ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.46 by root, Mon Apr 17 19:20:59 2006 UTC vs.
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
1#include "EXTERN.h" 11#include "EXTERN.h"
2#include "perl.h" 12#include "perl.h"
3#include "XSUB.h" 13#include "XSUB.h"
4 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
5#include <string.h> 21#include <string.h>
6#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
7 24
8#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
9#include <SDL_image.h> 27#include <SDL_image.h>
28#include <SDL_mixer.h>
10#include <SDL_opengl.h> 29#include <SDL_opengl.h>
11 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
12#include <glib/gmacros.h> 34#include <glib/gmacros.h>
13 35
14#include <pango/pango.h> 36#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 37
38#ifndef _WIN32
18#include <sys/types.h> 39# include <sys/types.h>
19#include <sys/socket.h> 40# include <sys/socket.h>
20#include <netinet/in.h> 41# include <netinet/in.h>
21#include <netinet/tcp.h> 42# include <netinet/tcp.h>
22
23#include <inttypes.h> 43# include <inttypes.h>
44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 47
25#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
26 49
27#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
29 52
30static PangoContext *context; 53#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
84typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic;
86
87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
32 106
33typedef struct cf_layout { 107typedef struct cf_layout {
34 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
35 int base_height; 110 int base_height;
111 CFPlus__Font font;
36} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
37 117
38static void 118static void
39substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
40{ 120{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 126}
44 127
45static void 128static void
46layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
47{ 130{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
50 */ 133 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 134 PangoFontDescription *font = self->font ? self->font : default_font;
52 135
53 int height = self->base_height * (PANGO_SCALE * 8 / 10);
54
55 if (pango_font_description_get_size (font) != height)
56 {
57 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
58 pango_layout_context_changed (self->pl); 137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
59 } 138
139 pango_layout_set_font_description (self->pl, font);
60} 140}
61 141
62static void 142static void
63layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
64{ 144{
65 layout_update (self); 145 PangoRectangle rect;
66 146
147 // get_pixel_* wrongly rounds down
67 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
68 149
69 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
70 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
71 if (!*h) *h = 1;
72}
73 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
74typedef uint16_t mapface; 161typedef uint16_t faceid;
75 162
76typedef struct { 163typedef struct {
77 GLint name; 164 int name;
78 int w, h; 165 int w, h;
79 float s, t; 166 float s, t;
80 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
81} maptex; 170} maptex;
82 171
83typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
84 int16_t darkness; 175 uint16_t darkness;
85 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
86} mapcell; 177} mapcell;
87 178
88typedef struct { 179typedef struct {
89 int32_t c0, c1; 180 int32_t c0, c1;
90 mapcell *col; 181 mapcell *col;
91} maprow; 182} maprow;
92 183
93typedef struct map { 184typedef struct map {
94 int x, y, w, h; 185 int x, y, w, h;
95 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
96 int faces; 187 int faces; tileid *face2tile; // [faceid]
97 mapface *face; 188 int texs; maptex *tex; // [tileid]
98 189
99 int texs;
100 maptex *tex;
101
102 uint32_t rows; 190 int32_t rows;
103 maprow *row; 191 maprow *row;
104} *CFClient__Map; 192} *CFPlus__Map;
105 193
106static char * 194static char *
107prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
108{ 196{
109 char *p; 197 char *p;
126} 214}
127 215
128#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
129#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
130 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
131static maprow * 239static maprow *
132map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
133{ 241{
134 if (0 > y) 242 if (0 > y)
135 { 243 {
136 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
137 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
175 283
176 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
177} 285}
178 286
179static mapcell * 287static mapcell *
180map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
181{ 289{
182 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
183} 291}
184 292
185static void 293static void
186map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
187{ 295{
188 int r; 296 int r;
189 297
190 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
191 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
199 self->row = 0; 307 self->row = 0;
200 self->rows = 0; 308 self->rows = 0;
201} 309}
202 310
203static void 311static void
204map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
205{ 313{
206 int x, y; 314 int x, y;
315 maprow *row;
316 mapcell *cell;
207 317
208 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
209 if (y >= 0) 319 if (y >= 0)
210 { 320 {
211 if (y >= self->rows) 321 if (y >= self->rows)
212 break; 322 break;
213 323
214 maprow *row = self->row + y; 324 row = self->row + y;
215 325
216 for (x = x0; x < x0 + w; x++) 326 for (x = x0; x < x0 + w; x++)
217 if (x >= row->c0) 327 if (x >= row->c0)
218 { 328 {
219 if (x >= row->c1) 329 if (x >= row->c1)
220 break; 330 break;
221 331
222 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
223 } 338 }
224 } 339 }
225} 340}
226 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
359music_finished (void)
360{
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369}
370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
405static AV *texture_av;
406
227MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
228 408
229PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
230 410
231BOOT: 411BOOT:
232{ 412{
233 fontmap = pango_ft2_font_map_new (); 413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct {
418 const char *name;
419 IV iv;
420 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
425 const_iv (SDL_ACTIVEEVENT),
426 const_iv (SDL_KEYDOWN),
427 const_iv (SDL_KEYUP),
428 const_iv (SDL_MOUSEMOTION),
429 const_iv (SDL_MOUSEBUTTONDOWN),
430 const_iv (SDL_MOUSEBUTTONUP),
431 const_iv (SDL_JOYAXISMOTION),
432 const_iv (SDL_JOYBALLMOTION),
433 const_iv (SDL_JOYHATMOTION),
434 const_iv (SDL_JOYBUTTONDOWN),
435 const_iv (SDL_JOYBUTTONUP),
436 const_iv (SDL_QUIT),
437 const_iv (SDL_SYSWMEVENT),
438 const_iv (SDL_EVENT_RESERVEDA),
439 const_iv (SDL_EVENT_RESERVEDB),
440 const_iv (SDL_VIDEORESIZE),
441 const_iv (SDL_VIDEOEXPOSE),
442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
448 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4),
453 const_iv (SDLK_KP5),
454 const_iv (SDLK_KP6),
455 const_iv (SDLK_KP7),
456 const_iv (SDLK_KP8),
457 const_iv (SDLK_KP9),
458 const_iv (SDLK_KP_PERIOD),
459 const_iv (SDLK_KP_DIVIDE),
460 const_iv (SDLK_KP_MULTIPLY),
461 const_iv (SDLK_KP_MINUS),
462 const_iv (SDLK_KP_PLUS),
463 const_iv (SDLK_KP_ENTER),
464 const_iv (SDLK_KP_EQUALS),
465 const_iv (SDLK_UP),
466 const_iv (SDLK_DOWN),
467 const_iv (SDLK_RIGHT),
468 const_iv (SDLK_LEFT),
469 const_iv (SDLK_INSERT),
470 const_iv (SDLK_HOME),
471 const_iv (SDLK_END),
472 const_iv (SDLK_PAGEUP),
473 const_iv (SDLK_PAGEDOWN),
474 const_iv (SDLK_F1),
475 const_iv (SDLK_F2),
476 const_iv (SDLK_F3),
477 const_iv (SDLK_F4),
478 const_iv (SDLK_F5),
479 const_iv (SDLK_F6),
480 const_iv (SDLK_F7),
481 const_iv (SDLK_F8),
482 const_iv (SDLK_F9),
483 const_iv (SDLK_F10),
484 const_iv (SDLK_F11),
485 const_iv (SDLK_F12),
486 const_iv (SDLK_F13),
487 const_iv (SDLK_F14),
488 const_iv (SDLK_F15),
489 const_iv (SDLK_NUMLOCK),
490 const_iv (SDLK_CAPSLOCK),
491 const_iv (SDLK_SCROLLOCK),
492 const_iv (SDLK_RSHIFT),
493 const_iv (SDLK_LSHIFT),
494 const_iv (SDLK_RCTRL),
495 const_iv (SDLK_LCTRL),
496 const_iv (SDLK_RALT),
497 const_iv (SDLK_LALT),
498 const_iv (SDLK_RMETA),
499 const_iv (SDLK_LMETA),
500 const_iv (SDLK_LSUPER),
501 const_iv (SDLK_RSUPER),
502 const_iv (SDLK_MODE),
503 const_iv (SDLK_COMPOSE),
504 const_iv (SDLK_HELP),
505 const_iv (SDLK_PRINT),
506 const_iv (SDLK_SYSREQ),
507 const_iv (SDLK_BREAK),
508 const_iv (SDLK_MENU),
509 const_iv (SDLK_POWER),
510 const_iv (SDLK_EURO),
511 const_iv (SDLK_UNDO),
512
513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
515 const_iv (KMOD_LSHIFT),
516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
518 const_iv (KMOD_LCTRL),
519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
521 const_iv (KMOD_LALT),
522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
524 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE),
529# undef const_iv
530 };
531
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
534
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
537}
538
539void
540weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
544
545int
546in_destruct ()
547 CODE:
548 RETVAL = PL_main_cv == Nullcv;
549 OUTPUT:
550 RETVAL
551
552NV floor (NV x)
553
554NV ceil (NV x)
555
556void
557pango_init ()
558 CODE:
559{
560 opengl_fontmap = pango_opengl_font_map_new ();
234 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
235 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
236} 563}
237 564
565int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567
238void 568void
239lowdelay (int fd, int val = 1) 569SDL_Quit ()
570
571void
572SDL_ListModes ()
240 CODE: 573 PPCODE:
241 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 574{
575 SDL_Rect **m;
576
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
581
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600
601 if (m && m != (SDL_Rect **)-1)
602 while (*m)
603 {
604 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
608
609 ++m;
610 }
611}
242 612
243char * 613char *
244gl_version () 614SDL_GetError ()
615
616int
617SDL_SetVideoMode (int w, int h, int fullscreen)
245 CODE: 618 CODE:
246 RETVAL = (char *)glGetString (GL_VERSION); 619 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 );
622 if (RETVAL)
623 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h"
627# undef GL_FUNC
628 }
247 OUTPUT: 629 OUTPUT:
248 RETVAL 630 RETVAL
249 631
632void
633SDL_GL_SwapBuffers ()
634
250char * 635char *
251gl_extensions () 636SDL_GetKeyName (int sym)
637
638void
639SDL_PollEvent ()
252 CODE: 640 PPCODE:
253 RETVAL = (char *)glGetString (GL_EXTENSIONS); 641{
254 OUTPUT: 642 SDL_Event ev;
255 RETVAL 643
644 while (SDL_PollEvent (&ev))
645 {
646 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
649 switch (ev.type)
650 {
651 case SDL_KEYDOWN:
652 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break;
659
660 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break;
664
665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
673 break;
674
675 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
690 }
691
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 }
694}
695
696int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
698 POSTCALL:
699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
701
702void
703Mix_CloseAudio ()
704
705int
706Mix_AllocateChannels (int numchans = -1)
707
708void
709lowdelay (int fd, int val = 1)
710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
717#ifdef _WIN32
718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
739#endif
740}
256 741
257void 742void
258add_font (char *file) 743add_font (char *file)
259 CODE: 744 CODE:
260 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
261
262void
263set_font (char *file)
264 CODE:
265{
266 int count;
267 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
268 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
269 FcPatternDestroy (pattern);
270 pango_context_set_font_description (context, font);
271}
272 746
273void 747void
274load_image_inline (SV *image_) 748load_image_inline (SV *image_)
275 ALIAS: 749 ALIAS:
276 load_image_file = 1 750 load_image_file = 1
292 croak ("load_image: %s", SDL_GetError ()); 766 croak ("load_image: %s", SDL_GetError ());
293 767
294 fmt.palette = NULL; 768 fmt.palette = NULL;
295 fmt.BitsPerPixel = 32; 769 fmt.BitsPerPixel = 32;
296 fmt.BytesPerPixel = 4; 770 fmt.BytesPerPixel = 4;
771#if SDL_BYTEORDER == SDL_LIL_ENDIAN
297 fmt.Rmask = 0x000000ff; 772 fmt.Rmask = 0x000000ff;
298 fmt.Gmask = 0x0000ff00; 773 fmt.Gmask = 0x0000ff00;
299 fmt.Bmask = 0x00ff0000; 774 fmt.Bmask = 0x00ff0000;
300 fmt.Amask = 0xff000000; 775 fmt.Amask = 0xff000000;
776#else
777 fmt.Rmask = 0xff000000;
778 fmt.Gmask = 0x00ff0000;
779 fmt.Bmask = 0x0000ff00;
780 fmt.Amask = 0x000000ff;
781#endif
301 fmt.Rloss = 0; 782 fmt.Rloss = 0;
302 fmt.Gloss = 0; 783 fmt.Gloss = 0;
303 fmt.Bloss = 0; 784 fmt.Bloss = 0;
304 fmt.Aloss = 0; 785 fmt.Aloss = 0;
305 fmt.Rshift = 0; 786 fmt.Rshift = 0;
311 792
312 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
313 794
314 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
315 796
797 SDL_LockSurface (surface2);
316 EXTEND (SP, 5); 798 EXTEND (SP, 6);
317 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
318 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
319 SDL_LockSurface (surface2);
320 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
321 SDL_UnlockSurface (surface2);
322 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
323 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
324 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
325 806
326 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
327 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
328} 809}
329 810
351 PUSHs (sv_2mortal (newSViv (b / y))); 832 PUSHs (sv_2mortal (newSViv (b / y)));
352 PUSHs (sv_2mortal (newSViv (a / y))); 833 PUSHs (sv_2mortal (newSViv (a / y)));
353} 834}
354 835
355void 836void
837error (char *message)
838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
356fatal (char *message) 845fatal (char *message)
357 CODE: 846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
358#ifdef WIN32 856#ifdef WIN32
359 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 857 ExitThread (retval); // unclean, please beam me up
360#else 858#else
361 fprintf (stderr, "FATAL: %s\n", message); 859 _exit (retval);
362#endif 860#endif
363 exit (1);
364 861
365MODULE = CFClient PACKAGE = CFClient::Layout 862MODULE = CFPlus PACKAGE = CFPlus::Font
366 863
367CFClient::Layout 864CFPlus::Font
368new (SV *class, int base_height = 10) 865new_from_file (SV *class, char *path, int id = 0)
369 CODE: 866 CODE:
370 New (0, RETVAL, 1, struct cf_layout); 867{
371 RETVAL->base_height = base_height; 868 int count;
372 RETVAL->pl = pango_layout_new (context); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
373 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
871 FcPatternDestroy (pattern);
872}
374 OUTPUT: 873 OUTPUT:
375 RETVAL 874 RETVAL
376 875
377void 876void
877DESTROY (CFPlus::Font self)
878 CODE:
879 pango_font_description_free (self);
880
881void
882make_default (CFPlus::Font self)
883 CODE:
884 default_font = self;
885
886MODULE = CFPlus PACKAGE = CFPlus::Layout
887
888void
889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
895 CODE:
896 New (0, RETVAL, 1, struct cf_layout);
897
898 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0;
905
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL);
908 OUTPUT:
909 RETVAL
910
911void
378DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
379 CODE: 913 CODE:
380 g_object_unref (self->pl); 914 g_object_unref (self->pl);
381 Safefree (self); 915 Safefree (self);
382 916
383void 917void
384set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
385 CODE: 919 CODE:
386{ 920{
387 STRLEN textlen; 921 STRLEN textlen;
388 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
389 923
390 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
391} 925}
392 926
393void 927void
394set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
395 CODE: 929 CODE:
396{ 930{
397 STRLEN textlen; 931 STRLEN textlen;
398 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
399 933
400 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
401} 935}
402 936
403SV * 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
404get_text (CFClient::Layout self) 983get_shapes (CFPlus::Layout self)
405 CODE: 984 PPCODE:
406 RETVAL = newSVpv (pango_layout_get_text (self), 0); 985{
407 SvUTF8_on (RETVAL); 986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
1018}
408 OUTPUT: 1019 OUTPUT:
409 RETVAL 1020 RETVAL
410 1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
411void 1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1040 CODE:
1041 if (self->font != font)
1042 {
1043 self->font = font;
1044 layout_update_font (self);
1045 }
1046
1047void
412set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
413 CODE: 1049 CODE:
1050 if (self->base_height != base_height)
1051 {
414 self->base_height = base_height; 1052 self->base_height = base_height;
1053 layout_update_font (self);
1054 }
415 1055
416void 1056void
417set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
418 CODE: 1058 CODE:
419 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
420 1060
421void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
422size (CFClient::Layout self) 1087size (CFPlus::Layout self)
423 PPCODE: 1088 PPCODE:
424{ 1089{
425 int w, h; 1090 int w, h;
426 1091
427 layout_update (self);
428 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
429 1093
430 EXTEND (SP, 2); 1094 EXTEND (SP, 2);
431 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
432 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
433} 1097}
434 1098
435int 1099int
436xy_to_index (CFClient::Layout self, int x, int y) 1100descent (CFPlus::Layout self)
437 CODE: 1101 CODE:
438{ 1102{
439 int index, trailing; 1103 PangoRectangle rect;
440 1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
441 layout_update (self); 1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
442 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1106 RETVAL = PANGO_DESCENT (rect);
443
444 RETVAL = index;
445} 1107}
446 OUTPUT: 1108 OUTPUT:
447 RETVAL 1109 RETVAL
448 1110
1111int
1112xy_to_index (CFPlus::Layout self, int x, int y)
1113 CODE:
1114{
1115 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing;
1118}
1119 OUTPUT:
1120 RETVAL
1121
449void 1122void
450cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
451 PPCODE: 1124 PPCODE:
452{ 1125{
453 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
454 layout_update (self);
455 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
456 1128
457 EXTEND (SP, 3); 1129 EXTEND (SP, 3);
458 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
459 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
460 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
461} 1133}
462 1134
463void 1135void
464render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
465 PPCODE: 1137 PPCODE:
466{ 1138{
467 SV *retval; 1139 int line, x;
468 int w, h;
469 FT_Bitmap bitmap;
470 1140
471 layout_update (self); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
472 layout_get_pixel_size (self, &w, &h); 1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
473 1143
474 retval = newSV (w * h);
475 SvPOK_only (retval);
476 SvCUR_set (retval, w * h);
477
478 bitmap.rows = h;
479 bitmap.width = w;
480 bitmap.pitch = w;
481 bitmap.buffer = (unsigned char*)SvPVX (retval);
482 bitmap.num_grays = 256;
483 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
484
485 memset (bitmap.buffer, 0, w * h);
486
487 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
488
489 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
490 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
491 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
492 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
493} 1172}
494 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
495MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
496 1185
497void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
498draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
499 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
500 CODE: 1229 CODE:
501{ 1230{
502 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
503 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
504 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
505 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
506 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
507 1235
508 if (items < 5) 1236 if (items < 5)
509 { 1237 {
510 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
511 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
512 } 1240 }
513 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
514 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
515 if (wrap_mode) { 1257
516 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
517 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
518 }
519 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
520 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
521 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
522 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
523 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
524 glEnd (); 1263 glEnd ();
525}
526 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
527MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
528 1273
529CFClient::Map 1274CFPlus::Map
530new (SV *class, int map_width, int map_height) 1275new (SV *class)
531 CODE: 1276 CODE:
532 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
533 RETVAL->x = 0; 1278 RETVAL->x = 0;
534 RETVAL->y = 0; 1279 RETVAL->y = 0;
535 RETVAL->w = map_width; 1280 RETVAL->w = 0;
536 RETVAL->h = map_height; 1281 RETVAL->h = 0;
537 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
538 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
539 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
540 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
541 RETVAL->texs = 8192;
542 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
543 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
544 RETVAL->row = 0; 1287 RETVAL->row = 0;
545 OUTPUT: 1288 OUTPUT:
546 RETVAL 1289 RETVAL
547 1290
548void 1291void
549DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
550 CODE: 1293 CODE:
551{ 1294{
552 map_clear (self); 1295 map_clear (self);
553 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
554 Safefree (self); 1298 Safefree (self);
555} 1299}
556 1300
557void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
558clear (CFClient::Map self) 1308clear (CFPlus::Map self)
559 CODE: 1309 CODE:
560 map_clear (self); 1310 map_clear (self);
561 1311
562void 1312void
563set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
564 CODE: 1314 CODE:
565{ 1315{
566 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
567 { 1317 need_texid (self, tile);
568 Append (mapface, self->face, self->faces, self->faces);
569 self->faces *= 2;
570 }
571
572 self->face [face] = texid;
573} 1318}
574 1319
575void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
576set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
577 CODE: 1345 CODE:
578{ 1346{
579 while (self->texs <= texid) 1347 need_texid (self, texid);
1348
580 { 1349 {
581 Append (maptex, self->tex, self->texs, self->texs);
582 self->texs *= 2;
583 }
584
585 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
586 1351
587 tex->name = name; 1352 tex->name = name;
588 tex->w = w; 1353 tex->w = w;
589 tex->h = h; 1354 tex->h = h;
590 tex->s = s; 1355 tex->s = s;
591 tex->t = t; 1356 tex->t = t;
592 tex->r = r; 1357 tex->r = r;
593 tex->g = g; 1358 tex->g = g;
594 tex->b = b; 1359 tex->b = b;
595 tex->a = a; 1360 tex->a = a;
1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
596} 1371}
597 1372
598int 1373int
599ox (CFClient::Map self) 1374ox (CFPlus::Map self)
600 ALIAS: 1375 ALIAS:
601 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
602 CODE: 1381 CODE:
603 switch (ix) 1382 switch (ix)
604 { 1383 {
605 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
606 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
607 } 1390 }
608 OUTPUT: 1391 OUTPUT:
609 RETVAL 1392 RETVAL
610 1393
611void 1394void
612scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
613 CODE: 1396 CODE:
614{ 1397{
615 if (dx > 0) 1398 if (dx > 0)
616 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
617 else if (dx < 0) 1400 else if (dx < 0)
618 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
619 1402
620 if (dy > 0) 1403 if (dy > 0)
621 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
622 else if (dy < 0) 1405 else if (dy < 0)
623 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
624 1407
625 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
626 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
627 1410
628 while (self->y < 0) 1411 while (self->y < 0)
633 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
634 } 1417 }
635} 1418}
636 1419
637void 1420void
638map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
639 CODE: 1422 CODE:
640{ 1423{
641 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
642 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell;
1427 int x, y, flags;
643 1428
644 while (data < data_end) 1429 while (data < data_end - 1)
645 { 1430 {
646 int flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
647 1432
648 int x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
649 int y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
650 1435
651 mapcell *cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
652 1437
653 if (flags & 15) 1438 if (flags & 15)
654 { 1439 {
655 if (cell->darkness < 0) 1440 if (!cell->darkness)
656 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
657 cell->darkness = 0; 1443 cell->darkness = 256;
658 cell->face [0] = 0;
659 cell->face [1] = 0;
660 cell->face [2] = 0;
661 } 1444 }
662 1445
663 cell->darkness = flags & 8 ? *data++ : 255;
664
665 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
666 1487
667 if (flags & 4) 1488 if (flags & 4)
668 { 1489 {
669 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
670 } 1493 }
671 1494
672 if (flags & 2) 1495 if (flags & 2)
673 { 1496 {
674 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
675 } 1500 }
676 1501
677 if (flags & 1) 1502 if (flags & 1)
678 { 1503 {
679 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
680 } 1507 }
681 } 1508 }
682 else 1509 else
683 cell->darkness = -1; 1510 cell->darkness = 0;
684 } 1511 }
685} 1512}
686 1513
687SV * 1514SV *
688mapmap (CFClient::Map self, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
689 CODE: 1516 CODE:
690{ 1517{
691 int x0, x1, x; 1518 int x1, x;
692 int y0, y1, y; 1519 int y1, y;
693 int z; 1520 int z;
694 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1521 SV *map_sv = newSV (w * h * sizeof (uint32_t));
695 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1522 uint32_t *map = (uint32_t *)SvPVX (map_sv);
696 1523
697 SvPOK_only (map_sv); 1524 SvPOK_only (map_sv);
698 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1525 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
699 1526
700 x0 = self->x - w / 2; x1 = x0 + w; 1527 x0 += self->x; x1 = x0 + w;
701 y0 = self->y - h / 2; y1 = y0 + h; 1528 y0 += self->y; y1 = y0 + h;
702 1529
703 for (y = y0; y < y1; y++) 1530 for (y = y0; y < y1; y++)
704 { 1531 {
705 maprow *row = 0 <= y && y < self->rows 1532 maprow *row = 0 <= y && y < self->rows
706 ? self->row + y 1533 ? self->row + y
714 { 1541 {
715 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
716 1543
717 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
718 { 1545 {
719 mapface face = cell->face [z];
720
721 if (face)
722 {
723 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
724 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
725 int a1 = tex.a; 1548 int a1 = tex.a;
726 1549
727 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
728 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
729 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
730 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
731 }
732 } 1554 }
733 } 1555 }
734 1556
735 *map++ = (r ) 1557 *map++ = (r )
736 | (g << 8) 1558 | (g << 8)
743} 1565}
744 OUTPUT: 1566 OUTPUT:
745 RETVAL 1567 RETVAL
746 1568
747void 1569void
748draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE:
1572{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z;
1578 int last_name;
1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606
1607 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows)
1609 {
1610 maprow *row = self->row + (y + my);
1611
1612 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1)
1614 {
1615 mapcell *cell = row->col + (x + mx - row->c0);
1616
1617 smooth_max[x + 1][y + 1] =
1618 MAX (self->tex [cell->tile [0]].smoothlevel,
1619 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel));
1621 }
1622 }
1623
1624 for (z = 0; z <= 2; z++)
1625 {
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows)
1628 {
1629 maprow *row = self->row + (y + my);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // bits is ___n cccc CCCC bbbb
1691 // n do not draw borders&corners
1692 // c draw these corners, but...
1693 // C ... not these
1694 // b draw these borders
1695
1696 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1697 // ┃· ·· ·┃ ━━
1698
1699 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1700 // ·· ·· ·┏ ┓·
1701
1702 // full tile
1703 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1704
1705 // borders
1706 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1707 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1708 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1709 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1710
1711 // corners
1712 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1713 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1714 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 }
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 //hv_clear (smooth);
1793
1794 glEnd ();
1795
1796 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND);
1798
1799 // top layer: overlays such as the health bar
1800 for (y = 0; y < sh; y++)
1801 if (0 <= y + my && y + my < self->rows)
1802 {
1803 maprow *row = self->row + (y + my);
1804
1805 for (x = 0; x < sw; x++)
1806 if (row->c0 <= x + mx && x + mx < row->c1)
1807 {
1808 mapcell *cell = row->col + (x + mx - row->c0);
1809
1810 int px = x * T;
1811 int py = y * T;
1812
1813 if (cell->stat_hp)
1814 {
1815 int width = cell->stat_width * T;
1816 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1817
1818 glColor3ub (0, 0, 0);
1819 glRectf (px + 1, py - thick - 2,
1820 px + width - 1, py);
1821
1822 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1823 glRectf (px + 2,
1824 py - thick - 1,
1825 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1826 }
1827 }
1828 }
1829}
1830
1831void
1832draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1833 CODE:
1834{
1835 static float color[16][3] = {
1836 { 0.00F, 0.00F, 0.00F },
1837 { 1.00F, 1.00F, 1.00F },
1838 { 0.00F, 0.00F, 0.55F },
1839 { 1.00F, 0.00F, 0.00F },
1840
1841 { 1.00F, 0.54F, 0.00F },
1842 { 0.11F, 0.56F, 1.00F },
1843 { 0.93F, 0.46F, 0.00F },
1844 { 0.18F, 0.54F, 0.34F },
1845
1846 { 0.56F, 0.73F, 0.56F },
1847 { 0.80F, 0.80F, 0.80F },
1848 { 0.55F, 0.41F, 0.13F },
1849 { 0.99F, 0.77F, 0.26F },
1850
1851 { 0.74F, 0.65F, 0.41F },
1852
1853 { 0.00F, 1.00F, 1.00F },
1854 { 1.00F, 0.00F, 1.00F },
1855 { 1.00F, 1.00F, 0.00F },
1856 };
1857
1858 int x, y;
1859
1860 glEnable (GL_TEXTURE_2D);
1861 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1862 glEnable (GL_BLEND);
1863 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1864 glBegin (GL_QUADS);
1865
1866 for (y = 0; y < h; y++)
1867 for (x = 0; x < w; x++)
1868 {
1869 unsigned char m = data [x + y * w];
1870
1871 if (m)
1872 {
1873 float *c = color [m & 15];
1874
1875 float tx1 = m & 0x40 ? 0.5 : 0.;
1876 float tx2 = tx1 + 0.5;
1877
1878 glColor4f (c[0], c[1], c[2], 0.75);
1879 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1880 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1881 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1882 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1883 }
1884 }
1885
1886 glEnd ();
1887 glDisable (GL_BLEND);
1888 glDisable (GL_TEXTURE_2D);
1889}
1890
1891void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
749 PPCODE: 1893 PPCODE:
750{ 1894{
1895 int x, y;
751 int sw4 = (sw + 3) & ~3; 1896 int sw4 = (sw + 3) & ~3;
752 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
753 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1899
754 memset (darkness, 255, sw4 * sh); 1900 memset (darkness, 255, sw4 * sh);
755 SvPOK_only (darkness_sv); 1901 SvPOK_only (darkness_sv);
756 SvCUR_set (darkness_sv, sw4 * sh); 1902 SvCUR_set (darkness_sv, sw4 * sh);
757 1903
758 int vx = self->x + (self->w - sw) / 2 - shift_x; 1904 mx += self->x;
759 int vy = self->y + (self->h - sh) / 2 - shift_y; 1905 my += self->y;
760 1906
761 /*
762 int vx = self->vx = self->w >= sw
763 ? self->x + (self->w - sw) / 2
764 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
765
766 int vy = self->vy = self->h >= sh
767 ? self->y + (self->h - sh) / 2
768 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
769 */
770
771 glColor4ub (255, 255, 255, 255);
772
773 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
774 glEnable (GL_BLEND);
775 glEnable (GL_TEXTURE_2D);
776 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
777
778 int x, y, z;
779
780 int last_name = 0;
781
782 glBegin (GL_QUADS);
783
784 for (z = 0; z < 3; z++)
785 for (y = 0; y < sh; y++) 1907 for (y = 0; y < sh; y++)
786 if (0 <= y + vy && y + vy < self->rows) 1908 if (0 <= y + my && y + my < self->rows)
787 { 1909 {
788 maprow *row = self->row + (y + vy); 1910 maprow *row = self->row + (y + my);
789 1911
790 for (x = 0; x < sw; x++) 1912 for (x = 0; x < sw; x++)
791 if (row->c0 <= x + vx && x + vx < row->c1) 1913 if (row->c0 <= x + mx && x + mx < row->c1)
792 { 1914 {
793 mapcell *cell = row->col + (x + vx - row->c0); 1915 mapcell *cell = row->col + (x + mx - row->c0);
794 1916
795 darkness[y * sw4 + x] = cell->darkness < 0 1917 darkness[y * sw4 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1)
796 ? 255 - FOW_DARKNESS 1919 : 255 - FOW_DARKNESS;
797 : 255 - cell->darkness;
798
799 mapface face = cell->face [z];
800
801 if (face)
802 {
803 maptex tex = self->tex [face];
804
805 int px = (x + 1) * 32 - tex.w;
806 int py = (y + 1) * 32 - tex.h;
807
808 if (last_name != tex.name)
809 {
810 glEnd ();
811 last_name = tex.name;
812 glBindTexture (GL_TEXTURE_2D, last_name);
813 glBegin (GL_QUADS);
814 }
815
816 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
817 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
818 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
819 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
820 }
821 } 1920 }
822 } 1921 }
823
824 glEnd ();
825
826 glDisable (GL_TEXTURE_2D);
827 glDisable (GL_BLEND);
828 1922
829 EXTEND (SP, 3); 1923 EXTEND (SP, 3);
830 PUSHs (sv_2mortal (newSViv (sw4))); 1924 PUSHs (sv_2mortal (newSViv (sw4)));
831 PUSHs (sv_2mortal (newSViv (sh))); 1925 PUSHs (sv_2mortal (newSViv (sh)));
832 PUSHs (darkness_sv); 1926 PUSHs (darkness_sv);
833} 1927}
834 1928
835SV * 1929SV *
836get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
837 CODE: 1931 CODE:
838{ 1932{
839 int x, y, x1, y1; 1933 int x, y, x1, y1;
840 SV *data_sv = newSV (w * h * 7 + 5); 1934 SV *data_sv = newSV (w * h * 7 + 5);
841 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1935 uint8_t *data = (uint8_t *)SvPVX (data_sv);
843 *data++ = 0; /* version 0 format */ 1937 *data++ = 0; /* version 0 format */
844 *data++ = w >> 8; *data++ = w; 1938 *data++ = w >> 8; *data++ = w;
845 *data++ = h >> 8; *data++ = h; 1939 *data++ = h >> 8; *data++ = h;
846 1940
847 // we need to do this 'cause we don't keep an absolute coord system for rows 1941 // we need to do this 'cause we don't keep an absolute coord system for rows
848 // TODO: treat rows as we treat 1942 // TODO: treat rows as we treat columns
849 map_get_row (self, y0 + self->y - self->oy);//D 1943 map_get_row (self, y0 + self->y - self->oy);//D
850 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 1944 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
851 1945
852 x0 += self->x - self->ox; 1946 x0 += self->x - self->ox;
853 y0 += self->y - self->oy; 1947 y0 += self->y - self->oy;
864 for (x = x0; x < x1; x++) 1958 for (x = x0; x < x1; x++)
865 { 1959 {
866 if (row && row->c0 <= x && x < row->c1) 1960 if (row && row->c0 <= x && x < row->c1)
867 { 1961 {
868 mapcell *cell = row->col + (x - row->c0); 1962 mapcell *cell = row->col + (x - row->c0);
869
870 uint8_t flags = 0; 1963 uint8_t flags = 0;
871 1964
872 if (cell->face [0]) flags |= 1; 1965 if (cell->tile [0]) flags |= 1;
873 if (cell->face [1]) flags |= 2; 1966 if (cell->tile [1]) flags |= 2;
874 if (cell->face [2]) flags |= 4; 1967 if (cell->tile [2]) flags |= 4;
875 1968
876 *data++ = flags; 1969 *data++ = flags;
877 1970
878 if (flags & 1) 1971 if (flags & 1)
879 { 1972 {
1973 tileid tile = cell->tile [0];
880 *data++ = cell->face [0] >> 8; 1974 *data++ = tile >> 8;
881 *data++ = cell->face [0]; 1975 *data++ = tile;
882 } 1976 }
883 1977
884 if (flags & 2) 1978 if (flags & 2)
885 { 1979 {
1980 tileid tile = cell->tile [1];
886 *data++ = cell->face [1] >> 8; 1981 *data++ = tile >> 8;
887 *data++ = cell->face [1]; 1982 *data++ = tile;
888 } 1983 }
889 1984
890 if (flags & 4) 1985 if (flags & 4)
891 { 1986 {
1987 tileid tile = cell->tile [2];
892 *data++ = cell->face [2] >> 8; 1988 *data++ = tile >> 8;
893 *data++ = cell->face [2]; 1989 *data++ = tile;
894 } 1990 }
895 } 1991 }
896 else 1992 else
897 *data++ = 0; 1993 *data++ = 0;
898 } 1994 }
904} 2000}
905 OUTPUT: 2001 OUTPUT:
906 RETVAL 2002 RETVAL
907 2003
908void 2004void
909set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2005set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
910 PPCODE: 2006 PPCODE:
911{ 2007{
912 int x, y, z; 2008 int x, y, z;
2009 int w, h;
913 int x1, y1; 2010 int x1, y1;
914 2011
915 if (*data++ != 0) 2012 if (*data++ != 0)
916 return; /* version mismatch */ 2013 return; /* version mismatch */
917 2014
918 int w = *data++ << 8; w |= *data++; 2015 w = *data++ << 8; w |= *data++;
919 int h = *data++ << 8; h |= *data++; 2016 h = *data++ << 8; h |= *data++;
920 2017
921 // we need to do this 'cause we don't keep an absolute coord system for rows 2018 // we need to do this 'cause we don't keep an absolute coord system for rows
922 // TODO: treat rows as we treat 2019 // TODO: treat rows as we treat columns
923 map_get_row (self, y0 + self->y - self->oy);//D 2020 map_get_row (self, y0 + self->y - self->oy);//D
924 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2021 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
925 2022
926 x0 += self->x - self->ox; 2023 x0 += self->x - self->ox;
927 y0 += self->y - self->oy; 2024 y0 += self->y - self->oy;
937 { 2034 {
938 uint8_t flags = *data++; 2035 uint8_t flags = *data++;
939 2036
940 if (flags) 2037 if (flags)
941 { 2038 {
942 mapface face[3] = { 0, 0, 0 };
943
944 mapcell *cell = row_get_cell (row, x); 2039 mapcell *cell = row_get_cell (row, x);
2040 tileid tile[3] = { 0, 0, 0 };
945 2041
946 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2042 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
947 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2043 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
948 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2044 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
949 2045
950 if (cell->darkness <= 0) 2046 if (cell->darkness == 0)
951 { 2047 {
952 cell->darkness = -1; 2048 cell->darkness = 0;
953 2049
954 for (z = 0; z <= 2; z++) 2050 for (z = 0; z <= 2; z++)
955 { 2051 {
956 cell->face[z] = face[z]; 2052 tileid t = tile [z];
957 2053
958 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2054 if (t >= self->texs || (t && !self->tex [t].name))
2055 {
959 XPUSHs (sv_2mortal (newSViv (face[z]))); 2056 XPUSHs (sv_2mortal (newSViv (t)));
2057 need_texid (self, t);
2058 }
2059
2060 cell->tile [z] = t;
960 } 2061 }
961 } 2062 }
962 } 2063 }
963 } 2064 }
964 } 2065 }
965} 2066}
966 2067
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2069
2070CFPlus::MixChunk
2071new_from_file (SV *class, char *path)
2072 CODE:
2073 RETVAL = Mix_LoadWAV (path);
2074 OUTPUT:
2075 RETVAL
2076
2077void
2078DESTROY (CFPlus::MixChunk self)
2079 CODE:
2080 Mix_FreeChunk (self);
2081
2082int
2083volume (CFPlus::MixChunk self, int volume = -1)
2084 CODE:
2085 RETVAL = Mix_VolumeChunk (self, volume);
2086 OUTPUT:
2087 RETVAL
2088
2089int
2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2091 CODE:
2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2093 OUTPUT:
2094 RETVAL
2095
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2097
2098int
2099volume (int volume = -1)
2100 CODE:
2101 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT:
2103 RETVAL
2104
2105CFPlus::MixMusic
2106new_from_file (SV *class, char *path)
2107 CODE:
2108 RETVAL = Mix_LoadMUS (path);
2109 OUTPUT:
2110 RETVAL
2111
2112void
2113DESTROY (CFPlus::MixMusic self)
2114 CODE:
2115 Mix_FreeMusic (self);
2116
2117int
2118play (CFPlus::MixMusic self, int loops = -1)
2119 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT:
2122 RETVAL
2123
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2125
2126BOOT:
2127{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2129 static const struct {
2130 const char *name;
2131 IV iv;
2132 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name }
2134 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND),
2139 const_iv (GL_CULL_FACE),
2140 const_iv (GL_SCISSOR_TEST),
2141 const_iv (GL_DEPTH_TEST),
2142 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT),
2146 const_iv (GL_BACK),
2147 const_iv (GL_AND),
2148 const_iv (GL_ONE),
2149 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA),
2152 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2153 const_iv (GL_ONE_MINUS_DST_ALPHA),
2154 const_iv (GL_SRC_ALPHA_SATURATE),
2155 const_iv (GL_RGB),
2156 const_iv (GL_RGBA),
2157 const_iv (GL_RGBA4),
2158 const_iv (GL_RGBA8),
2159 const_iv (GL_RGB5_A1),
2160 const_iv (GL_UNSIGNED_BYTE),
2161 const_iv (GL_UNSIGNED_SHORT),
2162 const_iv (GL_UNSIGNED_INT),
2163 const_iv (GL_ALPHA),
2164 const_iv (GL_INTENSITY),
2165 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2169 const_iv (GL_COMPILE),
2170 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER),
2175 const_iv (GL_TEXTURE_ENV_MODE),
2176 const_iv (GL_TEXTURE_WRAP_S),
2177 const_iv (GL_TEXTURE_WRAP_T),
2178 const_iv (GL_REPEAT),
2179 const_iv (GL_CLAMP),
2180 const_iv (GL_CLAMP_TO_EDGE),
2181 const_iv (GL_NEAREST),
2182 const_iv (GL_LINEAR),
2183 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2184 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2185 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2186 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2187 const_iv (GL_GENERATE_MIPMAP),
2188 const_iv (GL_MODULATE),
2189 const_iv (GL_DECAL),
2190 const_iv (GL_REPLACE),
2191 const_iv (GL_DEPTH_BUFFER_BIT),
2192 const_iv (GL_COLOR_BUFFER_BIT),
2193 const_iv (GL_PROJECTION),
2194 const_iv (GL_MODELVIEW),
2195 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D),
2197 const_iv (GL_CONVOLUTION_2D),
2198 const_iv (GL_CONVOLUTION_BORDER_MODE),
2199 const_iv (GL_CONSTANT_BORDER),
2200 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP),
2203 const_iv (GL_QUADS),
2204 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2209 const_iv (GL_FASTEST),
2210 const_iv (GL_V2F),
2211 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F),
2214# undef const_iv
2215 };
2216
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2219}
2220
2221char *
2222gl_vendor ()
2223 CODE:
2224 RETVAL = (char *)glGetString (GL_VENDOR);
2225 OUTPUT:
2226 RETVAL
2227
2228char *
2229gl_version ()
2230 CODE:
2231 RETVAL = (char *)glGetString (GL_VERSION);
2232 OUTPUT:
2233 RETVAL
2234
2235char *
2236gl_extensions ()
2237 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT:
2240 RETVAL
2241
2242int glGetError ()
2243
2244void glFinish ()
2245
2246void glClear (int mask)
2247
2248void glClearColor (float r, float g, float b, float a = 1.0)
2249 PROTOTYPE: @
2250
2251void glEnable (int cap)
2252
2253void glDisable (int cap)
2254
2255void glShadeModel (int mode)
2256
2257void glHint (int target, int mode)
2258
2259void glBlendFunc (int sfactor, int dfactor)
2260
2261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2262 CODE:
2263 gl_BlendFuncSeparate (sa, da, saa, daa);
2264
2265void glDepthMask (int flag)
2266
2267void glLogicOp (int opcode)
2268
2269void glColorMask (int red, int green, int blue, int alpha)
2270
2271void glMatrixMode (int mode)
2272
2273void glPushMatrix ()
2274
2275void glPopMatrix ()
2276
2277void glLoadIdentity ()
2278
2279void glDrawBuffer (int buffer)
2280
2281void glReadBuffer (int buffer)
2282
2283# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285
2286# near_ and far_ are due to microsofts buggy "c" compiler
2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2288
2289void glViewport (int x, int y, int width, int height)
2290
2291void glScissor (int x, int y, int width, int height)
2292
2293void glTranslate (float x, float y, float z = 0.)
2294 CODE:
2295 glTranslatef (x, y, z);
2296
2297void glScale (float x, float y, float z = 1.)
2298 CODE:
2299 glScalef (x, y, z);
2300
2301void glRotate (float angle, float x, float y, float z)
2302 CODE:
2303 glRotatef (angle, x, y, z);
2304
2305void glBegin (int mode)
2306
2307void glEnd ()
2308
2309void glColor (float r, float g, float b, float a = 1.0)
2310 PROTOTYPE: @
2311 ALIAS:
2312 glColor_premultiply = 1
2313 CODE:
2314 if (ix)
2315 {
2316 r *= a;
2317 g *= a;
2318 b *= a;
2319 }
2320 // microsoft visual "c" rounds instead of truncating...
2321 glColor4f (r, g, b, a);
2322
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.)
2330 CODE:
2331 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0);
2333
2334void glVertex (float x, float y, float z = 0.)
2335 CODE:
2336 glVertex3f (x, y, z);
2337
2338void glTexCoord (float s, float t)
2339 CODE:
2340 glTexCoord2f (s, t);
2341
2342void glTexEnv (int target, int pname, float param)
2343 CODE:
2344 glTexEnvf (target, pname, param);
2345
2346void glTexParameter (int target, int pname, float param)
2347 CODE:
2348 glTexParameterf (target, pname, param);
2349
2350void glBindTexture (int target, int name)
2351
2352void glConvolutionParameter (int target, int pname, float params)
2353 CODE:
2354 if (gl.ConvolutionParameterf)
2355 gl.ConvolutionParameterf (target, pname, params);
2356
2357void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2358 CODE:
2359 if (gl.ConvolutionFilter2D)
2360 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2361
2362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2363 CODE:
2364 if (gl.SeparableFilter2D)
2365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2366
2367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2368
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370
2371void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374
2375int glGenTexture ()
2376 CODE:
2377{
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT:
2386 RETVAL
2387
2388void glDeleteTexture (int name)
2389 CODE:
2390{
2391 /* make a half-assed attempt at returning the memory used by the texture */
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList ()
2400 CODE:
2401 RETVAL = glGenLists (1);
2402 OUTPUT:
2403 RETVAL
2404
2405void glDeleteList (int list)
2406 CODE:
2407 glDeleteLists (list, 1);
2408
2409void glNewList (int list, int mode = GL_COMPILE)
2410
2411void glEndList ()
2412
2413void glCallList (int list)
2414

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines