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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.181 by root, Mon Apr 16 21:06:36 2007 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
60 123
61static struct 124static struct
62{ 125{
63#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 127#include "glfunc.h"
65#undef GL_FUNC 128#undef GL_FUNC
66} gl; 129} gl;
67 130
131static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 133{
70 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 138 else
75 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
76} 140}
77 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
78#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
79 168
80#include "pango-font.c" 169#include "pango-font.c"
81#include "pango-fontmap.c" 170#include "pango-fontmap.c"
82#include "pango-render.c" 171#include "pango-render.c"
83 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
86 177
87typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
88 179
89static int 180static int
90shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
91{ 182{
92 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
93 184
94 while (attrs) 185 while (attrs)
95 { 186 {
96 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 188
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 190 return 1;
100 191
101 attrs = attrs->next; 192 attrs = attrs->next;
102 } 193 }
103 194
104 return 0; 195 return 0;
105} 196}
106 197
107typedef struct cf_layout { 198struct cf_layout {
108 PangoLayout *pl; 199 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
110 int base_height; 201 int base_height;
111 CFPlus__Font font; 202 DC__Font font;
112} *CFPlus__Layout; 203 rc_t rc;
204};
113 205
206typedef cf_layout *DC__Layout;
207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
120{ 214{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 249
156 *w = rect.width; 250 *w = rect.width;
157 *h = rect.height; 251 *h = rect.height;
158} 252}
159 253
254/////////////////////////////////////////////////////////////////////////////
255
160typedef uint16_t tileid; 256typedef uint16_t tileid;
161typedef uint16_t faceid; 257typedef uint16_t faceid;
162 258
163typedef struct { 259struct maptex
260{
164 int name; 261 GLuint name;
165 int w, h; 262 int w, h;
166 float s, t; 263 float s, t;
167 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
168 tileid smoothtile; 265 tileid smoothtile;
169 uint8_t smoothlevel; 266 uint8_t smoothlevel;
170} maptex; 267 uint8_t unused; /* set to zero on use */
268};
171 269
172typedef struct { 270struct mapcell
271{
173 uint32_t player; 272 uint32_t player;
174 tileid tile[3]; 273 tileid tile[3];
175 uint16_t darkness; 274 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 276};
178 277
179typedef struct { 278struct maprow
279{
180 int32_t c0, c1; 280 int32_t c0, c1;
181 mapcell *col; 281 mapcell *col;
182} maprow; 282};
183 283
184typedef struct map { 284struct mapgrid {
185 int x, y, w, h; 285 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
189 289
190 int32_t rows; 290 int32_t rows;
191 maprow *row; 291 maprow *row;
192} *CFPlus__Map; 292};
193 293
194static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
195prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
196{ 299{
197 char *p; 300 T *p;
198 301
199 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
200 Zero (p, inc, char); 303 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 305 Safefree (ptr);
203 306
204 return p; 307 ptr = p;
205} 308}
206 309
207static char * 310template<typename T>
208append (char *ptr, int sze, int inc)
209{
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214}
215
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
220need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
221{ 320{
222 while (self->faces <= face) 321 while (self->faces <= face)
223 { 322 {
224 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
225 self->faces *= 2; 324 self->faces *= 2;
226 } 325 }
227} 326}
228 327
229static void 328static void
230need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
231{ 330{
232 while (self->texs <= texid) 331 while (self->texs <= texid)
233 { 332 {
234 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
235 self->texs *= 2; 334 self->texs *= 2;
236 } 335 }
237} 336}
238 337
239static maprow * 338static maprow *
240map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
241{ 340{
242 if (0 > y) 341 if (0 > y)
243 { 342 {
244 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
246 345
247 self->rows += extend; 346 self->rows += extend;
248 self->y += extend; 347 self->y += extend;
249 y += extend; 348 y += extend;
250 } 349 }
251 else if (y >= self->rows) 350 else if (y >= self->rows)
252 { 351 {
253 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
255 self->rows += extend; 354 self->rows += extend;
256 } 355 }
257 356
258 return self->row + y; 357 return self->row + y;
259} 358}
269 } 368 }
270 369
271 if (row->c0 > x) 370 if (row->c0 > x)
272 { 371 {
273 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend; 374 row->c0 -= extend;
276 } 375 }
277 else if (x >= row->c1) 376 else if (x >= row->c1)
278 { 377 {
279 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
281 row->c1 += extend; 380 row->c1 += extend;
282 } 381 }
283 382
284 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
285} 384}
286 385
287static mapcell * 386static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
289{ 388{
290 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
291} 390}
292 391
293static void 392static void
294map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
295{ 394{
296 int r; 395 int r;
297 396
298 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
306 self->oy = 0; 405 self->oy = 0;
307 self->row = 0; 406 self->row = 0;
308 self->rows = 0; 407 self->rows = 0;
309} 408}
310 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
311static void 420static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 422{
314 int x, y; 423 int x, y;
315 maprow *row; 424 maprow *row;
316 mapcell *cell; 425 mapcell *cell;
317 426
329 if (x >= row->c1) 438 if (x >= row->c1)
330 break; 439 break;
331 440
332 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
333 442
334 cell->darkness = 0; 443 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 444 }
339 } 445 }
340} 446}
341 447
342typedef struct { 448struct smooth_key
449{
343 tileid tile; 450 tileid tile;
344 uint8_t x, y, level; 451 uint8_t x, y, level;
345} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
346 471
347static void 472static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 474{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
351 476
352 if (SvIOK (*sv)) 477 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
354 else 479 else
355 sv_setiv (*sv, bits); 480 it->second |= bits;
356} 481}
357 482
358static void 483static void
359music_finished (void) 484music_finished (void)
360{ 485{
377 ev.code = 1; 502 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 504 ev.data2 = 0;
380 505
381 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
382} 514}
383 515
384static unsigned int 516static unsigned int
385minpot (unsigned int n) 517minpot (unsigned int n)
386{ 518{
400 532
401/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
404 536
405MODULE = CFPlus PACKAGE = CFPlus 537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
406 639
407PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
408 641
409BOOT: 642BOOT:
410{ 643{
411 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 645 static const struct {
413 const char *name; 646 const char *name;
414 IV iv; 647 IV iv;
415 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
438 671
439 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
442 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
524# undef const_iv 842# undef const_iv
525 }; 843 };
526 844
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 847
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 850}
533 851
545 RETVAL 863 RETVAL
546 864
547NV floor (NV x) 865NV floor (NV x)
548 866
549NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
550 882
551void 883void
552pango_init () 884pango_init ()
553 CODE: 885 CODE:
554{ 886{
555 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
558} 895}
559 896
560int 897char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 898
563void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
564SDL_Quit () 908void SDL_Quit ()
565 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
566void 920void
567SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
568 PPCODE: 922 PPCODE:
569{ 923{
570 SDL_Rect **m; 924 SDL_Rect **m;
571 925
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 930
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 933
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 938
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 941
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 943
596 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
597 while (*m) 945 while (*m)
598 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
599 AV *av = newAV (); 949 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
603 956
604 ++m; 957 ++m;
605 } 958 }
606} 959}
607 960
608char *
609SDL_GetError ()
610
611int 961int
612SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
614 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 975 );
976
617 if (RETVAL) 977 if (RETVAL)
618 { 978 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 981#include "glfunc.h"
622# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 985 }
986}
624 OUTPUT: 987 OUTPUT:
625 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
626 992
627void 993void
628SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
629 995
630char * 996char *
631SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
632 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
633void 1010void
634SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
635 PPCODE: 1015 PPCODE:
636{ 1016{
637 SDL_Event ev; 1017 SDL_Event ev;
638 1018
639 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1021 {
641 HV *hv = newHV (); 1022 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1024
644 switch (ev.type) 1025 switch (ev.type)
645 { 1026 {
646 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1028 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1034 break;
654 1035
655 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1039 break;
659 1040
660 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
668 break; 1067 break;
669 1068
670 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1072
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1083 break;
685 } 1084 }
686 1085
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1087 }
689} 1088}
690 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
691int 1103int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1105 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
696 1108
697void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
698Mix_CloseAudio () 1126Mix_CloseAudio ()
699 1127
700int 1128int
701Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
1130
1131const char *
1132Mix_GetError ()
702 1133
703void 1134void
704lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
705 CODE: 1136 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1163 }
733 } 1164 }
734#endif 1165#endif
735} 1166}
736 1167
737void 1168int
738add_font (char *file) 1169add_font (char *file)
739 CODE: 1170 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
741 1181
742void 1182void
743load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
744 ALIAS: 1184 ALIAS:
745 load_image_file = 1 1185 load_image_file = 1
748 STRLEN image_len; 1188 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
755 1195
756 if (!rw) 1196 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
758 1198
791 1231
792 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
793 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
794 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
795 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
798 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
801 1241
831void 1271void
832error (char *message) 1272error (char *message)
833 CODE: 1273 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1275#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1277#endif
838 1278
839void 1279void
840fatal (char *message) 1280fatal (char *message)
841 CODE: 1281 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1283#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1285#endif
846 _exit (1); 1286 _exit (1);
847 1287
848void 1288void
849_exit (int retval = 0) 1289_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1292 ExitThread (retval); // unclean, please beam me up
853#else 1293#else
854 _exit (retval); 1294 _exit (retval);
855#endif 1295#endif
856 1296
857MODULE = CFPlus PACKAGE = CFPlus::Font 1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
858 1305
859CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
861 CODE: 1319 CODE:
862{ 1320{
863 int count; 1321 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
867} 1325}
868 OUTPUT: 1326 OUTPUT:
869 RETVAL 1327 RETVAL
870 1328
871void 1329void
872DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
873 CODE: 1331 CODE:
874 pango_font_description_free (self); 1332 pango_font_description_free (self);
875 1333
876void 1334void
877make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
878 CODE: 1337 CODE:
879 default_font = self; 1338 default_font = self;
880 1339
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1341
1342PROTOTYPES: DISABLE
1343
883void 1344void
884reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
885 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
886 tc_clear (); 1354 tc_restore ();
887 1355
888CFPlus::Layout 1356DC::Layout
889new (SV *class) 1357new (SV *klass)
890 CODE: 1358 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
892 1360
893 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
894 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
895 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
902 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
903 OUTPUT: 1371 OUTPUT:
904 RETVAL 1372 RETVAL
905 1373
906void 1374void
907DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
908 CODE: 1376 CODE:
909 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
910 Safefree (self); 1378 delete self;
911 1379
912void 1380void
913set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
914 CODE: 1382 CODE:
915{ 1383{
916 STRLEN textlen; 1384 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
918 1386
919 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
920} 1388}
921 1389
922void 1390void
923set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
924 CODE: 1392 CODE:
925{ 1393{
926 STRLEN textlen; 1394 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
928 1396
929 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
930} 1398}
931 1399
932void 1400void
933set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
934 CODE: 1402 CODE:
935{ 1403{
936 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1406 const char *pos = text;
973 if (attrs) 1441 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
975} 1443}
976 1444
977void 1445void
978get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
979 PPCODE: 1447 PPCODE:
980{ 1448{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1450
983 do 1451 do
984 { 1452 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1454
987 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
988 { 1456 {
989 PangoRectangle extents; 1457 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1466
999 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
1000} 1468}
1001 1469
1002int 1470int
1003has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
1004 CODE: 1472 CODE:
1005{ 1473{
1006 int lines = 1; 1474 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
1008 1476
1013} 1481}
1014 OUTPUT: 1482 OUTPUT:
1015 RETVAL 1483 RETVAL
1016 1484
1017SV * 1485SV *
1018get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
1019 CODE: 1487 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1490 OUTPUT:
1023 RETVAL 1491 RETVAL
1024 1492
1025void 1493void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1495 CODE:
1028 self->r = r; 1496 self->r = r;
1029 self->g = g; 1497 self->g = g;
1030 self->b = b; 1498 self->b = b;
1031 self->a = a; 1499 self->a = a;
1032 1500
1033void 1501void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1503 CODE:
1036 if (self->font != font) 1504 if (self->font != font)
1037 { 1505 {
1038 self->font = font; 1506 self->font = font;
1039 layout_update_font (self); 1507 layout_update_font (self);
1040 } 1508 }
1041 1509
1042void 1510void
1043set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1044 CODE: 1512 CODE:
1045 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1046 { 1514 {
1047 self->base_height = base_height; 1515 self->base_height = base_height;
1048 layout_update_font (self); 1516 layout_update_font (self);
1049 } 1517 }
1050 1518
1051void 1519void
1052set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1521 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1523
1056void 1524void
1057set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1058 CODE: 1526 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1528
1061void 1529void
1062set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1063 CODE: 1531 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1533
1066void 1534void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1536 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1074 ); 1542 );
1075 1543
1076void 1544void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1546 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1548
1081void 1549void
1082size (CFPlus::Layout self) 1550size (DC::Layout self)
1083 PPCODE: 1551 PPCODE:
1084{ 1552{
1085 int w, h; 1553 int w, h;
1086 1554
1087 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1092} 1560}
1093 1561
1094int 1562int
1095descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1096 CODE: 1564 CODE:
1097{ 1565{
1098 PangoRectangle rect; 1566 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1102} 1570}
1103 OUTPUT: 1571 OUTPUT:
1104 RETVAL 1572 RETVAL
1105 1573
1106int 1574int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1576 CODE:
1109{ 1577{
1110 int index, trailing; 1578 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1580 RETVAL = index + trailing;
1113} 1581}
1114 OUTPUT: 1582 OUTPUT:
1115 RETVAL 1583 RETVAL
1116 1584
1117void 1585void
1118cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1587 PPCODE:
1120{ 1588{
1121 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1591
1124 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1596}
1129 1597
1130void 1598void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1600 PPCODE:
1133{ 1601{
1134 int line, x; 1602 int line, x;
1135 1603
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1607 --line;
1608#endif
1139 EXTEND (SP, 2); 1609 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1612}
1143 1613
1144void 1614void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1615line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1616 PPCODE:
1147{ 1617{
1148 PangoLayoutLine *lp; 1618 PangoLayoutLine *lp;
1149 int index, trailing; 1619 int index, trailing;
1150 1620
1151 if (line < 0) 1621 if (line < 0)
1152 XSRETURN_EMPTY; 1622 XSRETURN_EMPTY;
1153 1623
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1625 XSRETURN_EMPTY; /* do better */
1156 1626
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1628
1159 EXTEND (SP, 2); 1629 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1636 }
1167} 1637}
1168 1638
1169void 1639void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1641 CODE:
1642 self->rc.clear ();
1172 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1173 self->pl, 1644 self->pl,
1645 &self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1176 flags 1648 flags
1177 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1178 1653
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1654void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1183 CODE: 1656 CODE:
1184{ 1657{
1185 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1665
1188 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1682 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1683 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1687
1202 SvPOK_only (result_); 1688 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1204 1690
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1692 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1694
1209 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1696 }
1216} 1697}
1217 1698
1218void 1699void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1706{
1226 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1230 1714
1231 if (items < 5) 1715 if (items < 5)
1232 { 1716 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1264 } 1748 }
1265} 1749}
1266 1750
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1268 1760
1269CFPlus::Map 1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1270new (SV *class) 1888new (SV *klass)
1271 CODE: 1889 CODE:
1272 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1273 RETVAL->x = 0; 1891 RETVAL->x = 0;
1274 RETVAL->y = 0; 1892 RETVAL->y = 0;
1275 RETVAL->w = 0; 1893 RETVAL->w = 0;
1276 RETVAL->h = 0; 1894 RETVAL->h = 0;
1277 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1282 RETVAL->row = 0; 1900 RETVAL->row = 0;
1283 OUTPUT: 1901 OUTPUT:
1284 RETVAL 1902 RETVAL
1285 1903
1286void 1904void
1287DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1288 CODE: 1906 CODE:
1289{ 1907{
1290 map_clear (self); 1908 map_clear (self);
1291 Safefree (self->face2tile); 1909 Safefree (self->face2tile);
1292 Safefree (self->tex); 1910 Safefree (self->tex);
1293 Safefree (self); 1911 Safefree (self);
1294} 1912}
1295 1913
1296void 1914void
1297resize (CFPlus::Map self, int map_width, int map_height) 1915resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1916 CODE:
1299 self->w = map_width; 1917 self->w = map_width;
1300 self->h = map_height; 1918 self->h = map_height;
1301 1919
1302void 1920void
1303clear (CFPlus::Map self) 1921clear (DC::Map self)
1304 CODE: 1922 CODE:
1305 map_clear (self); 1923 map_clear (self);
1306 1924
1307void 1925void
1308set_tileid (CFPlus::Map self, int face, int tile) 1926set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1927 CODE:
1310{ 1928{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1929 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1930 need_texid (self, tile);
1313} 1931}
1314 1932
1315void 1933void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1935 CODE:
1318{ 1936{
1319 tileid texid; 1937 tileid texid;
1320 maptex *tex; 1938 maptex *tex;
1321 1939
1322 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1323 return; 1941 return;
1324 1942
1325 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1326 return; 1944 return;
1327 1945
1328 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1329 1947
1330 if (!texid) 1948 if (!texid)
1331 return; 1949 return;
1332 1950
1333 tex = self->tex + texid; 1951 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth]; 1952 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1953 tex->smoothlevel = level;
1336} 1954}
1337 1955
1338void 1956void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1958 CODE:
1341{ 1959{
1342 need_texid (self, texid); 1960 need_texid (self, texid);
1343 1961
1344 { 1962 {
1363 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1984}
1367 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1368int 2006int
1369ox (CFPlus::Map self) 2007ox (DC::Map self)
1370 ALIAS: 2008 ALIAS:
1371 oy = 1 2009 oy = 1
1372 x = 2 2010 x = 2
1373 y = 3 2011 y = 3
1374 w = 4 2012 w = 4
1385 } 2023 }
1386 OUTPUT: 2024 OUTPUT:
1387 RETVAL 2025 RETVAL
1388 2026
1389void 2027void
1390scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1391 CODE: 2029 CODE:
1392{ 2030{
1393 if (dx > 0) 2031 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 2033 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 2035
1398 if (dy > 0) 2036 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 2037 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 2038 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 2040
1403 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1405 2043
1406 while (self->y < 0) 2044 while (self->y < 0)
1407 { 2045 {
1408 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1409 2047
1410 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1412 } 2050 }
1413} 2051}
1414 2052
1415void 2053SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1417 CODE: 2055 CODE:
1418{ 2056{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 2059 mapcell *cell;
1422 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1423 2063
1424 while (data < data_end - 1) 2064 while (data < data_end - 1)
1425 { 2065 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1427 2067
1440 2080
1441 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1442 2082
1443 if (flags & 8) 2083 if (flags & 8)
1444 { 2084 {
2085 uint8_t ext, cmd;
2086
1445 if (extmap) 2087 do
1446 { 2088 {
1447 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1448 2091
1449 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1450 { 2095 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1; 2096 cell->stat_width = 1;
1459 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 } 2098 }
1477 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1478 } 2116 }
1479 else 2117 while (ext & 0x80);
1480 cell->darkness = *data++ + 1;
1481 } 2118 }
1482 2119
2120 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 2121 if (flags & (4 >> z))
1484 { 2122 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 2124 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1488 } 2142 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 2143 }
1504 else 2144 else
1505 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1506 } 2146 }
1507} 2147}
2148 OUTPUT:
2149 RETVAL
1508 2150
1509SV * 2151SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 2153 CODE:
1512{ 2154{
1513 int x1, x; 2155 int x1, x;
1514 int y1, y; 2156 int y1, y;
1515 int z; 2157 int z;
1528 ? self->row + y 2170 ? self->row + y
1529 : 0; 2171 : 0;
1530 2172
1531 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1532 { 2174 {
1533 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1534 2176
1535 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1536 { 2178 {
1537 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1538 2180
1540 { 2182 {
1541 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1542 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1543 int a1 = tex.a; 2185 int a1 = tex.a;
1544 2186
1545 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1546 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1547 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1548 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1549 } 2191 }
1550 } 2192 }
1551 2193
1552 *map++ = (r ) 2194 *map++ = (r )
1553 | (g << 8) 2195 | (g << 8)
1554 | (b << 16) 2196 | (b << 16)
1555 | (a << 24); 2197 | (a << 24);
1556 } 2198 }
1557 } 2199 }
1558 2200
1559 RETVAL = map_sv; 2201 RETVAL = map_sv;
1560} 2202}
1561 OUTPUT: 2203 OUTPUT:
1562 RETVAL 2204 RETVAL
1563 2205
1564void 2206void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 2208 CODE:
1567{ 2209{
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1572 int x, y, z; 2210 int x, y, z;
1573 int last_name;
1574 2211
2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
2219
2220 pl_tex.name = 0;
2221
1575 // thats current max. sorry. 2222 // that's current max. sorry.
1576 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1578 2225
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 2226 memset (&key, 0, sizeof (key));
1581 2227 key.r = 255;
1582 glColor4ub (255, 255, 255, 255); 2228 key.g = 255;
1583 2229 key.b = 255;
1584 glEnable (GL_BLEND); 2230 key.a = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2231 key.mode = GL_QUADS;
1586 glEnable (GL_TEXTURE_2D); 2232 key.format = GL_T2F_V3F;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592 2233
1593 mx += self->x; 2234 mx += self->x;
1594 my += self->y; 2235 my += self->y;
1595 2236
1596 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1597 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1600 2241
1601 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1603 { 2244 {
1604 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2254 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2255 self->tex [cell->tile [2]].smoothlevel));
1615 } 2256 }
1616 } 2257 }
1617 2258
2259 glEnable (GL_BLEND);
2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2262
1618 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1619 { 2264 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1621 2269
1622 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1624 { 2272 {
1625 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1631 tileid tile = cell->tile [z]; 2279 tileid tile = cell->tile [z];
1632 2280
1633 if (tile) 2281 if (tile)
1634 { 2282 {
1635 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2284 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 2285
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2286 if (key.texname != tex.name)
1642 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1643 if (!tex.name) 2290 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1645 2292
2293 key.texname = tex.name;
1646 glEnd (); 2294 arr = &rc.array (key);
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 } 2295 }
1650 2296
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2297 px = (x + 1) * Th - tex.w;
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2298 py = (y + 1) * Tw - tex.h;
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655 2299
1656 if (cell->flags && z == 2) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1657 { 2301 {
1658 if (cell->flags & 1) 2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
1659 { 2305 continue;
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 } 2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1674 2312
1675 // update smooth hash 2313 // update smooth hash
1676 if (tex.smoothtile) 2314 if (tex.smoothtile)
1677 { 2315 {
1678 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1680 2318
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1682 2320
1683 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1685 2323
1686 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
1694 2332
1695 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1696 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
1697 2335
1698 // full tile 2336 // full tile
1699 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1700 2338
1701 // borders 2339 // borders
1702 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1703 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1704 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1705 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1706 2344
1707 // corners 2345 // corners
1708 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1712 } 2370 }
1713 } 2371 }
1714 } 2372 }
1715 } 2373 }
1716 2374
2375 rc.draw ();
2376 rc.clear ();
2377
1717 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 2379 // this is basically counting sort
1719 { 2380 {
1720 int w, b; 2381 int w, b;
1721 2382
1722 for (w = 0; w < 256 / 32; ++w) 2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1723 { 2388 {
1724 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
1725 if (smask) 2390 IV bits = it->second;
1726 for (b = 0; b < 32; ++b) 2391
1727 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
1728 { 2395 {
1729 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
1730 HE *he; 2404 if (tex.name)
1731
1732 hv_iterinit (smooth);
1733 while ((he = hv_iternext (smooth)))
1734 { 2405 {
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
1736 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
1737 2408 if (key.texname != tex.name)
1738 if (!(bits & 0x1000)
1739 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y])
1741 { 2409 {
1742 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
1743 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column
1749 2411
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name)
1753 {
1754 if (!tex.name)
1755 continue; // smoothing not yet available
1756
1757 glEnd (); 2412 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1759 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1760 } 2415 }
1761 2416
1762 if (border) 2417 if (border)
1763 { 2418 {
1764 float ox = border * dx; 2419 float ox = border * dx;
1765 2420
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1770 } 2425 }
1771 2426
1772 if (corner) 2427 if (corner)
1773 { 2428 {
1774 float ox = corner * dx; 2429 float ox = corner * dx;
1775 2430
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1780 }
1781 } 2435 }
1782 } 2436 }
1783 } 2437 }
1784 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1785 } 2443 }
1786
1787 hv_clear (smooth);
1788 } 2444 }
1789 2445
1790 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1791 2451
1792 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1793 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1794 2467
1795 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1801 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1803 { 2476 {
1804 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1805 2478
1806 int px = x * T; 2479 int px = x * Tw;
1807 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1808 2487
1809 if (cell->stat_hp) 2488 if (cell->stat_hp)
1810 { 2489 {
1811 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1813 2492
1814 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1815 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1816 px + width - 1, py); 2495 px + width - 1, py);
1817 2496
1823 } 2502 }
1824 } 2503 }
1825} 2504}
1826 2505
1827void 2506void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1829 CODE: 2508 CODE:
1830{ 2509{
1831 static float color[16][3] = { 2510 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1833 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1834 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1835 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1836 2515
1837 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1838 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1839 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1840 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1841 2520
1842 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1843 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1844 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1845 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1846 2525
1847 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1848 2527
1849 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1850 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1851 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1852 }; 2531 };
1853 2532
1854 int x, y; 2533 int x, y;
1855 2534
1856 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1858 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1861 2546
1862 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1866 2551
1867 if (m) 2552 if (m)
1868 { 2553 {
1869 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1870 2555
1871 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1872 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1873 2558
1874 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 } 2564 }
1883 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1885} 2570}
1886 2571
1887void 2572void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2574 PPCODE:
1890{ 2575{
1891 int x, y; 2576 int x, y;
1892 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1896 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1897 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1899 2588
1900 mx += self->x; 2589 mx += self->x - 1;
1901 my += self->y; 2590 my += self->y - 1;
1902 2591
1903 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1905 { 2594 {
1906 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1907 2596
1908 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2599 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1912 2601
1913 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1915 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1916 } 2605 }
1917 } 2606 }
1918 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1919 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1923} 2650}
1924 2651
1925SV * 2652SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1927 CODE: 2654 CODE:
1928{ 2655{
1929 int x, y, x1, y1; 2656 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1988 else 2715 else
1989 *data++ = 0; 2716 *data++ = 0;
1990 } 2717 }
1991 } 2718 }
1992 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1993 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1994 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1995 RETVAL = data_sv; 2727 RETVAL = data_sv;
1996} 2728}
1997 OUTPUT: 2729 OUTPUT:
1998 RETVAL 2730 RETVAL
1999 2731
2000void 2732void
2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2002 PPCODE: 2734 PPCODE:
2003{ 2735{
2004 int x, y, z; 2736 int x, y, z;
2005 int w, h; 2737 int w, h;
2006 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2007 2749
2008 if (*data++ != 0) 2750 if (*data++ != 0)
2009 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2010 2752
2011 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2013 2755
2014 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2026 { 2768 {
2027 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2028 2770
2029 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2030 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2031 uint8_t flags = *data++; 2778 flags = *data++;
2032 2779
2033 if (flags) 2780 if (flags)
2034 { 2781 {
2035 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2041 2788
2042 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2043 { 2790 {
2044 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2045 2793
2046 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2047 { 2795 {
2048 tileid t = tile [z]; 2796 tileid t = tile [z];
2049 2797
2050 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2051 { 2799 {
2052 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t); 2801 need_texid (self, t);
2054 } 2802 }
2055 2803
2056 cell->tile [z] = t; 2804 cell->tile [z] = t;
2057 } 2805 }
2059 } 2807 }
2060 } 2808 }
2061 } 2809 }
2062} 2810}
2063 2811
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2065 2813
2066CFPlus::MixChunk 2814DC::RW
2067new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
2068 CODE: 2816 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2070 OUTPUT: 2823 OUTPUT:
2071 RETVAL 2824 RETVAL
2072 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2073void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2074DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2075 CODE: 2954 CODE:
2076 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2077 2956
2078int 2957int
2079volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2080 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2963 OUTPUT:
2083 RETVAL 2964 RETVAL
2084 2965
2085int 2966DC::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2968 CODE:
2969{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2089 OUTPUT: 2981 OUTPUT:
2090 RETVAL 2982 RETVAL
2091 2983
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2093 2997
2094int 2998int
2095volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
2096 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 3005 OUTPUT:
2099 RETVAL 3006 RETVAL
2100 3007
2101CFPlus::MixMusic 3008void
2102new_from_file (SV *class, char *path) 3009fade_out (int ms)
2103 CODE: 3010 CODE:
2104 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
2105 OUTPUT: 3022 OUTPUT:
2106 RETVAL 3023 RETVAL
2107 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
2108void 3032void
2109DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2110 CODE: 3034 CODE:
2111 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2112 3036
2113int 3037int
2114play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2115 CODE: 3039 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 3041 OUTPUT:
2118 RETVAL 3042 RETVAL
2119 3043
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
2121 3052
2122BOOT: 3053BOOT:
2123{ 3054{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2125 static const struct { 3056 static const struct {
2126 const char *name; 3057 const char *name;
2127 IV iv; 3058 IV iv;
2128 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2130 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 3079 const_iv (GL_AND),
2144 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2148 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2150 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2151 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2152 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2160 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2165 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2205 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2210# undef const_iv 3170# undef const_iv
2211 }; 3171 };
2212 3172
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2215}
2216 3175
2217char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2218gl_vendor () 3190gl_vendor ()
2219 CODE: 3191 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2221 OUTPUT: 3193 OUTPUT:
2222 RETVAL 3194 RETVAL
2223 3195
2224char * 3196const char *
2225gl_version () 3197gl_version ()
2226 CODE: 3198 CODE:
2227 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2228 OUTPUT: 3200 OUTPUT:
2229 RETVAL 3201 RETVAL
2230 3202
2231char * 3203const char *
2232gl_extensions () 3204gl_extensions ()
2233 CODE: 3205 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 3207 OUTPUT:
2236 RETVAL 3208 RETVAL
2237 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
2238int glGetError () 3228int glGetError ()
2239 3229
2240void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
2241 3233
2242void glClear (int mask) 3234void glClear (int mask)
2243 3235
2244void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2245 PROTOTYPE: @ 3237 PROTOTYPE: @
2256 3248
2257void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE: 3250 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
2260 3252
3253# void glBlendEquation (int se)
3254
2261void glDepthMask (int flag) 3255void glDepthMask (int flag)
2262 3256
2263void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2264 3258
2265void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
2279# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 3275
2282# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
2284 3280
2285void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
2286 3282
2287void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
2288 3284
2296 3292
2297void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2298 CODE: 3294 CODE:
2299 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2300 3296
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @ 3298 PROTOTYPE: @
2307 ALIAS: 3299 ALIAS:
2308 glColor_premultiply = 1 3300 glColor_premultiply = 1
2309 CODE: 3301 CODE:
2310 if (ix) 3302 if (ix)
2311 { 3303 {
2314 b *= a; 3306 b *= a;
2315 } 3307 }
2316 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
2318 3310
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 3312 CODE:
2327 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2329 3315
2333 3319
2334void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2335 CODE: 3321 CODE:
2336 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2337 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2338void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2339 CODE: 3354 CODE:
2340 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2341 3356
2342void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE: 3374 CODE:
2360 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362 3377
2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2364 3379
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 3381
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2368 3385
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 3387
2371int glGenTexture () 3388int glGenTexture ()
2372 CODE: 3389 CODE:
2373{ 3390 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 3391 OUTPUT:
2379 RETVAL 3392 RETVAL
2380 3393
2381void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2382 CODE: 3395 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 3396 del_texture (name);
2386} 3397
2387
2388int glGenList () 3398int glGenList ()
2389 CODE: 3399 CODE:
2390 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2391 OUTPUT: 3401 OUTPUT:
2392 RETVAL 3402 RETVAL
2399 3409
2400void glEndList () 3410void glEndList ()
2401 3411
2402void glCallList (int list) 3412void glCallList (int list)
2403 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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