ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
76} 109}
77 110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
400 433
401/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
404 437
405static AV *texture_av; 438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
406 480
407MODULE = CFPlus PACKAGE = CFPlus 481MODULE = CFPlus PACKAGE = CFPlus
408 482
409PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
410 484
411BOOT: 485BOOT:
412{ 486{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 487 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 488 static const struct {
418 const char *name; 489 const char *name;
419 IV iv; 490 IV iv;
420 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
560 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 634}
564 635
636char *
637SDL_GetError ()
638
565int 639int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 641
568void 642void
569SDL_Quit () 643SDL_Quit ()
570 644
571void 645void
572SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
573 PPCODE: 647 PPCODE:
574{ 648{
575 SDL_Rect **m; 649 SDL_Rect **m;
576 650
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 655
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 658
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 663
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 665#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 668#endif
595 669
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 671
601 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
602 while (*m) 673 while (*m)
603 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
604 AV *av = newAV (); 677 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
608 684
609 ++m; 685 ++m;
610 } 686 }
611} 687}
612 688
613char *
614SDL_GetError ()
615
616int 689int
617SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
619 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 703 );
704
622 if (RETVAL) 705 if (RETVAL)
623 { 706 {
707 av_clear (texture_av);
708
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 711#include "glfunc.h"
627# undef GL_FUNC 712#undef GL_FUNC
628 } 713 }
714}
629 OUTPUT: 715 OUTPUT:
630 RETVAL 716 RETVAL
631 717
632void 718void
633SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
634 720
635char * 721char *
636SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
637 723
724int
725SDL_GetAppState ()
726
638void 727void
639SDL_PollEvent () 728poll_events ()
640 PPCODE: 729 PPCODE:
641{ 730{
642 SDL_Event ev; 731 SDL_Event ev;
643 732
644 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 735 {
646 HV *hv = newHV (); 736 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 738
649 switch (ev.type) 739 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 753 break;
664 754
665 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
673 break; 781 break;
674 782
675 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
857 ExitThread (retval); // unclean, please beam me up 965 ExitThread (retval); // unclean, please beam me up
858#else 966#else
859 _exit (retval); 967 _exit (retval);
860#endif 968#endif
861 969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
862MODULE = CFPlus PACKAGE = CFPlus::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
863 982
864CFPlus::Font 983CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
866 CODE: 985 CODE:
867{ 986{
878 CODE: 997 CODE:
879 pango_font_description_free (self); 998 pango_font_description_free (self);
880 999
881void 1000void
882make_default (CFPlus::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
883 CODE: 1003 CODE:
884 default_font = self; 1004 default_font = self;
885 1005
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1007
1008PROTOTYPES: DISABLE
1009
888void 1010void
889reset_glyph_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
890 CODE: 1013 CODE:
891 tc_clear (); 1014 tc_clear ();
892 1015
893CFPlus::Layout 1016CFPlus::Layout
894new (SV *class) 1017new (SV *class)
1181 flags 1304 flags
1182 ); 1305 );
1183 1306
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1308
1186void 1309PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1310
1193 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1318 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1319 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1323
1207 SvPOK_only (result_); 1324 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1209 1326
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1328 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1330
1214 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1332 }
1221} 1333}
1222 1334
1223void 1335void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1267 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1269 } 1381 }
1270} 1382}
1271 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1396
1397PROTOTYPES: DISABLE
1273 1398
1274CFPlus::Map 1399CFPlus::Map
1275new (SV *class) 1400new (SV *class)
1276 CODE: 1401 CODE:
1277 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1396 CODE: 1521 CODE:
1397{ 1522{
1398 if (dx > 0) 1523 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1525 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1527
1403 if (dy > 0) 1528 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1529 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1530 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1532
1408 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1410 1535
1411 while (self->y < 0) 1536 while (self->y < 0)
1600 1725
1601 // first pass: determine smooth_max 1726 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1727 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1728 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1729 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1730
1607 for (y = 0; y < sh; y++) 1731 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1732 if (0 <= y + my && y + my < self->rows)
1609 { 1733 {
1610 maprow *row = self->row + (y + my); 1734 maprow *row = self->row + (y + my);
1621 } 1745 }
1622 } 1746 }
1623 1747
1624 for (z = 0; z <= 2; z++) 1748 for (z = 0; z <= 2; z++)
1625 { 1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1626 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1628 { 1754 {
1629 maprow *row = self->row + (y + my); 1755 maprow *row = self->row + (y + my);
1630 1756
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1842 }
1717 } 1843 }
1718 } 1844 }
1719 } 1845 }
1720 }
1721 1846
1722 // go through all smoothlevels, lowest to highest, then draw. 1847 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1848 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1729 uint32_t smask = smooth_level [w]; 1854 uint32_t smask = smooth_level [w];
1730 if (smask) 1855 if (smask)
1731 for (b = 0; b < 32; ++b) 1856 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1857 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1858 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1859 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1860 HE *he;
1742 1861
1743 if (!(bits & 0x1000) 1862 hv_iterinit (smooth);
1744 && skey->level == level 1863 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1864 {
1747 maptex tex = self->tex [skey->tile]; 1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1866 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1867
1750 int border = bits & 15; 1868 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1869 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1870 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1759 if (!tex.name) 1884 if (!tex.name)
1760 continue; // smoothing not yet available 1885 continue; // smoothing not yet available
1761 1886
1762 glEnd (); 1887 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1765 } 1890 }
1766 1891
1767 if (border) 1892 if (border)
1768 { 1893 {
1769 float ox = border * dx; 1894 float ox = border * dx;
1770 1895
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 } 1900 }
1776 1901
1777 if (corner) 1902 if (corner)
1778 { 1903 {
1779 float ox = corner * dx; 1904 float ox = corner * dx;
1780 1905
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1785 } 1911 }
1786 } 1912 }
1787 } 1913 }
1788 } 1914 }
1789 } 1915 }
1916
1917 hv_clear (smooth);
1790 } 1918 }
1791
1792 //hv_clear (smooth);
1793 1919
1794 glEnd (); 1920 glEnd ();
1795 1921
1796 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1891void 2017void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1893 PPCODE: 2019 PPCODE:
1894{ 2020{
1895 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1896 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1899 2029
1900 memset (darkness, 255, sw4 * sh);
1901 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1902 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1903 2032
1904 mx += self->x; 2033 mx += self->x - 1;
1905 my += self->y; 2034 my += self->y - 1;
1906 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1907 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1908 if (0 <= y + my && y + my < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1909 { 2040 {
1910 maprow *row = self->row + (y + my); 2041 maprow *row = self->row + (y + my);
1911 2042
1912 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1913 if (row->c0 <= x + mx && x + mx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1914 { 2045 {
1915 mapcell *cell = row->col + (x + mx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1916 2047
1917 darkness[y * sw4 + x] = cell->darkness 2048 darkness1 [y * sw1 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1) 2049 ? 255 - (cell->darkness - 1)
1919 : 255 - FOW_DARKNESS; 2050 : 255 - FOW_DARKNESS;
1920 } 2051 }
1921 } 2052 }
1922 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1923 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1925 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1926 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1927} 2096}
1928 2097
1929SV * 2098SV *
1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1931 CODE: 2100 CODE:
2065 } 2234 }
2066} 2235}
2067 2236
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2069 2238
2239PROTOTYPES: DISABLE
2240
2070CFPlus::MixChunk 2241CFPlus::MixChunk
2071new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
2072 CODE: 2243 CODE:
2073 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
2074 OUTPUT: 2245 OUTPUT:
2095 2266
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2097 2268
2098int 2269int
2099volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
2100 CODE: 2272 CODE:
2101 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT: 2274 OUTPUT:
2103 RETVAL 2275 RETVAL
2104 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
2105CFPlus::MixMusic 2284CFPlus::MixMusic
2106new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
2107 CODE: 2286 CODE:
2108 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
2109 OUTPUT: 2288 OUTPUT:
2119 CODE: 2298 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT: 2300 OUTPUT:
2122 RETVAL 2301 RETVAL
2123 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
2125 2313
2126BOOT: 2314BOOT:
2127{ 2315{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2129 static const struct { 2317 static const struct {
2130 const char *name; 2318 const char *name;
2131 IV iv; 2319 IV iv;
2132 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
2134 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
2142 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT), 2336 const_iv (GL_FRONT),
2146 const_iv (GL_BACK), 2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
2147 const_iv (GL_AND), 2339 const_iv (GL_AND),
2148 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
2149 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA), 2343 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2169 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
2195 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
2197 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
2198 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
2199 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
2200 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP), 2396 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
2203 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
2204 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
2209 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
2210 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
2211 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
2214# undef const_iv 2416# undef const_iv
2215 }; 2417 };
2216 2418
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
2219} 2424}
2220 2425
2221char * 2426char *
2222gl_vendor () 2427gl_vendor ()
2223 CODE: 2428 CODE:
2237 CODE: 2442 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT: 2444 OUTPUT:
2240 RETVAL 2445 RETVAL
2241 2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
2460
2242int glGetError () 2461int glGetError ()
2243 2462
2244void glFinish () 2463void glFinish ()
2245 2464
2246void glClear (int mask) 2465void glClear (int mask)
2283# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285 2504
2286# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
2288 2509
2289void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
2290 2511
2291void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
2292 2513
2300 2521
2301void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
2302 CODE: 2523 CODE:
2303 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
2304 2525
2305void glBegin (int mode)
2306
2307void glEnd ()
2308
2309void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
2310 PROTOTYPE: @
2311 ALIAS: 2527 ALIAS:
2312 glColor_premultiply = 1 2528 glColor_premultiply = 1
2313 CODE: 2529 CODE:
2314 if (ix) 2530 if (ix)
2315 { 2531 {
2318 b *= a; 2534 b *= a;
2319 } 2535 }
2320 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
2321 glColor4f (r, g, b, a); 2537 glColor4f (r, g, b, a);
2322 2538
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
2330 CODE: 2540 CODE:
2331 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
2333 2543
2337 2547
2338void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
2339 CODE: 2549 CODE:
2340 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
2341 2551
2552PROTOTYPES: ENABLE
2553
2554void glBegin (int mode)
2555
2556void glEnd ()
2557
2558void glPointSize (GLfloat size)
2559
2560void glLineWidth (GLfloat width)
2561
2562void glInterleavedArrays (int format, int stride, char *data)
2563
2564void glDrawElements (int mode, int count, int type, char *indices)
2565
2566# 1.2 void glDrawRangeElements (int mode, int start, int end
2567
2342void glTexEnv (int target, int pname, float param) 2568void glTexEnv (int target, int pname, float param)
2343 CODE: 2569 CODE:
2344 glTexEnvf (target, pname, param); 2570 glTexEnvf (target, pname, param);
2345 2571
2346void glTexParameter (int target, int pname, float param) 2572void glTexParameter (int target, int pname, float param)
2368 2594
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 2596
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 2597void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372 2598
2599void glPixelZoom (float x, float y)
2600
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2601void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2602
2375int glGenTexture () 2603int glGenTexture ()
2376 CODE: 2604 CODE:
2377{ 2605 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2606 OUTPUT:
2386 RETVAL 2607 RETVAL
2387 2608
2388void glDeleteTexture (int name) 2609void glDeleteTexture (int name)
2389 CODE: 2610 CODE:
2390{ 2611 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2612
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2613int glGenList ()
2400 CODE: 2614 CODE:
2401 RETVAL = glGenLists (1); 2615 RETVAL = glGenLists (1);
2402 OUTPUT: 2616 OUTPUT:
2403 RETVAL 2617 RETVAL
2410 2624
2411void glEndList () 2625void glEndList ()
2412 2626
2413void glCallList (int list) 2627void glCallList (int list)
2414 2628
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2630
2631PROTOTYPES: DISABLE
2632
2633void
2634find_widget (SV *self, NV x, NV y)
2635 PPCODE:
2636{
2637 if (within_widget (self, x, y))
2638 XPUSHs (self);
2639}
2640
2641BOOT:
2642{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2644
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2649}
2650
2651void
2652draw (SV *self)
2653 CODE:
2654{
2655 HV *hv;
2656 SV **svp;
2657 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h;
2664
2665 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2667
2668 hv = (HV *)SvRV (self);
2669
2670 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2672
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675
2676 if (!h || !w)
2677 XSRETURN_EMPTY;
2678
2679 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2680 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2681
2682 draw_x = SvNV (draw_x_sv) + x;
2683 draw_y = SvNV (draw_y_sv) + y;
2684
2685 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2686 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2687 XSRETURN_EMPTY;
2688
2689 sv_setnv (draw_x_sv, draw_x);
2690 sv_setnv (draw_y_sv, draw_y);
2691
2692 glPushMatrix ();
2693 glTranslated (x, y, 0);
2694
2695 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2696 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698
2699 if (svp && SvTRUE (*svp))
2700 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2702 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS);
2705 glVertex2f (0, 0);
2706 glVertex2f (w, 0);
2707 glVertex2f (w, h);
2708 glVertex2f (0, h);
2709 glEnd ();
2710 glDisable (GL_BLEND);
2711 }
2712 }
2713#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) {
2715 glPushMatrix;
2716 glColor 1, 1, 0, 1;
2717 glTranslate 0.375, 0.375;
2718 glBegin GL_LINE_LOOP;
2719 glVertex 0 , 0;
2720 glVertex $self->{w} - 1, 0;
2721 glVertex $self->{w} - 1, $self->{h} - 1;
2722 glVertex 0 , $self->{h} - 1;
2723 glEnd;
2724 glPopMatrix;
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif
2728 PUSHMARK (SP);
2729 XPUSHs (self);
2730 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD);
2732 SPAGAIN;
2733
2734 glPopMatrix ();
2735
2736 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2737 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2738}
2739

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines