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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.186 by root, Sat Apr 21 09:25:31 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
10#endif 9#endif
11 10
12#include "EXTERN.h" 11#include "EXTERN.h"
13#include "perl.h" 12#include "perl.h"
14#include "XSUB.h" 13#include "XSUB.h"
15 14
16#ifdef _WIN32 15#ifdef _WIN32
17# undef pipe 16# undef pipe
18#endif 17#endif
19 18
19#include <assert.h>
20#include <math.h> 20#include <math.h>
21#include <string.h> 21#include <string.h>
22#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h> 23#include <stdlib.h>
24 24
39# include <sys/types.h> 39# include <sys/types.h>
40# include <sys/socket.h> 40# include <sys/socket.h>
41# include <netinet/in.h> 41# include <netinet/in.h>
42# include <netinet/tcp.h> 42# include <netinet/tcp.h>
43# include <inttypes.h> 43# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 44#endif
52 45
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 47
55#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
56 49
57#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
162 155
163 *w = rect.width; 156 *w = rect.width;
164 *h = rect.height; 157 *h = rect.height;
165} 158}
166 159
160typedef uint16_t tileid;
167typedef uint16_t mapface; 161typedef uint16_t faceid;
168 162
169typedef struct { 163typedef struct {
170 GLint name; 164 int name;
171 int w, h; 165 int w, h;
172 float s, t; 166 float s, t;
173 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
174} maptex; 170} maptex;
175 171
176typedef struct { 172typedef struct {
177 uint32_t player; 173 uint32_t player;
178 mapface face[3]; 174 tileid tile[3];
179 uint16_t darkness; 175 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 177} mapcell;
182 178
183typedef struct { 179typedef struct {
184 int32_t c0, c1; 180 int32_t c0, c1;
185 mapcell *col; 181 mapcell *col;
186} maprow; 182} maprow;
187 183
188typedef struct map { 184typedef struct map {
189 int x, y, w, h; 185 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 187 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 188 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 189
197 int32_t rows; 190 int32_t rows;
198 maprow *row; 191 maprow *row;
199} *CFPlus__Map; 192} *CFPlus__Map;
200 193
220 return ptr; 213 return ptr;
221} 214}
222 215
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
225 238
226static maprow * 239static maprow *
227map_get_row (CFPlus__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
228{ 241{
229 if (0 > y) 242 if (0 > y)
324 cell->player = 0; 337 cell->player = 0;
325 } 338 }
326 } 339 }
327} 340}
328 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
329static void 358static void
330music_finished (void) 359music_finished (void)
331{ 360{
332 SDL_UserEvent ev; 361 SDL_UserEvent ev;
333 362
367 n |= n >> 16; 396 n |= n >> 16;
368 397
369 return n + 1; 398 return n + 1;
370} 399}
371 400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
405static AV *texture_av;
406
372MODULE = CFPlus PACKAGE = CFPlus 407MODULE = CFPlus PACKAGE = CFPlus
373 408
374PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
375 410
376BOOT: 411BOOT:
377{ 412{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
378 HV *stash = gv_stashpv ("CFPlus", 1); 416 HV *stash = gv_stashpv ("CFPlus", 1);
379 static const struct { 417 static const struct {
380 const char *name; 418 const char *name;
381 IV iv; 419 IV iv;
382 } *civ, const_iv[] = { 420 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 421# define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
384 const_iv (SDL_ACTIVEEVENT), 425 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 426 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 427 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 428 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 429 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 438 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 439 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 440 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 441 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
402 const_iv (SDLK_KP0), 448 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 449 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 450 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 451 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 452 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 507 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 508 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 509 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 510 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 511 const_iv (SDLK_UNDO),
512
466 const_iv (KMOD_NONE), 513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 515 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 518 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 521 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 524 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 525 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 526 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 527 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 528 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 529# undef const_iv
483 }; 530 };
484 531
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
534
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 537}
538
539void
540weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
488 544
489int 545int
490in_destruct () 546in_destruct ()
491 CODE: 547 CODE:
492 RETVAL = PL_main_cv == Nullcv; 548 RETVAL = PL_main_cv == Nullcv;
595 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
596 case SDL_KEYUP: 652 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 658 break;
602 659
603 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
649Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
650 707
651void 708void
652lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
653 CODE: 710 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 712
658void 713void
659win32_proxy_info () 714win32_proxy_info ()
660 PPCODE: 715 PPCODE:
661{ 716{
796 _exit (1); 851 _exit (1);
797 852
798void 853void
799_exit (int retval = 0) 854_exit (int retval = 0)
800 CODE: 855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
858#else
801 _exit (retval); 859 _exit (retval);
860#endif
802 861
803MODULE = CFPlus PACKAGE = CFPlus::Font 862MODULE = CFPlus PACKAGE = CFPlus::Font
804 863
805CFPlus::Font 864CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 865new_from_file (SV *class, char *path, int id = 0)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1112xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1113 CODE:
1055{ 1114{
1056 int index, trailing; 1115 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1117 RETVAL = index + trailing;
1059} 1118}
1060 OUTPUT: 1119 OUTPUT:
1061 RETVAL 1120 RETVAL
1062 1121
1063void 1122void
1069 1128
1070 EXTEND (SP, 3); 1129 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1133}
1134
1135void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1137 PPCODE:
1138{
1139 int line, x;
1140
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143
1144 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
1169 PUSHs (sv_2mortal (newSViv (index)));
1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
1074} 1172}
1075 1173
1076void 1174void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1176 PPCODE:
1172} 1270}
1173 1271
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1273
1176CFPlus::Map 1274CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1275new (SV *class)
1178 CODE: 1276 CODE:
1179 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1278 RETVAL->x = 0;
1181 RETVAL->y = 0; 1279 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1280 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1281 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1287 RETVAL->row = 0;
1192 OUTPUT: 1288 OUTPUT:
1193 RETVAL 1289 RETVAL
1194 1290
1195void 1291void
1196DESTROY (CFPlus::Map self) 1292DESTROY (CFPlus::Map self)
1197 CODE: 1293 CODE:
1198{ 1294{
1199 map_clear (self); 1295 map_clear (self);
1200 Safefree (self->face); 1296 Safefree (self->face2tile);
1201 Safefree (self->tex); 1297 Safefree (self->tex);
1202 Safefree (self); 1298 Safefree (self);
1203} 1299}
1204 1300
1205void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
1206clear (CFPlus::Map self) 1308clear (CFPlus::Map self)
1207 CODE: 1309 CODE:
1208 map_clear (self); 1310 map_clear (self);
1209 1311
1210void 1312void
1211set_face (CFPlus::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1314 CODE:
1213{ 1315{
1214 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1317 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1318}
1217 self->faces *= 2;
1218 }
1219 1319
1220 self->face [face] = texid; 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1221} 1341}
1222 1342
1223void 1343void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1345 CODE:
1226{ 1346{
1227 while (self->texs <= texid) 1347 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1348
1233 { 1349 {
1234 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
1235 1351
1236 tex->name = name; 1352 tex->name = name;
1347 cell->stat_width = 1; 1463 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1464 cell->stat_hp = *data++;
1349 } 1465 }
1350 else if (cmd == 6) // monster width 1466 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1467 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1468 else if (cmd == 0x47)
1353 { 1469 {
1354 if (*data == 4) 1470 if (*data == 4)
1355 ; // decode player tag 1471 ; // decode player count
1356 1472
1357 data += *data + 1; 1473 data += *data + 1;
1358 } 1474 }
1359 else if (cmd == 8) // cell flags 1475 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1476 cell->flags = *data++;
1369 cell->darkness = *data++ + 1; 1485 cell->darkness = *data++ + 1;
1370 } 1486 }
1371 1487
1372 if (flags & 4) 1488 if (flags & 4)
1373 { 1489 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1375 } 1493 }
1376 1494
1377 if (flags & 2) 1495 if (flags & 2)
1378 { 1496 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1380 } 1500 }
1381 1501
1382 if (flags & 1) 1502 if (flags & 1)
1383 { 1503 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1385 } 1507 }
1386 } 1508 }
1387 else 1509 else
1388 cell->darkness = 0; 1510 cell->darkness = 0;
1389 } 1511 }
1419 { 1541 {
1420 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1421 1543
1422 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1423 { 1545 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1548 int a1 = tex.a;
1431 1549
1432 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1554 }
1438 } 1555 }
1439 1556
1440 *map++ = (r ) 1557 *map++ = (r )
1441 | (g << 8) 1558 | (g << 8)
1448} 1565}
1449 OUTPUT: 1566 OUTPUT:
1450 RETVAL 1567 RETVAL
1451 1568
1452void 1569void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1571 CODE:
1455{ 1572{
1456 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1457 int x, y, z; 1577 int x, y, z;
1458 int last_name; 1578 int last_name;
1459 mapface face;
1460 1579
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1580 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1463 1583
1464 /* 1584 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1585 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1586
1474 glColor4ub (255, 255, 255, 255); 1587 glColor4ub (255, 255, 255, 255);
1475 1588
1476 glEnable (GL_BLEND); 1589 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 1593
1481 glBegin (GL_QUADS); 1594 glBegin (GL_QUADS);
1482 1595
1483 last_name = 0; 1596 last_name = 0;
1484 1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1485 for (z = 0; z < 3; z++) 1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1486 for (y = 0; y < sh; y++) 1627 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1628 if (0 <= y + my && y + my < self->rows)
1488 { 1629 {
1489 maprow *row = self->row + (y + vy); 1630 maprow *row = self->row + (y + my);
1490 1631
1491 for (x = 0; x < sw; x++) 1632 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1633 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1634 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1635 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1497 1643
1498 if (face && face < self->texs) 1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1499 { 1733 {
1500 maptex tex = self->tex [face]; 1734 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1735 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1736
1504 if (last_name != tex.name) 1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1505 { 1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1506 glEnd (); 1762 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1509 } 1786 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1787 }
1534 } 1788 }
1535 }
1536 } 1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1537 1794
1538 glEnd (); 1795 glEnd ();
1539 1796
1540 glDisable (GL_TEXTURE_2D); 1797 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1798 glDisable (GL_BLEND);
1542 1799
1543 // top layer: overlays such as the health bar 1800 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1801 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1802 if (0 <= y + my && y + my < self->rows)
1546 { 1803 {
1547 maprow *row = self->row + (y + vy); 1804 maprow *row = self->row + (y + my);
1548 1805
1549 for (x = 0; x < sw; x++) 1806 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1807 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1808 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1809 mapcell *cell = row->col + (x + mx - row->c0);
1553 1810
1554 int px = x * 32; 1811 int px = x * T;
1555 int py = y * 32; 1812 int py = y * T;
1556 1813
1557 if (cell->stat_hp) 1814 if (cell->stat_hp)
1558 { 1815 {
1559 int width = cell->stat_width * 32; 1816 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1818
1562 glColor3ub (0, 0, 0); 1819 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1820 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1821 px + width - 1, py);
1565 1822
1631 glDisable (GL_BLEND); 1888 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 1889 glDisable (GL_TEXTURE_2D);
1633} 1890}
1634 1891
1635void 1892void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 1894 PPCODE:
1638{ 1895{
1639 int vx, vy;
1640 int x, y; 1896 int x, y;
1641 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1644 1900
1645 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1648 1904
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1905 mx += self->x;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1906 my += self->y;
1651 1907
1652 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1654 { 1910 {
1655 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1656 1912
1657 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 1915 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1661 1917
1662 darkness[y * sw4 + x] = cell->darkness 1918 darkness[y * sw4 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 1919 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 1920 : 255 - FOW_DARKNESS;
1665 } 1921 }
1705 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1706 { 1962 {
1707 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 1964 uint8_t flags = 0;
1709 1965
1710 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1713 1969
1714 *data++ = flags; 1970 *data++ = flags;
1715 1971
1716 if (flags & 1) 1972 if (flags & 1)
1717 { 1973 {
1974 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 1976 *data++ = tile;
1720 } 1977 }
1721 1978
1722 if (flags & 2) 1979 if (flags & 2)
1723 { 1980 {
1981 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 1983 *data++ = tile;
1726 } 1984 }
1727 1985
1728 if (flags & 4) 1986 if (flags & 4)
1729 { 1987 {
1988 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 1990 *data++ = tile;
1732 } 1991 }
1733 } 1992 }
1734 else 1993 else
1735 *data++ = 0; 1994 *data++ = 0;
1736 } 1995 }
1776 { 2035 {
1777 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1778 2037
1779 if (flags) 2038 if (flags)
1780 { 2039 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1784 2042
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2046
1789 if (cell->darkness == 0) 2047 if (cell->darkness == 0)
1790 { 2048 {
1791 cell->darkness = 0; 2049 cell->darkness = 0;
1792 2050
1793 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1794 { 2052 {
1795 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1796 2054
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1799 } 2062 }
1800 } 2063 }
1801 } 2064 }
1802 } 2065 }
1803 } 2066 }
2112 2375
2113int glGenTexture () 2376int glGenTexture ()
2114 CODE: 2377 CODE:
2115{ 2378{
2116 GLuint name; 2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2117 glGenTextures (1, &name); 2383 glGenTextures (1, &name);
2118 RETVAL = name; 2384 RETVAL = name;
2119} 2385}
2120 OUTPUT: 2386 OUTPUT:
2121 RETVAL 2387 RETVAL
2122 2388
2123void glDeleteTexture (int name) 2389void glDeleteTexture (int name)
2124 CODE: 2390 CODE:
2125{ 2391{
2126 GLuint name_ = name; 2392 /* make a half-assed attempt at returning the memory used by the texture */
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2127 glDeleteTextures (1, &name_); 2397 /*glDeleteTextures (1, &name_);*/
2128} 2398}
2129 2399
2130int glGenList () 2400int glGenList ()
2131 CODE: 2401 CODE:
2132 RETVAL = glGenLists (1); 2402 RETVAL = glGenLists (1);

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