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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
400 443
401/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
404 447
405static AV *texture_av; 448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
406 490
407MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
408 492
409PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
410 494
411BOOT: 495BOOT:
412{ 496{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 497 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 498 static const struct {
418 const char *name; 499 const char *name;
419 IV iv; 500 IV iv;
420 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
560 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 644}
564 645
646char *
647SDL_GetError ()
648
565int 649int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 651
568void 652void
569SDL_Quit () 653SDL_Quit ()
570 654
571void 655void
572SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
573 PPCODE: 657 PPCODE:
574{ 658{
575 SDL_Rect **m; 659 SDL_Rect **m;
576 660
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 665
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 668
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 673
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 678#endif
595 679
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 681
601 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
602 while (*m) 683 while (*m)
603 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
604 AV *av = newAV (); 687 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
608 694
609 ++m; 695 ++m;
610 } 696 }
611} 697}
612 698
613char *
614SDL_GetError ()
615
616int 699int
617SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
619 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 713 );
714
622 if (RETVAL) 715 if (RETVAL)
623 { 716 {
717 av_clear (texture_av);
718
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 721#include "glfunc.h"
627# undef GL_FUNC 722#undef GL_FUNC
628 } 723 }
724}
629 OUTPUT: 725 OUTPUT:
630 RETVAL 726 RETVAL
631 727
632void 728void
633SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
634 730
635char * 731char *
636SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
637 733
734int
735SDL_GetAppState ()
736
638void 737void
639SDL_PollEvent () 738poll_events ()
640 PPCODE: 739 PPCODE:
641{ 740{
642 SDL_Event ev; 741 SDL_Event ev;
643 742
644 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 745 {
646 HV *hv = newHV (); 746 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 748
649 switch (ev.type) 749 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 763 break;
664 764
665 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
673 break; 791 break;
674 792
675 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 } 811 }
694} 812}
695 813
696int 814int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
698 POSTCALL: 816 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
701 819
702void 820void
703Mix_CloseAudio () 821Mix_CloseAudio ()
704 822
705int 823int
706Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
707 828
708void 829void
709lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
710 CODE: 831 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 874 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
760 881
761 if (!rw) 882 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
763 884
857 ExitThread (retval); // unclean, please beam me up 978 ExitThread (retval); // unclean, please beam me up
858#else 979#else
859 _exit (retval); 980 _exit (retval);
860#endif 981#endif
861 982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
991
862MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
863 995
864CFPlus::Font 996CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
866 CODE: 998 CODE:
867{ 999{
878 CODE: 1010 CODE:
879 pango_font_description_free (self); 1011 pango_font_description_free (self);
880 1012
881void 1013void
882make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
883 CODE: 1016 CODE:
884 default_font = self; 1017 default_font = self;
885 1018
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1020
1021PROTOTYPES: DISABLE
1022
888void 1023void
889reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
890 CODE: 1026 CODE:
891 tc_clear (); 1027 tc_clear ();
892 1028
893CFPlus::Layout 1029CFPlus::Layout
894new (SV *class) 1030new (SV *class)
1181 flags 1317 flags
1182 ); 1318 );
1183 1319
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1321
1186void 1322PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1323
1193 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1331 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1332 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1336
1207 SvPOK_only (result_); 1337 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1209 1339
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1341 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1343
1214 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1345 }
1221} 1346}
1222 1347
1223void 1348void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1355{
1231 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1235 1363
1236 if (items < 5) 1364 if (items < 5)
1237 { 1365 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1269 } 1397 }
1270} 1398}
1271 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1273 1414
1274CFPlus::Map 1415CFPlus::Map
1275new (SV *class) 1416new (SV *class)
1276 CODE: 1417 CODE:
1277 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1396 CODE: 1537 CODE:
1397{ 1538{
1398 if (dx > 0) 1539 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1541 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1543
1403 if (dy > 0) 1544 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1545 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1546 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1548
1408 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1410 1551
1411 while (self->y < 0) 1552 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1417 } 1558 }
1418} 1559}
1419 1560
1420void 1561SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1422 CODE: 1563 CODE:
1423{ 1564{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1567 mapcell *cell;
1427 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1428 1571
1429 while (data < data_end - 1) 1572 while (data < data_end - 1)
1430 { 1573 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1432 1575
1483 } 1626 }
1484 else 1627 else
1485 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1486 } 1629 }
1487 1630
1631 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1632 if (flags & (4 >> z))
1489 { 1633 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1635 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1493 } 1651 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1652 }
1509 else 1653 else
1510 cell->darkness = 0; 1654 cell->darkness = 0;
1511 } 1655 }
1512} 1656}
1657 OUTPUT:
1658 RETVAL
1513 1659
1514SV * 1660SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1516 CODE: 1662 CODE:
1517{ 1663{
1568 1714
1569void 1715void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE: 1717 CODE:
1572{ 1718{
1719 int x, y, z;
1720
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey; 1724 smooth_key skey;
1577 int x, y, z; 1725
1578 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1579 1729
1580 // thats current max. sorry. 1730 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1583 1733
1584 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1586 1736
1587 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1588 1738 key.r = 255;
1589 glEnable (GL_BLEND); 1739 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1593 1743 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1744 key.texname = -1;
1595
1596 last_name = 0;
1597 1745
1598 mx += self->x; 1746 mx += self->x;
1599 my += self->y; 1747 my += self->y;
1600 1748
1601 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1750 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1751 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1752 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1753
1607 for (y = 0; y < sh; y++) 1754 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1755 if (0 <= y + my && y + my < self->rows)
1609 { 1756 {
1610 maprow *row = self->row + (y + my); 1757 maprow *row = self->row + (y + my);
1619 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1621 } 1768 }
1622 } 1769 }
1623 1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1624 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1625 { 1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1626 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1628 { 1781 {
1629 maprow *row = self->row + (y + my); 1782 maprow *row = self->row + (y + my);
1630 1783
1635 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1636 1789
1637 if (tile) 1790 if (tile)
1638 { 1791 {
1639 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1793 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 1794
1643 // suppressing texture state switches here 1795 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1646 { 1798 {
1647 if (!tex.name) 1799 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1649 1801
1650 glEnd (); 1802 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1804 }
1654 1805
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1659 1813
1660 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1661 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1817 if (cell->flags & 1)
1663 { 1818 {
1664 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1667 1822
1823 if (tex.name)
1668 glEnd (); 1824 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1835 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1836 }
1677 } 1837 }
1678 1838
1679 // update smooth hash 1839 // update smooth hash
1680 if (tex.smoothtile) 1840 if (tex.smoothtile)
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1876 }
1717 } 1877 }
1718 } 1878 }
1719 } 1879 }
1720 }
1721 1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1883
1722 // go through all smoothlevels, lowest to highest, then draw. 1884 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1885 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1886 {
1887 int w, b;
1888
1889 for (w = 0; w < 256 / 32; ++w)
1890 {
1729 uint32_t smask = smooth_level [w]; 1891 uint32_t smask = smooth_level [w];
1730 if (smask) 1892 if (smask)
1731 for (b = 0; b < 32; ++b) 1893 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1894 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1895 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1896 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1897 HE *he;
1742 1898
1743 if (!(bits & 0x1000) 1899 hv_iterinit (smooth);
1744 && skey->level == level 1900 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1901 {
1747 maptex tex = self->tex [skey->tile]; 1902 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1903 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1904
1750 int border = bits & 15; 1905 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1906 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1907 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1908 {
1909 maptex tex = self->tex [skey->tile];
1910 int px = (((int)skey->x) - 1) * T;
1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1916
1759 if (!tex.name) 1917 if (tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 { 1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name)
1922 {
1923 key.texname = tex.name;
1924 arr = rc_array (rc, &key);
1925 }
1926
1927 if (border)
1928 {
1769 float ox = border * dx; 1929 float ox = border * dx;
1770 1930
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1775 } 1946 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 } 1947 }
1786 } 1948 }
1787 } 1949 }
1788 } 1950 }
1789 } 1951 }
1952
1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1790 } 1956 }
1791 1957
1792 //hv_clear (smooth);
1793
1794 glEnd ();
1795
1796 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1798 1960
1799 // top layer: overlays such as the health bar 1961 // top layer: overlays such as the health bar
1800 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1801 if (0 <= y + my && y + my < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1802 { 1964 {
1891void 2053void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1893 PPCODE: 2055 PPCODE:
1894{ 2056{
1895 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1896 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1899 2065
1900 memset (darkness, 255, sw4 * sh);
1901 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1902 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1903 2068
1904 mx += self->x; 2069 mx += self->x - 1;
1905 my += self->y; 2070 my += self->y - 1;
1906 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1907 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1908 if (0 <= y + my && y + my < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1909 { 2076 {
1910 maprow *row = self->row + (y + my); 2077 maprow *row = self->row + (y + my);
1911 2078
1912 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
1913 if (row->c0 <= x + mx && x + mx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
1914 { 2081 {
1915 mapcell *cell = row->col + (x + mx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
1916 2083
1917 darkness[y * sw4 + x] = cell->darkness 2084 darkness1 [y * sw1 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1) 2085 ? 255 - (cell->darkness - 1)
1919 : 255 - FOW_DARKNESS; 2086 : 255 - FOW_DARKNESS;
1920 } 2087 }
1921 } 2088 }
1922 2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
1923 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
1925 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
1926 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
1927} 2132}
1928 2133
1929SV * 2134SV *
1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1931 CODE: 2136 CODE:
2063 } 2268 }
2064 } 2269 }
2065 } 2270 }
2066} 2271}
2067 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2069 2385
2386PROTOTYPES: DISABLE
2387
2070CFPlus::MixChunk 2388CFPlus::MixChunk
2071new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
2072 CODE: 2390 CODE:
2073 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2074 OUTPUT: 2392 OUTPUT:
2075 RETVAL 2393 RETVAL
2076 2394
2077void 2395void
2078DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
2080 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
2081 2399
2082int 2400int
2083volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
2084 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
2085 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
2086 OUTPUT: 2406 OUTPUT:
2087 RETVAL 2407 RETVAL
2088 2408
2089int 2409CFPlus::Channel
2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2091 CODE: 2411 CODE:
2412{
2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
2093 OUTPUT: 2424 OUTPUT:
2094 RETVAL 2425 RETVAL
2095 2426
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2097 2428
2098int 2429int
2099volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
2100 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
2101 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT: 2436 OUTPUT:
2103 RETVAL 2437 RETVAL
2104 2438
2439void
2440fade_out (int ms)
2441 CODE:
2442 Mix_FadeOutMusic (ms);
2443
2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2448
2105CFPlus::MixMusic 2449CFPlus::MixMusic
2106new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
2107 CODE: 2451 CODE:
2108 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
2109 OUTPUT: 2453 OUTPUT:
2110 RETVAL 2454 RETVAL
2111 2455
2112void 2456void
2113DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
2119 CODE: 2463 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT: 2465 OUTPUT:
2122 RETVAL 2466 RETVAL
2123 2467
2468void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2470 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position);
2472
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
2125 2476
2126BOOT: 2477BOOT:
2127{ 2478{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2129 static const struct { 2480 static const struct {
2130 const char *name; 2481 const char *name;
2131 IV iv; 2482 IV iv;
2132 } *civ, const_iv[] = { 2483 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 2484# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
2134 const_iv (GL_COLOR_MATERIAL), 2488 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 2489 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 2490 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 2491 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 2492 const_iv (GL_BLEND),
2142 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
2146 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
2147 const_iv (GL_AND), 2502 const_iv (GL_AND),
2148 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
2149 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_LUMINANCE), 2520 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 2521 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 2522 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2169 const_iv (GL_COMPILE), 2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 2527 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 2528 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 2529 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 2530 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 2531 const_iv (GL_TEXTURE_MIN_FILTER),
2195 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
2197 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
2198 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
2199 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
2200 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
2203 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
2204 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
2209 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
2210 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
2211 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
2214# undef const_iv 2579# undef const_iv
2215 }; 2580 };
2216 2581
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2584
2585 texture_av = newAV ();
2586 AvREAL_off (texture_av);
2219} 2587}
2220 2588
2221char * 2589char *
2222gl_vendor () 2590gl_vendor ()
2223 CODE: 2591 CODE:
2237 CODE: 2605 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT: 2607 OUTPUT:
2240 RETVAL 2608 RETVAL
2241 2609
2610const char *glGetString (GLenum pname)
2611
2612GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
2242int glGetError () 2624int glGetError ()
2243 2625
2244void glFinish () 2626void glFinish ()
2245 2627
2246void glClear (int mask) 2628void glClear (int mask)
2283# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285 2667
2286# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671PROTOTYPES: DISABLE
2288 2672
2289void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
2290 2674
2291void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
2292 2676
2300 2684
2301void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
2302 CODE: 2686 CODE:
2303 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
2304 2688
2305void glBegin (int mode)
2306
2307void glEnd ()
2308
2309void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
2310 PROTOTYPE: @
2311 ALIAS: 2690 ALIAS:
2312 glColor_premultiply = 1 2691 glColor_premultiply = 1
2313 CODE: 2692 CODE:
2314 if (ix) 2693 if (ix)
2315 { 2694 {
2318 b *= a; 2697 b *= a;
2319 } 2698 }
2320 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
2321 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
2322 2701
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
2330 CODE: 2703 CODE:
2331 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
2333 2706
2337 2710
2338void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2339 CODE: 2712 CODE:
2340 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2341 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2342void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2343 CODE: 2736 CODE:
2344 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2345 2738
2346void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2368 2761
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 2763
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 2764void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372 2765
2766void glPixelZoom (float x, float y)
2767
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2768void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2769
2375int glGenTexture () 2770int glGenTexture ()
2376 CODE: 2771 CODE:
2377{ 2772 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2773 OUTPUT:
2386 RETVAL 2774 RETVAL
2387 2775
2388void glDeleteTexture (int name) 2776void glDeleteTexture (int name)
2389 CODE: 2777 CODE:
2390{ 2778 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2779
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2780int glGenList ()
2400 CODE: 2781 CODE:
2401 RETVAL = glGenLists (1); 2782 RETVAL = glGenLists (1);
2402 OUTPUT: 2783 OUTPUT:
2403 RETVAL 2784 RETVAL
2410 2791
2411void glEndList () 2792void glEndList ()
2412 2793
2413void glCallList (int list) 2794void glCallList (int list)
2414 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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