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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.183 by root, Fri Apr 20 16:56:08 2007 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96static AV *texture_av;
59#endif
60 97
61static struct 98static struct
62{ 99{
63#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 101#include "glfunc.h"
65#undef GL_FUNC 102#undef GL_FUNC
66} gl; 103} gl;
67 104
105static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 107{
70 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 112 else
75 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
76} 114}
77 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
78#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
79 142
80#include "pango-font.c" 143#include "pango-font.c"
81#include "pango-fontmap.c" 144#include "pango-fontmap.c"
82#include "pango-render.c" 145#include "pango-render.c"
83 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
86 151
87typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
88 153
89static int 154static int
90shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
91{ 156{
92 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
106 171
107typedef struct cf_layout { 172typedef struct cf_layout {
108 PangoLayout *pl; 173 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
110 int base_height; 175 int base_height;
111 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
112} *CFPlus__Layout; 178} *DC__Layout;
113 179
114static CFPlus__Font default_font; 180static DC__Font default_font;
115static PangoContext *opengl_context; 181static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
117 183
118static void 184static void
119substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
124#endif 190#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 192}
127 193
128static void 194static void
129layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
130{ 196{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
133 */ 199 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
135 201
136 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 204
139 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
140} 206}
141 207
142static void 208static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 210{
145 PangoRectangle rect; 211 PangoRectangle rect;
146 212
147 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 225
160typedef uint16_t tileid; 226typedef uint16_t tileid;
161typedef uint16_t faceid; 227typedef uint16_t faceid;
162 228
163typedef struct { 229typedef struct {
164 int name; 230 GLuint name;
165 int w, h; 231 int w, h;
166 float s, t; 232 float s, t;
167 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
168 tileid smoothtile; 234 tileid smoothtile;
169 uint8_t smoothlevel; 235 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 253 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 254 int texs; maptex *tex; // [tileid]
189 255
190 int32_t rows; 256 int32_t rows;
191 maprow *row; 257 maprow *row;
192} *CFPlus__Map; 258} *DC__Map;
193 259
194static char * 260static char *
195prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
196{ 262{
197 char *p; 263 char *p;
235 self->texs *= 2; 301 self->texs *= 2;
236 } 302 }
237} 303}
238 304
239static maprow * 305static maprow *
240map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
241{ 307{
242 if (0 > y) 308 if (0 > y)
243 { 309 {
244 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
283 349
284 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
285} 351}
286 352
287static mapcell * 353static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
289{ 355{
290 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
291} 357}
292 358
293static void 359static void
294map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
295{ 361{
296 int r; 362 int r;
297 363
298 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
306 self->oy = 0; 372 self->oy = 0;
307 self->row = 0; 373 self->row = 0;
308 self->rows = 0; 374 self->rows = 0;
309} 375}
310 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
311static void 387static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 389{
314 int x, y; 390 int x, y;
315 maprow *row; 391 maprow *row;
316 mapcell *cell; 392 mapcell *cell;
317 393
329 if (x >= row->c1) 405 if (x >= row->c1)
330 break; 406 break;
331 407
332 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
333 409
334 cell->darkness = 0; 410 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 411 }
339 } 412 }
340} 413}
341 414
342typedef struct { 415typedef struct {
396 n |= n >> 16; 469 n |= n >> 16;
397 470
398 return n + 1; 471 return n + 1;
399} 472}
400 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
401/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
404 488
405static AV *texture_av; 489/******************************************************************************/
406 490
407MODULE = CFPlus PACKAGE = CFPlus 491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
408 571
409PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
410 573
411BOOT: 574BOOT:
412{ 575{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 577 static const struct {
418 const char *name; 578 const char *name;
419 IV iv; 579 IV iv;
420 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
443 603
444 const_iv (SDL_APPINPUTFOCUS), 604 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 605 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 606 const_iv (SDL_APPACTIVE),
447 607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
741
742 const_iv (MIX_DEFAULT_FORMAT),
743
744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
529# undef const_iv 772# undef const_iv
530 }; 773 };
531 774
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 794
552NV floor (NV x) 795NV floor (NV x)
553 796
554NV ceil (NV x) 797NV ceil (NV x)
555 798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
556void 803void
557pango_init () 804pango_init ()
558 CODE: 805 CODE:
559{ 806{
560 opengl_fontmap = pango_opengl_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
563} 815}
564 816
565int 817char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 818
568void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
569SDL_Quit () 827void SDL_Quit ()
570 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
571void 838void
572SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
573 PPCODE: 840 PPCODE:
574{ 841{
575 SDL_Rect **m; 842 SDL_Rect **m;
576 843
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 848
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 851
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 856
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 859
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 861
601 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
602 while (*m) 863 while (*m)
603 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
604 AV *av = newAV (); 867 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
608 874
609 ++m; 875 ++m;
610 } 876 }
611} 877}
612 878
613char *
614SDL_GetError ()
615
616int 879int
617SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
619 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 893 );
894
622 if (RETVAL) 895 if (RETVAL)
623 { 896 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 901#include "glfunc.h"
627# undef GL_FUNC 902#undef GL_FUNC
628 } 903 }
904}
629 OUTPUT: 905 OUTPUT:
630 RETVAL 906 RETVAL
631 907
632void 908void
633SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
634 910
635char * 911char *
636SDL_GetKeyName (int sym) 912SDL_GetKeyName (int sym)
637 913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
638void 920void
639SDL_PollEvent () 921poll_events ()
640 PPCODE: 922 PPCODE:
641{ 923{
642 SDL_Event ev; 924 SDL_Event ev;
643 925
644 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 928 {
646 HV *hv = newHV (); 929 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 931
649 switch (ev.type) 932 switch (ev.type)
650 { 933 {
651 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
652 case SDL_KEYUP: 935 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 941 break;
659 942
660 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 946 break;
664 947
665 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
673 break; 974 break;
674 975
675 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 979
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 990 break;
690 } 991 }
691 992
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 994 }
694} 995}
695 996
696int 997int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 999 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
701 1002
702void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
703Mix_CloseAudio () 1020Mix_CloseAudio ()
704 1021
705int 1022int
706Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
1024
1025const char *
1026Mix_GetError ()
707 1027
708void 1028void
709lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
710 CODE: 1030 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1057 }
738 } 1058 }
739#endif 1059#endif
740} 1060}
741 1061
742void 1062int
743add_font (char *file) 1063add_font (char *file)
744 CODE: 1064 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT:
1067 RETVAL
746 1068
747void 1069void
748load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
749 ALIAS: 1071 ALIAS:
750 load_image_file = 1 1072 load_image_file = 1
753 STRLEN image_len; 1075 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
760 1082
761 if (!rw) 1083 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
763 1085
836void 1158void
837error (char *message) 1159error (char *message)
838 CODE: 1160 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1161 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1162#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1164#endif
843 1165
844void 1166void
845fatal (char *message) 1167fatal (char *message)
846 CODE: 1168 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1169 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1170#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1172#endif
851 _exit (1); 1173 _exit (1);
852 1174
853void 1175void
854_exit (int retval = 0) 1176_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1179 ExitThread (retval); // unclean, please beam me up
858#else 1180#else
859 _exit (retval); 1181 _exit (retval);
860#endif 1182#endif
861 1183
862MODULE = CFPlus PACKAGE = CFPlus::Font 1184void
1185debug ()
1186 CODE:
1187{
1188#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK;
1190#endif
1191}
863 1192
864CFPlus::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1199 CODE:
867{ 1200{
868 int count; 1201 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1205}
873 OUTPUT: 1206 OUTPUT:
874 RETVAL 1207 RETVAL
875 1208
876void 1209void
877DESTROY (CFPlus::Font self) 1210DESTROY (DC::Font self)
878 CODE: 1211 CODE:
879 pango_font_description_free (self); 1212 pango_font_description_free (self);
880 1213
881void 1214void
882make_default (CFPlus::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
883 CODE: 1217 CODE:
884 default_font = self; 1218 default_font = self;
885 1219
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1221
1222PROTOTYPES: DISABLE
1223
888void 1224void
889reset_glyph_cache () 1225glyph_cache_backup ()
1226 PROTOTYPE:
890 CODE: 1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
891 tc_clear (); 1234 tc_restore ();
892 1235
893CFPlus::Layout 1236DC::Layout
894new (SV *class) 1237new (SV *class)
895 CODE: 1238 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
897 1240
898 RETVAL->pl = pango_layout_new (opengl_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
905 1249
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
908 OUTPUT: 1252 OUTPUT:
909 RETVAL 1253 RETVAL
910 1254
911void 1255void
912DESTROY (CFPlus::Layout self) 1256DESTROY (DC::Layout self)
913 CODE: 1257 CODE:
914 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
915 Safefree (self); 1260 Safefree (self);
916 1261
917void 1262void
918set_text (CFPlus::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
919 CODE: 1264 CODE:
920{ 1265{
921 STRLEN textlen; 1266 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
923 1268
924 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
925} 1270}
926 1271
927void 1272void
928set_markup (CFPlus::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
929 CODE: 1274 CODE:
930{ 1275{
931 STRLEN textlen; 1276 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
933 1278
934 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
935} 1280}
936 1281
937void 1282void
938set_shapes (CFPlus::Layout self, ...) 1283set_shapes (DC::Layout self, ...)
939 CODE: 1284 CODE:
940{ 1285{
941 PangoAttrList *attrs = 0; 1286 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1287 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1288 const char *pos = text;
978 if (attrs) 1323 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1324 pango_layout_set_attributes (self->pl, attrs);
980} 1325}
981 1326
982void 1327void
983get_shapes (CFPlus::Layout self) 1328get_shapes (DC::Layout self)
984 PPCODE: 1329 PPCODE:
985{ 1330{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1332
988 do 1333 do
989 { 1334 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1336
992 if (run && shape_attr_p (run)) 1337 if (run && shape_attr_p (run))
993 { 1338 {
994 PangoRectangle extents; 1339 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1348
1004 pango_layout_iter_free (iter); 1349 pango_layout_iter_free (iter);
1005} 1350}
1006 1351
1007int 1352int
1008has_wrapped (CFPlus::Layout self) 1353has_wrapped (DC::Layout self)
1009 CODE: 1354 CODE:
1010{ 1355{
1011 int lines = 1; 1356 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1357 const char *text = pango_layout_get_text (self->pl);
1013 1358
1018} 1363}
1019 OUTPUT: 1364 OUTPUT:
1020 RETVAL 1365 RETVAL
1021 1366
1022SV * 1367SV *
1023get_text (CFPlus::Layout self) 1368get_text (DC::Layout self)
1024 CODE: 1369 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1371 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1372 OUTPUT:
1028 RETVAL 1373 RETVAL
1029 1374
1030void 1375void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1377 CODE:
1033 self->r = r; 1378 self->r = r;
1034 self->g = g; 1379 self->g = g;
1035 self->b = b; 1380 self->b = b;
1036 self->a = a; 1381 self->a = a;
1037 1382
1038void 1383void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1385 CODE:
1041 if (self->font != font) 1386 if (self->font != font)
1042 { 1387 {
1043 self->font = font; 1388 self->font = font;
1044 layout_update_font (self); 1389 layout_update_font (self);
1045 } 1390 }
1046 1391
1047void 1392void
1048set_height (CFPlus::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
1049 CODE: 1394 CODE:
1050 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
1051 { 1396 {
1052 self->base_height = base_height; 1397 self->base_height = base_height;
1053 layout_update_font (self); 1398 layout_update_font (self);
1054 } 1399 }
1055 1400
1056void 1401void
1057set_width (CFPlus::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1403 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1405
1061void 1406void
1062set_indent (CFPlus::Layout self, int indent) 1407set_indent (DC::Layout self, int indent)
1063 CODE: 1408 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1410
1066void 1411void
1067set_spacing (CFPlus::Layout self, int spacing) 1412set_spacing (DC::Layout self, int spacing)
1068 CODE: 1413 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1415
1071void 1416void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1417set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1418 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1419 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1423 : PANGO_ELLIPSIZE_NONE
1079 ); 1424 );
1080 1425
1081void 1426void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1427set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1428 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1430
1086void 1431void
1087size (CFPlus::Layout self) 1432size (DC::Layout self)
1088 PPCODE: 1433 PPCODE:
1089{ 1434{
1090 int w, h; 1435 int w, h;
1091 1436
1092 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
1097} 1442}
1098 1443
1099int 1444int
1100descent (CFPlus::Layout self) 1445descent (DC::Layout self)
1101 CODE: 1446 CODE:
1102{ 1447{
1103 PangoRectangle rect; 1448 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1451 RETVAL = PANGO_DESCENT (rect);
1107} 1452}
1108 OUTPUT: 1453 OUTPUT:
1109 RETVAL 1454 RETVAL
1110 1455
1111int 1456int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1458 CODE:
1114{ 1459{
1115 int index, trailing; 1460 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1462 RETVAL = index + trailing;
1118} 1463}
1119 OUTPUT: 1464 OUTPUT:
1120 RETVAL 1465 RETVAL
1121 1466
1122void 1467void
1123cursor_pos (CFPlus::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1469 PPCODE:
1125{ 1470{
1126 PangoRectangle strong_pos; 1471 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1473
1129 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1478}
1134 1479
1135void 1480void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1482 PPCODE:
1138{ 1483{
1139 int line, x; 1484 int line, x;
1140 1485
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1487#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1489 --line;
1490#endif
1144 EXTEND (SP, 2); 1491 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1492 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1494}
1148 1495
1149void 1496void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1497line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1498 PPCODE:
1152{ 1499{
1153 PangoLayoutLine *lp; 1500 PangoLayoutLine *lp;
1154 int index, trailing; 1501 int index, trailing;
1155 1502
1156 if (line < 0) 1503 if (line < 0)
1157 XSRETURN_EMPTY; 1504 XSRETURN_EMPTY;
1158 1505
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1507 XSRETURN_EMPTY; /* do better */
1161 1508
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1510
1164 EXTEND (SP, 2); 1511 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1517 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1518 }
1172} 1519}
1173 1520
1174void 1521void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1522render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1523 CODE:
1524 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1525 pango_opengl_render_layout_subpixel (
1178 self->pl, 1526 self->pl,
1527 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1528 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1529 self->r, self->g, self->b, self->a,
1181 flags 1530 flags
1182 ); 1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1183 1535
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1536void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1537draw (DC::Layout self)
1188 CODE: 1538 CODE:
1189{ 1539{
1190 int ow = SvIV (w_); 1540 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1547
1193 if (ow && oh) 1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
1555MODULE = Deliantra::Client PACKAGE = DC::Texture
1556
1557PROTOTYPES: ENABLE
1558
1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1564 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1565 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1566 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1567 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1569
1207 SvPOK_only (result_); 1570 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1571 SvCUR_set (result_, nw * nh * bpp);
1209 1572
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1574 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1576
1214 sv_setsv (data_, result_); 1577 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1578 }
1221} 1579}
1222 1580
1223void 1581void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1588{
1231 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
1235 1596
1236 if (items < 5) 1597 if (items < 5)
1237 { 1598 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1628 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1269 } 1630 }
1270} 1631}
1271 1632
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1273 1643
1274CFPlus::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
1645
1646PROTOTYPES: DISABLE
1647
1648DC::Map
1275new (SV *class) 1649new (SV *class)
1276 CODE: 1650 CODE:
1277 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1652 RETVAL->x = 0;
1279 RETVAL->y = 0; 1653 RETVAL->y = 0;
1287 RETVAL->row = 0; 1661 RETVAL->row = 0;
1288 OUTPUT: 1662 OUTPUT:
1289 RETVAL 1663 RETVAL
1290 1664
1291void 1665void
1292DESTROY (CFPlus::Map self) 1666DESTROY (DC::Map self)
1293 CODE: 1667 CODE:
1294{ 1668{
1295 map_clear (self); 1669 map_clear (self);
1296 Safefree (self->face2tile); 1670 Safefree (self->face2tile);
1297 Safefree (self->tex); 1671 Safefree (self->tex);
1298 Safefree (self); 1672 Safefree (self);
1299} 1673}
1300 1674
1301void 1675void
1302resize (CFPlus::Map self, int map_width, int map_height) 1676resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1677 CODE:
1304 self->w = map_width; 1678 self->w = map_width;
1305 self->h = map_height; 1679 self->h = map_height;
1306 1680
1307void 1681void
1308clear (CFPlus::Map self) 1682clear (DC::Map self)
1309 CODE: 1683 CODE:
1310 map_clear (self); 1684 map_clear (self);
1311 1685
1312void 1686void
1313set_tileid (CFPlus::Map self, int face, int tile) 1687set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1688 CODE:
1315{ 1689{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1690 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1691 need_texid (self, tile);
1318} 1692}
1319 1693
1320void 1694void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1695set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1696 CODE:
1323{ 1697{
1324 tileid texid; 1698 tileid texid;
1325 maptex *tex; 1699 maptex *tex;
1326 1700
1339 tex->smoothtile = self->face2tile [smooth]; 1713 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1714 tex->smoothlevel = level;
1341} 1715}
1342 1716
1343void 1717void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1719 CODE:
1346{ 1720{
1347 need_texid (self, texid); 1721 need_texid (self, texid);
1348 1722
1349 { 1723 {
1369 // from transparent color bleeding and ugly wrapping effects. 1743 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1745}
1372 1746
1373int 1747int
1374ox (CFPlus::Map self) 1748ox (DC::Map self)
1375 ALIAS: 1749 ALIAS:
1376 oy = 1 1750 oy = 1
1377 x = 2 1751 x = 2
1378 y = 3 1752 y = 3
1379 w = 4 1753 w = 4
1390 } 1764 }
1391 OUTPUT: 1765 OUTPUT:
1392 RETVAL 1766 RETVAL
1393 1767
1394void 1768void
1395scroll (CFPlus::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1396 CODE: 1770 CODE:
1397{ 1771{
1398 if (dx > 0) 1772 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1774 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1776
1403 if (dy > 0) 1777 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1778 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1779 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1781
1408 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1410 1784
1411 while (self->y < 0) 1785 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1417 } 1791 }
1418} 1792}
1419 1793
1420void 1794SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1796 CODE:
1423{ 1797{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1800 mapcell *cell;
1427 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1428 1804
1429 while (data < data_end - 1) 1805 while (data < data_end - 1)
1430 { 1806 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1432 1808
1452 uint8_t ext, cmd; 1828 uint8_t ext, cmd;
1453 1829
1454 do 1830 do
1455 { 1831 {
1456 ext = *data++; 1832 ext = *data++;
1457 cmd = ext & 0x3f; 1833 cmd = ext & 0x7f;
1458 1834
1459 if (cmd < 4) 1835 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1836 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1837 else if (cmd == 5) // health
1462 { 1838 {
1465 } 1841 }
1466 else if (cmd == 6) // monster width 1842 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1843 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1844 else if (cmd == 0x47)
1469 { 1845 {
1470 if (*data == 4) 1846 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1850
1473 data += *data + 1; 1851 data += *data + 1;
1474 } 1852 }
1475 else if (cmd == 8) // cell flags 1853 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1854 cell->flags = *data++;
1483 } 1861 }
1484 else 1862 else
1485 cell->darkness = *data++ + 1; 1863 cell->darkness = *data++ + 1;
1486 } 1864 }
1487 1865
1866 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1867 if (flags & (4 >> z))
1489 { 1868 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1870 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1493 } 1886 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1887 }
1509 else 1888 else
1510 cell->darkness = 0; 1889 CELL_CLEAR (cell);
1511 } 1890 }
1512} 1891}
1892 OUTPUT:
1893 RETVAL
1513 1894
1514SV * 1895SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1897 CODE:
1517{ 1898{
1518 int x1, x; 1899 int x1, x;
1519 int y1, y; 1900 int y1, y;
1520 int z; 1901 int z;
1565} 1946}
1566 OUTPUT: 1947 OUTPUT:
1567 RETVAL 1948 RETVAL
1568 1949
1569void 1950void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 1952 CODE:
1572{ 1953{
1954 int x, y, z;
1955
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1959 smooth_key skey;
1577 int x, y, z; 1960 int pl_x, pl_y;
1578 int last_name; 1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1965
1966 pl_tex.name = 0;
1579 1967
1580 // thats current max. sorry. 1968 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1969 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1970 if (sh > 255) sh = 255;
1583 1971
1584 // clear key, in case of extra padding 1972 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1973 memset (&skey, 0, sizeof (skey));
1586 1974
1587 glColor4ub (255, 255, 255, 255); 1975 memset (&key, 0, sizeof (key));
1588 1976 key.r = 255;
1589 glEnable (GL_BLEND); 1977 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1978 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1979 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1980 key.mode = GL_QUADS;
1593 1981 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1982 key.texname = -1;
1595
1596 last_name = 0;
1597 1983
1598 mx += self->x; 1984 mx += self->x;
1599 my += self->y; 1985 my += self->y;
1600 1986
1601 // first pass: determine smooth_max 1987 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 2003 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2004 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2005 self->tex [cell->tile [2]].smoothlevel));
1620 } 2006 }
1621 } 2007 }
2008
2009 glEnable (GL_BLEND);
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 2012
1623 for (z = 0; z <= 2; z++) 2013 for (z = 0; z <= 2; z++)
1624 { 2014 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2015 memset (smooth_level, 0, sizeof (smooth_level));
1626 2016
1639 { 2029 {
1640 maptex tex = self->tex [tile]; 2030 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2031 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h; 2032 int py = (y + 1) * T - tex.h;
1643 2033
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2034 if (key.texname != tex.name)
1647 { 2035 {
1648 if (!tex.name) 2036 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2037 tex = self->tex [2]; /* missing, replace by noface */
1650 2038
1651 glEnd (); 2039 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2040 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2041 }
1655 2042
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2043 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 { 2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 2059 if (cell->flags & 1)
1664 { 2060 {
1665 maptex tex = self->tex [1]; 2061 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 2062 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 2063 int py = y * T - T * 6 / 32;
1668 2064
2065 if (tex.name)
1669 glEnd (); 2066 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 2077 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 2078 }
1678 } 2079 }
1679 2080
1680 // update smooth hash 2081 // update smooth hash
1681 if (tex.smoothtile) 2082 if (tex.smoothtile)
1717 } 2118 }
1718 } 2119 }
1719 } 2120 }
1720 } 2121 }
1721 2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
1722 // go through all smoothlevels, lowest to highest, then draw. 2126 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2127 // this is basically counting sort
1724 { 2128 {
1725 int w, b; 2129 int w, b;
1726 2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2133 for (w = 0; w < 256 / 32; ++w)
1728 { 2134 {
1729 uint32_t smask = smooth_level [w]; 2135 uint32_t smask = smooth_level [w];
1730 if (smask) 2136 if (smask)
1731 for (b = 0; b < 32; ++b) 2137 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2146 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2147 IV bits = SvIVX (HeVAL (he));
1742 2148
1743 if (!(bits & 0x1000) 2149 if (!(bits & 0x1000)
1744 && skey->level == level 2150 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2151 && level > smooth_max [skey->x][skey->y])
1746 { 2152 {
1747 maptex tex = self->tex [skey->tile]; 2153 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2154 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2155 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2156 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2158 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2159 float dy = tex.t * .5f ; // 2 images/column
1754 2160
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2161 if (tex.name)
1758 { 2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
1759 if (!tex.name) 2165 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2166 {
1761
1762 glEnd (); 2167 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2169 glBegin (GL_QUADS);
1765 } 2170 }
1766 2171
1767 if (border) 2172 if (border)
1768 { 2173 {
1769 float ox = border * dx; 2174 float ox = border * dx;
1770 2175
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2180 }
1776 2181
1777 if (corner) 2182 if (corner)
1778 { 2183 {
1779 float ox = corner * dx; 2184 float ox = corner * dx;
1780 2185
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
1785 } 2191 }
1786 } 2192 }
1787 } 2193 }
1788 } 2194 }
1789 } 2195 }
2196
2197 glEnd ();
2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
1790 } 2200 }
1791 2201
1792 hv_clear (smooth); 2202 hv_clear (smooth);
1793 } 2203 }
1794 2204
1795 glEnd (); 2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
1796 2210
1797 glDisable (GL_TEXTURE_2D); 2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
1798 glDisable (GL_BLEND); 2222 glDisable (GL_BLEND);
2223 rc_free (rc);
1799 2224
1800 // top layer: overlays such as the health bar 2225 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2226 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2227 if (0 <= y + my && y + my < self->rows)
1803 { 2228 {
1828 } 2253 }
1829 } 2254 }
1830} 2255}
1831 2256
1832void 2257void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2259 CODE:
1835{ 2260{
1836 static float color[16][3] = { 2261 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2262 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2263 { 1.00F, 1.00F, 1.00F },
1888 glDisable (GL_BLEND); 2313 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2314 glDisable (GL_TEXTURE_2D);
1890} 2315}
1891 2316
1892void 2317void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2319 PPCODE:
1895{ 2320{
1896 int x, y; 2321 int x, y;
2322 int sw1 = sw + 2;
2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2329
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2332
1905 mx += self->x; 2333 mx += self->x - 1;
1906 my += self->y; 2334 my += self->y - 1;
1907 2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337
1908 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1910 { 2340 {
1911 maprow *row = self->row + (y + my); 2341 maprow *row = self->row + (y + my);
1912 2342
1913 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2345 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1917 2347
1918 darkness[y * sw4 + x] = cell->darkness 2348 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2349 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2350 : 255 - FOW_DARKNESS;
1921 } 2351 }
1922 } 2352 }
1923 2353
2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2366
2367 uint8_t r11 = (d11 + d21 + d12) / 3;
2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
2391
1924 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1928} 2396}
1929 2397
1930SV * 2398SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2400 CODE:
1933{ 2401{
1934 int x, y, x1, y1; 2402 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2461 else
1994 *data++ = 0; 2462 *data++ = 0;
1995 } 2463 }
1996 } 2464 }
1997 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1998 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
2000 RETVAL = data_sv; 2473 RETVAL = data_sv;
2001} 2474}
2002 OUTPUT: 2475 OUTPUT:
2003 RETVAL 2476 RETVAL
2004 2477
2005void 2478void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2480 PPCODE:
2008{ 2481{
2009 int x, y, z; 2482 int x, y, z;
2010 int w, h; 2483 int w, h;
2011 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
2012 2495
2013 if (*data++ != 0) 2496 if (*data++ != 0)
2014 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
2015 2498
2016 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
2018 2501
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2514 {
2032 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
2033 2516
2034 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
2035 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
2036 uint8_t flags = *data++; 2524 flags = *data++;
2037 2525
2038 if (flags) 2526 if (flags)
2039 { 2527 {
2040 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2529 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2534
2047 if (cell->darkness == 0) 2535 if (cell->darkness == 0)
2048 { 2536 {
2049 cell->darkness = 0; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
2050 2539
2051 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
2052 { 2541 {
2053 tileid t = tile [z]; 2542 tileid t = tile [z];
2054 2543
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2545 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2547 need_texid (self, t);
2059 } 2548 }
2060 2549
2061 cell->tile [z] = t; 2550 cell->tile [z] = t;
2062 } 2551 }
2064 } 2553 }
2065 } 2554 }
2066 } 2555 }
2067} 2556}
2068 2557
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2559
2071CFPlus::MixChunk 2560DC::RW
2072new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
2073 CODE: 2562 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
2075 OUTPUT: 2569 OUTPUT:
2076 RETVAL 2570 RETVAL
2077 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
2078void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
2079DESTROY (CFPlus::MixChunk self) 2681DESTROY (DC::MixChunk self)
2080 CODE: 2682 CODE:
2081 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
2082 2684
2083int 2685int
2084volume (CFPlus::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2691 OUTPUT:
2088 RETVAL 2692 RETVAL
2089 2693
2090int 2694DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2696 CODE:
2697{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
2094 OUTPUT: 2709 OUTPUT:
2095 RETVAL 2710 RETVAL
2096 2711
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2713
2099int 2714int
2100volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
2101 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2721 OUTPUT:
2104 RETVAL 2722 RETVAL
2105 2723
2724void
2725fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
2106CFPlus::MixMusic 2734DC::MixMusic
2107new_from_file (SV *class, char *path) 2735new (SV *class, DC::RW rwops)
2108 CODE: 2736 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2738 OUTPUT:
2111 RETVAL 2739 RETVAL
2112 2740
2113void 2741void
2114DESTROY (CFPlus::MixMusic self) 2742DESTROY (DC::MixMusic self)
2115 CODE: 2743 CODE:
2116 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
2117 2745
2118int 2746int
2119play (CFPlus::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
2120 CODE: 2748 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2750 OUTPUT:
2123 RETVAL 2751 RETVAL
2124 2752
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
2126 2761
2127BOOT: 2762BOOT:
2128{ 2763{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2765 static const struct {
2131 const char *name; 2766 const char *name;
2132 IV iv; 2767 IV iv;
2133 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2781 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2782 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2783 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2784 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2787 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2791 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2804 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2806 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2850 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2851 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2853 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2854 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2855 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2867 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2868 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2869 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2870 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2871# undef const_iv
2216 }; 2872 };
2217 2873
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
2220} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
2221 2886
2222char * 2887char *
2223gl_vendor () 2888gl_vendor ()
2224 CODE: 2889 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 2890 RETVAL = (char *)glGetString (GL_VENDOR);
2238 CODE: 2903 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 2905 OUTPUT:
2241 RETVAL 2906 RETVAL
2242 2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
2243int glGetError () 2922int glGetError ()
2244 2923
2245void glFinish () 2924void glFinish ()
2246 2925
2247void glClear (int mask) 2926void glClear (int mask)
2284# near_ and far_ are due to microsofts buggy "c" compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 2965
2287# near_ and far_ are due to microsofts buggy "c" compiler 2966# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
2289 2970
2290void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
2291 2972
2292void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
2293 2974
2301 2982
2302void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
2303 CODE: 2984 CODE:
2304 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
2305 2986
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @
2312 ALIAS: 2988 ALIAS:
2313 glColor_premultiply = 1 2989 glColor_premultiply = 1
2314 CODE: 2990 CODE:
2315 if (ix) 2991 if (ix)
2316 { 2992 {
2319 b *= a; 2995 b *= a;
2320 } 2996 }
2321 // microsoft visual "c" rounds instead of truncating... 2997 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 2998 glColor4f (r, g, b, a);
2323 2999
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 3000void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 3001 CODE:
2332 glRasterPos3f (0, 0, z); 3002 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 3003 glBitmap (0, 0, 0, 0, x, y, 0);
2334 3004
2338 3008
2339void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
2340 CODE: 3010 CODE:
2341 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
2342 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
2343void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
2344 CODE: 3043 CODE:
2345 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
2346 3045
2347void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 3063 CODE:
2365 if (gl.SeparableFilter2D) 3064 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 3066
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 3068
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 3070
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
2373 3074
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 3076
2376int glGenTexture () 3077int glGenTexture ()
2377 CODE: 3078 CODE:
2378{ 3079 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 3080 OUTPUT:
2387 RETVAL 3081 RETVAL
2388 3082
2389void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
2390 CODE: 3084 CODE:
2391{ 3085 del_texture (name);
2392 glBindTexture (GL_TEXTURE_2D, name); 3086
2393 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2394 av_push (texture_av, (SV *)name);
2395 /*glDeleteTextures (1, &name_);*/
2396}
2397
2398int glGenList () 3087int glGenList ()
2399 CODE: 3088 CODE:
2400 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
2401 OUTPUT: 3090 OUTPUT:
2402 RETVAL 3091 RETVAL
2409 3098
2410void glEndList () 3099void glEndList ()
2411 3100
2412void glCallList (int list) 3101void glCallList (int list)
2413 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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