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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.181 by root, Mon Apr 16 21:06:36 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 47
38#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
39 49
40#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
42 52
53#define MIN_FONT_HEIGHT 10
54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
43typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
45 86
46static PangoContext *context; 87typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
48 106
49typedef struct cf_layout { 107typedef struct cf_layout {
50 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
51 int base_height; 110 int base_height;
111 CFPlus__Font font;
52} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
53 117
54static void 118static void
55substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
56{ 120{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 126}
60 127
61static void 128static void
62layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
63{ 130{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
66 */ 133 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
68 135
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 138
139 pango_layout_set_font_description (self->pl, font);
76} 140}
77 141
78static void 142static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 144{
81 layout_update (self); 145 PangoRectangle rect;
82 146
147 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
84 149
85 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
90typedef uint16_t mapface; 161typedef uint16_t faceid;
91 162
92typedef struct { 163typedef struct {
93 GLint name; 164 int name;
94 int w, h; 165 int w, h;
95 float s, t; 166 float s, t;
96 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
97} maptex; 170} maptex;
98 171
99typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
100 int16_t darkness; 175 uint16_t darkness;
101 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 177} mapcell;
103 178
104typedef struct { 179typedef struct {
105 int32_t c0, c1; 180 int32_t c0, c1;
106 mapcell *col; 181 mapcell *col;
107} maprow; 182} maprow;
108 183
109typedef struct map { 184typedef struct map {
110 int x, y, w, h; 185 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 187 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 188 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 189
118 int32_t rows; 190 int32_t rows;
119 maprow *row; 191 maprow *row;
120} *CFClient__Map; 192} *CFPlus__Map;
121 193
122static char * 194static char *
123prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
124{ 196{
125 char *p; 197 char *p;
142} 214}
143 215
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
147static maprow * 239static maprow *
148map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
149{ 241{
150 if (0 > y) 242 if (0 > y)
151 { 243 {
152 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
191 283
192 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
193} 285}
194 286
195static mapcell * 287static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
197{ 289{
198 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
199} 291}
200 292
201static void 293static void
202map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
203{ 295{
204 int r; 296 int r;
205 297
206 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
215 self->row = 0; 307 self->row = 0;
216 self->rows = 0; 308 self->rows = 0;
217} 309}
218 310
219static void 311static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 313{
222 int x, y; 314 int x, y;
223 maprow *row; 315 maprow *row;
316 mapcell *cell;
224 317
225 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 319 if (y >= 0)
227 { 320 {
228 if (y >= self->rows) 321 if (y >= self->rows)
234 if (x >= row->c0) 327 if (x >= row->c0)
235 { 328 {
236 if (x >= row->c1) 329 if (x >= row->c1)
237 break; 330 break;
238 331
239 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
240 } 338 }
241 } 339 }
242} 340}
243 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
244static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
245music_finished () 359music_finished (void)
246{ 360{
247 SDL_UserEvent ev; 361 SDL_UserEvent ev;
248 362
249 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
250 ev.code = 0; 364 ev.code = 0;
251 ev.data1 = 0; 365 ev.data1 = 0;
252 ev.data2 = 0; 366 ev.data2 = 0;
253 367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
254 SDL_PushEvent (&ev); 374 SDL_UserEvent ev;
255}
256 375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
257MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
258 406
259PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
260 408
261BOOT: 409BOOT:
262{ 410{
263 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
264 static const struct { 412 static const struct {
265 const char *name; 413 const char *name;
266 IV iv; 414 IV iv;
267 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
269 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
287 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
351 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL),
364 const_iv (KMOD_SHIFT),
365 const_iv (KMOD_ALT),
366 const_iv (KMOD_META)
367# undef const_iv 524# undef const_iv
368 }; 525 };
369 526
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 529
373 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
377 539
378int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
380 562
381void 563void
382SDL_Quit () 564SDL_Quit ()
383 565
384void 566void
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
394 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 584
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
403 590
404 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 593
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 603
417 ++m; 604 ++m;
418 } 605 }
419} 606}
420 607
608char *
609SDL_GetError ()
610
421int 611int
422SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
423 CODE: 613 CODE:
424 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 616 );
617 if (RETVAL)
618 {
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
428 OUTPUT: 624 OUTPUT:
429 RETVAL 625 RETVAL
430 626
431void 627void
432SDL_GL_SwapBuffers () 628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
433 632
434void 633void
435SDL_PollEvent () 634SDL_PollEvent ()
436 PPCODE: 635 PPCODE:
437{ 636{
439 638
440 while (SDL_PollEvent (&ev)) 639 while (SDL_PollEvent (&ev))
441 { 640 {
442 HV *hv = newHV (); 641 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
444 switch (ev.type) 644 switch (ev.type)
445 { 645 {
446 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
447 case SDL_KEYUP: 647 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 653 break;
453 654
454 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 658 break;
458 659
459 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
465 break; 668 break;
466 669
467 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
473 } 685 }
474 686
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
476 } 688 }
477} 689}
478 690
479int 691int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
481 POSTCALL: 693 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
483 696
484void 697void
485Mix_CloseAudio () 698Mix_CloseAudio ()
486 699
487int 700int
488Mix_AllocateChannels (int numchans = -1) 701Mix_AllocateChannels (int numchans = -1)
489 702
490void 703void
491lowdelay (int fd, int val = 1) 704lowdelay (int fd, int val = 1)
492 CODE: 705 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
707
708void
709win32_proxy_info ()
710 PPCODE:
711{
493#ifndef _WIN32 712#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 713 char buffer[2048];
714 DWORD buflen;
715
716 EXTEND (SP, 3);
717
718 buflen = sizeof (buffer);
719 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
720 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
721 {
722 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
723
724 buflen = sizeof (buffer);
725 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
726 {
727 PUSHs (newSVpv (buffer, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
731 PUSHs (newSVpv (buffer, 0));
732 }
733 }
495#endif 734#endif
496 735}
497char *
498gl_version ()
499 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION);
501 OUTPUT:
502 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510 736
511void 737void
512add_font (char *file) 738add_font (char *file)
513 CODE: 739 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 740 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 741
527void 742void
528load_image_inline (SV *image_) 743load_image_inline (SV *image_)
529 ALIAS: 744 ALIAS:
530 load_image_file = 1 745 load_image_file = 1
572 787
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 788 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 789
575 assert (surface2->pitch == surface2->w * 4); 790 assert (surface2->pitch == surface2->w * 4);
576 791
792 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 793 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 794 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 795 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 798 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2);
586 801
587 SDL_FreeSurface (surface); 802 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 803 SDL_FreeSurface (surface2);
589} 804}
590 805
612 PUSHs (sv_2mortal (newSViv (b / y))); 827 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 828 PUSHs (sv_2mortal (newSViv (a / y)));
614} 829}
615 830
616void 831void
832error (char *message)
833 CODE:
834 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
837#endif
838
839void
617fatal (char *message) 840fatal (char *message)
618 CODE: 841 CODE:
842 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 843#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
845#endif
846 _exit (1);
847
848void
849_exit (int retval = 0)
850 CODE:
851#ifdef WIN32
852 ExitThread (retval); // unclean, please beam me up
621#else 853#else
622 fprintf (stderr, "FATAL: %s\n", message); 854 _exit (retval);
623#endif 855#endif
624 exit (1);
625 856
626MODULE = CFClient PACKAGE = CFClient::Layout 857MODULE = CFPlus PACKAGE = CFPlus::Font
627 858
628CFClient::Layout 859CFPlus::Font
629new (SV *class, int base_height = 10) 860new_from_file (SV *class, char *path, int id = 0)
630 CODE: 861 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 862{
632 RETVAL->base_height = base_height; 863 int count;
633 RETVAL->pl = pango_layout_new (context); 864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
866 FcPatternDestroy (pattern);
867}
635 OUTPUT: 868 OUTPUT:
636 RETVAL 869 RETVAL
637 870
638void 871void
872DESTROY (CFPlus::Font self)
873 CODE:
874 pango_font_description_free (self);
875
876void
877make_default (CFPlus::Font self)
878 CODE:
879 default_font = self;
880
881MODULE = CFPlus PACKAGE = CFPlus::Layout
882
883void
884reset_glyph_cache ()
885 CODE:
886 tc_clear ();
887
888CFPlus::Layout
889new (SV *class)
890 CODE:
891 New (0, RETVAL, 1, struct cf_layout);
892
893 RETVAL->pl = pango_layout_new (opengl_context);
894 RETVAL->r = 1.;
895 RETVAL->g = 1.;
896 RETVAL->b = 1.;
897 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0;
900
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL);
903 OUTPUT:
904 RETVAL
905
906void
639DESTROY (CFClient::Layout self) 907DESTROY (CFPlus::Layout self)
640 CODE: 908 CODE:
641 g_object_unref (self->pl); 909 g_object_unref (self->pl);
642 Safefree (self); 910 Safefree (self);
643 911
644void 912void
645set_text (CFClient::Layout self, SV *text_) 913set_text (CFPlus::Layout self, SV *text_)
646 CODE: 914 CODE:
647{ 915{
648 STRLEN textlen; 916 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 917 char *text = SvPVutf8 (text_, textlen);
650 918
651 pango_layout_set_text (self->pl, text, textlen); 919 pango_layout_set_text (self->pl, text, textlen);
652} 920}
653 921
654void 922void
655set_markup (CFClient::Layout self, SV *text_) 923set_markup (CFPlus::Layout self, SV *text_)
656 CODE: 924 CODE:
657{ 925{
658 STRLEN textlen; 926 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 927 char *text = SvPVutf8 (text_, textlen);
660 928
661 pango_layout_set_markup (self->pl, text, textlen); 929 pango_layout_set_markup (self->pl, text, textlen);
662} 930}
663 931
664SV * 932void
933set_shapes (CFPlus::Layout self, ...)
934 CODE:
935{
936 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text;
939 int arg = 4;
940
941 while (arg < items && (pos = strstr (pos, OBJ_STR)))
942 {
943 PangoRectangle inkrect, rect;
944 PangoAttribute *attr;
945
946 int x = SvIV (ST (arg - 3));
947 int y = SvIV (ST (arg - 2));
948 int w = SvIV (ST (arg - 1));
949 int h = SvIV (ST (arg ));
950
951 inkrect.x = 0;
952 inkrect.y = 0;
953 inkrect.width = 0;
954 inkrect.height = 0;
955
956 rect.x = x * PANGO_SCALE;
957 rect.y = y * PANGO_SCALE;
958 rect.width = w * PANGO_SCALE;
959 rect.height = h * PANGO_SCALE;
960
961 if (!attrs)
962 attrs = pango_layout_get_attributes (self->pl);
963
964 attr = pango_attr_shape_new (&inkrect, &rect);
965 attr->start_index = pos - text;
966 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
967 pango_attr_list_insert (attrs, attr);
968
969 arg += 4;
970 pos += sizeof (OBJ_STR) - 1;
971 }
972
973 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs);
975}
976
977void
665get_text (CFClient::Layout self) 978get_shapes (CFPlus::Layout self)
666 CODE: 979 PPCODE:
980{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982
983 do
984 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
986
987 if (run && shape_attr_p (run))
988 {
989 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents);
991
992 EXTEND (SP, 2);
993 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
994 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
995 }
996 }
997 while (pango_layout_iter_next_run (iter));
998
999 pango_layout_iter_free (iter);
1000}
1001
1002int
1003has_wrapped (CFPlus::Layout self)
1004 CODE:
1005{
1006 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl);
1008
1009 while (*text)
1010 lines += *text++ == '\n';
1011
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1012 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1013}
669 OUTPUT: 1014 OUTPUT:
670 RETVAL 1015 RETVAL
671 1016
1017SV *
1018get_text (CFPlus::Layout self)
1019 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL);
1022 OUTPUT:
1023 RETVAL
1024
672void 1025void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1027 CODE:
1028 self->r = r;
1029 self->g = g;
1030 self->b = b;
1031 self->a = a;
1032
1033void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1035 CODE:
1036 if (self->font != font)
1037 {
1038 self->font = font;
1039 layout_update_font (self);
1040 }
1041
1042void
673set_height (CFClient::Layout self, int base_height) 1043set_height (CFPlus::Layout self, int base_height)
674 CODE: 1044 CODE:
1045 if (self->base_height != base_height)
1046 {
675 self->base_height = base_height; 1047 self->base_height = base_height;
1048 layout_update_font (self);
1049 }
676 1050
677void 1051void
678set_width (CFClient::Layout self, int max_width = -1) 1052set_width (CFPlus::Layout self, int max_width = -1)
679 CODE: 1053 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1055
682void 1056void
1057set_indent (CFPlus::Layout self, int indent)
1058 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060
1061void
1062set_spacing (CFPlus::Layout self, int spacing)
1063 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065
1066void
1067set_ellipsise (CFPlus::Layout self, int ellipsise)
1068 CODE:
1069 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE
1074 );
1075
1076void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm)
1078 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080
1081void
683size (CFClient::Layout self) 1082size (CFPlus::Layout self)
684 PPCODE: 1083 PPCODE:
685{ 1084{
686 int w, h; 1085 int w, h;
687 1086
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1087 layout_get_pixel_size (self, &w, &h);
690 1088
691 EXTEND (SP, 2); 1089 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1090 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1091 PUSHs (sv_2mortal (newSViv (h)));
694} 1092}
695 1093
696int 1094int
697xy_to_index (CFClient::Layout self, int x, int y) 1095descent (CFPlus::Layout self)
698 CODE: 1096 CODE:
699{ 1097{
700 int index, trailing; 1098 PangoRectangle rect;
701 1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
702 layout_update (self); 1100 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1101 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1102}
707 OUTPUT: 1103 OUTPUT:
708 RETVAL 1104 RETVAL
709 1105
1106int
1107xy_to_index (CFPlus::Layout self, int x, int y)
1108 CODE:
1109{
1110 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing;
1113}
1114 OUTPUT:
1115 RETVAL
1116
710void 1117void
711cursor_pos (CFClient::Layout self, int index) 1118cursor_pos (CFPlus::Layout self, int index)
712 PPCODE: 1119 PPCODE:
713{ 1120{
714 PangoRectangle strong_pos; 1121 PangoRectangle strong_pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
717 1123
718 EXTEND (SP, 3); 1124 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
722} 1128}
723 1129
724void 1130void
725render (CFClient::Layout self) 1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
726 PPCODE: 1132 PPCODE:
727{ 1133{
728 SV *retval; 1134 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1135
732 layout_update (self); 1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
734 1138
735 retval = newSV (w * h);
736 SvPOK_only (retval);
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1139 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1140 PUSHs (sv_2mortal (newSViv (line - 1)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142}
1143
1144void
1145line_x_to_index (CFPlus::Layout self, int line, int x)
1146 PPCODE:
1147{
1148 PangoLayoutLine *lp;
1149 int index, trailing;
1150
1151 if (line < 0)
1152 XSRETURN_EMPTY;
1153
1154 if (!(lp = pango_layout_get_line (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */
1156
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158
1159 EXTEND (SP, 2);
1160 if (GIMME_V == G_SCALAR)
1161 PUSHs (sv_2mortal (newSViv (index + trailing)));
1162 else
1163 {
752 PUSHs (sv_2mortal (newSViv (h))); 1164 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1165 PUSHs (sv_2mortal (newSViv (trailing)));
1166 }
754} 1167}
755 1168
1169void
1170render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE:
1172 pango_opengl_render_layout_subpixel (
1173 self->pl,
1174 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a,
1176 flags
1177 );
1178
756MODULE = CFClient PACKAGE = CFClient::Texture 1179MODULE = CFPlus PACKAGE = CFPlus::Texture
757 1180
758void 1181void
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187
1188 if (ow && oh)
1189 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201
1202 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp);
1204
1205 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208
1209 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 }
1216}
1217
1218void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1220 PROTOTYPE: $$$;$$
1221 ALIAS:
1222 draw_quad_alpha = 1
1223 draw_quad_alpha_premultiplied = 2
761 CODE: 1224 CODE:
762{ 1225{
763 HV *hv = (HV *)SvRV (self); 1226 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
768 1230
769 if (items < 5) 1231 if (items < 5)
770 { 1232 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1233 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1234 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1235 }
774 1236
1237 if (ix)
1238 {
1239 glEnable (GL_BLEND);
1240
1241 if (ix == 2)
1242 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1243 else
1244 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1245 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1246
1247 glEnable (GL_ALPHA_TEST);
1248 glAlphaFunc (GL_GREATER, 0.01f);
1249 }
1250
775 glBindTexture (GL_TEXTURE_2D, name); 1251 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1252
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1253 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1254 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1255 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1256 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1257 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1258 glEnd ();
786}
787 1259
1260 if (ix)
1261 {
1262 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND);
1264 }
1265}
1266
788MODULE = CFClient PACKAGE = CFClient::Map 1267MODULE = CFPlus PACKAGE = CFPlus::Map
789 1268
790CFClient::Map 1269CFPlus::Map
791new (SV *class, int map_width, int map_height) 1270new (SV *class)
792 CODE: 1271 CODE:
793 New (0, RETVAL, 1, struct map); 1272 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1273 RETVAL->x = 0;
795 RETVAL->y = 0; 1274 RETVAL->y = 0;
796 RETVAL->w = map_width; 1275 RETVAL->w = 0;
797 RETVAL->h = map_height; 1276 RETVAL->h = 0;
798 RETVAL->ox = 0; 1277 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1278 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1281 RETVAL->rows = 0;
805 RETVAL->row = 0; 1282 RETVAL->row = 0;
806 OUTPUT: 1283 OUTPUT:
807 RETVAL 1284 RETVAL
808 1285
809void 1286void
810DESTROY (CFClient::Map self) 1287DESTROY (CFPlus::Map self)
811 CODE: 1288 CODE:
812{ 1289{
813 map_clear (self); 1290 map_clear (self);
814 Safefree (self->face); 1291 Safefree (self->face2tile);
1292 Safefree (self->tex);
815 Safefree (self); 1293 Safefree (self);
816} 1294}
817 1295
818void 1296void
1297resize (CFPlus::Map self, int map_width, int map_height)
1298 CODE:
1299 self->w = map_width;
1300 self->h = map_height;
1301
1302void
819clear (CFClient::Map self) 1303clear (CFPlus::Map self)
820 CODE: 1304 CODE:
821 map_clear (self); 1305 map_clear (self);
822 1306
823void 1307void
824set_face (CFClient::Map self, int face, int texid) 1308set_tileid (CFPlus::Map self, int face, int tile)
825 CODE: 1309 CODE:
826{ 1310{
827 while (self->faces <= face) 1311 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1312 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1313}
835 1314
836void 1315void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318{
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1336}
1337
1338void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1340 CODE:
839{ 1341{
840 while (self->texs <= texid) 1342 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1343
846 { 1344 {
847 maptex *tex = self->tex + texid; 1345 maptex *tex = self->tex + texid;
848 1346
849 tex->name = name; 1347 tex->name = name;
854 tex->r = r; 1352 tex->r = r;
855 tex->g = g; 1353 tex->g = g;
856 tex->b = b; 1354 tex->b = b;
857 tex->a = a; 1355 tex->a = a;
858 } 1356 }
1357
1358 // somewhat hackish, but for textures that require it, it really
1359 // improves the look, and most others don't suffer.
1360 glBindTexture (GL_TEXTURE_2D, name);
1361 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1362 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1363 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1366}
860 1367
861int 1368int
862ox (CFClient::Map self) 1369ox (CFPlus::Map self)
863 ALIAS: 1370 ALIAS:
864 oy = 1 1371 oy = 1
1372 x = 2
1373 y = 3
1374 w = 4
1375 h = 5
865 CODE: 1376 CODE:
866 switch (ix) 1377 switch (ix)
867 { 1378 {
868 case 0: RETVAL = self->ox; break; 1379 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1380 case 1: RETVAL = self->oy; break;
1381 case 2: RETVAL = self->x; break;
1382 case 3: RETVAL = self->y; break;
1383 case 4: RETVAL = self->w; break;
1384 case 5: RETVAL = self->h; break;
870 } 1385 }
871 OUTPUT: 1386 OUTPUT:
872 RETVAL 1387 RETVAL
873 1388
874void 1389void
875scroll (CFClient::Map self, int dx, int dy) 1390scroll (CFPlus::Map self, int dx, int dy)
876 CODE: 1391 CODE:
877{ 1392{
878 if (dx > 0) 1393 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1394 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1395 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
882 1397
883 if (dy > 0) 1398 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1399 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1400 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
887 1402
888 self->ox += dx; self->x += dx; 1403 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1404 self->oy += dy; self->y += dy;
890 1405
891 while (self->y < 0) 1406 while (self->y < 0)
896 self->y += MAP_EXTEND_Y; 1411 self->y += MAP_EXTEND_Y;
897 } 1412 }
898} 1413}
899 1414
900void 1415void
901map1a_update (CFClient::Map self, SV *data_) 1416map1a_update (CFPlus::Map self, SV *data_, int extmap)
902 CODE: 1417 CODE:
903{ 1418{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1420 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1421 mapcell *cell;
907 int x, y, flags; 1422 int x, y, flags;
908 1423
909 while (data < data_end) 1424 while (data < data_end - 1)
910 { 1425 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1426 flags = (data [0] << 8) + data [1]; data += 2;
912 1427
913 x = ((flags >> 10) & 63) + self->x; 1428 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1429 y = self->y + ((flags >> 4) & 63);
915 1430
916 cell = map_get_cell (self, x, y); 1431 cell = map_get_cell (self, x, y);
917 1432
918 if (flags & 15) 1433 if (flags & 15)
919 { 1434 {
920 if (cell->darkness < 0) 1435 if (!cell->darkness)
921 { 1436 {
1437 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1438 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1439 }
927 1440
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1441 //TODO: don't trust server data to be in-range(!)
1442
1443 if (flags & 8)
1444 {
1445 if (extmap)
1446 {
1447 uint8_t ext, cmd;
1448
1449 do
1450 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1;
1459 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 }
1477 while (ext & 0x80);
1478 }
1479 else
1480 cell->darkness = *data++ + 1;
1481 }
931 1482
932 if (flags & 4) 1483 if (flags & 4)
933 { 1484 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
935 } 1488 }
936 1489
937 if (flags & 2) 1490 if (flags & 2)
938 { 1491 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
940 } 1495 }
941 1496
942 if (flags & 1) 1497 if (flags & 1)
943 { 1498 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
945 } 1502 }
946 } 1503 }
947 else 1504 else
948 cell->darkness = -1; 1505 cell->darkness = 0;
949 } 1506 }
950} 1507}
951 1508
952SV * 1509SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
954 CODE: 1511 CODE:
955{ 1512{
956 int x1, x; 1513 int x1, x;
957 int y1, y; 1514 int y1, y;
958 int z; 1515 int z;
979 { 1536 {
980 mapcell *cell = row->col + (x - row->c0); 1537 mapcell *cell = row->col + (x - row->c0);
981 1538
982 for (z = 0; z <= 0; z++) 1539 for (z = 0; z <= 0; z++)
983 { 1540 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1541 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1542 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1543 int a1 = tex.a;
991 1544
992 r = (r * a0 + tex.r * a1) / 255; 1545 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1546 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1547 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1548 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1549 }
998 } 1550 }
999 1551
1000 *map++ = (r ) 1552 *map++ = (r )
1001 | (g << 8) 1553 | (g << 8)
1008} 1560}
1009 OUTPUT: 1561 OUTPUT:
1010 RETVAL 1562 RETVAL
1011 1563
1012void 1564void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1014 PPCODE: 1566 CODE:
1015{ 1567{
1016 int vx, vy; 1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1017 int x, y, z; 1572 int x, y, z;
1018 int last_name; 1573 int last_name;
1019 mapface face; 1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1581
1582 glColor4ub (255, 255, 255, 255);
1583
1584 glEnable (GL_BLEND);
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1586 glEnable (GL_TEXTURE_2D);
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592
1593 mx += self->x;
1594 my += self->y;
1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1622 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows)
1624 {
1625 maprow *row = self->row + (y + my);
1626
1627 for (x = 0; x < sw; x++)
1628 if (row->c0 <= x + mx && x + mx < row->c1)
1629 {
1630 mapcell *cell = row->col + (x + mx - row->c0);
1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1638
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // bits is ___n cccc CCCC bbbb
1687 // n do not draw borders&corners
1688 // c draw these corners, but...
1689 // C ... not these
1690 // b draw these borders
1691
1692 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1693 // ┃· ·· ·┃ ━━
1694
1695 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1696 // ·· ·· ·┏ ┓·
1697
1698 // full tile
1699 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1700
1701 // borders
1702 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1703 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1704 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1705 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1706
1707 // corners
1708 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 }
1713 }
1714 }
1715 }
1716
1717 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort
1719 {
1720 int w, b;
1721
1722 for (w = 0; w < 256 / 32; ++w)
1723 {
1724 uint32_t smask = smooth_level [w];
1725 if (smask)
1726 for (b = 0; b < 32; ++b)
1727 if (smask & (((uint32_t)1) << b))
1728 {
1729 int level = (w << 5) | b;
1730 HE *he;
1731
1732 hv_iterinit (smooth);
1733 while ((he = hv_iternext (smooth)))
1734 {
1735 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he));
1737
1738 if (!(bits & 0x1000)
1739 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y])
1741 {
1742 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column
1749
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name)
1753 {
1754 if (!tex.name)
1755 continue; // smoothing not yet available
1756
1757 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1759 glBegin (GL_QUADS);
1760 }
1761
1762 if (border)
1763 {
1764 float ox = border * dx;
1765
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1770 }
1771
1772 if (corner)
1773 {
1774 float ox = corner * dx;
1775
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1780 }
1781 }
1782 }
1783 }
1784 }
1785 }
1786
1787 hv_clear (smooth);
1788 }
1789
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794
1795 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 int px = x * T;
1807 int py = y * T;
1808
1809 if (cell->stat_hp)
1810 {
1811 int width = cell->stat_width * T;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1813
1814 glColor3ub (0, 0, 0);
1815 glRectf (px + 1, py - thick - 2,
1816 px + width - 1, py);
1817
1818 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1819 glRectf (px + 2,
1820 py - thick - 1,
1821 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1822 }
1823 }
1824 }
1825}
1826
1827void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1829 CODE:
1830{
1831 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F },
1833 { 1.00F, 1.00F, 1.00F },
1834 { 0.00F, 0.00F, 0.55F },
1835 { 1.00F, 0.00F, 0.00F },
1836
1837 { 1.00F, 0.54F, 0.00F },
1838 { 0.11F, 0.56F, 1.00F },
1839 { 0.93F, 0.46F, 0.00F },
1840 { 0.18F, 0.54F, 0.34F },
1841
1842 { 0.56F, 0.73F, 0.56F },
1843 { 0.80F, 0.80F, 0.80F },
1844 { 0.55F, 0.41F, 0.13F },
1845 { 0.99F, 0.77F, 0.26F },
1846
1847 { 0.74F, 0.65F, 0.41F },
1848
1849 { 0.00F, 1.00F, 1.00F },
1850 { 1.00F, 0.00F, 1.00F },
1851 { 1.00F, 1.00F, 0.00F },
1852 };
1853
1854 int x, y;
1855
1856 glEnable (GL_TEXTURE_2D);
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1858 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS);
1861
1862 for (y = 0; y < h; y++)
1863 for (x = 0; x < w; x++)
1864 {
1865 unsigned char m = data [x + y * w];
1866
1867 if (m)
1868 {
1869 float *c = color [m & 15];
1870
1871 float tx1 = m & 0x40 ? 0.5 : 0.;
1872 float tx2 = tx1 + 0.5;
1873
1874 glColor4f (c[0], c[1], c[2], 0.75);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 }
1880 }
1881
1882 glEnd ();
1883 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D);
1885}
1886
1887void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1889 PPCODE:
1890{
1891 int x, y;
1020 int sw4 = (sw + 3) & ~3; 1892 int sw4 = (sw + 3) & ~3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1023 1895
1024 memset (darkness, 255, sw4 * sh); 1896 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 1897 SvPOK_only (darkness_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 1898 SvCUR_set (darkness_sv, sw4 * sh);
1027 1899
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 1900 mx += self->x;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 1901 my += self->y;
1030 1902
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 1903 for (y = 0; y < sh; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 1904 if (0 <= y + my && y + my < self->rows)
1055 { 1905 {
1056 maprow *row = self->row + (y + vy); 1906 maprow *row = self->row + (y + my);
1057 1907
1058 for (x = 0; x < sw; x++) 1908 for (x = 0; x < sw; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 1909 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 1910 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 1911 mapcell *cell = row->col + (x + mx - row->c0);
1062 1912
1063 darkness[y * sw4 + x] = cell->darkness < 0 1913 darkness[y * sw4 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 1915 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 1916 }
1090 } 1917 }
1091
1092 glEnd ();
1093
1094 glDisable (GL_TEXTURE_2D);
1095 glDisable (GL_BLEND);
1096 1918
1097 EXTEND (SP, 3); 1919 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 1920 PUSHs (sv_2mortal (newSViv (sw4)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 1921 PUSHs (sv_2mortal (newSViv (sh)));
1100 PUSHs (darkness_sv); 1922 PUSHs (darkness_sv);
1101} 1923}
1102 1924
1103SV * 1925SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1105 CODE: 1927 CODE:
1106{ 1928{
1107 int x, y, x1, y1; 1929 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 1930 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1931 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 1956 if (row && row->c0 <= x && x < row->c1)
1135 { 1957 {
1136 mapcell *cell = row->col + (x - row->c0); 1958 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 1959 uint8_t flags = 0;
1138 1960
1139 if (cell->face [0]) flags |= 1; 1961 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 1962 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 1963 if (cell->tile [2]) flags |= 4;
1142 1964
1143 *data++ = flags; 1965 *data++ = flags;
1144 1966
1145 if (flags & 1) 1967 if (flags & 1)
1146 { 1968 {
1969 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 1970 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 1971 *data++ = tile;
1149 } 1972 }
1150 1973
1151 if (flags & 2) 1974 if (flags & 2)
1152 { 1975 {
1976 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 1977 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 1978 *data++ = tile;
1155 } 1979 }
1156 1980
1157 if (flags & 4) 1981 if (flags & 4)
1158 { 1982 {
1983 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 1984 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 1985 *data++ = tile;
1161 } 1986 }
1162 } 1987 }
1163 else 1988 else
1164 *data++ = 0; 1989 *data++ = 0;
1165 } 1990 }
1171} 1996}
1172 OUTPUT: 1997 OUTPUT:
1173 RETVAL 1998 RETVAL
1174 1999
1175void 2000void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1177 PPCODE: 2002 PPCODE:
1178{ 2003{
1179 int x, y, z; 2004 int x, y, z;
1180 int w, h; 2005 int w, h;
1181 int x1, y1; 2006 int x1, y1;
1205 { 2030 {
1206 uint8_t flags = *data++; 2031 uint8_t flags = *data++;
1207 2032
1208 if (flags) 2033 if (flags)
1209 { 2034 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2035 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 };
1213 2037
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2038 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2041
1218 if (cell->darkness <= 0) 2042 if (cell->darkness == 0)
1219 { 2043 {
1220 cell->darkness = -1; 2044 cell->darkness = 0;
1221 2045
1222 for (z = 0; z <= 2; z++) 2046 for (z = 0; z <= 2; z++)
1223 { 2047 {
1224 cell->face[z] = face[z]; 2048 tileid t = tile [z];
1225 2049
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2050 if (t >= self->texs || (t && !self->tex [t].name))
2051 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2052 XPUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t);
2054 }
2055
2056 cell->tile [z] = t;
1228 } 2057 }
1229 } 2058 }
1230 } 2059 }
1231 } 2060 }
1232 } 2061 }
1233} 2062}
1234 2063
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1236 2065
1237CFClient::MixChunk 2066CFPlus::MixChunk
1238new_from_file (SV *class, char *path) 2067new_from_file (SV *class, char *path)
1239 CODE: 2068 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2069 RETVAL = Mix_LoadWAV (path);
1241 OUTPUT: 2070 OUTPUT:
1242 RETVAL 2071 RETVAL
1243 2072
1244void 2073void
1245DESTROY (CFClient::MixChunk self) 2074DESTROY (CFPlus::MixChunk self)
1246 CODE: 2075 CODE:
1247 Mix_FreeChunk (self); 2076 Mix_FreeChunk (self);
1248 2077
1249int 2078int
1250volume (CFClient::MixChunk self, int volume = -1) 2079volume (CFPlus::MixChunk self, int volume = -1)
1251 CODE: 2080 CODE:
1252 RETVAL = Mix_VolumeChunk (self, volume); 2081 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2082 OUTPUT:
1254 RETVAL 2083 RETVAL
1255 2084
1256int 2085int
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2087 CODE:
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1260 OUTPUT: 2089 OUTPUT:
1261 RETVAL 2090 RETVAL
1262 2091
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1264 2093
1265int 2094int
1266volume (int volume = -1) 2095volume (int volume = -1)
1267 CODE: 2096 CODE:
1268 RETVAL = Mix_VolumeMusic (volume); 2097 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2098 OUTPUT:
1270 RETVAL 2099 RETVAL
1271 2100
1272CFClient::MixMusic 2101CFPlus::MixMusic
1273new_from_file (SV *class, char *path) 2102new_from_file (SV *class, char *path)
1274 CODE: 2103 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2104 RETVAL = Mix_LoadMUS (path);
1276 OUTPUT: 2105 OUTPUT:
1277 RETVAL 2106 RETVAL
1278 2107
1279void 2108void
1280DESTROY (CFClient::MixMusic self) 2109DESTROY (CFPlus::MixMusic self)
1281 CODE: 2110 CODE:
1282 Mix_FreeMusic (self); 2111 Mix_FreeMusic (self);
1283 2112
1284int 2113int
1285play (CFClient::MixMusic self, int loops = -1) 2114play (CFPlus::MixMusic self, int loops = -1)
1286 CODE: 2115 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2116 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2117 OUTPUT:
1289 RETVAL 2118 RETVAL
1290 2119
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1292 2121
1293BOOT: 2122BOOT:
1294{ 2123{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1296 static const struct { 2125 static const struct {
1297 const char *name; 2126 const char *name;
1298 IV iv; 2127 IV iv;
1299 } *civ, const_iv[] = { 2128 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2129# define const_iv(name) { # name, (IV)name }
1301 const_iv (GL_COLOR_MATERIAL), 2130 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2131 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2132 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2134 const_iv (GL_BLEND),
2135 const_iv (GL_CULL_FACE),
2136 const_iv (GL_SCISSOR_TEST),
2137 const_iv (GL_DEPTH_TEST),
2138 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT),
2142 const_iv (GL_BACK),
1305 const_iv (GL_AND), 2143 const_iv (GL_AND),
2144 const_iv (GL_ONE),
2145 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2146 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2148 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA),
2150 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2151 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2152 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8),
2155 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2156 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2157 const_iv (GL_UNSIGNED_SHORT),
2158 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2159 const_iv (GL_ALPHA),
2160 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2163 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1315 const_iv (GL_COMPILE), 2165 const_iv (GL_COMPILE),
1316 const_iv (GL_TEXTURE_1D), 2166 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2167 const_iv (GL_TEXTURE_2D),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2169 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2170 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2171 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2172 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2173 const_iv (GL_TEXTURE_WRAP_T),
2174 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2175 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2176 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2177 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2178 const_iv (GL_LINEAR),
2179 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2180 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2181 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2182 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2183 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2184 const_iv (GL_MODULATE),
2185 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2186 const_iv (GL_REPLACE),
2187 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2188 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2189 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2190 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2191 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2193 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2194 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2195 const_iv (GL_CONSTANT_BORDER),
1337 const_iv (GL_LINES), 2196 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2199 const_iv (GL_QUADS),
1339 const_iv (GL_LINE_LOOP), 2200 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1341 const_iv (GL_FASTEST), 2205 const_iv (GL_FASTEST),
2206 const_iv (GL_V2F),
2207 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2210# undef const_iv
1343 }; 2211 };
1344 2212
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1347} 2215}
1348 2216
2217char *
2218gl_vendor ()
2219 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR);
2221 OUTPUT:
2222 RETVAL
2223
2224char *
2225gl_version ()
2226 CODE:
2227 RETVAL = (char *)glGetString (GL_VERSION);
2228 OUTPUT:
2229 RETVAL
2230
2231char *
2232gl_extensions ()
2233 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT:
2236 RETVAL
2237
1349int glGetError () 2238int glGetError ()
2239
2240void glFinish ()
1350 2241
1351void glClear (int mask) 2242void glClear (int mask)
1352 2243
1353void glClearColor (float r, float g, float b, float a = 1.0) 2244void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2245 PROTOTYPE: @
1361 2252
1362void glHint (int target, int mode) 2253void glHint (int target, int mode)
1363 2254
1364void glBlendFunc (int sfactor, int dfactor) 2255void glBlendFunc (int sfactor, int dfactor)
1365 2256
2257void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa);
2260
2261void glDepthMask (int flag)
2262
1366void glLogicOp (int opcode) 2263void glLogicOp (int opcode)
1367 2264
2265void glColorMask (int red, int green, int blue, int alpha)
2266
1368void glMatrixMode (int mode) 2267void glMatrixMode (int mode)
1369 2268
1370void glPushMatrix () 2269void glPushMatrix ()
1371 2270
1372void glPopMatrix () 2271void glPopMatrix ()
1373 2272
1374void glLoadIdentity () 2273void glLoadIdentity ()
1375 2274
2275void glDrawBuffer (int buffer)
2276
2277void glReadBuffer (int buffer)
2278
2279# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281
2282# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1377 2284
1378void glViewport (int x, int y, int width, int height) 2285void glViewport (int x, int y, int width, int height)
2286
2287void glScissor (int x, int y, int width, int height)
1379 2288
1380void glTranslate (float x, float y, float z = 0.) 2289void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2290 CODE:
1382 glTranslatef (x, y, z); 2291 glTranslatef (x, y, z);
1383 2292
1384void glScale (float x, float y, float z) 2293void glScale (float x, float y, float z = 1.)
1385 CODE: 2294 CODE:
1386 glScalef (x, y, z); 2295 glScalef (x, y, z);
1387 2296
1388void glRotate (float angle, float x, float y, float z) 2297void glRotate (float angle, float x, float y, float z)
1389 CODE: 2298 CODE:
1393 2302
1394void glEnd () 2303void glEnd ()
1395 2304
1396void glColor (float r, float g, float b, float a = 1.0) 2305void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2306 PROTOTYPE: @
2307 ALIAS:
2308 glColor_premultiply = 1
1398 CODE: 2309 CODE:
2310 if (ix)
2311 {
2312 r *= a;
2313 g *= a;
2314 b *= a;
2315 }
2316 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2317 glColor4f (r, g, b, a);
2318
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.)
2326 CODE:
2327 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2329
1401void glVertex (float x, float y, float z = 0.) 2330void glVertex (float x, float y, float z = 0.)
1402 CODE: 2331 CODE:
1403 glVertex3f (x, y, z); 2332 glVertex3f (x, y, z);
1404 2333
1416 2345
1417void glBindTexture (int target, int name) 2346void glBindTexture (int target, int name)
1418 2347
1419void glConvolutionParameter (int target, int pname, float params) 2348void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2349 CODE:
2350 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2351 gl.ConvolutionParameterf (target, pname, params);
1422 2352
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2353void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2354 CODE:
2355 if (gl.ConvolutionFilter2D)
2356 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2357
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE:
2360 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1424 2362
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1426 2364
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366
2367void glDrawPixels (int width, int height, int format, int type, char *pixels)
2368
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2370
1429int glGenTexture () 2371int glGenTexture ()
1430 CODE: 2372 CODE:
1431{ 2373{
1432 GLuint name; 2374 GLuint name;

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