--- deliantra/Deliantra-Client/Client.xs 2007/04/13 18:11:26 1.180 +++ deliantra/Deliantra-Client/Client.xs 2007/04/20 16:56:08 1.183 @@ -347,7 +347,7 @@ static void smooth_or_bits (HV *hv, smooth_key *key, IV bits) { - SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); + SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); if (SvIOK (*sv)) SvIV_set (*sv, SvIVX (*sv) | bits); @@ -402,12 +402,17 @@ #define SDLK_MODIFIER_MIN 300 #define SDLK_MODIFIER_MAX 314 +static AV *texture_av; + MODULE = CFPlus PACKAGE = CFPlus PROTOTYPES: ENABLE BOOT: { + texture_av = newAV (); + AvREAL_off (texture_av); + HV *stash = gv_stashpv ("CFPlus", 1); static const struct { const char *name; @@ -1462,8 +1467,8 @@ cell->stat_width = *data++ + 1; else if (cmd == 0x47) { - if (*data == 8) - ; // decode player uuid + if (*data == 4) + ; // decode player count data += *data + 1; } @@ -1714,7 +1719,7 @@ } } - // go through all smoothlevels, lowest to highest, then draw + // go through all smoothlevels, lowest to highest, then draw. // this is basically counting sort { int w, b; @@ -2372,7 +2377,10 @@ CODE: { GLuint name; - glGenTextures (1, &name); + if (AvFILL (texture_av) >= 0) + name = (GLuint)av_pop (texture_av); + else + glGenTextures (1, &name); RETVAL = name; } OUTPUT: @@ -2381,8 +2389,10 @@ void glDeleteTexture (int name) CODE: { - GLuint name_ = name; - glDeleteTextures (1, &name_); + glBindTexture (GL_TEXTURE_2D, name); + glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); + av_push (texture_av, (SV *)name); + /*glDeleteTextures (1, &name_);*/ } int glGenList ()