ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.186 by root, Sat Apr 21 09:25:31 2007 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
60 103
61static struct 104static struct
62{ 105{
63#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 107#include "glfunc.h"
65#undef GL_FUNC 108#undef GL_FUNC
66} gl; 109} gl;
67 110
111static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 113{
70 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 118 else
75 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
76} 120}
77 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
78#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
79 148
80#include "pango-font.c" 149#include "pango-font.c"
81#include "pango-fontmap.c" 150#include "pango-fontmap.c"
82#include "pango-render.c" 151#include "pango-render.c"
83 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
86 157
87typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
88 159
89static int 160static int
90shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
91{ 162{
92 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
106 177
107typedef struct cf_layout { 178typedef struct cf_layout {
108 PangoLayout *pl; 179 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
110 int base_height; 181 int base_height;
111 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
112} *CFPlus__Layout; 184} *DC__Layout;
113 185
114static CFPlus__Font default_font; 186static DC__Font default_font;
115static PangoContext *opengl_context; 187static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
117 189
118static void 190static void
119substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
124#endif 196#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 198}
127 199
128static void 200static void
129layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
130{ 202{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
133 */ 205 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
135 207
136 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 210
139 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
140} 212}
141 213
142static void 214static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 216{
145 PangoRectangle rect; 217 PangoRectangle rect;
146 218
147 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
159 231
160typedef uint16_t tileid; 232typedef uint16_t tileid;
161typedef uint16_t faceid; 233typedef uint16_t faceid;
162 234
163typedef struct { 235typedef struct {
164 int name; 236 GLuint name;
165 int w, h; 237 int w, h;
166 float s, t; 238 float s, t;
167 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
168 tileid smoothtile; 240 tileid smoothtile;
169 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
170} maptex; 243} maptex;
171 244
172typedef struct { 245typedef struct {
173 uint32_t player; 246 uint32_t player;
174 tileid tile[3]; 247 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
189 262
190 int32_t rows; 263 int32_t rows;
191 maprow *row; 264 maprow *row;
192} *CFPlus__Map; 265} *DC__Map;
193 266
194static char * 267static char *
195prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
196{ 269{
197 char *p; 270 char *p;
235 self->texs *= 2; 308 self->texs *= 2;
236 } 309 }
237} 310}
238 311
239static maprow * 312static maprow *
240map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
241{ 314{
242 if (0 > y) 315 if (0 > y)
243 { 316 {
244 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
283 356
284 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
285} 358}
286 359
287static mapcell * 360static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
289{ 362{
290 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
291} 364}
292 365
293static void 366static void
294map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
295{ 368{
296 int r; 369 int r;
297 370
298 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
306 self->oy = 0; 379 self->oy = 0;
307 self->row = 0; 380 self->row = 0;
308 self->rows = 0; 381 self->rows = 0;
309} 382}
310 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
311static void 394static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 396{
314 int x, y; 397 int x, y;
315 maprow *row; 398 maprow *row;
316 mapcell *cell; 399 mapcell *cell;
317 400
329 if (x >= row->c1) 412 if (x >= row->c1)
330 break; 413 break;
331 414
332 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
333 416
334 cell->darkness = 0; 417 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 418 }
339 } 419 }
340} 420}
341 421
342typedef struct { 422typedef struct {
396 n |= n >> 16; 476 n |= n >> 16;
397 477
398 return n + 1; 478 return n + 1;
399} 479}
400 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
401/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
404 495
405static AV *texture_av; 496/******************************************************************************/
406 497
407MODULE = CFPlus PACKAGE = CFPlus 498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
408 592
409PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
410 594
411BOOT: 595BOOT:
412{ 596{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 598 static const struct {
418 const char *name; 599 const char *name;
419 IV iv; 600 IV iv;
420 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
443 624
444 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
447 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
529# undef const_iv 795# undef const_iv
530 }; 796 };
531 797
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 817
552NV floor (NV x) 818NV floor (NV x)
553 819
554NV ceil (NV x) 820NV ceil (NV x)
555 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
556void 826void
557pango_init () 827pango_init ()
558 CODE: 828 CODE:
559{ 829{
560 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
563} 838}
564 839
565int 840char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 841
568void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
569SDL_Quit () 850void SDL_Quit ()
570 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
571void 861void
572SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
573 PPCODE: 863 PPCODE:
574{ 864{
575 SDL_Rect **m; 865 SDL_Rect **m;
576 866
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 871
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 874
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 879
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 882
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 884
601 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
602 while (*m) 886 while (*m)
603 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
604 AV *av = newAV (); 890 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
608 897
609 ++m; 898 ++m;
610 } 899 }
611} 900}
612 901
613char *
614SDL_GetError ()
615
616int 902int
617SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
619 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 916 );
917
622 if (RETVAL) 918 if (RETVAL)
623 { 919 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 924#include "glfunc.h"
627# undef GL_FUNC 925#undef GL_FUNC
628 } 926 }
927}
629 OUTPUT: 928 OUTPUT:
630 RETVAL 929 RETVAL
631 930
632void 931void
633SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
634 933
635char * 934char *
636SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
637 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
638void 943void
639SDL_PollEvent () 944poll_events ()
640 PPCODE: 945 PPCODE:
641{ 946{
642 SDL_Event ev; 947 SDL_Event ev;
643 948
644 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 951 {
646 HV *hv = newHV (); 952 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 954
649 switch (ev.type) 955 switch (ev.type)
650 { 956 {
651 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
652 case SDL_KEYUP: 958 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 964 break;
659 965
660 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 969 break;
664 970
665 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
673 break; 997 break;
674 998
675 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1002
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1013 break;
690 } 1014 }
691 1015
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1017 }
694} 1018}
695 1019
696int 1020int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1022 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
701 1025
702void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
703Mix_CloseAudio () 1043Mix_CloseAudio ()
704 1044
705int 1045int
706Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
707 1050
708void 1051void
709lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
710 CODE: 1053 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1080 }
738 } 1081 }
739#endif 1082#endif
740} 1083}
741 1084
742void 1085int
743add_font (char *file) 1086add_font (char *file)
744 CODE: 1087 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
746 1091
747void 1092void
748load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
749 ALIAS: 1094 ALIAS:
750 load_image_file = 1 1095 load_image_file = 1
753 STRLEN image_len; 1098 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
760 1105
761 if (!rw) 1106 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
763 1108
836void 1181void
837error (char *message) 1182error (char *message)
838 CODE: 1183 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1185#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1187#endif
843 1188
844void 1189void
845fatal (char *message) 1190fatal (char *message)
846 CODE: 1191 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1193#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1195#endif
851 _exit (1); 1196 _exit (1);
852 1197
853void 1198void
854_exit (int retval = 0) 1199_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
858#else 1203#else
859 _exit (retval); 1204 _exit (retval);
860#endif 1205#endif
861 1206
862MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
863 1215
864CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1229 CODE:
867{ 1230{
868 int count; 1231 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1235}
873 OUTPUT: 1236 OUTPUT:
874 RETVAL 1237 RETVAL
875 1238
876void 1239void
877DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
878 CODE: 1241 CODE:
879 pango_font_description_free (self); 1242 pango_font_description_free (self);
880 1243
881void 1244void
882make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
883 CODE: 1247 CODE:
884 default_font = self; 1248 default_font = self;
885 1249
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1251
1252PROTOTYPES: DISABLE
1253
888void 1254void
889reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
890 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
891 tc_clear (); 1264 tc_restore ();
892 1265
893CFPlus::Layout 1266DC::Layout
894new (SV *class) 1267new (SV *class)
895 CODE: 1268 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
897 1270
898 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
905 1279
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
908 OUTPUT: 1282 OUTPUT:
909 RETVAL 1283 RETVAL
910 1284
911void 1285void
912DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
913 CODE: 1287 CODE:
914 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
915 Safefree (self); 1290 Safefree (self);
916 1291
917void 1292void
918set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
919 CODE: 1294 CODE:
920{ 1295{
921 STRLEN textlen; 1296 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
923 1298
924 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
925} 1300}
926 1301
927void 1302void
928set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
929 CODE: 1304 CODE:
930{ 1305{
931 STRLEN textlen; 1306 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
933 1308
934 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
935} 1310}
936 1311
937void 1312void
938set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
939 CODE: 1314 CODE:
940{ 1315{
941 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1318 const char *pos = text;
978 if (attrs) 1353 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
980} 1355}
981 1356
982void 1357void
983get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
984 PPCODE: 1359 PPCODE:
985{ 1360{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1362
988 do 1363 do
989 { 1364 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1366
992 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
993 { 1368 {
994 PangoRectangle extents; 1369 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1378
1004 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1005} 1380}
1006 1381
1007int 1382int
1008has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1009 CODE: 1384 CODE:
1010{ 1385{
1011 int lines = 1; 1386 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1013 1388
1018} 1393}
1019 OUTPUT: 1394 OUTPUT:
1020 RETVAL 1395 RETVAL
1021 1396
1022SV * 1397SV *
1023get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1024 CODE: 1399 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1402 OUTPUT:
1028 RETVAL 1403 RETVAL
1029 1404
1030void 1405void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1407 CODE:
1033 self->r = r; 1408 self->r = r;
1034 self->g = g; 1409 self->g = g;
1035 self->b = b; 1410 self->b = b;
1036 self->a = a; 1411 self->a = a;
1037 1412
1038void 1413void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1415 CODE:
1041 if (self->font != font) 1416 if (self->font != font)
1042 { 1417 {
1043 self->font = font; 1418 self->font = font;
1044 layout_update_font (self); 1419 layout_update_font (self);
1045 } 1420 }
1046 1421
1047void 1422void
1048set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1049 CODE: 1424 CODE:
1050 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1051 { 1426 {
1052 self->base_height = base_height; 1427 self->base_height = base_height;
1053 layout_update_font (self); 1428 layout_update_font (self);
1054 } 1429 }
1055 1430
1056void 1431void
1057set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1433 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1435
1061void 1436void
1062set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1063 CODE: 1438 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1440
1066void 1441void
1067set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1068 CODE: 1443 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1445
1071void 1446void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1448 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1079 ); 1454 );
1080 1455
1081void 1456void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1458 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1460
1086void 1461void
1087size (CFPlus::Layout self) 1462size (DC::Layout self)
1088 PPCODE: 1463 PPCODE:
1089{ 1464{
1090 int w, h; 1465 int w, h;
1091 1466
1092 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1097} 1472}
1098 1473
1099int 1474int
1100descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1101 CODE: 1476 CODE:
1102{ 1477{
1103 PangoRectangle rect; 1478 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1107} 1482}
1108 OUTPUT: 1483 OUTPUT:
1109 RETVAL 1484 RETVAL
1110 1485
1111int 1486int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1488 CODE:
1114{ 1489{
1115 int index, trailing; 1490 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1118} 1493}
1119 OUTPUT: 1494 OUTPUT:
1120 RETVAL 1495 RETVAL
1121 1496
1122void 1497void
1123cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1499 PPCODE:
1125{ 1500{
1126 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1503
1129 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1508}
1134 1509
1135void 1510void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1512 PPCODE:
1138{ 1513{
1139 int line, x; 1514 int line, x;
1140 1515
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1519 --line;
1520#endif
1144 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1524}
1148 1525
1149void 1526void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1528 PPCODE:
1152{ 1529{
1153 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1154 int index, trailing; 1531 int index, trailing;
1155 1532
1156 if (line < 0) 1533 if (line < 0)
1157 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1158 1535
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1161 1538
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1540
1164 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1548 }
1172} 1549}
1173 1550
1174void 1551void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1178 self->pl, 1556 self->pl,
1557 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1181 flags 1560 flags
1182 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1183 1565
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1566void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1188 CODE: 1568 CODE:
1189{ 1569{
1190 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1577
1193 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1594 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1595 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1599
1207 SvPOK_only (result_); 1600 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1209 1602
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1604 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1606
1214 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1608 }
1221} 1609}
1222 1610
1223void 1611void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1618{
1231 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1235 1626
1236 if (items < 5) 1627 if (items < 5)
1237 { 1628 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1269 } 1660 }
1270} 1661}
1271 1662
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 1672
1274CFPlus::Map 1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1703MODULE = Deliantra::Client PACKAGE = DC::Map
1704
1705PROTOTYPES: DISABLE
1706
1707DC::Map
1275new (SV *class) 1708new (SV *class)
1276 CODE: 1709 CODE:
1277 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1711 RETVAL->x = 0;
1279 RETVAL->y = 0; 1712 RETVAL->y = 0;
1287 RETVAL->row = 0; 1720 RETVAL->row = 0;
1288 OUTPUT: 1721 OUTPUT:
1289 RETVAL 1722 RETVAL
1290 1723
1291void 1724void
1292DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1293 CODE: 1726 CODE:
1294{ 1727{
1295 map_clear (self); 1728 map_clear (self);
1296 Safefree (self->face2tile); 1729 Safefree (self->face2tile);
1297 Safefree (self->tex); 1730 Safefree (self->tex);
1298 Safefree (self); 1731 Safefree (self);
1299} 1732}
1300 1733
1301void 1734void
1302resize (CFPlus::Map self, int map_width, int map_height) 1735resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1736 CODE:
1304 self->w = map_width; 1737 self->w = map_width;
1305 self->h = map_height; 1738 self->h = map_height;
1306 1739
1307void 1740void
1308clear (CFPlus::Map self) 1741clear (DC::Map self)
1309 CODE: 1742 CODE:
1310 map_clear (self); 1743 map_clear (self);
1311 1744
1312void 1745void
1313set_tileid (CFPlus::Map self, int face, int tile) 1746set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1747 CODE:
1315{ 1748{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1749 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1750 need_texid (self, tile);
1318} 1751}
1319 1752
1320void 1753void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1754set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1755 CODE:
1323{ 1756{
1324 tileid texid; 1757 tileid texid;
1325 maptex *tex; 1758 maptex *tex;
1326 1759
1339 tex->smoothtile = self->face2tile [smooth]; 1772 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1773 tex->smoothlevel = level;
1341} 1774}
1342 1775
1343void 1776void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1778 CODE:
1346{ 1779{
1347 need_texid (self, texid); 1780 need_texid (self, texid);
1348 1781
1349 { 1782 {
1368 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1804}
1372 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1373int 1826int
1374ox (CFPlus::Map self) 1827ox (DC::Map self)
1375 ALIAS: 1828 ALIAS:
1376 oy = 1 1829 oy = 1
1377 x = 2 1830 x = 2
1378 y = 3 1831 y = 3
1379 w = 4 1832 w = 4
1390 } 1843 }
1391 OUTPUT: 1844 OUTPUT:
1392 RETVAL 1845 RETVAL
1393 1846
1394void 1847void
1395scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1396 CODE: 1849 CODE:
1397{ 1850{
1398 if (dx > 0) 1851 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1853 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1855
1403 if (dy > 0) 1856 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1857 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1858 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1860
1408 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
1410 1863
1411 while (self->y < 0) 1864 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1417 } 1870 }
1418} 1871}
1419 1872
1420void 1873SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1875 CODE:
1423{ 1876{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1879 mapcell *cell;
1427 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1428 1883
1429 while (data < data_end - 1) 1884 while (data < data_end - 1)
1430 { 1885 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1432 1887
1452 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1453 1908
1454 do 1909 do
1455 { 1910 {
1456 ext = *data++; 1911 ext = *data++;
1457 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1458 1913
1459 if (cmd < 4) 1914 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1462 { 1917 {
1465 } 1920 }
1466 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1923 else if (cmd == 0x47)
1469 { 1924 {
1470 if (*data == 4) 1925 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1929
1473 data += *data + 1; 1930 data += *data + 1;
1474 } 1931 }
1475 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1933 cell->flags = *data++;
1483 } 1940 }
1484 else 1941 else
1485 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1486 } 1943 }
1487 1944
1945 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1946 if (flags & (4 >> z))
1489 { 1947 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1949 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1493 } 1967 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1968 }
1509 else 1969 else
1510 cell->darkness = 0; 1970 CELL_CLEAR (cell);
1511 } 1971 }
1512} 1972}
1973 OUTPUT:
1974 RETVAL
1513 1975
1514SV * 1976SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1978 CODE:
1517{ 1979{
1518 int x1, x; 1980 int x1, x;
1519 int y1, y; 1981 int y1, y;
1520 int z; 1982 int z;
1565} 2027}
1566 OUTPUT: 2028 OUTPUT:
1567 RETVAL 2029 RETVAL
1568 2030
1569void 2031void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2033 CODE:
1572{ 2034{
2035 int x, y, z;
2036
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2040 smooth_key skey;
1577 int x, y, z; 2041 int pl_x, pl_y;
1578 int last_name; 2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1579 2047
2048 pl_tex.name = 0;
2049
1580 // thats current max. sorry. 2050 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2051 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2052 if (sh > 255) sh = 255;
1583 2053
1584 // clear key, in case of extra padding 2054 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2055 memset (&skey, 0, sizeof (skey));
1586 2056
1587 glColor4ub (255, 255, 255, 255); 2057 memset (&key, 0, sizeof (key));
1588 2058 key.r = 255;
1589 glEnable (GL_BLEND); 2059 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2060 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2061 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2062 key.mode = GL_QUADS;
1593 2063 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2064
1598 mx += self->x; 2065 mx += self->x;
1599 my += self->y; 2066 my += self->y;
1600 2067
1601 // first pass: determine smooth_max 2068 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2085 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2086 self->tex [cell->tile [2]].smoothlevel));
1620 } 2087 }
1621 } 2088 }
1622 2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
1623 for (z = 0; z <= 2; z++) 2097 for (z = 0; z <= 2; z++)
1624 { 2098 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
1626 2101
1627 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1629 { 2104 {
1630 maprow *row = self->row + (y + my); 2105 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2111 tileid tile = cell->tile [z];
1637 2112
1638 if (tile) 2113 if (tile)
1639 { 2114 {
1640 maptex tex = self->tex [tile]; 2115 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2116 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2117
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2118 if (key.texname != tex.name)
1647 { 2119 {
2120 self->tex [tile].unused = 0;
2121
1648 if (!tex.name) 2122 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2124
1651 glEnd (); 2125 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2126 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2127 }
1655 2128
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2129 px = (x + 1) * T - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2130 py = (y + 1) * T - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2131
1661 if (cell->flags && z == 2) 2132 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2133 {
1663 if (cell->flags & 1) 2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
1664 { 2137 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2144
1680 // update smooth hash 2145 // update smooth hash
1681 if (tex.smoothtile) 2146 if (tex.smoothtile)
1682 { 2147 {
1683 skey.tile = tex.smoothtile; 2148 skey.tile = tex.smoothtile;
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 } 2182 }
1718 } 2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
1719 } 2221 }
1720 } 2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
1721 2226
1722 // go through all smoothlevels, lowest to highest, then draw. 2227 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2228 // this is basically counting sort
1724 { 2229 {
1725 int w, b; 2230 int w, b;
1726 2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2234 for (w = 0; w < 256 / 32; ++w)
1728 { 2235 {
1729 uint32_t smask = smooth_level [w]; 2236 uint32_t smask = smooth_level [w];
1730 if (smask) 2237 if (smask)
1731 for (b = 0; b < 32; ++b) 2238 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2247 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2248 IV bits = SvIVX (HeVAL (he));
1742 2249
1743 if (!(bits & 0x1000) 2250 if (!(bits & 0x1000)
1744 && skey->level == level 2251 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2252 && level > smooth_max [skey->x][skey->y])
1746 { 2253 {
1747 maptex tex = self->tex [skey->tile]; 2254 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2255 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2256 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2257 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2259 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2260 float dy = tex.t * .5f ; // 2 images/column
1754 2261
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2262 if (tex.name)
1758 { 2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
1759 if (!tex.name) 2266 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2267 {
2268 self->tex [skey->tile].unused = 0;
1761 2269
1762 glEnd (); 2270 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
1765 } 2273 }
1766 2274
1767 if (border) 2275 if (border)
1768 { 2276 {
1769 float ox = border * dx; 2277 float ox = border * dx;
1770 2278
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2283 }
1776 2284
1777 if (corner) 2285 if (corner)
1778 { 2286 {
1779 float ox = corner * dx; 2287 float ox = corner * dx;
1780 2288
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
1785 } 2294 }
1786 } 2295 }
1787 } 2296 }
1788 } 2297 }
1789 } 2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
1790 } 2303 }
1791 2304
1792 hv_clear (smooth); 2305 hv_clear (smooth);
1793 } 2306 }
1794 2307
1795 glEnd (); 2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
1796 2313
1797 glDisable (GL_TEXTURE_2D); 2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1798 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1799 2331
1800 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1803 { 2335 {
1808 { 2340 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1810 2342
1811 int px = x * T; 2343 int px = x * T;
1812 int py = y * T; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1813 2351
1814 if (cell->stat_hp) 2352 if (cell->stat_hp)
1815 { 2353 {
1816 int width = cell->stat_width * T; 2354 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1828 } 2366 }
1829 } 2367 }
1830} 2368}
1831 2369
1832void 2370void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2372 CODE:
1835{ 2373{
1836 static float color[16][3] = { 2374 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1857 }; 2395 };
1858 2396
1859 int x, y; 2397 int x, y;
1860 2398
1861 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1866 2410
1867 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1874 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1875 2419
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1878 2422
1879 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2428 }
1888 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1890} 2434}
1891 2435
1892void 2436void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2438 PPCODE:
1895{ 2439{
1896 int x, y; 2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2448
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2451
1905 mx += self->x; 2452 mx += self->x - 1;
1906 my += self->y; 2453 my += self->y - 1;
1907 2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
1908 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1910 { 2459 {
1911 maprow *row = self->row + (y + my); 2460 maprow *row = self->row + (y + my);
1912 2461
1913 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2464 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1917 2466
1918 darkness[y * sw4 + x] = cell->darkness 2467 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2468 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2469 : 255 - FOW_DARKNESS;
1921 } 2470 }
1922 } 2471 }
1923 2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1924 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1928} 2515}
1929 2516
1930SV * 2517SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2519 CODE:
1933{ 2520{
1934 int x, y, x1, y1; 2521 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2580 else
1994 *data++ = 0; 2581 *data++ = 0;
1995 } 2582 }
1996 } 2583 }
1997 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1998 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
2000 RETVAL = data_sv; 2592 RETVAL = data_sv;
2001} 2593}
2002 OUTPUT: 2594 OUTPUT:
2003 RETVAL 2595 RETVAL
2004 2596
2005void 2597void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2599 PPCODE:
2008{ 2600{
2009 int x, y, z; 2601 int x, y, z;
2010 int w, h; 2602 int w, h;
2011 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
2012 2614
2013 if (*data++ != 0) 2615 if (*data++ != 0)
2014 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
2015 2617
2016 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
2018 2620
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2633 {
2032 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
2033 2635
2034 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
2035 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
2036 uint8_t flags = *data++; 2643 flags = *data++;
2037 2644
2038 if (flags) 2645 if (flags)
2039 { 2646 {
2040 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2648 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2653
2047 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
2048 { 2655 {
2049 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
2050 2658
2051 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
2052 { 2660 {
2053 tileid t = tile [z]; 2661 tileid t = tile [z];
2054 2662
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2664 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2666 need_texid (self, t);
2059 } 2667 }
2060 2668
2061 cell->tile [z] = t; 2669 cell->tile [z] = t;
2062 } 2670 }
2064 } 2672 }
2065 } 2673 }
2066 } 2674 }
2067} 2675}
2068 2676
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2678
2071CFPlus::MixChunk 2679DC::RW
2072new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
2073 CODE: 2681 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
2075 OUTPUT: 2688 OUTPUT:
2076 RETVAL 2689 RETVAL
2077 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
2078void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
2079DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
2080 CODE: 2801 CODE:
2081 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
2082 2803
2083int 2804int
2084volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2810 OUTPUT:
2088 RETVAL 2811 RETVAL
2089 2812
2090int 2813DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2815 CODE:
2816{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
2094 OUTPUT: 2828 OUTPUT:
2095 RETVAL 2829 RETVAL
2096 2830
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2832
2099int 2833int
2100volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
2101 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2840 OUTPUT:
2104 RETVAL 2841 RETVAL
2105 2842
2843void
2844fade_out (int ms)
2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2106CFPlus::MixMusic 2853DC::MixMusic
2107new_from_file (SV *class, char *path) 2854new (SV *class, DC::RW rwops)
2108 CODE: 2855 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2857 OUTPUT:
2111 RETVAL 2858 RETVAL
2112 2859
2113void 2860void
2114DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
2115 CODE: 2862 CODE:
2116 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
2117 2864
2118int 2865int
2119play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
2120 CODE: 2867 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2869 OUTPUT:
2123 RETVAL 2870 RETVAL
2124 2871
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
2126 2880
2127BOOT: 2881BOOT:
2128{ 2882{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2884 static const struct {
2131 const char *name; 2885 const char *name;
2132 IV iv; 2886 IV iv;
2133 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2907 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2974 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 2998# undef const_iv
2216 }; 2999 };
2217 3000
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
2220} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
2221 3016
2222char * 3017char *
2223gl_vendor () 3018gl_vendor ()
2224 CODE: 3019 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
2238 CODE: 3033 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 3035 OUTPUT:
2241 RETVAL 3036 RETVAL
2242 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
2243int glGetError () 3052int glGetError ()
2244 3053
2245void glFinish () 3054void glFinish ()
2246 3055
2247void glClear (int mask) 3056void glClear (int mask)
2261 3070
2262void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2263 CODE: 3072 CODE:
2264 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2265 3074
3075# void glBlendEquation (int se)
3076
2266void glDepthMask (int flag) 3077void glDepthMask (int flag)
2267 3078
2268void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2269 3080
2270void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2284# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 3097
2287# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
2289 3102
2290void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
2291 3104
2292void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
2293 3106
2301 3114
2302void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2303 CODE: 3116 CODE:
2304 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2305 3118
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @ 3120 PROTOTYPE: @
2312 ALIAS: 3121 ALIAS:
2313 glColor_premultiply = 1 3122 glColor_premultiply = 1
2314 CODE: 3123 CODE:
2315 if (ix) 3124 if (ix)
2316 { 3125 {
2319 b *= a; 3128 b *= a;
2320 } 3129 }
2321 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
2323 3132
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 3134 CODE:
2332 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
2334 3137
2338 3141
2339void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2340 CODE: 3143 CODE:
2341 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2342 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
2343void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
2344 CODE: 3176 CODE:
2345 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
2346 3178
2347void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 3196 CODE:
2365 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 3199
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 3201
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 3203
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
2373 3207
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 3209
2376int glGenTexture () 3210int glGenTexture ()
2377 CODE: 3211 CODE:
2378{ 3212 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 3213 OUTPUT:
2387 RETVAL 3214 RETVAL
2388 3215
2389void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
2390 CODE: 3217 CODE:
2391{ 3218 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 3219
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 3220int glGenList ()
2401 CODE: 3221 CODE:
2402 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
2403 OUTPUT: 3223 OUTPUT:
2404 RETVAL 3224 RETVAL
2411 3231
2412void glEndList () 3232void glEndList ()
2413 3233
2414void glCallList (int list) 3234void glCallList (int list)
2415 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines