ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 53#define MIN_FONT_HEIGHT 10
46 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
47typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
49 86
50static PangoContext *context; 87typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
52 106
53typedef struct cf_layout { 107typedef struct cf_layout {
54 PangoLayout *pl; 108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
55 int base_height; 110 int base_height;
111 CFPlus__Font font;
56} *CFClient__Layout; 112} *CFPlus__Layout;
113
114static CFPlus__Font default_font;
115static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap;
57 117
58static void 118static void
59substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
60{ 120{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 126}
64 127
65static void 128static void
66layout_update (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
67{ 130{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
70 */ 133 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 134 PangoFontDescription *font = self->font ? self->font : default_font;
72 135
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
82 pango_layout_set_font_description (self->pl, font); 139 pango_layout_set_font_description (self->pl, font);
83 }
84} 140}
85 141
86static void 142static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
88{ 144{
89 layout_update (self); 145 PangoRectangle rect;
90 146
147 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
92 149
93 *w = (*w + 3) & ~3; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
98typedef uint16_t mapface; 161typedef uint16_t faceid;
99 162
100typedef struct { 163typedef struct {
101 GLint name; 164 int name;
102 int w, h; 165 int w, h;
103 float s, t; 166 float s, t;
104 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
105} maptex; 170} maptex;
106 171
107typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
108 int16_t darkness; 175 uint16_t darkness;
109 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 177} mapcell;
111 178
112typedef struct { 179typedef struct {
113 int32_t c0, c1; 180 int32_t c0, c1;
114 mapcell *col; 181 mapcell *col;
115} maprow; 182} maprow;
116 183
117typedef struct map { 184typedef struct map {
118 int x, y, w, h; 185 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 187 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 188 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 189
126 int32_t rows; 190 int32_t rows;
127 maprow *row; 191 maprow *row;
128} *CFClient__Map; 192} *CFPlus__Map;
129 193
130static char * 194static char *
131prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
132{ 196{
133 char *p; 197 char *p;
150} 214}
151 215
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
155static maprow * 239static maprow *
156map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
157{ 241{
158 if (0 > y) 242 if (0 > y)
159 { 243 {
160 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
199 283
200 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
201} 285}
202 286
203static mapcell * 287static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
205{ 289{
206 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
207} 291}
208 292
209static void 293static void
210map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
211{ 295{
212 int r; 296 int r;
213 297
214 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
223 self->row = 0; 307 self->row = 0;
224 self->rows = 0; 308 self->rows = 0;
225} 309}
226 310
227static void 311static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
229{ 313{
230 int x, y; 314 int x, y;
231 maprow *row; 315 maprow *row;
316 mapcell *cell;
232 317
233 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 319 if (y >= 0)
235 { 320 {
236 if (y >= self->rows) 321 if (y >= self->rows)
242 if (x >= row->c0) 327 if (x >= row->c0)
243 { 328 {
244 if (x >= row->c1) 329 if (x >= row->c1)
245 break; 330 break;
246 331
247 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
248 } 338 }
249 } 339 }
250} 340}
251 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
252static void 347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
358static void
253music_finished () 359music_finished (void)
254{ 360{
255 SDL_UserEvent ev; 361 SDL_UserEvent ev;
256 362
257 ev.type = SDL_USEREVENT; 363 ev.type = SDL_USEREVENT;
258 ev.code = 0; 364 ev.code = 0;
260 ev.data2 = 0; 366 ev.data2 = 0;
261 367
262 SDL_PushEvent ((SDL_Event *)&ev); 368 SDL_PushEvent ((SDL_Event *)&ev);
263} 369}
264 370
371static void
372channel_finished (int channel)
373{
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382}
383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
405static AV *texture_av;
406
265MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
266 408
267PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
268 410
269BOOT: 411BOOT:
270{ 412{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
271 HV *stash = gv_stashpv ("CFClient", 1); 416 HV *stash = gv_stashpv ("CFPlus", 1);
272 static const struct { 417 static const struct {
273 const char *name; 418 const char *name;
274 IV iv; 419 IV iv;
275 } *civ, const_iv[] = { 420 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 421# define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
277 const_iv (SDL_ACTIVEEVENT), 425 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 426 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 427 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 428 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 429 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 438 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 439 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 440 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 441 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
295 const_iv (SDLK_KP0), 448 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 449 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 450 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 451 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 452 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 507 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 508 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 509 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 510 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 511 const_iv (SDLK_UNDO),
512
359 const_iv (KMOD_NONE), 513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 515 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 518 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 521 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 524 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 525 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 526 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 527 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 528 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL),
372 const_iv (KMOD_SHIFT),
373 const_iv (KMOD_ALT),
374 const_iv (KMOD_META)
375# undef const_iv 529# undef const_iv
376 }; 530 };
377 531
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 534
381 fontmap = pango_ft2_font_map_new (); 535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 537}
538
539void
540weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
385 544
386int 545int
546in_destruct ()
547 CODE:
548 RETVAL = PL_main_cv == Nullcv;
549 OUTPUT:
550 RETVAL
551
552NV floor (NV x)
553
554NV ceil (NV x)
555
556void
557pango_init ()
558 CODE:
559{
560 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563}
564
565int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
388 567
389void 568void
390SDL_Quit () 569SDL_Quit ()
391 570
392void 571void
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
402 581
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
584
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 589
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
411 595
412 SDL_EnableUNICODE (1); 596 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 598
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
424 608
425 ++m; 609 ++m;
426 } 610 }
427} 611}
428 612
613char *
614SDL_GetError ()
615
429int 616int
430SDL_SetVideoMode (int w, int h, int fullscreen) 617SDL_SetVideoMode (int w, int h, int fullscreen)
431 CODE: 618 CODE:
432 RETVAL = !!SDL_SetVideoMode ( 619 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 621 );
622 if (RETVAL)
623 {
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h"
627# undef GL_FUNC
628 }
436 OUTPUT: 629 OUTPUT:
437 RETVAL 630 RETVAL
438 631
439void 632void
440SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
634
635char *
636SDL_GetKeyName (int sym)
441 637
442void 638void
443SDL_PollEvent () 639SDL_PollEvent ()
444 PPCODE: 640 PPCODE:
445{ 641{
447 643
448 while (SDL_PollEvent (&ev)) 644 while (SDL_PollEvent (&ev))
449 { 645 {
450 HV *hv = newHV (); 646 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
452 switch (ev.type) 649 switch (ev.type)
453 { 650 {
454 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
455 case SDL_KEYUP: 652 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 658 break;
461 659
462 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 663 break;
466 664
467 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
473 break; 673 break;
474 674
475 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
481 } 690 }
482 691
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
484 } 693 }
485} 694}
486 695
487int 696int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
489 POSTCALL: 698 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
491 701
492void 702void
493Mix_CloseAudio () 703Mix_CloseAudio ()
494 704
495int 705int
496Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
497 707
498void 708void
499lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
500 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
501#ifndef _WIN32 717#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
503#endif 739#endif
504 740}
505char *
506gl_version ()
507 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION);
509 OUTPUT:
510 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518 741
519void 742void
520add_font (char *file) 743add_font (char *file)
521 CODE: 744 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 746
536void 747void
537load_image_inline (SV *image_) 748load_image_inline (SV *image_)
538 ALIAS: 749 ALIAS:
539 load_image_file = 1 750 load_image_file = 1
581 792
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 794
584 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
585 796
797 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 798 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
595 806
596 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
598} 809}
599 810
621 PUSHs (sv_2mortal (newSViv (b / y))); 832 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 833 PUSHs (sv_2mortal (newSViv (a / y)));
623} 834}
624 835
625void 836void
837error (char *message)
838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
626fatal (char *message) 845fatal (char *message)
627 CODE: 846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 848#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
630#else 858#else
631 fprintf (stderr, "FATAL: %s\n", message); 859 _exit (retval);
632#endif 860#endif
633 exit (1);
634 861
635MODULE = CFClient PACKAGE = CFClient::Layout 862MODULE = CFPlus PACKAGE = CFPlus::Font
636 863
637CFClient::Layout 864CFPlus::Font
638new (SV *class, int base_height = 10) 865new_from_file (SV *class, char *path, int id = 0)
639 CODE: 866 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 867{
641 RETVAL->base_height = base_height; 868 int count;
642 RETVAL->pl = pango_layout_new (context); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
644 pango_layout_set_font_description (RETVAL->pl, 871 FcPatternDestroy (pattern);
645 pango_font_description_copy ( 872}
646 pango_context_get_font_description (context)));
647 OUTPUT: 873 OUTPUT:
648 RETVAL 874 RETVAL
649 875
650void 876void
877DESTROY (CFPlus::Font self)
878 CODE:
879 pango_font_description_free (self);
880
881void
882make_default (CFPlus::Font self)
883 CODE:
884 default_font = self;
885
886MODULE = CFPlus PACKAGE = CFPlus::Layout
887
888void
889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
895 CODE:
896 New (0, RETVAL, 1, struct cf_layout);
897
898 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0;
905
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL);
908 OUTPUT:
909 RETVAL
910
911void
651DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
652 CODE: 913 CODE:
653 g_object_unref (self->pl); 914 g_object_unref (self->pl);
654 Safefree (self); 915 Safefree (self);
655 916
656void 917void
657set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
658 CODE: 919 CODE:
659{ 920{
660 STRLEN textlen; 921 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
662 923
663 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
664} 925}
665 926
666void 927void
667set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
668 CODE: 929 CODE:
669{ 930{
670 STRLEN textlen; 931 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
672 933
673 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
674} 935}
675 936
676SV * 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
677get_text (CFClient::Layout self) 983get_shapes (CFPlus::Layout self)
678 CODE: 984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
680 SvUTF8_on (RETVAL); 1018}
681 OUTPUT: 1019 OUTPUT:
682 RETVAL 1020 RETVAL
683 1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
684void 1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1040 CODE:
1041 if (self->font != font)
1042 {
1043 self->font = font;
1044 layout_update_font (self);
1045 }
1046
1047void
685set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
686 CODE: 1049 CODE:
1050 if (self->base_height != base_height)
1051 {
687 self->base_height = base_height; 1052 self->base_height = base_height;
1053 layout_update_font (self);
1054 }
688 1055
689void 1056void
690set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
691 CODE: 1058 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1060
694void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
695size (CFClient::Layout self) 1087size (CFPlus::Layout self)
696 PPCODE: 1088 PPCODE:
697{ 1089{
698 int w, h; 1090 int w, h;
699 1091
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
702 1093
703 EXTEND (SP, 2); 1094 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
706} 1097}
707 1098
708int 1099int
709xy_to_index (CFClient::Layout self, int x, int y) 1100descent (CFPlus::Layout self)
710 CODE: 1101 CODE:
711{ 1102{
712 int index, trailing; 1103 PangoRectangle rect;
713 1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
714 layout_update (self); 1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1106 RETVAL = PANGO_DESCENT (rect);
716
717 RETVAL = index;
718} 1107}
719 OUTPUT: 1108 OUTPUT:
720 RETVAL 1109 RETVAL
721 1110
1111int
1112xy_to_index (CFPlus::Layout self, int x, int y)
1113 CODE:
1114{
1115 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing;
1118}
1119 OUTPUT:
1120 RETVAL
1121
722void 1122void
723cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
724 PPCODE: 1124 PPCODE:
725{ 1125{
726 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
729 1128
730 EXTEND (SP, 3); 1129 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
734} 1133}
735 1134
736void 1135void
737render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
738 PPCODE: 1137 PPCODE:
739{ 1138{
740 SV *retval; 1139 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1140
744 layout_update (self); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
746 1143
747 retval = newSV (w * h);
748 SvPOK_only (retval);
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
764 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
766} 1172}
767 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
768MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
769 1185
770void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
773 CODE: 1229 CODE:
774{ 1230{
775 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
780 1235
781 if (items < 5) 1236 if (items < 5)
782 { 1237 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1240 }
786 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
787 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1257
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1263 glEnd ();
798}
799 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
800MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
801 1273
802CFClient::Map 1274CFPlus::Map
803new (SV *class, int map_width, int map_height) 1275new (SV *class)
804 CODE: 1276 CODE:
805 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1278 RETVAL->x = 0;
807 RETVAL->y = 0; 1279 RETVAL->y = 0;
808 RETVAL->w = map_width; 1280 RETVAL->w = 0;
809 RETVAL->h = map_height; 1281 RETVAL->h = 0;
810 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
817 RETVAL->row = 0; 1287 RETVAL->row = 0;
818 OUTPUT: 1288 OUTPUT:
819 RETVAL 1289 RETVAL
820 1290
821void 1291void
822DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
823 CODE: 1293 CODE:
824{ 1294{
825 map_clear (self); 1295 map_clear (self);
826 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
827 Safefree (self); 1298 Safefree (self);
828} 1299}
829 1300
830void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
831clear (CFClient::Map self) 1308clear (CFPlus::Map self)
832 CODE: 1309 CODE:
833 map_clear (self); 1310 map_clear (self);
834 1311
835void 1312void
836set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
837 CODE: 1314 CODE:
838{ 1315{
839 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1317 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1318}
847 1319
848void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1345 CODE:
851{ 1346{
852 while (self->texs <= texid) 1347 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1348
858 { 1349 {
859 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
860 1351
861 tex->name = name; 1352 tex->name = name;
866 tex->r = r; 1357 tex->r = r;
867 tex->g = g; 1358 tex->g = g;
868 tex->b = b; 1359 tex->b = b;
869 tex->a = a; 1360 tex->a = a;
870 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1371}
872 1372
873int 1373int
874ox (CFClient::Map self) 1374ox (CFPlus::Map self)
875 ALIAS: 1375 ALIAS:
876 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
877 CODE: 1381 CODE:
878 switch (ix) 1382 switch (ix)
879 { 1383 {
880 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
882 } 1390 }
883 OUTPUT: 1391 OUTPUT:
884 RETVAL 1392 RETVAL
885 1393
886void 1394void
887scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
888 CODE: 1396 CODE:
889{ 1397{
890 if (dx > 0) 1398 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1400 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
894 1402
895 if (dy > 0) 1403 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1405 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
899 1407
900 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
902 1410
903 while (self->y < 0) 1411 while (self->y < 0)
908 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
909 } 1417 }
910} 1418}
911 1419
912void 1420void
913map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
914 CODE: 1422 CODE:
915{ 1423{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1426 mapcell *cell;
919 int x, y, flags; 1427 int x, y, flags;
920 1428
921 while (data < data_end) 1429 while (data < data_end - 1)
922 { 1430 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
924 1432
925 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
927 1435
928 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
929 1437
930 if (flags & 15) 1438 if (flags & 15)
931 { 1439 {
932 if (cell->darkness < 0) 1440 if (!cell->darkness)
933 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1443 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1444 }
939 1445
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
943 1487
944 if (flags & 4) 1488 if (flags & 4)
945 { 1489 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
947 } 1493 }
948 1494
949 if (flags & 2) 1495 if (flags & 2)
950 { 1496 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
952 } 1500 }
953 1501
954 if (flags & 1) 1502 if (flags & 1)
955 { 1503 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
957 } 1507 }
958 } 1508 }
959 else 1509 else
960 cell->darkness = -1; 1510 cell->darkness = 0;
961 } 1511 }
962} 1512}
963 1513
964SV * 1514SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
966 CODE: 1516 CODE:
967{ 1517{
968 int x1, x; 1518 int x1, x;
969 int y1, y; 1519 int y1, y;
970 int z; 1520 int z;
991 { 1541 {
992 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
993 1543
994 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
995 { 1545 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1548 int a1 = tex.a;
1003 1549
1004 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1554 }
1010 } 1555 }
1011 1556
1012 *map++ = (r ) 1557 *map++ = (r )
1013 | (g << 8) 1558 | (g << 8)
1020} 1565}
1021 OUTPUT: 1566 OUTPUT:
1022 RETVAL 1567 RETVAL
1023 1568
1024void 1569void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1026 PPCODE: 1571 CODE:
1027{ 1572{
1028 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1029 int x, y, z; 1577 int x, y, z;
1030 int last_name; 1578 int last_name;
1031 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606
1607 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows)
1609 {
1610 maprow *row = self->row + (y + my);
1611
1612 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1)
1614 {
1615 mapcell *cell = row->col + (x + mx - row->c0);
1616
1617 smooth_max[x + 1][y + 1] =
1618 MAX (self->tex [cell->tile [0]].smoothlevel,
1619 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel));
1621 }
1622 }
1623
1624 for (z = 0; z <= 2; z++)
1625 {
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows)
1628 {
1629 maprow *row = self->row + (y + my);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // bits is ___n cccc CCCC bbbb
1691 // n do not draw borders&corners
1692 // c draw these corners, but...
1693 // C ... not these
1694 // b draw these borders
1695
1696 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1697 // ┃· ·· ·┃ ━━
1698
1699 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1700 // ·· ·· ·┏ ┓·
1701
1702 // full tile
1703 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1704
1705 // borders
1706 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1707 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1708 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1709 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1710
1711 // corners
1712 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1713 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1714 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 }
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 //hv_clear (smooth);
1793
1794 glEnd ();
1795
1796 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND);
1798
1799 // top layer: overlays such as the health bar
1800 for (y = 0; y < sh; y++)
1801 if (0 <= y + my && y + my < self->rows)
1802 {
1803 maprow *row = self->row + (y + my);
1804
1805 for (x = 0; x < sw; x++)
1806 if (row->c0 <= x + mx && x + mx < row->c1)
1807 {
1808 mapcell *cell = row->col + (x + mx - row->c0);
1809
1810 int px = x * T;
1811 int py = y * T;
1812
1813 if (cell->stat_hp)
1814 {
1815 int width = cell->stat_width * T;
1816 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1817
1818 glColor3ub (0, 0, 0);
1819 glRectf (px + 1, py - thick - 2,
1820 px + width - 1, py);
1821
1822 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1823 glRectf (px + 2,
1824 py - thick - 1,
1825 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1826 }
1827 }
1828 }
1829}
1830
1831void
1832draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1833 CODE:
1834{
1835 static float color[16][3] = {
1836 { 0.00F, 0.00F, 0.00F },
1837 { 1.00F, 1.00F, 1.00F },
1838 { 0.00F, 0.00F, 0.55F },
1839 { 1.00F, 0.00F, 0.00F },
1840
1841 { 1.00F, 0.54F, 0.00F },
1842 { 0.11F, 0.56F, 1.00F },
1843 { 0.93F, 0.46F, 0.00F },
1844 { 0.18F, 0.54F, 0.34F },
1845
1846 { 0.56F, 0.73F, 0.56F },
1847 { 0.80F, 0.80F, 0.80F },
1848 { 0.55F, 0.41F, 0.13F },
1849 { 0.99F, 0.77F, 0.26F },
1850
1851 { 0.74F, 0.65F, 0.41F },
1852
1853 { 0.00F, 1.00F, 1.00F },
1854 { 1.00F, 0.00F, 1.00F },
1855 { 1.00F, 1.00F, 0.00F },
1856 };
1857
1858 int x, y;
1859
1860 glEnable (GL_TEXTURE_2D);
1861 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1862 glEnable (GL_BLEND);
1863 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1864 glBegin (GL_QUADS);
1865
1866 for (y = 0; y < h; y++)
1867 for (x = 0; x < w; x++)
1868 {
1869 unsigned char m = data [x + y * w];
1870
1871 if (m)
1872 {
1873 float *c = color [m & 15];
1874
1875 float tx1 = m & 0x40 ? 0.5 : 0.;
1876 float tx2 = tx1 + 0.5;
1877
1878 glColor4f (c[0], c[1], c[2], 0.75);
1879 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1880 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1881 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1882 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1883 }
1884 }
1885
1886 glEnd ();
1887 glDisable (GL_BLEND);
1888 glDisable (GL_TEXTURE_2D);
1889}
1890
1891void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1893 PPCODE:
1894{
1895 int x, y;
1032 int sw4 = (sw + 3) & ~3; 1896 int sw4 = (sw + 3) & ~3;
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1035 1899
1036 memset (darkness, 255, sw4 * sh); 1900 memset (darkness, 255, sw4 * sh);
1037 SvPOK_only (darkness_sv); 1901 SvPOK_only (darkness_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 1902 SvCUR_set (darkness_sv, sw4 * sh);
1039 1903
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 1904 mx += self->x;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 1905 my += self->y;
1042 1906
1043 /*
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 1907 for (y = 0; y < sh; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 1908 if (0 <= y + my && y + my < self->rows)
1067 { 1909 {
1068 maprow *row = self->row + (y + vy); 1910 maprow *row = self->row + (y + my);
1069 1911
1070 for (x = 0; x < sw; x++) 1912 for (x = 0; x < sw; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 1913 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 1914 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 1915 mapcell *cell = row->col + (x + mx - row->c0);
1074 1916
1075 darkness[y * sw4 + x] = cell->darkness < 0 1917 darkness[y * sw4 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1)
1076 ? 255 - FOW_DARKNESS 1919 : 255 - FOW_DARKNESS;
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 1920 }
1102 } 1921 }
1103
1104 glEnd ();
1105
1106 glDisable (GL_TEXTURE_2D);
1107 glDisable (GL_BLEND);
1108 1922
1109 EXTEND (SP, 3); 1923 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 1924 PUSHs (sv_2mortal (newSViv (sw4)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 1925 PUSHs (sv_2mortal (newSViv (sh)));
1112 PUSHs (darkness_sv); 1926 PUSHs (darkness_sv);
1113} 1927}
1114 1928
1115SV * 1929SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1117 CODE: 1931 CODE:
1118{ 1932{
1119 int x, y, x1, y1; 1933 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 1934 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1935 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 1960 if (row && row->c0 <= x && x < row->c1)
1147 { 1961 {
1148 mapcell *cell = row->col + (x - row->c0); 1962 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 1963 uint8_t flags = 0;
1150 1964
1151 if (cell->face [0]) flags |= 1; 1965 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 1966 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 1967 if (cell->tile [2]) flags |= 4;
1154 1968
1155 *data++ = flags; 1969 *data++ = flags;
1156 1970
1157 if (flags & 1) 1971 if (flags & 1)
1158 { 1972 {
1973 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 1974 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 1975 *data++ = tile;
1161 } 1976 }
1162 1977
1163 if (flags & 2) 1978 if (flags & 2)
1164 { 1979 {
1980 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 1981 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 1982 *data++ = tile;
1167 } 1983 }
1168 1984
1169 if (flags & 4) 1985 if (flags & 4)
1170 { 1986 {
1987 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 1988 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 1989 *data++ = tile;
1173 } 1990 }
1174 } 1991 }
1175 else 1992 else
1176 *data++ = 0; 1993 *data++ = 0;
1177 } 1994 }
1183} 2000}
1184 OUTPUT: 2001 OUTPUT:
1185 RETVAL 2002 RETVAL
1186 2003
1187void 2004void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2005set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1189 PPCODE: 2006 PPCODE:
1190{ 2007{
1191 int x, y, z; 2008 int x, y, z;
1192 int w, h; 2009 int w, h;
1193 int x1, y1; 2010 int x1, y1;
1217 { 2034 {
1218 uint8_t flags = *data++; 2035 uint8_t flags = *data++;
1219 2036
1220 if (flags) 2037 if (flags)
1221 { 2038 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2039 mapcell *cell = row_get_cell (row, x);
2040 tileid tile[3] = { 0, 0, 0 };
1225 2041
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2042 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2043 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2044 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2045
1230 if (cell->darkness <= 0) 2046 if (cell->darkness == 0)
1231 { 2047 {
1232 cell->darkness = -1; 2048 cell->darkness = 0;
1233 2049
1234 for (z = 0; z <= 2; z++) 2050 for (z = 0; z <= 2; z++)
1235 { 2051 {
1236 cell->face[z] = face[z]; 2052 tileid t = tile [z];
1237 2053
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2054 if (t >= self->texs || (t && !self->tex [t].name))
2055 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2056 XPUSHs (sv_2mortal (newSViv (t)));
2057 need_texid (self, t);
2058 }
2059
2060 cell->tile [z] = t;
1240 } 2061 }
1241 } 2062 }
1242 } 2063 }
1243 } 2064 }
1244 } 2065 }
1245} 2066}
1246 2067
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1248 2069
1249CFClient::MixChunk 2070CFPlus::MixChunk
1250new_from_file (SV *class, char *path) 2071new_from_file (SV *class, char *path)
1251 CODE: 2072 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2073 RETVAL = Mix_LoadWAV (path);
1253 OUTPUT: 2074 OUTPUT:
1254 RETVAL 2075 RETVAL
1255 2076
1256void 2077void
1257DESTROY (CFClient::MixChunk self) 2078DESTROY (CFPlus::MixChunk self)
1258 CODE: 2079 CODE:
1259 Mix_FreeChunk (self); 2080 Mix_FreeChunk (self);
1260 2081
1261int 2082int
1262volume (CFClient::MixChunk self, int volume = -1) 2083volume (CFPlus::MixChunk self, int volume = -1)
1263 CODE: 2084 CODE:
1264 RETVAL = Mix_VolumeChunk (self, volume); 2085 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2086 OUTPUT:
1266 RETVAL 2087 RETVAL
1267 2088
1268int 2089int
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2091 CODE:
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1272 OUTPUT: 2093 OUTPUT:
1273 RETVAL 2094 RETVAL
1274 2095
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1276 2097
1277int 2098int
1278volume (int volume = -1) 2099volume (int volume = -1)
1279 CODE: 2100 CODE:
1280 RETVAL = Mix_VolumeMusic (volume); 2101 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2102 OUTPUT:
1282 RETVAL 2103 RETVAL
1283 2104
1284CFClient::MixMusic 2105CFPlus::MixMusic
1285new_from_file (SV *class, char *path) 2106new_from_file (SV *class, char *path)
1286 CODE: 2107 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2108 RETVAL = Mix_LoadMUS (path);
1288 OUTPUT: 2109 OUTPUT:
1289 RETVAL 2110 RETVAL
1290 2111
1291void 2112void
1292DESTROY (CFClient::MixMusic self) 2113DESTROY (CFPlus::MixMusic self)
1293 CODE: 2114 CODE:
1294 Mix_FreeMusic (self); 2115 Mix_FreeMusic (self);
1295 2116
1296int 2117int
1297play (CFClient::MixMusic self, int loops = -1) 2118play (CFPlus::MixMusic self, int loops = -1)
1298 CODE: 2119 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2120 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2121 OUTPUT:
1301 RETVAL 2122 RETVAL
1302 2123
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1304 2125
1305BOOT: 2126BOOT:
1306{ 2127{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1308 static const struct { 2129 static const struct {
1309 const char *name; 2130 const char *name;
1310 IV iv; 2131 IV iv;
1311 } *civ, const_iv[] = { 2132 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2133# define const_iv(name) { # name, (IV)name }
1313 const_iv (GL_COLOR_MATERIAL), 2134 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2135 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2136 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2138 const_iv (GL_BLEND),
2139 const_iv (GL_CULL_FACE),
2140 const_iv (GL_SCISSOR_TEST),
2141 const_iv (GL_DEPTH_TEST),
2142 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT),
2146 const_iv (GL_BACK),
1317 const_iv (GL_AND), 2147 const_iv (GL_AND),
2148 const_iv (GL_ONE),
2149 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2150 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2152 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2153 const_iv (GL_ONE_MINUS_DST_ALPHA),
2154 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2155 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2156 const_iv (GL_RGBA),
2157 const_iv (GL_RGBA4),
2158 const_iv (GL_RGBA8),
2159 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2160 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2161 const_iv (GL_UNSIGNED_SHORT),
2162 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2163 const_iv (GL_ALPHA),
2164 const_iv (GL_INTENSITY),
2165 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2167 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1327 const_iv (GL_COMPILE), 2169 const_iv (GL_COMPILE),
1328 const_iv (GL_TEXTURE_1D), 2170 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2171 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2173 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2174 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2175 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2176 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2177 const_iv (GL_TEXTURE_WRAP_T),
2178 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2179 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2180 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2181 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2182 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2183 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2184 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2185 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2186 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2187 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2188 const_iv (GL_MODULATE),
2189 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2190 const_iv (GL_REPLACE),
2191 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2192 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2193 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2194 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2195 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2197 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2198 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2199 const_iv (GL_CONSTANT_BORDER),
1355 const_iv (GL_LINES), 2200 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2203 const_iv (GL_QUADS),
1357 const_iv (GL_LINE_LOOP), 2204 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1359 const_iv (GL_FASTEST), 2209 const_iv (GL_FASTEST),
2210 const_iv (GL_V2F),
2211 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2214# undef const_iv
1361 }; 2215 };
1362 2216
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1365} 2219}
1366 2220
2221char *
2222gl_vendor ()
2223 CODE:
2224 RETVAL = (char *)glGetString (GL_VENDOR);
2225 OUTPUT:
2226 RETVAL
2227
2228char *
2229gl_version ()
2230 CODE:
2231 RETVAL = (char *)glGetString (GL_VERSION);
2232 OUTPUT:
2233 RETVAL
2234
2235char *
2236gl_extensions ()
2237 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT:
2240 RETVAL
2241
1367int glGetError () 2242int glGetError ()
2243
2244void glFinish ()
1368 2245
1369void glClear (int mask) 2246void glClear (int mask)
1370 2247
1371void glClearColor (float r, float g, float b, float a = 1.0) 2248void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2249 PROTOTYPE: @
1379 2256
1380void glHint (int target, int mode) 2257void glHint (int target, int mode)
1381 2258
1382void glBlendFunc (int sfactor, int dfactor) 2259void glBlendFunc (int sfactor, int dfactor)
1383 2260
2261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2262 CODE:
2263 gl_BlendFuncSeparate (sa, da, saa, daa);
2264
2265void glDepthMask (int flag)
2266
1384void glLogicOp (int opcode) 2267void glLogicOp (int opcode)
1385 2268
2269void glColorMask (int red, int green, int blue, int alpha)
2270
1386void glMatrixMode (int mode) 2271void glMatrixMode (int mode)
1387 2272
1388void glPushMatrix () 2273void glPushMatrix ()
1389 2274
1390void glPopMatrix () 2275void glPopMatrix ()
1391 2276
1392void glLoadIdentity () 2277void glLoadIdentity ()
1393 2278
2279void glDrawBuffer (int buffer)
2280
2281void glReadBuffer (int buffer)
2282
2283# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285
2286# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1395 2288
1396void glViewport (int x, int y, int width, int height) 2289void glViewport (int x, int y, int width, int height)
2290
2291void glScissor (int x, int y, int width, int height)
1397 2292
1398void glTranslate (float x, float y, float z = 0.) 2293void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2294 CODE:
1400 glTranslatef (x, y, z); 2295 glTranslatef (x, y, z);
1401 2296
1402void glScale (float x, float y, float z) 2297void glScale (float x, float y, float z = 1.)
1403 CODE: 2298 CODE:
1404 glScalef (x, y, z); 2299 glScalef (x, y, z);
1405 2300
1406void glRotate (float angle, float x, float y, float z) 2301void glRotate (float angle, float x, float y, float z)
1407 CODE: 2302 CODE:
1411 2306
1412void glEnd () 2307void glEnd ()
1413 2308
1414void glColor (float r, float g, float b, float a = 1.0) 2309void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2310 PROTOTYPE: @
2311 ALIAS:
2312 glColor_premultiply = 1
1416 CODE: 2313 CODE:
2314 if (ix)
2315 {
2316 r *= a;
2317 g *= a;
2318 b *= a;
2319 }
2320 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2321 glColor4f (r, g, b, a);
2322
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.)
2330 CODE:
2331 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2333
1419void glVertex (float x, float y, float z = 0.) 2334void glVertex (float x, float y, float z = 0.)
1420 CODE: 2335 CODE:
1421 glVertex3f (x, y, z); 2336 glVertex3f (x, y, z);
1422 2337
1434 2349
1435void glBindTexture (int target, int name) 2350void glBindTexture (int target, int name)
1436 2351
1437void glConvolutionParameter (int target, int pname, float params) 2352void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 2353 CODE:
2354 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 2355 gl.ConvolutionParameterf (target, pname, params);
1440 2356
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2357void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2358 CODE:
2359 if (gl.ConvolutionFilter2D)
2360 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2361
2362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2363 CODE:
2364 if (gl.SeparableFilter2D)
2365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1442 2366
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1444 2368
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370
2371void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 2374
1447int glGenTexture () 2375int glGenTexture ()
1448 CODE: 2376 CODE:
1449{ 2377{
1450 GLuint name; 2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
1451 glGenTextures (1, &name); 2382 glGenTextures (1, &name);
1452 RETVAL = name; 2383 RETVAL = name;
1453} 2384}
1454 OUTPUT: 2385 OUTPUT:
1455 RETVAL 2386 RETVAL
1456 2387
1457void glDeleteTexture (int name) 2388void glDeleteTexture (int name)
1458 CODE: 2389 CODE:
1459{ 2390{
1460 GLuint name_ = name; 2391 /* make a half-assed attempt at returning the memory used by the texture */
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
1461 glDeleteTextures (1, &name_); 2396 /*glDeleteTextures (1, &name_);*/
1462} 2397}
1463 2398
1464int glGenList () 2399int glGenList ()
1465 CODE: 2400 CODE:
1466 RETVAL = glGenLists (1); 2401 RETVAL = glGenLists (1);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines