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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.183 by root, Fri Apr 20 16:56:08 2007 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
76} 108}
77 109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
400 432
401/* SDL should provide this, really. */ 433/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 434#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 435#define SDLK_MODIFIER_MAX 314
404 436
405static AV *texture_av;
406
407MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
408 438
409PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
410 440
411BOOT: 441BOOT:
412{ 442{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 444 static const struct {
418 const char *name; 445 const char *name;
419 IV iv; 446 IV iv;
420 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
619 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 648 );
622 if (RETVAL) 649 if (RETVAL)
623 { 650 {
651 av_clear (texture_av);
652
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 655# include "glfunc.h"
627# undef GL_FUNC 656# undef GL_FUNC
657
628 } 658 }
629 OUTPUT: 659 OUTPUT:
630 RETVAL 660 RETVAL
631 661
632void 662void
633SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
634 664
635char * 665char *
636SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
637 667
668int
669SDL_GetAppState ()
670
638void 671void
639SDL_PollEvent () 672poll_events ()
640 PPCODE: 673 PPCODE:
641{ 674{
642 SDL_Event ev; 675 SDL_Event ev;
643 676
644 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 679 {
646 HV *hv = newHV (); 680 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 682
649 switch (ev.type) 683 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 697 break;
664 698
665 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
673 break; 725 break;
674 726
675 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
857 ExitThread (retval); // unclean, please beam me up 909 ExitThread (retval); // unclean, please beam me up
858#else 910#else
859 _exit (retval); 911 _exit (retval);
860#endif 912#endif
861 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
862MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
863 924
864CFPlus::Font 925CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
866 CODE: 927 CODE:
1181 flags 1242 flags
1182 ); 1243 );
1183 1244
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1246
1247int minpot (int n)
1248
1186void 1249void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE: 1251 CODE:
1189{ 1252{
1190 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1266 { 1329 {
1267 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1269 } 1332 }
1270} 1333}
1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1271 1345
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1273 1347
1274CFPlus::Map 1348CFPlus::Map
1275new (SV *class) 1349new (SV *class)
1396 CODE: 1470 CODE:
1397{ 1471{
1398 if (dx > 0) 1472 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1474 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1476
1403 if (dy > 0) 1477 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1478 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1479 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1481
1408 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1410 1484
1411 while (self->y < 0) 1485 while (self->y < 0)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 1815 IV bits = SvIVX (HeVAL (he));
1742 1816
1743 if (!(bits & 0x1000) 1817 if (!(bits & 0x1000)
1744 && skey->level == level 1818 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 1819 && level > smooth_max [skey->x][skey->y])
1746 { 1820 {
1747 maptex tex = self->tex [skey->tile]; 1821 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 1822 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 1823 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 1824 int border = bits & 15;
2101 CODE: 2175 CODE:
2102 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2177 OUTPUT:
2104 RETVAL 2178 RETVAL
2105 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
2106CFPlus::MixMusic 2187CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
2108 CODE: 2189 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
2110 OUTPUT: 2191 OUTPUT:
2117 2198
2118int 2199int
2119play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
2120 CODE: 2201 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2122 OUTPUT: 2210 OUTPUT:
2123 RETVAL 2211 RETVAL
2124 2212
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2126 2214
2130 static const struct { 2218 static const struct {
2131 const char *name; 2219 const char *name;
2132 IV iv; 2220 IV iv;
2133 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
2166 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2170 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
2215# undef const_iv 2308# undef const_iv
2216 }; 2309 };
2217 2310
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
2220} 2316}
2221 2317
2222char * 2318char *
2223gl_vendor () 2319gl_vendor ()
2224 CODE: 2320 CODE:
2235 2331
2236char * 2332char *
2237gl_extensions () 2333gl_extensions ()
2238 CODE: 2334 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2240 OUTPUT: 2350 OUTPUT:
2241 RETVAL 2351 RETVAL
2242 2352
2243int glGetError () 2353int glGetError ()
2244 2354
2369 2479
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 2481
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2373 2483
2484void glPixelZoom (float x, float y)
2485
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 2487
2376int glGenTexture () 2488int glGenTexture ()
2377 CODE: 2489 CODE:
2378{ 2490 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 2491 OUTPUT:
2387 RETVAL 2492 RETVAL
2388 2493
2389void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2390 CODE: 2495 CODE:
2391{ 2496 del_texture (name);
2392 glBindTexture (GL_TEXTURE_2D, name); 2497
2393 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2394 av_push (texture_av, (SV *)name);
2395 /*glDeleteTextures (1, &name_);*/
2396}
2397
2398int glGenList () 2498int glGenList ()
2399 CODE: 2499 CODE:
2400 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2401 OUTPUT: 2501 OUTPUT:
2402 RETVAL 2502 RETVAL

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