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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.184 by root, Fri Apr 20 17:25:41 2007 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
49 96
50#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
52 99
53#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
54 101
55#if 0 102/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 104
58# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
59#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
60 130
61static struct 131static struct
62{ 132{
63#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 134#include "glfunc.h"
65#undef GL_FUNC 135#undef GL_FUNC
66} gl; 136} gl;
67 137
138static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 140{
70 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 145 else
75 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
76} 147}
77 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
78#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
79 175
80#include "pango-font.c" 176#include "pango-font.c"
81#include "pango-fontmap.c" 177#include "pango-fontmap.c"
82#include "pango-render.c" 178#include "pango-render.c"
83 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
86 184
87typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
88 186
89static int 187static int
90shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
91{ 189{
92 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
93 191
94 while (attrs) 192 while (attrs)
95 { 193 {
96 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 195
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 197 return 1;
100 198
101 attrs = attrs->next; 199 attrs = attrs->next;
102 } 200 }
103 201
104 return 0; 202 return 0;
105} 203}
106 204
107typedef struct cf_layout { 205struct cf_layout {
108 PangoLayout *pl; 206 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
110 int base_height; 208 int base_height;
111 CFPlus__Font font; 209 DC__Font font;
112} *CFPlus__Layout; 210 rc_t rc;
211};
113 212
213typedef cf_layout *DC__Layout;
214
114static CFPlus__Font default_font; 215static DC__Font default_font;
115static PangoContext *opengl_context; 216static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
117 218
118static void 219static void
119substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
120{ 221{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 225#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 227}
127 228
128static void 229static void
129layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
130{ 231{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
133 */ 234 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
135 236
136 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 239
139 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
140} 241}
141 242
142static void 243static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 245{
145 PangoRectangle rect; 246 PangoRectangle rect;
146 247
147 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
158} 259}
159 260
160typedef uint16_t tileid; 261typedef uint16_t tileid;
161typedef uint16_t faceid; 262typedef uint16_t faceid;
162 263
163typedef struct { 264struct maptex
265{
164 int name; 266 GLuint name;
165 int w, h; 267 int w, h;
166 float s, t; 268 float s, t;
167 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
168 tileid smoothtile; 270 tileid smoothtile;
169 uint8_t smoothlevel; 271 uint8_t smoothlevel;
170} maptex; 272 uint8_t unused; /* set to zero on use */
273};
171 274
172typedef struct { 275struct mapcell
276{
173 uint32_t player; 277 uint32_t player;
174 tileid tile[3]; 278 tileid tile[3];
175 uint16_t darkness; 279 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 281};
178 282
179typedef struct { 283struct maprow
284{
180 int32_t c0, c1; 285 int32_t c0, c1;
181 mapcell *col; 286 mapcell *col;
182} maprow; 287};
183 288
184typedef struct map { 289struct mapgrid {
185 int x, y, w, h; 290 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
188 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
189 294
190 int32_t rows; 295 int32_t rows;
191 maprow *row; 296 maprow *row;
192} *CFPlus__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
193 307
194static char * 308static char *
195prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
196{ 310{
197 char *p; 311 char *p;
214} 328}
215 329
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 332
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
239static maprow * 333static maprow *
240map_get_row (CFPlus__Map self, int y) 334map_get_row (mapgrid *self, int y)
241{ 335{
242 if (0 > y) 336 if (0 > y)
243 { 337 {
244 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
283 377
284 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
285} 379}
286 380
287static mapcell * 381static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
289{ 383{
290 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
291} 385}
292 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
293static void 414static void
294map_clear (CFPlus__Map self)
295{
296 int r;
297
298 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col);
300
301 Safefree (self->row);
302
303 self->x = 0;
304 self->y = 0;
305 self->ox = 0;
306 self->oy = 0;
307 self->row = 0;
308 self->rows = 0;
309}
310
311static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 416{
314 int x, y; 417 int x, y;
315 maprow *row; 418 maprow *row;
316 mapcell *cell; 419 mapcell *cell;
317 420
329 if (x >= row->c1) 432 if (x >= row->c1)
330 break; 433 break;
331 434
332 cell = row->col + x - row->c0; 435 cell = row->col + x - row->c0;
333 436
334 cell->darkness = 0; 437 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 438 }
339 } 439 }
340} 440}
341 441
342typedef struct { 442struct smooth_key
443{
343 tileid tile; 444 tileid tile;
344 uint8_t x, y, level; 445 uint8_t x, y, level;
345} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
346 465
347static void 466static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 468{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
351 470
352 if (SvIOK (*sv)) 471 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
354 else 473 else
355 sv_setiv (*sv, bits); 474 it->second |= bits;
356} 475}
357 476
358static void 477static void
359music_finished (void) 478music_finished (void)
360{ 479{
377 ev.code = 1; 496 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 498 ev.data2 = 0;
380 499
381 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
382} 508}
383 509
384static unsigned int 510static unsigned int
385minpot (unsigned int n) 511minpot (unsigned int n)
386{ 512{
396 n |= n >> 16; 522 n |= n >> 16;
397 523
398 return n + 1; 524 return n + 1;
399} 525}
400 526
527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
401/* SDL should provide this, really. */ 538/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 539#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 540#define SDLK_MODIFIER_MAX 314
404 541
405static AV *texture_av; 542/******************************************************************************/
406 543
407MODULE = CFPlus PACKAGE = CFPlus 544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
408 644
409PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
410 646
411BOOT: 647BOOT:
412{ 648{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 649 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 650 static const struct {
418 const char *name; 651 const char *name;
419 IV iv; 652 IV iv;
420 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
443 676
444 const_iv (SDL_APPINPUTFOCUS), 677 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 678 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 679 const_iv (SDL_APPACTIVE),
447 680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
814
815 const_iv (KMOD_LRAM),
816
817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
529# undef const_iv 847# undef const_iv
530 }; 848 };
531 849
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
534 852
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
537} 855}
538 856
550 RETVAL 868 RETVAL
551 869
552NV floor (NV x) 870NV floor (NV x)
553 871
554NV ceil (NV x) 872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
555 883
556void 884void
557pango_init () 885pango_init ()
558 CODE: 886 CODE:
559{ 887{
560 opengl_fontmap = pango_opengl_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
563} 896}
564 897
565int 898char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 899
568void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
569SDL_Quit () 909void SDL_Quit ()
570 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
571void 921void
572SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
573 PPCODE: 923 PPCODE:
574{ 924{
575 SDL_Rect **m; 925 SDL_Rect **m;
576 926
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 931
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 934
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 939
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 942
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 944
601 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
602 while (*m) 946 while (*m)
603 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
604 AV *av = newAV (); 950 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
608 957
609 ++m; 958 ++m;
610 } 959 }
611} 960}
612 961
613char *
614SDL_GetError ()
615
616int 962int
617SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
619 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 976 );
977
622 if (RETVAL) 978 if (RETVAL)
623 { 979 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 980 av_clear (texture_av);
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 982#include "glfunc.h"
627# undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 986 }
987}
629 OUTPUT: 988 OUTPUT:
630 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
631 993
632void 994void
633SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
634 996
635char * 997char *
636SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
637 1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
638void 1011void
639SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
640 PPCODE: 1016 PPCODE:
641{ 1017{
642 SDL_Event ev; 1018 SDL_Event ev;
643 1019
644 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 1022 {
646 HV *hv = newHV (); 1023 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 1025
649 switch (ev.type) 1026 switch (ev.type)
650 { 1027 {
651 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1029 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1035 break;
659 1036
660 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1040 break;
664 1041
665 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
673 break; 1068 break;
674 1069
675 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1073
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1084 break;
690 } 1085 }
691 1086
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1088 }
694} 1089}
695 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
696int 1104int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1106 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
701 1109
702void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
703Mix_CloseAudio () 1127Mix_CloseAudio ()
704 1128
705int 1129int
706Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
1131
1132const char *
1133Mix_GetError ()
707 1134
708void 1135void
709lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
710 CODE: 1137 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1164 }
738 } 1165 }
739#endif 1166#endif
740} 1167}
741 1168
742void 1169int
743add_font (char *file) 1170add_font (char *file)
744 CODE: 1171 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1173 OUTPUT:
1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
746 1182
747void 1183void
748load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
749 ALIAS: 1185 ALIAS:
750 load_image_file = 1 1186 load_image_file = 1
753 STRLEN image_len; 1189 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
760 1196
761 if (!rw) 1197 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
763 1199
796 1232
797 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
798 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
806 1242
836void 1272void
837error (char *message) 1273error (char *message)
838 CODE: 1274 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1276#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1278#endif
843 1279
844void 1280void
845fatal (char *message) 1281fatal (char *message)
846 CODE: 1282 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1284#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1286#endif
851 _exit (1); 1287 _exit (1);
852 1288
853void 1289void
854_exit (int retval = 0) 1290_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1293 ExitThread (retval); // unclean, please beam me up
858#else 1294#else
859 _exit (retval); 1295 _exit (retval);
860#endif 1296#endif
861 1297
862MODULE = CFPlus PACKAGE = CFPlus::Font 1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
863 1306
864CFPlus::Font 1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1314MODULE = Deliantra::Client PACKAGE = DC::Font
1315
1316PROTOTYPES: DISABLE
1317
1318DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
866 CODE: 1320 CODE:
867{ 1321{
868 int count; 1322 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
872} 1326}
873 OUTPUT: 1327 OUTPUT:
874 RETVAL 1328 RETVAL
875 1329
876void 1330void
877DESTROY (CFPlus::Font self) 1331DESTROY (DC::Font self)
878 CODE: 1332 CODE:
879 pango_font_description_free (self); 1333 pango_font_description_free (self);
880 1334
881void 1335void
882make_default (CFPlus::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
883 CODE: 1338 CODE:
884 default_font = self; 1339 default_font = self;
885 1340
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1342
1343PROTOTYPES: DISABLE
1344
888void 1345void
889reset_glyph_cache () 1346glyph_cache_backup ()
1347 PROTOTYPE:
890 CODE: 1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
891 tc_clear (); 1355 tc_restore ();
892 1356
893CFPlus::Layout 1357DC::Layout
894new (SV *class) 1358new (SV *klass)
895 CODE: 1359 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
897 1361
898 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
900 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
907 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
908 OUTPUT: 1372 OUTPUT:
909 RETVAL 1373 RETVAL
910 1374
911void 1375void
912DESTROY (CFPlus::Layout self) 1376DESTROY (DC::Layout self)
913 CODE: 1377 CODE:
914 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
915 Safefree (self); 1379 delete self;
916 1380
917void 1381void
918set_text (CFPlus::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
919 CODE: 1383 CODE:
920{ 1384{
921 STRLEN textlen; 1385 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
923 1387
924 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
925} 1389}
926 1390
927void 1391void
928set_markup (CFPlus::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
929 CODE: 1393 CODE:
930{ 1394{
931 STRLEN textlen; 1395 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
933 1397
934 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
935} 1399}
936 1400
937void 1401void
938set_shapes (CFPlus::Layout self, ...) 1402set_shapes (DC::Layout self, ...)
939 CODE: 1403 CODE:
940{ 1404{
941 PangoAttrList *attrs = 0; 1405 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1406 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1407 const char *pos = text;
978 if (attrs) 1442 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1443 pango_layout_set_attributes (self->pl, attrs);
980} 1444}
981 1445
982void 1446void
983get_shapes (CFPlus::Layout self) 1447get_shapes (DC::Layout self)
984 PPCODE: 1448 PPCODE:
985{ 1449{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1451
988 do 1452 do
989 { 1453 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1455
992 if (run && shape_attr_p (run)) 1456 if (run && shape_attr_p (run))
993 { 1457 {
994 PangoRectangle extents; 1458 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1467
1004 pango_layout_iter_free (iter); 1468 pango_layout_iter_free (iter);
1005} 1469}
1006 1470
1007int 1471int
1008has_wrapped (CFPlus::Layout self) 1472has_wrapped (DC::Layout self)
1009 CODE: 1473 CODE:
1010{ 1474{
1011 int lines = 1; 1475 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1476 const char *text = pango_layout_get_text (self->pl);
1013 1477
1018} 1482}
1019 OUTPUT: 1483 OUTPUT:
1020 RETVAL 1484 RETVAL
1021 1485
1022SV * 1486SV *
1023get_text (CFPlus::Layout self) 1487get_text (DC::Layout self)
1024 CODE: 1488 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1491 OUTPUT:
1028 RETVAL 1492 RETVAL
1029 1493
1030void 1494void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1496 CODE:
1033 self->r = r; 1497 self->r = r;
1034 self->g = g; 1498 self->g = g;
1035 self->b = b; 1499 self->b = b;
1036 self->a = a; 1500 self->a = a;
1037 1501
1038void 1502void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1504 CODE:
1041 if (self->font != font) 1505 if (self->font != font)
1042 { 1506 {
1043 self->font = font; 1507 self->font = font;
1044 layout_update_font (self); 1508 layout_update_font (self);
1045 } 1509 }
1046 1510
1047void 1511void
1048set_height (CFPlus::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1049 CODE: 1513 CODE:
1050 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1051 { 1515 {
1052 self->base_height = base_height; 1516 self->base_height = base_height;
1053 layout_update_font (self); 1517 layout_update_font (self);
1054 } 1518 }
1055 1519
1056void 1520void
1057set_width (CFPlus::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1522 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1524
1061void 1525void
1062set_indent (CFPlus::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
1063 CODE: 1527 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1529
1066void 1530void
1067set_spacing (CFPlus::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
1068 CODE: 1532 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1534
1071void 1535void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1537 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
1079 ); 1543 );
1080 1544
1081void 1545void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1547 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1549
1086void 1550void
1087size (CFPlus::Layout self) 1551size (DC::Layout self)
1088 PPCODE: 1552 PPCODE:
1089{ 1553{
1090 int w, h; 1554 int w, h;
1091 1555
1092 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
1097} 1561}
1098 1562
1099int 1563int
1100descent (CFPlus::Layout self) 1564descent (DC::Layout self)
1101 CODE: 1565 CODE:
1102{ 1566{
1103 PangoRectangle rect; 1567 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1570 RETVAL = PANGO_DESCENT (rect);
1107} 1571}
1108 OUTPUT: 1572 OUTPUT:
1109 RETVAL 1573 RETVAL
1110 1574
1111int 1575int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1577 CODE:
1114{ 1578{
1115 int index, trailing; 1579 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1581 RETVAL = index + trailing;
1118} 1582}
1119 OUTPUT: 1583 OUTPUT:
1120 RETVAL 1584 RETVAL
1121 1585
1122void 1586void
1123cursor_pos (CFPlus::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1588 PPCODE:
1125{ 1589{
1126 PangoRectangle strong_pos; 1590 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1592
1129 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1597}
1134 1598
1135void 1599void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1601 PPCODE:
1138{ 1602{
1139 int line, x; 1603 int line, x;
1140 1604
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1608 --line;
1609#endif
1144 EXTEND (SP, 2); 1610 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1613}
1148 1614
1149void 1615void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1616line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1617 PPCODE:
1152{ 1618{
1153 PangoLayoutLine *lp; 1619 PangoLayoutLine *lp;
1154 int index, trailing; 1620 int index, trailing;
1155 1621
1156 if (line < 0) 1622 if (line < 0)
1157 XSRETURN_EMPTY; 1623 XSRETURN_EMPTY;
1158 1624
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1626 XSRETURN_EMPTY; /* do better */
1161 1627
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1629
1164 EXTEND (SP, 2); 1630 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1636 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1637 }
1172} 1638}
1173 1639
1174void 1640void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1642 CODE:
1643 self->rc.clear ();
1177 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1178 self->pl, 1645 self->pl,
1646 &self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1181 flags 1649 flags
1182 ); 1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1183 1654
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1655void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1656draw (DC::Layout self)
1188 CODE: 1657 CODE:
1189{ 1658{
1190 int ow = SvIV (w_); 1659 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1666
1193 if (ow && oh) 1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1675
1676PROTOTYPES: ENABLE
1677
1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1683 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1684 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1685 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1686 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1688
1207 SvPOK_only (result_); 1689 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1690 SvCUR_set (result_, nw * nh * bpp);
1209 1691
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1693 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1695
1214 sv_setsv (data_, result_); 1696 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1697 }
1221} 1698}
1222 1699
1223void 1700void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1707{
1231 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1235 1715
1236 if (items < 5) 1716 if (items < 5)
1237 { 1717 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1269 } 1749 }
1270} 1750}
1271 1751
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1273 1761
1274CFPlus::Map 1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1884MODULE = Deliantra::Client PACKAGE = DC::Map
1885
1886PROTOTYPES: DISABLE
1887
1888DC::Map
1275new (SV *class) 1889new (SV *klass)
1276 CODE: 1890 CODE:
1277 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1278 RETVAL->x = 0; 1892 RETVAL->x = 0;
1279 RETVAL->y = 0; 1893 RETVAL->y = 0;
1280 RETVAL->w = 0; 1894 RETVAL->w = 0;
1281 RETVAL->h = 0; 1895 RETVAL->h = 0;
1282 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1283 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1286 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1287 RETVAL->row = 0; 1899 RETVAL->row = 0;
1288 OUTPUT: 1900 OUTPUT:
1289 RETVAL 1901 RETVAL
1290 1902
1291void 1903void
1292DESTROY (CFPlus::Map self) 1904DESTROY (DC::Map self)
1293 CODE: 1905 CODE:
1294{ 1906{
1295 map_clear (self);
1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
1298 Safefree (self); 1907 delete self;
1299} 1908}
1300 1909
1301void 1910void
1302resize (CFPlus::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1912 CODE:
1304 self->w = map_width; 1913 self->w = map_width;
1305 self->h = map_height; 1914 self->h = map_height;
1306 1915
1307void 1916void
1308clear (CFPlus::Map self) 1917clear (DC::Map self)
1309 CODE: 1918 CODE:
1310 map_clear (self); 1919 self->clear_cells ();
1311 1920
1312void 1921void
1313set_tileid (CFPlus::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1923 CODE:
1315{ 1924{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1317 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1318} 1928}
1319 1929
1320void 1930void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1932 CODE:
1323{ 1933{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1328 return; 1935 return;
1329 1936
1330 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1331 return; 1938 return;
1332 1939
1333 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1334 1941
1335 if (!texid) 1942 if (!texid)
1336 return; 1943 return;
1337 1944
1338 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1339 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1340 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1341} 1948}
1342 1949
1343void 1950void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1952 CODE:
1346{ 1953{
1347 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1348 1955
1349 { 1956 {
1350 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1351 1958
1352 tex->name = name; 1959 tex.name = name;
1353 tex->w = w; 1960 tex.w = w;
1354 tex->h = h; 1961 tex.h = h;
1355 tex->s = s; 1962 tex.s = s;
1356 tex->t = t; 1963 tex.t = t;
1357 tex->r = r; 1964 tex.r = r;
1358 tex->g = g; 1965 tex.g = g;
1359 tex->b = b; 1966 tex.b = b;
1360 tex->a = a; 1967 tex.a = a;
1361 } 1968 }
1362 1969
1363 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1368 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1978}
1372 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1373int 2000int
1374ox (CFPlus::Map self) 2001ox (DC::Map self)
1375 ALIAS: 2002 ALIAS:
1376 oy = 1 2003 oy = 1
1377 x = 2 2004 x = 2
1378 y = 3 2005 y = 3
1379 w = 4 2006 w = 4
1390 } 2017 }
1391 OUTPUT: 2018 OUTPUT:
1392 RETVAL 2019 RETVAL
1393 2020
1394void 2021void
1395scroll (CFPlus::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1396 CODE: 2023 CODE:
1397{ 2024{
1398 if (dx > 0) 2025 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2027 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 2029
1403 if (dy > 0) 2030 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 2031 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 2032 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 2034
1408 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1410 2037
1411 while (self->y < 0) 2038 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1417 } 2044 }
1418} 2045}
1419 2046
1420void 2047SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1422 CODE: 2049 CODE:
1423{ 2050{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2053 mapcell *cell;
1427 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1428 2057
1429 while (data < data_end - 1) 2058 while (data < data_end - 1)
1430 { 2059 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1432 2061
1445 2074
1446 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1447 2076
1448 if (flags & 8) 2077 if (flags & 8)
1449 { 2078 {
2079 uint8_t ext, cmd;
2080
1450 if (extmap) 2081 do
1451 { 2082 {
1452 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1453 2085
1454 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1455 { 2089 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1; 2090 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 } 2092 }
1482 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1483 } 2110 }
1484 else 2111 while (ext & 0x80);
1485 cell->darkness = *data++ + 1;
1486 } 2112 }
1487 2113
2114 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2115 if (flags & (4 >> z))
1489 { 2116 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
1491 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
1492 cell->tile [0] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1493 } 2136 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2137 }
1509 else 2138 else
1510 cell->darkness = 0; 2139 CELL_CLEAR (cell);
1511 } 2140 }
1512} 2141}
2142 OUTPUT:
2143 RETVAL
1513 2144
1514SV * 2145SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2147 CODE:
1517{ 2148{
1518 int x1, x; 2149 int x1, x;
1519 int y1, y; 2150 int y1, y;
1520 int z; 2151 int z;
1533 ? self->row + y 2164 ? self->row + y
1534 : 0; 2165 : 0;
1535 2166
1536 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1537 { 2168 {
1538 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2170
1540 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1541 { 2172 {
1542 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1543 2174
1545 { 2176 {
1546 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2179 int a1 = tex.a;
1549 2180
1550 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1554 } 2185 }
1555 } 2186 }
1556 2187
1557 *map++ = (r ) 2188 *map++ = (r )
1558 | (g << 8) 2189 | (g << 8)
1559 | (b << 16) 2190 | (b << 16)
1560 | (a << 24); 2191 | (a << 24);
1561 } 2192 }
1562 } 2193 }
1563 2194
1564 RETVAL = map_sv; 2195 RETVAL = map_sv;
1565} 2196}
1566 OUTPUT: 2197 OUTPUT:
1567 RETVAL 2198 RETVAL
1568 2199
1569void 2200void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2202 CODE:
1572{ 2203{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z; 2204 int x, y, z;
1578 int last_name;
1579 2205
2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2207 int pl_x, pl_y;
2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
2213
2214 pl_tex.name = 0;
2215
1580 // thats current max. sorry. 2216 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
1583 2219
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2220 memset (&key, 0, sizeof (key));
1586 2221 key.r = 255;
1587 glColor4ub (255, 255, 255, 255); 2222 key.g = 255;
1588 2223 key.b = 255;
1589 glEnable (GL_BLEND); 2224 key.a = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2225 key.mode = GL_QUADS;
1591 glEnable (GL_TEXTURE_2D); 2226 key.format = GL_T2F_V3F;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2227
1598 mx += self->x; 2228 mx += self->x;
1599 my += self->y; 2229 my += self->y;
1600 2230
1601 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1605 2235
1606 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
1608 { 2238 {
1609 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2248 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2249 self->tex [cell->tile [2]].smoothlevel));
1620 } 2250 }
1621 } 2251 }
1622 2252
2253 glEnable (GL_BLEND);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256
1623 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1624 { 2258 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
1626 2263
1627 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1629 { 2266 {
1630 maprow *row = self->row + (y + my); 2267 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2273 tileid tile = cell->tile [z];
1637 2274
1638 if (tile) 2275 if (tile)
1639 { 2276 {
1640 maptex tex = self->tex [tile]; 2277 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2278 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2279
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2280 if (key.texname != tex.name)
1647 { 2281 {
2282 self->tex [tile].unused = 0;
2283
1648 if (!tex.name) 2284 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2286
2287 key.texname = tex.name;
1651 glEnd (); 2288 arr = &rc.array (key);
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 } 2289 }
1655 2290
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2291 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2292 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2293
1661 if (cell->flags && z == 2) 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2295 {
1663 if (cell->flags & 1) 2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
1664 { 2299 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1679 2306
1680 // update smooth hash 2307 // update smooth hash
1681 if (tex.smoothtile) 2308 if (tex.smoothtile)
1682 { 2309 {
1683 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
1685 2312
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
1687 2314
1688 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
1690 2317
1691 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
1699 2326
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
1702 2329
1703 // full tile 2330 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1705 2332
1706 // borders 2333 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1711 2338
1712 // corners 2339 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1717 } 2364 }
1718 } 2365 }
1719 } 2366 }
1720 } 2367 }
1721 2368
2369 rc.draw ();
2370 rc.clear ();
2371
1722 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2373 // this is basically counting sort
1724 { 2374 {
1725 int w, b; 2375 int w, b;
1726 2376
1727 for (w = 0; w < 256 / 32; ++w) 2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1728 { 2382 {
1729 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
1730 if (smask) 2384 IV bits = it->second;
1731 for (b = 0; b < 32; ++b) 2385
1732 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
1733 { 2389 {
1734 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
1735 HE *he; 2398 if (tex.name)
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 2399 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
1741 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
1742 2402 if (key.texname != tex.name)
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 2403 {
1747 maptex tex = self->tex [skey->tile]; 2404 self->tex [skey.tile].unused = 0;
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754 2405
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd (); 2406 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1765 } 2409 }
1766 2410
1767 if (border) 2411 if (border)
1768 { 2412 {
1769 float ox = border * dx; 2413 float ox = border * dx;
1770 2414
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2419 }
1776 2420
1777 if (corner) 2421 if (corner)
1778 { 2422 {
1779 float ox = corner * dx; 2423 float ox = corner * dx;
1780 2424
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1785 }
1786 } 2429 }
1787 } 2430 }
1788 } 2431 }
1789 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
1790 } 2437 }
1791
1792 hv_clear (smooth);
1793 } 2438 }
1794 2439
1795 glEnd (); 2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
1796 2445
1797 glDisable (GL_TEXTURE_2D); 2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
1798 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
1799 2461
1800 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
1806 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2470 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
1810 2472
1811 int px = x * T; 2473 int px = x * Tw;
1812 int py = y * T; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
1813 2481
1814 if (cell->stat_hp) 2482 if (cell->stat_hp)
1815 { 2483 {
1816 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2486
1819 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2489 px + width - 1, py);
1822 2490
1828 } 2496 }
1829 } 2497 }
1830} 2498}
1831 2499
1832void 2500void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2502 CODE:
1835{ 2503{
1836 static float color[16][3] = { 2504 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
1841 2509
1842 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
1846 2514
1847 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
1851 2519
1852 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
1853 2521
1854 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
1857 }; 2525 };
1858 2526
1859 int x, y; 2527 int x, y;
1860 2528
1861 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
1866 2540
1867 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
1871 2545
1872 if (m) 2546 if (m)
1873 { 2547 {
1874 float *c = color [m & 15]; 2548 float *c = color [m & 15];
1875 2549
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
1878 2552
1879 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2558 }
1888 glDisable (GL_BLEND); 2562 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1890} 2564}
1891 2565
1892void 2566void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2568 PPCODE:
1895{ 2569{
1896 int x, y; 2570 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1901 memset (darkness, 255, sw4 * sh); 2578 memset (darkness1, 0, sw1*sh1);
2579
1902 SvPOK_only (darkness_sv); 2580 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2582
1905 mx += self->x; 2583 mx += self->x - 1;
1906 my += self->y; 2584 my += self->y - 1;
1907 2585
1908 for (y = 0; y < sh; y++) 2586 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
1910 { 2588 {
1911 maprow *row = self->row + (y + my); 2589 maprow *row = self->row + (y + my);
1912 2590
1913 for (x = 0; x < sw; x++) 2591 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2593 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
1917 2595
1918 darkness[y * sw4 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2599 }
1922 } 2600 }
1923 2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
2639
1924 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1928} 2644}
1929 2645
1930SV * 2646SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2648 CODE:
1933{ 2649{
1934 int x, y, x1, y1; 2650 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2709 else
1994 *data++ = 0; 2710 *data++ = 0;
1995 } 2711 }
1996 } 2712 }
1997 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1998 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
2000 RETVAL = data_sv; 2721 RETVAL = data_sv;
2001} 2722}
2002 OUTPUT: 2723 OUTPUT:
2003 RETVAL 2724 RETVAL
2004 2725
2005void 2726void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2728 PPCODE:
2008{ 2729{
2009 int x, y, z; 2730 int x, y, z;
2010 int w, h; 2731 int w, h;
2011 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
2012 2743
2013 if (*data++ != 0) 2744 if (*data++ != 0)
2014 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
2015 2746
2016 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
2018 2749
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2762 {
2032 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
2033 2764
2034 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
2035 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
2036 uint8_t flags = *data++; 2772 flags = *data++;
2037 2773
2038 if (flags) 2774 if (flags)
2039 { 2775 {
2040 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2777 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2782
2047 if (cell->darkness == 0) 2783 if (cell->darkness == 0)
2048 { 2784 {
2049 cell->darkness = 0; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
2050 2787
2051 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2052 { 2789 {
2053 tileid t = tile [z]; 2790 tileid t = tile [z];
2054 2791
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2056 { 2793 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2059 } 2796 }
2060 2797
2061 cell->tile [z] = t; 2798 cell->tile[z] = t;
2062 } 2799 }
2063 } 2800 }
2064 } 2801 }
2065 } 2802 }
2066 } 2803 }
2067} 2804}
2068 2805
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2807
2071CFPlus::MixChunk 2808DC::RW
2072new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
2073 CODE: 2810 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
2075 OUTPUT: 2817 OUTPUT:
2076 RETVAL 2818 RETVAL
2077 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
2078void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
2079DESTROY (CFPlus::MixChunk self) 2947DESTROY (DC::MixChunk self)
2080 CODE: 2948 CODE:
2081 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
2082 2950
2083int 2951int
2084volume (CFPlus::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2957 OUTPUT:
2088 RETVAL 2958 RETVAL
2089 2959
2090int 2960DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2962 CODE:
2963{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
2094 OUTPUT: 2975 OUTPUT:
2095 RETVAL 2976 RETVAL
2096 2977
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2098 2991
2099int 2992int
2100volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
2101 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2999 OUTPUT:
2104 RETVAL 3000 RETVAL
2105 3001
2106CFPlus::MixMusic 3002void
2107new_from_file (SV *class, char *path) 3003fade_out (int ms)
2108 CODE: 3004 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3016 OUTPUT:
2111 RETVAL 3017 RETVAL
2112 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
2113void 3026void
2114DESTROY (CFPlus::MixMusic self) 3027DESTROY (DC::MixMusic self)
2115 CODE: 3028 CODE:
2116 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
2117 3030
2118int 3031int
2119play (CFPlus::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
2120 CODE: 3033 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3035 OUTPUT:
2123 RETVAL 3036 RETVAL
2124 3037
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
2126 3046
2127BOOT: 3047BOOT:
2128{ 3048{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3050 static const struct {
2131 const char *name; 3051 const char *name;
2132 IV iv; 3052 IV iv;
2133 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3070 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3073 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3140 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3164# undef const_iv
2216 }; 3165 };
2217 3166
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2220}
2221 3169
2222char * 3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
2223gl_vendor () 3184gl_vendor ()
2224 CODE: 3185 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
2226 OUTPUT: 3187 OUTPUT:
2227 RETVAL 3188 RETVAL
2228 3189
2229char * 3190const char *
2230gl_version () 3191gl_version ()
2231 CODE: 3192 CODE:
2232 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
2233 OUTPUT: 3194 OUTPUT:
2234 RETVAL 3195 RETVAL
2235 3196
2236char * 3197const char *
2237gl_extensions () 3198gl_extensions ()
2238 CODE: 3199 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 3201 OUTPUT:
2241 RETVAL 3202 RETVAL
2242 3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
2243int glGetError () 3222int glGetError ()
2244 3223
2245void glFinish () 3224void glFinish ()
3225
3226void glFlush ()
2246 3227
2247void glClear (int mask) 3228void glClear (int mask)
2248 3229
2249void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
2250 PROTOTYPE: @ 3231 PROTOTYPE: @
2261 3242
2262void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2263 CODE: 3244 CODE:
2264 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
2265 3246
3247# void glBlendEquation (int se)
3248
2266void glDepthMask (int flag) 3249void glDepthMask (int flag)
2267 3250
2268void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2269 3252
2270void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
2284# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 3269
2287# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
2289 3274
2290void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
2291 3276
2292void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
2293 3278
2301 3286
2302void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2303 CODE: 3288 CODE:
2304 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2305 3290
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @ 3292 PROTOTYPE: @
2312 ALIAS: 3293 ALIAS:
2313 glColor_premultiply = 1 3294 glColor_premultiply = 1
2314 CODE: 3295 CODE:
2315 if (ix) 3296 if (ix)
2316 { 3297 {
2319 b *= a; 3300 b *= a;
2320 } 3301 }
2321 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 3303 glColor4f (r, g, b, a);
2323 3304
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 3306 CODE:
2332 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
2334 3309
2338 3313
2339void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
2340 CODE: 3315 CODE:
2341 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
2342 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
2343void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
2344 CODE: 3348 CODE:
2345 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
2346 3350
2347void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 3368 CODE:
2365 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 3371
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 3373
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 3375
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
2373 3379
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 3381
2376int glGenTexture () 3382int glGenTexture ()
2377 CODE: 3383 CODE:
2378{ 3384 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 3385 OUTPUT:
2387 RETVAL 3386 RETVAL
2388 3387
2389void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
2390 CODE: 3389 CODE:
2391{ 3390 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 3391
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 3392int glGenList ()
2401 CODE: 3393 CODE:
2402 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
2403 OUTPUT: 3395 OUTPUT:
2404 RETVAL 3396 RETVAL
2411 3403
2412void glEndList () 3404void glEndList ()
2413 3405
2414void glCallList (int list) 3406void glCallList (int list)
2415 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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