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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.183 by root, Fri Apr 20 16:56:08 2007 UTC vs.
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
76} 109}
77 110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
400 433
401/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
404 437
405static AV *texture_av; 438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
406 477
407MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
408 479
409PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
410 481
411BOOT: 482BOOT:
412{ 483{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 484 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 485 static const struct {
418 const char *name; 486 const char *name;
419 IV iv; 487 IV iv;
420 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
560 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 631}
564 632
633char *
634SDL_GetError ()
635
565int 636int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 638
568void 639void
569SDL_Quit () 640SDL_Quit ()
570 641
571void 642void
572SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
573 PPCODE: 644 PPCODE:
574{ 645{
575 SDL_Rect **m; 646 SDL_Rect **m;
576 647
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 652
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 655
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 660
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 665#endif
595 666
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 668
601 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
602 while (*m) 670 while (*m)
603 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
604 AV *av = newAV (); 674 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
608 681
609 ++m; 682 ++m;
610 } 683 }
611} 684}
612 685
613char *
614SDL_GetError ()
615
616int 686int
617SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
619 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 700 );
701
622 if (RETVAL) 702 if (RETVAL)
623 { 703 {
704 av_clear (texture_av);
705
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 708#include "glfunc.h"
627# undef GL_FUNC 709#undef GL_FUNC
628 } 710 }
711}
629 OUTPUT: 712 OUTPUT:
630 RETVAL 713 RETVAL
631 714
632void 715void
633SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
634 717
635char * 718char *
636SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
637 720
721int
722SDL_GetAppState ()
723
638void 724void
639SDL_PollEvent () 725poll_events ()
640 PPCODE: 726 PPCODE:
641{ 727{
642 SDL_Event ev; 728 SDL_Event ev;
643 729
644 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 732 {
646 HV *hv = newHV (); 733 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 735
649 switch (ev.type) 736 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 750 break;
664 751
665 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
673 break; 778 break;
674 779
675 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
857 ExitThread (retval); // unclean, please beam me up 962 ExitThread (retval); // unclean, please beam me up
858#else 963#else
859 _exit (retval); 964 _exit (retval);
860#endif 965#endif
861 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
862MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
863 979
864CFPlus::Font 980CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
866 CODE: 982 CODE:
867{ 983{
878 CODE: 994 CODE:
879 pango_font_description_free (self); 995 pango_font_description_free (self);
880 996
881void 997void
882make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
883 CODE: 1000 CODE:
884 default_font = self; 1001 default_font = self;
885 1002
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1004
1005PROTOTYPES: DISABLE
1006
888void 1007void
889reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
890 CODE: 1010 CODE:
891 tc_clear (); 1011 tc_clear ();
892 1012
893CFPlus::Layout 1013CFPlus::Layout
894new (SV *class) 1014new (SV *class)
1181 flags 1301 flags
1182 ); 1302 );
1183 1303
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1305
1186void 1306PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1307
1193 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1315 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1316 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1320
1207 SvPOK_only (result_); 1321 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1209 1323
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1325 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1327
1214 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1329 }
1221} 1330}
1222 1331
1223void 1332void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1267 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1269 } 1378 }
1270} 1379}
1271 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1393
1394PROTOTYPES: DISABLE
1273 1395
1274CFPlus::Map 1396CFPlus::Map
1275new (SV *class) 1397new (SV *class)
1276 CODE: 1398 CODE:
1277 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1396 CODE: 1518 CODE:
1397{ 1519{
1398 if (dx > 0) 1520 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1522 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1524
1403 if (dy > 0) 1525 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1526 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1527 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1529
1408 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1410 1532
1411 while (self->y < 0) 1533 while (self->y < 0)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 1863 IV bits = SvIVX (HeVAL (he));
1742 1864
1743 if (!(bits & 0x1000) 1865 if (!(bits & 0x1000)
1744 && skey->level == level 1866 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 1867 && level > smooth_max [skey->x][skey->y])
1746 { 1868 {
1747 maptex tex = self->tex [skey->tile]; 1869 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 1870 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 1871 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 1872 int border = bits & 15;
1892void 2014void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2016 PPCODE:
1895{ 2017{
1896 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2026
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2029
1905 mx += self->x; 2030 mx += self->x - 1;
1906 my += self->y; 2031 my += self->y - 1;
1907 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1908 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1910 { 2037 {
1911 maprow *row = self->row + (y + my); 2038 maprow *row = self->row + (y + my);
1912 2039
1913 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2042 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1917 2044
1918 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1921 } 2048 }
1922 } 2049 }
1923 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1924 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1928} 2093}
1929 2094
1930SV * 2095SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE: 2097 CODE:
2066 } 2231 }
2067} 2232}
2068 2233
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070 2235
2236PROTOTYPES: DISABLE
2237
2071CFPlus::MixChunk 2238CFPlus::MixChunk
2072new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
2073 CODE: 2240 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
2075 OUTPUT: 2242 OUTPUT:
2096 2263
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098 2265
2099int 2266int
2100volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
2101 CODE: 2269 CODE:
2102 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2271 OUTPUT:
2104 RETVAL 2272 RETVAL
2105 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
2106CFPlus::MixMusic 2281CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
2108 CODE: 2283 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
2110 OUTPUT: 2285 OUTPUT:
2120 CODE: 2295 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2297 OUTPUT:
2123 RETVAL 2298 RETVAL
2124 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
2126 2310
2127BOOT: 2311BOOT:
2128{ 2312{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct { 2314 static const struct {
2131 const char *name; 2315 const char *name;
2132 IV iv; 2316 IV iv;
2133 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2336 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
2166 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2170 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
2205 const_iv (GL_QUAD_STRIP), 2395 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2396 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2397 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2398 const_iv (GL_TRIANGLE_FAN),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT),
2210 const_iv (GL_FASTEST), 2404 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2407 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2408 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2409 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2410 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2411# undef const_iv
2216 }; 2412 };
2217 2413
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2416
2417 texture_av = newAV ();
2418 AvREAL_off (texture_av);
2220} 2419}
2221 2420
2222char * 2421char *
2223gl_vendor () 2422gl_vendor ()
2224 CODE: 2423 CODE:
2235 2434
2236char * 2435char *
2237gl_extensions () 2436gl_extensions ()
2238 CODE: 2437 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2438 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2439 OUTPUT:
2440 RETVAL
2441
2442const char *glGetString (GLenum pname)
2443
2444GLint glGetInteger (GLenum pname)
2445 CODE:
2446 glGetIntegerv (pname, &RETVAL);
2447 OUTPUT:
2448 RETVAL
2449
2450GLdouble glGetDouble (GLenum pname)
2451 CODE:
2452 glGetDoublev (pname, &RETVAL);
2240 OUTPUT: 2453 OUTPUT:
2241 RETVAL 2454 RETVAL
2242 2455
2243int glGetError () 2456int glGetError ()
2244 2457
2369 2582
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 2584
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 2585void glDrawPixels (int width, int height, int format, int type, char *pixels)
2373 2586
2587void glPixelZoom (float x, float y)
2588
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2589void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 2590
2376int glGenTexture () 2591int glGenTexture ()
2377 CODE: 2592 CODE:
2378{ 2593 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 2594 OUTPUT:
2387 RETVAL 2595 RETVAL
2388 2596
2389void glDeleteTexture (int name) 2597void glDeleteTexture (int name)
2390 CODE: 2598 CODE:
2391{ 2599 del_texture (name);
2392 glBindTexture (GL_TEXTURE_2D, name); 2600
2393 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2394 av_push (texture_av, (SV *)name);
2395 /*glDeleteTextures (1, &name_);*/
2396}
2397
2398int glGenList () 2601int glGenList ()
2399 CODE: 2602 CODE:
2400 RETVAL = glGenLists (1); 2603 RETVAL = glGenLists (1);
2401 OUTPUT: 2604 OUTPUT:
2402 RETVAL 2605 RETVAL
2409 2612
2410void glEndList () 2613void glEndList ()
2411 2614
2412void glCallList (int list) 2615void glCallList (int list)
2413 2616
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618
2619PROTOTYPES: DISABLE
2620
2621void
2622find_widget (SV *widget, NV x, NV y)
2623 PPCODE:
2624{
2625 if (within_widget (widget, x, y))
2626 XPUSHs (widget);
2627}
2628

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