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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.187 by root, Sat Apr 21 23:36:20 2007 UTC vs.
Revision 1.265 by root, Fri Jul 18 22:56:11 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
311static void 372static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 374{
314 int x, y; 375 int x, y;
315 maprow *row; 376 maprow *row;
316 mapcell *cell; 377 mapcell *cell;
317 378
396 n |= n >> 16; 457 n |= n >> 16;
397 458
398 return n + 1; 459 return n + 1;
399} 460}
400 461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
401/* SDL should provide this, really. */ 473/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 474#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 475#define SDLK_MODIFIER_MAX 314
404 476
405static AV *texture_av; 477/******************************************************************************/
406 478
407MODULE = CFPlus PACKAGE = CFPlus 479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
408 521
409PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
410 523
411BOOT: 524BOOT:
412{ 525{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 527 static const struct {
418 const char *name; 528 const char *name;
419 IV iv; 529 IV iv;
420 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
443 553
444 const_iv (SDL_APPINPUTFOCUS), 554 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 555 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 556 const_iv (SDL_APPACTIVE),
447 557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
529# undef const_iv 670# undef const_iv
530 }; 671 };
531 672
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 692
552NV floor (NV x) 693NV floor (NV x)
553 694
554NV ceil (NV x) 695NV ceil (NV x)
555 696
697IV minpot (UV n)
698
699IV popcount (UV n)
700
556void 701void
557pango_init () 702pango_init ()
558 CODE: 703 CODE:
559{ 704{
560 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
563} 713}
564 714
565int 715char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 716
568void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
569SDL_Quit () 723void SDL_Quit ()
570 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
571void 734void
572SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
573 PPCODE: 736 PPCODE:
574{ 737{
575 SDL_Rect **m; 738 SDL_Rect **m;
576 739
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 744
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 747
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 752
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 755
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 757
601 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
602 while (*m) 759 while (*m)
603 { 760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
604 AV *av = newAV (); 763 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 764 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
608 770
609 ++m; 771 ++m;
610 } 772 }
611} 773}
612 774
613char *
614SDL_GetError ()
615
616int 775int
617SDL_SetVideoMode (int w, int h, int fullscreen) 776SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 777 CODE:
778{
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
619 RETVAL = !!SDL_SetVideoMode ( 787 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 789 );
790
622 if (RETVAL) 791 if (RETVAL)
623 { 792 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 797#include "glfunc.h"
627# undef GL_FUNC 798#undef GL_FUNC
628 } 799 }
800}
629 OUTPUT: 801 OUTPUT:
630 RETVAL 802 RETVAL
631 803
632void 804void
633SDL_GL_SwapBuffers () 805SDL_GL_SwapBuffers ()
634 806
635char * 807char *
636SDL_GetKeyName (int sym) 808SDL_GetKeyName (int sym)
637 809
810int
811SDL_GetAppState ()
812
813int
814SDL_GetModState ()
815
638void 816void
639SDL_PollEvent () 817poll_events ()
640 PPCODE: 818 PPCODE:
641{ 819{
642 SDL_Event ev; 820 SDL_Event ev;
643 821
644 while (SDL_PollEvent (&ev)) 822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 824 {
646 HV *hv = newHV (); 825 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 827
649 switch (ev.type) 828 switch (ev.type)
650 { 829 {
651 case SDL_KEYDOWN: 830 case SDL_KEYDOWN:
652 case SDL_KEYUP: 831 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 837 break;
659 838
660 case SDL_ACTIVEEVENT: 839 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 842 break;
664 843
665 case SDL_MOUSEMOTION: 844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 864 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 865 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 866 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
673 break; 870 break;
674 871
675 case SDL_MOUSEBUTTONDOWN: 872 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 873 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 875
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 886 break;
690 } 887 }
691 888
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 890 }
694} 891}
695 892
696int 893int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 895 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 896 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 897 Mix_ChannelFinished (channel_finished);
701 898
702void 899void
900Mix_QuerySpec ()
901 PPCODE:
902{
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913}
914
915void
703Mix_CloseAudio () 916Mix_CloseAudio ()
704 917
705int 918int
706Mix_AllocateChannels (int numchans = -1) 919Mix_AllocateChannels (int numchans = -1)
920
921const char *
922Mix_GetError ()
707 923
708void 924void
709lowdelay (int fd, int val = 1) 925lowdelay (int fd, int val = 1)
710 CODE: 926 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 953 }
738 } 954 }
739#endif 955#endif
740} 956}
741 957
742void 958int
743add_font (char *file) 959add_font (char *file)
744 CODE: 960 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT:
963 RETVAL
746 964
747void 965void
748load_image_inline (SV *image_) 966load_image_inline (SV *image_)
749 ALIAS: 967 ALIAS:
750 load_image_file = 1 968 load_image_file = 1
753 STRLEN image_len; 971 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 972 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 973 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 974 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 975 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 976 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 977 : SDL_RWFromConstMem (image, image_len);
760 978
761 if (!rw) 979 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 980 croak ("load_image: %s", SDL_GetError ());
763 981
836void 1054void
837error (char *message) 1055error (char *message)
838 CODE: 1056 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1057 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1058#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1060#endif
843 1061
844void 1062void
845fatal (char *message) 1063fatal (char *message)
846 CODE: 1064 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1065 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1066#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1068#endif
851 _exit (1); 1069 _exit (1);
852 1070
853void 1071void
854_exit (int retval = 0) 1072_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1075 ExitThread (retval); // unclean, please beam me up
858#else 1076#else
859 _exit (retval); 1077 _exit (retval);
860#endif 1078#endif
861 1079
862MODULE = CFPlus PACKAGE = CFPlus::Font 1080void
1081debug ()
1082 CODE:
1083{
1084#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK;
1086#endif
1087}
863 1088
864CFPlus::Font 1089MODULE = Deliantra::Client PACKAGE = DC::Font
1090
1091PROTOTYPES: DISABLE
1092
1093DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1094new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1095 CODE:
867{ 1096{
868 int count; 1097 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1101}
873 OUTPUT: 1102 OUTPUT:
874 RETVAL 1103 RETVAL
875 1104
876void 1105void
877DESTROY (CFPlus::Font self) 1106DESTROY (DC::Font self)
878 CODE: 1107 CODE:
879 pango_font_description_free (self); 1108 pango_font_description_free (self);
880 1109
881void 1110void
882make_default (CFPlus::Font self) 1111make_default (DC::Font self)
1112 PROTOTYPE: $
883 CODE: 1113 CODE:
884 default_font = self; 1114 default_font = self;
885 1115
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1116MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1117
1118PROTOTYPES: DISABLE
1119
888void 1120void
889reset_glyph_cache () 1121glyph_cache_backup ()
1122 PROTOTYPE:
890 CODE: 1123 CODE:
1124 tc_backup ();
1125
1126void
1127glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
891 tc_clear (); 1130 tc_restore ();
892 1131
893CFPlus::Layout 1132DC::Layout
894new (SV *class) 1133new (SV *class)
895 CODE: 1134 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1135 New (0, RETVAL, 1, struct cf_layout);
897 1136
898 RETVAL->pl = pango_layout_new (opengl_context); 1137 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1139 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1140 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1141 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1142 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
905 1145
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1147 layout_update_font (RETVAL);
908 OUTPUT: 1148 OUTPUT:
909 RETVAL 1149 RETVAL
910 1150
911void 1151void
912DESTROY (CFPlus::Layout self) 1152DESTROY (DC::Layout self)
913 CODE: 1153 CODE:
914 g_object_unref (self->pl); 1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
915 Safefree (self); 1156 Safefree (self);
916 1157
917void 1158void
918set_text (CFPlus::Layout self, SV *text_) 1159set_text (DC::Layout self, SV *text_)
919 CODE: 1160 CODE:
920{ 1161{
921 STRLEN textlen; 1162 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1163 char *text = SvPVutf8 (text_, textlen);
923 1164
924 pango_layout_set_text (self->pl, text, textlen); 1165 pango_layout_set_text (self->pl, text, textlen);
925} 1166}
926 1167
927void 1168void
928set_markup (CFPlus::Layout self, SV *text_) 1169set_markup (DC::Layout self, SV *text_)
929 CODE: 1170 CODE:
930{ 1171{
931 STRLEN textlen; 1172 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1173 char *text = SvPVutf8 (text_, textlen);
933 1174
934 pango_layout_set_markup (self->pl, text, textlen); 1175 pango_layout_set_markup (self->pl, text, textlen);
935} 1176}
936 1177
937void 1178void
938set_shapes (CFPlus::Layout self, ...) 1179set_shapes (DC::Layout self, ...)
939 CODE: 1180 CODE:
940{ 1181{
941 PangoAttrList *attrs = 0; 1182 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1183 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1184 const char *pos = text;
978 if (attrs) 1219 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1220 pango_layout_set_attributes (self->pl, attrs);
980} 1221}
981 1222
982void 1223void
983get_shapes (CFPlus::Layout self) 1224get_shapes (DC::Layout self)
984 PPCODE: 1225 PPCODE:
985{ 1226{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1228
988 do 1229 do
989 { 1230 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1232
992 if (run && shape_attr_p (run)) 1233 if (run && shape_attr_p (run))
993 { 1234 {
994 PangoRectangle extents; 1235 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1244
1004 pango_layout_iter_free (iter); 1245 pango_layout_iter_free (iter);
1005} 1246}
1006 1247
1007int 1248int
1008has_wrapped (CFPlus::Layout self) 1249has_wrapped (DC::Layout self)
1009 CODE: 1250 CODE:
1010{ 1251{
1011 int lines = 1; 1252 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1253 const char *text = pango_layout_get_text (self->pl);
1013 1254
1018} 1259}
1019 OUTPUT: 1260 OUTPUT:
1020 RETVAL 1261 RETVAL
1021 1262
1022SV * 1263SV *
1023get_text (CFPlus::Layout self) 1264get_text (DC::Layout self)
1024 CODE: 1265 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1267 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1268 OUTPUT:
1028 RETVAL 1269 RETVAL
1029 1270
1030void 1271void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1272set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1273 CODE:
1033 self->r = r; 1274 self->r = r;
1034 self->g = g; 1275 self->g = g;
1035 self->b = b; 1276 self->b = b;
1036 self->a = a; 1277 self->a = a;
1037 1278
1038void 1279void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1280set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1281 CODE:
1041 if (self->font != font) 1282 if (self->font != font)
1042 { 1283 {
1043 self->font = font; 1284 self->font = font;
1044 layout_update_font (self); 1285 layout_update_font (self);
1045 } 1286 }
1046 1287
1047void 1288void
1048set_height (CFPlus::Layout self, int base_height) 1289set_height (DC::Layout self, int base_height)
1049 CODE: 1290 CODE:
1050 if (self->base_height != base_height) 1291 if (self->base_height != base_height)
1051 { 1292 {
1052 self->base_height = base_height; 1293 self->base_height = base_height;
1053 layout_update_font (self); 1294 layout_update_font (self);
1054 } 1295 }
1055 1296
1056void 1297void
1057set_width (CFPlus::Layout self, int max_width = -1) 1298set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1299 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1301
1061void 1302void
1062set_indent (CFPlus::Layout self, int indent) 1303set_indent (DC::Layout self, int indent)
1063 CODE: 1304 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1306
1066void 1307void
1067set_spacing (CFPlus::Layout self, int spacing) 1308set_spacing (DC::Layout self, int spacing)
1068 CODE: 1309 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1311
1071void 1312void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1313set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1314 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1315 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1319 : PANGO_ELLIPSIZE_NONE
1079 ); 1320 );
1080 1321
1081void 1322void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1323set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1324 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1326
1086void 1327void
1087size (CFPlus::Layout self) 1328size (DC::Layout self)
1088 PPCODE: 1329 PPCODE:
1089{ 1330{
1090 int w, h; 1331 int w, h;
1091 1332
1092 layout_get_pixel_size (self, &w, &h); 1333 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1336 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1337 PUSHs (sv_2mortal (newSViv (h)));
1097} 1338}
1098 1339
1099int 1340int
1100descent (CFPlus::Layout self) 1341descent (DC::Layout self)
1101 CODE: 1342 CODE:
1102{ 1343{
1103 PangoRectangle rect; 1344 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1347 RETVAL = PANGO_DESCENT (rect);
1107} 1348}
1108 OUTPUT: 1349 OUTPUT:
1109 RETVAL 1350 RETVAL
1110 1351
1111int 1352int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1353xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1354 CODE:
1114{ 1355{
1115 int index, trailing; 1356 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1358 RETVAL = index + trailing;
1118} 1359}
1119 OUTPUT: 1360 OUTPUT:
1120 RETVAL 1361 RETVAL
1121 1362
1122void 1363void
1123cursor_pos (CFPlus::Layout self, int index) 1364cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1365 PPCODE:
1125{ 1366{
1126 PangoRectangle strong_pos; 1367 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1369
1129 EXTEND (SP, 3); 1370 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1374}
1134 1375
1135void 1376void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1377index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1378 PPCODE:
1138{ 1379{
1139 int line, x; 1380 int line, x;
1140 1381
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1383#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1385 --line;
1386#endif
1144 EXTEND (SP, 2); 1387 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1388 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1390}
1148 1391
1149void 1392void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1393line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1394 PPCODE:
1152{ 1395{
1153 PangoLayoutLine *lp; 1396 PangoLayoutLine *lp;
1154 int index, trailing; 1397 int index, trailing;
1155 1398
1156 if (line < 0) 1399 if (line < 0)
1157 XSRETURN_EMPTY; 1400 XSRETURN_EMPTY;
1158 1401
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1403 XSRETURN_EMPTY; /* do better */
1161 1404
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1406
1164 EXTEND (SP, 2); 1407 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1413 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1414 }
1172} 1415}
1173 1416
1174void 1417void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1418render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1419 CODE:
1420 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1421 pango_opengl_render_layout_subpixel (
1178 self->pl, 1422 self->pl,
1423 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1424 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1425 self->r, self->g, self->b, self->a,
1181 flags 1426 flags
1182 ); 1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1183 1431
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1432void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1433draw (DC::Layout self)
1188 CODE: 1434 CODE:
1189{ 1435{
1190 int ow = SvIV (w_); 1436 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1443
1193 if (ow && oh) 1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449}
1450
1451MODULE = Deliantra::Client PACKAGE = DC::Texture
1452
1453PROTOTYPES: ENABLE
1454
1455void
1456pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458{
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1460 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1461 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1462 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1463 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1465
1207 SvPOK_only (result_); 1466 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1467 SvCUR_set (result_, nw * nh * bpp);
1209 1468
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1470 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1472
1214 sv_setsv (data_, result_); 1473 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1474 }
1221} 1475}
1222 1476
1223void 1477void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1478draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1484{
1231 HV *hv = (HV *)SvRV (self); 1485 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
1235 1492
1236 if (items < 5) 1493 if (items < 5)
1237 { 1494 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1524 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1525 glDisable (GL_BLEND);
1269 } 1526 }
1270} 1527}
1271 1528
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531{
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536}
1537 OUTPUT:
1538 RETVAL
1273 1539
1274CFPlus::Map 1540MODULE = Deliantra::Client PACKAGE = DC::Map
1541
1542PROTOTYPES: DISABLE
1543
1544DC::Map
1275new (SV *class) 1545new (SV *class)
1276 CODE: 1546 CODE:
1277 New (0, RETVAL, 1, struct map); 1547 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1548 RETVAL->x = 0;
1279 RETVAL->y = 0; 1549 RETVAL->y = 0;
1287 RETVAL->row = 0; 1557 RETVAL->row = 0;
1288 OUTPUT: 1558 OUTPUT:
1289 RETVAL 1559 RETVAL
1290 1560
1291void 1561void
1292DESTROY (CFPlus::Map self) 1562DESTROY (DC::Map self)
1293 CODE: 1563 CODE:
1294{ 1564{
1295 map_clear (self); 1565 map_clear (self);
1296 Safefree (self->face2tile); 1566 Safefree (self->face2tile);
1297 Safefree (self->tex); 1567 Safefree (self->tex);
1298 Safefree (self); 1568 Safefree (self);
1299} 1569}
1300 1570
1301void 1571void
1302resize (CFPlus::Map self, int map_width, int map_height) 1572resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1573 CODE:
1304 self->w = map_width; 1574 self->w = map_width;
1305 self->h = map_height; 1575 self->h = map_height;
1306 1576
1307void 1577void
1308clear (CFPlus::Map self) 1578clear (DC::Map self)
1309 CODE: 1579 CODE:
1310 map_clear (self); 1580 map_clear (self);
1311 1581
1312void 1582void
1313set_tileid (CFPlus::Map self, int face, int tile) 1583set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1584 CODE:
1315{ 1585{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1586 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1587 need_texid (self, tile);
1318} 1588}
1319 1589
1320void 1590void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1591set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1592 CODE:
1323{ 1593{
1324 tileid texid; 1594 tileid texid;
1325 maptex *tex; 1595 maptex *tex;
1326 1596
1339 tex->smoothtile = self->face2tile [smooth]; 1609 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1610 tex->smoothlevel = level;
1341} 1611}
1342 1612
1343void 1613void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1614set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1615 CODE:
1346{ 1616{
1347 need_texid (self, texid); 1617 need_texid (self, texid);
1348 1618
1349 { 1619 {
1369 // from transparent color bleeding and ugly wrapping effects. 1639 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1641}
1372 1642
1373int 1643int
1374ox (CFPlus::Map self) 1644ox (DC::Map self)
1375 ALIAS: 1645 ALIAS:
1376 oy = 1 1646 oy = 1
1377 x = 2 1647 x = 2
1378 y = 3 1648 y = 3
1379 w = 4 1649 w = 4
1390 } 1660 }
1391 OUTPUT: 1661 OUTPUT:
1392 RETVAL 1662 RETVAL
1393 1663
1394void 1664void
1395scroll (CFPlus::Map self, int dx, int dy) 1665scroll (DC::Map self, int dx, int dy)
1396 CODE: 1666 CODE:
1397{ 1667{
1398 if (dx > 0) 1668 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1669 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1670 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1685 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1686 self->y += MAP_EXTEND_Y;
1417 } 1687 }
1418} 1688}
1419 1689
1420void 1690SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1691map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1692 CODE:
1423{ 1693{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1696 mapcell *cell;
1427 int x, y, flags; 1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
1428 1700
1429 while (data < data_end - 1) 1701 while (data < data_end - 1)
1430 { 1702 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1703 flags = (data [0] << 8) + data [1]; data += 2;
1432 1704
1452 uint8_t ext, cmd; 1724 uint8_t ext, cmd;
1453 1725
1454 do 1726 do
1455 { 1727 {
1456 ext = *data++; 1728 ext = *data++;
1457 cmd = ext & 0x3f; 1729 cmd = ext & 0x7f;
1458 1730
1459 if (cmd < 4) 1731 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1732 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1733 else if (cmd == 5) // health
1462 { 1734 {
1465 } 1737 }
1466 else if (cmd == 6) // monster width 1738 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1739 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1740 else if (cmd == 0x47)
1469 { 1741 {
1470 if (*data == 4) 1742 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1746
1473 data += *data + 1; 1747 data += *data + 1;
1474 } 1748 }
1475 else if (cmd == 8) // cell flags 1749 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1750 cell->flags = *data++;
1483 } 1757 }
1484 else 1758 else
1485 cell->darkness = *data++ + 1; 1759 cell->darkness = *data++ + 1;
1486 } 1760 }
1487 1761
1762 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1763 if (flags & (4 >> z))
1489 { 1764 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1766 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
1493 } 1782 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1783 }
1509 else 1784 else
1510 cell->darkness = 0; 1785 cell->darkness = 0;
1511 } 1786 }
1512} 1787}
1788 OUTPUT:
1789 RETVAL
1513 1790
1514SV * 1791SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1792mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1793 CODE:
1517{ 1794{
1518 int x1, x; 1795 int x1, x;
1519 int y1, y; 1796 int y1, y;
1520 int z; 1797 int z;
1565} 1842}
1566 OUTPUT: 1843 OUTPUT:
1567 RETVAL 1844 RETVAL
1568 1845
1569void 1846void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1847draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1571 CODE: 1848 CODE:
1572{ 1849{
1850 int x, y, z;
1851
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1855 smooth_key skey;
1577 int x, y, z; 1856 int pl_x, pl_y;
1578 int last_name; 1857 maptex pl_tex;
1858 rc_t *rc = rc_alloc ();
1859 rc_key_t key;
1860 rc_array_t *arr;
1861
1862 pl_tex.name = 0;
1579 1863
1580 // thats current max. sorry. 1864 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1865 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1866 if (sh > 255) sh = 255;
1583 1867
1584 // clear key, in case of extra padding 1868 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1869 memset (&skey, 0, sizeof (skey));
1586 1870
1587 glColor4ub (255, 255, 255, 255); 1871 memset (&key, 0, sizeof (key));
1588 1872 key.r = 255;
1589 glEnable (GL_BLEND); 1873 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1874 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1875 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1876 key.mode = GL_QUADS;
1593 1877 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1878 key.texname = -1;
1595
1596 last_name = 0;
1597 1879
1598 mx += self->x; 1880 mx += self->x;
1599 my += self->y; 1881 my += self->y;
1600 1882
1601 // first pass: determine smooth_max 1883 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 1899 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 1900 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 1901 self->tex [cell->tile [2]].smoothlevel));
1620 } 1902 }
1621 } 1903 }
1904
1905 glEnable (GL_BLEND);
1906 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 1908
1623 for (z = 0; z <= 2; z++) 1909 for (z = 0; z <= 2; z++)
1624 { 1910 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 1911 memset (smooth_level, 0, sizeof (smooth_level));
1626 1912
1639 { 1925 {
1640 maptex tex = self->tex [tile]; 1926 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 1927 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h; 1928 int py = (y + 1) * T - tex.h;
1643 1929
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 1930 if (key.texname != tex.name)
1647 { 1931 {
1648 if (!tex.name) 1932 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 1933 tex = self->tex [2]; /* missing, replace by noface */
1650 1934
1651 glEnd (); 1935 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1936 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 1937 }
1655 1938
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1939 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 { 1940 {
1941 pl_x = px;
1942 pl_y = py;
1943 pl_tex = tex;
1944 continue;
1945 }
1946
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1951
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 1955 if (cell->flags & 1)
1664 { 1956 {
1665 maptex tex = self->tex [1]; 1957 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 1958 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 1959 int py = y * T - T * 6 / 32;
1668 1960
1961 if (tex.name)
1669 glEnd (); 1962 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 1973 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 1974 }
1678 } 1975 }
1679 1976
1680 // update smooth hash 1977 // update smooth hash
1681 if (tex.smoothtile) 1978 if (tex.smoothtile)
1717 } 2014 }
1718 } 2015 }
1719 } 2016 }
1720 } 2017 }
1721 2018
2019 rc_draw (rc);
2020 rc_clear (rc);
2021
1722 // go through all smoothlevels, lowest to highest, then draw. 2022 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2023 // this is basically counting sort
1724 { 2024 {
1725 int w, b; 2025 int w, b;
1726 2026
2027 glEnable (GL_TEXTURE_2D);
2028 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2029 for (w = 0; w < 256 / 32; ++w)
1728 { 2030 {
1729 uint32_t smask = smooth_level [w]; 2031 uint32_t smask = smooth_level [w];
1730 if (smask) 2032 if (smask)
1731 for (b = 0; b < 32; ++b) 2033 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2042 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2043 IV bits = SvIVX (HeVAL (he));
1742 2044
1743 if (!(bits & 0x1000) 2045 if (!(bits & 0x1000)
1744 && skey->level == level 2046 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2047 && level > smooth_max [skey->x][skey->y])
1746 { 2048 {
1747 maptex tex = self->tex [skey->tile]; 2049 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2050 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2051 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2052 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2053 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2054 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2055 float dy = tex.t * .5f ; // 2 images/column
1754 2056
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2057 if (tex.name)
1758 { 2058 {
2059 // this time avoiding texture state changes
2060 // save gobs of state changes.
1759 if (!tex.name) 2061 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2062 {
1761
1762 glEnd (); 2063 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2065 glBegin (GL_QUADS);
1765 } 2066 }
1766 2067
1767 if (border) 2068 if (border)
1768 { 2069 {
1769 float ox = border * dx; 2070 float ox = border * dx;
1770 2071
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2072 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2073 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2074 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2075 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2076 }
1776 2077
1777 if (corner) 2078 if (corner)
1778 { 2079 {
1779 float ox = corner * dx; 2080 float ox = corner * dx;
1780 2081
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2082 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2083 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2084 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2085 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2086 }
1785 } 2087 }
1786 } 2088 }
1787 } 2089 }
1788 } 2090 }
1789 } 2091 }
2092
2093 glEnd ();
2094 glDisable (GL_TEXTURE_2D);
2095 key.texname = -1;
1790 } 2096 }
1791 2097
1792 hv_clear (smooth); 2098 hv_clear (smooth);
1793 } 2099 }
1794 2100
1795 glEnd (); 2101 if (pl_tex.name)
2102 {
2103 maptex tex = pl_tex;
2104 int px = pl_x + pdx;
2105 int py = pl_y + pdy;
1796 2106
1797 glDisable (GL_TEXTURE_2D); 2107 key.texname = tex.name;
2108 arr = rc_array (rc, &key);
2109
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2111 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2112 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2114
2115 rc_draw (rc);
2116 }
2117
1798 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
2119 rc_free (rc);
1799 2120
1800 // top layer: overlays such as the health bar 2121 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2122 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2123 if (0 <= y + my && y + my < self->rows)
1803 { 2124 {
1828 } 2149 }
1829 } 2150 }
1830} 2151}
1831 2152
1832void 2153void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2154draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2155 CODE:
1835{ 2156{
1836 static float color[16][3] = { 2157 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2158 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2159 { 1.00F, 1.00F, 1.00F },
1888 glDisable (GL_BLEND); 2209 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2210 glDisable (GL_TEXTURE_2D);
1890} 2211}
1891 2212
1892void 2213void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2214fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2215 PPCODE:
1895{ 2216{
1896 int x, y; 2217 int x, y;
2218 int sw1 = sw + 2;
2219 int sh1 = sh + 2;
2220 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2221 int sw34 = (sw * 3 + 3) & ~3;
2222 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2223 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2224 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2225
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2226 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2227 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2228
1905 mx += self->x; 2229 mx += self->x - 1;
1906 my += self->y; 2230 my += self->y - 1;
1907 2231
2232 memset (darkness1, 255, sw1 * sh1);
2233
1908 for (y = 0; y < sh; y++) 2234 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2235 if (0 <= y + my && y + my < self->rows)
1910 { 2236 {
1911 maprow *row = self->row + (y + my); 2237 maprow *row = self->row + (y + my);
1912 2238
1913 for (x = 0; x < sw; x++) 2239 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2240 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2241 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2242 mapcell *cell = row->col + (x + mx - row->c0);
1917 2243
1918 darkness[y * sw4 + x] = cell->darkness 2244 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2245 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2246 : 255 - FOW_DARKNESS;
1921 } 2247 }
1922 } 2248 }
1923 2249
2250 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x)
2252 {
2253 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2254 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2255 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2256 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2257 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2258 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2259 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2260 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2261 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2262
2263 uint8_t r11 = (d11 + d21 + d12) / 3;
2264 uint8_t r21 = d21;
2265 uint8_t r31 = (d21 + d31 + d32) / 3;
2266
2267 uint8_t r12 = d12;
2268 uint8_t r22 = d22;
2269 uint8_t r32 = d32;
2270
2271 uint8_t r13 = (d13 + d23 + d12) / 3;
2272 uint8_t r23 = d23;
2273 uint8_t r33 = (d23 + d33 + d32) / 3;
2274
2275 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2276 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2277 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2278 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2279 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2280 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2281 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2282 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2283 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2284 }
2285
2286 free (darkness1);
2287
1924 EXTEND (SP, 3); 2288 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2289 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2290 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2291 PUSHs (darkness3_sv);
1928} 2292}
1929 2293
1930SV * 2294SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2295get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2296 CODE:
1933{ 2297{
1934 int x, y, x1, y1; 2298 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2299 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2300 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2357 else
1994 *data++ = 0; 2358 *data++ = 0;
1995 } 2359 }
1996 } 2360 }
1997 2361
2362 /* if size is w*h + 5 then no data has been found */
2363 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2364 {
1998 SvPOK_only (data_sv); 2365 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2366 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2367 }
2368
2000 RETVAL = data_sv; 2369 RETVAL = data_sv;
2001} 2370}
2002 OUTPUT: 2371 OUTPUT:
2003 RETVAL 2372 RETVAL
2004 2373
2005void 2374void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2375set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2376 PPCODE:
2008{ 2377{
2009 int x, y, z; 2378 int x, y, z;
2010 int w, h; 2379 int w, h;
2011 int x1, y1; 2380 int x1, y1;
2381 STRLEN len;
2382 uint8_t *data, *end;
2383
2384 len = SvLEN (data_sv);
2385 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2386 data = SvPVbyte_nolen (data_sv);
2387 end = data + len + 8;
2388
2389 if (len < 5)
2390 XSRETURN_EMPTY;
2012 2391
2013 if (*data++ != 0) 2392 if (*data++ != 0)
2014 return; /* version mismatch */ 2393 XSRETURN_EMPTY; /* version mismatch */
2015 2394
2016 w = *data++ << 8; w |= *data++; 2395 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2396 h = *data++ << 8; h |= *data++;
2018 2397
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2398 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2410 {
2032 maprow *row = map_get_row (self, y); 2411 maprow *row = map_get_row (self, y);
2033 2412
2034 for (x = x0; x < x1; x++) 2413 for (x = x0; x < x1; x++)
2035 { 2414 {
2415 uint8_t flags;
2416
2417 if (data + 7 >= end)
2418 XSRETURN_EMPTY;
2419
2036 uint8_t flags = *data++; 2420 flags = *data++;
2037 2421
2038 if (flags) 2422 if (flags)
2039 { 2423 {
2040 mapcell *cell = row_get_cell (row, x); 2424 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2425 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2428 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2429 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2430
2047 if (cell->darkness == 0) 2431 if (cell->darkness == 0)
2048 { 2432 {
2049 cell->darkness = 0; 2433 /*cell->darkness = 0;*/
2434 EXTEND (SP, 3);
2050 2435
2051 for (z = 0; z <= 2; z++) 2436 for (z = 0; z <= 2; z++)
2052 { 2437 {
2053 tileid t = tile [z]; 2438 tileid t = tile [z];
2054 2439
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2440 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2441 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2442 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2443 need_texid (self, t);
2059 } 2444 }
2060 2445
2061 cell->tile [z] = t; 2446 cell->tile [z] = t;
2062 } 2447 }
2064 } 2449 }
2065 } 2450 }
2066 } 2451 }
2067} 2452}
2068 2453
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2454MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2455
2071CFPlus::MixChunk 2456DC::RW
2072new_from_file (SV *class, char *path) 2457new (SV *class, SV *data_sv)
2073 CODE: 2458 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2459{
2460 STRLEN datalen;
2461 char *data = SvPVbyte (data_sv, datalen);
2462
2463 RETVAL = SDL_RWFromConstMem (data, datalen);
2464}
2075 OUTPUT: 2465 OUTPUT:
2076 RETVAL 2466 RETVAL
2077 2467
2468DC::RW
2469new_from_file (SV *class, const char *path, const char *mode = "rb")
2470 CODE:
2471 RETVAL = SDL_RWFromFile (path, mode);
2472 OUTPUT:
2473 RETVAL
2474
2475# fails on win32:
2476# dc.xs(2268) : error C2059: syntax error : '('
2078void 2477#void
2478#close (DC::RW self)
2479# CODE:
2480# (self->(close)) (self);
2481
2482MODULE = Deliantra::Client PACKAGE = DC::Channel
2483
2484PROTOTYPES: DISABLE
2485
2486DC::Channel
2487find ()
2488 CODE:
2489{
2490 RETVAL = Mix_GroupAvailable (-1);
2491
2492 if (RETVAL < 0)
2493 {
2494 RETVAL = Mix_GroupOldest (-1);
2495
2496 if (RETVAL < 0)
2497 XSRETURN_UNDEF;
2498
2499 Mix_HaltChannel (RETVAL);
2500 }
2501
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504}
2505 OUTPUT:
2506 RETVAL
2507
2508void
2509halt (DC::Channel self)
2510 CODE:
2511 Mix_HaltChannel (self);
2512
2513void
2514expire (DC::Channel self, int ticks = -1)
2515 CODE:
2516 Mix_ExpireChannel (self, ticks);
2517
2518void
2519fade_out (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_FadeOutChannel (self, ticks);
2522
2523int
2524volume (DC::Channel self, int volume)
2525 CODE:
2526 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2527 OUTPUT:
2528 RETVAL
2529
2530void
2531unregister_all_effects (DC::Channel self)
2532 CODE:
2533 Mix_UnregisterAllEffects (self);
2534
2535void
2536set_panning (DC::Channel self, int left, int right)
2537 CODE:
2538 left = CLAMP (left , 0, 255);
2539 right = CLAMP (right, 0, 255);
2540 Mix_SetPanning (self, left, right);
2541
2542void
2543set_distance (DC::Channel self, int distance)
2544 CODE:
2545 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2546
2547void
2548set_position (DC::Channel self, int angle, int distance)
2549 CODE:
2550
2551void
2552set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2553 CODE:
2554{
2555 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2556 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2557 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2558}
2559
2560void
2561set_reverse_stereo (DC::Channel self, int flip)
2562 CODE:
2563 Mix_SetReverseStereo (self, flip);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2566
2567PROTOTYPES: DISABLE
2568
2569DC::MixChunk
2570new (SV *class, DC::RW rwops)
2571 CODE:
2572 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2573 OUTPUT:
2574 RETVAL
2575
2576void
2079DESTROY (CFPlus::MixChunk self) 2577DESTROY (DC::MixChunk self)
2080 CODE: 2578 CODE:
2081 Mix_FreeChunk (self); 2579 Mix_FreeChunk (self);
2082 2580
2083int 2581int
2084volume (CFPlus::MixChunk self, int volume = -1) 2582volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2583 CODE:
2584 if (items > 1)
2585 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2586 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2587 OUTPUT:
2088 RETVAL 2588 RETVAL
2089 2589
2090int 2590DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2591play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2592 CODE:
2593{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2594 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2595
2596 if (RETVAL < 0)
2597 XSRETURN_UNDEF;
2598
2599 if (channel < 0)
2600 {
2601 Mix_UnregisterAllEffects (RETVAL);
2602 Mix_Volume (RETVAL, 128);
2603 }
2604}
2094 OUTPUT: 2605 OUTPUT:
2095 RETVAL 2606 RETVAL
2096 2607
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2608MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2609
2099int 2610int
2100volume (int volume = -1) 2611volume (int volume = -1)
2612 PROTOTYPE: ;$
2101 CODE: 2613 CODE:
2614 if (items > 0)
2615 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2616 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2617 OUTPUT:
2104 RETVAL 2618 RETVAL
2105 2619
2620void
2621fade_out (int ms)
2622 CODE:
2623 Mix_FadeOutMusic (ms);
2624
2625void
2626halt ()
2627 CODE:
2628 Mix_HaltMusic ();
2629
2106CFPlus::MixMusic 2630DC::MixMusic
2107new_from_file (SV *class, char *path) 2631new (SV *class, DC::RW rwops)
2108 CODE: 2632 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2633 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2634 OUTPUT:
2111 RETVAL 2635 RETVAL
2112 2636
2113void 2637void
2114DESTROY (CFPlus::MixMusic self) 2638DESTROY (DC::MixMusic self)
2115 CODE: 2639 CODE:
2116 Mix_FreeMusic (self); 2640 Mix_FreeMusic (self);
2117 2641
2118int 2642int
2119play (CFPlus::MixMusic self, int loops = -1) 2643play (DC::MixMusic self, int loops = -1)
2120 CODE: 2644 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2645 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2646 OUTPUT:
2123 RETVAL 2647 RETVAL
2124 2648
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2649void
2650fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2651 CODE:
2652 Mix_FadeInMusicPos (self, loops, ms, position);
2653
2654MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2655
2656PROTOTYPES: ENABLE
2126 2657
2127BOOT: 2658BOOT:
2128{ 2659{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2660 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2661 static const struct {
2131 const char *name; 2662 const char *name;
2132 IV iv; 2663 IV iv;
2133 } *civ, const_iv[] = { 2664 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2665# define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2669 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2670 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2671 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2672 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2673 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2677 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2678 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2679 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2680 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2681 const_iv (GL_BACK),
2682 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2683 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2684 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2685 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2686 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2687 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2700 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2701 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2702 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2703 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2704 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2705 const_iv (GL_COMPRESSED_ALPHA_ARB),
2706 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2707 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2708 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2709 const_iv (GL_COMPRESSED_RGB_ARB),
2710 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2711 const_iv (GL_COMPILE),
2712 const_iv (GL_PROXY_TEXTURE_1D),
2713 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2714 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2715 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2716 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2717 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2718 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2739 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2740 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2741 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2742 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2743 const_iv (GL_CONSTANT_BORDER),
2744 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2745 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2746 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2747 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2748 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2749 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2750 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2751 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2752 const_iv (GL_TRIANGLE_FAN),
2753 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2754 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2755 const_iv (GL_POINT_SMOOTH_HINT),
2756 const_iv (GL_LINE_SMOOTH_HINT),
2757 const_iv (GL_POLYGON_SMOOTH_HINT),
2758 const_iv (GL_GENERATE_MIPMAP_HINT),
2759 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2760 const_iv (GL_FASTEST),
2761 const_iv (GL_DONT_CARE),
2762 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2763 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2764 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2765 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2766 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2767# undef const_iv
2216 }; 2768 };
2217 2769
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2772
2773 texture_av = newAV ();
2774 AvREAL_off (texture_av);
2220} 2775}
2776
2777void
2778disable_GL_EXT_blend_func_separate ()
2779 CODE:
2780 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0;
2221 2782
2222char * 2783char *
2223gl_vendor () 2784gl_vendor ()
2224 CODE: 2785 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 2786 RETVAL = (char *)glGetString (GL_VENDOR);
2238 CODE: 2799 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2800 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 2801 OUTPUT:
2241 RETVAL 2802 RETVAL
2242 2803
2804const char *glGetString (GLenum pname)
2805
2806GLint glGetInteger (GLenum pname)
2807 CODE:
2808 glGetIntegerv (pname, &RETVAL);
2809 OUTPUT:
2810 RETVAL
2811
2812GLdouble glGetDouble (GLenum pname)
2813 CODE:
2814 glGetDoublev (pname, &RETVAL);
2815 OUTPUT:
2816 RETVAL
2817
2243int glGetError () 2818int glGetError ()
2244 2819
2245void glFinish () 2820void glFinish ()
2246 2821
2247void glClear (int mask) 2822void glClear (int mask)
2284# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2860void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 2861
2287# near_ and far_ are due to microsofts buggy "c" compiler 2862# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2863void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2864
2865PROTOTYPES: DISABLE
2289 2866
2290void glViewport (int x, int y, int width, int height) 2867void glViewport (int x, int y, int width, int height)
2291 2868
2292void glScissor (int x, int y, int width, int height) 2869void glScissor (int x, int y, int width, int height)
2293 2870
2301 2878
2302void glRotate (float angle, float x, float y, float z) 2879void glRotate (float angle, float x, float y, float z)
2303 CODE: 2880 CODE:
2304 glRotatef (angle, x, y, z); 2881 glRotatef (angle, x, y, z);
2305 2882
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 2883void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @
2312 ALIAS: 2884 ALIAS:
2313 glColor_premultiply = 1 2885 glColor_premultiply = 1
2314 CODE: 2886 CODE:
2315 if (ix) 2887 if (ix)
2316 { 2888 {
2319 b *= a; 2891 b *= a;
2320 } 2892 }
2321 // microsoft visual "c" rounds instead of truncating... 2893 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 2894 glColor4f (r, g, b, a);
2323 2895
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 2896void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 2897 CODE:
2332 glRasterPos3f (0, 0, z); 2898 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 2899 glBitmap (0, 0, 0, 0, x, y, 0);
2334 2900
2338 2904
2339void glTexCoord (float s, float t) 2905void glTexCoord (float s, float t)
2340 CODE: 2906 CODE:
2341 glTexCoord2f (s, t); 2907 glTexCoord2f (s, t);
2342 2908
2909void glRect (float x1, float y1, float x2, float y2)
2910 CODE:
2911 glRectf (x1, y1, x2, y2);
2912
2913void glRect_lineloop (float x1, float y1, float x2, float y2)
2914 CODE:
2915 glBegin (GL_LINE_LOOP);
2916 glVertex2f (x1, y1);
2917 glVertex2f (x2, y1);
2918 glVertex2f (x2, y2);
2919 glVertex2f (x1, y2);
2920 glEnd ();
2921
2922PROTOTYPES: ENABLE
2923
2924void glBegin (int mode)
2925
2926void glEnd ()
2927
2928void glPointSize (GLfloat size)
2929
2930void glLineWidth (GLfloat width)
2931
2932void glInterleavedArrays (int format, int stride, char *data)
2933
2934void glDrawElements (int mode, int count, int type, char *indices)
2935
2936# 1.2 void glDrawRangeElements (int mode, int start, int end
2937
2343void glTexEnv (int target, int pname, float param) 2938void glTexEnv (int target, int pname, float param)
2344 CODE: 2939 CODE:
2345 glTexEnvf (target, pname, param); 2940 glTexEnvf (target, pname, param);
2346 2941
2347void glTexParameter (int target, int pname, float param) 2942void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2958void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 2959 CODE:
2365 if (gl.SeparableFilter2D) 2960 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2961 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 2962
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2963void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 2964
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2965void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 2966
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 2967void glDrawPixels (int width, int height, int format, int type, char *pixels)
2968
2969void glPixelZoom (float x, float y)
2373 2970
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 2972
2376int glGenTexture () 2973int glGenTexture ()
2377 CODE: 2974 CODE:
2378{ 2975 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 2976 OUTPUT:
2387 RETVAL 2977 RETVAL
2388 2978
2389void glDeleteTexture (int name) 2979void glDeleteTexture (int name)
2390 CODE: 2980 CODE:
2391{ 2981 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 2982
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 2983int glGenList ()
2401 CODE: 2984 CODE:
2402 RETVAL = glGenLists (1); 2985 RETVAL = glGenLists (1);
2403 OUTPUT: 2986 OUTPUT:
2404 RETVAL 2987 RETVAL
2411 2994
2412void glEndList () 2995void glEndList ()
2413 2996
2414void glCallList (int list) 2997void glCallList (int list)
2415 2998
2999MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3000
3001PROTOTYPES: DISABLE
3002
3003void
3004find_widget (SV *self, NV x, NV y)
3005 PPCODE:
3006{
3007 if (within_widget (self, x, y))
3008 XPUSHs (self);
3009}
3010
3011BOOT:
3012{
3013 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3014
3015 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3016 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3017 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3018 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3019}
3020
3021void
3022draw (SV *self)
3023 CODE:
3024{
3025 HV *hv;
3026 SV **svp;
3027 NV x, y, w, h;
3028 SV *draw_x_sv = GvSV (draw_x_gv);
3029 SV *draw_y_sv = GvSV (draw_y_gv);
3030 SV *draw_w_sv = GvSV (draw_w_gv);
3031 SV *draw_h_sv = GvSV (draw_h_gv);
3032 double draw_x, draw_y;
3033
3034 if (!SvROK (self))
3035 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3036
3037 hv = (HV *)SvRV (self);
3038
3039 if (SvTYPE (hv) != SVt_PVHV)
3040 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3041
3042 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3043 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3044
3045 if (!h || !w)
3046 XSRETURN_EMPTY;
3047
3048 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3049 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3050
3051 draw_x = SvNV (draw_x_sv) + x;
3052 draw_y = SvNV (draw_y_sv) + y;
3053
3054 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3055 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3056 XSRETURN_EMPTY;
3057
3058 sv_setnv (draw_x_sv, draw_x);
3059 sv_setnv (draw_y_sv, draw_y);
3060
3061 glPushMatrix ();
3062 glTranslated (x, y, 0);
3063
3064 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3065 {
3066 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3067
3068 if (svp && SvTRUE (*svp))
3069 {
3070 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3071 glEnable (GL_BLEND);
3072 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3073 glBegin (GL_QUADS);
3074 glVertex2f (0, 0);
3075 glVertex2f (w, 0);
3076 glVertex2f (w, h);
3077 glVertex2f (0, h);
3078 glEnd ();
3079 glDisable (GL_BLEND);
3080 }
3081 }
3082#if 0
3083 // draw borders, for debugging
3084 glPushMatrix ();
3085 glColor4f (1., 1., 0., 1.);
3086 glTranslatef (.5, .5, 0.);
3087 glBegin (GL_LINE_LOOP);
3088 glVertex2f (0 , 0);
3089 glVertex2f (w - 1, 0);
3090 glVertex2f (w - 1, h - 1);
3091 glVertex2f (0 , h - 1);
3092 glEnd ();
3093 glPopMatrix ();
3094#endif
3095 PUSHMARK (SP);
3096 XPUSHs (self);
3097 PUTBACK;
3098 call_method ("_draw", G_VOID | G_DISCARD);
3099 SPAGAIN;
3100
3101 glPopMatrix ();
3102
3103 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3104 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3105}
3106

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