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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.61 by root, Sun Apr 23 21:47:30 2006 UTC vs.
Revision 1.182 by root, Wed Apr 18 09:39:49 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 8 53#define MIN_FONT_HEIGHT 10
46 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
47typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
49 86
50typedef PangoFontDescription *CFClient__Font; 87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
51 106
52typedef struct cf_layout { 107typedef struct cf_layout {
53 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
54 int base_height; 110 int base_height;
55 CFClient__Font font; 111 CFPlus__Font font;
56} *CFClient__Layout; 112} *CFPlus__Layout;
57 113
58static CFClient__Font default_font; 114static CFPlus__Font default_font;
59static PangoContext *context; 115static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 116static PangoFontMap *opengl_fontmap;
61 117
62static void 118static void
63substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
64{ 120{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 126}
68 127
69static void 128static void
70layout_update_font (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
71{ 130{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
74 */ 133 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 134 PangoFontDescription *font = self->font ? self->font : default_font;
79 138
80 pango_layout_set_font_description (self->pl, font); 139 pango_layout_set_font_description (self->pl, font);
81} 140}
82 141
83static void 142static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
85{ 144{
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
87 149
88 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
93typedef uint16_t mapface; 161typedef uint16_t faceid;
94 162
95typedef struct { 163typedef struct {
96 GLint name; 164 int name;
97 int w, h; 165 int w, h;
98 float s, t; 166 float s, t;
99 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
100} maptex; 170} maptex;
101 171
102typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
103 int16_t darkness; 175 uint16_t darkness;
104 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 177} mapcell;
106 178
107typedef struct { 179typedef struct {
108 int32_t c0, c1; 180 int32_t c0, c1;
109 mapcell *col; 181 mapcell *col;
110} maprow; 182} maprow;
111 183
112typedef struct map { 184typedef struct map {
113 int x, y, w, h; 185 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 187 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 188 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 189
121 int32_t rows; 190 int32_t rows;
122 maprow *row; 191 maprow *row;
123} *CFClient__Map; 192} *CFPlus__Map;
124 193
125static char * 194static char *
126prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
127{ 196{
128 char *p; 197 char *p;
145} 214}
146 215
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
150static maprow * 239static maprow *
151map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
152{ 241{
153 if (0 > y) 242 if (0 > y)
154 { 243 {
155 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
194 283
195 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
196} 285}
197 286
198static mapcell * 287static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
200{ 289{
201 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
202} 291}
203 292
204static void 293static void
205map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
206{ 295{
207 int r; 296 int r;
208 297
209 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
218 self->row = 0; 307 self->row = 0;
219 self->rows = 0; 308 self->rows = 0;
220} 309}
221 310
222static void 311static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
224{ 313{
225 int x, y; 314 int x, y;
226 maprow *row; 315 maprow *row;
316 mapcell *cell;
227 317
228 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 319 if (y >= 0)
230 { 320 {
231 if (y >= self->rows) 321 if (y >= self->rows)
237 if (x >= row->c0) 327 if (x >= row->c0)
238 { 328 {
239 if (x >= row->c1) 329 if (x >= row->c1)
240 break; 330 break;
241 331
242 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
243 } 338 }
244 } 339 }
245} 340}
246 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
247static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
248music_finished () 359music_finished (void)
249{ 360{
250 SDL_UserEvent ev; 361 SDL_UserEvent ev;
251 362
252 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
253 ev.code = 0; 364 ev.code = 0;
255 ev.data2 = 0; 366 ev.data2 = 0;
256 367
257 SDL_PushEvent ((SDL_Event *)&ev); 368 SDL_PushEvent ((SDL_Event *)&ev);
258} 369}
259 370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
260MODULE = CFClient PACKAGE = CFClient 405MODULE = CFPlus PACKAGE = CFPlus
261 406
262PROTOTYPES: ENABLE 407PROTOTYPES: ENABLE
263 408
264BOOT: 409BOOT:
265{ 410{
266 HV *stash = gv_stashpv ("CFClient", 1); 411 HV *stash = gv_stashpv ("CFPlus", 1);
267 static const struct { 412 static const struct {
268 const char *name; 413 const char *name;
269 IV iv; 414 IV iv;
270 } *civ, const_iv[] = { 415 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 416# define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
272 const_iv (SDL_ACTIVEEVENT), 420 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 421 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 422 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 423 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 424 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 433 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 434 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 435 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 436 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
290 const_iv (SDLK_KP0), 443 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 444 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 445 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 446 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 447 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 502 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 503 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 504 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 505 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 506 const_iv (SDLK_UNDO),
507
354 const_iv (KMOD_NONE), 508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 510 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 513 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 516 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 519 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 520 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 521 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 522 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 523 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL),
367 const_iv (KMOD_SHIFT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 524# undef const_iv
371 }; 525 };
372 526
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 529
376 fontmap = pango_ft2_font_map_new (); 530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 532}
533
534void
535weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
380 539
381int 540int
541in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547NV floor (NV x)
548
549NV ceil (NV x)
550
551void
552pango_init ()
553 CODE:
554{
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558}
559
560int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 562
384void 563void
385SDL_Quit () 564SDL_Quit ()
386 565
387void 566void
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
397 576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 584
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
406 590
407 SDL_EnableUNICODE (1); 591 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 593
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
419 603
420 ++m; 604 ++m;
421 } 605 }
422} 606}
423 607
608char *
609SDL_GetError ()
610
424int 611int
425SDL_SetVideoMode (int w, int h, int fullscreen) 612SDL_SetVideoMode (int w, int h, int fullscreen)
426 CODE: 613 CODE:
427 RETVAL = !!SDL_SetVideoMode ( 614 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 616 );
617 if (RETVAL)
618 {
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h"
622# undef GL_FUNC
623 }
431 OUTPUT: 624 OUTPUT:
432 RETVAL 625 RETVAL
433 626
434void 627void
435SDL_GL_SwapBuffers () 628SDL_GL_SwapBuffers ()
629
630char *
631SDL_GetKeyName (int sym)
436 632
437void 633void
438SDL_PollEvent () 634SDL_PollEvent ()
439 PPCODE: 635 PPCODE:
440{ 636{
442 638
443 while (SDL_PollEvent (&ev)) 639 while (SDL_PollEvent (&ev))
444 { 640 {
445 HV *hv = newHV (); 641 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
447 switch (ev.type) 644 switch (ev.type)
448 { 645 {
449 case SDL_KEYDOWN: 646 case SDL_KEYDOWN:
450 case SDL_KEYUP: 647 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 653 break;
456 654
457 case SDL_ACTIVEEVENT: 655 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 658 break;
461 659
462 case SDL_MOUSEMOTION: 660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
468 break; 668 break;
469 669
470 case SDL_MOUSEBUTTONDOWN: 670 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
476 } 685 }
477 686
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
479 } 688 }
480} 689}
481 690
482int 691int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
484 POSTCALL: 693 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
486 696
487void 697void
488Mix_CloseAudio () 698Mix_CloseAudio ()
489 699
490int 700int
491Mix_AllocateChannels (int numchans = -1) 701Mix_AllocateChannels (int numchans = -1)
492 702
493void 703void
494lowdelay (int fd, int val = 1) 704lowdelay (int fd, int val = 1)
495 CODE: 705 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
707
708void
709win32_proxy_info ()
710 PPCODE:
711{
496#ifndef _WIN32 712#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 713 char buffer[2048];
714 DWORD buflen;
715
716 EXTEND (SP, 3);
717
718 buflen = sizeof (buffer);
719 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
720 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
721 {
722 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
723
724 buflen = sizeof (buffer);
725 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
726 {
727 PUSHs (newSVpv (buffer, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
731 PUSHs (newSVpv (buffer, 0));
732 }
733 }
498#endif 734#endif
499 735}
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 736
514void 737void
515add_font (char *file) 738add_font (char *file)
516 CODE: 739 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 740 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 741
519void 742void
520load_image_inline (SV *image_) 743load_image_inline (SV *image_)
521 ALIAS: 744 ALIAS:
522 load_image_file = 1 745 load_image_file = 1
564 787
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 788 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 789
567 assert (surface2->pitch == surface2->w * 4); 790 assert (surface2->pitch == surface2->w * 4);
568 791
792 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 793 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 794 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 795 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 798 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2);
578 801
579 SDL_FreeSurface (surface); 802 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 803 SDL_FreeSurface (surface2);
581} 804}
582 805
604 PUSHs (sv_2mortal (newSViv (b / y))); 827 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 828 PUSHs (sv_2mortal (newSViv (a / y)));
606} 829}
607 830
608void 831void
832error (char *message)
833 CODE:
834 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
837#endif
838
839void
609fatal (char *message) 840fatal (char *message)
610 CODE: 841 CODE:
842 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 843#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
845#endif
846 _exit (1);
847
848void
849_exit (int retval = 0)
850 CODE:
851#ifdef WIN32
852 ExitThread (retval); // unclean, please beam me up
613#else 853#else
614 fprintf (stderr, "FATAL: %s\n", message); 854 _exit (retval);
615#endif 855#endif
616 exit (1);
617 856
618MODULE = CFClient PACKAGE = CFClient::Font 857MODULE = CFPlus PACKAGE = CFPlus::Font
619 858
620CFClient::Font 859CFPlus::Font
621new_from_file (SV *class, char *path) 860new_from_file (SV *class, char *path, int id = 0)
622 CODE: 861 CODE:
623{ 862{
624 int count; 863 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 866 FcPatternDestroy (pattern);
628} 867}
629 OUTPUT: 868 OUTPUT:
630 RETVAL 869 RETVAL
631 870
632void 871void
633DESTROY (CFClient::Font self) 872DESTROY (CFPlus::Font self)
634 CODE: 873 CODE:
635 pango_font_description_free (self); 874 pango_font_description_free (self);
636 875
637void 876void
638make_default (CFClient::Font self) 877make_default (CFPlus::Font self)
639 CODE: 878 CODE:
640 default_font = self; 879 default_font = self;
641 880
642MODULE = CFClient PACKAGE = CFClient::Layout 881MODULE = CFPlus PACKAGE = CFPlus::Layout
643 882
644CFClient::Layout 883void
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 884reset_glyph_cache ()
885 CODE:
886 tc_clear ();
887
888CFPlus::Layout
889new (SV *class)
646 CODE: 890 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 891 New (0, RETVAL, 1, struct cf_layout);
892
648 RETVAL->pl = pango_layout_new (context); 893 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 894 RETVAL->r = 1.;
895 RETVAL->g = 1.;
896 RETVAL->b = 1.;
897 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 899 RETVAL->font = 0;
900
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 902 layout_update_font (RETVAL);
653 OUTPUT: 903 OUTPUT:
654 RETVAL 904 RETVAL
655 905
656void 906void
657DESTROY (CFClient::Layout self) 907DESTROY (CFPlus::Layout self)
658 CODE: 908 CODE:
659 g_object_unref (self->pl); 909 g_object_unref (self->pl);
660 Safefree (self); 910 Safefree (self);
661 911
662void 912void
663set_text (CFClient::Layout self, SV *text_) 913set_text (CFPlus::Layout self, SV *text_)
664 CODE: 914 CODE:
665{ 915{
666 STRLEN textlen; 916 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 917 char *text = SvPVutf8 (text_, textlen);
668 918
669 pango_layout_set_text (self->pl, text, textlen); 919 pango_layout_set_text (self->pl, text, textlen);
670} 920}
671 921
672void 922void
673set_markup (CFClient::Layout self, SV *text_) 923set_markup (CFPlus::Layout self, SV *text_)
674 CODE: 924 CODE:
675{ 925{
676 STRLEN textlen; 926 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 927 char *text = SvPVutf8 (text_, textlen);
678 928
679 pango_layout_set_markup (self->pl, text, textlen); 929 pango_layout_set_markup (self->pl, text, textlen);
680} 930}
681 931
682SV * 932void
933set_shapes (CFPlus::Layout self, ...)
934 CODE:
935{
936 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text;
939 int arg = 4;
940
941 while (arg < items && (pos = strstr (pos, OBJ_STR)))
942 {
943 PangoRectangle inkrect, rect;
944 PangoAttribute *attr;
945
946 int x = SvIV (ST (arg - 3));
947 int y = SvIV (ST (arg - 2));
948 int w = SvIV (ST (arg - 1));
949 int h = SvIV (ST (arg ));
950
951 inkrect.x = 0;
952 inkrect.y = 0;
953 inkrect.width = 0;
954 inkrect.height = 0;
955
956 rect.x = x * PANGO_SCALE;
957 rect.y = y * PANGO_SCALE;
958 rect.width = w * PANGO_SCALE;
959 rect.height = h * PANGO_SCALE;
960
961 if (!attrs)
962 attrs = pango_layout_get_attributes (self->pl);
963
964 attr = pango_attr_shape_new (&inkrect, &rect);
965 attr->start_index = pos - text;
966 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
967 pango_attr_list_insert (attrs, attr);
968
969 arg += 4;
970 pos += sizeof (OBJ_STR) - 1;
971 }
972
973 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs);
975}
976
977void
683get_text (CFClient::Layout self) 978get_shapes (CFPlus::Layout self)
684 CODE: 979 PPCODE:
980{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982
983 do
984 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
986
987 if (run && shape_attr_p (run))
988 {
989 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents);
991
992 EXTEND (SP, 2);
993 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
994 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
995 }
996 }
997 while (pango_layout_iter_next_run (iter));
998
999 pango_layout_iter_free (iter);
1000}
1001
1002int
1003has_wrapped (CFPlus::Layout self)
1004 CODE:
1005{
1006 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl);
1008
1009 while (*text)
1010 lines += *text++ == '\n';
1011
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1012 RETVAL = lines < pango_layout_get_line_count (self->pl);
686 SvUTF8_on (RETVAL); 1013}
687 OUTPUT: 1014 OUTPUT:
688 RETVAL 1015 RETVAL
689 1016
1017SV *
1018get_text (CFPlus::Layout self)
1019 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL);
1022 OUTPUT:
1023 RETVAL
1024
690void 1025void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1027 CODE:
1028 self->r = r;
1029 self->g = g;
1030 self->b = b;
1031 self->a = a;
1032
1033void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1034set_font (CFPlus::Layout self, CFPlus::Font font = 0)
692 CODE: 1035 CODE:
693 if (self->font != font) 1036 if (self->font != font)
694 { 1037 {
695 self->font = font; 1038 self->font = font;
696 layout_update_font (self); 1039 layout_update_font (self);
697 } 1040 }
698 1041
699void 1042void
700set_height (CFClient::Layout self, int base_height) 1043set_height (CFPlus::Layout self, int base_height)
701 CODE: 1044 CODE:
702 if (self->base_height != base_height) 1045 if (self->base_height != base_height)
703 { 1046 {
704 self->base_height = base_height; 1047 self->base_height = base_height;
705 layout_update_font (self); 1048 layout_update_font (self);
706 } 1049 }
707 1050
708void 1051void
709set_width (CFClient::Layout self, int max_width = -1) 1052set_width (CFPlus::Layout self, int max_width = -1)
710 CODE: 1053 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1055
713void 1056void
1057set_indent (CFPlus::Layout self, int indent)
1058 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060
1061void
1062set_spacing (CFPlus::Layout self, int spacing)
1063 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065
1066void
1067set_ellipsise (CFPlus::Layout self, int ellipsise)
1068 CODE:
1069 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE
1074 );
1075
1076void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm)
1078 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080
1081void
714size (CFClient::Layout self) 1082size (CFPlus::Layout self)
715 PPCODE: 1083 PPCODE:
716{ 1084{
717 int w, h; 1085 int w, h;
718 1086
719 layout_get_pixel_size (self, &w, &h); 1087 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1090 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1091 PUSHs (sv_2mortal (newSViv (h)));
724} 1092}
725 1093
726int 1094int
1095descent (CFPlus::Layout self)
1096 CODE:
1097{
1098 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect);
1102}
1103 OUTPUT:
1104 RETVAL
1105
1106int
727xy_to_index (CFClient::Layout self, int x, int y) 1107xy_to_index (CFPlus::Layout self, int x, int y)
728 CODE: 1108 CODE:
729{ 1109{
730 int index, trailing; 1110 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1112 RETVAL = index + trailing;
733} 1113}
734 OUTPUT: 1114 OUTPUT:
735 RETVAL 1115 RETVAL
736 1116
737void 1117void
738cursor_pos (CFClient::Layout self, int index) 1118cursor_pos (CFPlus::Layout self, int index)
739 PPCODE: 1119 PPCODE:
740{ 1120{
741 PangoRectangle strong_pos; 1121 PangoRectangle strong_pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
743 1123
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
748} 1128}
749 1129
750void 1130void
751render (CFClient::Layout self) 1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
752 PPCODE: 1132 PPCODE:
753{ 1133{
754 SV *retval; 1134 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1135
758 layout_get_pixel_size (self, &w, &h); 1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
759 1138
760 retval = newSV (w * h);
761 SvPOK_only (retval);
762 SvCUR_set (retval, w * h);
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1139 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1140 PUSHs (sv_2mortal (newSViv (line - 1)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142}
1143
1144void
1145line_x_to_index (CFPlus::Layout self, int line, int x)
1146 PPCODE:
1147{
1148 PangoLayoutLine *lp;
1149 int index, trailing;
1150
1151 if (line < 0)
1152 XSRETURN_EMPTY;
1153
1154 if (!(lp = pango_layout_get_line (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */
1156
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158
1159 EXTEND (SP, 2);
1160 if (GIMME_V == G_SCALAR)
1161 PUSHs (sv_2mortal (newSViv (index + trailing)));
1162 else
1163 {
777 PUSHs (sv_2mortal (newSViv (h))); 1164 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1165 PUSHs (sv_2mortal (newSViv (trailing)));
1166 }
779} 1167}
780 1168
1169void
1170render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE:
1172 pango_opengl_render_layout_subpixel (
1173 self->pl,
1174 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a,
1176 flags
1177 );
1178
781MODULE = CFClient PACKAGE = CFClient::Texture 1179MODULE = CFPlus PACKAGE = CFPlus::Texture
782 1180
783void 1181void
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187
1188 if (ow && oh)
1189 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201
1202 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp);
1204
1205 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208
1209 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 }
1216}
1217
1218void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1220 PROTOTYPE: $$$;$$
1221 ALIAS:
1222 draw_quad_alpha = 1
1223 draw_quad_alpha_premultiplied = 2
786 CODE: 1224 CODE:
787{ 1225{
788 HV *hv = (HV *)SvRV (self); 1226 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
793 1230
794 if (items < 5) 1231 if (items < 5)
795 { 1232 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1233 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1234 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1235 }
799 1236
1237 if (ix)
1238 {
1239 glEnable (GL_BLEND);
1240
1241 if (ix == 2)
1242 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1243 else
1244 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1245 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1246
1247 glEnable (GL_ALPHA_TEST);
1248 glAlphaFunc (GL_GREATER, 0.01f);
1249 }
1250
800 glBindTexture (GL_TEXTURE_2D, name); 1251 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1252
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1253 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1254 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1255 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1256 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1257 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1258 glEnd ();
811}
812 1259
1260 if (ix)
1261 {
1262 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND);
1264 }
1265}
1266
813MODULE = CFClient PACKAGE = CFClient::Map 1267MODULE = CFPlus PACKAGE = CFPlus::Map
814 1268
815CFClient::Map 1269CFPlus::Map
816new (SV *class, int map_width, int map_height) 1270new (SV *class)
817 CODE: 1271 CODE:
818 New (0, RETVAL, 1, struct map); 1272 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1273 RETVAL->x = 0;
820 RETVAL->y = 0; 1274 RETVAL->y = 0;
821 RETVAL->w = map_width; 1275 RETVAL->w = 0;
822 RETVAL->h = map_height; 1276 RETVAL->h = 0;
823 RETVAL->ox = 0; 1277 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1278 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1281 RETVAL->rows = 0;
830 RETVAL->row = 0; 1282 RETVAL->row = 0;
831 OUTPUT: 1283 OUTPUT:
832 RETVAL 1284 RETVAL
833 1285
834void 1286void
835DESTROY (CFClient::Map self) 1287DESTROY (CFPlus::Map self)
836 CODE: 1288 CODE:
837{ 1289{
838 map_clear (self); 1290 map_clear (self);
839 Safefree (self->face); 1291 Safefree (self->face2tile);
1292 Safefree (self->tex);
840 Safefree (self); 1293 Safefree (self);
841} 1294}
842 1295
843void 1296void
1297resize (CFPlus::Map self, int map_width, int map_height)
1298 CODE:
1299 self->w = map_width;
1300 self->h = map_height;
1301
1302void
844clear (CFClient::Map self) 1303clear (CFPlus::Map self)
845 CODE: 1304 CODE:
846 map_clear (self); 1305 map_clear (self);
847 1306
848void 1307void
849set_face (CFClient::Map self, int face, int texid) 1308set_tileid (CFPlus::Map self, int face, int tile)
850 CODE: 1309 CODE:
851{ 1310{
852 while (self->faces <= face) 1311 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1312 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1313}
860 1314
861void 1315void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318{
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1336}
1337
1338void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1340 CODE:
864{ 1341{
865 while (self->texs <= texid) 1342 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1343
871 { 1344 {
872 maptex *tex = self->tex + texid; 1345 maptex *tex = self->tex + texid;
873 1346
874 tex->name = name; 1347 tex->name = name;
879 tex->r = r; 1352 tex->r = r;
880 tex->g = g; 1353 tex->g = g;
881 tex->b = b; 1354 tex->b = b;
882 tex->a = a; 1355 tex->a = a;
883 } 1356 }
1357
1358 // somewhat hackish, but for textures that require it, it really
1359 // improves the look, and most others don't suffer.
1360 glBindTexture (GL_TEXTURE_2D, name);
1361 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1362 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1363 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1366}
885 1367
886int 1368int
887ox (CFClient::Map self) 1369ox (CFPlus::Map self)
888 ALIAS: 1370 ALIAS:
889 oy = 1 1371 oy = 1
1372 x = 2
1373 y = 3
1374 w = 4
1375 h = 5
890 CODE: 1376 CODE:
891 switch (ix) 1377 switch (ix)
892 { 1378 {
893 case 0: RETVAL = self->ox; break; 1379 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1380 case 1: RETVAL = self->oy; break;
1381 case 2: RETVAL = self->x; break;
1382 case 3: RETVAL = self->y; break;
1383 case 4: RETVAL = self->w; break;
1384 case 5: RETVAL = self->h; break;
895 } 1385 }
896 OUTPUT: 1386 OUTPUT:
897 RETVAL 1387 RETVAL
898 1388
899void 1389void
900scroll (CFClient::Map self, int dx, int dy) 1390scroll (CFPlus::Map self, int dx, int dy)
901 CODE: 1391 CODE:
902{ 1392{
903 if (dx > 0) 1393 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1394 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1395 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
907 1397
908 if (dy > 0) 1398 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1399 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1400 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
912 1402
913 self->ox += dx; self->x += dx; 1403 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1404 self->oy += dy; self->y += dy;
915 1405
916 while (self->y < 0) 1406 while (self->y < 0)
921 self->y += MAP_EXTEND_Y; 1411 self->y += MAP_EXTEND_Y;
922 } 1412 }
923} 1413}
924 1414
925void 1415void
926map1a_update (CFClient::Map self, SV *data_) 1416map1a_update (CFPlus::Map self, SV *data_, int extmap)
927 CODE: 1417 CODE:
928{ 1418{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1420 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1421 mapcell *cell;
932 int x, y, flags; 1422 int x, y, flags;
933 1423
934 while (data < data_end) 1424 while (data < data_end - 1)
935 { 1425 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1426 flags = (data [0] << 8) + data [1]; data += 2;
937 1427
938 x = ((flags >> 10) & 63) + self->x; 1428 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1429 y = self->y + ((flags >> 4) & 63);
940 1430
941 cell = map_get_cell (self, x, y); 1431 cell = map_get_cell (self, x, y);
942 1432
943 if (flags & 15) 1433 if (flags & 15)
944 { 1434 {
945 if (cell->darkness < 0) 1435 if (!cell->darkness)
946 { 1436 {
1437 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1438 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1439 }
952 1440
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1441 //TODO: don't trust server data to be in-range(!)
1442
1443 if (flags & 8)
1444 {
1445 if (extmap)
1446 {
1447 uint8_t ext, cmd;
1448
1449 do
1450 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1;
1459 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 4)
1466 ; // decode player count
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 }
1477 while (ext & 0x80);
1478 }
1479 else
1480 cell->darkness = *data++ + 1;
1481 }
956 1482
957 if (flags & 4) 1483 if (flags & 4)
958 { 1484 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
960 } 1488 }
961 1489
962 if (flags & 2) 1490 if (flags & 2)
963 { 1491 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
965 } 1495 }
966 1496
967 if (flags & 1) 1497 if (flags & 1)
968 { 1498 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
970 } 1502 }
971 } 1503 }
972 else 1504 else
973 cell->darkness = -1; 1505 cell->darkness = 0;
974 } 1506 }
975} 1507}
976 1508
977SV * 1509SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
979 CODE: 1511 CODE:
980{ 1512{
981 int x1, x; 1513 int x1, x;
982 int y1, y; 1514 int y1, y;
983 int z; 1515 int z;
1004 { 1536 {
1005 mapcell *cell = row->col + (x - row->c0); 1537 mapcell *cell = row->col + (x - row->c0);
1006 1538
1007 for (z = 0; z <= 0; z++) 1539 for (z = 0; z <= 0; z++)
1008 { 1540 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1541 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1542 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1543 int a1 = tex.a;
1016 1544
1017 r = (r * a0 + tex.r * a1) / 255; 1545 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1546 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1547 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1548 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1549 }
1023 } 1550 }
1024 1551
1025 *map++ = (r ) 1552 *map++ = (r )
1026 | (g << 8) 1553 | (g << 8)
1033} 1560}
1034 OUTPUT: 1561 OUTPUT:
1035 RETVAL 1562 RETVAL
1036 1563
1037void 1564void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1039 PPCODE: 1566 CODE:
1040{ 1567{
1041 int vx, vy; 1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1042 int x, y, z; 1572 int x, y, z;
1043 int last_name; 1573 int last_name;
1044 mapface face; 1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1581
1582 glColor4ub (255, 255, 255, 255);
1583
1584 glEnable (GL_BLEND);
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1586 glEnable (GL_TEXTURE_2D);
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592
1593 mx += self->x;
1594 my += self->y;
1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1622 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows)
1624 {
1625 maprow *row = self->row + (y + my);
1626
1627 for (x = 0; x < sw; x++)
1628 if (row->c0 <= x + mx && x + mx < row->c1)
1629 {
1630 mapcell *cell = row->col + (x + mx - row->c0);
1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1638
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // bits is ___n cccc CCCC bbbb
1687 // n do not draw borders&corners
1688 // c draw these corners, but...
1689 // C ... not these
1690 // b draw these borders
1691
1692 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1693 // ┃· ·· ·┃ ━━
1694
1695 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1696 // ·· ·· ·┏ ┓·
1697
1698 // full tile
1699 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1700
1701 // borders
1702 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1703 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1704 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1705 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1706
1707 // corners
1708 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 }
1713 }
1714 }
1715 }
1716
1717 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort
1719 {
1720 int w, b;
1721
1722 for (w = 0; w < 256 / 32; ++w)
1723 {
1724 uint32_t smask = smooth_level [w];
1725 if (smask)
1726 for (b = 0; b < 32; ++b)
1727 if (smask & (((uint32_t)1) << b))
1728 {
1729 int level = (w << 5) | b;
1730 HE *he;
1731
1732 hv_iterinit (smooth);
1733 while ((he = hv_iternext (smooth)))
1734 {
1735 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he));
1737
1738 if (!(bits & 0x1000)
1739 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y])
1741 {
1742 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column
1749
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name)
1753 {
1754 if (!tex.name)
1755 continue; // smoothing not yet available
1756
1757 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1759 glBegin (GL_QUADS);
1760 }
1761
1762 if (border)
1763 {
1764 float ox = border * dx;
1765
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1770 }
1771
1772 if (corner)
1773 {
1774 float ox = corner * dx;
1775
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1780 }
1781 }
1782 }
1783 }
1784 }
1785 }
1786
1787 hv_clear (smooth);
1788 }
1789
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794
1795 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 int px = x * T;
1807 int py = y * T;
1808
1809 if (cell->stat_hp)
1810 {
1811 int width = cell->stat_width * T;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1813
1814 glColor3ub (0, 0, 0);
1815 glRectf (px + 1, py - thick - 2,
1816 px + width - 1, py);
1817
1818 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1819 glRectf (px + 2,
1820 py - thick - 1,
1821 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1822 }
1823 }
1824 }
1825}
1826
1827void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1829 CODE:
1830{
1831 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F },
1833 { 1.00F, 1.00F, 1.00F },
1834 { 0.00F, 0.00F, 0.55F },
1835 { 1.00F, 0.00F, 0.00F },
1836
1837 { 1.00F, 0.54F, 0.00F },
1838 { 0.11F, 0.56F, 1.00F },
1839 { 0.93F, 0.46F, 0.00F },
1840 { 0.18F, 0.54F, 0.34F },
1841
1842 { 0.56F, 0.73F, 0.56F },
1843 { 0.80F, 0.80F, 0.80F },
1844 { 0.55F, 0.41F, 0.13F },
1845 { 0.99F, 0.77F, 0.26F },
1846
1847 { 0.74F, 0.65F, 0.41F },
1848
1849 { 0.00F, 1.00F, 1.00F },
1850 { 1.00F, 0.00F, 1.00F },
1851 { 1.00F, 1.00F, 0.00F },
1852 };
1853
1854 int x, y;
1855
1856 glEnable (GL_TEXTURE_2D);
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1858 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS);
1861
1862 for (y = 0; y < h; y++)
1863 for (x = 0; x < w; x++)
1864 {
1865 unsigned char m = data [x + y * w];
1866
1867 if (m)
1868 {
1869 float *c = color [m & 15];
1870
1871 float tx1 = m & 0x40 ? 0.5 : 0.;
1872 float tx2 = tx1 + 0.5;
1873
1874 glColor4f (c[0], c[1], c[2], 0.75);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 }
1880 }
1881
1882 glEnd ();
1883 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D);
1885}
1886
1887void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1889 PPCODE:
1890{
1891 int x, y;
1045 int sw4 = (sw + 3) & ~3; 1892 int sw4 = (sw + 3) & ~3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1048 1895
1049 memset (darkness, 255, sw4 * sh); 1896 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 1897 SvPOK_only (darkness_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 1898 SvCUR_set (darkness_sv, sw4 * sh);
1052 1899
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 1900 mx += self->x;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 1901 my += self->y;
1055 1902
1056 /*
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 1903 for (y = 0; y < sh; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 1904 if (0 <= y + my && y + my < self->rows)
1080 { 1905 {
1081 maprow *row = self->row + (y + vy); 1906 maprow *row = self->row + (y + my);
1082 1907
1083 for (x = 0; x < sw; x++) 1908 for (x = 0; x < sw; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 1909 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 1910 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 1911 mapcell *cell = row->col + (x + mx - row->c0);
1087 1912
1088 darkness[y * sw4 + x] = cell->darkness < 0 1913 darkness[y * sw4 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 1915 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 1916 }
1115 } 1917 }
1116
1117 glEnd ();
1118
1119 glDisable (GL_TEXTURE_2D);
1120 glDisable (GL_BLEND);
1121 1918
1122 EXTEND (SP, 3); 1919 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 1920 PUSHs (sv_2mortal (newSViv (sw4)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 1921 PUSHs (sv_2mortal (newSViv (sh)));
1125 PUSHs (darkness_sv); 1922 PUSHs (darkness_sv);
1126} 1923}
1127 1924
1128SV * 1925SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1130 CODE: 1927 CODE:
1131{ 1928{
1132 int x, y, x1, y1; 1929 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 1930 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1931 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 1956 if (row && row->c0 <= x && x < row->c1)
1160 { 1957 {
1161 mapcell *cell = row->col + (x - row->c0); 1958 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 1959 uint8_t flags = 0;
1163 1960
1164 if (cell->face [0]) flags |= 1; 1961 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 1962 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 1963 if (cell->tile [2]) flags |= 4;
1167 1964
1168 *data++ = flags; 1965 *data++ = flags;
1169 1966
1170 if (flags & 1) 1967 if (flags & 1)
1171 { 1968 {
1969 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 1970 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 1971 *data++ = tile;
1174 } 1972 }
1175 1973
1176 if (flags & 2) 1974 if (flags & 2)
1177 { 1975 {
1976 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 1977 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 1978 *data++ = tile;
1180 } 1979 }
1181 1980
1182 if (flags & 4) 1981 if (flags & 4)
1183 { 1982 {
1983 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 1984 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 1985 *data++ = tile;
1186 } 1986 }
1187 } 1987 }
1188 else 1988 else
1189 *data++ = 0; 1989 *data++ = 0;
1190 } 1990 }
1196} 1996}
1197 OUTPUT: 1997 OUTPUT:
1198 RETVAL 1998 RETVAL
1199 1999
1200void 2000void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2002 PPCODE:
1203{ 2003{
1204 int x, y, z; 2004 int x, y, z;
1205 int w, h; 2005 int w, h;
1206 int x1, y1; 2006 int x1, y1;
1230 { 2030 {
1231 uint8_t flags = *data++; 2031 uint8_t flags = *data++;
1232 2032
1233 if (flags) 2033 if (flags)
1234 { 2034 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2035 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 };
1238 2037
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2038 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2041
1243 if (cell->darkness <= 0) 2042 if (cell->darkness == 0)
1244 { 2043 {
1245 cell->darkness = -1; 2044 cell->darkness = 0;
1246 2045
1247 for (z = 0; z <= 2; z++) 2046 for (z = 0; z <= 2; z++)
1248 { 2047 {
1249 cell->face[z] = face[z]; 2048 tileid t = tile [z];
1250 2049
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2050 if (t >= self->texs || (t && !self->tex [t].name))
2051 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2052 XPUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t);
2054 }
2055
2056 cell->tile [z] = t;
1253 } 2057 }
1254 } 2058 }
1255 } 2059 }
1256 } 2060 }
1257 } 2061 }
1258} 2062}
1259 2063
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1261 2065
1262CFClient::MixChunk 2066CFPlus::MixChunk
1263new_from_file (SV *class, char *path) 2067new_from_file (SV *class, char *path)
1264 CODE: 2068 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2069 RETVAL = Mix_LoadWAV (path);
1266 OUTPUT: 2070 OUTPUT:
1267 RETVAL 2071 RETVAL
1268 2072
1269void 2073void
1270DESTROY (CFClient::MixChunk self) 2074DESTROY (CFPlus::MixChunk self)
1271 CODE: 2075 CODE:
1272 Mix_FreeChunk (self); 2076 Mix_FreeChunk (self);
1273 2077
1274int 2078int
1275volume (CFClient::MixChunk self, int volume = -1) 2079volume (CFPlus::MixChunk self, int volume = -1)
1276 CODE: 2080 CODE:
1277 RETVAL = Mix_VolumeChunk (self, volume); 2081 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2082 OUTPUT:
1279 RETVAL 2083 RETVAL
1280 2084
1281int 2085int
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2087 CODE:
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1285 OUTPUT: 2089 OUTPUT:
1286 RETVAL 2090 RETVAL
1287 2091
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1289 2093
1290int 2094int
1291volume (int volume = -1) 2095volume (int volume = -1)
1292 CODE: 2096 CODE:
1293 RETVAL = Mix_VolumeMusic (volume); 2097 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2098 OUTPUT:
1295 RETVAL 2099 RETVAL
1296 2100
1297CFClient::MixMusic 2101CFPlus::MixMusic
1298new_from_file (SV *class, char *path) 2102new_from_file (SV *class, char *path)
1299 CODE: 2103 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2104 RETVAL = Mix_LoadMUS (path);
1301 OUTPUT: 2105 OUTPUT:
1302 RETVAL 2106 RETVAL
1303 2107
1304void 2108void
1305DESTROY (CFClient::MixMusic self) 2109DESTROY (CFPlus::MixMusic self)
1306 CODE: 2110 CODE:
1307 Mix_FreeMusic (self); 2111 Mix_FreeMusic (self);
1308 2112
1309int 2113int
1310play (CFClient::MixMusic self, int loops = -1) 2114play (CFPlus::MixMusic self, int loops = -1)
1311 CODE: 2115 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2116 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2117 OUTPUT:
1314 RETVAL 2118 RETVAL
1315 2119
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1317 2121
1318BOOT: 2122BOOT:
1319{ 2123{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1321 static const struct { 2125 static const struct {
1322 const char *name; 2126 const char *name;
1323 IV iv; 2127 IV iv;
1324 } *civ, const_iv[] = { 2128 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2129# define const_iv(name) { # name, (IV)name }
1326 const_iv (GL_COLOR_MATERIAL), 2130 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2131 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2132 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2134 const_iv (GL_BLEND),
2135 const_iv (GL_CULL_FACE),
2136 const_iv (GL_SCISSOR_TEST),
2137 const_iv (GL_DEPTH_TEST),
2138 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT),
2142 const_iv (GL_BACK),
1330 const_iv (GL_AND), 2143 const_iv (GL_AND),
2144 const_iv (GL_ONE),
2145 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2146 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2148 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA),
2150 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2151 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2152 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8),
2155 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2156 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2157 const_iv (GL_UNSIGNED_SHORT),
2158 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2159 const_iv (GL_ALPHA),
2160 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2163 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1340 const_iv (GL_COMPILE), 2165 const_iv (GL_COMPILE),
1341 const_iv (GL_TEXTURE_1D), 2166 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2167 const_iv (GL_TEXTURE_2D),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2169 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2170 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2171 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2172 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2173 const_iv (GL_TEXTURE_WRAP_T),
2174 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2175 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2176 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2177 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2178 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2179 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2180 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2181 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2182 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2183 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2184 const_iv (GL_MODULATE),
2185 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2186 const_iv (GL_REPLACE),
2187 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2188 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2189 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2190 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2191 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2193 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2194 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2195 const_iv (GL_CONSTANT_BORDER),
1368 const_iv (GL_LINES), 2196 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2199 const_iv (GL_QUADS),
1370 const_iv (GL_LINE_LOOP), 2200 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1372 const_iv (GL_FASTEST), 2205 const_iv (GL_FASTEST),
2206 const_iv (GL_V2F),
2207 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2210# undef const_iv
1374 }; 2211 };
1375 2212
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1378} 2215}
1379 2216
2217char *
2218gl_vendor ()
2219 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR);
2221 OUTPUT:
2222 RETVAL
2223
2224char *
2225gl_version ()
2226 CODE:
2227 RETVAL = (char *)glGetString (GL_VERSION);
2228 OUTPUT:
2229 RETVAL
2230
2231char *
2232gl_extensions ()
2233 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT:
2236 RETVAL
2237
1380int glGetError () 2238int glGetError ()
2239
2240void glFinish ()
1381 2241
1382void glClear (int mask) 2242void glClear (int mask)
1383 2243
1384void glClearColor (float r, float g, float b, float a = 1.0) 2244void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2245 PROTOTYPE: @
1392 2252
1393void glHint (int target, int mode) 2253void glHint (int target, int mode)
1394 2254
1395void glBlendFunc (int sfactor, int dfactor) 2255void glBlendFunc (int sfactor, int dfactor)
1396 2256
2257void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa);
2260
2261void glDepthMask (int flag)
2262
1397void glLogicOp (int opcode) 2263void glLogicOp (int opcode)
1398 2264
2265void glColorMask (int red, int green, int blue, int alpha)
2266
1399void glMatrixMode (int mode) 2267void glMatrixMode (int mode)
1400 2268
1401void glPushMatrix () 2269void glPushMatrix ()
1402 2270
1403void glPopMatrix () 2271void glPopMatrix ()
1404 2272
1405void glLoadIdentity () 2273void glLoadIdentity ()
1406 2274
2275void glDrawBuffer (int buffer)
2276
2277void glReadBuffer (int buffer)
2278
2279# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281
2282# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1408 2284
1409void glViewport (int x, int y, int width, int height) 2285void glViewport (int x, int y, int width, int height)
2286
2287void glScissor (int x, int y, int width, int height)
1410 2288
1411void glTranslate (float x, float y, float z = 0.) 2289void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2290 CODE:
1413 glTranslatef (x, y, z); 2291 glTranslatef (x, y, z);
1414 2292
1415void glScale (float x, float y, float z) 2293void glScale (float x, float y, float z = 1.)
1416 CODE: 2294 CODE:
1417 glScalef (x, y, z); 2295 glScalef (x, y, z);
1418 2296
1419void glRotate (float angle, float x, float y, float z) 2297void glRotate (float angle, float x, float y, float z)
1420 CODE: 2298 CODE:
1424 2302
1425void glEnd () 2303void glEnd ()
1426 2304
1427void glColor (float r, float g, float b, float a = 1.0) 2305void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2306 PROTOTYPE: @
2307 ALIAS:
2308 glColor_premultiply = 1
1429 CODE: 2309 CODE:
2310 if (ix)
2311 {
2312 r *= a;
2313 g *= a;
2314 b *= a;
2315 }
2316 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2317 glColor4f (r, g, b, a);
2318
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.)
2326 CODE:
2327 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2329
1432void glVertex (float x, float y, float z = 0.) 2330void glVertex (float x, float y, float z = 0.)
1433 CODE: 2331 CODE:
1434 glVertex3f (x, y, z); 2332 glVertex3f (x, y, z);
1435 2333
1447 2345
1448void glBindTexture (int target, int name) 2346void glBindTexture (int target, int name)
1449 2347
1450void glConvolutionParameter (int target, int pname, float params) 2348void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2349 CODE:
2350 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2351 gl.ConvolutionParameterf (target, pname, params);
1453 2352
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2353void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2354 CODE:
2355 if (gl.ConvolutionFilter2D)
2356 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2357
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE:
2360 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1455 2362
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1457 2364
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366
2367void glDrawPixels (int width, int height, int format, int type, char *pixels)
2368
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2370
1460int glGenTexture () 2371int glGenTexture ()
1461 CODE: 2372 CODE:
1462{ 2373{
1463 GLuint name; 2374 GLuint name;

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