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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.183 by root, Fri Apr 20 16:56:08 2007 UTC vs.
Revision 1.236 by root, Mon Oct 8 16:10:14 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
168 tileid smoothtile; 212 tileid smoothtile;
169 uint8_t smoothlevel; 213 uint8_t smoothlevel;
396 n |= n >> 16; 440 n |= n >> 16;
397 441
398 return n + 1; 442 return n + 1;
399} 443}
400 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
401/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
404 459
405static AV *texture_av; 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
406 502
407MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
408 504
409PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
410 506
411BOOT: 507BOOT:
412{ 508{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 510 static const struct {
418 const char *name; 511 const char *name;
419 IV iv; 512 IV iv;
420 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
443 536
444 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
447 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
529# undef const_iv 626# undef const_iv
530 }; 627 };
531 628
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 648
552NV floor (NV x) 649NV floor (NV x)
553 650
554NV ceil (NV x) 651NV ceil (NV x)
555 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
556void 657void
557pango_init () 658pango_init ()
558 CODE: 659 CODE:
559{ 660{
560 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 664}
564 665
666char *
667SDL_GetError ()
668
565int 669int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 671
568void 672void
569SDL_Quit () 673SDL_Quit ()
570 674
571void 675void
572SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
573 PPCODE: 677 PPCODE:
574{ 678{
575 SDL_Rect **m; 679 SDL_Rect **m;
576 680
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 685
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 688
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 693
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 698#endif
595 699
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 701
601 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
602 while (*m) 703 while (*m)
603 { 704 {
705 if ((*m)->w >= 640 && (*m)->h >= 480)
706 {
604 AV *av = newAV (); 707 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
608 714
609 ++m; 715 ++m;
610 } 716 }
611} 717}
612 718
613char *
614SDL_GetError ()
615
616int 719int
617SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
619 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 733 );
734
622 if (RETVAL) 735 if (RETVAL)
623 { 736 {
737 av_clear (texture_av);
738
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 741#include "glfunc.h"
627# undef GL_FUNC 742#undef GL_FUNC
628 } 743 }
744}
629 OUTPUT: 745 OUTPUT:
630 RETVAL 746 RETVAL
631 747
632void 748void
633SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
634 750
635char * 751char *
636SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
637 753
754int
755SDL_GetAppState ()
756
638void 757void
639SDL_PollEvent () 758poll_events ()
640 PPCODE: 759 PPCODE:
641{ 760{
642 SDL_Event ev; 761 SDL_Event ev;
643 762
644 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 765 {
646 HV *hv = newHV (); 766 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 768
649 switch (ev.type) 769 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 783 break;
664 784
665 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
673 break; 811 break;
674 812
675 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 } 831 }
694} 832}
695 833
696int 834int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 836 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
701 839
702void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
703Mix_CloseAudio () 857Mix_CloseAudio ()
704 858
705int 859int
706Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
707 864
708void 865void
709lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
710 CODE: 867 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 910 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
760 917
761 if (!rw) 918 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
763 920
857 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
858#else 1015#else
859 _exit (retval); 1016 _exit (retval);
860#endif 1017#endif
861 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
862MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
863 1031
864CFPlus::Font 1032CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1034 CODE:
867{ 1035{
878 CODE: 1046 CODE:
879 pango_font_description_free (self); 1047 pango_font_description_free (self);
880 1048
881void 1049void
882make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
883 CODE: 1052 CODE:
884 default_font = self; 1053 default_font = self;
885 1054
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1056
1057PROTOTYPES: DISABLE
1058
888void 1059void
889reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
890 CODE: 1062 CODE:
891 tc_clear (); 1063 tc_clear ();
892 1064
893CFPlus::Layout 1065CFPlus::Layout
894new (SV *class) 1066new (SV *class)
900 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
905 1078
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
908 OUTPUT: 1081 OUTPUT:
909 RETVAL 1082 RETVAL
910 1083
911void 1084void
912DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
913 CODE: 1086 CODE:
914 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
915 Safefree (self); 1089 Safefree (self);
916 1090
917void 1091void
918set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
919 CODE: 1093 CODE:
1171 } 1345 }
1172} 1346}
1173 1347
1174void 1348void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1178 self->pl, 1353 self->pl,
1354 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1181 flags 1357 flags
1182 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1183 1381
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1383
1186void 1384PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1385
1193 if (ow && oh) 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1391 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1392 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1393 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1394 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1396
1207 SvPOK_only (result_); 1397 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1398 SvCUR_set (result_, nw * nh * bpp);
1209 1399
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1401 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1403
1214 sv_setsv (data_, result_); 1404 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1405 }
1221} 1406}
1222 1407
1223void 1408void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1415{
1231 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1235 1423
1236 if (items < 5) 1424 if (items < 5)
1237 { 1425 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1455 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1456 glDisable (GL_BLEND);
1269 } 1457 }
1270} 1458}
1271 1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1472
1473PROTOTYPES: DISABLE
1273 1474
1274CFPlus::Map 1475CFPlus::Map
1275new (SV *class) 1476new (SV *class)
1276 CODE: 1477 CODE:
1277 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1396 CODE: 1597 CODE:
1397{ 1598{
1398 if (dx > 0) 1599 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1600 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1601 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1603
1403 if (dy > 0) 1604 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1605 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1606 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1608
1408 self->ox += dx; self->x += dx; 1609 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1610 self->oy += dy; self->y += dy;
1410 1611
1411 while (self->y < 0) 1612 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1417 } 1618 }
1418} 1619}
1419 1620
1420void 1621SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1422 CODE: 1623 CODE:
1423{ 1624{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1627 mapcell *cell;
1427 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1428 1631
1429 while (data < data_end - 1) 1632 while (data < data_end - 1)
1430 { 1633 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1432 1635
1483 } 1686 }
1484 else 1687 else
1485 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1486 } 1689 }
1487 1690
1691 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1692 if (flags & (4 >> z))
1489 { 1693 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1695 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1493 } 1711 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1712 }
1509 else 1713 else
1510 cell->darkness = 0; 1714 cell->darkness = 0;
1511 } 1715 }
1512} 1716}
1717 OUTPUT:
1718 RETVAL
1513 1719
1514SV * 1720SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1516 CODE: 1722 CODE:
1517{ 1723{
1568 1774
1569void 1775void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE: 1777 CODE:
1572{ 1778{
1779 int x, y, z;
1780
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1784 smooth_key skey;
1577 int x, y, z; 1785
1578 int last_name; 1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1579 1789
1580 // thats current max. sorry. 1790 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1791 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1792 if (sh > 255) sh = 255;
1583 1793
1584 // clear key, in case of extra padding 1794 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1795 memset (&skey, 0, sizeof (skey));
1586 1796
1587 glColor4ub (255, 255, 255, 255); 1797 memset (&key, 0, sizeof (key));
1588 1798 key.r = 255;
1589 glEnable (GL_BLEND); 1799 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1800 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1801 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1802 key.mode = GL_QUADS;
1593 1803 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1804 key.texname = -1;
1595
1596 last_name = 0;
1597 1805
1598 mx += self->x; 1806 mx += self->x;
1599 my += self->y; 1807 my += self->y;
1600 1808
1601 // first pass: determine smooth_max 1809 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 1827 self->tex [cell->tile [2]].smoothlevel));
1620 } 1828 }
1621 } 1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 1834
1623 for (z = 0; z <= 2; z++) 1835 for (z = 0; z <= 2; z++)
1624 { 1836 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 1837 memset (smooth_level, 0, sizeof (smooth_level));
1626 1838
1636 tileid tile = cell->tile [z]; 1848 tileid tile = cell->tile [z];
1637 1849
1638 if (tile) 1850 if (tile)
1639 { 1851 {
1640 maptex tex = self->tex [tile]; 1852 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 1853 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 1854
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 1855 if (key.texname != tex.name)
1647 { 1856 {
1648 if (!tex.name) 1857 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 1858 tex = self->tex [2]; /* missing, replace by noface */
1650 1859
1651 glEnd (); 1860 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1861 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 1862 }
1655 1863
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1660 1871
1661 if (cell->flags && z == 2) 1872 if (cell->flags && z == 2)
1662 { 1873 {
1874 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 1875 if (cell->flags & 1)
1664 { 1876 {
1665 maptex tex = self->tex [1]; 1877 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 1878 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 1879 int py = y * T - T * 6 / 32;
1668 1880
1881 if (tex.name)
1669 glEnd (); 1882 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 1893 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 1894 }
1678 } 1895 }
1679 1896
1680 // update smooth hash 1897 // update smooth hash
1681 if (tex.smoothtile) 1898 if (tex.smoothtile)
1717 } 1934 }
1718 } 1935 }
1719 } 1936 }
1720 } 1937 }
1721 1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1722 // go through all smoothlevels, lowest to highest, then draw. 1942 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1943 // this is basically counting sort
1724 { 1944 {
1725 int w, b; 1945 int w, b;
1726 1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 1949 for (w = 0; w < 256 / 32; ++w)
1728 { 1950 {
1729 uint32_t smask = smooth_level [w]; 1951 uint32_t smask = smooth_level [w];
1730 if (smask) 1952 if (smask)
1731 for (b = 0; b < 32; ++b) 1953 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 1963 IV bits = SvIVX (HeVAL (he));
1742 1964
1743 if (!(bits & 0x1000) 1965 if (!(bits & 0x1000)
1744 && skey->level == level 1966 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 1967 && level > smooth_max [skey->x][skey->y])
1746 { 1968 {
1747 maptex tex = self->tex [skey->tile]; 1969 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 1970 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 1971 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 1972 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 1974 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 1975 float dy = tex.t * .5f ; // 2 images/column
1754 1976
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 1977 if (tex.name)
1758 { 1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1759 if (!tex.name) 1981 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 1982 {
1761
1762 glEnd (); 1983 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1765 } 1986 }
1766 1987
1767 if (border) 1988 if (border)
1768 { 1989 {
1769 float ox = border * dx; 1990 float ox = border * dx;
1770 1991
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 1996 }
1776 1997
1777 if (corner) 1998 if (corner)
1778 { 1999 {
1779 float ox = corner * dx; 2000 float ox = corner * dx;
1780 2001
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
1785 } 2007 }
1786 } 2008 }
1787 } 2009 }
1788 } 2010 }
1789 } 2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
1790 } 2016 }
1791 2017
1792 hv_clear (smooth); 2018 hv_clear (smooth);
1793 } 2019 }
1794 2020
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1799 2023
1800 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1803 { 2027 {
1892void 2116void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2118 PPCODE:
1895{ 2119{
1896 int x, y; 2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2128
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2131
1905 mx += self->x; 2132 mx += self->x - 1;
1906 my += self->y; 2133 my += self->y - 1;
1907 2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
1908 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1910 { 2139 {
1911 maprow *row = self->row + (y + my); 2140 maprow *row = self->row + (y + my);
1912 2141
1913 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2144 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1917 2146
1918 darkness[y * sw4 + x] = cell->darkness 2147 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2148 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2149 : 255 - FOW_DARKNESS;
1921 } 2150 }
1922 } 2151 }
1923 2152
2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2165
2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
2190
1924 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1928} 2195}
1929 2196
1930SV * 2197SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE: 2199 CODE:
2009 int x, y, z; 2276 int x, y, z;
2010 int w, h; 2277 int w, h;
2011 int x1, y1; 2278 int x1, y1;
2012 2279
2013 if (*data++ != 0) 2280 if (*data++ != 0)
2014 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
2015 2282
2016 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
2018 2285
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2064 } 2331 }
2065 } 2332 }
2066 } 2333 }
2067} 2334}
2068 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070 2448
2449PROTOTYPES: DISABLE
2450
2071CFPlus::MixChunk 2451CFPlus::MixChunk
2072new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
2073 CODE: 2453 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2075 OUTPUT: 2455 OUTPUT:
2076 RETVAL 2456 RETVAL
2077 2457
2078void 2458void
2079DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
2081 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
2082 2462
2083int 2463int
2084volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
2085 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2469 OUTPUT:
2088 RETVAL 2470 RETVAL
2089 2471
2090int 2472CFPlus::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2474 CODE:
2475{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
2094 OUTPUT: 2487 OUTPUT:
2095 RETVAL 2488 RETVAL
2096 2489
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098 2491
2099int 2492int
2100volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
2101 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2499 OUTPUT:
2104 RETVAL 2500 RETVAL
2105 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
2106CFPlus::MixMusic 2512CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
2108 CODE: 2514 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2516 OUTPUT:
2111 RETVAL 2517 RETVAL
2112 2518
2113void 2519void
2114DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
2120 CODE: 2526 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2528 OUTPUT:
2123 RETVAL 2529 RETVAL
2124 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
2126 2539
2127BOOT: 2540BOOT:
2128{ 2541{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct { 2543 static const struct {
2131 const char *name; 2544 const char *name;
2132 IV iv; 2545 IV iv;
2133 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2554 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2565 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2649# undef const_iv
2216 }; 2650 };
2217 2651
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
2220} 2657}
2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2221 2664
2222char * 2665char *
2223gl_vendor () 2666gl_vendor ()
2224 CODE: 2667 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2238 CODE: 2681 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 2683 OUTPUT:
2241 RETVAL 2684 RETVAL
2242 2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2243int glGetError () 2700int glGetError ()
2244 2701
2245void glFinish () 2702void glFinish ()
2246 2703
2247void glClear (int mask) 2704void glClear (int mask)
2284# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 2743
2287# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2289 2748
2290void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2291 2750
2292void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2293 2752
2301 2760
2302void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2303 CODE: 2762 CODE:
2304 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2305 2764
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @
2312 ALIAS: 2766 ALIAS:
2313 glColor_premultiply = 1 2767 glColor_premultiply = 1
2314 CODE: 2768 CODE:
2315 if (ix) 2769 if (ix)
2316 { 2770 {
2319 b *= a; 2773 b *= a;
2320 } 2774 }
2321 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2323 2777
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 2779 CODE:
2332 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2334 2782
2338 2786
2339void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2340 CODE: 2788 CODE:
2341 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2342 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2343void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2344 CODE: 2821 CODE:
2345 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2346 2823
2347void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2369 2846
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 2848
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
2373 2850
2851void glPixelZoom (float x, float y)
2852
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 2854
2376int glGenTexture () 2855int glGenTexture ()
2377 CODE: 2856 CODE:
2378{ 2857 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 2858 OUTPUT:
2387 RETVAL 2859 RETVAL
2388 2860
2389void glDeleteTexture (int name) 2861void glDeleteTexture (int name)
2390 CODE: 2862 CODE:
2391{ 2863 del_texture (name);
2392 glBindTexture (GL_TEXTURE_2D, name); 2864
2393 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2394 av_push (texture_av, (SV *)name);
2395 /*glDeleteTextures (1, &name_);*/
2396}
2397
2398int glGenList () 2865int glGenList ()
2399 CODE: 2866 CODE:
2400 RETVAL = glGenLists (1); 2867 RETVAL = glGenLists (1);
2401 OUTPUT: 2868 OUTPUT:
2402 RETVAL 2869 RETVAL
2409 2876
2410void glEndList () 2877void glEndList ()
2411 2878
2412void glCallList (int list) 2879void glCallList (int list)
2413 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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