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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.74 by root, Sat May 6 20:14:57 2006 UTC vs.
Revision 1.183 by root, Fri Apr 20 16:56:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
46 54
47#define GL_CALL(type,func,args) \ 55#if 0
48 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 57#else
50 static type fptr_; \ 58# define PARACHUTE 0
51 \ 59#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
62typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
64 86
65typedef PangoFontDescription *CFClient__Font; 87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
66 106
67typedef struct cf_layout { 107typedef struct cf_layout {
68 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
69 int base_height; 110 int base_height;
70 CFClient__Font font; 111 CFPlus__Font font;
71} *CFClient__Layout; 112} *CFPlus__Layout;
72 113
73static CFClient__Font default_font; 114static CFPlus__Font default_font;
74static PangoContext *context; 115static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 116static PangoFontMap *opengl_fontmap;
76 117
77static void 118static void
78substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
79{ 120{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 126}
83 127
84static void 128static void
85layout_update_font (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
86{ 130{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
89 */ 133 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 134 PangoFontDescription *font = self->font ? self->font : default_font;
94 138
95 pango_layout_set_font_description (self->pl, font); 139 pango_layout_set_font_description (self->pl, font);
96} 140}
97 141
98static void 142static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 144{
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
102 149
103 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
108typedef uint16_t mapface; 161typedef uint16_t faceid;
109 162
110typedef struct { 163typedef struct {
111 GLint name; 164 int name;
112 int w, h; 165 int w, h;
113 float s, t; 166 float s, t;
114 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
115} maptex; 170} maptex;
116 171
117typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
118 int16_t darkness; 175 uint16_t darkness;
119 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 177} mapcell;
121 178
122typedef struct { 179typedef struct {
123 int32_t c0, c1; 180 int32_t c0, c1;
124 mapcell *col; 181 mapcell *col;
125} maprow; 182} maprow;
126 183
127typedef struct map { 184typedef struct map {
128 int x, y, w, h; 185 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 187 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 188 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 189
136 int32_t rows; 190 int32_t rows;
137 maprow *row; 191 maprow *row;
138} *CFClient__Map; 192} *CFPlus__Map;
139 193
140static char * 194static char *
141prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
142{ 196{
143 char *p; 197 char *p;
160} 214}
161 215
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
165static maprow * 239static maprow *
166map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
167{ 241{
168 if (0 > y) 242 if (0 > y)
169 { 243 {
170 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
209 283
210 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
211} 285}
212 286
213static mapcell * 287static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
215{ 289{
216 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
217} 291}
218 292
219static void 293static void
220map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
221{ 295{
222 int r; 296 int r;
223 297
224 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
233 self->row = 0; 307 self->row = 0;
234 self->rows = 0; 308 self->rows = 0;
235} 309}
236 310
237static void 311static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 313{
240 int x, y; 314 int x, y;
241 maprow *row; 315 maprow *row;
316 mapcell *cell;
242 317
243 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 319 if (y >= 0)
245 { 320 {
246 if (y >= self->rows) 321 if (y >= self->rows)
252 if (x >= row->c0) 327 if (x >= row->c0)
253 { 328 {
254 if (x >= row->c1) 329 if (x >= row->c1)
255 break; 330 break;
256 331
257 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
258 } 338 }
259 } 339 }
260} 340}
261 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
262static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
263music_finished () 359music_finished (void)
264{ 360{
265 SDL_UserEvent ev; 361 SDL_UserEvent ev;
266 362
267 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
268 ev.code = 0; 364 ev.code = 0;
283 ev.data2 = 0; 379 ev.data2 = 0;
284 380
285 SDL_PushEvent ((SDL_Event *)&ev); 381 SDL_PushEvent ((SDL_Event *)&ev);
286} 382}
287 383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
405static AV *texture_av;
406
288MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
289 408
290PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
291 410
292BOOT: 411BOOT:
293{ 412{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
294 HV *stash = gv_stashpv ("CFClient", 1); 416 HV *stash = gv_stashpv ("CFPlus", 1);
295 static const struct { 417 static const struct {
296 const char *name; 418 const char *name;
297 IV iv; 419 IV iv;
298 } *civ, const_iv[] = { 420 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 421# define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
300 const_iv (SDL_ACTIVEEVENT), 425 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 426 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 427 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 428 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 429 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 438 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 439 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 440 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 441 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
318 const_iv (SDLK_KP0), 448 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 449 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 450 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 451 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 452 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 507 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 508 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 509 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 510 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 511 const_iv (SDLK_UNDO),
512
382 const_iv (KMOD_NONE), 513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 515 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 518 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 521 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 524 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 525 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 526 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 527 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 528 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL),
395 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 529# undef const_iv
399 }; 530 };
400 531
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 534
404 fontmap = pango_ft2_font_map_new (); 535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 537}
538
539void
540weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
408 544
409int 545int
546in_destruct ()
547 CODE:
548 RETVAL = PL_main_cv == Nullcv;
549 OUTPUT:
550 RETVAL
551
552NV floor (NV x)
553
554NV ceil (NV x)
555
556void
557pango_init ()
558 CODE:
559{
560 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563}
564
565int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 567
412void 568void
413SDL_Quit () 569SDL_Quit ()
414 570
415void 571void
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
425 581
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
584
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 589
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
434 595
435 SDL_EnableUNICODE (1); 596 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 598
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
447 608
448 ++m; 609 ++m;
449 } 610 }
450} 611}
451 612
613char *
614SDL_GetError ()
615
452int 616int
453SDL_SetVideoMode (int w, int h, int fullscreen) 617SDL_SetVideoMode (int w, int h, int fullscreen)
454 CODE: 618 CODE:
455 RETVAL = !!SDL_SetVideoMode ( 619 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 621 );
622 if (RETVAL)
623 {
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h"
627# undef GL_FUNC
628 }
459 OUTPUT: 629 OUTPUT:
460 RETVAL 630 RETVAL
461 631
462void 632void
463SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
634
635char *
636SDL_GetKeyName (int sym)
464 637
465void 638void
466SDL_PollEvent () 639SDL_PollEvent ()
467 PPCODE: 640 PPCODE:
468{ 641{
478 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
479 case SDL_KEYUP: 652 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 658 break;
485 659
486 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 663 break;
490 664
491 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
497 break; 673 break;
498 674
499 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 683 break;
509 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
510 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
511 break; 689 break;
512 } 690 }
513 691
514 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
515 } 693 }
516} 694}
517 695
518int 696int
519Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
528Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
529 707
530void 708void
531lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
532 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
533#ifndef _WIN32 717#ifdef _WIN32
534 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
535#endif 739#endif
536 740}
537char *
538gl_version ()
539 CODE:
540 RETVAL = (char *)glGetString (GL_VERSION);
541 OUTPUT:
542 RETVAL
543
544char *
545gl_extensions ()
546 CODE:
547 RETVAL = (char *)glGetString (GL_EXTENSIONS);
548 OUTPUT:
549 RETVAL
550 741
551void 742void
552add_font (char *file) 743add_font (char *file)
553 CODE: 744 CODE:
554 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
555 746
556void 747void
557load_image_inline (SV *image_) 748load_image_inline (SV *image_)
558 ALIAS: 749 ALIAS:
559 load_image_file = 1 750 load_image_file = 1
601 792
602 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
603 794
604 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
605 796
797 SDL_LockSurface (surface2);
606 EXTEND (SP, 5); 798 EXTEND (SP, 6);
607 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
608 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
609 SDL_LockSurface (surface2);
610 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
611 SDL_UnlockSurface (surface2);
612 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
613 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
614 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
615 806
616 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
617 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
618} 809}
619 810
643} 834}
644 835
645void 836void
646error (char *message) 837error (char *message)
647 CODE: 838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
648#ifdef _WIN32 840#ifdef _WIN32
649 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
845fatal (char *message)
846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
650#else 858#else
651 fprintf (stderr, "ERROR: %s\n", message); 859 _exit (retval);
652#endif 860#endif
653 861
654void
655fatal (char *message)
656 CODE:
657#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
659#else
660 fprintf (stderr, "FATAL: %s\n", message);
661#endif
662 exit (1);
663
664MODULE = CFClient PACKAGE = CFClient::Font 862MODULE = CFPlus PACKAGE = CFPlus::Font
665 863
666CFClient::Font 864CFPlus::Font
667new_from_file (SV *class, char *path, int id = 0) 865new_from_file (SV *class, char *path, int id = 0)
668 CODE: 866 CODE:
669{ 867{
670 int count; 868 int count;
671 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
674} 872}
675 OUTPUT: 873 OUTPUT:
676 RETVAL 874 RETVAL
677 875
678void 876void
679DESTROY (CFClient::Font self) 877DESTROY (CFPlus::Font self)
680 CODE: 878 CODE:
681 pango_font_description_free (self); 879 pango_font_description_free (self);
682 880
683void 881void
684make_default (CFClient::Font self) 882make_default (CFPlus::Font self)
685 CODE: 883 CODE:
686 default_font = self; 884 default_font = self;
687 885
688MODULE = CFClient PACKAGE = CFClient::Layout 886MODULE = CFPlus PACKAGE = CFPlus::Layout
689 887
690CFClient::Layout 888void
691new (SV *class, int base_height = MIN_FONT_HEIGHT) 889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
692 CODE: 895 CODE:
693 New (0, RETVAL, 1, struct cf_layout); 896 New (0, RETVAL, 1, struct cf_layout);
897
694 RETVAL->pl = pango_layout_new (context); 898 RETVAL->pl = pango_layout_new (opengl_context);
695 RETVAL->base_height = base_height; 899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
696 RETVAL->font = 0; 904 RETVAL->font = 0;
905
697 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
698 pango_layout_set_font_description (RETVAL->pl, default_font); 907 layout_update_font (RETVAL);
699 OUTPUT: 908 OUTPUT:
700 RETVAL 909 RETVAL
701 910
702void 911void
703DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
704 CODE: 913 CODE:
705 g_object_unref (self->pl); 914 g_object_unref (self->pl);
706 Safefree (self); 915 Safefree (self);
707 916
708void 917void
709set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
710 CODE: 919 CODE:
711{ 920{
712 STRLEN textlen; 921 STRLEN textlen;
713 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
714 923
715 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
716} 925}
717 926
718void 927void
719set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
720 CODE: 929 CODE:
721{ 930{
722 STRLEN textlen; 931 STRLEN textlen;
723 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
724 933
725 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
726} 935}
727 936
728SV * 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
729get_text (CFClient::Layout self) 983get_shapes (CFPlus::Layout self)
730 CODE: 984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
731 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
732 SvUTF8_on (RETVAL); 1018}
733 OUTPUT: 1019 OUTPUT:
734 RETVAL 1020 RETVAL
735 1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
736void 1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
737set_font (CFClient::Layout self, CFClient::Font font = 0) 1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
738 CODE: 1040 CODE:
739 if (self->font != font) 1041 if (self->font != font)
740 { 1042 {
741 self->font = font; 1043 self->font = font;
742 layout_update_font (self); 1044 layout_update_font (self);
743 } 1045 }
744 1046
745void 1047void
746set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
747 CODE: 1049 CODE:
748 if (self->base_height != base_height) 1050 if (self->base_height != base_height)
749 { 1051 {
750 self->base_height = base_height; 1052 self->base_height = base_height;
751 layout_update_font (self); 1053 layout_update_font (self);
752 } 1054 }
753 1055
754void 1056void
755set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
756 CODE: 1058 CODE:
757 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
758 1060
759void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
760size (CFClient::Layout self) 1087size (CFPlus::Layout self)
761 PPCODE: 1088 PPCODE:
762{ 1089{
763 int w, h; 1090 int w, h;
764 1091
765 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
768 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
769 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
770} 1097}
771 1098
772int 1099int
1100descent (CFPlus::Layout self)
1101 CODE:
1102{
1103 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect);
1107}
1108 OUTPUT:
1109 RETVAL
1110
1111int
773xy_to_index (CFClient::Layout self, int x, int y) 1112xy_to_index (CFPlus::Layout self, int x, int y)
774 CODE: 1113 CODE:
775{ 1114{
776 int index, trailing; 1115 int index, trailing;
777 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
778 RETVAL = index; 1117 RETVAL = index + trailing;
779} 1118}
780 OUTPUT: 1119 OUTPUT:
781 RETVAL 1120 RETVAL
782 1121
783void 1122void
784cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
785 PPCODE: 1124 PPCODE:
786{ 1125{
787 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
788 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
789 1128
792 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
794} 1133}
795 1134
796void 1135void
797render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
798 PPCODE: 1137 PPCODE:
799{ 1138{
800 SV *retval; 1139 int line, x;
801 int w, h;
802 FT_Bitmap bitmap;
803 1140
804 layout_get_pixel_size (self, &w, &h); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
805 1143
806 retval = newSV (w * h);
807 SvPOK_only (retval);
808 SvCUR_set (retval, w * h);
809
810 bitmap.rows = h;
811 bitmap.width = w;
812 bitmap.pitch = w;
813 bitmap.buffer = (unsigned char*)SvPVX (retval);
814 bitmap.num_grays = 256;
815 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
816
817 memset (bitmap.buffer, 0, w * h);
818
819 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
820
821 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
822 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
823 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
824 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
825} 1172}
826 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
827MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
828 1185
829void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
830draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
831 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
832 CODE: 1229 CODE:
833{ 1230{
834 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
835 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
836 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
837 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
838 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
839 1235
840 if (items < 5) 1236 if (items < 5)
841 { 1237 {
842 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
843 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
844 } 1240 }
845 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
846 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
847 if (wrap_mode) { 1257
848 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
850 }
851 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
852 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
853 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
854 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
855 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
856 glEnd (); 1263 glEnd ();
857}
858 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
859MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
860 1273
861CFClient::Map 1274CFPlus::Map
862new (SV *class, int map_width, int map_height) 1275new (SV *class)
863 CODE: 1276 CODE:
864 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
865 RETVAL->x = 0; 1278 RETVAL->x = 0;
866 RETVAL->y = 0; 1279 RETVAL->y = 0;
867 RETVAL->w = map_width; 1280 RETVAL->w = 0;
868 RETVAL->h = map_height; 1281 RETVAL->h = 0;
869 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
870 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
871 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
872 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
873 RETVAL->texs = 8192;
874 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
875 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
876 RETVAL->row = 0; 1287 RETVAL->row = 0;
877 OUTPUT: 1288 OUTPUT:
878 RETVAL 1289 RETVAL
879 1290
880void 1291void
881DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
882 CODE: 1293 CODE:
883{ 1294{
884 map_clear (self); 1295 map_clear (self);
885 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
886 Safefree (self); 1298 Safefree (self);
887} 1299}
888 1300
889void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
890clear (CFClient::Map self) 1308clear (CFPlus::Map self)
891 CODE: 1309 CODE:
892 map_clear (self); 1310 map_clear (self);
893 1311
894void 1312void
895set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
896 CODE: 1314 CODE:
897{ 1315{
898 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
899 { 1317 need_texid (self, tile);
900 Append (mapface, self->face, self->faces, self->faces);
901 self->faces *= 2;
902 }
903
904 self->face [face] = texid;
905} 1318}
906 1319
907void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
908set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
909 CODE: 1345 CODE:
910{ 1346{
911 while (self->texs <= texid) 1347 need_texid (self, texid);
912 {
913 Append (maptex, self->tex, self->texs, self->texs);
914 self->texs *= 2;
915 }
916 1348
917 { 1349 {
918 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
919 1351
920 tex->name = name; 1352 tex->name = name;
925 tex->r = r; 1357 tex->r = r;
926 tex->g = g; 1358 tex->g = g;
927 tex->b = b; 1359 tex->b = b;
928 tex->a = a; 1360 tex->a = a;
929 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
930} 1371}
931 1372
932int 1373int
933ox (CFClient::Map self) 1374ox (CFPlus::Map self)
934 ALIAS: 1375 ALIAS:
935 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
936 CODE: 1381 CODE:
937 switch (ix) 1382 switch (ix)
938 { 1383 {
939 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
940 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
941 } 1390 }
942 OUTPUT: 1391 OUTPUT:
943 RETVAL 1392 RETVAL
944 1393
945void 1394void
946scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
947 CODE: 1396 CODE:
948{ 1397{
949 if (dx > 0) 1398 if (dx > 0)
950 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
951 else if (dx < 0) 1400 else if (dx < 0)
952 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
953 1402
954 if (dy > 0) 1403 if (dy > 0)
955 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
956 else if (dy < 0) 1405 else if (dy < 0)
957 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
958 1407
959 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
960 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
961 1410
962 while (self->y < 0) 1411 while (self->y < 0)
967 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
968 } 1417 }
969} 1418}
970 1419
971void 1420void
972map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
973 CODE: 1422 CODE:
974{ 1423{
975 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
976 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
977 mapcell *cell; 1426 mapcell *cell;
978 int x, y, flags; 1427 int x, y, flags;
979 1428
980 while (data < data_end) 1429 while (data < data_end - 1)
981 { 1430 {
982 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
983 1432
984 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
985 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
986 1435
987 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
988 1437
989 if (flags & 15) 1438 if (flags & 15)
990 { 1439 {
991 if (cell->darkness < 0) 1440 if (!cell->darkness)
992 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
993 cell->darkness = 0; 1443 cell->darkness = 256;
994 cell->face [0] = 0;
995 cell->face [1] = 0;
996 cell->face [2] = 0;
997 } 1444 }
998 1445
999 cell->darkness = flags & 8 ? *data++ : 255;
1000
1001 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
1002 1487
1003 if (flags & 4) 1488 if (flags & 4)
1004 { 1489 {
1005 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1006 } 1493 }
1007 1494
1008 if (flags & 2) 1495 if (flags & 2)
1009 { 1496 {
1010 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1011 } 1500 }
1012 1501
1013 if (flags & 1) 1502 if (flags & 1)
1014 { 1503 {
1015 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1016 } 1507 }
1017 } 1508 }
1018 else 1509 else
1019 cell->darkness = -1; 1510 cell->darkness = 0;
1020 } 1511 }
1021} 1512}
1022 1513
1023SV * 1514SV *
1024mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1025 CODE: 1516 CODE:
1026{ 1517{
1027 int x1, x; 1518 int x1, x;
1028 int y1, y; 1519 int y1, y;
1029 int z; 1520 int z;
1050 { 1541 {
1051 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1052 1543
1053 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1054 { 1545 {
1055 mapface face = cell->face [z];
1056
1057 if (face)
1058 {
1059 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1060 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1061 int a1 = tex.a; 1548 int a1 = tex.a;
1062 1549
1063 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1064 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1065 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1066 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1067 }
1068 } 1554 }
1069 } 1555 }
1070 1556
1071 *map++ = (r ) 1557 *map++ = (r )
1072 | (g << 8) 1558 | (g << 8)
1079} 1565}
1080 OUTPUT: 1566 OUTPUT:
1081 RETVAL 1567 RETVAL
1082 1568
1083void 1569void
1084draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1085 PPCODE: 1571 CODE:
1086{ 1572{
1087 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1088 int x, y, z; 1577 int x, y, z;
1089 int last_name; 1578 int last_name;
1090 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1832void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835{
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890}
1891
1892void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895{
1896 int x, y;
1091 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1092 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1093 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1094 1900
1095 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1096 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1097 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1098 1904
1099 vx = self->x + (self->w - sw) / 2 - shift_x; 1905 mx += self->x;
1100 vy = self->y + (self->h - sh) / 2 - shift_y; 1906 my += self->y;
1101 1907
1102 /*
1103 int vx = self->vx = self->w >= sw
1104 ? self->x + (self->w - sw) / 2
1105 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1106
1107 int vy = self->vy = self->h >= sh
1108 ? self->y + (self->h - sh) / 2
1109 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1110 */
1111
1112 glColor4ub (255, 255, 255, 255);
1113
1114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1115 glEnable (GL_BLEND);
1116 glEnable (GL_TEXTURE_2D);
1117 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1118
1119 glBegin (GL_QUADS);
1120
1121 last_name = 0;
1122
1123 for (z = 0; z < 3; z++)
1124 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1125 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1126 { 1910 {
1127 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1128 1912
1129 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1130 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1131 { 1915 {
1132 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1133 1917
1134 darkness[y * sw4 + x] = cell->darkness < 0 1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1135 ? 255 - FOW_DARKNESS 1920 : 255 - FOW_DARKNESS;
1136 : 255 - cell->darkness;
1137
1138 face = cell->face [z];
1139
1140 if (face)
1141 {
1142 maptex tex = self->tex [face];
1143
1144 int px = (x + 1) * 32 - tex.w;
1145 int py = (y + 1) * 32 - tex.h;
1146
1147 if (last_name != tex.name)
1148 {
1149 glEnd ();
1150 last_name = tex.name;
1151 glBindTexture (GL_TEXTURE_2D, last_name);
1152 glBegin (GL_QUADS);
1153 }
1154
1155 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1156 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1157 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1158 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1159 }
1160 } 1921 }
1161 } 1922 }
1162
1163 glEnd ();
1164
1165 glDisable (GL_TEXTURE_2D);
1166 glDisable (GL_BLEND);
1167 1923
1168 EXTEND (SP, 3); 1924 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (sw4))); 1925 PUSHs (sv_2mortal (newSViv (sw4)));
1170 PUSHs (sv_2mortal (newSViv (sh))); 1926 PUSHs (sv_2mortal (newSViv (sh)));
1171 PUSHs (darkness_sv); 1927 PUSHs (darkness_sv);
1172} 1928}
1173 1929
1174SV * 1930SV *
1175get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1176 CODE: 1932 CODE:
1177{ 1933{
1178 int x, y, x1, y1; 1934 int x, y, x1, y1;
1179 SV *data_sv = newSV (w * h * 7 + 5); 1935 SV *data_sv = newSV (w * h * 7 + 5);
1180 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1205 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1206 { 1962 {
1207 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1208 uint8_t flags = 0; 1964 uint8_t flags = 0;
1209 1965
1210 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1211 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1212 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1213 1969
1214 *data++ = flags; 1970 *data++ = flags;
1215 1971
1216 if (flags & 1) 1972 if (flags & 1)
1217 { 1973 {
1974 tileid tile = cell->tile [0];
1218 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1219 *data++ = cell->face [0]; 1976 *data++ = tile;
1220 } 1977 }
1221 1978
1222 if (flags & 2) 1979 if (flags & 2)
1223 { 1980 {
1981 tileid tile = cell->tile [1];
1224 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1225 *data++ = cell->face [1]; 1983 *data++ = tile;
1226 } 1984 }
1227 1985
1228 if (flags & 4) 1986 if (flags & 4)
1229 { 1987 {
1988 tileid tile = cell->tile [2];
1230 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1231 *data++ = cell->face [2]; 1990 *data++ = tile;
1232 } 1991 }
1233 } 1992 }
1234 else 1993 else
1235 *data++ = 0; 1994 *data++ = 0;
1236 } 1995 }
1242} 2001}
1243 OUTPUT: 2002 OUTPUT:
1244 RETVAL 2003 RETVAL
1245 2004
1246void 2005void
1247set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1248 PPCODE: 2007 PPCODE:
1249{ 2008{
1250 int x, y, z; 2009 int x, y, z;
1251 int w, h; 2010 int w, h;
1252 int x1, y1; 2011 int x1, y1;
1276 { 2035 {
1277 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1278 2037
1279 if (flags) 2038 if (flags)
1280 { 2039 {
1281 mapface face[3] = { 0, 0, 0 };
1282
1283 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1284 2042
1285 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1286 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1287 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1288 2046
1289 if (cell->darkness <= 0) 2047 if (cell->darkness == 0)
1290 { 2048 {
1291 cell->darkness = -1; 2049 cell->darkness = 0;
1292 2050
1293 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1294 { 2052 {
1295 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1296 2054
1297 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1298 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1299 } 2062 }
1300 } 2063 }
1301 } 2064 }
1302 } 2065 }
1303 } 2066 }
1304} 2067}
1305 2068
1306MODULE = CFClient PACKAGE = CFClient::MixChunk 2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1307 2070
1308CFClient::MixChunk 2071CFPlus::MixChunk
1309new_from_file (SV *class, char *path) 2072new_from_file (SV *class, char *path)
1310 CODE: 2073 CODE:
1311 RETVAL = Mix_LoadWAV (path); 2074 RETVAL = Mix_LoadWAV (path);
1312 OUTPUT: 2075 OUTPUT:
1313 RETVAL 2076 RETVAL
1314 2077
1315void 2078void
1316DESTROY (CFClient::MixChunk self) 2079DESTROY (CFPlus::MixChunk self)
1317 CODE: 2080 CODE:
1318 Mix_FreeChunk (self); 2081 Mix_FreeChunk (self);
1319 2082
1320int 2083int
1321volume (CFClient::MixChunk self, int volume = -1) 2084volume (CFPlus::MixChunk self, int volume = -1)
1322 CODE: 2085 CODE:
1323 RETVAL = Mix_VolumeChunk (self, volume); 2086 RETVAL = Mix_VolumeChunk (self, volume);
1324 OUTPUT: 2087 OUTPUT:
1325 RETVAL 2088 RETVAL
1326 2089
1327int 2090int
1328play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1329 CODE: 2092 CODE:
1330 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1331 OUTPUT: 2094 OUTPUT:
1332 RETVAL 2095 RETVAL
1333 2096
1334MODULE = CFClient PACKAGE = CFClient::MixMusic 2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1335 2098
1336int 2099int
1337volume (int volume = -1) 2100volume (int volume = -1)
1338 CODE: 2101 CODE:
1339 RETVAL = Mix_VolumeMusic (volume); 2102 RETVAL = Mix_VolumeMusic (volume);
1340 OUTPUT: 2103 OUTPUT:
1341 RETVAL 2104 RETVAL
1342 2105
1343CFClient::MixMusic 2106CFPlus::MixMusic
1344new_from_file (SV *class, char *path) 2107new_from_file (SV *class, char *path)
1345 CODE: 2108 CODE:
1346 RETVAL = Mix_LoadMUS (path); 2109 RETVAL = Mix_LoadMUS (path);
1347 OUTPUT: 2110 OUTPUT:
1348 RETVAL 2111 RETVAL
1349 2112
1350void 2113void
1351DESTROY (CFClient::MixMusic self) 2114DESTROY (CFPlus::MixMusic self)
1352 CODE: 2115 CODE:
1353 Mix_FreeMusic (self); 2116 Mix_FreeMusic (self);
1354 2117
1355int 2118int
1356play (CFClient::MixMusic self, int loops = -1) 2119play (CFPlus::MixMusic self, int loops = -1)
1357 CODE: 2120 CODE:
1358 RETVAL = Mix_PlayMusic (self, loops); 2121 RETVAL = Mix_PlayMusic (self, loops);
1359 OUTPUT: 2122 OUTPUT:
1360 RETVAL 2123 RETVAL
1361 2124
1362MODULE = CFClient PACKAGE = CFClient::OpenGL 2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1363 2126
1364BOOT: 2127BOOT:
1365{ 2128{
1366 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1367 static const struct { 2130 static const struct {
1368 const char *name; 2131 const char *name;
1369 IV iv; 2132 IV iv;
1370 } *civ, const_iv[] = { 2133 } *civ, const_iv[] = {
1371# define const_iv(name) { # name, (IV)name } 2134# define const_iv(name) { # name, (IV)name }
1372 const_iv (GL_COLOR_MATERIAL), 2135 const_iv (GL_COLOR_MATERIAL),
1373 const_iv (GL_SMOOTH), 2136 const_iv (GL_SMOOTH),
1374 const_iv (GL_FLAT), 2137 const_iv (GL_FLAT),
1375 const_iv (GL_DITHER), 2138 const_iv (GL_DITHER),
1376 const_iv (GL_BLEND), 2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
1377 const_iv (GL_SCISSOR_TEST), 2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
1378 const_iv (GL_AND), 2148 const_iv (GL_AND),
1379 const_iv (GL_ONE), 2149 const_iv (GL_ONE),
1380 const_iv (GL_ZERO), 2150 const_iv (GL_ZERO),
1381 const_iv (GL_SRC_ALPHA), 2151 const_iv (GL_SRC_ALPHA),
1382 const_iv (GL_SRC_ALPHA_SATURATE), 2152 const_iv (GL_DST_ALPHA),
1383 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1384 const_iv (GL_ONE_MINUS_DST_ALPHA), 2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
1385 const_iv (GL_RGB), 2156 const_iv (GL_RGB),
1386 const_iv (GL_RGBA), 2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
1387 const_iv (GL_UNSIGNED_BYTE), 2161 const_iv (GL_UNSIGNED_BYTE),
2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
1388 const_iv (GL_ALPHA), 2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
1389 const_iv (GL_FLOAT), 2168 const_iv (GL_FLOAT),
1390 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1391 const_iv (GL_COMPILE), 2170 const_iv (GL_COMPILE),
1392 const_iv (GL_TEXTURE_1D), 2171 const_iv (GL_TEXTURE_1D),
1393 const_iv (GL_TEXTURE_2D), 2172 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_MAG_FILTER), 2174 const_iv (GL_TEXTURE_MAG_FILTER),
1396 const_iv (GL_TEXTURE_MIN_FILTER), 2175 const_iv (GL_TEXTURE_MIN_FILTER),
1397 const_iv (GL_TEXTURE_ENV_MODE), 2176 const_iv (GL_TEXTURE_ENV_MODE),
1398 const_iv (GL_TEXTURE_WRAP_S), 2177 const_iv (GL_TEXTURE_WRAP_S),
1399 const_iv (GL_TEXTURE_WRAP_T), 2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
1400 const_iv (GL_CLAMP), 2180 const_iv (GL_CLAMP),
1401 const_iv (GL_REPEAT), 2181 const_iv (GL_CLAMP_TO_EDGE),
1402 const_iv (GL_NEAREST), 2182 const_iv (GL_NEAREST),
1403 const_iv (GL_LINEAR), 2183 const_iv (GL_LINEAR),
1404 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1405 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1406 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1407 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1408 const_iv (GL_GENERATE_MIPMAP), 2188 const_iv (GL_GENERATE_MIPMAP),
1409 const_iv (GL_MODULATE), 2189 const_iv (GL_MODULATE),
1410 const_iv (GL_DECAL), 2190 const_iv (GL_DECAL),
1411 const_iv (GL_REPLACE), 2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
1412 const_iv (GL_COLOR_BUFFER_BIT), 2193 const_iv (GL_COLOR_BUFFER_BIT),
1413 const_iv (GL_PROJECTION), 2194 const_iv (GL_PROJECTION),
1414 const_iv (GL_MODELVIEW), 2195 const_iv (GL_MODELVIEW),
1415 const_iv (GL_COLOR_LOGIC_OP), 2196 const_iv (GL_COLOR_LOGIC_OP),
1416 const_iv (GL_SEPARABLE_2D), 2197 const_iv (GL_SEPARABLE_2D),
1417 const_iv (GL_CONVOLUTION_2D), 2198 const_iv (GL_CONVOLUTION_2D),
1418 const_iv (GL_CONVOLUTION_BORDER_MODE), 2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
1419 const_iv (GL_CONSTANT_BORDER), 2200 const_iv (GL_CONSTANT_BORDER),
1420 const_iv (GL_LINES), 2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
1421 const_iv (GL_QUADS), 2204 const_iv (GL_QUADS),
1422 const_iv (GL_LINE_LOOP), 2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1424 const_iv (GL_FASTEST), 2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
1425# undef const_iv 2215# undef const_iv
1426 }; 2216 };
1427 2217
1428 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1429 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1430} 2220}
1431 2221
2222char *
2223gl_vendor ()
2224 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR);
2226 OUTPUT:
2227 RETVAL
2228
2229char *
2230gl_version ()
2231 CODE:
2232 RETVAL = (char *)glGetString (GL_VERSION);
2233 OUTPUT:
2234 RETVAL
2235
2236char *
2237gl_extensions ()
2238 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT:
2241 RETVAL
2242
1432int glGetError () 2243int glGetError ()
2244
2245void glFinish ()
1433 2246
1434void glClear (int mask) 2247void glClear (int mask)
1435 2248
1436void glClearColor (float r, float g, float b, float a = 1.0) 2249void glClearColor (float r, float g, float b, float a = 1.0)
1437 PROTOTYPE: @ 2250 PROTOTYPE: @
1444 2257
1445void glHint (int target, int mode) 2258void glHint (int target, int mode)
1446 2259
1447void glBlendFunc (int sfactor, int dfactor) 2260void glBlendFunc (int sfactor, int dfactor)
1448 2261
2262void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2263 CODE:
2264 gl_BlendFuncSeparate (sa, da, saa, daa);
2265
2266void glDepthMask (int flag)
2267
1449void glLogicOp (int opcode) 2268void glLogicOp (int opcode)
1450 2269
1451void glColorMask (int red, int green, int blue, int alpha) 2270void glColorMask (int red, int green, int blue, int alpha)
1452 2271
1453void glMatrixMode (int mode) 2272void glMatrixMode (int mode)
1456 2275
1457void glPopMatrix () 2276void glPopMatrix ()
1458 2277
1459void glLoadIdentity () 2278void glLoadIdentity ()
1460 2279
2280void glDrawBuffer (int buffer)
2281
2282void glReadBuffer (int buffer)
2283
1461# near and far are due to microsofts buggy c compiler 2284# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286
2287# near_ and far_ are due to microsofts buggy "c" compiler
1462void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1463 2289
1464void glViewport (int x, int y, int width, int height) 2290void glViewport (int x, int y, int width, int height)
1465 2291
1466void glScissor (int x, int y, int width, int height) 2292void glScissor (int x, int y, int width, int height)
1481 2307
1482void glEnd () 2308void glEnd ()
1483 2309
1484void glColor (float r, float g, float b, float a = 1.0) 2310void glColor (float r, float g, float b, float a = 1.0)
1485 PROTOTYPE: @ 2311 PROTOTYPE: @
2312 ALIAS:
2313 glColor_premultiply = 1
1486 CODE: 2314 CODE:
1487 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2315 if (ix)
2316 {
2317 r *= a;
2318 g *= a;
2319 b *= a;
2320 }
2321 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a);
2323
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.)
2331 CODE:
2332 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0);
1488 2334
1489void glVertex (float x, float y, float z = 0.) 2335void glVertex (float x, float y, float z = 0.)
1490 CODE: 2336 CODE:
1491 glVertex3f (x, y, z); 2337 glVertex3f (x, y, z);
1492 2338
1504 2350
1505void glBindTexture (int target, int name) 2351void glBindTexture (int target, int name)
1506 2352
1507void glConvolutionParameter (int target, int pname, float params) 2353void glConvolutionParameter (int target, int pname, float params)
1508 CODE: 2354 CODE:
1509 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2355 if (gl.ConvolutionParameterf)
2356 gl.ConvolutionParameterf (target, pname, params);
1510 2357
1511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2358void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1512 CODE: 2359 CODE:
1513 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2360 if (gl.ConvolutionFilter2D)
1514 (target, internalformat, width, height, format, type, data)); 2361 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1515 2362
1516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1517 CODE: 2364 CODE:
1518 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2365 if (gl.SeparableFilter2D)
1519 (target, internalformat, width, height, format, type, row, column)); 2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1520 2367
1521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1522 2369
1523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1524 2371
1525void glRasterPos (int x, int y) 2372void glDrawPixels (int width, int height, int format, int type, char *pixels)
1526 CODE:
1527 glRasterPos2i (x, y);
1528 2373
1529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1530 2375
1531int glGenTexture () 2376int glGenTexture ()
1532 CODE: 2377 CODE:
1533{ 2378{
1534 GLuint name; 2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
1535 glGenTextures (1, &name); 2383 glGenTextures (1, &name);
1536 RETVAL = name; 2384 RETVAL = name;
1537} 2385}
1538 OUTPUT: 2386 OUTPUT:
1539 RETVAL 2387 RETVAL
1540 2388
1541void glDeleteTexture (int name) 2389void glDeleteTexture (int name)
1542 CODE: 2390 CODE:
1543{ 2391{
1544 GLuint name_ = name; 2392 glBindTexture (GL_TEXTURE_2D, name);
2393 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2394 av_push (texture_av, (SV *)name);
1545 glDeleteTextures (1, &name_); 2395 /*glDeleteTextures (1, &name_);*/
1546} 2396}
1547 2397
1548int glGenList () 2398int glGenList ()
1549 CODE: 2399 CODE:
1550 RETVAL = glGenLists (1); 2400 RETVAL = glGenLists (1);

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