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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.43 by root, Mon Apr 17 06:50:26 2006 UTC vs.
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
1#include "EXTERN.h" 11#include "EXTERN.h"
2#include "perl.h" 12#include "perl.h"
3#include "XSUB.h" 13#include "XSUB.h"
4 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
5#include <string.h> 21#include <string.h>
6#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
7 24
8#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
9#include <SDL_image.h> 27#include <SDL_image.h>
28#include <SDL_mixer.h>
10#include <SDL_opengl.h> 29#include <SDL_opengl.h>
11 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
12#include <glib/gmacros.h> 34#include <glib/gmacros.h>
13 35
14#include <pango/pango.h> 36#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 37
38#ifndef _WIN32
18#include <sys/types.h> 39# include <sys/types.h>
19#include <sys/socket.h> 40# include <sys/socket.h>
20#include <netinet/in.h> 41# include <netinet/in.h>
21#include <netinet/tcp.h> 42# include <netinet/tcp.h>
22
23#include <inttypes.h> 43# include <inttypes.h>
44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 47
25#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
26 49
27#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
29 52
30static PangoContext *context; 53#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
84typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic;
86
87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
32 106
33typedef struct cf_layout { 107typedef struct cf_layout {
34 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
35 int base_height; 110 int base_height;
111 CFPlus__Font font;
36} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
37 117
38static void 118static void
39substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
40{ 120{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 126}
44 127
45static void 128static void
46layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
47{ 130{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
50 */ 133 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 135
136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
139 pango_layout_set_font_description (self->pl, font);
53} 140}
54 141
55static void 142static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 144{
58 layout_update (self); 145 PangoRectangle rect;
59 146
147 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
61 149
62 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
67typedef uint16_t mapface; 161typedef uint16_t faceid;
68 162
69typedef struct { 163typedef struct {
70 GLint name; 164 int name;
71 int w, h; 165 int w, h;
72 float s, t; 166 float s, t;
73 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
74} maptex; 170} maptex;
75 171
76typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
77 int16_t darkness; 175 uint16_t darkness;
78 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 177} mapcell;
80 178
81typedef struct { 179typedef struct {
82 int32_t c0, c1; 180 int32_t c0, c1;
83 mapcell *col; 181 mapcell *col;
84} maprow; 182} maprow;
85 183
86typedef struct map { 184typedef struct map {
87 int x, y, w, h; 185 int x, y, w, h;
88 int dx, dy; /* delayed map scrolling */
89 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
90 int faces; 187 int faces; tileid *face2tile; // [faceid]
91 mapface *face; 188 int texs; maptex *tex; // [tileid]
92 189
93 int texs;
94 maptex *tex;
95
96 uint32_t rows; 190 int32_t rows;
97 maprow *row; 191 maprow *row;
98} *CFClient__Map; 192} *CFPlus__Map;
99 193
100static char * 194static char *
101prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
102{ 196{
103 char *p; 197 char *p;
120} 214}
121 215
122#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
124 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
125static maprow * 239static maprow *
126map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
127{ 241{
128 if (0 > y) 242 if (0 > y)
129 { 243 {
130 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
131 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
169 283
170 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
171} 285}
172 286
173static mapcell * 287static mapcell *
174map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
175{ 289{
176 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
177} 291}
178 292
179static void 293static void
180map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
181{ 295{
182 int r; 296 int r;
183 297
184 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
185 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
193 self->row = 0; 307 self->row = 0;
194 self->rows = 0; 308 self->rows = 0;
195} 309}
196 310
197static void 311static void
198map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
199{ 313{
200 int x, y; 314 int x, y;
315 maprow *row;
316 mapcell *cell;
201 317
202 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
203 if (y >= 0) 319 if (y >= 0)
204 { 320 {
205 if (y >= self->rows) 321 if (y >= self->rows)
206 break; 322 break;
207 323
208 maprow *row = self->row + y; 324 row = self->row + y;
209 325
210 for (x = x0; x < x0 + w; x++) 326 for (x = x0; x < x0 + w; x++)
211 if (x >= row->c0) 327 if (x >= row->c0)
212 { 328 {
213 if (x >= row->c1) 329 if (x >= row->c1)
214 break; 330 break;
215 331
216 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
217 } 338 }
218 } 339 }
219} 340}
220 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
359music_finished (void)
360{
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
405static AV *texture_av;
406
221MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
222 408
223PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
224 410
225BOOT: 411BOOT:
226{ 412{
227 fontmap = pango_ft2_font_map_new (); 413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct {
418 const char *name;
419 IV iv;
420 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
425 const_iv (SDL_ACTIVEEVENT),
426 const_iv (SDL_KEYDOWN),
427 const_iv (SDL_KEYUP),
428 const_iv (SDL_MOUSEMOTION),
429 const_iv (SDL_MOUSEBUTTONDOWN),
430 const_iv (SDL_MOUSEBUTTONUP),
431 const_iv (SDL_JOYAXISMOTION),
432 const_iv (SDL_JOYBALLMOTION),
433 const_iv (SDL_JOYHATMOTION),
434 const_iv (SDL_JOYBUTTONDOWN),
435 const_iv (SDL_JOYBUTTONUP),
436 const_iv (SDL_QUIT),
437 const_iv (SDL_SYSWMEVENT),
438 const_iv (SDL_EVENT_RESERVEDA),
439 const_iv (SDL_EVENT_RESERVEDB),
440 const_iv (SDL_VIDEORESIZE),
441 const_iv (SDL_VIDEOEXPOSE),
442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
448 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4),
453 const_iv (SDLK_KP5),
454 const_iv (SDLK_KP6),
455 const_iv (SDLK_KP7),
456 const_iv (SDLK_KP8),
457 const_iv (SDLK_KP9),
458 const_iv (SDLK_KP_PERIOD),
459 const_iv (SDLK_KP_DIVIDE),
460 const_iv (SDLK_KP_MULTIPLY),
461 const_iv (SDLK_KP_MINUS),
462 const_iv (SDLK_KP_PLUS),
463 const_iv (SDLK_KP_ENTER),
464 const_iv (SDLK_KP_EQUALS),
465 const_iv (SDLK_UP),
466 const_iv (SDLK_DOWN),
467 const_iv (SDLK_RIGHT),
468 const_iv (SDLK_LEFT),
469 const_iv (SDLK_INSERT),
470 const_iv (SDLK_HOME),
471 const_iv (SDLK_END),
472 const_iv (SDLK_PAGEUP),
473 const_iv (SDLK_PAGEDOWN),
474 const_iv (SDLK_F1),
475 const_iv (SDLK_F2),
476 const_iv (SDLK_F3),
477 const_iv (SDLK_F4),
478 const_iv (SDLK_F5),
479 const_iv (SDLK_F6),
480 const_iv (SDLK_F7),
481 const_iv (SDLK_F8),
482 const_iv (SDLK_F9),
483 const_iv (SDLK_F10),
484 const_iv (SDLK_F11),
485 const_iv (SDLK_F12),
486 const_iv (SDLK_F13),
487 const_iv (SDLK_F14),
488 const_iv (SDLK_F15),
489 const_iv (SDLK_NUMLOCK),
490 const_iv (SDLK_CAPSLOCK),
491 const_iv (SDLK_SCROLLOCK),
492 const_iv (SDLK_RSHIFT),
493 const_iv (SDLK_LSHIFT),
494 const_iv (SDLK_RCTRL),
495 const_iv (SDLK_LCTRL),
496 const_iv (SDLK_RALT),
497 const_iv (SDLK_LALT),
498 const_iv (SDLK_RMETA),
499 const_iv (SDLK_LMETA),
500 const_iv (SDLK_LSUPER),
501 const_iv (SDLK_RSUPER),
502 const_iv (SDLK_MODE),
503 const_iv (SDLK_COMPOSE),
504 const_iv (SDLK_HELP),
505 const_iv (SDLK_PRINT),
506 const_iv (SDLK_SYSREQ),
507 const_iv (SDLK_BREAK),
508 const_iv (SDLK_MENU),
509 const_iv (SDLK_POWER),
510 const_iv (SDLK_EURO),
511 const_iv (SDLK_UNDO),
512
513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
515 const_iv (KMOD_LSHIFT),
516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
518 const_iv (KMOD_LCTRL),
519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
521 const_iv (KMOD_LALT),
522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
524 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE),
529# undef const_iv
530 };
531
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
534
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
537}
538
539void
540weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
544
545int
546in_destruct ()
547 CODE:
548 RETVAL = PL_main_cv == Nullcv;
549 OUTPUT:
550 RETVAL
551
552NV floor (NV x)
553
554NV ceil (NV x)
555
556void
557pango_init ()
558 CODE:
559{
560 opengl_fontmap = pango_opengl_font_map_new ();
228 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
229 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
230} 563}
231 564
565int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567
232void 568void
233lowdelay (int fd, int val = 1) 569SDL_Quit ()
570
571void
572SDL_ListModes ()
234 CODE: 573 PPCODE:
235 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 574{
575 SDL_Rect **m;
576
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
581
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600
601 if (m && m != (SDL_Rect **)-1)
602 while (*m)
603 {
604 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
608
609 ++m;
610 }
611}
236 612
237char * 613char *
238gl_version () 614SDL_GetError ()
615
616int
617SDL_SetVideoMode (int w, int h, int fullscreen)
239 CODE: 618 CODE:
240 RETVAL = (char *)glGetString (GL_VERSION); 619 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 );
622 if (RETVAL)
623 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h"
627# undef GL_FUNC
628 }
241 OUTPUT: 629 OUTPUT:
242 RETVAL 630 RETVAL
243 631
632void
633SDL_GL_SwapBuffers ()
634
244char * 635char *
245gl_extensions () 636SDL_GetKeyName (int sym)
637
638void
639SDL_PollEvent ()
246 CODE: 640 PPCODE:
247 RETVAL = (char *)glGetString (GL_EXTENSIONS); 641{
248 OUTPUT: 642 SDL_Event ev;
249 RETVAL 643
644 while (SDL_PollEvent (&ev))
645 {
646 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
649 switch (ev.type)
650 {
651 case SDL_KEYDOWN:
652 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break;
659
660 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break;
664
665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
673 break;
674
675 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
690 }
691
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 }
694}
695
696int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
698 POSTCALL:
699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
701
702void
703Mix_CloseAudio ()
704
705int
706Mix_AllocateChannels (int numchans = -1)
707
708void
709lowdelay (int fd, int val = 1)
710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
717#ifdef _WIN32
718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
739#endif
740}
250 741
251void 742void
252add_font (char *file) 743add_font (char *file)
253 CODE: 744 CODE:
254 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
255
256void
257set_font (char *file)
258 CODE:
259{
260 int count;
261 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
262 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
263 FcPatternDestroy (pattern);
264 pango_context_set_font_description (context, font);
265}
266 746
267void 747void
268load_image_inline (SV *image_) 748load_image_inline (SV *image_)
269 ALIAS: 749 ALIAS:
270 load_image_file = 1 750 load_image_file = 1
286 croak ("load_image: %s", SDL_GetError ()); 766 croak ("load_image: %s", SDL_GetError ());
287 767
288 fmt.palette = NULL; 768 fmt.palette = NULL;
289 fmt.BitsPerPixel = 32; 769 fmt.BitsPerPixel = 32;
290 fmt.BytesPerPixel = 4; 770 fmt.BytesPerPixel = 4;
771#if SDL_BYTEORDER == SDL_LIL_ENDIAN
291 fmt.Rmask = 0x000000ff; 772 fmt.Rmask = 0x000000ff;
292 fmt.Gmask = 0x0000ff00; 773 fmt.Gmask = 0x0000ff00;
293 fmt.Bmask = 0x00ff0000; 774 fmt.Bmask = 0x00ff0000;
294 fmt.Amask = 0xff000000; 775 fmt.Amask = 0xff000000;
776#else
777 fmt.Rmask = 0xff000000;
778 fmt.Gmask = 0x00ff0000;
779 fmt.Bmask = 0x0000ff00;
780 fmt.Amask = 0x000000ff;
781#endif
295 fmt.Rloss = 0; 782 fmt.Rloss = 0;
296 fmt.Gloss = 0; 783 fmt.Gloss = 0;
297 fmt.Bloss = 0; 784 fmt.Bloss = 0;
298 fmt.Aloss = 0; 785 fmt.Aloss = 0;
299 fmt.Rshift = 0; 786 fmt.Rshift = 0;
305 792
306 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
307 794
308 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
309 796
797 SDL_LockSurface (surface2);
310 EXTEND (SP, 5); 798 EXTEND (SP, 6);
311 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
312 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
313 SDL_LockSurface (surface2);
314 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
315 SDL_UnlockSurface (surface2);
316 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
317 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
318 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
319 806
320 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
321 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
322} 809}
323 810
345 PUSHs (sv_2mortal (newSViv (b / y))); 832 PUSHs (sv_2mortal (newSViv (b / y)));
346 PUSHs (sv_2mortal (newSViv (a / y))); 833 PUSHs (sv_2mortal (newSViv (a / y)));
347} 834}
348 835
349void 836void
837error (char *message)
838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
350fatal (char *message) 845fatal (char *message)
351 CODE: 846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
352#ifdef WIN32 856#ifdef WIN32
353 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 857 ExitThread (retval); // unclean, please beam me up
354#else 858#else
355 fprintf (stderr, "FATAL: %s\n", message); 859 _exit (retval);
356#endif 860#endif
357 exit (1);
358 861
359MODULE = CFClient PACKAGE = CFClient::Layout 862MODULE = CFPlus PACKAGE = CFPlus::Font
360 863
361CFClient::Layout 864CFPlus::Font
362new (SV *class, int base_height = 10) 865new_from_file (SV *class, char *path, int id = 0)
363 CODE: 866 CODE:
364 New (0, RETVAL, 1, struct cf_layout); 867{
365 RETVAL->base_height = base_height; 868 int count;
366 RETVAL->pl = pango_layout_new (context); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
367 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
871 FcPatternDestroy (pattern);
872}
368 OUTPUT: 873 OUTPUT:
369 RETVAL 874 RETVAL
370 875
371void 876void
877DESTROY (CFPlus::Font self)
878 CODE:
879 pango_font_description_free (self);
880
881void
882make_default (CFPlus::Font self)
883 CODE:
884 default_font = self;
885
886MODULE = CFPlus PACKAGE = CFPlus::Layout
887
888void
889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
895 CODE:
896 New (0, RETVAL, 1, struct cf_layout);
897
898 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0;
905
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL);
908 OUTPUT:
909 RETVAL
910
911void
372DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
373 CODE: 913 CODE:
374 g_object_unref (self->pl); 914 g_object_unref (self->pl);
375 Safefree (self); 915 Safefree (self);
376 916
377void 917void
378set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
379 CODE: 919 CODE:
380{ 920{
381 STRLEN textlen; 921 STRLEN textlen;
382 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
383 923
384 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
385} 925}
386 926
387void 927void
388set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
389 CODE: 929 CODE:
390{ 930{
391 STRLEN textlen; 931 STRLEN textlen;
392 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
393 933
394 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
395} 935}
396 936
397void 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
983get_shapes (CFPlus::Layout self)
984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
1018}
1019 OUTPUT:
1020 RETVAL
1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1040 CODE:
1041 if (self->font != font)
1042 {
1043 self->font = font;
1044 layout_update_font (self);
1045 }
1046
1047void
398set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
399 CODE: 1049 CODE:
1050 if (self->base_height != base_height)
1051 {
400 self->base_height = base_height; 1052 self->base_height = base_height;
1053 layout_update_font (self);
1054 }
401 1055
402void 1056void
403set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
404 CODE: 1058 CODE:
405 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
406 1060
407void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
408size (CFClient::Layout self) 1087size (CFPlus::Layout self)
409 PPCODE: 1088 PPCODE:
410{ 1089{
411 int w, h; 1090 int w, h;
412 1091
413 layout_update (self);
414 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
415 1093
416 EXTEND (SP, 2); 1094 EXTEND (SP, 2);
417 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
418 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
419} 1097}
420 1098
421int 1099int
422xy_to_index (CFClient::Layout self, int x, int y) 1100descent (CFPlus::Layout self)
423 CODE: 1101 CODE:
424{ 1102{
425 int index, trailing; 1103 PangoRectangle rect;
426 1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
427 layout_update (self); 1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
428 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1106 RETVAL = PANGO_DESCENT (rect);
429
430 RETVAL = index;
431} 1107}
432 OUTPUT: 1108 OUTPUT:
433 RETVAL 1109 RETVAL
434 1110
1111int
1112xy_to_index (CFPlus::Layout self, int x, int y)
1113 CODE:
1114{
1115 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing;
1118}
1119 OUTPUT:
1120 RETVAL
1121
435void 1122void
436cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
437 PPCODE: 1124 PPCODE:
438{ 1125{
439 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
440 layout_update (self);
441 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
442 1128
443 EXTEND (SP, 3); 1129 EXTEND (SP, 3);
444 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
446 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
447} 1133}
448 1134
449void 1135void
450render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
451 PPCODE: 1137 PPCODE:
452{ 1138{
453 SV *retval; 1139 int line, x;
454 int w, h;
455 FT_Bitmap bitmap;
456 1140
457 layout_update (self); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
458 layout_get_pixel_size (self, &w, &h); 1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
459 1143
460 retval = newSV (w * h);
461 SvPOK_only (retval);
462 SvCUR_set (retval, w * h);
463
464 bitmap.rows = h;
465 bitmap.width = w;
466 bitmap.pitch = w;
467 bitmap.buffer = (unsigned char*)SvPVX (retval);
468 bitmap.num_grays = 256;
469 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
470
471 memset (bitmap.buffer, 0, w * h);
472
473 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
474
475 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
476 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
477 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
478 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
479} 1172}
480 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
481MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
482 1185
483void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
484draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
485 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
486 CODE: 1229 CODE:
487{ 1230{
488 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
489 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
490 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
491 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
492 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
493 1235
494 if (items < 5) 1236 if (items < 5)
495 { 1237 {
496 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
497 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
498 } 1240 }
499 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
500 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
501 if (wrap_mode) { 1257
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
503 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
504 }
505 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
506 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
507 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
508 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
509 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
510 glEnd (); 1263 glEnd ();
511}
512 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
513MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
514 1273
515CFClient::Map 1274CFPlus::Map
516new (SV *class, int map_width, int map_height) 1275new (SV *class)
517 CODE: 1276 CODE:
518 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
519 RETVAL->x = 0; 1278 RETVAL->x = 0;
520 RETVAL->y = 0; 1279 RETVAL->y = 0;
521 RETVAL->w = map_width; 1280 RETVAL->w = 0;
522 RETVAL->h = map_height; 1281 RETVAL->h = 0;
523 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
524 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
525 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
526 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
527 RETVAL->texs = 8192;
528 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
529 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
530 RETVAL->row = 0; 1287 RETVAL->row = 0;
531 OUTPUT: 1288 OUTPUT:
532 RETVAL 1289 RETVAL
533 1290
534void 1291void
535DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
536 CODE: 1293 CODE:
537{ 1294{
538 map_clear (self); 1295 map_clear (self);
539 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
540 Safefree (self); 1298 Safefree (self);
541} 1299}
542 1300
543void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
544clear (CFClient::Map self) 1308clear (CFPlus::Map self)
545 CODE: 1309 CODE:
546 map_clear (self); 1310 map_clear (self);
547 1311
548void 1312void
549set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
550 CODE: 1314 CODE:
551{ 1315{
552 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
553 { 1317 need_texid (self, tile);
554 Append (mapface, self->face, self->faces, self->faces);
555 self->faces *= 2;
556 }
557
558 self->face [face] = texid;
559} 1318}
560 1319
561void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
562set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
563 CODE: 1345 CODE:
564{ 1346{
565 while (self->texs <= texid) 1347 need_texid (self, texid);
1348
566 { 1349 {
567 Append (maptex, self->tex, self->texs, self->texs);
568 self->texs *= 2;
569 }
570
571 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
572 1351
573 tex->name = name; 1352 tex->name = name;
574 tex->w = w; 1353 tex->w = w;
575 tex->h = h; 1354 tex->h = h;
576 tex->s = s; 1355 tex->s = s;
577 tex->t = t; 1356 tex->t = t;
578 tex->r = r; 1357 tex->r = r;
579 tex->g = g; 1358 tex->g = g;
580 tex->b = b; 1359 tex->b = b;
581 tex->a = a; 1360 tex->a = a;
1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
582} 1371}
583 1372
584int 1373int
585ox (CFClient::Map self) 1374ox (CFPlus::Map self)
586 ALIAS: 1375 ALIAS:
587 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
588 CODE: 1381 CODE:
589 switch (ix) 1382 switch (ix)
590 { 1383 {
591 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
592 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
593 } 1390 }
594 OUTPUT: 1391 OUTPUT:
595 RETVAL 1392 RETVAL
596 1393
597void 1394void
598scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
599 CODE: 1396 CODE:
600{ 1397{
601 self->dx += dx; self->ox += dx;
602 self->dy += dy; self->oy += dy;
603}
604
605void
606map1a_update (CFClient::Map self, SV *data_)
607 CODE:
608{
609 if (self->dx > 0) 1398 if (dx > 0)
610 map_blank (self, self->x, self->y, self->dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
611 else if (self->dx < 0) 1400 else if (dx < 0)
612 map_blank (self, self->x + self->w + self->dx + 1, self->y, 1 - self->dx, self->h); 1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
613 1402
614 if (self->dy > 0) 1403 if (dy > 0)
615 map_blank (self, self->x, self->y, self->w, self->dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
616 else if (self->dy < 0) 1405 else if (dy < 0)
617 map_blank (self, self->x, self->y + self->h + self->dy + 1, self->w, 1 - self->dy); 1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
618 1407
619 self->x += self->dx; self->dx = 0; 1408 self->ox += dx; self->x += dx;
620 self->y += self->dy; self->dy = 0; 1409 self->oy += dy; self->y += dy;
621 1410
622 while (self->y < 0) 1411 while (self->y < 0)
623 { 1412 {
624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1413 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
625 1414
626 self->rows += MAP_EXTEND_Y; 1415 self->rows += MAP_EXTEND_Y;
627 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
628 } 1417 }
1418}
629 1419
1420void
1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
1422 CODE:
1423{
630 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
631 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell;
1427 int x, y, flags;
632 1428
633 while (data < data_end) 1429 while (data < data_end - 1)
634 { 1430 {
635 int flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
636 1432
637 int x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
638 int y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
639 1435
640 mapcell *cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
641 1437
642 if (flags & 15) 1438 if (flags & 15)
643 { 1439 {
644 if (cell->darkness < 0) // && x < self->w && y < self->h) 1440 if (!cell->darkness)
645 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
646 cell->darkness = 0; 1443 cell->darkness = 256;
647 cell->face [0] = 0;
648 cell->face [1] = 0;
649 cell->face [2] = 0;
650 } 1444 }
651
652 cell->darkness = flags & 8 ? *data++ : 255;
653 1445
654 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
655 1487
656 if (flags & 4) 1488 if (flags & 4)
657 { 1489 {
658 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
659 } 1493 }
660 1494
661 if (flags & 2) 1495 if (flags & 2)
662 { 1496 {
663 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
664 } 1500 }
665 1501
666 if (flags & 1) 1502 if (flags & 1)
667 { 1503 {
668 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
669 } 1507 }
670 } 1508 }
671 else 1509 else
672 cell->darkness = -1; 1510 cell->darkness = 0;
673 } 1511 }
674} 1512}
675 1513
676SV * 1514SV *
677mapmap (CFClient::Map self, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
678 CODE: 1516 CODE:
679{ 1517{
680 int x0, x1, x; 1518 int x1, x;
681 int y0, y1, y; 1519 int y1, y;
682 int z; 1520 int z;
683 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1521 SV *map_sv = newSV (w * h * sizeof (uint32_t));
684 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1522 uint32_t *map = (uint32_t *)SvPVX (map_sv);
685 1523
686 SvPOK_only (map_sv); 1524 SvPOK_only (map_sv);
687 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1525 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
688 1526
689 x0 = self->x - w / 2; x1 = x0 + w; 1527 x0 += self->x; x1 = x0 + w;
690 y0 = self->y - h / 2; y1 = y0 + h; 1528 y0 += self->y; y1 = y0 + h;
691 1529
692 for (y = y0; y < y1; y++) 1530 for (y = y0; y < y1; y++)
693 { 1531 {
694 maprow *row = 0 <= y && y < self->rows 1532 maprow *row = 0 <= y && y < self->rows
695 ? self->row + y 1533 ? self->row + y
703 { 1541 {
704 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
705 1543
706 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
707 { 1545 {
708 mapface face = cell->face [z];
709
710 if (face)
711 {
712 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
713 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
714 int a1 = tex.a; 1548 int a1 = tex.a;
715 1549
716 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
717 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
718 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
719 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
720 }
721 } 1554 }
722 } 1555 }
723 1556
724 *map++ = (r ) 1557 *map++ = (r )
725 | (g << 8) 1558 | (g << 8)
732} 1565}
733 OUTPUT: 1566 OUTPUT:
734 RETVAL 1567 RETVAL
735 1568
736void 1569void
737draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE:
1572{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z;
1578 int last_name;
1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606
1607 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows)
1609 {
1610 maprow *row = self->row + (y + my);
1611
1612 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1)
1614 {
1615 mapcell *cell = row->col + (x + mx - row->c0);
1616
1617 smooth_max[x + 1][y + 1] =
1618 MAX (self->tex [cell->tile [0]].smoothlevel,
1619 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel));
1621 }
1622 }
1623
1624 for (z = 0; z <= 2; z++)
1625 {
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows)
1628 {
1629 maprow *row = self->row + (y + my);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // bits is ___n cccc CCCC bbbb
1691 // n do not draw borders&corners
1692 // c draw these corners, but...
1693 // C ... not these
1694 // b draw these borders
1695
1696 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1697 // ┃· ·· ·┃ ━━
1698
1699 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1700 // ·· ·· ·┏ ┓·
1701
1702 // full tile
1703 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1704
1705 // borders
1706 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1707 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1708 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1709 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1710
1711 // corners
1712 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1713 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1714 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 }
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 //hv_clear (smooth);
1793
1794 glEnd ();
1795
1796 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND);
1798
1799 // top layer: overlays such as the health bar
1800 for (y = 0; y < sh; y++)
1801 if (0 <= y + my && y + my < self->rows)
1802 {
1803 maprow *row = self->row + (y + my);
1804
1805 for (x = 0; x < sw; x++)
1806 if (row->c0 <= x + mx && x + mx < row->c1)
1807 {
1808 mapcell *cell = row->col + (x + mx - row->c0);
1809
1810 int px = x * T;
1811 int py = y * T;
1812
1813 if (cell->stat_hp)
1814 {
1815 int width = cell->stat_width * T;
1816 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1817
1818 glColor3ub (0, 0, 0);
1819 glRectf (px + 1, py - thick - 2,
1820 px + width - 1, py);
1821
1822 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1823 glRectf (px + 2,
1824 py - thick - 1,
1825 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1826 }
1827 }
1828 }
1829}
1830
1831void
1832draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1833 CODE:
1834{
1835 static float color[16][3] = {
1836 { 0.00F, 0.00F, 0.00F },
1837 { 1.00F, 1.00F, 1.00F },
1838 { 0.00F, 0.00F, 0.55F },
1839 { 1.00F, 0.00F, 0.00F },
1840
1841 { 1.00F, 0.54F, 0.00F },
1842 { 0.11F, 0.56F, 1.00F },
1843 { 0.93F, 0.46F, 0.00F },
1844 { 0.18F, 0.54F, 0.34F },
1845
1846 { 0.56F, 0.73F, 0.56F },
1847 { 0.80F, 0.80F, 0.80F },
1848 { 0.55F, 0.41F, 0.13F },
1849 { 0.99F, 0.77F, 0.26F },
1850
1851 { 0.74F, 0.65F, 0.41F },
1852
1853 { 0.00F, 1.00F, 1.00F },
1854 { 1.00F, 0.00F, 1.00F },
1855 { 1.00F, 1.00F, 0.00F },
1856 };
1857
1858 int x, y;
1859
1860 glEnable (GL_TEXTURE_2D);
1861 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1862 glEnable (GL_BLEND);
1863 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1864 glBegin (GL_QUADS);
1865
1866 for (y = 0; y < h; y++)
1867 for (x = 0; x < w; x++)
1868 {
1869 unsigned char m = data [x + y * w];
1870
1871 if (m)
1872 {
1873 float *c = color [m & 15];
1874
1875 float tx1 = m & 0x40 ? 0.5 : 0.;
1876 float tx2 = tx1 + 0.5;
1877
1878 glColor4f (c[0], c[1], c[2], 0.75);
1879 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1880 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1881 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1882 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1883 }
1884 }
1885
1886 glEnd ();
1887 glDisable (GL_BLEND);
1888 glDisable (GL_TEXTURE_2D);
1889}
1890
1891void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
738 PPCODE: 1893 PPCODE:
739{ 1894{
1895 int x, y;
740 int sw4 = (sw + 3) & ~3; 1896 int sw4 = (sw + 3) & ~3;
741 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
742 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1899
743 memset (darkness, 255, sw4 * sh); 1900 memset (darkness, 255, sw4 * sh);
744 SvPOK_only (darkness_sv); 1901 SvPOK_only (darkness_sv);
745 SvCUR_set (darkness_sv, sw4 * sh); 1902 SvCUR_set (darkness_sv, sw4 * sh);
746 1903
747 int vx = self->x + (self->w - sw) / 2 - shift_x; 1904 mx += self->x;
748 int vy = self->y + (self->h - sh) / 2 - shift_y; 1905 my += self->y;
749 1906
750 /*
751 int vx = self->vx = self->w >= sw
752 ? self->x + (self->w - sw) / 2
753 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
754
755 int vy = self->vy = self->h >= sh
756 ? self->y + (self->h - sh) / 2
757 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
758 */
759
760 glColor4ub (255, 255, 255, 255);
761
762 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
763 glEnable (GL_BLEND);
764 glEnable (GL_TEXTURE_2D);
765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
766
767 int x, y, z;
768
769 int last_name = 0;
770
771 glBegin (GL_QUADS);
772
773 for (z = 0; z < 3; z++)
774 for (y = 0; y < sh; y++) 1907 for (y = 0; y < sh; y++)
775 if (0 <= y + vy && y + vy < self->rows) 1908 if (0 <= y + my && y + my < self->rows)
776 { 1909 {
777 maprow *row = self->row + (y + vy); 1910 maprow *row = self->row + (y + my);
778 1911
779 for (x = 0; x < sw; x++) 1912 for (x = 0; x < sw; x++)
780 if (row->c0 <= x + vx && x + vx < row->c1) 1913 if (row->c0 <= x + mx && x + mx < row->c1)
781 { 1914 {
782 mapcell *cell = row->col + (x + vx - row->c0); 1915 mapcell *cell = row->col + (x + mx - row->c0);
783 1916
784 darkness[y * sw4 + x] = cell->darkness < 0 1917 darkness[y * sw4 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1)
785 ? 255 - FOW_DARKNESS 1919 : 255 - FOW_DARKNESS;
786 : 255 - cell->darkness;
787
788 mapface face = cell->face [z];
789
790 if (face)
791 {
792 maptex tex = self->tex [face];
793
794 int px = (x + 1) * 32 - tex.w;
795 int py = (y + 1) * 32 - tex.h;
796
797 if (last_name != tex.name)
798 {
799 glEnd ();
800 last_name = tex.name;
801 glBindTexture (GL_TEXTURE_2D, last_name);
802 glBegin (GL_QUADS);
803 }
804
805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
809 }
810 } 1920 }
811 } 1921 }
812
813 glEnd ();
814
815 glDisable (GL_TEXTURE_2D);
816 glDisable (GL_BLEND);
817 1922
818 EXTEND (SP, 3); 1923 EXTEND (SP, 3);
819 PUSHs (sv_2mortal (newSViv (sw4))); 1924 PUSHs (sv_2mortal (newSViv (sw4)));
820 PUSHs (sv_2mortal (newSViv (sh))); 1925 PUSHs (sv_2mortal (newSViv (sh)));
821 PUSHs (darkness_sv); 1926 PUSHs (darkness_sv);
822} 1927}
823 1928
824SV * 1929SV *
825get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
826 CODE: 1931 CODE:
827{ 1932{
828 int x, y, x1, y1; 1933 int x, y, x1, y1;
829 SV *data_sv = newSV (w * h * 7 + 5); 1934 SV *data_sv = newSV (w * h * 7 + 5);
830 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1935 uint8_t *data = (uint8_t *)SvPVX (data_sv);
832 *data++ = 0; /* version 0 format */ 1937 *data++ = 0; /* version 0 format */
833 *data++ = w >> 8; *data++ = w; 1938 *data++ = w >> 8; *data++ = w;
834 *data++ = h >> 8; *data++ = h; 1939 *data++ = h >> 8; *data++ = h;
835 1940
836 // we need to do this 'cause we don't keep an absolute coord system for rows 1941 // we need to do this 'cause we don't keep an absolute coord system for rows
837 // TODO: treat rows as we treat 1942 // TODO: treat rows as we treat columns
838 map_get_row (self, y0 + self->y - self->oy);//D 1943 map_get_row (self, y0 + self->y - self->oy);//D
839 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 1944 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
840 1945
841 x0 += self->x - self->ox; 1946 x0 += self->x - self->ox;
842 y0 += self->y - self->oy; 1947 y0 += self->y - self->oy;
853 for (x = x0; x < x1; x++) 1958 for (x = x0; x < x1; x++)
854 { 1959 {
855 if (row && row->c0 <= x && x < row->c1) 1960 if (row && row->c0 <= x && x < row->c1)
856 { 1961 {
857 mapcell *cell = row->col + (x - row->c0); 1962 mapcell *cell = row->col + (x - row->c0);
858
859 uint8_t flags = 0; 1963 uint8_t flags = 0;
860 1964
861 if (cell->face [0]) flags |= 1; 1965 if (cell->tile [0]) flags |= 1;
862 if (cell->face [1]) flags |= 2; 1966 if (cell->tile [1]) flags |= 2;
863 if (cell->face [2]) flags |= 4; 1967 if (cell->tile [2]) flags |= 4;
864 1968
865 *data++ = flags; 1969 *data++ = flags;
866 1970
867 if (flags & 1) 1971 if (flags & 1)
868 { 1972 {
1973 tileid tile = cell->tile [0];
869 *data++ = cell->face [0] >> 8; 1974 *data++ = tile >> 8;
870 *data++ = cell->face [0]; 1975 *data++ = tile;
871 } 1976 }
872 1977
873 if (flags & 2) 1978 if (flags & 2)
874 { 1979 {
1980 tileid tile = cell->tile [1];
875 *data++ = cell->face [1] >> 8; 1981 *data++ = tile >> 8;
876 *data++ = cell->face [1]; 1982 *data++ = tile;
877 } 1983 }
878 1984
879 if (flags & 4) 1985 if (flags & 4)
880 { 1986 {
1987 tileid tile = cell->tile [2];
881 *data++ = cell->face [2] >> 8; 1988 *data++ = tile >> 8;
882 *data++ = cell->face [2]; 1989 *data++ = tile;
883 } 1990 }
884 } 1991 }
885 else 1992 else
886 *data++ = 0; 1993 *data++ = 0;
887 } 1994 }
893} 2000}
894 OUTPUT: 2001 OUTPUT:
895 RETVAL 2002 RETVAL
896 2003
897void 2004void
898set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2005set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
899 PPCODE: 2006 PPCODE:
900{ 2007{
901 int x, y, z; 2008 int x, y, z;
2009 int w, h;
902 int x1, y1; 2010 int x1, y1;
903 2011
904 if (*data++ != 0) 2012 if (*data++ != 0)
905 return; /* version mismatch */ 2013 return; /* version mismatch */
906 2014
907 int w = *data++ << 8; w |= *data++; 2015 w = *data++ << 8; w |= *data++;
908 int h = *data++ << 8; h |= *data++; 2016 h = *data++ << 8; h |= *data++;
909 2017
910 // we need to do this 'cause we don't keep an absolute coord system for rows 2018 // we need to do this 'cause we don't keep an absolute coord system for rows
911 // TODO: treat rows as we treat 2019 // TODO: treat rows as we treat columns
912 map_get_row (self, y0 + self->y - self->oy);//D 2020 map_get_row (self, y0 + self->y - self->oy);//D
913 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2021 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
914 2022
915 x0 += self->x - self->ox; 2023 x0 += self->x - self->ox;
916 y0 += self->y - self->oy; 2024 y0 += self->y - self->oy;
926 { 2034 {
927 uint8_t flags = *data++; 2035 uint8_t flags = *data++;
928 2036
929 if (flags) 2037 if (flags)
930 { 2038 {
931 mapface face[3] = { 0, 0, 0 };
932
933 mapcell *cell = row_get_cell (row, x); 2039 mapcell *cell = row_get_cell (row, x);
2040 tileid tile[3] = { 0, 0, 0 };
934 2041
935 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2042 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
936 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2043 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
937 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2044 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
938 2045
939 if (cell->darkness <= 0) 2046 if (cell->darkness == 0)
940 { 2047 {
941 cell->darkness = -1; 2048 cell->darkness = 0;
942 2049
943 for (z = 0; z <= 2; z++) 2050 for (z = 0; z <= 2; z++)
944 { 2051 {
945 cell->face[z] = face[z]; 2052 tileid t = tile [z];
946 2053
947 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2054 if (t >= self->texs || (t && !self->tex [t].name))
2055 {
948 XPUSHs (sv_2mortal (newSViv (face[z]))); 2056 XPUSHs (sv_2mortal (newSViv (t)));
2057 need_texid (self, t);
2058 }
2059
2060 cell->tile [z] = t;
949 } 2061 }
950 } 2062 }
951 } 2063 }
952 } 2064 }
953 } 2065 }
954} 2066}
955 2067
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2069
2070CFPlus::MixChunk
2071new_from_file (SV *class, char *path)
2072 CODE:
2073 RETVAL = Mix_LoadWAV (path);
2074 OUTPUT:
2075 RETVAL
2076
2077void
2078DESTROY (CFPlus::MixChunk self)
2079 CODE:
2080 Mix_FreeChunk (self);
2081
2082int
2083volume (CFPlus::MixChunk self, int volume = -1)
2084 CODE:
2085 RETVAL = Mix_VolumeChunk (self, volume);
2086 OUTPUT:
2087 RETVAL
2088
2089int
2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2091 CODE:
2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2093 OUTPUT:
2094 RETVAL
2095
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2097
2098int
2099volume (int volume = -1)
2100 CODE:
2101 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT:
2103 RETVAL
2104
2105CFPlus::MixMusic
2106new_from_file (SV *class, char *path)
2107 CODE:
2108 RETVAL = Mix_LoadMUS (path);
2109 OUTPUT:
2110 RETVAL
2111
2112void
2113DESTROY (CFPlus::MixMusic self)
2114 CODE:
2115 Mix_FreeMusic (self);
2116
2117int
2118play (CFPlus::MixMusic self, int loops = -1)
2119 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT:
2122 RETVAL
2123
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2125
2126BOOT:
2127{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2129 static const struct {
2130 const char *name;
2131 IV iv;
2132 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name }
2134 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND),
2139 const_iv (GL_CULL_FACE),
2140 const_iv (GL_SCISSOR_TEST),
2141 const_iv (GL_DEPTH_TEST),
2142 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT),
2146 const_iv (GL_BACK),
2147 const_iv (GL_AND),
2148 const_iv (GL_ONE),
2149 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA),
2152 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2153 const_iv (GL_ONE_MINUS_DST_ALPHA),
2154 const_iv (GL_SRC_ALPHA_SATURATE),
2155 const_iv (GL_RGB),
2156 const_iv (GL_RGBA),
2157 const_iv (GL_RGBA4),
2158 const_iv (GL_RGBA8),
2159 const_iv (GL_RGB5_A1),
2160 const_iv (GL_UNSIGNED_BYTE),
2161 const_iv (GL_UNSIGNED_SHORT),
2162 const_iv (GL_UNSIGNED_INT),
2163 const_iv (GL_ALPHA),
2164 const_iv (GL_INTENSITY),
2165 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2169 const_iv (GL_COMPILE),
2170 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER),
2175 const_iv (GL_TEXTURE_ENV_MODE),
2176 const_iv (GL_TEXTURE_WRAP_S),
2177 const_iv (GL_TEXTURE_WRAP_T),
2178 const_iv (GL_REPEAT),
2179 const_iv (GL_CLAMP),
2180 const_iv (GL_CLAMP_TO_EDGE),
2181 const_iv (GL_NEAREST),
2182 const_iv (GL_LINEAR),
2183 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2184 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2185 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2186 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2187 const_iv (GL_GENERATE_MIPMAP),
2188 const_iv (GL_MODULATE),
2189 const_iv (GL_DECAL),
2190 const_iv (GL_REPLACE),
2191 const_iv (GL_DEPTH_BUFFER_BIT),
2192 const_iv (GL_COLOR_BUFFER_BIT),
2193 const_iv (GL_PROJECTION),
2194 const_iv (GL_MODELVIEW),
2195 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D),
2197 const_iv (GL_CONVOLUTION_2D),
2198 const_iv (GL_CONVOLUTION_BORDER_MODE),
2199 const_iv (GL_CONSTANT_BORDER),
2200 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP),
2203 const_iv (GL_QUADS),
2204 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2209 const_iv (GL_FASTEST),
2210 const_iv (GL_V2F),
2211 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F),
2214# undef const_iv
2215 };
2216
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2219}
2220
2221char *
2222gl_vendor ()
2223 CODE:
2224 RETVAL = (char *)glGetString (GL_VENDOR);
2225 OUTPUT:
2226 RETVAL
2227
2228char *
2229gl_version ()
2230 CODE:
2231 RETVAL = (char *)glGetString (GL_VERSION);
2232 OUTPUT:
2233 RETVAL
2234
2235char *
2236gl_extensions ()
2237 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT:
2240 RETVAL
2241
2242int glGetError ()
2243
2244void glFinish ()
2245
2246void glClear (int mask)
2247
2248void glClearColor (float r, float g, float b, float a = 1.0)
2249 PROTOTYPE: @
2250
2251void glEnable (int cap)
2252
2253void glDisable (int cap)
2254
2255void glShadeModel (int mode)
2256
2257void glHint (int target, int mode)
2258
2259void glBlendFunc (int sfactor, int dfactor)
2260
2261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2262 CODE:
2263 gl_BlendFuncSeparate (sa, da, saa, daa);
2264
2265void glDepthMask (int flag)
2266
2267void glLogicOp (int opcode)
2268
2269void glColorMask (int red, int green, int blue, int alpha)
2270
2271void glMatrixMode (int mode)
2272
2273void glPushMatrix ()
2274
2275void glPopMatrix ()
2276
2277void glLoadIdentity ()
2278
2279void glDrawBuffer (int buffer)
2280
2281void glReadBuffer (int buffer)
2282
2283# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285
2286# near_ and far_ are due to microsofts buggy "c" compiler
2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2288
2289void glViewport (int x, int y, int width, int height)
2290
2291void glScissor (int x, int y, int width, int height)
2292
2293void glTranslate (float x, float y, float z = 0.)
2294 CODE:
2295 glTranslatef (x, y, z);
2296
2297void glScale (float x, float y, float z = 1.)
2298 CODE:
2299 glScalef (x, y, z);
2300
2301void glRotate (float angle, float x, float y, float z)
2302 CODE:
2303 glRotatef (angle, x, y, z);
2304
2305void glBegin (int mode)
2306
2307void glEnd ()
2308
2309void glColor (float r, float g, float b, float a = 1.0)
2310 PROTOTYPE: @
2311 ALIAS:
2312 glColor_premultiply = 1
2313 CODE:
2314 if (ix)
2315 {
2316 r *= a;
2317 g *= a;
2318 b *= a;
2319 }
2320 // microsoft visual "c" rounds instead of truncating...
2321 glColor4f (r, g, b, a);
2322
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.)
2330 CODE:
2331 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0);
2333
2334void glVertex (float x, float y, float z = 0.)
2335 CODE:
2336 glVertex3f (x, y, z);
2337
2338void glTexCoord (float s, float t)
2339 CODE:
2340 glTexCoord2f (s, t);
2341
2342void glTexEnv (int target, int pname, float param)
2343 CODE:
2344 glTexEnvf (target, pname, param);
2345
2346void glTexParameter (int target, int pname, float param)
2347 CODE:
2348 glTexParameterf (target, pname, param);
2349
2350void glBindTexture (int target, int name)
2351
2352void glConvolutionParameter (int target, int pname, float params)
2353 CODE:
2354 if (gl.ConvolutionParameterf)
2355 gl.ConvolutionParameterf (target, pname, params);
2356
2357void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2358 CODE:
2359 if (gl.ConvolutionFilter2D)
2360 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2361
2362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2363 CODE:
2364 if (gl.SeparableFilter2D)
2365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2366
2367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2368
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370
2371void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374
2375int glGenTexture ()
2376 CODE:
2377{
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT:
2386 RETVAL
2387
2388void glDeleteTexture (int name)
2389 CODE:
2390{
2391 /* make a half-assed attempt at returning the memory used by the texture */
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList ()
2400 CODE:
2401 RETVAL = glGenLists (1);
2402 OUTPUT:
2403 RETVAL
2404
2405void glDeleteList (int list)
2406 CODE:
2407 glDeleteLists (list, 1);
2408
2409void glNewList (int list, int mode = GL_COMPILE)
2410
2411void glEndList ()
2412
2413void glCallList (int list)
2414

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