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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.182 by root, Wed Apr 18 09:39:49 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
60 105
61static struct 106static struct
62{ 107{
63#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 109#include "glfunc.h"
65#undef GL_FUNC 110#undef GL_FUNC
66} gl; 111} gl;
67 112
113static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 115{
70 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 120 else
75 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
76} 122}
77 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
78#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
79 150
80#include "pango-font.c" 151#include "pango-font.c"
81#include "pango-fontmap.c" 152#include "pango-fontmap.c"
82#include "pango-render.c" 153#include "pango-render.c"
83 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
86 159
87typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
88 161
89static int 162static int
90shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
91{ 164{
92 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
106 179
107typedef struct cf_layout { 180typedef struct cf_layout {
108 PangoLayout *pl; 181 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
110 int base_height; 183 int base_height;
111 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
112} *CFPlus__Layout; 186} *DC__Layout;
113 187
114static CFPlus__Font default_font; 188static DC__Font default_font;
115static PangoContext *opengl_context; 189static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
117 191
118static void 192static void
119substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
124#endif 198#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 200}
127 201
128static void 202static void
129layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
130{ 204{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
133 */ 207 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
135 209
136 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 212
139 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
140} 214}
141 215
142static void 216static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 218{
145 PangoRectangle rect; 219 PangoRectangle rect;
146 220
147 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
159 233
160typedef uint16_t tileid; 234typedef uint16_t tileid;
161typedef uint16_t faceid; 235typedef uint16_t faceid;
162 236
163typedef struct { 237typedef struct {
164 int name; 238 GLuint name;
165 int w, h; 239 int w, h;
166 float s, t; 240 float s, t;
167 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
168 tileid smoothtile; 242 tileid smoothtile;
169 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
170} maptex; 245} maptex;
171 246
172typedef struct { 247typedef struct {
173 uint32_t player; 248 uint32_t player;
174 tileid tile[3]; 249 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
189 264
190 int32_t rows; 265 int32_t rows;
191 maprow *row; 266 maprow *row;
192} *CFPlus__Map; 267} *DC__Map;
193 268
194static char * 269static char *
195prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
196{ 271{
197 char *p; 272 char *p;
235 self->texs *= 2; 310 self->texs *= 2;
236 } 311 }
237} 312}
238 313
239static maprow * 314static maprow *
240map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
241{ 316{
242 if (0 > y) 317 if (0 > y)
243 { 318 {
244 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
283 358
284 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
285} 360}
286 361
287static mapcell * 362static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
289{ 364{
290 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
291} 366}
292 367
293static void 368static void
294map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
295{ 370{
296 int r; 371 int r;
297 372
298 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
306 self->oy = 0; 381 self->oy = 0;
307 self->row = 0; 382 self->row = 0;
308 self->rows = 0; 383 self->rows = 0;
309} 384}
310 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
311static void 396static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 398{
314 int x, y; 399 int x, y;
315 maprow *row; 400 maprow *row;
316 mapcell *cell; 401 mapcell *cell;
317 402
329 if (x >= row->c1) 414 if (x >= row->c1)
330 break; 415 break;
331 416
332 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
333 418
334 cell->darkness = 0; 419 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 420 }
339 } 421 }
340} 422}
341 423
342typedef struct { 424typedef struct {
396 n |= n >> 16; 478 n |= n >> 16;
397 479
398 return n + 1; 480 return n + 1;
399} 481}
400 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
401/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
404 497
405MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
406 594
407PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
408 596
409BOOT: 597BOOT:
410{ 598{
411 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 600 static const struct {
413 const char *name; 601 const char *name;
414 IV iv; 602 IV iv;
415 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
438 626
439 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
442 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
524# undef const_iv 797# undef const_iv
525 }; 798 };
526 799
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 819
547NV floor (NV x) 820NV floor (NV x)
548 821
549NV ceil (NV x) 822NV ceil (NV x)
550 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
551void 834void
552pango_init () 835pango_init ()
553 CODE: 836 CODE:
554{ 837{
555 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
558} 846}
559 847
560int 848char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 849
563void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
564SDL_Quit () 858void SDL_Quit ()
565 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
566void 869void
567SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
568 PPCODE: 871 PPCODE:
569{ 872{
570 SDL_Rect **m; 873 SDL_Rect **m;
571 874
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 879
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 882
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 887
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 890
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 892
596 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
597 while (*m) 894 while (*m)
598 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
599 AV *av = newAV (); 898 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
603 905
604 ++m; 906 ++m;
605 } 907 }
606} 908}
607 909
608char *
609SDL_GetError ()
610
611int 910int
612SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
614 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 924 );
925
617 if (RETVAL) 926 if (RETVAL)
618 { 927 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 932#include "glfunc.h"
622# undef GL_FUNC 933#undef GL_FUNC
623 } 934 }
935}
624 OUTPUT: 936 OUTPUT:
625 RETVAL 937 RETVAL
626 938
627void 939void
628SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
629 941
630char * 942char *
631SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
632 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
633void 951void
634SDL_PollEvent () 952poll_events ()
635 PPCODE: 953 PPCODE:
636{ 954{
637 SDL_Event ev; 955 SDL_Event ev;
638 956
639 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 959 {
641 HV *hv = newHV (); 960 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 962
644 switch (ev.type) 963 switch (ev.type)
645 { 964 {
646 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
647 case SDL_KEYUP: 966 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 972 break;
654 973
655 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 977 break;
659 978
660 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
668 break; 1005 break;
669 1006
670 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1010
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1021 break;
685 } 1022 }
686 1023
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1025 }
689} 1026}
690 1027
691int 1028int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1030 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
696 1033
697void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
698Mix_CloseAudio () 1051Mix_CloseAudio ()
699 1052
700int 1053int
701Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
1055
1056const char *
1057Mix_GetError ()
702 1058
703void 1059void
704lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
705 CODE: 1061 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1088 }
733 } 1089 }
734#endif 1090#endif
735} 1091}
736 1092
737void 1093int
738add_font (char *file) 1094add_font (char *file)
739 CODE: 1095 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
741 1099
742void 1100void
743load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
744 ALIAS: 1102 ALIAS:
745 load_image_file = 1 1103 load_image_file = 1
748 STRLEN image_len; 1106 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
755 1113
756 if (!rw) 1114 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
758 1116
831void 1189void
832error (char *message) 1190error (char *message)
833 CODE: 1191 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1193#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1195#endif
838 1196
839void 1197void
840fatal (char *message) 1198fatal (char *message)
841 CODE: 1199 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1201#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1203#endif
846 _exit (1); 1204 _exit (1);
847 1205
848void 1206void
849_exit (int retval = 0) 1207_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1210 ExitThread (retval); // unclean, please beam me up
853#else 1211#else
854 _exit (retval); 1212 _exit (retval);
855#endif 1213#endif
856 1214
857MODULE = CFPlus PACKAGE = CFPlus::Font 1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
858 1223
859CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1237 CODE:
862{ 1238{
863 int count; 1239 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1243}
868 OUTPUT: 1244 OUTPUT:
869 RETVAL 1245 RETVAL
870 1246
871void 1247void
872DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
873 CODE: 1249 CODE:
874 pango_font_description_free (self); 1250 pango_font_description_free (self);
875 1251
876void 1252void
877make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
878 CODE: 1255 CODE:
879 default_font = self; 1256 default_font = self;
880 1257
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1259
1260PROTOTYPES: DISABLE
1261
883void 1262void
884reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
885 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
886 tc_clear (); 1272 tc_restore ();
887 1273
888CFPlus::Layout 1274DC::Layout
889new (SV *class) 1275new (SV *class)
890 CODE: 1276 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
892 1278
893 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
900 1287
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
903 OUTPUT: 1290 OUTPUT:
904 RETVAL 1291 RETVAL
905 1292
906void 1293void
907DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
908 CODE: 1295 CODE:
909 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
910 Safefree (self); 1298 Safefree (self);
911 1299
912void 1300void
913set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
914 CODE: 1302 CODE:
915{ 1303{
916 STRLEN textlen; 1304 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
918 1306
919 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
920} 1308}
921 1309
922void 1310void
923set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
924 CODE: 1312 CODE:
925{ 1313{
926 STRLEN textlen; 1314 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
928 1316
929 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
930} 1318}
931 1319
932void 1320void
933set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
934 CODE: 1322 CODE:
935{ 1323{
936 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1326 const char *pos = text;
973 if (attrs) 1361 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
975} 1363}
976 1364
977void 1365void
978get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
979 PPCODE: 1367 PPCODE:
980{ 1368{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1370
983 do 1371 do
984 { 1372 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1374
987 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
988 { 1376 {
989 PangoRectangle extents; 1377 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1386
999 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1000} 1388}
1001 1389
1002int 1390int
1003has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1004 CODE: 1392 CODE:
1005{ 1393{
1006 int lines = 1; 1394 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1008 1396
1013} 1401}
1014 OUTPUT: 1402 OUTPUT:
1015 RETVAL 1403 RETVAL
1016 1404
1017SV * 1405SV *
1018get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1019 CODE: 1407 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1410 OUTPUT:
1023 RETVAL 1411 RETVAL
1024 1412
1025void 1413void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1415 CODE:
1028 self->r = r; 1416 self->r = r;
1029 self->g = g; 1417 self->g = g;
1030 self->b = b; 1418 self->b = b;
1031 self->a = a; 1419 self->a = a;
1032 1420
1033void 1421void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1423 CODE:
1036 if (self->font != font) 1424 if (self->font != font)
1037 { 1425 {
1038 self->font = font; 1426 self->font = font;
1039 layout_update_font (self); 1427 layout_update_font (self);
1040 } 1428 }
1041 1429
1042void 1430void
1043set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1044 CODE: 1432 CODE:
1045 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1046 { 1434 {
1047 self->base_height = base_height; 1435 self->base_height = base_height;
1048 layout_update_font (self); 1436 layout_update_font (self);
1049 } 1437 }
1050 1438
1051void 1439void
1052set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1441 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1443
1056void 1444void
1057set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1058 CODE: 1446 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1448
1061void 1449void
1062set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1063 CODE: 1451 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1453
1066void 1454void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1456 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1074 ); 1462 );
1075 1463
1076void 1464void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1466 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1468
1081void 1469void
1082size (CFPlus::Layout self) 1470size (DC::Layout self)
1083 PPCODE: 1471 PPCODE:
1084{ 1472{
1085 int w, h; 1473 int w, h;
1086 1474
1087 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1092} 1480}
1093 1481
1094int 1482int
1095descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1096 CODE: 1484 CODE:
1097{ 1485{
1098 PangoRectangle rect; 1486 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1102} 1490}
1103 OUTPUT: 1491 OUTPUT:
1104 RETVAL 1492 RETVAL
1105 1493
1106int 1494int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1496 CODE:
1109{ 1497{
1110 int index, trailing; 1498 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1113} 1501}
1114 OUTPUT: 1502 OUTPUT:
1115 RETVAL 1503 RETVAL
1116 1504
1117void 1505void
1118cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1507 PPCODE:
1120{ 1508{
1121 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1511
1124 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1516}
1129 1517
1130void 1518void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1520 PPCODE:
1133{ 1521{
1134 int line, x; 1522 int line, x;
1135 1523
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1527 --line;
1528#endif
1139 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1532}
1143 1533
1144void 1534void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1536 PPCODE:
1147{ 1537{
1148 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1149 int index, trailing; 1539 int index, trailing;
1150 1540
1151 if (line < 0) 1541 if (line < 0)
1152 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1153 1543
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1156 1546
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1548
1159 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1556 }
1167} 1557}
1168 1558
1169void 1559void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1173 self->pl, 1564 self->pl,
1565 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1176 flags 1568 flags
1177 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1178 1573
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1574void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1183 CODE: 1576 CODE:
1184{ 1577{
1185 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1585
1188 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1602 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1603 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1607
1202 SvPOK_only (result_); 1608 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1204 1610
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1612 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1614
1209 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1616 }
1216} 1617}
1217 1618
1218void 1619void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1626{
1226 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1230 1634
1231 if (items < 5) 1635 if (items < 5)
1232 { 1636 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1264 } 1668 }
1265} 1669}
1266 1670
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1268 1680
1269CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1270new (SV *class) 1808new (SV *class)
1271 CODE: 1809 CODE:
1272 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1811 RETVAL->x = 0;
1274 RETVAL->y = 0; 1812 RETVAL->y = 0;
1282 RETVAL->row = 0; 1820 RETVAL->row = 0;
1283 OUTPUT: 1821 OUTPUT:
1284 RETVAL 1822 RETVAL
1285 1823
1286void 1824void
1287DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1288 CODE: 1826 CODE:
1289{ 1827{
1290 map_clear (self); 1828 map_clear (self);
1291 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1292 Safefree (self->tex); 1830 Safefree (self->tex);
1293 Safefree (self); 1831 Safefree (self);
1294} 1832}
1295 1833
1296void 1834void
1297resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1836 CODE:
1299 self->w = map_width; 1837 self->w = map_width;
1300 self->h = map_height; 1838 self->h = map_height;
1301 1839
1302void 1840void
1303clear (CFPlus::Map self) 1841clear (DC::Map self)
1304 CODE: 1842 CODE:
1305 map_clear (self); 1843 map_clear (self);
1306 1844
1307void 1845void
1308set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1847 CODE:
1310{ 1848{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1850 need_texid (self, tile);
1313} 1851}
1314 1852
1315void 1853void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1855 CODE:
1318{ 1856{
1319 tileid texid; 1857 tileid texid;
1320 maptex *tex; 1858 maptex *tex;
1321 1859
1334 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1336} 1874}
1337 1875
1338void 1876void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1878 CODE:
1341{ 1879{
1342 need_texid (self, texid); 1880 need_texid (self, texid);
1343 1881
1344 { 1882 {
1363 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1904}
1367 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1368int 1926int
1369ox (CFPlus::Map self) 1927ox (DC::Map self)
1370 ALIAS: 1928 ALIAS:
1371 oy = 1 1929 oy = 1
1372 x = 2 1930 x = 2
1373 y = 3 1931 y = 3
1374 w = 4 1932 w = 4
1385 } 1943 }
1386 OUTPUT: 1944 OUTPUT:
1387 RETVAL 1945 RETVAL
1388 1946
1389void 1947void
1390scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1391 CODE: 1949 CODE:
1392{ 1950{
1393 if (dx > 0) 1951 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1953 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1955
1398 if (dy > 0) 1956 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1957 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1958 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1960
1403 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1405 1963
1406 while (self->y < 0) 1964 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1412 } 1970 }
1413} 1971}
1414 1972
1415void 1973SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1975 CODE:
1418{ 1976{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1979 mapcell *cell;
1422 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1423 1983
1424 while (data < data_end - 1) 1984 while (data < data_end - 1)
1425 { 1985 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1427 1987
1447 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1448 2008
1449 do 2009 do
1450 { 2010 {
1451 ext = *data++; 2011 ext = *data++;
1452 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1453 2013
1454 if (cmd < 4) 2014 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1456 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1457 { 2017 {
1458 cell->stat_width = 1; 2018 cell->stat_width = 1;
1459 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1460 } 2020 }
1461 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1464 { 2024 {
1465 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1466 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 2029
1468 data += *data + 1; 2030 data += *data + 1;
1469 } 2031 }
1470 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 2033 cell->flags = *data++;
1478 } 2040 }
1479 else 2041 else
1480 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1481 } 2043 }
1482 2044
2045 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 2046 if (flags & (4 >> z))
1484 { 2047 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 2049 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1488 } 2067 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 2068 }
1504 else 2069 else
1505 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1506 } 2071 }
1507} 2072}
2073 OUTPUT:
2074 RETVAL
1508 2075
1509SV * 2076SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 2078 CODE:
1512{ 2079{
1513 int x1, x; 2080 int x1, x;
1514 int y1, y; 2081 int y1, y;
1515 int z; 2082 int z;
1560} 2127}
1561 OUTPUT: 2128 OUTPUT:
1562 RETVAL 2129 RETVAL
1563 2130
1564void 2131void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 2133 CODE:
1567{ 2134{
2135 int x, y, z;
2136
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 2140 smooth_key skey;
1572 int x, y, z; 2141 int pl_x, pl_y;
1573 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1574 2147
2148 pl_tex.name = 0;
2149
1575 // thats current max. sorry. 2150 // that's current max. sorry.
1576 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1578 2153
1579 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1581 2156
1582 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1583 2158 key.r = 255;
1584 glEnable (GL_BLEND); 2159 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1588 2163 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592 2164
1593 mx += self->x; 2165 mx += self->x;
1594 my += self->y; 2166 my += self->y;
1595 2167
1596 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1615 } 2187 }
1616 } 2188 }
1617 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1618 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1619 { 2198 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1621 2201
1622 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1624 { 2204 {
1625 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1631 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1632 2212
1633 if (tile) 2213 if (tile)
1634 { 2214 {
1635 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2216 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 2217
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1642 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1643 if (!tex.name) 2222 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1645 2224
1646 glEnd (); 2225 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 2227 }
1650 2228
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655 2231
1656 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 { 2233 {
1658 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1659 { 2237 continue;
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1674 2244
1675 // update smooth hash 2245 // update smooth hash
1676 if (tex.smoothtile) 2246 if (tex.smoothtile)
1677 { 2247 {
1678 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 } 2282 }
1713 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1714 } 2305 }
1715 } 2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
1716 2310
1717 // go through all smoothlevels, lowest to highest, then draw. 2311 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 2312 // this is basically counting sort
1719 { 2313 {
1720 int w, b; 2314 int w, b;
1721 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1722 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1723 { 2319 {
1724 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1725 if (smask) 2321 if (smask)
1726 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 2331 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he)); 2332 IV bits = SvIVX (HeVAL (he));
1737 2333
1738 if (!(bits & 0x1000) 2334 if (!(bits & 0x1000)
1739 && skey->level == level 2335 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y]) 2336 && level > smooth_max [skey->x][skey->y])
1741 { 2337 {
1742 maptex tex = self->tex [skey->tile]; 2338 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T; 2339 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T; 2340 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15; 2341 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1749 2345
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name) 2346 if (tex.name)
1753 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1754 if (!tex.name) 2350 if (key.texname != tex.name)
1755 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1756 2353
1757 glEnd (); 2354 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1759 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1760 } 2357 }
1761 2358
1762 if (border) 2359 if (border)
1763 { 2360 {
1764 float ox = border * dx; 2361 float ox = border * dx;
1765 2362
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1770 } 2367 }
1771 2368
1772 if (corner) 2369 if (corner)
1773 { 2370 {
1774 float ox = corner * dx; 2371 float ox = corner * dx;
1775 2372
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1780 } 2378 }
1781 } 2379 }
1782 } 2380 }
1783 } 2381 }
1784 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1785 } 2387 }
1786 2388
1787 hv_clear (smooth); 2389 hv_clear (smooth);
1788 } 2390 }
1789 2391
1790 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1791 2397
1792 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1793 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1794 2415
1795 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1798 { 2419 {
1803 { 2424 {
1804 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1805 2426
1806 int px = x * T; 2427 int px = x * T;
1807 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1808 2435
1809 if (cell->stat_hp) 2436 if (cell->stat_hp)
1810 { 2437 {
1811 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1823 } 2450 }
1824 } 2451 }
1825} 2452}
1826 2453
1827void 2454void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1829 CODE: 2456 CODE:
1830{ 2457{
1831 static float color[16][3] = { 2458 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1833 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1834 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1835 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1836 2463
1837 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1838 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1839 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1840 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1841 2468
1842 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1843 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1844 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1845 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1846 2473
1847 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1848 2475
1849 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1850 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1851 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1852 }; 2479 };
1853 2480
1854 int x, y; 2481 int x, y;
1855 2482
1856 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1858 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1861 2494
1862 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1866 2499
1867 if (m) 2500 if (m)
1868 { 2501 {
1869 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1870 2503
1871 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1872 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1873 2506
1874 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 } 2512 }
1883 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1885} 2518}
1886 2519
1887void 2520void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2522 PPCODE:
1890{ 2523{
1891 int x, y; 2524 int x, y;
1892 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2532
1896 memset (darkness, 255, sw4 * sh);
1897 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1899 2535
1900 mx += self->x; 2536 mx += self->x - 1;
1901 my += self->y; 2537 my += self->y - 1;
1902 2538
1903 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1905 { 2541 {
1906 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1907 2543
1908 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2546 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1912 2548
1913 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1915 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1916 } 2552 }
1917 } 2553 }
1918 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1919 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1923} 2597}
1924 2598
1925SV * 2599SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1927 CODE: 2601 CODE:
1928{ 2602{
1929 int x, y, x1, y1; 2603 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1988 else 2662 else
1989 *data++ = 0; 2663 *data++ = 0;
1990 } 2664 }
1991 } 2665 }
1992 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1993 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1994 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1995 RETVAL = data_sv; 2674 RETVAL = data_sv;
1996} 2675}
1997 OUTPUT: 2676 OUTPUT:
1998 RETVAL 2677 RETVAL
1999 2678
2000void 2679void
2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2002 PPCODE: 2681 PPCODE:
2003{ 2682{
2004 int x, y, z; 2683 int x, y, z;
2005 int w, h; 2684 int w, h;
2006 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2007 2696
2008 if (*data++ != 0) 2697 if (*data++ != 0)
2009 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2010 2699
2011 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2013 2702
2014 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2026 { 2715 {
2027 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2028 2717
2029 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2030 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2031 uint8_t flags = *data++; 2725 flags = *data++;
2032 2726
2033 if (flags) 2727 if (flags)
2034 { 2728 {
2035 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2041 2735
2042 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2043 { 2737 {
2044 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2045 2740
2046 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2047 { 2742 {
2048 tileid t = tile [z]; 2743 tileid t = tile [z];
2049 2744
2050 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2051 { 2746 {
2052 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t); 2748 need_texid (self, t);
2054 } 2749 }
2055 2750
2056 cell->tile [z] = t; 2751 cell->tile [z] = t;
2057 } 2752 }
2059 } 2754 }
2060 } 2755 }
2061 } 2756 }
2062} 2757}
2063 2758
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2065 2760
2066CFPlus::MixChunk 2761DC::RW
2067new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
2068 CODE: 2763 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2070 OUTPUT: 2770 OUTPUT:
2071 RETVAL 2771 RETVAL
2072 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2073void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2074DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2075 CODE: 2883 CODE:
2076 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2077 2885
2078int 2886int
2079volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2080 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2892 OUTPUT:
2083 RETVAL 2893 RETVAL
2084 2894
2085int 2895DC::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2897 CODE:
2898{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2089 OUTPUT: 2910 OUTPUT:
2090 RETVAL 2911 RETVAL
2091 2912
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2093 2914
2094int 2915int
2095volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
2096 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 2922 OUTPUT:
2099 RETVAL 2923 RETVAL
2100 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2101CFPlus::MixMusic 2935DC::MixMusic
2102new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
2103 CODE: 2937 CODE:
2104 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
2105 OUTPUT: 2939 OUTPUT:
2106 RETVAL 2940 RETVAL
2107 2941
2108void 2942void
2109DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2110 CODE: 2944 CODE:
2111 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2112 2946
2113int 2947int
2114play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2115 CODE: 2949 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 2951 OUTPUT:
2118 RETVAL 2952 RETVAL
2119 2953
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
2121 2962
2122BOOT: 2963BOOT:
2123{ 2964{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2125 static const struct { 2966 static const struct {
2126 const char *name; 2967 const char *name;
2127 IV iv; 2968 IV iv;
2128 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2130 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 2989 const_iv (GL_AND),
2144 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2148 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2150 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2151 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2152 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2160 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2165 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2205 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2210# undef const_iv 3080# undef const_iv
2211 }; 3081 };
2212 3082
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
2215} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
2216 3098
2217char * 3099char *
2218gl_vendor () 3100gl_vendor ()
2219 CODE: 3101 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2233 CODE: 3115 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 3117 OUTPUT:
2236 RETVAL 3118 RETVAL
2237 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
2238int glGetError () 3134int glGetError ()
2239 3135
2240void glFinish () 3136void glFinish ()
2241 3137
2242void glClear (int mask) 3138void glClear (int mask)
2256 3152
2257void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE: 3154 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2260 3156
3157# void glBlendEquation (int se)
3158
2261void glDepthMask (int flag) 3159void glDepthMask (int flag)
2262 3160
2263void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2264 3162
2265void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2279# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 3179
2282# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2284 3184
2285void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2286 3186
2287void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2288 3188
2296 3196
2297void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2298 CODE: 3198 CODE:
2299 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2300 3200
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @ 3202 PROTOTYPE: @
2307 ALIAS: 3203 ALIAS:
2308 glColor_premultiply = 1 3204 glColor_premultiply = 1
2309 CODE: 3205 CODE:
2310 if (ix) 3206 if (ix)
2311 { 3207 {
2314 b *= a; 3210 b *= a;
2315 } 3211 }
2316 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2318 3214
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 3216 CODE:
2327 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2329 3219
2333 3223
2334void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2335 CODE: 3225 CODE:
2336 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2337 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2338void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2339 CODE: 3258 CODE:
2340 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2341 3260
2342void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE: 3278 CODE:
2360 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362 3281
2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2364 3283
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 3285
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2368 3289
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 3291
2371int glGenTexture () 3292int glGenTexture ()
2372 CODE: 3293 CODE:
2373{ 3294 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 3295 OUTPUT:
2379 RETVAL 3296 RETVAL
2380 3297
2381void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
2382 CODE: 3299 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 3300 del_texture (name);
2386} 3301
2387
2388int glGenList () 3302int glGenList ()
2389 CODE: 3303 CODE:
2390 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
2391 OUTPUT: 3305 OUTPUT:
2392 RETVAL 3306 RETVAL
2399 3313
2400void glEndList () 3314void glEndList ()
2401 3315
2402void glCallList (int list) 3316void glCallList (int list)
2403 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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