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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.250 by root, Fri Dec 28 16:09:03 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
37 57
38#ifndef _WIN32 58#ifndef _WIN32
39# include <sys/types.h> 59# include <sys/types.h>
40# include <sys/socket.h> 60# include <sys/socket.h>
41# include <netinet/in.h> 61# include <netinet/in.h>
56# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 77#else
58# define PARACHUTE 0 78# define PARACHUTE 0
59#endif 79#endif
60 80
81static AV *texture_av;
82
61static struct 83static struct
62{ 84{
63#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 86#include "glfunc.h"
65#undef GL_FUNC 87#undef GL_FUNC
66} gl; 88} gl;
67 89
90static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 92{
70 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 97 else
75 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
76} 99}
77 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
78#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
79 127
80#include "pango-font.c" 128#include "pango-font.c"
81#include "pango-fontmap.c" 129#include "pango-fontmap.c"
82#include "pango-render.c" 130#include "pango-render.c"
83 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
86 136
87typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
88 138
89static int 139static int
90shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
91{ 141{
92 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
106 156
107typedef struct cf_layout { 157typedef struct cf_layout {
108 PangoLayout *pl; 158 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
110 int base_height; 160 int base_height;
111 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
112} *CFPlus__Layout; 163} *DC__Layout;
113 164
114static CFPlus__Font default_font; 165static DC__Font default_font;
115static PangoContext *opengl_context; 166static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
117 168
118static void 169static void
119substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
124#endif 175#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 177}
127 178
128static void 179static void
129layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
130{ 181{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
133 */ 184 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
138 189
139 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
140} 191}
141 192
142static void 193static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 195{
145 PangoRectangle rect; 196 PangoRectangle rect;
146 197
147 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
159 210
160typedef uint16_t tileid; 211typedef uint16_t tileid;
161typedef uint16_t faceid; 212typedef uint16_t faceid;
162 213
163typedef struct { 214typedef struct {
164 int name; 215 GLuint name;
165 int w, h; 216 int w, h;
166 float s, t; 217 float s, t;
167 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
168 tileid smoothtile; 219 tileid smoothtile;
169 uint8_t smoothlevel; 220 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 238 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 239 int texs; maptex *tex; // [tileid]
189 240
190 int32_t rows; 241 int32_t rows;
191 maprow *row; 242 maprow *row;
192} *CFPlus__Map; 243} *DC__Map;
193 244
194static char * 245static char *
195prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
196{ 247{
197 char *p; 248 char *p;
235 self->texs *= 2; 286 self->texs *= 2;
236 } 287 }
237} 288}
238 289
239static maprow * 290static maprow *
240map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
241{ 292{
242 if (0 > y) 293 if (0 > y)
243 { 294 {
244 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
283 334
284 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
285} 336}
286 337
287static mapcell * 338static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
289{ 340{
290 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
291} 342}
292 343
293static void 344static void
294map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
295{ 346{
296 int r; 347 int r;
297 348
298 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
307 self->row = 0; 358 self->row = 0;
308 self->rows = 0; 359 self->rows = 0;
309} 360}
310 361
311static void 362static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 364{
314 int x, y; 365 int x, y;
315 maprow *row; 366 maprow *row;
316 mapcell *cell; 367 mapcell *cell;
317 368
396 n |= n >> 16; 447 n |= n >> 16;
397 448
398 return n + 1; 449 return n + 1;
399} 450}
400 451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
401/* SDL should provide this, really. */ 463/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 464#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 465#define SDLK_MODIFIER_MAX 314
404 466
405static AV *texture_av; 467/******************************************************************************/
406 468
407MODULE = CFPlus PACKAGE = CFPlus 469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
408 511
409PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
410 513
411BOOT: 514BOOT:
412{ 515{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 517 static const struct {
418 const char *name; 518 const char *name;
419 IV iv; 519 IV iv;
420 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
443 543
444 const_iv (SDL_APPINPUTFOCUS), 544 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 545 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 546 const_iv (SDL_APPACTIVE),
447 547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
631
632 const_iv (MIX_DEFAULT_FORMAT),
529# undef const_iv 633# undef const_iv
530 }; 634 };
531 635
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 655
552NV floor (NV x) 656NV floor (NV x)
553 657
554NV ceil (NV x) 658NV ceil (NV x)
555 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
556void 664void
557pango_init () 665pango_init ()
558 CODE: 666 CODE:
559{ 667{
560 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
563} 675}
676
677char *
678SDL_GetError ()
564 679
565int 680int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 682
568void 683void
569SDL_Quit () 684SDL_Quit ()
570 685
571void 686void
572SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
573 PPCODE: 688 PPCODE:
574{ 689{
575 SDL_Rect **m; 690 SDL_Rect **m;
576 691
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 696
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 699
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 704
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 709#endif
595 710
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 712
601 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
602 while (*m) 714 while (*m)
603 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
604 AV *av = newAV (); 718 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
608 725
609 ++m; 726 ++m;
610 } 727 }
611} 728}
612 729
613char *
614SDL_GetError ()
615
616int 730int
617SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
619 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 744 );
745
622 if (RETVAL) 746 if (RETVAL)
623 { 747 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 752#include "glfunc.h"
627# undef GL_FUNC 753#undef GL_FUNC
628 } 754 }
755}
629 OUTPUT: 756 OUTPUT:
630 RETVAL 757 RETVAL
631 758
632void 759void
633SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
634 761
635char * 762char *
636SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
637 764
765int
766SDL_GetAppState ()
767
638void 768void
639SDL_PollEvent () 769poll_events ()
640 PPCODE: 770 PPCODE:
641{ 771{
642 SDL_Event ev; 772 SDL_Event ev;
643 773
644 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 776 {
646 HV *hv = newHV (); 777 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 779
649 switch (ev.type) 780 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 794 break;
664 795
665 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
673 break; 822 break;
674 823
675 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 838 break;
690 } 839 }
691 840
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 842 }
694} 843}
695 844
696int 845int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 847 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
701 850
702void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
703Mix_CloseAudio () 868Mix_CloseAudio ()
704 869
705int 870int
706Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
872
873const char *
874Mix_GetError ()
707 875
708void 876void
709lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
710 CODE: 878 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 921 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
760 928
761 if (!rw) 929 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
763 931
836void 1004void
837error (char *message) 1005error (char *message)
838 CODE: 1006 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1008#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1010#endif
843 1011
844void 1012void
845fatal (char *message) 1013fatal (char *message)
846 CODE: 1014 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1016#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1018#endif
851 _exit (1); 1019 _exit (1);
852 1020
853void 1021void
854_exit (int retval = 0) 1022_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1025 ExitThread (retval); // unclean, please beam me up
858#else 1026#else
859 _exit (retval); 1027 _exit (retval);
860#endif 1028#endif
861 1029
862MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
863 1038
864CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1045 CODE:
867{ 1046{
868 int count; 1047 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1051}
873 OUTPUT: 1052 OUTPUT:
874 RETVAL 1053 RETVAL
875 1054
876void 1055void
877DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
878 CODE: 1057 CODE:
879 pango_font_description_free (self); 1058 pango_font_description_free (self);
880 1059
881void 1060void
882make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
883 CODE: 1063 CODE:
884 default_font = self; 1064 default_font = self;
885 1065
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1067
1068PROTOTYPES: DISABLE
1069
888void 1070void
889reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
890 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
891 tc_clear (); 1080 tc_restore ();
892 1081
893CFPlus::Layout 1082DC::Layout
894new (SV *class) 1083new (SV *class)
895 CODE: 1084 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
897 1086
898 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
905 1095
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
908 OUTPUT: 1098 OUTPUT:
909 RETVAL 1099 RETVAL
910 1100
911void 1101void
912DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
913 CODE: 1103 CODE:
914 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
915 Safefree (self); 1106 Safefree (self);
916 1107
917void 1108void
918set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
919 CODE: 1110 CODE:
920{ 1111{
921 STRLEN textlen; 1112 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
923 1114
924 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
925} 1116}
926 1117
927void 1118void
928set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
929 CODE: 1120 CODE:
930{ 1121{
931 STRLEN textlen; 1122 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
933 1124
934 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
935} 1126}
936 1127
937void 1128void
938set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
939 CODE: 1130 CODE:
940{ 1131{
941 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1134 const char *pos = text;
978 if (attrs) 1169 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
980} 1171}
981 1172
982void 1173void
983get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
984 PPCODE: 1175 PPCODE:
985{ 1176{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1178
988 do 1179 do
989 { 1180 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1182
992 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
993 { 1184 {
994 PangoRectangle extents; 1185 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1194
1004 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
1005} 1196}
1006 1197
1007int 1198int
1008has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
1009 CODE: 1200 CODE:
1010{ 1201{
1011 int lines = 1; 1202 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
1013 1204
1018} 1209}
1019 OUTPUT: 1210 OUTPUT:
1020 RETVAL 1211 RETVAL
1021 1212
1022SV * 1213SV *
1023get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
1024 CODE: 1215 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1218 OUTPUT:
1028 RETVAL 1219 RETVAL
1029 1220
1030void 1221void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1223 CODE:
1033 self->r = r; 1224 self->r = r;
1034 self->g = g; 1225 self->g = g;
1035 self->b = b; 1226 self->b = b;
1036 self->a = a; 1227 self->a = a;
1037 1228
1038void 1229void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1231 CODE:
1041 if (self->font != font) 1232 if (self->font != font)
1042 { 1233 {
1043 self->font = font; 1234 self->font = font;
1044 layout_update_font (self); 1235 layout_update_font (self);
1045 } 1236 }
1046 1237
1047void 1238void
1048set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
1049 CODE: 1240 CODE:
1050 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
1051 { 1242 {
1052 self->base_height = base_height; 1243 self->base_height = base_height;
1053 layout_update_font (self); 1244 layout_update_font (self);
1054 } 1245 }
1055 1246
1056void 1247void
1057set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1249 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1251
1061void 1252void
1062set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
1063 CODE: 1254 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1256
1066void 1257void
1067set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
1068 CODE: 1259 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1261
1071void 1262void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1264 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
1079 ); 1270 );
1080 1271
1081void 1272void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1274 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1276
1086void 1277void
1087size (CFPlus::Layout self) 1278size (DC::Layout self)
1088 PPCODE: 1279 PPCODE:
1089{ 1280{
1090 int w, h; 1281 int w, h;
1091 1282
1092 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1097} 1288}
1098 1289
1099int 1290int
1100descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1101 CODE: 1292 CODE:
1102{ 1293{
1103 PangoRectangle rect; 1294 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1107} 1298}
1108 OUTPUT: 1299 OUTPUT:
1109 RETVAL 1300 RETVAL
1110 1301
1111int 1302int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1304 CODE:
1114{ 1305{
1115 int index, trailing; 1306 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1308 RETVAL = index + trailing;
1118} 1309}
1119 OUTPUT: 1310 OUTPUT:
1120 RETVAL 1311 RETVAL
1121 1312
1122void 1313void
1123cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1315 PPCODE:
1125{ 1316{
1126 PangoRectangle strong_pos; 1317 PangoRectangle strong_pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1128 1319
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1133} 1324}
1134 1325
1135void 1326void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1328 PPCODE:
1138{ 1329{
1139 int line, x; 1330 int line, x;
1140 1331
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1335 --line;
1336#endif
1144 EXTEND (SP, 2); 1337 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1340}
1148 1341
1149void 1342void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1343line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1344 PPCODE:
1152{ 1345{
1153 PangoLayoutLine *lp; 1346 PangoLayoutLine *lp;
1154 int index, trailing; 1347 int index, trailing;
1155 1348
1156 if (line < 0) 1349 if (line < 0)
1157 XSRETURN_EMPTY; 1350 XSRETURN_EMPTY;
1158 1351
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1353 XSRETURN_EMPTY; /* do better */
1161 1354
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1356
1164 EXTEND (SP, 2); 1357 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1364 }
1172} 1365}
1173 1366
1174void 1367void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1368render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1369 CODE:
1370 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1178 self->pl, 1372 self->pl,
1373 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1181 flags 1376 flags
1182 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1183 1381
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1382void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1188 CODE: 1384 CODE:
1189{ 1385{
1190 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1393
1193 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1410 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1411 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1415
1207 SvPOK_only (result_); 1416 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1209 1418
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1420 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1422
1214 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1424 }
1221} 1425}
1222 1426
1223void 1427void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1434{
1231 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1235 1442
1236 if (items < 5) 1443 if (items < 5)
1237 { 1444 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1269 } 1476 }
1270} 1477}
1271 1478
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1273 1489
1274CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1275new (SV *class) 1495new (SV *class)
1276 CODE: 1496 CODE:
1277 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1498 RETVAL->x = 0;
1279 RETVAL->y = 0; 1499 RETVAL->y = 0;
1287 RETVAL->row = 0; 1507 RETVAL->row = 0;
1288 OUTPUT: 1508 OUTPUT:
1289 RETVAL 1509 RETVAL
1290 1510
1291void 1511void
1292DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1293 CODE: 1513 CODE:
1294{ 1514{
1295 map_clear (self); 1515 map_clear (self);
1296 Safefree (self->face2tile); 1516 Safefree (self->face2tile);
1297 Safefree (self->tex); 1517 Safefree (self->tex);
1298 Safefree (self); 1518 Safefree (self);
1299} 1519}
1300 1520
1301void 1521void
1302resize (CFPlus::Map self, int map_width, int map_height) 1522resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1523 CODE:
1304 self->w = map_width; 1524 self->w = map_width;
1305 self->h = map_height; 1525 self->h = map_height;
1306 1526
1307void 1527void
1308clear (CFPlus::Map self) 1528clear (DC::Map self)
1309 CODE: 1529 CODE:
1310 map_clear (self); 1530 map_clear (self);
1311 1531
1312void 1532void
1313set_tileid (CFPlus::Map self, int face, int tile) 1533set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1534 CODE:
1315{ 1535{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1536 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1537 need_texid (self, tile);
1318} 1538}
1319 1539
1320void 1540void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1541set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1542 CODE:
1323{ 1543{
1324 tileid texid; 1544 tileid texid;
1325 maptex *tex; 1545 maptex *tex;
1326 1546
1339 tex->smoothtile = self->face2tile [smooth]; 1559 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1560 tex->smoothlevel = level;
1341} 1561}
1342 1562
1343void 1563void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1565 CODE:
1346{ 1566{
1347 need_texid (self, texid); 1567 need_texid (self, texid);
1348 1568
1349 { 1569 {
1369 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1591}
1372 1592
1373int 1593int
1374ox (CFPlus::Map self) 1594ox (DC::Map self)
1375 ALIAS: 1595 ALIAS:
1376 oy = 1 1596 oy = 1
1377 x = 2 1597 x = 2
1378 y = 3 1598 y = 3
1379 w = 4 1599 w = 4
1390 } 1610 }
1391 OUTPUT: 1611 OUTPUT:
1392 RETVAL 1612 RETVAL
1393 1613
1394void 1614void
1395scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1396 CODE: 1616 CODE:
1397{ 1617{
1398 if (dx > 0) 1618 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1620 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1622
1403 if (dy > 0) 1623 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1624 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1625 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1627
1408 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1410 1630
1411 while (self->y < 0) 1631 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1417 } 1637 }
1418} 1638}
1419 1639
1420void 1640SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1642 CODE:
1423{ 1643{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1646 mapcell *cell;
1427 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1428 1650
1429 while (data < data_end - 1) 1651 while (data < data_end - 1)
1430 { 1652 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1432 1654
1483 } 1705 }
1484 else 1706 else
1485 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1486 } 1708 }
1487 1709
1710 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1711 if (flags & (4 >> z))
1489 { 1712 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1714 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1493 } 1730 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1731 }
1509 else 1732 else
1510 cell->darkness = 0; 1733 cell->darkness = 0;
1511 } 1734 }
1512} 1735}
1736 OUTPUT:
1737 RETVAL
1513 1738
1514SV * 1739SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1741 CODE:
1517{ 1742{
1518 int x1, x; 1743 int x1, x;
1519 int y1, y; 1744 int y1, y;
1520 int z; 1745 int z;
1565} 1790}
1566 OUTPUT: 1791 OUTPUT:
1567 RETVAL 1792 RETVAL
1568 1793
1569void 1794void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE: 1796 CODE:
1572{ 1797{
1798 int x, y, z;
1799
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1803 smooth_key skey;
1577 int x, y, z; 1804
1578 int last_name; 1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1579 1808
1580 // thats current max. sorry. 1809 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1810 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1811 if (sh > 255) sh = 255;
1583 1812
1584 // clear key, in case of extra padding 1813 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1814 memset (&skey, 0, sizeof (skey));
1586 1815
1587 glColor4ub (255, 255, 255, 255); 1816 memset (&key, 0, sizeof (key));
1588 1817 key.r = 255;
1589 glEnable (GL_BLEND); 1818 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1819 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1820 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1821 key.mode = GL_QUADS;
1593 1822 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1823 key.texname = -1;
1595
1596 last_name = 0;
1597 1824
1598 mx += self->x; 1825 mx += self->x;
1599 my += self->y; 1826 my += self->y;
1600 1827
1601 // first pass: determine smooth_max 1828 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1829 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1830 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1831 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1832
1607 for (y = 0; y < sh; y++) 1833 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1834 if (0 <= y + my && y + my < self->rows)
1609 { 1835 {
1610 maprow *row = self->row + (y + my); 1836 maprow *row = self->row + (y + my);
1619 MAX (self->tex [cell->tile [1]].smoothlevel, 1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel)); 1846 self->tex [cell->tile [2]].smoothlevel));
1621 } 1847 }
1622 } 1848 }
1623 1849
1850 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853
1624 for (z = 0; z <= 2; z++) 1854 for (z = 0; z <= 2; z++)
1625 { 1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1626 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1628 { 1860 {
1629 maprow *row = self->row + (y + my); 1861 maprow *row = self->row + (y + my);
1630 1862
1635 tileid tile = cell->tile [z]; 1867 tileid tile = cell->tile [z];
1636 1868
1637 if (tile) 1869 if (tile)
1638 { 1870 {
1639 maptex tex = self->tex [tile]; 1871 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1872 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 1873
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1874 if (key.texname != tex.name)
1646 { 1875 {
1647 if (!tex.name) 1876 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1877 tex = self->tex [2]; /* missing, replace by noface */
1649 1878
1650 glEnd (); 1879 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1880 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1881 }
1654 1882
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1659 1890
1660 if (cell->flags && z == 2) 1891 if (cell->flags && z == 2)
1661 { 1892 {
1893 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1894 if (cell->flags & 1)
1663 { 1895 {
1664 maptex tex = self->tex [1]; 1896 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1897 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1898 int py = y * T - T * 6 / 32;
1667 1899
1900 if (tex.name)
1668 glEnd (); 1901 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1912 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1913 }
1677 } 1914 }
1678 1915
1679 // update smooth hash 1916 // update smooth hash
1680 if (tex.smoothtile) 1917 if (tex.smoothtile)
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1953 }
1717 } 1954 }
1718 } 1955 }
1719 } 1956 }
1720 }
1721 1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1722 // go through all smoothlevels, lowest to highest, then draw. 1961 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1962 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1729 uint32_t smask = smooth_level [w]; 1970 uint32_t smask = smooth_level [w];
1730 if (smask) 1971 if (smask)
1731 for (b = 0; b < 32; ++b) 1972 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1973 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1974 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1975 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1976 HE *he;
1742 1977
1743 if (!(bits & 0x1000) 1978 hv_iterinit (smooth);
1744 && skey->level == level 1979 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1980 {
1747 maptex tex = self->tex [skey->tile]; 1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1982 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1983
1750 int border = bits & 15; 1984 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1985 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1986 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1987 {
1988 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T;
1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1995
1759 if (!tex.name) 1996 if (tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 { 1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
2002 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS);
2005 }
2006
2007 if (border)
2008 {
1769 float ox = border * dx; 2009 float ox = border * dx;
1770 2010
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2015 }
1776 2016
1777 if (corner) 2017 if (corner)
1778 { 2018 {
1779 float ox = corner * dx; 2019 float ox = corner * dx;
1780 2020
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
1785 } 2027 }
1786 } 2028 }
1787 } 2029 }
1788 } 2030 }
2031
2032 glEnd ();
2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
1789 } 2035 }
2036
2037 hv_clear (smooth);
1790 } 2038 }
1791 2039
1792 //hv_clear (smooth);
1793
1794 glEnd ();
1795
1796 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1798 2042
1799 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1800 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1801 if (0 <= y + my && y + my < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1802 { 2046 {
1827 } 2071 }
1828 } 2072 }
1829} 2073}
1830 2074
1831void 2075void
1832draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1833 CODE: 2077 CODE:
1834{ 2078{
1835 static float color[16][3] = { 2079 static float color[16][3] = {
1836 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1837 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1887 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1888 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1889} 2133}
1890 2134
1891void 2135void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1893 PPCODE: 2137 PPCODE:
1894{ 2138{
1895 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1896 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1899 2147
1900 memset (darkness, 255, sw4 * sh);
1901 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1902 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1903 2150
1904 mx += self->x; 2151 mx += self->x - 1;
1905 my += self->y; 2152 my += self->y - 1;
1906 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1907 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1908 if (0 <= y + my && y + my < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1909 { 2158 {
1910 maprow *row = self->row + (y + my); 2159 maprow *row = self->row + (y + my);
1911 2160
1912 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1913 if (row->c0 <= x + mx && x + mx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1914 { 2163 {
1915 mapcell *cell = row->col + (x + mx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1916 2165
1917 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1919 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1920 } 2169 }
1921 } 2170 }
1922 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1923 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1925 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1926 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1927} 2214}
1928 2215
1929SV * 2216SV *
1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1931 CODE: 2218 CODE:
1932{ 2219{
1933 int x, y, x1, y1; 2220 int x, y, x1, y1;
1934 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1935 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2000} 2287}
2001 OUTPUT: 2288 OUTPUT:
2002 RETVAL 2289 RETVAL
2003 2290
2004void 2291void
2005set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2006 PPCODE: 2293 PPCODE:
2007{ 2294{
2008 int x, y, z; 2295 int x, y, z;
2009 int w, h; 2296 int w, h;
2010 int x1, y1; 2297 int x1, y1;
2011 2298
2012 if (*data++ != 0) 2299 if (*data++ != 0)
2013 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
2014 2301
2015 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
2016 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
2017 2304
2018 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
2063 } 2350 }
2064 } 2351 }
2065 } 2352 }
2066} 2353}
2067 2354
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
2069 2356
2070CFPlus::MixChunk 2357DC::RW
2071new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
2072 CODE: 2359 CODE:
2073 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
2074 OUTPUT: 2366 OUTPUT:
2075 RETVAL 2367 RETVAL
2076 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
2077void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
2078DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
2079 CODE: 2479 CODE:
2080 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
2081 2481
2082int 2482int
2083volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
2084 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
2085 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
2086 OUTPUT: 2488 OUTPUT:
2087 RETVAL 2489 RETVAL
2088 2490
2089int 2491DC::Channel
2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2091 CODE: 2493 CODE:
2494{
2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
2093 OUTPUT: 2506 OUTPUT:
2094 RETVAL 2507 RETVAL
2095 2508
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2097 2510
2098int 2511int
2099volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
2100 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
2101 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT: 2518 OUTPUT:
2103 RETVAL 2519 RETVAL
2104 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
2105CFPlus::MixMusic 2531DC::MixMusic
2106new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
2107 CODE: 2533 CODE:
2108 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
2109 OUTPUT: 2535 OUTPUT:
2110 RETVAL 2536 RETVAL
2111 2537
2112void 2538void
2113DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
2114 CODE: 2540 CODE:
2115 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
2116 2542
2117int 2543int
2118play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
2119 CODE: 2545 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT: 2547 OUTPUT:
2122 RETVAL 2548 RETVAL
2123 2549
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
2125 2558
2126BOOT: 2559BOOT:
2127{ 2560{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2129 static const struct { 2562 static const struct {
2130 const char *name; 2563 const char *name;
2131 IV iv; 2564 IV iv;
2132 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
2134 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
2142 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
2146 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
2147 const_iv (GL_AND), 2584 const_iv (GL_AND),
2148 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
2149 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
2164 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
2165 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
2169 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
2195 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
2197 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
2198 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
2199 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
2200 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
2203 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
2204 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2209 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2210 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
2211 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
2214# undef const_iv 2668# undef const_iv
2215 }; 2669 };
2216 2670
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
2219} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2220 2683
2221char * 2684char *
2222gl_vendor () 2685gl_vendor ()
2223 CODE: 2686 CODE:
2224 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
2237 CODE: 2700 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT: 2702 OUTPUT:
2240 RETVAL 2703 RETVAL
2241 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
2242int glGetError () 2719int glGetError ()
2243 2720
2244void glFinish () 2721void glFinish ()
2245 2722
2246void glClear (int mask) 2723void glClear (int mask)
2283# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285 2762
2286# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
2288 2767
2289void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
2290 2769
2291void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
2292 2771
2300 2779
2301void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2302 CODE: 2781 CODE:
2303 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2304 2783
2305void glBegin (int mode)
2306
2307void glEnd ()
2308
2309void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2310 PROTOTYPE: @
2311 ALIAS: 2785 ALIAS:
2312 glColor_premultiply = 1 2786 glColor_premultiply = 1
2313 CODE: 2787 CODE:
2314 if (ix) 2788 if (ix)
2315 { 2789 {
2318 b *= a; 2792 b *= a;
2319 } 2793 }
2320 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2321 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2322 2796
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2330 CODE: 2798 CODE:
2331 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2333 2801
2337 2805
2338void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2339 CODE: 2807 CODE:
2340 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2341 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2342void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2343 CODE: 2840 CODE:
2344 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2345 2842
2346void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2363 CODE: 2860 CODE:
2364 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2366 2863
2367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2368 2865
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 2867
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2372 2871
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2873
2375int glGenTexture () 2874int glGenTexture ()
2376 CODE: 2875 CODE:
2377{ 2876 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2877 OUTPUT:
2386 RETVAL 2878 RETVAL
2387 2879
2388void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2389 CODE: 2881 CODE:
2390{ 2882 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2883
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2884int glGenList ()
2400 CODE: 2885 CODE:
2401 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2402 OUTPUT: 2887 OUTPUT:
2403 RETVAL 2888 RETVAL
2410 2895
2411void glEndList () 2896void glEndList ()
2412 2897
2413void glCallList (int list) 2898void glCallList (int list)
2414 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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