 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1476 SvCUR_set (result_, nw * nh * bpp);
1204 1477
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1479 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1481
1209 sv_setsv (data_, result_); 1482 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1483 }
1216} 1484}
1217 1485
1218void 1486void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1493{
1226 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
1230 1501
1231 if (items < 5) 1502 if (items < 5)
1232 { 1503 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1533 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1264 } 1535 }
1265} 1536}
1266 1537
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1268 1548
1269CFPlus::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
1550
1551PROTOTYPES: DISABLE
1552
1553DC::Map
1270new (SV *class) 1554new (SV *class)
1271 CODE: 1555 CODE:
1272 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1557 RETVAL->x = 0;
1274 RETVAL->y = 0; 1558 RETVAL->y = 0;
1282 RETVAL->row = 0; 1566 RETVAL->row = 0;
1283 OUTPUT: 1567 OUTPUT:
1284 RETVAL 1568 RETVAL
1285 1569
1286void 1570void
1287DESTROY (CFPlus::Map self) 1571DESTROY (DC::Map self)
1288 CODE: 1572 CODE:
1289{ 1573{
1290 map_clear (self); 1574 map_clear (self);
1291 Safefree (self->face2tile); 1575 Safefree (self->face2tile);
1292 Safefree (self->tex); 1576 Safefree (self->tex);
1293 Safefree (self); 1577 Safefree (self);
1294} 1578}
1295 1579
1296void 1580void
1297resize (CFPlus::Map self, int map_width, int map_height) 1581resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1582 CODE:
1299 self->w = map_width; 1583 self->w = map_width;
1300 self->h = map_height; 1584 self->h = map_height;
1301 1585
1302void 1586void
1303clear (CFPlus::Map self) 1587clear (DC::Map self)
1304 CODE: 1588 CODE:
1305 map_clear (self); 1589 map_clear (self);
1306 1590
1307void 1591void
1308set_tileid (CFPlus::Map self, int face, int tile) 1592set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1593 CODE:
1310{ 1594{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1595 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1596 need_texid (self, tile);
1313} 1597}
1314 1598
1315void 1599void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1600set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1601 CODE:
1318{ 1602{
1319 tileid texid; 1603 tileid texid;
1320 maptex *tex; 1604 maptex *tex;
1321 1605
1334 tex->smoothtile = self->face2tile [smooth]; 1618 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1619 tex->smoothlevel = level;
1336} 1620}
1337 1621
1338void 1622void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1624 CODE:
1341{ 1625{
1342 need_texid (self, texid); 1626 need_texid (self, texid);
1343 1627
1344 { 1628 {
1364 // from transparent color bleeding and ugly wrapping effects. 1648 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1650}
1367 1651
1368int 1652int
1369ox (CFPlus::Map self) 1653ox (DC::Map self)
1370 ALIAS: 1654 ALIAS:
1371 oy = 1 1655 oy = 1
1372 x = 2 1656 x = 2
1373 y = 3 1657 y = 3
1374 w = 4 1658 w = 4
1385 } 1669 }
1386 OUTPUT: 1670 OUTPUT:
1387 RETVAL 1671 RETVAL
1388 1672
1389void 1673void
1390scroll (CFPlus::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1391 CODE: 1675 CODE:
1392{ 1676{
1393 if (dx > 0) 1677 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1679 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1681
1398 if (dy > 0) 1682 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1683 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1684 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1686
1403 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
1405 1689
1406 while (self->y < 0) 1690 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1412 } 1696 }
1413} 1697}
1414 1698
1415void 1699SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1701 CODE:
1418{ 1702{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1705 mapcell *cell;
1422 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1423 1709
1424 while (data < data_end - 1) 1710 while (data < data_end - 1)
1425 { 1711 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1427 1713
1447 uint8_t ext, cmd; 1733 uint8_t ext, cmd;
1448 1734
1449 do 1735 do
1450 { 1736 {
1451 ext = *data++; 1737 ext = *data++;
1452 cmd = ext & 0x3f; 1738 cmd = ext & 0x7f;
1453 1739
1454 if (cmd < 4) 1740 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 1741 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health 1742 else if (cmd == 5) // health
1457 { 1743 {
1460 } 1746 }
1461 else if (cmd == 6) // monster width 1747 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1748 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1749 else if (cmd == 0x47)
1464 { 1750 {
1465 if (*data == 8) 1751 if (*data == 1) cell->player = data [1];
1466 ; // decode player uuid 1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 1755
1468 data += *data + 1; 1756 data += *data + 1;
1469 } 1757 }
1470 else if (cmd == 8) // cell flags 1758 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1759 cell->flags = *data++;
1478 } 1766 }
1479 else 1767 else
1480 cell->darkness = *data++ + 1; 1768 cell->darkness = *data++ + 1;
1481 } 1769 }
1482 1770
1771 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1772 if (flags & (4 >> z))
1484 { 1773 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1775 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1488 } 1791 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1792 }
1504 else 1793 else
1505 cell->darkness = 0; 1794 CELL_CLEAR (cell);
1506 } 1795 }
1507} 1796}
1797 OUTPUT:
1798 RETVAL
1508 1799
1509SV * 1800SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 1802 CODE:
1512{ 1803{
1513 int x1, x; 1804 int x1, x;
1514 int y1, y; 1805 int y1, y;
1515 int z; 1806 int z;
1560} 1851}
1561 OUTPUT: 1852 OUTPUT:
1562 RETVAL 1853 RETVAL
1563 1854
1564void 1855void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 1857 CODE:
1567{ 1858{
1859 int x, y, z;
1860
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1864 smooth_key skey;
1572 int x, y, z; 1865 int pl_x, pl_y;
1573 int last_name; 1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1870
1871 pl_tex.name = 0;
1574 1872
1575 // thats current max. sorry. 1873 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1874 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1875 if (sh > 255) sh = 255;
1578 1876
1579 // clear key, in case of extra padding 1877 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1878 memset (&skey, 0, sizeof (skey));
1581 1879
1582 glColor4ub (255, 255, 255, 255); 1880 memset (&key, 0, sizeof (key));
1583 1881 key.r = 255;
1584 glEnable (GL_BLEND); 1882 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1883 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1884 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1885 key.mode = GL_QUADS;
1588 1886 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 1887 key.texname = -1;
1590
1591 last_name = 0;
1592 1888
1593 mx += self->x; 1889 mx += self->x;
1594 my += self->y; 1890 my += self->y;
1595 1891
1596 // first pass: determine smooth_max 1892 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 1910 self->tex [cell->tile [2]].smoothlevel));
1615 } 1911 }
1616 } 1912 }
1913
1914 glEnable (GL_BLEND);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 1917
1618 for (z = 0; z <= 2; z++) 1918 for (z = 0; z <= 2; z++)
1619 { 1919 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 1920 memset (smooth_level, 0, sizeof (smooth_level));
1621 1921
1634 { 1934 {
1635 maptex tex = self->tex [tile]; 1935 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 1936 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h; 1937 int py = (y + 1) * T - tex.h;
1638 1938
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 1939 if (key.texname != tex.name)
1642 { 1940 {
1643 if (!tex.name) 1941 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 1942 tex = self->tex [2]; /* missing, replace by noface */
1645 1943
1646 glEnd (); 1944 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1945 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 1946 }
1650 1947
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 { 1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 1964 if (cell->flags & 1)
1659 { 1965 {
1660 maptex tex = self->tex [1]; 1966 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 1967 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 1968 int py = y * T - T * 6 / 32;
1663 1969
1970 if (tex.name)
1664 glEnd (); 1971 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 1982 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 1983 }
1673 } 1984 }
1674 1985
1675 // update smooth hash 1986 // update smooth hash
1676 if (tex.smoothtile) 1987 if (tex.smoothtile)
1712 } 2023 }
1713 } 2024 }
1714 } 2025 }
1715 } 2026 }
1716 2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
1717 // go through all smoothlevels, lowest to highest, then draw. 2031 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 2032 // this is basically counting sort
1719 { 2033 {
1720 int w, b; 2034 int w, b;
1721 2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
1722 for (w = 0; w < 256 / 32; ++w) 2038 for (w = 0; w < 256 / 32; ++w)
1723 { 2039 {
1724 uint32_t smask = smooth_level [w]; 2040 uint32_t smask = smooth_level [w];
1725 if (smask) 2041 if (smask)
1726 for (b = 0; b < 32; ++b) 2042 for (b = 0; b < 32; ++b)
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 2051 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he)); 2052 IV bits = SvIVX (HeVAL (he));
1737 2053
1738 if (!(bits & 0x1000) 2054 if (!(bits & 0x1000)
1739 && skey->level == level 2055 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y]) 2056 && level > smooth_max [skey->x][skey->y])
1741 { 2057 {
1742 maptex tex = self->tex [skey->tile]; 2058 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T; 2059 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T; 2060 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15; 2061 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row 2063 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column 2064 float dy = tex.t * .5f ; // 2 images/column
1749 2065
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name) 2066 if (tex.name)
1753 { 2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
1754 if (!tex.name) 2070 if (key.texname != tex.name)
1755 continue; // smoothing not yet available 2071 {
1756
1757 glEnd (); 2072 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1759 glBegin (GL_QUADS); 2074 glBegin (GL_QUADS);
1760 } 2075 }
1761 2076
1762 if (border) 2077 if (border)
1763 { 2078 {
1764 float ox = border * dx; 2079 float ox = border * dx;
1765 2080
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1770 } 2085 }
1771 2086
1772 if (corner) 2087 if (corner)
1773 { 2088 {
1774 float ox = corner * dx; 2089 float ox = corner * dx;
1775 2090
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
1780 } 2096 }
1781 } 2097 }
1782 } 2098 }
1783 } 2099 }
1784 } 2100 }
2101
2102 glEnd ();
2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
1785 } 2105 }
1786 2106
1787 hv_clear (smooth); 2107 hv_clear (smooth);
1788 } 2108 }
1789 2109
1790 glEnd (); 2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
1791 2115
1792 glDisable (GL_TEXTURE_2D); 2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
1793 glDisable (GL_BLEND); 2127 glDisable (GL_BLEND);
2128 rc_free (rc);
1794 2129
1795 // top layer: overlays such as the health bar 2130 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++) 2131 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2132 if (0 <= y + my && y + my < self->rows)
1798 { 2133 {
1823 } 2158 }
1824 } 2159 }
1825} 2160}
1826 2161
1827void 2162void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1829 CODE: 2164 CODE:
1830{ 2165{
1831 static float color[16][3] = { 2166 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F }, 2167 { 0.00F, 0.00F, 0.00F },
1833 { 1.00F, 1.00F, 1.00F }, 2168 { 1.00F, 1.00F, 1.00F },
1883 glDisable (GL_BLEND); 2218 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D); 2219 glDisable (GL_TEXTURE_2D);
1885} 2220}
1886 2221
1887void 2222void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2224 PPCODE:
1890{ 2225{
1891 int x, y; 2226 int x, y;
2227 int sw1 = sw + 2;
2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1892 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2234
1896 memset (darkness, 255, sw4 * sh);
1897 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1899 2237
1900 mx += self->x; 2238 mx += self->x - 1;
1901 my += self->y; 2239 my += self->y - 1;
1902 2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242
1903 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1905 { 2245 {
1906 maprow *row = self->row + (y + my); 2246 maprow *row = self->row + (y + my);
1907 2247
1908 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2250 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1912 2252
1913 darkness[y * sw4 + x] = cell->darkness 2253 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2254 ? 255 - (cell->darkness - 1)
1915 : 255 - FOW_DARKNESS; 2255 : 255 - FOW_DARKNESS;
1916 } 2256 }
1917 } 2257 }
1918 2258
2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2271
2272 uint8_t r11 = (d11 + d21 + d12) / 3;
2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
2296
1919 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1923} 2301}
1924 2302
1925SV * 2303SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1927 CODE: 2305 CODE:
1928{ 2306{
1929 int x, y, x1, y1; 2307 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1988 else 2366 else
1989 *data++ = 0; 2367 *data++ = 0;
1990 } 2368 }
1991 } 2369 }
1992 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1993 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1994 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1995 RETVAL = data_sv; 2378 RETVAL = data_sv;
1996} 2379}
1997 OUTPUT: 2380 OUTPUT:
1998 RETVAL 2381 RETVAL
1999 2382
2000void 2383void
2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2002 PPCODE: 2385 PPCODE:
2003{ 2386{
2004 int x, y, z; 2387 int x, y, z;
2005 int w, h; 2388 int w, h;
2006 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
2007 2400
2008 if (*data++ != 0) 2401 if (*data++ != 0)
2009 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
2010 2403
2011 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
2013 2406
2014 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
2026 { 2419 {
2027 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
2028 2421
2029 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
2030 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
2031 uint8_t flags = *data++; 2429 flags = *data++;
2032 2430
2033 if (flags) 2431 if (flags)
2034 { 2432 {
2035 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 }; 2434 tileid tile[3] = { 0, 0, 0 };
2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2041 2439
2042 if (cell->darkness == 0) 2440 if (cell->darkness == 0)
2043 { 2441 {
2044 cell->darkness = 0; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
2045 2444
2046 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
2047 { 2446 {
2048 tileid t = tile [z]; 2447 tileid t = tile [z];
2049 2448
2050 if (t >= self->texs || (t && !self->tex [t].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2051 { 2450 {
2052 XPUSHs (sv_2mortal (newSViv (t))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t); 2452 need_texid (self, t);
2054 } 2453 }
2055 2454
2056 cell->tile [z] = t; 2455 cell->tile [z] = t;
2057 } 2456 }
2059 } 2458 }
2060 } 2459 }
2061 } 2460 }
2062} 2461}
2063 2462
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
2065 2464
2066CFPlus::MixChunk 2465DC::RW
2067new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
2068 CODE: 2467 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
2070 OUTPUT: 2474 OUTPUT:
2071 RETVAL 2475 RETVAL
2072 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
2073void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
2074DESTROY (CFPlus::MixChunk self) 2586DESTROY (DC::MixChunk self)
2075 CODE: 2587 CODE:
2076 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
2077 2589
2078int 2590int
2079volume (CFPlus::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
2080 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2596 OUTPUT:
2083 RETVAL 2597 RETVAL
2084 2598
2085int 2599DC::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2601 CODE:
2602{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
2089 OUTPUT: 2614 OUTPUT:
2090 RETVAL 2615 RETVAL
2091 2616
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2093 2618
2094int 2619int
2095volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
2096 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 2626 OUTPUT:
2099 RETVAL 2627 RETVAL
2100 2628
2629void
2630fade_out (int ms)
2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
2101CFPlus::MixMusic 2639DC::MixMusic
2102new_from_file (SV *class, char *path) 2640new (SV *class, DC::RW rwops)
2103 CODE: 2641 CODE:
2104 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
2105 OUTPUT: 2643 OUTPUT:
2106 RETVAL 2644 RETVAL
2107 2645
2108void 2646void
2109DESTROY (CFPlus::MixMusic self) 2647DESTROY (DC::MixMusic self)
2110 CODE: 2648 CODE:
2111 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
2112 2650
2113int 2651int
2114play (CFPlus::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
2115 CODE: 2653 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 2655 OUTPUT:
2118 RETVAL 2656 RETVAL
2119 2657
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
2121 2666
2122BOOT: 2667BOOT:
2123{ 2668{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2125 static const struct { 2670 static const struct {
2126 const char *name; 2671 const char *name;
2127 IV iv; 2672 IV iv;
2128 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
2130 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 2686 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 2687 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 2688 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 2689 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 2692 const_iv (GL_AND),
2144 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 2696 const_iv (GL_DST_ALPHA),
2160 const_iv (GL_INTENSITY), 2709 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 2711 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
2165 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 2755 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 2756 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 2758 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 2759 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 2760 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 2761 const_iv (GL_TRIANGLE_FAN),
2762 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2205 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 2772 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 2773 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 2774 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 2775 const_iv (GL_T2F_N3F_V3F),
2210# undef const_iv 2776# undef const_iv
2211 }; 2777 };
2212 2778
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
2215} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
2216 2791
2217char * 2792char *
2218gl_vendor () 2793gl_vendor ()
2219 CODE: 2794 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR); 2795 RETVAL = (char *)glGetString (GL_VENDOR);
2233 CODE: 2808 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 2810 OUTPUT:
2236 RETVAL 2811 RETVAL
2237 2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2238int glGetError () 2827int glGetError ()
2239 2828
2240void glFinish () 2829void glFinish ()
2241 2830
2242void glClear (int mask) 2831void glClear (int mask)
2279# near_ and far_ are due to microsofts buggy "c" compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 2870
2282# near_ and far_ are due to microsofts buggy "c" compiler 2871# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
2284 2875
2285void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
2286 2877
2287void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
2288 2879
2296 2887
2297void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
2298 CODE: 2889 CODE:
2299 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
2300 2891
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @
2307 ALIAS: 2893 ALIAS:
2308 glColor_premultiply = 1 2894 glColor_premultiply = 1
2309 CODE: 2895 CODE:
2310 if (ix) 2896 if (ix)
2311 { 2897 {
2314 b *= a; 2900 b *= a;
2315 } 2901 }
2316 // microsoft visual "c" rounds instead of truncating... 2902 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 2903 glColor4f (r, g, b, a);
2318 2904
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 2905void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 2906 CODE:
2327 glRasterPos3f (0, 0, z); 2907 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 2908 glBitmap (0, 0, 0, 0, x, y, 0);
2329 2909
2333 2913
2334void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
2335 CODE: 2915 CODE:
2336 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
2337 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
2338void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
2339 CODE: 2948 CODE:
2340 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
2341 2950
2342void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE: 2968 CODE:
2360 if (gl.SeparableFilter2D) 2969 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362 2971
2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2364 2973
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 2975
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978void glPixelZoom (float x, float y)
2368 2979
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 2981
2371int glGenTexture () 2982int glGenTexture ()
2372 CODE: 2983 CODE:
2373{ 2984 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 2985 OUTPUT:
2379 RETVAL 2986 RETVAL
2380 2987
2381void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
2382 CODE: 2989 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 2990 del_texture (name);
2386} 2991
2387
2388int glGenList () 2992int glGenList ()
2389 CODE: 2993 CODE:
2390 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
2391 OUTPUT: 2995 OUTPUT:
2392 RETVAL 2996 RETVAL
2399 3003
2400void glEndList () 3004void glEndList ()
2401 3005
2402void glCallList (int list) 3006void glCallList (int list)
2403 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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