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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.181 by root, Mon Apr 16 21:06:36 2007 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 253
160typedef uint16_t tileid; 254typedef uint16_t tileid;
161typedef uint16_t faceid; 255typedef uint16_t faceid;
162 256
163typedef struct { 257typedef struct {
164 int name; 258 GLuint name;
165 int w, h; 259 int w, h;
166 float s, t; 260 float s, t;
167 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
168 tileid smoothtile; 262 tileid smoothtile;
169 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
170} maptex; 265} maptex;
171 266
172typedef struct { 267typedef struct {
173 uint32_t player; 268 uint32_t player;
174 tileid tile[3]; 269 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
189 284
190 int32_t rows; 285 int32_t rows;
191 maprow *row; 286 maprow *row;
192} *CFPlus__Map; 287} *DC__Map;
193 288
194static char * 289static char *
195prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
196{ 291{
197 char *p; 292 char *p;
235 self->texs *= 2; 330 self->texs *= 2;
236 } 331 }
237} 332}
238 333
239static maprow * 334static maprow *
240map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
241{ 336{
242 if (0 > y) 337 if (0 > y)
243 { 338 {
244 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
283 378
284 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
285} 380}
286 381
287static mapcell * 382static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
289{ 384{
290 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
291} 386}
292 387
293static void 388static void
294map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
295{ 390{
296 int r; 391 int r;
297 392
298 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
306 self->oy = 0; 401 self->oy = 0;
307 self->row = 0; 402 self->row = 0;
308 self->rows = 0; 403 self->rows = 0;
309} 404}
310 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
311static void 416static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 418{
314 int x, y; 419 int x, y;
315 maprow *row; 420 maprow *row;
316 mapcell *cell; 421 mapcell *cell;
317 422
329 if (x >= row->c1) 434 if (x >= row->c1)
330 break; 435 break;
331 436
332 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
333 438
334 cell->darkness = 0; 439 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 440 }
339 } 441 }
340} 442}
341 443
342typedef struct { 444typedef struct {
377 ev.code = 1; 479 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 481 ev.data2 = 0;
380 482
381 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
382} 490}
383 491
384static unsigned int 492static unsigned int
385minpot (unsigned int n) 493minpot (unsigned int n)
386{ 494{
396 n |= n >> 16; 504 n |= n >> 16;
397 505
398 return n + 1; 506 return n + 1;
399} 507}
400 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
401/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
404 523
405MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
406 620
407PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
408 622
409BOOT: 623BOOT:
410{ 624{
411 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 626 static const struct {
413 const char *name; 627 const char *name;
414 IV iv; 628 IV iv;
415 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
438 652
439 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
442 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
524# undef const_iv 823# undef const_iv
525 }; 824 };
526 825
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 828
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 831}
533 832
546 845
547NV floor (NV x) 846NV floor (NV x)
548 847
549NV ceil (NV x) 848NV ceil (NV x)
550 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
551void 860void
552pango_init () 861pango_init ()
553 CODE: 862 CODE:
554{ 863{
555 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
558} 872}
559 873
560int 874char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 875
563void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
564SDL_Quit () 884void SDL_Quit ()
565 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
566void 895void
567SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
568 PPCODE: 897 PPCODE:
569{ 898{
570 SDL_Rect **m; 899 SDL_Rect **m;
571 900
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 905
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 908
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 913
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 916
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 918
596 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
597 while (*m) 920 while (*m)
598 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
599 AV *av = newAV (); 924 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
603 931
604 ++m; 932 ++m;
605 } 933 }
606} 934}
607 935
608char *
609SDL_GetError ()
610
611int 936int
612SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
614 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 950 );
951
617 if (RETVAL) 952 if (RETVAL)
618 { 953 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 958#include "glfunc.h"
622# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 963 }
964}
624 OUTPUT: 965 OUTPUT:
625 RETVAL 966 RETVAL
626 967
627void 968void
628SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
629 970
630char * 971char *
631SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
632 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
633void 980void
634SDL_PollEvent () 981poll_events ()
635 PPCODE: 982 PPCODE:
636{ 983{
637 SDL_Event ev; 984 SDL_Event ev;
638 985
639 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 988 {
641 HV *hv = newHV (); 989 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 991
644 switch (ev.type) 992 switch (ev.type)
645 { 993 {
646 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
647 case SDL_KEYUP: 995 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1001 break;
654 1002
655 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1006 break;
659 1007
660 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
668 break; 1034 break;
669 1035
670 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1039
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1050 break;
685 } 1051 }
686 1052
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1054 }
689} 1055}
690 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
691int 1070int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1072 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
696 1075
697void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
698Mix_CloseAudio () 1093Mix_CloseAudio ()
699 1094
700int 1095int
701Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
702 1100
703void 1101void
704lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
705 CODE: 1103 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1130 }
733 } 1131 }
734#endif 1132#endif
735} 1133}
736 1134
737void 1135int
738add_font (char *file) 1136add_font (char *file)
739 CODE: 1137 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
741 1147
742void 1148void
743load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
744 ALIAS: 1150 ALIAS:
745 load_image_file = 1 1151 load_image_file = 1
748 STRLEN image_len; 1154 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
755 1161
756 if (!rw) 1162 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
758 1164
831void 1237void
832error (char *message) 1238error (char *message)
833 CODE: 1239 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1241#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1243#endif
838 1244
839void 1245void
840fatal (char *message) 1246fatal (char *message)
841 CODE: 1247 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1249#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1251#endif
846 _exit (1); 1252 _exit (1);
847 1253
848void 1254void
849_exit (int retval = 0) 1255_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1258 ExitThread (retval); // unclean, please beam me up
853#else 1259#else
854 _exit (retval); 1260 _exit (retval);
855#endif 1261#endif
856 1262
857MODULE = CFPlus PACKAGE = CFPlus::Font 1263void
1264debug ()
1265 CODE:
1266{
1267#if DEBUG
1268 VALGRIND_DO_LEAK_CHECK;
1269#endif
1270}
858 1271
859CFPlus::Font 1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1279MODULE = Deliantra::Client PACKAGE = DC::Font
1280
1281PROTOTYPES: DISABLE
1282
1283DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1285 CODE:
862{ 1286{
863 int count; 1287 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1291}
868 OUTPUT: 1292 OUTPUT:
869 RETVAL 1293 RETVAL
870 1294
871void 1295void
872DESTROY (CFPlus::Font self) 1296DESTROY (DC::Font self)
873 CODE: 1297 CODE:
874 pango_font_description_free (self); 1298 pango_font_description_free (self);
875 1299
876void 1300void
877make_default (CFPlus::Font self) 1301make_default (DC::Font self)
1302 PROTOTYPE: $
878 CODE: 1303 CODE:
879 default_font = self; 1304 default_font = self;
880 1305
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1307
1308PROTOTYPES: DISABLE
1309
883void 1310void
884reset_glyph_cache () 1311glyph_cache_backup ()
1312 PROTOTYPE:
885 CODE: 1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
886 tc_clear (); 1320 tc_restore ();
887 1321
888CFPlus::Layout 1322DC::Layout
889new (SV *class) 1323new (SV *class)
890 CODE: 1324 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
892 1326
893 RETVAL->pl = pango_layout_new (opengl_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
900 1335
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
903 OUTPUT: 1338 OUTPUT:
904 RETVAL 1339 RETVAL
905 1340
906void 1341void
907DESTROY (CFPlus::Layout self) 1342DESTROY (DC::Layout self)
908 CODE: 1343 CODE:
909 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
910 Safefree (self); 1346 Safefree (self);
911 1347
912void 1348void
913set_text (CFPlus::Layout self, SV *text_) 1349set_text (DC::Layout self, SV *text_)
914 CODE: 1350 CODE:
915{ 1351{
916 STRLEN textlen; 1352 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1353 char *text = SvPVutf8 (text_, textlen);
918 1354
919 pango_layout_set_text (self->pl, text, textlen); 1355 pango_layout_set_text (self->pl, text, textlen);
920} 1356}
921 1357
922void 1358void
923set_markup (CFPlus::Layout self, SV *text_) 1359set_markup (DC::Layout self, SV *text_)
924 CODE: 1360 CODE:
925{ 1361{
926 STRLEN textlen; 1362 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1363 char *text = SvPVutf8 (text_, textlen);
928 1364
929 pango_layout_set_markup (self->pl, text, textlen); 1365 pango_layout_set_markup (self->pl, text, textlen);
930} 1366}
931 1367
932void 1368void
933set_shapes (CFPlus::Layout self, ...) 1369set_shapes (DC::Layout self, ...)
934 CODE: 1370 CODE:
935{ 1371{
936 PangoAttrList *attrs = 0; 1372 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1374 const char *pos = text;
973 if (attrs) 1409 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1410 pango_layout_set_attributes (self->pl, attrs);
975} 1411}
976 1412
977void 1413void
978get_shapes (CFPlus::Layout self) 1414get_shapes (DC::Layout self)
979 PPCODE: 1415 PPCODE:
980{ 1416{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1418
983 do 1419 do
984 { 1420 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1422
987 if (run && shape_attr_p (run)) 1423 if (run && shape_attr_p (run))
988 { 1424 {
989 PangoRectangle extents; 1425 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1434
999 pango_layout_iter_free (iter); 1435 pango_layout_iter_free (iter);
1000} 1436}
1001 1437
1002int 1438int
1003has_wrapped (CFPlus::Layout self) 1439has_wrapped (DC::Layout self)
1004 CODE: 1440 CODE:
1005{ 1441{
1006 int lines = 1; 1442 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1443 const char *text = pango_layout_get_text (self->pl);
1008 1444
1013} 1449}
1014 OUTPUT: 1450 OUTPUT:
1015 RETVAL 1451 RETVAL
1016 1452
1017SV * 1453SV *
1018get_text (CFPlus::Layout self) 1454get_text (DC::Layout self)
1019 CODE: 1455 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1457 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1458 OUTPUT:
1023 RETVAL 1459 RETVAL
1024 1460
1025void 1461void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1463 CODE:
1028 self->r = r; 1464 self->r = r;
1029 self->g = g; 1465 self->g = g;
1030 self->b = b; 1466 self->b = b;
1031 self->a = a; 1467 self->a = a;
1032 1468
1033void 1469void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1471 CODE:
1036 if (self->font != font) 1472 if (self->font != font)
1037 { 1473 {
1038 self->font = font; 1474 self->font = font;
1039 layout_update_font (self); 1475 layout_update_font (self);
1040 } 1476 }
1041 1477
1042void 1478void
1043set_height (CFPlus::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
1044 CODE: 1480 CODE:
1045 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
1046 { 1482 {
1047 self->base_height = base_height; 1483 self->base_height = base_height;
1048 layout_update_font (self); 1484 layout_update_font (self);
1049 } 1485 }
1050 1486
1051void 1487void
1052set_width (CFPlus::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1489 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1491
1056void 1492void
1057set_indent (CFPlus::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
1058 CODE: 1494 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1496
1061void 1497void
1062set_spacing (CFPlus::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
1063 CODE: 1499 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1501
1066void 1502void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1504 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
1074 ); 1510 );
1075 1511
1076void 1512void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1514 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1516
1081void 1517void
1082size (CFPlus::Layout self) 1518size (DC::Layout self)
1083 PPCODE: 1519 PPCODE:
1084{ 1520{
1085 int w, h; 1521 int w, h;
1086 1522
1087 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
1092} 1528}
1093 1529
1094int 1530int
1095descent (CFPlus::Layout self) 1531descent (DC::Layout self)
1096 CODE: 1532 CODE:
1097{ 1533{
1098 PangoRectangle rect; 1534 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1537 RETVAL = PANGO_DESCENT (rect);
1102} 1538}
1103 OUTPUT: 1539 OUTPUT:
1104 RETVAL 1540 RETVAL
1105 1541
1106int 1542int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1544 CODE:
1109{ 1545{
1110 int index, trailing; 1546 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1548 RETVAL = index + trailing;
1113} 1549}
1114 OUTPUT: 1550 OUTPUT:
1115 RETVAL 1551 RETVAL
1116 1552
1117void 1553void
1118cursor_pos (CFPlus::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1555 PPCODE:
1120{ 1556{
1121 PangoRectangle strong_pos; 1557 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1559
1124 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1564}
1129 1565
1130void 1566void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1568 PPCODE:
1133{ 1569{
1134 int line, x; 1570 int line, x;
1135 1571
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1575 --line;
1576#endif
1139 EXTEND (SP, 2); 1577 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1580}
1143 1581
1144void 1582void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1583line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1584 PPCODE:
1147{ 1585{
1148 PangoLayoutLine *lp; 1586 PangoLayoutLine *lp;
1149 int index, trailing; 1587 int index, trailing;
1150 1588
1151 if (line < 0) 1589 if (line < 0)
1152 XSRETURN_EMPTY; 1590 XSRETURN_EMPTY;
1153 1591
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1593 XSRETURN_EMPTY; /* do better */
1156 1594
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1596
1159 EXTEND (SP, 2); 1597 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1604 }
1167} 1605}
1168 1606
1169void 1607void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1608render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1609 CODE:
1610 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1611 pango_opengl_render_layout_subpixel (
1173 self->pl, 1612 self->pl,
1613 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1614 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1615 self->r, self->g, self->b, self->a,
1176 flags 1616 flags
1177 ); 1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1178 1621
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1622void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1623draw (DC::Layout self)
1183 CODE: 1624 CODE:
1184{ 1625{
1185 int ow = SvIV (w_); 1626 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1633
1188 if (ow && oh) 1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
1641MODULE = Deliantra::Client PACKAGE = DC::Texture
1642
1643PROTOTYPES: ENABLE
1644
1645void
1646pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648{
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1650 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1651 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1652 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1653 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1655
1202 SvPOK_only (result_); 1656 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1657 SvCUR_set (result_, nw * nh * bpp);
1204 1658
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1660 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1662
1209 sv_setsv (data_, result_); 1663 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1664 }
1216} 1665}
1217 1666
1218void 1667void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1668draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1674{
1226 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1230 1682
1231 if (items < 5) 1683 if (items < 5)
1232 { 1684 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1264 } 1716 }
1265} 1717}
1266 1718
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1268 1728
1269CFPlus::Map 1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1841 CODE:
1842{
1843 GLint width;
1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1845 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1846 RETVAL = width > 0;
1847}
1848 OUTPUT:
1849 RETVAL
1850
1851MODULE = Deliantra::Client PACKAGE = DC::Map
1852
1853PROTOTYPES: DISABLE
1854
1855DC::Map
1270new (SV *class) 1856new (SV *class)
1271 CODE: 1857 CODE:
1272 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1859 RETVAL->x = 0;
1274 RETVAL->y = 0; 1860 RETVAL->y = 0;
1282 RETVAL->row = 0; 1868 RETVAL->row = 0;
1283 OUTPUT: 1869 OUTPUT:
1284 RETVAL 1870 RETVAL
1285 1871
1286void 1872void
1287DESTROY (CFPlus::Map self) 1873DESTROY (DC::Map self)
1288 CODE: 1874 CODE:
1289{ 1875{
1290 map_clear (self); 1876 map_clear (self);
1291 Safefree (self->face2tile); 1877 Safefree (self->face2tile);
1292 Safefree (self->tex); 1878 Safefree (self->tex);
1293 Safefree (self); 1879 Safefree (self);
1294} 1880}
1295 1881
1296void 1882void
1297resize (CFPlus::Map self, int map_width, int map_height) 1883resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1884 CODE:
1299 self->w = map_width; 1885 self->w = map_width;
1300 self->h = map_height; 1886 self->h = map_height;
1301 1887
1302void 1888void
1303clear (CFPlus::Map self) 1889clear (DC::Map self)
1304 CODE: 1890 CODE:
1305 map_clear (self); 1891 map_clear (self);
1306 1892
1307void 1893void
1308set_tileid (CFPlus::Map self, int face, int tile) 1894set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1895 CODE:
1310{ 1896{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1897 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1898 need_texid (self, tile);
1313} 1899}
1314 1900
1315void 1901void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1902set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1903 CODE:
1318{ 1904{
1319 tileid texid; 1905 tileid texid;
1320 maptex *tex; 1906 maptex *tex;
1321 1907
1334 tex->smoothtile = self->face2tile [smooth]; 1920 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1921 tex->smoothlevel = level;
1336} 1922}
1337 1923
1338void 1924void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1926 CODE:
1341{ 1927{
1342 need_texid (self, texid); 1928 need_texid (self, texid);
1343 1929
1344 { 1930 {
1363 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1952}
1367 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1368int 1974int
1369ox (CFPlus::Map self) 1975ox (DC::Map self)
1370 ALIAS: 1976 ALIAS:
1371 oy = 1 1977 oy = 1
1372 x = 2 1978 x = 2
1373 y = 3 1979 y = 3
1374 w = 4 1980 w = 4
1385 } 1991 }
1386 OUTPUT: 1992 OUTPUT:
1387 RETVAL 1993 RETVAL
1388 1994
1389void 1995void
1390scroll (CFPlus::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1391 CODE: 1997 CODE:
1392{ 1998{
1393 if (dx > 0) 1999 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 2001 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2002 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 2003
1398 if (dy > 0) 2004 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 2005 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 2006 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2007 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 2008
1403 self->ox += dx; self->x += dx; 2009 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 2010 self->oy += dy; self->y += dy;
1405 2011
1406 while (self->y < 0) 2012 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1412 } 2018 }
1413} 2019}
1414 2020
1415void 2021SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 2023 CODE:
1418{ 2024{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 2027 mapcell *cell;
1422 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1423 2031
1424 while (data < data_end - 1) 2032 while (data < data_end - 1)
1425 { 2033 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1427 2035
1447 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1448 2056
1449 do 2057 do
1450 { 2058 {
1451 ext = *data++; 2059 ext = *data++;
1452 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1453 2061
1454 if (cmd < 4) 2062 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1456 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1457 { 2065 {
1458 cell->stat_width = 1; 2066 cell->stat_width = 1;
1459 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1460 } 2068 }
1461 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1464 { 2072 {
1465 if (*data == 8) 2073 if (*data == 1) cell->player = data [1];
1466 ; // decode player uuid 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 2077
1468 data += *data + 1; 2078 data += *data + 1;
1469 } 2079 }
1470 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 2081 cell->flags = *data++;
1478 } 2088 }
1479 else 2089 else
1480 cell->darkness = *data++ + 1; 2090 cell->darkness = *data++ + 1;
1481 } 2091 }
1482 2092
2093 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 2094 if (flags & (4 >> z))
1484 { 2095 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 2097 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1488 } 2115 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 2116 }
1504 else 2117 else
1505 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1506 } 2119 }
1507} 2120}
2121 OUTPUT:
2122 RETVAL
1508 2123
1509SV * 2124SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 2126 CODE:
1512{ 2127{
1513 int x1, x; 2128 int x1, x;
1514 int y1, y; 2129 int y1, y;
1515 int z; 2130 int z;
1528 ? self->row + y 2143 ? self->row + y
1529 : 0; 2144 : 0;
1530 2145
1531 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1532 { 2147 {
1533 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1534 2149
1535 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1536 { 2151 {
1537 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1538 2153
1540 { 2155 {
1541 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1542 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1543 int a1 = tex.a; 2158 int a1 = tex.a;
1544 2159
1545 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1546 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1547 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1548 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1549 } 2164 }
1550 } 2165 }
1551 2166
1552 *map++ = (r ) 2167 *map++ = (r )
1553 | (g << 8) 2168 | (g << 8)
1560} 2175}
1561 OUTPUT: 2176 OUTPUT:
1562 RETVAL 2177 RETVAL
1563 2178
1564void 2179void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 2181 CODE:
1567{ 2182{
2183 int x, y, z;
2184
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 2188 smooth_key skey;
1572 int x, y, z; 2189 int pl_x, pl_y;
1573 int last_name; 2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
1574 2195
2196 pl_tex.name = 0;
2197
1575 // thats current max. sorry. 2198 // that's current max. sorry.
1576 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1578 2201
1579 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1581 2204
1582 glColor4ub (255, 255, 255, 255); 2205 memset (&key, 0, sizeof (key));
1583 2206 key.r = 255;
1584 glEnable (GL_BLEND); 2207 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 2209 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2210 key.mode = GL_QUADS;
1588 2211 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592 2212
1593 mx += self->x; 2213 mx += self->x;
1594 my += self->y; 2214 my += self->y;
1595 2215
1596 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2233 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2234 self->tex [cell->tile [2]].smoothlevel));
1615 } 2235 }
1616 } 2236 }
1617 2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
1618 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1619 { 2243 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1621 2246
1622 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1624 { 2249 {
1625 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1631 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
1632 2257
1633 if (tile) 2258 if (tile)
1634 { 2259 {
1635 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2261 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 2262
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2263 if (key.texname != tex.name)
1642 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1643 if (!tex.name) 2267 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1645 2269
1646 glEnd (); 2270 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 2272 }
1650 2273
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2274 px = (x + 1) * Th - tex.w;
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2275 py = (y + 1) * Tw - tex.h;
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655 2276
1656 if (cell->flags && z == 2) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 { 2278 {
1658 if (cell->flags & 1) 2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
1659 { 2282 continue;
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 } 2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1674 2289
1675 // update smooth hash 2290 // update smooth hash
1676 if (tex.smoothtile) 2291 if (tex.smoothtile)
1677 { 2292 {
1678 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 } 2327 }
1713 } 2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
1714 } 2350 }
1715 } 2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
1716 2355
1717 // go through all smoothlevels, lowest to highest, then draw. 2356 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 2357 // this is basically counting sort
1719 { 2358 {
1720 int w, b; 2359 int w, b;
1721 2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
1722 for (w = 0; w < 256 / 32; ++w) 2363 for (w = 0; w < 256 / 32; ++w)
1723 { 2364 {
1724 uint32_t smask = smooth_level [w]; 2365 uint32_t smask = smooth_level [w];
1725 if (smask) 2366 if (smask)
1726 for (b = 0; b < 32; ++b) 2367 for (b = 0; b < 32; ++b)
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 2376 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he)); 2377 IV bits = SvIVX (HeVAL (he));
1737 2378
1738 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1739 && skey->level == level 2380 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1741 { 2382 {
1742 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1744 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1745 int border = bits & 15; 2386 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
1749 2390
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name) 2391 if (tex.name)
1753 { 2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
1754 if (!tex.name) 2395 if (key.texname != tex.name)
1755 continue; // smoothing not yet available 2396 {
2397 self->tex [skey->tile].unused = 0;
1756 2398
1757 glEnd (); 2399 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1759 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
1760 } 2402 }
1761 2403
1762 if (border) 2404 if (border)
1763 { 2405 {
1764 float ox = border * dx; 2406 float ox = border * dx;
1765 2407
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1770 } 2412 }
1771 2413
1772 if (corner) 2414 if (corner)
1773 { 2415 {
1774 float ox = corner * dx; 2416 float ox = corner * dx;
1775 2417
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
1780 } 2423 }
1781 } 2424 }
1782 } 2425 }
1783 } 2426 }
1784 } 2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
1785 } 2432 }
1786 2433
1787 hv_clear (smooth); 2434 hv_clear (smooth);
1788 } 2435 }
1789 2436
1790 glEnd (); 2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
1791 2442
1792 glDisable (GL_TEXTURE_2D); 2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
1793 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
1794 2460
1795 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
1798 { 2464 {
1801 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
1803 { 2469 {
1804 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
1805 2471
1806 int px = x * T; 2472 int px = x * Tw;
1807 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
1808 2480
1809 if (cell->stat_hp) 2481 if (cell->stat_hp)
1810 { 2482 {
1811 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1813 2485
1814 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
1815 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
1816 px + width - 1, py); 2488 px + width - 1, py);
1817 2489
1823 } 2495 }
1824 } 2496 }
1825} 2497}
1826 2498
1827void 2499void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1829 CODE: 2501 CODE:
1830{ 2502{
1831 static float color[16][3] = { 2503 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
1833 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
1834 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
1835 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
1836 2508
1837 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
1838 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
1839 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
1840 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
1841 2513
1842 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
1843 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
1844 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
1845 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
1846 2518
1847 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
1848 2520
1849 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
1850 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
1851 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
1852 }; 2524 };
1853 2525
1854 int x, y; 2526 int x, y;
1855 2527
1856 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1858 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
1861 2539
1862 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
1866 2544
1867 if (m) 2545 if (m)
1868 { 2546 {
1869 float *c = color [m & 15]; 2547 float *c = color [m & 15];
1870 2548
1871 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
1872 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
1873 2551
1874 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 } 2557 }
1883 glDisable (GL_BLEND); 2561 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D); 2562 glDisable (GL_TEXTURE_2D);
1885} 2563}
1886 2564
1887void 2565void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2567 PPCODE:
1890{ 2568{
1891 int x, y; 2569 int x, y;
1892 int sw4 = (sw + 3) & ~3; 2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1896 memset (darkness, 255, sw4 * sh); 2577 memset (darkness1, 0, sw1*sh1);
2578
1897 SvPOK_only (darkness_sv); 2579 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1899 2581
1900 mx += self->x; 2582 mx += self->x - 1;
1901 my += self->y; 2583 my += self->y - 1;
1902 2584
1903 for (y = 0; y < sh; y++) 2585 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1905 { 2587 {
1906 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
1907 2589
1908 for (x = 0; x < sw; x++) 2590 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2592 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
1912 2594
1913 darkness[y * sw4 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1915 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1916 } 2598 }
1917 } 2599 }
1918 2600
2601 for (y = 0; y < sh; ++y)
2602 for (x = 0; x < sw; ++x)
2603 {
2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2613
2614 uint8_t r11 = (d11 + d21 + d12) / 3;
2615 uint8_t r21 = d21;
2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2617
2618 uint8_t r12 = d12;
2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2621
2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2625
2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2635 }
2636
2637 free (darkness1);
2638
1919 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2642 PUSHs (darkness3_sv);
1923} 2643}
1924 2644
1925SV * 2645SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
1927 CODE: 2647 CODE:
1928{ 2648{
1929 int x, y, x1, y1; 2649 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1988 else 2708 else
1989 *data++ = 0; 2709 *data++ = 0;
1990 } 2710 }
1991 } 2711 }
1992 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
1993 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
1994 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
1995 RETVAL = data_sv; 2720 RETVAL = data_sv;
1996} 2721}
1997 OUTPUT: 2722 OUTPUT:
1998 RETVAL 2723 RETVAL
1999 2724
2000void 2725void
2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2002 PPCODE: 2727 PPCODE:
2003{ 2728{
2004 int x, y, z; 2729 int x, y, z;
2005 int w, h; 2730 int w, h;
2006 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2007 2742
2008 if (*data++ != 0) 2743 if (*data++ != 0)
2009 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2010 2745
2011 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
2013 2748
2014 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
2026 { 2761 {
2027 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2028 2763
2029 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2030 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2031 uint8_t flags = *data++; 2771 flags = *data++;
2032 2772
2033 if (flags) 2773 if (flags)
2034 { 2774 {
2035 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2041 2781
2042 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2043 { 2783 {
2044 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2045 2786
2046 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2047 { 2788 {
2048 tileid t = tile [z]; 2789 tileid t = tile [z];
2049 2790
2050 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2051 { 2792 {
2052 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t); 2794 need_texid (self, t);
2054 } 2795 }
2055 2796
2056 cell->tile [z] = t; 2797 cell->tile [z] = t;
2057 } 2798 }
2059 } 2800 }
2060 } 2801 }
2061 } 2802 }
2062} 2803}
2063 2804
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
2065 2806
2066CFPlus::MixChunk 2807DC::RW
2067new_from_file (SV *class, char *path) 2808new (SV *class, SV *data_sv)
2068 CODE: 2809 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
2070 OUTPUT: 2816 OUTPUT:
2071 RETVAL 2817 RETVAL
2072 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
2073void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
2074DESTROY (CFPlus::MixChunk self) 2946DESTROY (DC::MixChunk self)
2075 CODE: 2947 CODE:
2076 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
2077 2949
2078int 2950int
2079volume (CFPlus::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
2080 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2956 OUTPUT:
2083 RETVAL 2957 RETVAL
2084 2958
2085int 2959DC::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2961 CODE:
2962{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
2089 OUTPUT: 2974 OUTPUT:
2090 RETVAL 2975 RETVAL
2091 2976
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2093 2990
2094int 2991int
2095volume (int volume = -1) 2992volume (int volume = -1)
2993 PROTOTYPE: ;$
2096 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 2998 OUTPUT:
2099 RETVAL 2999 RETVAL
2100 3000
2101CFPlus::MixMusic 3001void
2102new_from_file (SV *class, char *path) 3002fade_out (int ms)
2103 CODE: 3003 CODE:
2104 RETVAL = Mix_LoadMUS (path); 3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
2105 OUTPUT: 3015 OUTPUT:
2106 RETVAL 3016 RETVAL
2107 3017
3018DC::MixMusic
3019new (SV *class, DC::RW rwops)
3020 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT:
3023 RETVAL
3024
2108void 3025void
2109DESTROY (CFPlus::MixMusic self) 3026DESTROY (DC::MixMusic self)
2110 CODE: 3027 CODE:
2111 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
2112 3029
2113int 3030int
2114play (CFPlus::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
2115 CODE: 3032 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 3034 OUTPUT:
2118 RETVAL 3035 RETVAL
2119 3036
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3037void
3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3039 CODE:
3040 Mix_FadeInMusicPos (self, loops, ms, position);
3041
3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044PROTOTYPES: ENABLE
2121 3045
2122BOOT: 3046BOOT:
2123{ 3047{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2125 static const struct { 3049 static const struct {
2126 const char *name; 3050 const char *name;
2127 IV iv; 3051 IV iv;
2128 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
3054 const_iv (GL_VENDOR),
3055 const_iv (GL_VERSION),
3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2130 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 3066 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 3067 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 3068 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 3069 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 3072 const_iv (GL_AND),
2144 const_iv (GL_ONE), 3073 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2148 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2150 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2151 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2152 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2160 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
2165 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
3105 const_iv (GL_PROXY_TEXTURE_1D),
3106 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 3109 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 3110 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 3111 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 3133 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 3139 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 3140 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 3142 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 3143 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 3144 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2205 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2210# undef const_iv 3163# undef const_iv
2211 }; 3164 };
2212 3165
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3168
3169 texture_av = newAV ();
3170 AvREAL_off (texture_av);
2215} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2216 3181
2217char * 3182char *
2218gl_vendor () 3183gl_vendor ()
2219 CODE: 3184 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2233 CODE: 3198 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3199 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 3200 OUTPUT:
2236 RETVAL 3201 RETVAL
2237 3202
3203const char *glGetString (GLenum pname)
3204
3205GLint glGetInteger (GLenum pname)
3206 CODE:
3207 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT:
3209 RETVAL
3210
3211GLdouble glGetDouble (GLenum pname)
3212 CODE:
3213 glGetDoublev (pname, &RETVAL);
3214 OUTPUT:
3215 RETVAL
3216
2238int glGetError () 3217int glGetError ()
2239 3218
2240void glFinish () 3219void glFinish ()
3220
3221void glFlush ()
2241 3222
2242void glClear (int mask) 3223void glClear (int mask)
2243 3224
2244void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2245 PROTOTYPE: @ 3226 PROTOTYPE: @
2256 3237
2257void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE: 3239 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
2260 3241
3242# void glBlendEquation (int se)
3243
2261void glDepthMask (int flag) 3244void glDepthMask (int flag)
2262 3245
2263void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2264 3247
2265void glColorMask (int red, int green, int blue, int alpha) 3248void glColorMask (int red, int green, int blue, int alpha)
2279# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 3264
2282# near_ and far_ are due to microsofts buggy "c" compiler 3265# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
2284 3269
2285void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
2286 3271
2287void glScissor (int x, int y, int width, int height) 3272void glScissor (int x, int y, int width, int height)
2288 3273
2296 3281
2297void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2298 CODE: 3283 CODE:
2299 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2300 3285
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @ 3287 PROTOTYPE: @
2307 ALIAS: 3288 ALIAS:
2308 glColor_premultiply = 1 3289 glColor_premultiply = 1
2309 CODE: 3290 CODE:
2310 if (ix) 3291 if (ix)
2311 { 3292 {
2314 b *= a; 3295 b *= a;
2315 } 3296 }
2316 // microsoft visual "c" rounds instead of truncating... 3297 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 3298 glColor4f (r, g, b, a);
2318 3299
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 3300void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 3301 CODE:
2327 glRasterPos3f (0, 0, z); 3302 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 3303 glBitmap (0, 0, 0, 0, x, y, 0);
2329 3304
2333 3308
2334void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
2335 CODE: 3310 CODE:
2336 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
2337 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
2338void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
2339 CODE: 3343 CODE:
2340 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
2341 3345
2342void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE: 3363 CODE:
2360 if (gl.SeparableFilter2D) 3364 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362 3366
2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2364 3368
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 3370
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
3372
3373void glPixelZoom (float x, float y)
2368 3374
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3375void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 3376
2371int glGenTexture () 3377int glGenTexture ()
2372 CODE: 3378 CODE:
2373{ 3379 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 3380 OUTPUT:
2379 RETVAL 3381 RETVAL
2380 3382
2381void glDeleteTexture (int name) 3383void glDeleteTexture (int name)
2382 CODE: 3384 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 3385 del_texture (name);
2386} 3386
2387
2388int glGenList () 3387int glGenList ()
2389 CODE: 3388 CODE:
2390 RETVAL = glGenLists (1); 3389 RETVAL = glGenLists (1);
2391 OUTPUT: 3390 OUTPUT:
2392 RETVAL 3391 RETVAL
2399 3398
2400void glEndList () 3399void glEndList ()
2401 3400
2402void glCallList (int list) 3401void glCallList (int list)
2403 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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