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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.183 by root, Fri Apr 20 16:56:08 2007 UTC vs.
Revision 1.219 by root, Mon Aug 6 05:06:32 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
400 437
401/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
404 441
405static AV *texture_av; 442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
406 484
407MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
408 486
409PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
410 488
411BOOT: 489BOOT:
412{ 490{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 492 static const struct {
418 const char *name; 493 const char *name;
419 IV iv; 494 IV iv;
420 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
560 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 638}
564 639
640char *
641SDL_GetError ()
642
565int 643int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 645
568void 646void
569SDL_Quit () 647SDL_Quit ()
570 648
571void 649void
572SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
573 PPCODE: 651 PPCODE:
574{ 652{
575 SDL_Rect **m; 653 SDL_Rect **m;
576 654
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 659
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 662
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 667
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 672#endif
595 673
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 675
601 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
602 while (*m) 677 while (*m)
603 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
604 AV *av = newAV (); 681 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
608 688
609 ++m; 689 ++m;
610 } 690 }
611} 691}
612 692
613char *
614SDL_GetError ()
615
616int 693int
617SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
619 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 707 );
708
622 if (RETVAL) 709 if (RETVAL)
623 { 710 {
711 av_clear (texture_av);
712
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 715#include "glfunc.h"
627# undef GL_FUNC 716#undef GL_FUNC
628 } 717 }
718}
629 OUTPUT: 719 OUTPUT:
630 RETVAL 720 RETVAL
631 721
632void 722void
633SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
634 724
635char * 725char *
636SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
637 727
728int
729SDL_GetAppState ()
730
638void 731void
639SDL_PollEvent () 732poll_events ()
640 PPCODE: 733 PPCODE:
641{ 734{
642 SDL_Event ev; 735 SDL_Event ev;
643 736
644 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 739 {
646 HV *hv = newHV (); 740 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 742
649 switch (ev.type) 743 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 757 break;
664 758
665 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
673 break; 785 break;
674 786
675 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 } 805 }
694} 806}
695 807
696int 808int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
698 POSTCALL: 810 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
701 813
702void 814void
703Mix_CloseAudio () 815Mix_CloseAudio ()
704 816
705int 817int
706Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
707 822
708void 823void
709lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
710 CODE: 825 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 868 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
760 875
761 if (!rw) 876 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
763 878
857 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
858#else 973#else
859 _exit (retval); 974 _exit (retval);
860#endif 975#endif
861 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
862MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
863 989
864CFPlus::Font 990CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
866 CODE: 992 CODE:
867{ 993{
878 CODE: 1004 CODE:
879 pango_font_description_free (self); 1005 pango_font_description_free (self);
880 1006
881void 1007void
882make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
883 CODE: 1010 CODE:
884 default_font = self; 1011 default_font = self;
885 1012
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1014
1015PROTOTYPES: DISABLE
1016
888void 1017void
889reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
890 CODE: 1020 CODE:
891 tc_clear (); 1021 tc_clear ();
892 1022
893CFPlus::Layout 1023CFPlus::Layout
894new (SV *class) 1024new (SV *class)
1181 flags 1311 flags
1182 ); 1312 );
1183 1313
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1315
1186void 1316PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1317
1193 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1325 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1326 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1330
1207 SvPOK_only (result_); 1331 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1209 1333
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1335 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1337
1214 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1339 }
1221} 1340}
1222 1341
1223void 1342void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1349{
1231 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1235 1357
1236 if (items < 5) 1358 if (items < 5)
1237 { 1359 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1269 } 1391 }
1270} 1392}
1271 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1406
1407PROTOTYPES: DISABLE
1273 1408
1274CFPlus::Map 1409CFPlus::Map
1275new (SV *class) 1410new (SV *class)
1276 CODE: 1411 CODE:
1277 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1396 CODE: 1531 CODE:
1397{ 1532{
1398 if (dx > 0) 1533 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1535 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1537
1403 if (dy > 0) 1538 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1539 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1540 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1542
1408 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1410 1545
1411 while (self->y < 0) 1546 while (self->y < 0)
1564 RETVAL = map_sv; 1699 RETVAL = map_sv;
1565} 1700}
1566 OUTPUT: 1701 OUTPUT:
1567 RETVAL 1702 RETVAL
1568 1703
1569void 1704SV *
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE: 1706 CODE:
1572{ 1707{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey; 1711 smooth_key skey;
1577 int x, y, z; 1712 int x, y, z;
1578 int last_name; 1713 int last_name;
1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1579 1716
1580 // thats current max. sorry. 1717 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1718 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1719 if (sh > 255) sh = 255;
1583 1720
1591 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593 1730
1594 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1595 1732
1596 last_name = 0; 1733 last_name = -1;
1597 1734
1598 mx += self->x; 1735 mx += self->x;
1599 my += self->y; 1736 my += self->y;
1600 1737
1601 // first pass: determine smooth_max 1738 // first pass: determine smooth_max
1636 tileid tile = cell->tile [z]; 1773 tileid tile = cell->tile [z];
1637 1774
1638 if (tile) 1775 if (tile)
1639 { 1776 {
1640 maptex tex = self->tex [tile]; 1777 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 1778 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 1779
1644 // suppressing texture state switches here 1780 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort 1781 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 1782 if (last_name != tex.name)
1647 { 1783 {
1648 if (!tex.name) 1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1649 tex = self->tex [2]; /* missing, replace by noface */ 1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1650 1789
1651 glEnd (); 1790 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS); 1792 glBegin (GL_QUADS);
1654 } 1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1655 1797
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 1883 IV bits = SvIVX (HeVAL (he));
1742 1884
1743 if (!(bits & 0x1000) 1885 if (!(bits & 0x1000)
1744 && skey->level == level 1886 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 1887 && level > smooth_max [skey->x][skey->y])
1746 { 1888 {
1747 maptex tex = self->tex [skey->tile]; 1889 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 1890 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 1891 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 1892 int border = bits & 15;
1755 // this time naively avoiding texture state changes 1897 // this time naively avoiding texture state changes
1756 // save gobs of state changes. 1898 // save gobs of state changes.
1757 if (last_name != tex.name) 1899 if (last_name != tex.name)
1758 { 1900 {
1759 if (!tex.name) 1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1760 continue; // smoothing not yet available 1904 continue; // smoothing not yet available
1905 }
1761 1906
1762 glEnd (); 1907 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1765 } 1910 }
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 } 1972 }
1828 } 1973 }
1829 } 1974 }
1830} 1975}
1976 OUTPUT:
1977 RETVAL
1831 1978
1832void 1979void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 1981 CODE:
1835{ 1982{
1892void 2039void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2041 PPCODE:
1895{ 2042{
1896 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2051
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2054
1905 mx += self->x; 2055 mx += self->x - 1;
1906 my += self->y; 2056 my += self->y - 1;
1907 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1908 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1910 { 2062 {
1911 maprow *row = self->row + (y + my); 2063 maprow *row = self->row + (y + my);
1912 2064
1913 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2067 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1917 2069
1918 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1921 } 2073 }
1922 } 2074 }
1923 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1924 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1928} 2118}
1929 2119
1930SV * 2120SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE: 2122 CODE:
2064 } 2254 }
2065 } 2255 }
2066 } 2256 }
2067} 2257}
2068 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2356
2357void
2358set_reverse_stereo (CFPlus::Channel self, int flip)
2359 CODE:
2360 Mix_SetReverseStereo (self, flip);
2361
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070 2363
2364PROTOTYPES: DISABLE
2365
2071CFPlus::MixChunk 2366CFPlus::MixChunk
2072new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
2073 CODE: 2368 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2369 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2075 OUTPUT: 2370 OUTPUT:
2076 RETVAL 2371 RETVAL
2077 2372
2078void 2373void
2079DESTROY (CFPlus::MixChunk self) 2374DESTROY (CFPlus::MixChunk self)
2081 Mix_FreeChunk (self); 2376 Mix_FreeChunk (self);
2082 2377
2083int 2378int
2084volume (CFPlus::MixChunk self, int volume = -1) 2379volume (CFPlus::MixChunk self, int volume = -1)
2085 CODE: 2380 CODE:
2381 if (items > 1)
2382 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2383 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2384 OUTPUT:
2088 RETVAL 2385 RETVAL
2089 2386
2090int 2387CFPlus::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2388play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2389 CODE:
2390{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2391 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2392
2393 if (RETVAL < 0)
2394 XSRETURN_UNDEF;
2395
2396 if (channel < 0)
2397 {
2398 Mix_UnregisterAllEffects (RETVAL);
2399 Mix_Volume (RETVAL, 128);
2400 }
2401}
2094 OUTPUT: 2402 OUTPUT:
2095 RETVAL 2403 RETVAL
2096 2404
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2405MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098 2406
2099int 2407int
2100volume (int volume = -1) 2408volume (int volume = -1)
2409 PROTOTYPE: ;$
2101 CODE: 2410 CODE:
2411 if (items > 0)
2412 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2413 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2414 OUTPUT:
2104 RETVAL 2415 RETVAL
2105 2416
2417void
2418fade_out (int ms)
2419 CODE:
2420 Mix_FadeOutMusic (ms);
2421
2422void
2423halt ()
2424 CODE:
2425 Mix_HaltMusic ();
2426
2106CFPlus::MixMusic 2427CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2428new (SV *class, CFPlus::RW rwops)
2108 CODE: 2429 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2430 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2431 OUTPUT:
2111 RETVAL 2432 RETVAL
2112 2433
2113void 2434void
2114DESTROY (CFPlus::MixMusic self) 2435DESTROY (CFPlus::MixMusic self)
2120 CODE: 2441 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2442 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2443 OUTPUT:
2123 RETVAL 2444 RETVAL
2124 2445
2446void
2447fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2448 CODE:
2449 Mix_FadeInMusicPos (self, loops, ms, position);
2450
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2451MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2452
2453PROTOTYPES: ENABLE
2126 2454
2127BOOT: 2455BOOT:
2128{ 2456{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2457 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct { 2458 static const struct {
2131 const char *name; 2459 const char *name;
2132 IV iv; 2460 IV iv;
2133 } *civ, const_iv[] = { 2461 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2462# define const_iv(name) { # name, (IV)name }
2463 const_iv (GL_VENDOR),
2464 const_iv (GL_VERSION),
2465 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2466 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2467 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2468 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2469 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2470 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2474 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2475 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2476 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2477 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2478 const_iv (GL_BACK),
2479 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2480 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2481 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2482 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2483 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2484 const_iv (GL_DST_ALPHA),
2166 const_iv (GL_LUMINANCE), 2498 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2499 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2500 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2501 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2170 const_iv (GL_COMPILE), 2502 const_iv (GL_COMPILE),
2503 const_iv (GL_PROXY_TEXTURE_1D),
2504 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2505 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2506 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2507 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2508 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2509 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2530 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2531 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2532 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2533 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2534 const_iv (GL_CONSTANT_BORDER),
2535 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2536 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2537 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2538 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2539 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2540 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2541 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2542 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2543 const_iv (GL_TRIANGLE_FAN),
2544 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2545 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2546 const_iv (GL_POINT_SMOOTH_HINT),
2547 const_iv (GL_LINE_SMOOTH_HINT),
2548 const_iv (GL_POLYGON_SMOOTH_HINT),
2549 const_iv (GL_GENERATE_MIPMAP_HINT),
2210 const_iv (GL_FASTEST), 2550 const_iv (GL_FASTEST),
2551 const_iv (GL_DONT_CARE),
2552 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2553 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2554 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2555 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2556 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2557# undef const_iv
2216 }; 2558 };
2217 2559
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2562
2563 texture_av = newAV ();
2564 AvREAL_off (texture_av);
2220} 2565}
2221 2566
2222char * 2567char *
2223gl_vendor () 2568gl_vendor ()
2224 CODE: 2569 CODE:
2238 CODE: 2583 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2584 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 2585 OUTPUT:
2241 RETVAL 2586 RETVAL
2242 2587
2588const char *glGetString (GLenum pname)
2589
2590GLint glGetInteger (GLenum pname)
2591 CODE:
2592 glGetIntegerv (pname, &RETVAL);
2593 OUTPUT:
2594 RETVAL
2595
2596GLdouble glGetDouble (GLenum pname)
2597 CODE:
2598 glGetDoublev (pname, &RETVAL);
2599 OUTPUT:
2600 RETVAL
2601
2243int glGetError () 2602int glGetError ()
2244 2603
2245void glFinish () 2604void glFinish ()
2246 2605
2247void glClear (int mask) 2606void glClear (int mask)
2284# near_ and far_ are due to microsofts buggy "c" compiler 2643# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2644void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 2645
2287# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2647void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2648
2649PROTOTYPES: DISABLE
2289 2650
2290void glViewport (int x, int y, int width, int height) 2651void glViewport (int x, int y, int width, int height)
2291 2652
2292void glScissor (int x, int y, int width, int height) 2653void glScissor (int x, int y, int width, int height)
2293 2654
2301 2662
2302void glRotate (float angle, float x, float y, float z) 2663void glRotate (float angle, float x, float y, float z)
2303 CODE: 2664 CODE:
2304 glRotatef (angle, x, y, z); 2665 glRotatef (angle, x, y, z);
2305 2666
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 2667void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @
2312 ALIAS: 2668 ALIAS:
2313 glColor_premultiply = 1 2669 glColor_premultiply = 1
2314 CODE: 2670 CODE:
2315 if (ix) 2671 if (ix)
2316 { 2672 {
2319 b *= a; 2675 b *= a;
2320 } 2676 }
2321 // microsoft visual "c" rounds instead of truncating... 2677 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 2678 glColor4f (r, g, b, a);
2323 2679
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 2680void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 2681 CODE:
2332 glRasterPos3f (0, 0, z); 2682 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 2683 glBitmap (0, 0, 0, 0, x, y, 0);
2334 2684
2338 2688
2339void glTexCoord (float s, float t) 2689void glTexCoord (float s, float t)
2340 CODE: 2690 CODE:
2341 glTexCoord2f (s, t); 2691 glTexCoord2f (s, t);
2342 2692
2693void glRect (float x1, float y1, float x2, float y2)
2694 CODE:
2695 glRectf (x1, y1, x2, y2);
2696
2697PROTOTYPES: ENABLE
2698
2699void glBegin (int mode)
2700
2701void glEnd ()
2702
2703void glPointSize (GLfloat size)
2704
2705void glLineWidth (GLfloat width)
2706
2707void glInterleavedArrays (int format, int stride, char *data)
2708
2709void glDrawElements (int mode, int count, int type, char *indices)
2710
2711# 1.2 void glDrawRangeElements (int mode, int start, int end
2712
2343void glTexEnv (int target, int pname, float param) 2713void glTexEnv (int target, int pname, float param)
2344 CODE: 2714 CODE:
2345 glTexEnvf (target, pname, param); 2715 glTexEnvf (target, pname, param);
2346 2716
2347void glTexParameter (int target, int pname, float param) 2717void glTexParameter (int target, int pname, float param)
2369 2739
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 2741
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 2742void glDrawPixels (int width, int height, int format, int type, char *pixels)
2373 2743
2744void glPixelZoom (float x, float y)
2745
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2746void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 2747
2376int glGenTexture () 2748int glGenTexture ()
2377 CODE: 2749 CODE:
2378{ 2750 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 2751 OUTPUT:
2387 RETVAL 2752 RETVAL
2388 2753
2389void glDeleteTexture (int name) 2754void glDeleteTexture (int name)
2390 CODE: 2755 CODE:
2391{ 2756 del_texture (name);
2392 glBindTexture (GL_TEXTURE_2D, name); 2757
2393 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2394 av_push (texture_av, (SV *)name);
2395 /*glDeleteTextures (1, &name_);*/
2396}
2397
2398int glGenList () 2758int glGenList ()
2399 CODE: 2759 CODE:
2400 RETVAL = glGenLists (1); 2760 RETVAL = glGenLists (1);
2401 OUTPUT: 2761 OUTPUT:
2402 RETVAL 2762 RETVAL
2409 2769
2410void glEndList () 2770void glEndList ()
2411 2771
2412void glCallList (int list) 2772void glCallList (int list)
2413 2773
2774MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2775
2776PROTOTYPES: DISABLE
2777
2778void
2779find_widget (SV *self, NV x, NV y)
2780 PPCODE:
2781{
2782 if (within_widget (self, x, y))
2783 XPUSHs (self);
2784}
2785
2786BOOT:
2787{
2788 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2789
2790 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2791 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2792 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2793 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2794}
2795
2796void
2797draw (SV *self)
2798 CODE:
2799{
2800 HV *hv;
2801 SV **svp;
2802 NV x, y, w, h;
2803 SV *draw_x_sv = GvSV (draw_x_gv);
2804 SV *draw_y_sv = GvSV (draw_y_gv);
2805 SV *draw_w_sv = GvSV (draw_w_gv);
2806 SV *draw_h_sv = GvSV (draw_h_gv);
2807 SV *hover;
2808 double draw_x, draw_y, draw_w, draw_h;
2809
2810 if (!SvROK (self))
2811 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2812
2813 hv = (HV *)SvRV (self);
2814
2815 if (SvTYPE (hv) != SVt_PVHV)
2816 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2817
2818 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2819 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2820
2821 if (!h || !w)
2822 XSRETURN_EMPTY;
2823
2824 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2825 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2826
2827 draw_x = SvNV (draw_x_sv) + x;
2828 draw_y = SvNV (draw_y_sv) + y;
2829
2830 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2831 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2832 XSRETURN_EMPTY;
2833
2834 sv_setnv (draw_x_sv, draw_x);
2835 sv_setnv (draw_y_sv, draw_y);
2836
2837 glPushMatrix ();
2838 glTranslated (x, y, 0);
2839
2840 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2841 {
2842 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2843
2844 if (svp && SvTRUE (*svp))
2845 {
2846 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2847 glEnable (GL_BLEND);
2848 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2849 glBegin (GL_QUADS);
2850 glVertex2f (0, 0);
2851 glVertex2f (w, 0);
2852 glVertex2f (w, h);
2853 glVertex2f (0, h);
2854 glEnd ();
2855 glDisable (GL_BLEND);
2856 }
2857 }
2858#if 0
2859 if ($ENV{CFPLUS_DEBUG} & 1) {
2860 glPushMatrix;
2861 glColor 1, 1, 0, 1;
2862 glTranslate 0.375, 0.375;
2863 glBegin GL_LINE_LOOP;
2864 glVertex 0 , 0;
2865 glVertex $self->{w} - 1, 0;
2866 glVertex $self->{w} - 1, $self->{h} - 1;
2867 glVertex 0 , $self->{h} - 1;
2868 glEnd;
2869 glPopMatrix;
2870 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2871 }
2872#endif
2873 PUSHMARK (SP);
2874 XPUSHs (self);
2875 PUTBACK;
2876 call_method ("_draw", G_VOID | G_DISCARD);
2877 SPAGAIN;
2878
2879 glPopMatrix ();
2880
2881 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2882 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2883}
2884

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