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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.187 by root, Sat Apr 21 23:36:20 2007 UTC vs.
Revision 1.278 by root, Wed Sep 3 10:36:25 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98static AV *texture_av;
60 99
61static struct 100static struct
62{ 101{
63#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 103#include "glfunc.h"
65#undef GL_FUNC 104#undef GL_FUNC
66} gl; 105} gl;
67 106
107static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 109{
70 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 114 else
75 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
76} 116}
77 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
78#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
79 144
80#include "pango-font.c" 145#include "pango-font.c"
81#include "pango-fontmap.c" 146#include "pango-fontmap.c"
82#include "pango-render.c" 147#include "pango-render.c"
83 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
86 153
87typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
88 155
89static int 156static int
90shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
91{ 158{
92 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
106 173
107typedef struct cf_layout { 174typedef struct cf_layout {
108 PangoLayout *pl; 175 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
110 int base_height; 177 int base_height;
111 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
112} *CFPlus__Layout; 180} *DC__Layout;
113 181
114static CFPlus__Font default_font; 182static DC__Font default_font;
115static PangoContext *opengl_context; 183static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
117 185
118static void 186static void
119substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
124#endif 192#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 194}
127 195
128static void 196static void
129layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
130{ 198{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
133 */ 201 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
135 203
136 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 206
139 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
140} 208}
141 209
142static void 210static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 212{
145 PangoRectangle rect; 213 PangoRectangle rect;
146 214
147 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160typedef uint16_t tileid; 228typedef uint16_t tileid;
161typedef uint16_t faceid; 229typedef uint16_t faceid;
162 230
163typedef struct { 231typedef struct {
164 int name; 232 GLuint name;
165 int w, h; 233 int w, h;
166 float s, t; 234 float s, t;
167 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
168 tileid smoothtile; 236 tileid smoothtile;
169 uint8_t smoothlevel; 237 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
189 257
190 int32_t rows; 258 int32_t rows;
191 maprow *row; 259 maprow *row;
192} *CFPlus__Map; 260} *DC__Map;
193 261
194static char * 262static char *
195prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
196{ 264{
197 char *p; 265 char *p;
235 self->texs *= 2; 303 self->texs *= 2;
236 } 304 }
237} 305}
238 306
239static maprow * 307static maprow *
240map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
241{ 309{
242 if (0 > y) 310 if (0 > y)
243 { 311 {
244 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
283 351
284 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
285} 353}
286 354
287static mapcell * 355static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
289{ 357{
290 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
291} 359}
292 360
293static void 361static void
294map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
295{ 363{
296 int r; 364 int r;
297 365
298 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
306 self->oy = 0; 374 self->oy = 0;
307 self->row = 0; 375 self->row = 0;
308 self->rows = 0; 376 self->rows = 0;
309} 377}
310 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
311static void 389static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 391{
314 int x, y; 392 int x, y;
315 maprow *row; 393 maprow *row;
316 mapcell *cell; 394 mapcell *cell;
317 395
329 if (x >= row->c1) 407 if (x >= row->c1)
330 break; 408 break;
331 409
332 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
333 411
334 cell->darkness = 0; 412 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 413 }
339 } 414 }
340} 415}
341 416
342typedef struct { 417typedef struct {
396 n |= n >> 16; 471 n |= n >> 16;
397 472
398 return n + 1; 473 return n + 1;
399} 474}
400 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
401/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
404 490
405static AV *texture_av; 491/******************************************************************************/
406 492
407MODULE = CFPlus PACKAGE = CFPlus 493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
408 587
409PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
410 589
411BOOT: 590BOOT:
412{ 591{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 593 static const struct {
418 const char *name; 594 const char *name;
419 IV iv; 595 IV iv;
420 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
443 619
444 const_iv (SDL_APPINPUTFOCUS), 620 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 621 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 622 const_iv (SDL_APPACTIVE),
447 623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
757
758 const_iv (KMOD_LRAM),
759
760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
529# undef const_iv 790# undef const_iv
530 }; 791 };
531 792
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 812
552NV floor (NV x) 813NV floor (NV x)
553 814
554NV ceil (NV x) 815NV ceil (NV x)
555 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
556void 821void
557pango_init () 822pango_init ()
558 CODE: 823 CODE:
559{ 824{
560 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
563} 833}
564 834
565int 835char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 836
568void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
569SDL_Quit () 845void SDL_Quit ()
570 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
571void 856void
572SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
573 PPCODE: 858 PPCODE:
574{ 859{
575 SDL_Rect **m; 860 SDL_Rect **m;
576 861
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 866
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 869
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 874
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 877
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 879
601 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
602 while (*m) 881 while (*m)
603 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
604 AV *av = newAV (); 885 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
608 892
609 ++m; 893 ++m;
610 } 894 }
611} 895}
612 896
613char *
614SDL_GetError ()
615
616int 897int
617SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
619 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 911 );
912
622 if (RETVAL) 913 if (RETVAL)
623 { 914 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 919#include "glfunc.h"
627# undef GL_FUNC 920#undef GL_FUNC
628 } 921 }
922}
629 OUTPUT: 923 OUTPUT:
630 RETVAL 924 RETVAL
631 925
632void 926void
633SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
634 928
635char * 929char *
636SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
637 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
638void 938void
639SDL_PollEvent () 939poll_events ()
640 PPCODE: 940 PPCODE:
641{ 941{
642 SDL_Event ev; 942 SDL_Event ev;
643 943
644 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 946 {
646 HV *hv = newHV (); 947 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 949
649 switch (ev.type) 950 switch (ev.type)
650 { 951 {
651 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
652 case SDL_KEYUP: 953 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 959 break;
659 960
660 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 964 break;
664 965
665 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
673 break; 992 break;
674 993
675 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 997
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1008 break;
690 } 1009 }
691 1010
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1012 }
694} 1013}
695 1014
696int 1015int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1017 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
701 1020
702void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
703Mix_CloseAudio () 1038Mix_CloseAudio ()
704 1039
705int 1040int
706Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
1042
1043const char *
1044Mix_GetError ()
707 1045
708void 1046void
709lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
710 CODE: 1048 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1075 }
738 } 1076 }
739#endif 1077#endif
740} 1078}
741 1079
742void 1080int
743add_font (char *file) 1081add_font (char *file)
744 CODE: 1082 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
746 1086
747void 1087void
748load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
749 ALIAS: 1089 ALIAS:
750 load_image_file = 1 1090 load_image_file = 1
753 STRLEN image_len; 1093 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
760 1100
761 if (!rw) 1101 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
763 1103
836void 1176void
837error (char *message) 1177error (char *message)
838 CODE: 1178 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1180#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1182#endif
843 1183
844void 1184void
845fatal (char *message) 1185fatal (char *message)
846 CODE: 1186 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1188#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1190#endif
851 _exit (1); 1191 _exit (1);
852 1192
853void 1193void
854_exit (int retval = 0) 1194_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1197 ExitThread (retval); // unclean, please beam me up
858#else 1198#else
859 _exit (retval); 1199 _exit (retval);
860#endif 1200#endif
861 1201
862MODULE = CFPlus PACKAGE = CFPlus::Font 1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
863 1210
864CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1217 CODE:
867{ 1218{
868 int count; 1219 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1223}
873 OUTPUT: 1224 OUTPUT:
874 RETVAL 1225 RETVAL
875 1226
876void 1227void
877DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
878 CODE: 1229 CODE:
879 pango_font_description_free (self); 1230 pango_font_description_free (self);
880 1231
881void 1232void
882make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
883 CODE: 1235 CODE:
884 default_font = self; 1236 default_font = self;
885 1237
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1239
1240PROTOTYPES: DISABLE
1241
888void 1242void
889reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
890 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
891 tc_clear (); 1252 tc_restore ();
892 1253
893CFPlus::Layout 1254DC::Layout
894new (SV *class) 1255new (SV *class)
895 CODE: 1256 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
897 1258
898 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
905 1267
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
908 OUTPUT: 1270 OUTPUT:
909 RETVAL 1271 RETVAL
910 1272
911void 1273void
912DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
913 CODE: 1275 CODE:
914 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
915 Safefree (self); 1278 Safefree (self);
916 1279
917void 1280void
918set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
919 CODE: 1282 CODE:
920{ 1283{
921 STRLEN textlen; 1284 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
923 1286
924 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
925} 1288}
926 1289
927void 1290void
928set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
929 CODE: 1292 CODE:
930{ 1293{
931 STRLEN textlen; 1294 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
933 1296
934 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
935} 1298}
936 1299
937void 1300void
938set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
939 CODE: 1302 CODE:
940{ 1303{
941 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1306 const char *pos = text;
978 if (attrs) 1341 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
980} 1343}
981 1344
982void 1345void
983get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
984 PPCODE: 1347 PPCODE:
985{ 1348{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1350
988 do 1351 do
989 { 1352 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1354
992 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
993 { 1356 {
994 PangoRectangle extents; 1357 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1366
1004 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
1005} 1368}
1006 1369
1007int 1370int
1008has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
1009 CODE: 1372 CODE:
1010{ 1373{
1011 int lines = 1; 1374 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
1013 1376
1018} 1381}
1019 OUTPUT: 1382 OUTPUT:
1020 RETVAL 1383 RETVAL
1021 1384
1022SV * 1385SV *
1023get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
1024 CODE: 1387 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1390 OUTPUT:
1028 RETVAL 1391 RETVAL
1029 1392
1030void 1393void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1395 CODE:
1033 self->r = r; 1396 self->r = r;
1034 self->g = g; 1397 self->g = g;
1035 self->b = b; 1398 self->b = b;
1036 self->a = a; 1399 self->a = a;
1037 1400
1038void 1401void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1403 CODE:
1041 if (self->font != font) 1404 if (self->font != font)
1042 { 1405 {
1043 self->font = font; 1406 self->font = font;
1044 layout_update_font (self); 1407 layout_update_font (self);
1045 } 1408 }
1046 1409
1047void 1410void
1048set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
1049 CODE: 1412 CODE:
1050 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
1051 { 1414 {
1052 self->base_height = base_height; 1415 self->base_height = base_height;
1053 layout_update_font (self); 1416 layout_update_font (self);
1054 } 1417 }
1055 1418
1056void 1419void
1057set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1421 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1423
1061void 1424void
1062set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1063 CODE: 1426 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1428
1066void 1429void
1067set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1068 CODE: 1431 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1433
1071void 1434void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1436 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1079 ); 1442 );
1080 1443
1081void 1444void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1446 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1448
1086void 1449void
1087size (CFPlus::Layout self) 1450size (DC::Layout self)
1088 PPCODE: 1451 PPCODE:
1089{ 1452{
1090 int w, h; 1453 int w, h;
1091 1454
1092 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1097} 1460}
1098 1461
1099int 1462int
1100descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1101 CODE: 1464 CODE:
1102{ 1465{
1103 PangoRectangle rect; 1466 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1107} 1470}
1108 OUTPUT: 1471 OUTPUT:
1109 RETVAL 1472 RETVAL
1110 1473
1111int 1474int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1476 CODE:
1114{ 1477{
1115 int index, trailing; 1478 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1480 RETVAL = index + trailing;
1118} 1481}
1119 OUTPUT: 1482 OUTPUT:
1120 RETVAL 1483 RETVAL
1121 1484
1122void 1485void
1123cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1487 PPCODE:
1125{ 1488{
1126 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1491
1129 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1496}
1134 1497
1135void 1498void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1500 PPCODE:
1138{ 1501{
1139 int line, x; 1502 int line, x;
1140 1503
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1507 --line;
1508#endif
1144 EXTEND (SP, 2); 1509 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1512}
1148 1513
1149void 1514void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1515line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1516 PPCODE:
1152{ 1517{
1153 PangoLayoutLine *lp; 1518 PangoLayoutLine *lp;
1154 int index, trailing; 1519 int index, trailing;
1155 1520
1156 if (line < 0) 1521 if (line < 0)
1157 XSRETURN_EMPTY; 1522 XSRETURN_EMPTY;
1158 1523
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1525 XSRETURN_EMPTY; /* do better */
1161 1526
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1528
1164 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1536 }
1172} 1537}
1173 1538
1174void 1539void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1540render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1541 CODE:
1542 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1178 self->pl, 1544 self->pl,
1545 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1181 flags 1548 flags
1182 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1183 1553
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1554void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1188 CODE: 1556 CODE:
1189{ 1557{
1190 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1565
1193 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1582 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1583 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1587
1207 SvPOK_only (result_); 1588 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1209 1590
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1592 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1594
1214 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1596 }
1221} 1597}
1222 1598
1223void 1599void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1606{
1231 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1235 1614
1236 if (items < 5) 1615 if (items < 5)
1237 { 1616 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1269 } 1648 }
1270} 1649}
1271 1650
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1273 1661
1274CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1275new (SV *class) 1667new (SV *class)
1276 CODE: 1668 CODE:
1277 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1670 RETVAL->x = 0;
1279 RETVAL->y = 0; 1671 RETVAL->y = 0;
1287 RETVAL->row = 0; 1679 RETVAL->row = 0;
1288 OUTPUT: 1680 OUTPUT:
1289 RETVAL 1681 RETVAL
1290 1682
1291void 1683void
1292DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1293 CODE: 1685 CODE:
1294{ 1686{
1295 map_clear (self); 1687 map_clear (self);
1296 Safefree (self->face2tile); 1688 Safefree (self->face2tile);
1297 Safefree (self->tex); 1689 Safefree (self->tex);
1298 Safefree (self); 1690 Safefree (self);
1299} 1691}
1300 1692
1301void 1693void
1302resize (CFPlus::Map self, int map_width, int map_height) 1694resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1695 CODE:
1304 self->w = map_width; 1696 self->w = map_width;
1305 self->h = map_height; 1697 self->h = map_height;
1306 1698
1307void 1699void
1308clear (CFPlus::Map self) 1700clear (DC::Map self)
1309 CODE: 1701 CODE:
1310 map_clear (self); 1702 map_clear (self);
1311 1703
1312void 1704void
1313set_tileid (CFPlus::Map self, int face, int tile) 1705set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1706 CODE:
1315{ 1707{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1708 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1709 need_texid (self, tile);
1318} 1710}
1319 1711
1320void 1712void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1713set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1714 CODE:
1323{ 1715{
1324 tileid texid; 1716 tileid texid;
1325 maptex *tex; 1717 maptex *tex;
1326 1718
1339 tex->smoothtile = self->face2tile [smooth]; 1731 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1732 tex->smoothlevel = level;
1341} 1733}
1342 1734
1343void 1735void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1737 CODE:
1346{ 1738{
1347 need_texid (self, texid); 1739 need_texid (self, texid);
1348 1740
1349 { 1741 {
1369 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1763}
1372 1764
1373int 1765int
1374ox (CFPlus::Map self) 1766ox (DC::Map self)
1375 ALIAS: 1767 ALIAS:
1376 oy = 1 1768 oy = 1
1377 x = 2 1769 x = 2
1378 y = 3 1770 y = 3
1379 w = 4 1771 w = 4
1390 } 1782 }
1391 OUTPUT: 1783 OUTPUT:
1392 RETVAL 1784 RETVAL
1393 1785
1394void 1786void
1395scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1396 CODE: 1788 CODE:
1397{ 1789{
1398 if (dx > 0) 1790 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1792 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1417 } 1809 }
1418} 1810}
1419 1811
1420void 1812SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1814 CODE:
1423{ 1815{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1818 mapcell *cell;
1427 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1428 1822
1429 while (data < data_end - 1) 1823 while (data < data_end - 1)
1430 { 1824 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1432 1826
1452 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1453 1847
1454 do 1848 do
1455 { 1849 {
1456 ext = *data++; 1850 ext = *data++;
1457 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1458 1852
1459 if (cmd < 4) 1853 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1462 { 1856 {
1465 } 1859 }
1466 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1862 else if (cmd == 0x47)
1469 { 1863 {
1470 if (*data == 4) 1864 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1868
1473 data += *data + 1; 1869 data += *data + 1;
1474 } 1870 }
1475 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1872 cell->flags = *data++;
1483 } 1879 }
1484 else 1880 else
1485 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1486 } 1882 }
1487 1883
1884 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1885 if (flags & (4 >> z))
1489 { 1886 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1888 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1493 } 1904 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1905 }
1509 else 1906 else
1510 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1511 } 1908 }
1512} 1909}
1910 OUTPUT:
1911 RETVAL
1513 1912
1514SV * 1913SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1915 CODE:
1517{ 1916{
1518 int x1, x; 1917 int x1, x;
1519 int y1, y; 1918 int y1, y;
1520 int z; 1919 int z;
1565} 1964}
1566 OUTPUT: 1965 OUTPUT:
1567 RETVAL 1966 RETVAL
1568 1967
1569void 1968void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 1970 CODE:
1572{ 1971{
1972 int x, y, z;
1973
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1977 smooth_key skey;
1577 int x, y, z; 1978 int pl_x, pl_y;
1578 int last_name; 1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1579 1985
1580 // thats current max. sorry. 1986 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1987 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1988 if (sh > 255) sh = 255;
1583 1989
1584 // clear key, in case of extra padding 1990 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1991 memset (&skey, 0, sizeof (skey));
1586 1992
1587 glColor4ub (255, 255, 255, 255); 1993 memset (&key, 0, sizeof (key));
1588 1994 key.r = 255;
1589 glEnable (GL_BLEND); 1995 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1996 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1997 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1998 key.mode = GL_QUADS;
1593 1999 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 2000 key.texname = -1;
1595
1596 last_name = 0;
1597 2001
1598 mx += self->x; 2002 mx += self->x;
1599 my += self->y; 2003 my += self->y;
1600 2004
1601 // first pass: determine smooth_max 2005 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 2021 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2022 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2023 self->tex [cell->tile [2]].smoothlevel));
1620 } 2024 }
1621 } 2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 2030
1623 for (z = 0; z <= 2; z++) 2031 for (z = 0; z <= 2; z++)
1624 { 2032 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2033 memset (smooth_level, 0, sizeof (smooth_level));
1626 2034
1639 { 2047 {
1640 maptex tex = self->tex [tile]; 2048 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2049 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h; 2050 int py = (y + 1) * T - tex.h;
1643 2051
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2052 if (key.texname != tex.name)
1647 { 2053 {
1648 if (!tex.name) 2054 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2055 tex = self->tex [2]; /* missing, replace by noface */
1650 2056
1651 glEnd (); 2057 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2058 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2059 }
1655 2060
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2061 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 { 2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 2077 if (cell->flags & 1)
1664 { 2078 {
1665 maptex tex = self->tex [1]; 2079 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 2080 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 2081 int py = y * T - T * 6 / 32;
1668 2082
2083 if (tex.name)
1669 glEnd (); 2084 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 2095 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 2096 }
1678 } 2097 }
1679 2098
1680 // update smooth hash 2099 // update smooth hash
1681 if (tex.smoothtile) 2100 if (tex.smoothtile)
1717 } 2136 }
1718 } 2137 }
1719 } 2138 }
1720 } 2139 }
1721 2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
1722 // go through all smoothlevels, lowest to highest, then draw. 2144 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2145 // this is basically counting sort
1724 { 2146 {
1725 int w, b; 2147 int w, b;
1726 2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2151 for (w = 0; w < 256 / 32; ++w)
1728 { 2152 {
1729 uint32_t smask = smooth_level [w]; 2153 uint32_t smask = smooth_level [w];
1730 if (smask) 2154 if (smask)
1731 for (b = 0; b < 32; ++b) 2155 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2164 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2165 IV bits = SvIVX (HeVAL (he));
1742 2166
1743 if (!(bits & 0x1000) 2167 if (!(bits & 0x1000)
1744 && skey->level == level 2168 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2169 && level > smooth_max [skey->x][skey->y])
1746 { 2170 {
1747 maptex tex = self->tex [skey->tile]; 2171 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2172 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2173 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2174 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2176 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2177 float dy = tex.t * .5f ; // 2 images/column
1754 2178
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2179 if (tex.name)
1758 { 2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
1759 if (!tex.name) 2183 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2184 {
1761
1762 glEnd (); 2185 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
1765 } 2188 }
1766 2189
1767 if (border) 2190 if (border)
1768 { 2191 {
1769 float ox = border * dx; 2192 float ox = border * dx;
1770 2193
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2198 }
1776 2199
1777 if (corner) 2200 if (corner)
1778 { 2201 {
1779 float ox = corner * dx; 2202 float ox = corner * dx;
1780 2203
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
1785 } 2209 }
1786 } 2210 }
1787 } 2211 }
1788 } 2212 }
1789 } 2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
1790 } 2218 }
1791 2219
1792 hv_clear (smooth); 2220 hv_clear (smooth);
1793 } 2221 }
1794 2222
1795 glEnd (); 2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
1796 2228
1797 glDisable (GL_TEXTURE_2D); 2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1798 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1799 2242
1800 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1803 { 2246 {
1828 } 2271 }
1829 } 2272 }
1830} 2273}
1831 2274
1832void 2275void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2277 CODE:
1835{ 2278{
1836 static float color[16][3] = { 2279 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2280 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2281 { 1.00F, 1.00F, 1.00F },
1888 glDisable (GL_BLEND); 2331 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2332 glDisable (GL_TEXTURE_2D);
1890} 2333}
1891 2334
1892void 2335void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2336fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2337 PPCODE:
1895{ 2338{
1896 int x, y; 2339 int x, y;
2340 int sw1 = sw + 2;
2341 int sh1 = sh + 2;
2342 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2343 int sw34 = (sw * 3 + 3) & ~3;
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2347
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2348 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2349 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2350
1905 mx += self->x; 2351 mx += self->x - 1;
1906 my += self->y; 2352 my += self->y - 1;
1907 2353
2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2355
1908 for (y = 0; y < sh; y++) 2356 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2357 if (0 <= y + my && y + my < self->rows)
1910 { 2358 {
1911 maprow *row = self->row + (y + my); 2359 maprow *row = self->row + (y + my);
1912 2360
1913 for (x = 0; x < sw; x++) 2361 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2362 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2363 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2364 mapcell *cell = row->col + (x + mx - row->c0);
1917 2365
1918 darkness[y * sw4 + x] = cell->darkness 2366 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2367 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2368 : 255 - FOW_DARKNESS;
1921 } 2369 }
1922 } 2370 }
1923 2371
2372 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x)
2374 {
2375 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2376 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2377 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2378 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2379 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2380 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2381 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2382 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2383 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2384
2385 uint8_t r11 = (d11 + d21 + d12) / 3;
2386 uint8_t r21 = d21;
2387 uint8_t r31 = (d21 + d31 + d32) / 3;
2388
2389 uint8_t r12 = d12;
2390 uint8_t r22 = d22;
2391 uint8_t r32 = d32;
2392
2393 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3;
2396
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2406 }
2407
2408 free (darkness1);
2409
1924 EXTEND (SP, 3); 2410 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2411 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2412 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2413 PUSHs (darkness3_sv);
1928} 2414}
1929 2415
1930SV * 2416SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2417get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2418 CODE:
1933{ 2419{
1934 int x, y, x1, y1; 2420 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2421 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2422 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2479 else
1994 *data++ = 0; 2480 *data++ = 0;
1995 } 2481 }
1996 } 2482 }
1997 2483
2484 /* if size is w*h + 5 then no data has been found */
2485 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2486 {
1998 SvPOK_only (data_sv); 2487 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2488 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2489 }
2490
2000 RETVAL = data_sv; 2491 RETVAL = data_sv;
2001} 2492}
2002 OUTPUT: 2493 OUTPUT:
2003 RETVAL 2494 RETVAL
2004 2495
2005void 2496void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2497set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2498 PPCODE:
2008{ 2499{
2009 int x, y, z; 2500 int x, y, z;
2010 int w, h; 2501 int w, h;
2011 int x1, y1; 2502 int x1, y1;
2503 STRLEN len;
2504 uint8_t *data, *end;
2505
2506 len = SvLEN (data_sv);
2507 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2508 data = SvPVbyte_nolen (data_sv);
2509 end = data + len + 8;
2510
2511 if (len < 5)
2512 XSRETURN_EMPTY;
2012 2513
2013 if (*data++ != 0) 2514 if (*data++ != 0)
2014 return; /* version mismatch */ 2515 XSRETURN_EMPTY; /* version mismatch */
2015 2516
2016 w = *data++ << 8; w |= *data++; 2517 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2518 h = *data++ << 8; h |= *data++;
2018 2519
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2520 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2532 {
2032 maprow *row = map_get_row (self, y); 2533 maprow *row = map_get_row (self, y);
2033 2534
2034 for (x = x0; x < x1; x++) 2535 for (x = x0; x < x1; x++)
2035 { 2536 {
2537 uint8_t flags;
2538
2539 if (data + 7 >= end)
2540 XSRETURN_EMPTY;
2541
2036 uint8_t flags = *data++; 2542 flags = *data++;
2037 2543
2038 if (flags) 2544 if (flags)
2039 { 2545 {
2040 mapcell *cell = row_get_cell (row, x); 2546 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2547 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2550 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2551 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2552
2047 if (cell->darkness == 0) 2553 if (cell->darkness == 0)
2048 { 2554 {
2049 cell->darkness = 0; 2555 /*cell->darkness = 0;*/
2556 EXTEND (SP, 3);
2050 2557
2051 for (z = 0; z <= 2; z++) 2558 for (z = 0; z <= 2; z++)
2052 { 2559 {
2053 tileid t = tile [z]; 2560 tileid t = tile [z];
2054 2561
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2562 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2563 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2564 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2565 need_texid (self, t);
2059 } 2566 }
2060 2567
2061 cell->tile [z] = t; 2568 cell->tile [z] = t;
2062 } 2569 }
2064 } 2571 }
2065 } 2572 }
2066 } 2573 }
2067} 2574}
2068 2575
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2576MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2577
2071CFPlus::MixChunk 2578DC::RW
2072new_from_file (SV *class, char *path) 2579new (SV *class, SV *data_sv)
2073 CODE: 2580 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2581{
2582 STRLEN datalen;
2583 char *data = SvPVbyte (data_sv, datalen);
2584
2585 RETVAL = SDL_RWFromConstMem (data, datalen);
2586}
2075 OUTPUT: 2587 OUTPUT:
2076 RETVAL 2588 RETVAL
2077 2589
2590DC::RW
2591new_from_file (SV *class, const char *path, const char *mode = "rb")
2592 CODE:
2593 RETVAL = SDL_RWFromFile (path, mode);
2594 OUTPUT:
2595 RETVAL
2596
2597# fails on win32:
2598# dc.xs(2268) : error C2059: syntax error : '('
2078void 2599#void
2600#close (DC::RW self)
2601# CODE:
2602# (self->(close)) (self);
2603
2604MODULE = Deliantra::Client PACKAGE = DC::Channel
2605
2606PROTOTYPES: DISABLE
2607
2608DC::Channel
2609find ()
2610 CODE:
2611{
2612 RETVAL = Mix_GroupAvailable (-1);
2613
2614 if (RETVAL < 0)
2615 {
2616 RETVAL = Mix_GroupOldest (-1);
2617
2618 if (RETVAL < 0)
2619 XSRETURN_UNDEF;
2620
2621 Mix_HaltChannel (RETVAL);
2622 }
2623
2624 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630void
2631halt (DC::Channel self)
2632 CODE:
2633 Mix_HaltChannel (self);
2634
2635void
2636expire (DC::Channel self, int ticks = -1)
2637 CODE:
2638 Mix_ExpireChannel (self, ticks);
2639
2640void
2641fade_out (DC::Channel self, int ticks = -1)
2642 CODE:
2643 Mix_FadeOutChannel (self, ticks);
2644
2645int
2646volume (DC::Channel self, int volume)
2647 CODE:
2648 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2649 OUTPUT:
2650 RETVAL
2651
2652void
2653unregister_all_effects (DC::Channel self)
2654 CODE:
2655 Mix_UnregisterAllEffects (self);
2656
2657void
2658set_panning (DC::Channel self, int left, int right)
2659 CODE:
2660 left = CLAMP (left , 0, 255);
2661 right = CLAMP (right, 0, 255);
2662 Mix_SetPanning (self, left, right);
2663
2664void
2665set_distance (DC::Channel self, int distance)
2666 CODE:
2667 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2668
2669void
2670set_position (DC::Channel self, int angle, int distance)
2671 CODE:
2672
2673void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE:
2676{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680}
2681
2682void
2683set_reverse_stereo (DC::Channel self, int flip)
2684 CODE:
2685 Mix_SetReverseStereo (self, flip);
2686
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688
2689PROTOTYPES: DISABLE
2690
2691DC::MixChunk
2692new (SV *class, DC::RW rwops)
2693 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2695 OUTPUT:
2696 RETVAL
2697
2698void
2079DESTROY (CFPlus::MixChunk self) 2699DESTROY (DC::MixChunk self)
2080 CODE: 2700 CODE:
2081 Mix_FreeChunk (self); 2701 Mix_FreeChunk (self);
2082 2702
2083int 2703int
2084volume (CFPlus::MixChunk self, int volume = -1) 2704volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2705 CODE:
2706 if (items > 1)
2707 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2708 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2709 OUTPUT:
2088 RETVAL 2710 RETVAL
2089 2711
2090int 2712DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2713play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2714 CODE:
2715{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2716 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2717
2718 if (RETVAL < 0)
2719 XSRETURN_UNDEF;
2720
2721 if (channel < 0)
2722 {
2723 Mix_UnregisterAllEffects (RETVAL);
2724 Mix_Volume (RETVAL, 128);
2725 }
2726}
2094 OUTPUT: 2727 OUTPUT:
2095 RETVAL 2728 RETVAL
2096 2729
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2731
2099int 2732int
2100volume (int volume = -1) 2733volume (int volume = -1)
2734 PROTOTYPE: ;$
2101 CODE: 2735 CODE:
2736 if (items > 0)
2737 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2738 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2739 OUTPUT:
2104 RETVAL 2740 RETVAL
2105 2741
2742void
2743fade_out (int ms)
2744 CODE:
2745 Mix_FadeOutMusic (ms);
2746
2747void
2748halt ()
2749 CODE:
2750 Mix_HaltMusic ();
2751
2106CFPlus::MixMusic 2752DC::MixMusic
2107new_from_file (SV *class, char *path) 2753new (SV *class, DC::RW rwops)
2108 CODE: 2754 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2755 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2756 OUTPUT:
2111 RETVAL 2757 RETVAL
2112 2758
2113void 2759void
2114DESTROY (CFPlus::MixMusic self) 2760DESTROY (DC::MixMusic self)
2115 CODE: 2761 CODE:
2116 Mix_FreeMusic (self); 2762 Mix_FreeMusic (self);
2117 2763
2118int 2764int
2119play (CFPlus::MixMusic self, int loops = -1) 2765play (DC::MixMusic self, int loops = -1)
2120 CODE: 2766 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2767 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2768 OUTPUT:
2123 RETVAL 2769 RETVAL
2124 2770
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2771void
2772fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2773 CODE:
2774 Mix_FadeInMusicPos (self, loops, ms, position);
2775
2776MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2777
2778PROTOTYPES: ENABLE
2126 2779
2127BOOT: 2780BOOT:
2128{ 2781{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2782 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2783 static const struct {
2131 const char *name; 2784 const char *name;
2132 IV iv; 2785 IV iv;
2133 } *civ, const_iv[] = { 2786 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2787# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2791 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2792 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2793 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2794 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2795 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2799 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2800 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2801 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2802 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2803 const_iv (GL_BACK),
2804 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2805 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2806 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2807 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2808 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2809 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2822 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2823 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2824 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2825 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2826 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2827 const_iv (GL_COMPRESSED_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2829 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2830 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2831 const_iv (GL_COMPRESSED_RGB_ARB),
2832 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2833 const_iv (GL_COMPILE),
2834 const_iv (GL_PROXY_TEXTURE_1D),
2835 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2836 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2837 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2838 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2839 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2840 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2861 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2862 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2863 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2864 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2865 const_iv (GL_CONSTANT_BORDER),
2866 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2867 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2868 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2869 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2870 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2871 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2872 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2873 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2874 const_iv (GL_TRIANGLE_FAN),
2875 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2876 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2877 const_iv (GL_POINT_SMOOTH_HINT),
2878 const_iv (GL_LINE_SMOOTH_HINT),
2879 const_iv (GL_POLYGON_SMOOTH_HINT),
2880 const_iv (GL_GENERATE_MIPMAP_HINT),
2881 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2882 const_iv (GL_FASTEST),
2883 const_iv (GL_DONT_CARE),
2884 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2885 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2886 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2887 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2888 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2889# undef const_iv
2216 }; 2890 };
2217 2891
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2894
2895 texture_av = newAV ();
2896 AvREAL_off (texture_av);
2220} 2897}
2898
2899void
2900disable_GL_EXT_blend_func_separate ()
2901 CODE:
2902 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0;
2221 2904
2222char * 2905char *
2223gl_vendor () 2906gl_vendor ()
2224 CODE: 2907 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 2908 RETVAL = (char *)glGetString (GL_VENDOR);
2238 CODE: 2921 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2922 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 2923 OUTPUT:
2241 RETVAL 2924 RETVAL
2242 2925
2926const char *glGetString (GLenum pname)
2927
2928GLint glGetInteger (GLenum pname)
2929 CODE:
2930 glGetIntegerv (pname, &RETVAL);
2931 OUTPUT:
2932 RETVAL
2933
2934GLdouble glGetDouble (GLenum pname)
2935 CODE:
2936 glGetDoublev (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2243int glGetError () 2940int glGetError ()
2244 2941
2245void glFinish () 2942void glFinish ()
2246 2943
2247void glClear (int mask) 2944void glClear (int mask)
2284# near_ and far_ are due to microsofts buggy "c" compiler 2981# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2982void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 2983
2287# near_ and far_ are due to microsofts buggy "c" compiler 2984# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2985void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2986
2987PROTOTYPES: DISABLE
2289 2988
2290void glViewport (int x, int y, int width, int height) 2989void glViewport (int x, int y, int width, int height)
2291 2990
2292void glScissor (int x, int y, int width, int height) 2991void glScissor (int x, int y, int width, int height)
2293 2992
2301 3000
2302void glRotate (float angle, float x, float y, float z) 3001void glRotate (float angle, float x, float y, float z)
2303 CODE: 3002 CODE:
2304 glRotatef (angle, x, y, z); 3003 glRotatef (angle, x, y, z);
2305 3004
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 3005void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @ 3006 PROTOTYPE: @
2312 ALIAS: 3007 ALIAS:
2313 glColor_premultiply = 1 3008 glColor_premultiply = 1
2314 CODE: 3009 CODE:
2315 if (ix) 3010 if (ix)
2316 { 3011 {
2319 b *= a; 3014 b *= a;
2320 } 3015 }
2321 // microsoft visual "c" rounds instead of truncating... 3016 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 3017 glColor4f (r, g, b, a);
2323 3018
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 3019void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 3020 CODE:
2332 glRasterPos3f (0, 0, z); 3021 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 3022 glBitmap (0, 0, 0, 0, x, y, 0);
2334 3023
2338 3027
2339void glTexCoord (float s, float t) 3028void glTexCoord (float s, float t)
2340 CODE: 3029 CODE:
2341 glTexCoord2f (s, t); 3030 glTexCoord2f (s, t);
2342 3031
3032void glRect (float x1, float y1, float x2, float y2)
3033 CODE:
3034 glRectf (x1, y1, x2, y2);
3035
3036void glRect_lineloop (float x1, float y1, float x2, float y2)
3037 CODE:
3038 glBegin (GL_LINE_LOOP);
3039 glVertex2f (x1, y1);
3040 glVertex2f (x2, y1);
3041 glVertex2f (x2, y2);
3042 glVertex2f (x1, y2);
3043 glEnd ();
3044
3045PROTOTYPES: ENABLE
3046
3047void glBegin (int mode)
3048
3049void glEnd ()
3050
3051void glPointSize (GLfloat size)
3052
3053void glLineWidth (GLfloat width)
3054
3055void glInterleavedArrays (int format, int stride, char *data)
3056
3057void glDrawElements (int mode, int count, int type, char *indices)
3058
3059# 1.2 void glDrawRangeElements (int mode, int start, int end
3060
2343void glTexEnv (int target, int pname, float param) 3061void glTexEnv (int target, int pname, float param)
2344 CODE: 3062 CODE:
2345 glTexEnvf (target, pname, param); 3063 glTexEnvf (target, pname, param);
2346 3064
2347void glTexParameter (int target, int pname, float param) 3065void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3081void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 3082 CODE:
2365 if (gl.SeparableFilter2D) 3083 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3084 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 3085
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3086void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 3087
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3088void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 3089
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 3090void glDrawPixels (int width, int height, int format, int type, char *pixels)
3091
3092void glPixelZoom (float x, float y)
2373 3093
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3094void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 3095
2376int glGenTexture () 3096int glGenTexture ()
2377 CODE: 3097 CODE:
2378{ 3098 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 3099 OUTPUT:
2387 RETVAL 3100 RETVAL
2388 3101
2389void glDeleteTexture (int name) 3102void glDeleteTexture (int name)
2390 CODE: 3103 CODE:
2391{ 3104 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 3105
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 3106int glGenList ()
2401 CODE: 3107 CODE:
2402 RETVAL = glGenLists (1); 3108 RETVAL = glGenLists (1);
2403 OUTPUT: 3109 OUTPUT:
2404 RETVAL 3110 RETVAL
2411 3117
2412void glEndList () 3118void glEndList ()
2413 3119
2414void glCallList (int list) 3120void glCallList (int list)
2415 3121
3122MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3123
3124PROTOTYPES: DISABLE
3125
3126void
3127find_widget (SV *self, NV x, NV y)
3128 PPCODE:
3129{
3130 if (within_widget (self, x, y))
3131 XPUSHs (self);
3132}
3133
3134BOOT:
3135{
3136 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3137
3138 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3139 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3140 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3141 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3142}
3143
3144void
3145draw (SV *self)
3146 CODE:
3147{
3148 HV *hv;
3149 SV **svp;
3150 NV x, y, w, h;
3151 SV *draw_x_sv = GvSV (draw_x_gv);
3152 SV *draw_y_sv = GvSV (draw_y_gv);
3153 SV *draw_w_sv = GvSV (draw_w_gv);
3154 SV *draw_h_sv = GvSV (draw_h_gv);
3155 double draw_x, draw_y;
3156
3157 if (!SvROK (self))
3158 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3159
3160 hv = (HV *)SvRV (self);
3161
3162 if (SvTYPE (hv) != SVt_PVHV)
3163 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3164
3165 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3166 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3167
3168 if (!h || !w)
3169 XSRETURN_EMPTY;
3170
3171 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3173
3174 draw_x = SvNV (draw_x_sv) + x;
3175 draw_y = SvNV (draw_y_sv) + y;
3176
3177 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3178 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3179 XSRETURN_EMPTY;
3180
3181 sv_setnv (draw_x_sv, draw_x);
3182 sv_setnv (draw_y_sv, draw_y);
3183
3184 glPushMatrix ();
3185 glTranslated (x, y, 0);
3186
3187 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3188 {
3189 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3190
3191 if (svp && SvTRUE (*svp))
3192 {
3193 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3194 glEnable (GL_BLEND);
3195 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3196 glBegin (GL_QUADS);
3197 glVertex2f (0, 0);
3198 glVertex2f (w, 0);
3199 glVertex2f (w, h);
3200 glVertex2f (0, h);
3201 glEnd ();
3202 glDisable (GL_BLEND);
3203 }
3204 }
3205#if 0
3206 // draw borders, for debugging
3207 glPushMatrix ();
3208 glColor4f (1., 1., 0., 1.);
3209 glTranslatef (.5, .5, 0.);
3210 glBegin (GL_LINE_LOOP);
3211 glVertex2f (0 , 0);
3212 glVertex2f (w - 1, 0);
3213 glVertex2f (w - 1, h - 1);
3214 glVertex2f (0 , h - 1);
3215 glEnd ();
3216 glPopMatrix ();
3217#endif
3218 PUSHMARK (SP);
3219 XPUSHs (self);
3220 PUTBACK;
3221 call_method ("_draw", G_VOID | G_DISCARD);
3222 SPAGAIN;
3223
3224 glPopMatrix ();
3225
3226 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3227 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3228}
3229

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