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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

56# define PARACHUTE SDL_INIT_NOPARACHUTE 56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 57#else
58# define PARACHUTE 0 58# define PARACHUTE 0
59#endif 59#endif
60 60
61static AV *texture_av;
62
61static struct 63static struct
62{ 64{
63#define GL_FUNC(ptr,name) ptr name; 65#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 66#include "glfunc.h"
65#undef GL_FUNC 67#undef GL_FUNC
66} gl; 68} gl;
67 69
70static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 72{
70 if (gl.BlendFuncSeparate) 73 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 74 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 75 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 77 else
75 glBlendFunc (sa, da); 78 glBlendFunc (sa, da);
79}
80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
76} 103}
77 104
78#include "texcache.c" 105#include "texcache.c"
79 106
80#include "pango-font.c" 107#include "pango-font.c"
400 427
401/* SDL should provide this, really. */ 428/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 429#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 430#define SDLK_MODIFIER_MAX 314
404 431
405static AV *texture_av;
406
407MODULE = CFPlus PACKAGE = CFPlus 432MODULE = CFPlus PACKAGE = CFPlus
408 433
409PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
410 435
411BOOT: 436BOOT:
412{ 437{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 438 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 439 static const struct {
418 const char *name; 440 const char *name;
419 IV iv; 441 IV iv;
420 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
619 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 643 );
622 if (RETVAL) 644 if (RETVAL)
623 { 645 {
646 av_clear (texture_av);
647
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 650# include "glfunc.h"
627# undef GL_FUNC 651# undef GL_FUNC
652
628 } 653 }
629 OUTPUT: 654 OUTPUT:
630 RETVAL 655 RETVAL
631 656
632void 657void
1396 CODE: 1421 CODE:
1397{ 1422{
1398 if (dx > 0) 1423 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1425 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1427
1403 if (dy > 0) 1428 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1429 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1430 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1432
1408 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
1410 1435
1411 while (self->y < 0) 1436 while (self->y < 0)
1600 1625
1601 // first pass: determine smooth_max 1626 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1627 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1628 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1629 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1630
1607 for (y = 0; y < sh; y++) 1631 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1632 if (0 <= y + my && y + my < self->rows)
1609 { 1633 {
1610 maprow *row = self->row + (y + my); 1634 maprow *row = self->row + (y + my);
1621 } 1645 }
1622 } 1646 }
1623 1647
1624 for (z = 0; z <= 2; z++) 1648 for (z = 0; z <= 2; z++)
1625 { 1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1626 for (y = 0; y < sh; y++) 1652 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1653 if (0 <= y + my && y + my < self->rows)
1628 { 1654 {
1629 maprow *row = self->row + (y + my); 1655 maprow *row = self->row + (y + my);
1630 1656
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1742 }
1717 } 1743 }
1718 } 1744 }
1719 } 1745 }
1720 }
1721 1746
1722 // go through all smoothlevels, lowest to highest, then draw. 1747 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1748 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1729 uint32_t smask = smooth_level [w]; 1754 uint32_t smask = smooth_level [w];
1730 if (smask) 1755 if (smask)
1731 for (b = 0; b < 32; ++b) 1756 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1757 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1758 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1759 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1760 HE *he;
1742 1761
1743 if (!(bits & 0x1000) 1762 hv_iterinit (smooth);
1744 && skey->level == level 1763 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1764 {
1747 maptex tex = self->tex [skey->tile]; 1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1766 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1767
1750 int border = bits & 15; 1768 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1769 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1770 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1759 if (!tex.name) 1784 if (!tex.name)
1760 continue; // smoothing not yet available 1785 continue; // smoothing not yet available
1761 1786
1762 glEnd (); 1787 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS); 1789 glBegin (GL_QUADS);
1765 } 1790 }
1766 1791
1767 if (border) 1792 if (border)
1768 { 1793 {
1769 float ox = border * dx; 1794 float ox = border * dx;
1770 1795
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 } 1800 }
1776 1801
1777 if (corner) 1802 if (corner)
1778 { 1803 {
1779 float ox = corner * dx; 1804 float ox = corner * dx;
1780 1805
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1785 } 1811 }
1786 } 1812 }
1787 } 1813 }
1788 } 1814 }
1789 } 1815 }
1816
1817 hv_clear (smooth);
1790 } 1818 }
1791
1792 //hv_clear (smooth);
1793 1819
1794 glEnd (); 1820 glEnd ();
1795 1821
1796 glDisable (GL_TEXTURE_2D); 1822 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 1823 glDisable (GL_BLEND);
2214# undef const_iv 2240# undef const_iv
2215 }; 2241 };
2216 2242
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
2219} 2248}
2220 2249
2221char * 2250char *
2222gl_vendor () 2251gl_vendor ()
2223 CODE: 2252 CODE:
2372 2401
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2403
2375int glGenTexture () 2404int glGenTexture ()
2376 CODE: 2405 CODE:
2377{ 2406 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2407 OUTPUT:
2386 RETVAL 2408 RETVAL
2387 2409
2388void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
2389 CODE: 2411 CODE:
2390{ 2412 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2413
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2414int glGenList ()
2400 CODE: 2415 CODE:
2401 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
2402 OUTPUT: 2417 OUTPUT:
2403 RETVAL 2418 RETVAL

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