ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.187 by root, Sat Apr 21 23:36:20 2007 UTC vs.
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
306 self->oy = 0; 367 self->oy = 0;
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
311static void 382static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 384{
314 int x, y; 385 int x, y;
315 maprow *row; 386 maprow *row;
316 mapcell *cell; 387 mapcell *cell;
317 388
329 if (x >= row->c1) 400 if (x >= row->c1)
330 break; 401 break;
331 402
332 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
333 404
334 cell->darkness = 0; 405 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 406 }
339 } 407 }
340} 408}
341 409
342typedef struct { 410typedef struct {
396 n |= n >> 16; 464 n |= n >> 16;
397 465
398 return n + 1; 466 return n + 1;
399} 467}
400 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
401/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
404 483
405static AV *texture_av; 484/******************************************************************************/
406 485
407MODULE = CFPlus PACKAGE = CFPlus 486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
408 528
409PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
410 530
411BOOT: 531BOOT:
412{ 532{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 534 static const struct {
418 const char *name; 535 const char *name;
419 IV iv; 536 IV iv;
420 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
443 560
444 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
447 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
529# undef const_iv 679# undef const_iv
530 }; 680 };
531 681
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 701
552NV floor (NV x) 702NV floor (NV x)
553 703
554NV ceil (NV x) 704NV ceil (NV x)
555 705
706NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
715
556void 716void
557pango_init () 717pango_init ()
558 CODE: 718 CODE:
559{ 719{
560 opengl_fontmap = pango_opengl_font_map_new (); 720 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 721 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 722 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
723 /*pango_context_set_font_description (opengl_context, default_font);*/
724#if PANGO_VERSION_CHECK (1, 15, 2)
725 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif
563} 728}
564 729
565int 730char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 731
568void 732int SDL_Init (U32 flags)
733
734int SDL_InitSubSystem (U32 flags)
735
736void SDL_QuitSubSystem (U32 flags)
737
569SDL_Quit () 738void SDL_Quit ()
570 739
740int SDL_GL_SetAttribute (int attr, int value)
741
742int SDL_GL_GetAttribute (int attr)
743 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL))
745 XSRETURN_UNDEF;
746 OUTPUT:
747 RETVAL
748
571void 749void
572SDL_ListModes () 750SDL_ListModes (int rgb, int alpha)
573 PPCODE: 751 PPCODE:
574{ 752{
575 SDL_Rect **m; 753 SDL_Rect **m;
576 754
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 759
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 760 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 762
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 764 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 765 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 766 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 767
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 768 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 769 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 770
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 771 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 772
601 if (m && m != (SDL_Rect **)-1) 773 if (m && m != (SDL_Rect **)-1)
602 while (*m) 774 while (*m)
603 { 775 {
776 if ((*m)->w >= 400 && (*m)->h >= 300)
777 {
604 AV *av = newAV (); 778 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 779 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 780 av_push (av, newSViv ((*m)->h));
781 av_push (av, newSViv (rgb));
782 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 783 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
784 }
608 785
609 ++m; 786 ++m;
610 } 787 }
611} 788}
612 789
613char *
614SDL_GetError ()
615
616int 790int
617SDL_SetVideoMode (int w, int h, int fullscreen) 791SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 792 CODE:
793{
794 SDL_EnableUNICODE (1);
795 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
796
797 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
799 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
800 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
801
619 RETVAL = !!SDL_SetVideoMode ( 802 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 803 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 804 );
805
622 if (RETVAL) 806 if (RETVAL)
623 { 807 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 808 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 812#include "glfunc.h"
627# undef GL_FUNC 813#undef GL_FUNC
628 } 814 }
815}
629 OUTPUT: 816 OUTPUT:
630 RETVAL 817 RETVAL
631 818
632void 819void
633SDL_GL_SwapBuffers () 820SDL_GL_SwapBuffers ()
634 821
635char * 822char *
636SDL_GetKeyName (int sym) 823SDL_GetKeyName (int sym)
637 824
825int
826SDL_GetAppState ()
827
828int
829SDL_GetModState ()
830
638void 831void
639SDL_PollEvent () 832poll_events ()
640 PPCODE: 833 PPCODE:
641{ 834{
642 SDL_Event ev; 835 SDL_Event ev;
643 836
644 while (SDL_PollEvent (&ev)) 837 SDL_PumpEvents ();
838 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 839 {
646 HV *hv = newHV (); 840 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 841 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 842
649 switch (ev.type) 843 switch (ev.type)
650 { 844 {
651 case SDL_KEYDOWN: 845 case SDL_KEYDOWN:
652 case SDL_KEYUP: 846 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 852 break;
659 853
660 case SDL_ACTIVEEVENT: 854 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 856 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 857 break;
664 858
665 case SDL_MOUSEMOTION: 859 case SDL_MOUSEMOTION:
860 {
861 int state = ev.motion.state;
862 int x = ev.motion.x;
863 int y = ev.motion.y;
864 int xrel = ev.motion.xrel;
865 int yrel = ev.motion.yrel;
866
867 /* do simplistic event compression */
868 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
869 && state == ev.motion.state)
870 {
871 xrel += ev.motion.xrel;
872 yrel += ev.motion.yrel;
873 x = ev.motion.x;
874 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 }
877
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 879 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 880 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 881 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 882 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 883 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
884 }
673 break; 885 break;
674 886
675 case SDL_MOUSEBUTTONDOWN: 887 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 888 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 889 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 890
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 891 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 892 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 893 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 894 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 899 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 900 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 901 break;
690 } 902 }
691 903
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 905 }
694} 906}
695 907
696int 908int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 910 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 911 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 912 Mix_ChannelFinished (channel_finished);
701 913
702void 914void
915Mix_QuerySpec ()
916 PPCODE:
917{
918 int freq, channels;
919 Uint16 format;
920
921 if (Mix_QuerySpec (&freq, &format, &channels))
922 {
923 EXTEND (SP, 3);
924 PUSHs (sv_2mortal (newSViv (freq)));
925 PUSHs (sv_2mortal (newSViv (format)));
926 PUSHs (sv_2mortal (newSViv (channels)));
927 }
928}
929
930void
703Mix_CloseAudio () 931Mix_CloseAudio ()
704 932
705int 933int
706Mix_AllocateChannels (int numchans = -1) 934Mix_AllocateChannels (int numchans = -1)
935
936const char *
937Mix_GetError ()
707 938
708void 939void
709lowdelay (int fd, int val = 1) 940lowdelay (int fd, int val = 1)
710 CODE: 941 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 942 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 968 }
738 } 969 }
739#endif 970#endif
740} 971}
741 972
742void 973int
743add_font (char *file) 974add_font (char *file)
744 CODE: 975 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT:
978 RETVAL
746 979
747void 980void
748load_image_inline (SV *image_) 981load_image_inline (SV *image_)
749 ALIAS: 982 ALIAS:
750 load_image_file = 1 983 load_image_file = 1
753 STRLEN image_len; 986 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 987 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 988 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 989 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 990 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 991 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 992 : SDL_RWFromConstMem (image, image_len);
760 993
761 if (!rw) 994 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 995 croak ("load_image: %s", SDL_GetError ());
763 996
836void 1069void
837error (char *message) 1070error (char *message)
838 CODE: 1071 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1072 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1073#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1075#endif
843 1076
844void 1077void
845fatal (char *message) 1078fatal (char *message)
846 CODE: 1079 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1080 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1081#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1082 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1083#endif
851 _exit (1); 1084 _exit (1);
852 1085
853void 1086void
854_exit (int retval = 0) 1087_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1090 ExitThread (retval); // unclean, please beam me up
858#else 1091#else
859 _exit (retval); 1092 _exit (retval);
860#endif 1093#endif
861 1094
862MODULE = CFPlus PACKAGE = CFPlus::Font 1095void
1096debug ()
1097 CODE:
1098{
1099#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK;
1101#endif
1102}
863 1103
864CFPlus::Font 1104MODULE = Deliantra::Client PACKAGE = DC::Font
1105
1106PROTOTYPES: DISABLE
1107
1108DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1109new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1110 CODE:
867{ 1111{
868 int count; 1112 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1116}
873 OUTPUT: 1117 OUTPUT:
874 RETVAL 1118 RETVAL
875 1119
876void 1120void
877DESTROY (CFPlus::Font self) 1121DESTROY (DC::Font self)
878 CODE: 1122 CODE:
879 pango_font_description_free (self); 1123 pango_font_description_free (self);
880 1124
881void 1125void
882make_default (CFPlus::Font self) 1126make_default (DC::Font self)
1127 PROTOTYPE: $
883 CODE: 1128 CODE:
884 default_font = self; 1129 default_font = self;
885 1130
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1131MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1132
1133PROTOTYPES: DISABLE
1134
888void 1135void
889reset_glyph_cache () 1136glyph_cache_backup ()
1137 PROTOTYPE:
890 CODE: 1138 CODE:
1139 tc_backup ();
1140
1141void
1142glyph_cache_restore ()
1143 PROTOTYPE:
1144 CODE:
891 tc_clear (); 1145 tc_restore ();
892 1146
893CFPlus::Layout 1147DC::Layout
894new (SV *class) 1148new (SV *class)
895 CODE: 1149 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1150 New (0, RETVAL, 1, struct cf_layout);
897 1151
898 RETVAL->pl = pango_layout_new (opengl_context); 1152 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1154 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1155 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1156 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1157 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1158 RETVAL->font = 0;
1159 RETVAL->rc = rc_alloc ();
905 1160
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1161 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1162 layout_update_font (RETVAL);
908 OUTPUT: 1163 OUTPUT:
909 RETVAL 1164 RETVAL
910 1165
911void 1166void
912DESTROY (CFPlus::Layout self) 1167DESTROY (DC::Layout self)
913 CODE: 1168 CODE:
914 g_object_unref (self->pl); 1169 g_object_unref (self->pl);
1170 rc_free (self->rc);
915 Safefree (self); 1171 Safefree (self);
916 1172
917void 1173void
918set_text (CFPlus::Layout self, SV *text_) 1174set_text (DC::Layout self, SV *text_)
919 CODE: 1175 CODE:
920{ 1176{
921 STRLEN textlen; 1177 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
923 1179
924 pango_layout_set_text (self->pl, text, textlen); 1180 pango_layout_set_text (self->pl, text, textlen);
925} 1181}
926 1182
927void 1183void
928set_markup (CFPlus::Layout self, SV *text_) 1184set_markup (DC::Layout self, SV *text_)
929 CODE: 1185 CODE:
930{ 1186{
931 STRLEN textlen; 1187 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1188 char *text = SvPVutf8 (text_, textlen);
933 1189
934 pango_layout_set_markup (self->pl, text, textlen); 1190 pango_layout_set_markup (self->pl, text, textlen);
935} 1191}
936 1192
937void 1193void
938set_shapes (CFPlus::Layout self, ...) 1194set_shapes (DC::Layout self, ...)
939 CODE: 1195 CODE:
940{ 1196{
941 PangoAttrList *attrs = 0; 1197 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1198 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1199 const char *pos = text;
978 if (attrs) 1234 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1235 pango_layout_set_attributes (self->pl, attrs);
980} 1236}
981 1237
982void 1238void
983get_shapes (CFPlus::Layout self) 1239get_shapes (DC::Layout self)
984 PPCODE: 1240 PPCODE:
985{ 1241{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1242 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1243
988 do 1244 do
989 { 1245 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1246 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1247
992 if (run && shape_attr_p (run)) 1248 if (run && shape_attr_p (run))
993 { 1249 {
994 PangoRectangle extents; 1250 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1251 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1259
1004 pango_layout_iter_free (iter); 1260 pango_layout_iter_free (iter);
1005} 1261}
1006 1262
1007int 1263int
1008has_wrapped (CFPlus::Layout self) 1264has_wrapped (DC::Layout self)
1009 CODE: 1265 CODE:
1010{ 1266{
1011 int lines = 1; 1267 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1268 const char *text = pango_layout_get_text (self->pl);
1013 1269
1018} 1274}
1019 OUTPUT: 1275 OUTPUT:
1020 RETVAL 1276 RETVAL
1021 1277
1022SV * 1278SV *
1023get_text (CFPlus::Layout self) 1279get_text (DC::Layout self)
1024 CODE: 1280 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1281 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1282 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1283 OUTPUT:
1028 RETVAL 1284 RETVAL
1029 1285
1030void 1286void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1287set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1288 CODE:
1033 self->r = r; 1289 self->r = r;
1034 self->g = g; 1290 self->g = g;
1035 self->b = b; 1291 self->b = b;
1036 self->a = a; 1292 self->a = a;
1037 1293
1038void 1294void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1295set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1296 CODE:
1041 if (self->font != font) 1297 if (self->font != font)
1042 { 1298 {
1043 self->font = font; 1299 self->font = font;
1044 layout_update_font (self); 1300 layout_update_font (self);
1045 } 1301 }
1046 1302
1047void 1303void
1048set_height (CFPlus::Layout self, int base_height) 1304set_height (DC::Layout self, int base_height)
1049 CODE: 1305 CODE:
1050 if (self->base_height != base_height) 1306 if (self->base_height != base_height)
1051 { 1307 {
1052 self->base_height = base_height; 1308 self->base_height = base_height;
1053 layout_update_font (self); 1309 layout_update_font (self);
1054 } 1310 }
1055 1311
1056void 1312void
1057set_width (CFPlus::Layout self, int max_width = -1) 1313set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1314 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1315 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1316
1061void 1317void
1062set_indent (CFPlus::Layout self, int indent) 1318set_indent (DC::Layout self, int indent)
1063 CODE: 1319 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1320 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1321
1066void 1322void
1067set_spacing (CFPlus::Layout self, int spacing) 1323set_spacing (DC::Layout self, int spacing)
1068 CODE: 1324 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1325 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1326
1071void 1327void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1328set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1329 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1330 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1331 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1332 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1333 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1334 : PANGO_ELLIPSIZE_NONE
1079 ); 1335 );
1080 1336
1081void 1337void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1338set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1339 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1340 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1341
1086void 1342void
1087size (CFPlus::Layout self) 1343size (DC::Layout self)
1088 PPCODE: 1344 PPCODE:
1089{ 1345{
1090 int w, h; 1346 int w, h;
1091 1347
1092 layout_get_pixel_size (self, &w, &h); 1348 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (h)));
1097} 1353}
1098 1354
1099int 1355int
1100descent (CFPlus::Layout self) 1356descent (DC::Layout self)
1101 CODE: 1357 CODE:
1102{ 1358{
1103 PangoRectangle rect; 1359 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1360 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1361 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1362 RETVAL = PANGO_DESCENT (rect);
1107} 1363}
1108 OUTPUT: 1364 OUTPUT:
1109 RETVAL 1365 RETVAL
1110 1366
1111int 1367int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1368xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1369 CODE:
1114{ 1370{
1115 int index, trailing; 1371 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1372 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1373 RETVAL = index + trailing;
1118} 1374}
1119 OUTPUT: 1375 OUTPUT:
1120 RETVAL 1376 RETVAL
1121 1377
1122void 1378void
1123cursor_pos (CFPlus::Layout self, int index) 1379cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1380 PPCODE:
1125{ 1381{
1126 PangoRectangle strong_pos; 1382 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1383 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1384
1129 EXTEND (SP, 3); 1385 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1386 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1387 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1388 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1389}
1134 1390
1135void 1391void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1392index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1393 PPCODE:
1138{ 1394{
1139 int line, x; 1395 int line, x;
1140 1396
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1397 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1398#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1399 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1400 --line;
1401#endif
1144 EXTEND (SP, 2); 1402 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1403 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1404 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1405}
1148 1406
1149void 1407void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1408line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1409 PPCODE:
1152{ 1410{
1153 PangoLayoutLine *lp; 1411 PangoLayoutLine *lp;
1154 int index, trailing; 1412 int index, trailing;
1155 1413
1156 if (line < 0) 1414 if (line < 0)
1157 XSRETURN_EMPTY; 1415 XSRETURN_EMPTY;
1158 1416
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1417 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1418 XSRETURN_EMPTY; /* do better */
1161 1419
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1420 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1421
1164 EXTEND (SP, 2); 1422 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1428 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1429 }
1172} 1430}
1173 1431
1174void 1432void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1433render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1434 CODE:
1435 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1436 pango_opengl_render_layout_subpixel (
1178 self->pl, 1437 self->pl,
1438 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1439 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1440 self->r, self->g, self->b, self->a,
1181 flags 1441 flags
1182 ); 1442 );
1443 // we assume that context_change actually clears/frees stuff
1444 // and does not do any recomputation...
1445 pango_layout_context_changed (self->pl);
1183 1446
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1447void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1448draw (DC::Layout self)
1188 CODE: 1449 CODE:
1189{ 1450{
1190 int ow = SvIV (w_); 1451 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1452 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1453 glEnable (GL_BLEND);
1454 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1455 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1456 glEnable (GL_ALPHA_TEST);
1457 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1458
1193 if (ow && oh) 1459 rc_draw (self->rc);
1460
1461 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND);
1463 glDisable (GL_TEXTURE_2D);
1464}
1465
1466MODULE = Deliantra::Client PACKAGE = DC::Texture
1467
1468PROTOTYPES: ENABLE
1469
1470void
1471pad (SV *data_, int ow, int oh, int nw, int nh)
1472 CODE:
1473{
1474 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1475 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1476 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1477 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1478 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1479 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1480
1207 SvPOK_only (result_); 1481 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1482 SvCUR_set (result_, nw * nh * bpp);
1209 1483
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1484 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1485 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1486 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1487
1214 sv_setsv (data_, result_); 1488 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1489 }
1221} 1490}
1222 1491
1223void 1492void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1493draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1499{
1231 HV *hv = (HV *)SvRV (self); 1500 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1501 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1502 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1503 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1504
1505 if (name <= 0)
1506 XSRETURN_EMPTY;
1235 1507
1236 if (items < 5) 1508 if (items < 5)
1237 { 1509 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1510 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1511 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1539 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1540 glDisable (GL_BLEND);
1269 } 1541 }
1270} 1542}
1271 1543
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE:
1546{
1547 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1550 RETVAL = width > 0;
1551}
1552 OUTPUT:
1553 RETVAL
1273 1554
1274CFPlus::Map 1555MODULE = Deliantra::Client PACKAGE = DC::Map
1556
1557PROTOTYPES: DISABLE
1558
1559DC::Map
1275new (SV *class) 1560new (SV *class)
1276 CODE: 1561 CODE:
1277 New (0, RETVAL, 1, struct map); 1562 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1563 RETVAL->x = 0;
1279 RETVAL->y = 0; 1564 RETVAL->y = 0;
1287 RETVAL->row = 0; 1572 RETVAL->row = 0;
1288 OUTPUT: 1573 OUTPUT:
1289 RETVAL 1574 RETVAL
1290 1575
1291void 1576void
1292DESTROY (CFPlus::Map self) 1577DESTROY (DC::Map self)
1293 CODE: 1578 CODE:
1294{ 1579{
1295 map_clear (self); 1580 map_clear (self);
1296 Safefree (self->face2tile); 1581 Safefree (self->face2tile);
1297 Safefree (self->tex); 1582 Safefree (self->tex);
1298 Safefree (self); 1583 Safefree (self);
1299} 1584}
1300 1585
1301void 1586void
1302resize (CFPlus::Map self, int map_width, int map_height) 1587resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1588 CODE:
1304 self->w = map_width; 1589 self->w = map_width;
1305 self->h = map_height; 1590 self->h = map_height;
1306 1591
1307void 1592void
1308clear (CFPlus::Map self) 1593clear (DC::Map self)
1309 CODE: 1594 CODE:
1310 map_clear (self); 1595 map_clear (self);
1311 1596
1312void 1597void
1313set_tileid (CFPlus::Map self, int face, int tile) 1598set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1599 CODE:
1315{ 1600{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1601 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1602 need_texid (self, tile);
1318} 1603}
1319 1604
1320void 1605void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1606set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1607 CODE:
1323{ 1608{
1324 tileid texid; 1609 tileid texid;
1325 maptex *tex; 1610 maptex *tex;
1326 1611
1339 tex->smoothtile = self->face2tile [smooth]; 1624 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1625 tex->smoothlevel = level;
1341} 1626}
1342 1627
1343void 1628void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1629set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1630 CODE:
1346{ 1631{
1347 need_texid (self, texid); 1632 need_texid (self, texid);
1348 1633
1349 { 1634 {
1369 // from transparent color bleeding and ugly wrapping effects. 1654 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1656}
1372 1657
1373int 1658int
1374ox (CFPlus::Map self) 1659ox (DC::Map self)
1375 ALIAS: 1660 ALIAS:
1376 oy = 1 1661 oy = 1
1377 x = 2 1662 x = 2
1378 y = 3 1663 y = 3
1379 w = 4 1664 w = 4
1390 } 1675 }
1391 OUTPUT: 1676 OUTPUT:
1392 RETVAL 1677 RETVAL
1393 1678
1394void 1679void
1395scroll (CFPlus::Map self, int dx, int dy) 1680scroll (DC::Map self, int dx, int dy)
1396 CODE: 1681 CODE:
1397{ 1682{
1398 if (dx > 0) 1683 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1684 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1685 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1700 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1701 self->y += MAP_EXTEND_Y;
1417 } 1702 }
1418} 1703}
1419 1704
1420void 1705SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1706map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1707 CODE:
1423{ 1708{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1710 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1711 mapcell *cell;
1427 int x, y, flags; 1712 int x, y, z, flags;
1713 AV *missing = newAV ();
1714 RETVAL = newRV_noinc ((SV *)missing);
1428 1715
1429 while (data < data_end - 1) 1716 while (data < data_end - 1)
1430 { 1717 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1718 flags = (data [0] << 8) + data [1]; data += 2;
1432 1719
1452 uint8_t ext, cmd; 1739 uint8_t ext, cmd;
1453 1740
1454 do 1741 do
1455 { 1742 {
1456 ext = *data++; 1743 ext = *data++;
1457 cmd = ext & 0x3f; 1744 cmd = ext & 0x7f;
1458 1745
1459 if (cmd < 4) 1746 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1747 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1748 else if (cmd == 5) // health
1462 { 1749 {
1465 } 1752 }
1466 else if (cmd == 6) // monster width 1753 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1754 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1755 else if (cmd == 0x47)
1469 { 1756 {
1470 if (*data == 4) 1757 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1761
1473 data += *data + 1; 1762 data += *data + 1;
1474 } 1763 }
1475 else if (cmd == 8) // cell flags 1764 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1765 cell->flags = *data++;
1483 } 1772 }
1484 else 1773 else
1485 cell->darkness = *data++ + 1; 1774 cell->darkness = *data++ + 1;
1486 } 1775 }
1487 1776
1777 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1778 if (flags & (4 >> z))
1489 { 1779 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1780 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1781 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1782 cell->tile [z] = self->face2tile [face];
1783
1784 if (cell->tile [z])
1785 {
1786 maptex *tex = self->tex + cell->tile [z];
1787 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z]));
1789
1790 if (tex->smoothtile)
1791 {
1792 maptex *smooth = self->tex + tex->smoothtile;
1793 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile));
1795 }
1796 }
1493 } 1797 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1798 }
1509 else 1799 else
1510 cell->darkness = 0; 1800 CELL_CLEAR (cell);
1511 } 1801 }
1512} 1802}
1803 OUTPUT:
1804 RETVAL
1513 1805
1514SV * 1806SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1807mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1808 CODE:
1517{ 1809{
1518 int x1, x; 1810 int x1, x;
1519 int y1, y; 1811 int y1, y;
1520 int z; 1812 int z;
1565} 1857}
1566 OUTPUT: 1858 OUTPUT:
1567 RETVAL 1859 RETVAL
1568 1860
1569void 1861void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 1863 CODE:
1572{ 1864{
1865 int x, y, z;
1866
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1870 smooth_key skey;
1577 int x, y, z; 1871 int pl_x, pl_y;
1578 int last_name; 1872 maptex pl_tex;
1873 rc_t *rc = rc_alloc ();
1874 rc_key_t key;
1875 rc_array_t *arr;
1876
1877 pl_tex.name = 0;
1579 1878
1580 // thats current max. sorry. 1879 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1880 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1881 if (sh > 255) sh = 255;
1583 1882
1584 // clear key, in case of extra padding 1883 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1884 memset (&skey, 0, sizeof (skey));
1586 1885
1587 glColor4ub (255, 255, 255, 255); 1886 memset (&key, 0, sizeof (key));
1588 1887 key.r = 255;
1589 glEnable (GL_BLEND); 1888 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1889 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1890 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1891 key.mode = GL_QUADS;
1593 1892 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1893 key.texname = -1;
1595
1596 last_name = 0;
1597 1894
1598 mx += self->x; 1895 mx += self->x;
1599 my += self->y; 1896 my += self->y;
1600 1897
1601 // first pass: determine smooth_max 1898 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 1914 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 1915 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 1916 self->tex [cell->tile [2]].smoothlevel));
1620 } 1917 }
1621 } 1918 }
1919
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 1923
1623 for (z = 0; z <= 2; z++) 1924 for (z = 0; z <= 2; z++)
1624 { 1925 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 1926 memset (smooth_level, 0, sizeof (smooth_level));
1626 1927
1639 { 1940 {
1640 maptex tex = self->tex [tile]; 1941 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 1942 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h; 1943 int py = (y + 1) * T - tex.h;
1643 1944
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 1945 if (key.texname != tex.name)
1647 { 1946 {
1648 if (!tex.name) 1947 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 1948 tex = self->tex [2]; /* missing, replace by noface */
1650 1949
1651 glEnd (); 1950 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 1952 }
1655 1953
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1954 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 { 1955 {
1956 pl_x = px;
1957 pl_y = py;
1958 pl_tex = tex;
1959 continue;
1960 }
1961
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 1970 if (cell->flags & 1)
1664 { 1971 {
1665 maptex tex = self->tex [1]; 1972 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 1973 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 1974 int py = y * T - T * 6 / 32;
1668 1975
1976 if (tex.name)
1669 glEnd (); 1977 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 1988 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 1989 }
1678 } 1990 }
1679 1991
1680 // update smooth hash 1992 // update smooth hash
1681 if (tex.smoothtile) 1993 if (tex.smoothtile)
1717 } 2029 }
1718 } 2030 }
1719 } 2031 }
1720 } 2032 }
1721 2033
2034 rc_draw (rc);
2035 rc_clear (rc);
2036
1722 // go through all smoothlevels, lowest to highest, then draw. 2037 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2038 // this is basically counting sort
1724 { 2039 {
1725 int w, b; 2040 int w, b;
1726 2041
2042 glEnable (GL_TEXTURE_2D);
2043 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2044 for (w = 0; w < 256 / 32; ++w)
1728 { 2045 {
1729 uint32_t smask = smooth_level [w]; 2046 uint32_t smask = smooth_level [w];
1730 if (smask) 2047 if (smask)
1731 for (b = 0; b < 32; ++b) 2048 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2057 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2058 IV bits = SvIVX (HeVAL (he));
1742 2059
1743 if (!(bits & 0x1000) 2060 if (!(bits & 0x1000)
1744 && skey->level == level 2061 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2062 && level > smooth_max [skey->x][skey->y])
1746 { 2063 {
1747 maptex tex = self->tex [skey->tile]; 2064 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2065 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2066 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2067 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2068 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2069 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2070 float dy = tex.t * .5f ; // 2 images/column
1754 2071
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2072 if (tex.name)
1758 { 2073 {
2074 // this time avoiding texture state changes
2075 // save gobs of state changes.
1759 if (!tex.name) 2076 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2077 {
1761
1762 glEnd (); 2078 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2080 glBegin (GL_QUADS);
1765 } 2081 }
1766 2082
1767 if (border) 2083 if (border)
1768 { 2084 {
1769 float ox = border * dx; 2085 float ox = border * dx;
1770 2086
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2091 }
1776 2092
1777 if (corner) 2093 if (corner)
1778 { 2094 {
1779 float ox = corner * dx; 2095 float ox = corner * dx;
1780 2096
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2097 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2101 }
1785 } 2102 }
1786 } 2103 }
1787 } 2104 }
1788 } 2105 }
1789 } 2106 }
2107
2108 glEnd ();
2109 glDisable (GL_TEXTURE_2D);
2110 key.texname = -1;
1790 } 2111 }
1791 2112
1792 hv_clear (smooth); 2113 hv_clear (smooth);
1793 } 2114 }
1794 2115
1795 glEnd (); 2116 if (pl_tex.name)
2117 {
2118 maptex tex = pl_tex;
2119 int px = pl_x + sdx;
2120 int py = pl_y + sdy;
1796 2121
1797 glDisable (GL_TEXTURE_2D); 2122 key.texname = tex.name;
2123 arr = rc_array (rc, &key);
2124
2125 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2126 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2127 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129
2130 rc_draw (rc);
2131 }
2132
1798 glDisable (GL_BLEND); 2133 glDisable (GL_BLEND);
2134 rc_free (rc);
1799 2135
1800 // top layer: overlays such as the health bar 2136 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1803 { 2139 {
1828 } 2164 }
1829 } 2165 }
1830} 2166}
1831 2167
1832void 2168void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2170 CODE:
1835{ 2171{
1836 static float color[16][3] = { 2172 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2173 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2174 { 1.00F, 1.00F, 1.00F },
1888 glDisable (GL_BLEND); 2224 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2225 glDisable (GL_TEXTURE_2D);
1890} 2226}
1891 2227
1892void 2228void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2229fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2230 PPCODE:
1895{ 2231{
1896 int x, y; 2232 int x, y;
2233 int sw1 = sw + 2;
2234 int sh1 = sh + 2;
2235 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2236 int sw34 = (sw * 3 + 3) & ~3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2240
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2241 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2242 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2243
1905 mx += self->x; 2244 mx += self->x - 1;
1906 my += self->y; 2245 my += self->y - 1;
1907 2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248
1908 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1910 { 2251 {
1911 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1912 2253
1913 for (x = 0; x < sw; x++) 2254 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2255 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2256 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2257 mapcell *cell = row->col + (x + mx - row->c0);
1917 2258
1918 darkness[y * sw4 + x] = cell->darkness 2259 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2260 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2261 : 255 - FOW_DARKNESS;
1921 } 2262 }
1922 } 2263 }
1923 2264
2265 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x)
2267 {
2268 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2269 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2270 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2271 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2272 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2273 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2274 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2275 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2276 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2277
2278 uint8_t r11 = (d11 + d21 + d12) / 3;
2279 uint8_t r21 = d21;
2280 uint8_t r31 = (d21 + d31 + d32) / 3;
2281
2282 uint8_t r12 = d12;
2283 uint8_t r22 = d22;
2284 uint8_t r32 = d32;
2285
2286 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3;
2289
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2299 }
2300
2301 free (darkness1);
2302
1924 EXTEND (SP, 3); 2303 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2304 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2305 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2306 PUSHs (darkness3_sv);
1928} 2307}
1929 2308
1930SV * 2309SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2310get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2311 CODE:
1933{ 2312{
1934 int x, y, x1, y1; 2313 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2314 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2315 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2372 else
1994 *data++ = 0; 2373 *data++ = 0;
1995 } 2374 }
1996 } 2375 }
1997 2376
2377 /* if size is w*h + 5 then no data has been found */
2378 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2379 {
1998 SvPOK_only (data_sv); 2380 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2381 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2382 }
2383
2000 RETVAL = data_sv; 2384 RETVAL = data_sv;
2001} 2385}
2002 OUTPUT: 2386 OUTPUT:
2003 RETVAL 2387 RETVAL
2004 2388
2005void 2389void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2390set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2391 PPCODE:
2008{ 2392{
2009 int x, y, z; 2393 int x, y, z;
2010 int w, h; 2394 int w, h;
2011 int x1, y1; 2395 int x1, y1;
2396 STRLEN len;
2397 uint8_t *data, *end;
2398
2399 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv);
2402 end = data + len + 8;
2403
2404 if (len < 5)
2405 XSRETURN_EMPTY;
2012 2406
2013 if (*data++ != 0) 2407 if (*data++ != 0)
2014 return; /* version mismatch */ 2408 XSRETURN_EMPTY; /* version mismatch */
2015 2409
2016 w = *data++ << 8; w |= *data++; 2410 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2411 h = *data++ << 8; h |= *data++;
2018 2412
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2413 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2425 {
2032 maprow *row = map_get_row (self, y); 2426 maprow *row = map_get_row (self, y);
2033 2427
2034 for (x = x0; x < x1; x++) 2428 for (x = x0; x < x1; x++)
2035 { 2429 {
2430 uint8_t flags;
2431
2432 if (data + 7 >= end)
2433 XSRETURN_EMPTY;
2434
2036 uint8_t flags = *data++; 2435 flags = *data++;
2037 2436
2038 if (flags) 2437 if (flags)
2039 { 2438 {
2040 mapcell *cell = row_get_cell (row, x); 2439 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2440 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2443 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2444 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2445
2047 if (cell->darkness == 0) 2446 if (cell->darkness == 0)
2048 { 2447 {
2049 cell->darkness = 0; 2448 /*cell->darkness = 0;*/
2449 EXTEND (SP, 3);
2050 2450
2051 for (z = 0; z <= 2; z++) 2451 for (z = 0; z <= 2; z++)
2052 { 2452 {
2053 tileid t = tile [z]; 2453 tileid t = tile [z];
2054 2454
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2455 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2456 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2457 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2458 need_texid (self, t);
2059 } 2459 }
2060 2460
2061 cell->tile [z] = t; 2461 cell->tile [z] = t;
2062 } 2462 }
2064 } 2464 }
2065 } 2465 }
2066 } 2466 }
2067} 2467}
2068 2468
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2469MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2470
2071CFPlus::MixChunk 2471DC::RW
2072new_from_file (SV *class, char *path) 2472new (SV *class, SV *data_sv)
2073 CODE: 2473 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2474{
2475 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen);
2477
2478 RETVAL = SDL_RWFromConstMem (data, datalen);
2479}
2075 OUTPUT: 2480 OUTPUT:
2076 RETVAL 2481 RETVAL
2077 2482
2483DC::RW
2484new_from_file (SV *class, const char *path, const char *mode = "rb")
2485 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT:
2488 RETVAL
2489
2490# fails on win32:
2491# dc.xs(2268) : error C2059: syntax error : '('
2078void 2492#void
2493#close (DC::RW self)
2494# CODE:
2495# (self->(close)) (self);
2496
2497MODULE = Deliantra::Client PACKAGE = DC::Channel
2498
2499PROTOTYPES: DISABLE
2500
2501DC::Channel
2502find ()
2503 CODE:
2504{
2505 RETVAL = Mix_GroupAvailable (-1);
2506
2507 if (RETVAL < 0)
2508 {
2509 RETVAL = Mix_GroupOldest (-1);
2510
2511 if (RETVAL < 0)
2512 XSRETURN_UNDEF;
2513
2514 Mix_HaltChannel (RETVAL);
2515 }
2516
2517 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128);
2519}
2520 OUTPUT:
2521 RETVAL
2522
2523void
2524halt (DC::Channel self)
2525 CODE:
2526 Mix_HaltChannel (self);
2527
2528void
2529expire (DC::Channel self, int ticks = -1)
2530 CODE:
2531 Mix_ExpireChannel (self, ticks);
2532
2533void
2534fade_out (DC::Channel self, int ticks = -1)
2535 CODE:
2536 Mix_FadeOutChannel (self, ticks);
2537
2538int
2539volume (DC::Channel self, int volume)
2540 CODE:
2541 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2542 OUTPUT:
2543 RETVAL
2544
2545void
2546unregister_all_effects (DC::Channel self)
2547 CODE:
2548 Mix_UnregisterAllEffects (self);
2549
2550void
2551set_panning (DC::Channel self, int left, int right)
2552 CODE:
2553 left = CLAMP (left , 0, 255);
2554 right = CLAMP (right, 0, 255);
2555 Mix_SetPanning (self, left, right);
2556
2557void
2558set_distance (DC::Channel self, int distance)
2559 CODE:
2560 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2561
2562void
2563set_position (DC::Channel self, int angle, int distance)
2564 CODE:
2565
2566void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE:
2569{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573}
2574
2575void
2576set_reverse_stereo (DC::Channel self, int flip)
2577 CODE:
2578 Mix_SetReverseStereo (self, flip);
2579
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581
2582PROTOTYPES: DISABLE
2583
2584DC::MixChunk
2585new (SV *class, DC::RW rwops)
2586 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT:
2589 RETVAL
2590
2591void
2079DESTROY (CFPlus::MixChunk self) 2592DESTROY (DC::MixChunk self)
2080 CODE: 2593 CODE:
2081 Mix_FreeChunk (self); 2594 Mix_FreeChunk (self);
2082 2595
2083int 2596int
2084volume (CFPlus::MixChunk self, int volume = -1) 2597volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2598 CODE:
2599 if (items > 1)
2600 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2601 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2602 OUTPUT:
2088 RETVAL 2603 RETVAL
2089 2604
2090int 2605DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2606play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2607 CODE:
2608{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2609 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2610
2611 if (RETVAL < 0)
2612 XSRETURN_UNDEF;
2613
2614 if (channel < 0)
2615 {
2616 Mix_UnregisterAllEffects (RETVAL);
2617 Mix_Volume (RETVAL, 128);
2618 }
2619}
2094 OUTPUT: 2620 OUTPUT:
2095 RETVAL 2621 RETVAL
2096 2622
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2624
2099int 2625int
2100volume (int volume = -1) 2626volume (int volume = -1)
2627 PROTOTYPE: ;$
2101 CODE: 2628 CODE:
2629 if (items > 0)
2630 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2631 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2632 OUTPUT:
2104 RETVAL 2633 RETVAL
2105 2634
2635void
2636fade_out (int ms)
2637 CODE:
2638 Mix_FadeOutMusic (ms);
2639
2640void
2641halt ()
2642 CODE:
2643 Mix_HaltMusic ();
2644
2106CFPlus::MixMusic 2645DC::MixMusic
2107new_from_file (SV *class, char *path) 2646new (SV *class, DC::RW rwops)
2108 CODE: 2647 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2648 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2649 OUTPUT:
2111 RETVAL 2650 RETVAL
2112 2651
2113void 2652void
2114DESTROY (CFPlus::MixMusic self) 2653DESTROY (DC::MixMusic self)
2115 CODE: 2654 CODE:
2116 Mix_FreeMusic (self); 2655 Mix_FreeMusic (self);
2117 2656
2118int 2657int
2119play (CFPlus::MixMusic self, int loops = -1) 2658play (DC::MixMusic self, int loops = -1)
2120 CODE: 2659 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2660 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2661 OUTPUT:
2123 RETVAL 2662 RETVAL
2124 2663
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2664void
2665fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2666 CODE:
2667 Mix_FadeInMusicPos (self, loops, ms, position);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2670
2671PROTOTYPES: ENABLE
2126 2672
2127BOOT: 2673BOOT:
2128{ 2674{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2675 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2676 static const struct {
2131 const char *name; 2677 const char *name;
2132 IV iv; 2678 IV iv;
2133 } *civ, const_iv[] = { 2679 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2680# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2684 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2685 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2686 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2687 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2688 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2692 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2693 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2694 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2695 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2696 const_iv (GL_BACK),
2697 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2698 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2699 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2700 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2701 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2702 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2715 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2716 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2717 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2718 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2719 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2720 const_iv (GL_COMPRESSED_ALPHA_ARB),
2721 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2722 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2723 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2724 const_iv (GL_COMPRESSED_RGB_ARB),
2725 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2726 const_iv (GL_COMPILE),
2727 const_iv (GL_PROXY_TEXTURE_1D),
2728 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2729 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2730 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2731 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2732 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2733 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2754 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2755 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2756 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2757 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2758 const_iv (GL_CONSTANT_BORDER),
2759 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2760 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2761 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2763 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2764 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2765 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2766 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2767 const_iv (GL_TRIANGLE_FAN),
2768 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2769 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2770 const_iv (GL_POINT_SMOOTH_HINT),
2771 const_iv (GL_LINE_SMOOTH_HINT),
2772 const_iv (GL_POLYGON_SMOOTH_HINT),
2773 const_iv (GL_GENERATE_MIPMAP_HINT),
2774 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2775 const_iv (GL_FASTEST),
2776 const_iv (GL_DONT_CARE),
2777 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2778 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2779 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2780 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2781 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2782# undef const_iv
2216 }; 2783 };
2217 2784
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2787
2788 texture_av = newAV ();
2789 AvREAL_off (texture_av);
2220} 2790}
2791
2792void
2793disable_GL_EXT_blend_func_separate ()
2794 CODE:
2795 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0;
2221 2797
2222char * 2798char *
2223gl_vendor () 2799gl_vendor ()
2224 CODE: 2800 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 2801 RETVAL = (char *)glGetString (GL_VENDOR);
2238 CODE: 2814 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2815 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 2816 OUTPUT:
2241 RETVAL 2817 RETVAL
2242 2818
2819const char *glGetString (GLenum pname)
2820
2821GLint glGetInteger (GLenum pname)
2822 CODE:
2823 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2827GLdouble glGetDouble (GLenum pname)
2828 CODE:
2829 glGetDoublev (pname, &RETVAL);
2830 OUTPUT:
2831 RETVAL
2832
2243int glGetError () 2833int glGetError ()
2244 2834
2245void glFinish () 2835void glFinish ()
2246 2836
2247void glClear (int mask) 2837void glClear (int mask)
2284# near_ and far_ are due to microsofts buggy "c" compiler 2874# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2875void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 2876
2287# near_ and far_ are due to microsofts buggy "c" compiler 2877# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2878void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2879
2880PROTOTYPES: DISABLE
2289 2881
2290void glViewport (int x, int y, int width, int height) 2882void glViewport (int x, int y, int width, int height)
2291 2883
2292void glScissor (int x, int y, int width, int height) 2884void glScissor (int x, int y, int width, int height)
2293 2885
2301 2893
2302void glRotate (float angle, float x, float y, float z) 2894void glRotate (float angle, float x, float y, float z)
2303 CODE: 2895 CODE:
2304 glRotatef (angle, x, y, z); 2896 glRotatef (angle, x, y, z);
2305 2897
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 2898void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @
2312 ALIAS: 2899 ALIAS:
2313 glColor_premultiply = 1 2900 glColor_premultiply = 1
2314 CODE: 2901 CODE:
2315 if (ix) 2902 if (ix)
2316 { 2903 {
2319 b *= a; 2906 b *= a;
2320 } 2907 }
2321 // microsoft visual "c" rounds instead of truncating... 2908 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 2909 glColor4f (r, g, b, a);
2323 2910
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 2911void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 2912 CODE:
2332 glRasterPos3f (0, 0, z); 2913 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 2914 glBitmap (0, 0, 0, 0, x, y, 0);
2334 2915
2338 2919
2339void glTexCoord (float s, float t) 2920void glTexCoord (float s, float t)
2340 CODE: 2921 CODE:
2341 glTexCoord2f (s, t); 2922 glTexCoord2f (s, t);
2342 2923
2924void glRect (float x1, float y1, float x2, float y2)
2925 CODE:
2926 glRectf (x1, y1, x2, y2);
2927
2928void glRect_lineloop (float x1, float y1, float x2, float y2)
2929 CODE:
2930 glBegin (GL_LINE_LOOP);
2931 glVertex2f (x1, y1);
2932 glVertex2f (x2, y1);
2933 glVertex2f (x2, y2);
2934 glVertex2f (x1, y2);
2935 glEnd ();
2936
2937PROTOTYPES: ENABLE
2938
2939void glBegin (int mode)
2940
2941void glEnd ()
2942
2943void glPointSize (GLfloat size)
2944
2945void glLineWidth (GLfloat width)
2946
2947void glInterleavedArrays (int format, int stride, char *data)
2948
2949void glDrawElements (int mode, int count, int type, char *indices)
2950
2951# 1.2 void glDrawRangeElements (int mode, int start, int end
2952
2343void glTexEnv (int target, int pname, float param) 2953void glTexEnv (int target, int pname, float param)
2344 CODE: 2954 CODE:
2345 glTexEnvf (target, pname, param); 2955 glTexEnvf (target, pname, param);
2346 2956
2347void glTexParameter (int target, int pname, float param) 2957void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2973void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 2974 CODE:
2365 if (gl.SeparableFilter2D) 2975 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2976 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 2977
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2978void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 2979
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2980void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 2981
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 2982void glDrawPixels (int width, int height, int format, int type, char *pixels)
2983
2984void glPixelZoom (float x, float y)
2373 2985
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2986void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 2987
2376int glGenTexture () 2988int glGenTexture ()
2377 CODE: 2989 CODE:
2378{ 2990 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 2991 OUTPUT:
2387 RETVAL 2992 RETVAL
2388 2993
2389void glDeleteTexture (int name) 2994void glDeleteTexture (int name)
2390 CODE: 2995 CODE:
2391{ 2996 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 2997
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 2998int glGenList ()
2401 CODE: 2999 CODE:
2402 RETVAL = glGenLists (1); 3000 RETVAL = glGenLists (1);
2403 OUTPUT: 3001 OUTPUT:
2404 RETVAL 3002 RETVAL
2411 3009
2412void glEndList () 3010void glEndList ()
2413 3011
2414void glCallList (int list) 3012void glCallList (int list)
2415 3013
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015
3016PROTOTYPES: DISABLE
3017
3018void
3019find_widget (SV *self, NV x, NV y)
3020 PPCODE:
3021{
3022 if (within_widget (self, x, y))
3023 XPUSHs (self);
3024}
3025
3026BOOT:
3027{
3028 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3029
3030 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3031 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3032 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3033 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3034}
3035
3036void
3037draw (SV *self)
3038 CODE:
3039{
3040 HV *hv;
3041 SV **svp;
3042 NV x, y, w, h;
3043 SV *draw_x_sv = GvSV (draw_x_gv);
3044 SV *draw_y_sv = GvSV (draw_y_gv);
3045 SV *draw_w_sv = GvSV (draw_w_gv);
3046 SV *draw_h_sv = GvSV (draw_h_gv);
3047 double draw_x, draw_y;
3048
3049 if (!SvROK (self))
3050 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3051
3052 hv = (HV *)SvRV (self);
3053
3054 if (SvTYPE (hv) != SVt_PVHV)
3055 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3056
3057 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3059
3060 if (!h || !w)
3061 XSRETURN_EMPTY;
3062
3063 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3064 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3065
3066 draw_x = SvNV (draw_x_sv) + x;
3067 draw_y = SvNV (draw_y_sv) + y;
3068
3069 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3070 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3071 XSRETURN_EMPTY;
3072
3073 sv_setnv (draw_x_sv, draw_x);
3074 sv_setnv (draw_y_sv, draw_y);
3075
3076 glPushMatrix ();
3077 glTranslated (x, y, 0);
3078
3079 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3080 {
3081 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3082
3083 if (svp && SvTRUE (*svp))
3084 {
3085 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3086 glEnable (GL_BLEND);
3087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3088 glBegin (GL_QUADS);
3089 glVertex2f (0, 0);
3090 glVertex2f (w, 0);
3091 glVertex2f (w, h);
3092 glVertex2f (0, h);
3093 glEnd ();
3094 glDisable (GL_BLEND);
3095 }
3096 }
3097#if 0
3098 // draw borders, for debugging
3099 glPushMatrix ();
3100 glColor4f (1., 1., 0., 1.);
3101 glTranslatef (.5, .5, 0.);
3102 glBegin (GL_LINE_LOOP);
3103 glVertex2f (0 , 0);
3104 glVertex2f (w - 1, 0);
3105 glVertex2f (w - 1, h - 1);
3106 glVertex2f (0 , h - 1);
3107 glEnd ();
3108 glPopMatrix ();
3109#endif
3110 PUSHMARK (SP);
3111 XPUSHs (self);
3112 PUTBACK;
3113 call_method ("_draw", G_VOID | G_DISCARD);
3114 SPAGAIN;
3115
3116 glPopMatrix ();
3117
3118 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3119 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3120}
3121

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines