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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.127 by root, Wed Jul 5 00:16:44 2006 UTC vs.
Revision 1.188 by root, Sat Apr 21 23:47:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
6#endif 9#endif
7 10
8#include "EXTERN.h" 11#include "EXTERN.h"
9#include "perl.h" 12#include "perl.h"
10#include "XSUB.h" 13#include "XSUB.h"
11 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
12#include <math.h> 20#include <math.h>
13#include <string.h> 21#include <string.h>
14#include <stdio.h> 22#include <stdio.h>
15#include <stdlib.h> 23#include <stdlib.h>
16 24
31# include <sys/types.h> 39# include <sys/types.h>
32# include <sys/socket.h> 40# include <sys/socket.h>
33# include <netinet/in.h> 41# include <netinet/in.h>
34# include <netinet/tcp.h> 42# include <netinet/tcp.h>
35# include <inttypes.h> 43# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 44#endif
44 45
45#include "glext.h"
46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 47
49#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
50 49
51#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
56#if 0 55#if 0
57# define PARACHUTE SDL_INIT_NOPARACHUTE 56# define PARACHUTE SDL_INIT_NOPARACHUTE
58#else 57#else
59# define PARACHUTE 0 58# define PARACHUTE 0
60#endif 59#endif
60
61static AV *texture_av;
61 62
62static struct 63static struct
63{ 64{
64#define GL_FUNC(ptr,name) ptr name; 65#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 66#include "glfunc.h"
80 81
81#include "pango-font.c" 82#include "pango-font.c"
82#include "pango-fontmap.c" 83#include "pango-fontmap.c"
83#include "pango-render.c" 84#include "pango-render.c"
84 85
85typedef Mix_Chunk *CFClient__MixChunk; 86typedef Mix_Chunk *CFPlus__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 87typedef Mix_Music *CFPlus__MixMusic;
87 88
88typedef PangoFontDescription *CFClient__Font; 89typedef PangoFontDescription *CFPlus__Font;
89 90
90static int 91static int
91shape_attr_p (PangoLayoutRun *run) 92shape_attr_p (PangoLayoutRun *run)
92{ 93{
93 GSList *attrs = run->item->analysis.extra_attrs; 94 GSList *attrs = run->item->analysis.extra_attrs;
107 108
108typedef struct cf_layout { 109typedef struct cf_layout {
109 PangoLayout *pl; 110 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 111 float r, g, b, a; // default color for rgba mode
111 int base_height; 112 int base_height;
112 CFClient__Font font; 113 CFPlus__Font font;
113} *CFClient__Layout; 114} *CFPlus__Layout;
114 115
115static CFClient__Font default_font; 116static CFPlus__Font default_font;
116static PangoContext *opengl_context; 117static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 118static PangoFontMap *opengl_fontmap;
118 119
119static void 120static void
120substitute_func (FcPattern *pattern, gpointer data) 121substitute_func (FcPattern *pattern, gpointer data)
125#endif 126#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 127 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 128}
128 129
129static void 130static void
130layout_update_font (CFClient__Layout self) 131layout_update_font (CFPlus__Layout self)
131{ 132{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 133 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 134 * reasonably well with bitstream vera
134 */ 135 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 136 PangoFontDescription *font = self->font ? self->font : default_font;
139 140
140 pango_layout_set_font_description (self->pl, font); 141 pango_layout_set_font_description (self->pl, font);
141} 142}
142 143
143static void 144static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
145{ 146{
147 PangoRectangle rect;
148
149 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 150 pango_layout_get_extents (self->pl, 0, &rect);
147 151
148 if (!*w) *w = 1; 152 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 153 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 154
151 *w = (*w + 3) & ~3; 155 if (!rect.width) rect.width = 1;
152} 156 if (!rect.height) rect.height = 1;
153 157
158 *w = rect.width;
159 *h = rect.height;
160}
161
162typedef uint16_t tileid;
154typedef uint16_t mapface; 163typedef uint16_t faceid;
155 164
156typedef struct { 165typedef struct {
157 GLint name; 166 int name;
158 int w, h; 167 int w, h;
159 float s, t; 168 float s, t;
160 uint8_t r, g, b, a; 169 uint8_t r, g, b, a;
170 tileid smoothtile;
171 uint8_t smoothlevel;
161} maptex; 172} maptex;
162 173
163typedef struct { 174typedef struct {
175 uint32_t player;
176 tileid tile[3];
164 int16_t darkness; 177 uint16_t darkness;
165 mapface face[3]; 178 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 179} mapcell;
167 180
168typedef struct { 181typedef struct {
169 int32_t c0, c1; 182 int32_t c0, c1;
170 mapcell *col; 183 mapcell *col;
171} maprow; 184} maprow;
172 185
173typedef struct map { 186typedef struct map {
174 int x, y, w, h; 187 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 188 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 189 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 190 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 191
182 int32_t rows; 192 int32_t rows;
183 maprow *row; 193 maprow *row;
184} *CFClient__Map; 194} *CFPlus__Map;
185 195
186static char * 196static char *
187prepend (char *ptr, int sze, int inc) 197prepend (char *ptr, int sze, int inc)
188{ 198{
189 char *p; 199 char *p;
206} 216}
207 217
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 220
221static void
222need_facenum (struct map *self, faceid face)
223{
224 while (self->faces <= face)
225 {
226 Append (tileid, self->face2tile, self->faces, self->faces);
227 self->faces *= 2;
228 }
229}
230
231static void
232need_texid (struct map *self, int texid)
233{
234 while (self->texs <= texid)
235 {
236 Append (maptex, self->tex, self->texs, self->texs);
237 self->texs *= 2;
238 }
239}
240
211static maprow * 241static maprow *
212map_get_row (CFClient__Map self, int y) 242map_get_row (CFPlus__Map self, int y)
213{ 243{
214 if (0 > y) 244 if (0 > y)
215 { 245 {
216 int extend = - y + MAP_EXTEND_Y; 246 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 247 Prepend (maprow, self->row, self->rows, extend);
255 285
256 return row->col + (x - row->c0); 286 return row->col + (x - row->c0);
257} 287}
258 288
259static mapcell * 289static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 290map_get_cell (CFPlus__Map self, int x, int y)
261{ 291{
262 return row_get_cell (map_get_row (self, y), x); 292 return row_get_cell (map_get_row (self, y), x);
263} 293}
264 294
265static void 295static void
266map_clear (CFClient__Map self) 296map_clear (CFPlus__Map self)
267{ 297{
268 int r; 298 int r;
269 299
270 for (r = 0; r < self->rows; r++) 300 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 301 Safefree (self->row[r].col);
279 self->row = 0; 309 self->row = 0;
280 self->rows = 0; 310 self->rows = 0;
281} 311}
282 312
283static void 313static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 314map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
285{ 315{
286 int x, y; 316 int x, y;
287 maprow *row; 317 maprow *row;
318 mapcell *cell;
288 319
289 for (y = y0; y < y0 + h; y++) 320 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 321 if (y >= 0)
291 { 322 {
292 if (y >= self->rows) 323 if (y >= self->rows)
298 if (x >= row->c0) 329 if (x >= row->c0)
299 { 330 {
300 if (x >= row->c1) 331 if (x >= row->c1)
301 break; 332 break;
302 333
303 row->col[x - row->c0].darkness = -1; 334 cell = row->col + x - row->c0;
335
336 cell->darkness = 0;
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
304 } 340 }
305 } 341 }
342}
343
344typedef struct {
345 tileid tile;
346 uint8_t x, y, level;
347} smooth_key;
348
349static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits)
351{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
353
354 if (SvIOK (*sv))
355 SvIV_set (*sv, SvIVX (*sv) | bits);
356 else
357 sv_setiv (*sv, bits);
306} 358}
307 359
308static void 360static void
309music_finished (void) 361music_finished (void)
310{ 362{
346 n |= n >> 16; 398 n |= n >> 16;
347 399
348 return n + 1; 400 return n + 1;
349} 401}
350 402
403/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314
406
351MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
352 408
353PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
354 410
355BOOT: 411BOOT:
356{ 412{
357 HV *stash = gv_stashpv ("CFClient", 1); 413 HV *stash = gv_stashpv ("CFPlus", 1);
358 static const struct { 414 static const struct {
359 const char *name; 415 const char *name;
360 IV iv; 416 IV iv;
361 } *civ, const_iv[] = { 417 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 418# define const_iv(name) { # name, (IV)name }
419 const_iv (SDLK_MODIFIER_MIN),
420 const_iv (SDLK_MODIFIER_MAX),
421
363 const_iv (SDL_ACTIVEEVENT), 422 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 423 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 424 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 425 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 426 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 435 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 436 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 437 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 438 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 439 const_iv (SDL_USEREVENT),
440
441 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE),
444
381 const_iv (SDLK_KP0), 445 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 446 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 447 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 448 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 449 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 504 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 505 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 506 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 507 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 508 const_iv (SDLK_UNDO),
509
445 const_iv (KMOD_NONE), 510 const_iv (KMOD_NONE),
511 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 512 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 513 const_iv (KMOD_RSHIFT),
514 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 515 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 516 const_iv (KMOD_RCTRL),
517 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 518 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 519 const_iv (KMOD_RALT),
520 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 521 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 522 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 523 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 524 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 525 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL),
458 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_ALT),
460 const_iv (KMOD_META)
461# undef const_iv 526# undef const_iv
462 }; 527 };
463 528
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
531
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 534}
535
536void
537weaken (SV *rv)
538 PROTOTYPE: $
539 CODE:
540 sv_rvweaken (rv);
541
542int
543in_destruct ()
544 CODE:
545 RETVAL = PL_main_cv == Nullcv;
546 OUTPUT:
547 RETVAL
467 548
468NV floor (NV x) 549NV floor (NV x)
469 550
470NV ceil (NV x) 551NV ceil (NV x)
471 552
502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
505 586
506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
507 592
508 SDL_EnableUNICODE (1); 593 SDL_EnableUNICODE (1);
509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
510 595
511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
531 RETVAL = !!SDL_SetVideoMode ( 616 RETVAL = !!SDL_SetVideoMode (
532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
533 ); 618 );
534 if (RETVAL) 619 if (RETVAL)
535 { 620 {
621 av_clear (texture_av);
622
536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h" 625# include "glfunc.h"
539# undef GL_FUNC 626# undef GL_FUNC
627
540 } 628 }
541 OUTPUT: 629 OUTPUT:
542 RETVAL 630 RETVAL
543 631
544void 632void
563 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
564 case SDL_KEYUP: 652 case SDL_KEYUP:
565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
566 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
567 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
568 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
569 break; 658 break;
570 659
571 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break; 689 break;
601 } 690 }
602 691
603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
604 } 693 }
605} 694}
606 695
607int 696int
608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
617Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
618 707
619void 708void
620lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
621 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
622#ifndef _WIN32 717#ifdef _WIN32
623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
624#endif 739#endif
740}
625 741
626void 742void
627add_font (char *file) 743add_font (char *file)
628 CODE: 744 CODE:
629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
630 746
631void 747void
632load_image_inline (SV *image_) 748load_image_inline (SV *image_)
633 ALIAS: 749 ALIAS:
634 load_image_file = 1 750 load_image_file = 1
676 792
677 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
678 794
679 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
680 796
797 SDL_LockSurface (surface2);
681 EXTEND (SP, 5); 798 EXTEND (SP, 6);
682 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
683 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
684 SDL_LockSurface (surface2);
685 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
686 SDL_UnlockSurface (surface2);
687 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
688 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
689 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
690 806
691 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
692 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
693} 809}
694 810
733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
734#endif 850#endif
735 _exit (1); 851 _exit (1);
736 852
737void 853void
738_exit (int retval) 854_exit (int retval = 0)
739 CODE: 855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
858#else
740 _exit (retval); 859 _exit (retval);
860#endif
741 861
742MODULE = CFClient PACKAGE = CFClient::Font 862MODULE = CFPlus PACKAGE = CFPlus::Font
743 863
744CFClient::Font 864CFPlus::Font
745new_from_file (SV *class, char *path, int id = 0) 865new_from_file (SV *class, char *path, int id = 0)
746 CODE: 866 CODE:
747{ 867{
748 int count; 868 int count;
749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
752} 872}
753 OUTPUT: 873 OUTPUT:
754 RETVAL 874 RETVAL
755 875
756void 876void
757DESTROY (CFClient::Font self) 877DESTROY (CFPlus::Font self)
758 CODE: 878 CODE:
759 pango_font_description_free (self); 879 pango_font_description_free (self);
760 880
761void 881void
762make_default (CFClient::Font self) 882make_default (CFPlus::Font self)
763 CODE: 883 CODE:
764 default_font = self; 884 default_font = self;
765 885
766MODULE = CFClient PACKAGE = CFClient::Layout 886MODULE = CFPlus PACKAGE = CFPlus::Layout
767 887
768void 888void
769clear_font_cache () 889reset_glyph_cache ()
770 CODE: 890 CODE:
771 tc_clear (); 891 tc_clear ();
772 892
773CFClient::Layout 893CFPlus::Layout
774new (SV *class, int type = 0) 894new (SV *class)
775 CODE: 895 CODE:
776 New (0, RETVAL, 1, struct cf_layout); 896 New (0, RETVAL, 1, struct cf_layout);
777 897
778 RETVAL->pl = pango_layout_new (opengl_context); 898 RETVAL->pl = pango_layout_new (opengl_context);
779 RETVAL->r = 1.; 899 RETVAL->r = 1.;
787 layout_update_font (RETVAL); 907 layout_update_font (RETVAL);
788 OUTPUT: 908 OUTPUT:
789 RETVAL 909 RETVAL
790 910
791void 911void
792DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
793 CODE: 913 CODE:
794 g_object_unref (self->pl); 914 g_object_unref (self->pl);
795 Safefree (self); 915 Safefree (self);
796 916
797void 917void
798set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
799 CODE: 919 CODE:
800{ 920{
801 STRLEN textlen; 921 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
803 923
804 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
805} 925}
806 926
807void 927void
808set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
809 CODE: 929 CODE:
810{ 930{
811 STRLEN textlen; 931 STRLEN textlen;
812 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
813 933
814 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
815} 935}
816 936
817void 937void
818set_shapes (CFClient::Layout self, ...) 938set_shapes (CFPlus::Layout self, ...)
819 CODE: 939 CODE:
820{ 940{
821 PangoAttrList *attrs = 0; 941 PangoAttrList *attrs = 0;
822 const char *text = pango_layout_get_text (self->pl); 942 const char *text = pango_layout_get_text (self->pl);
823 const char *pos = text; 943 const char *pos = text;
858 if (attrs) 978 if (attrs)
859 pango_layout_set_attributes (self->pl, attrs); 979 pango_layout_set_attributes (self->pl, attrs);
860} 980}
861 981
862void 982void
863get_shapes (CFClient::Layout self) 983get_shapes (CFPlus::Layout self)
864 PPCODE: 984 PPCODE:
865{ 985{
866 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
867 987
868 do 988 do
872 if (run && shape_attr_p (run)) 992 if (run && shape_attr_p (run))
873 { 993 {
874 PangoRectangle extents; 994 PangoRectangle extents;
875 pango_layout_iter_get_run_extents (iter, 0, &extents); 995 pango_layout_iter_get_run_extents (iter, 0, &extents);
876 996
997 EXTEND (SP, 2);
877 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
879 } 1000 }
880 } 1001 }
881 while (pango_layout_iter_next_run (iter)); 1002 while (pango_layout_iter_next_run (iter));
882 1003
883 pango_layout_iter_free (iter); 1004 pango_layout_iter_free (iter);
884} 1005}
885 1006
886int 1007int
887has_wrapped (CFClient::Layout self) 1008has_wrapped (CFPlus::Layout self)
888 CODE: 1009 CODE:
889{ 1010{
890 int lines = 1; 1011 int lines = 1;
891 const char *text = pango_layout_get_text (self->pl); 1012 const char *text = pango_layout_get_text (self->pl);
892 1013
897} 1018}
898 OUTPUT: 1019 OUTPUT:
899 RETVAL 1020 RETVAL
900 1021
901SV * 1022SV *
902get_text (CFClient::Layout self) 1023get_text (CFPlus::Layout self)
903 CODE: 1024 CODE:
904 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
905 sv_utf8_decode (RETVAL); 1026 sv_utf8_decode (RETVAL);
906 OUTPUT: 1027 OUTPUT:
907 RETVAL 1028 RETVAL
908 1029
909void 1030void
910set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
911 CODE: 1032 CODE:
912 self->r = r; 1033 self->r = r;
913 self->g = g; 1034 self->g = g;
914 self->b = b; 1035 self->b = b;
915 self->a = a; 1036 self->a = a;
916 1037
917void 1038void
918set_font (CFClient::Layout self, CFClient::Font font = 0) 1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
919 CODE: 1040 CODE:
920 if (self->font != font) 1041 if (self->font != font)
921 { 1042 {
922 self->font = font; 1043 self->font = font;
923 layout_update_font (self); 1044 layout_update_font (self);
924 } 1045 }
925 1046
926void 1047void
927set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
928 CODE: 1049 CODE:
929 if (self->base_height != base_height) 1050 if (self->base_height != base_height)
930 { 1051 {
931 self->base_height = base_height; 1052 self->base_height = base_height;
932 layout_update_font (self); 1053 layout_update_font (self);
933 } 1054 }
934 1055
935void 1056void
936set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
937 CODE: 1058 CODE:
938 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
939 1060
940void 1061void
941set_indent (CFClient::Layout self, int indent) 1062set_indent (CFPlus::Layout self, int indent)
942 CODE: 1063 CODE:
943 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
944 1065
945void 1066void
946set_spacing (CFClient::Layout self, int spacing) 1067set_spacing (CFPlus::Layout self, int spacing)
947 CODE: 1068 CODE:
948 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
949 1070
950void 1071void
951set_ellipsise (CFClient::Layout self, int ellipsise) 1072set_ellipsise (CFPlus::Layout self, int ellipsise)
952 CODE: 1073 CODE:
953 pango_layout_set_ellipsize (self->pl, 1074 pango_layout_set_ellipsize (self->pl,
954 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
955 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
956 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
957 : PANGO_ELLIPSIZE_NONE 1078 : PANGO_ELLIPSIZE_NONE
958 ); 1079 );
959 1080
960void 1081void
961set_single_paragraph_mode (CFClient::Layout self, int spm) 1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
962 CODE: 1083 CODE:
963 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
964 1085
965void 1086void
966size (CFClient::Layout self) 1087size (CFPlus::Layout self)
967 PPCODE: 1088 PPCODE:
968{ 1089{
969 int w, h; 1090 int w, h;
970 1091
971 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
974 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
975 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
976} 1097}
977 1098
978int 1099int
979descent (CFClient::Layout self) 1100descent (CFPlus::Layout self)
980 CODE: 1101 CODE:
981{ 1102{
982 PangoRectangle rect; 1103 PangoRectangle rect;
983 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
984 pango_layout_line_get_pixel_extents (line, 0, &rect); 1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
986} 1107}
987 OUTPUT: 1108 OUTPUT:
988 RETVAL 1109 RETVAL
989 1110
990int 1111int
991xy_to_index (CFClient::Layout self, int x, int y) 1112xy_to_index (CFPlus::Layout self, int x, int y)
992 CODE: 1113 CODE:
993{ 1114{
994 int index, trailing; 1115 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1117 RETVAL = index + trailing;
997} 1118}
998 OUTPUT: 1119 OUTPUT:
999 RETVAL 1120 RETVAL
1000 1121
1001void 1122void
1002cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
1003 PPCODE: 1124 PPCODE:
1004{ 1125{
1005 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1007 1128
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1012} 1133}
1013 1134
1014void 1135void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1137 PPCODE:
1138{
1139 int line, x;
1140
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143
1144 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
1169 PUSHs (sv_2mortal (newSViv (index)));
1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
1172}
1173
1174void
1015render (CFClient::Layout self, float x, float y) 1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1016 PPCODE: 1176 PPCODE:
1017 pango_opengl_render_layout_subpixel ( 1177 pango_opengl_render_layout_subpixel (
1018 self->pl, 1178 self->pl,
1019 x * PANGO_SCALE, y * PANGO_SCALE, 1179 x * PANGO_SCALE, y * PANGO_SCALE,
1020 self->r, self->g, self->b, self->a 1180 self->r, self->g, self->b, self->a,
1181 flags
1021 ); 1182 );
1022 1183
1023MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1024 1185
1025void 1186void
1026pad2pot (SV *data_, SV *w_, SV *h_) 1187pad2pot (SV *data_, SV *w_, SV *h_)
1027 CODE: 1188 CODE:
1028{ 1189{
1106 glDisable (GL_ALPHA_TEST); 1267 glDisable (GL_ALPHA_TEST);
1107 glDisable (GL_BLEND); 1268 glDisable (GL_BLEND);
1108 } 1269 }
1109} 1270}
1110 1271
1111MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
1112 1273
1113CFClient::Map 1274CFPlus::Map
1114new (SV *class, int map_width, int map_height) 1275new (SV *class)
1115 CODE: 1276 CODE:
1116 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
1117 RETVAL->x = 0; 1278 RETVAL->x = 0;
1118 RETVAL->y = 0; 1279 RETVAL->y = 0;
1119 RETVAL->w = map_width; 1280 RETVAL->w = 0;
1120 RETVAL->h = map_height; 1281 RETVAL->h = 0;
1121 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
1122 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
1123 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1124 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1125 RETVAL->texs = 8192;
1126 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1127 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
1128 RETVAL->row = 0; 1287 RETVAL->row = 0;
1129 OUTPUT: 1288 OUTPUT:
1130 RETVAL 1289 RETVAL
1131 1290
1132void 1291void
1133DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
1134 CODE: 1293 CODE:
1135{ 1294{
1136 map_clear (self); 1295 map_clear (self);
1137 Safefree (self->face); 1296 Safefree (self->face2tile);
1138 Safefree (self->tex); 1297 Safefree (self->tex);
1139 Safefree (self); 1298 Safefree (self);
1140} 1299}
1141 1300
1142void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
1143clear (CFClient::Map self) 1308clear (CFPlus::Map self)
1144 CODE: 1309 CODE:
1145 map_clear (self); 1310 map_clear (self);
1146 1311
1147void 1312void
1148set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
1149 CODE: 1314 CODE:
1150{ 1315{
1151 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
1152 { 1317 need_texid (self, tile);
1153 Append (mapface, self->face, self->faces, self->faces);
1154 self->faces *= 2;
1155 }
1156
1157 self->face [face] = texid;
1158} 1318}
1159 1319
1160void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
1161set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1162 CODE: 1345 CODE:
1163{ 1346{
1164 while (self->texs <= texid) 1347 need_texid (self, texid);
1165 {
1166 Append (maptex, self->tex, self->texs, self->texs);
1167 self->texs *= 2;
1168 }
1169 1348
1170 { 1349 {
1171 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
1172 1351
1173 tex->name = name; 1352 tex->name = name;
1190 // from transparent color bleeding and ugly wrapping effects. 1369 // from transparent color bleeding and ugly wrapping effects.
1191 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1192} 1371}
1193 1372
1194int 1373int
1195ox (CFClient::Map self) 1374ox (CFPlus::Map self)
1196 ALIAS: 1375 ALIAS:
1197 oy = 1 1376 oy = 1
1198 x = 2 1377 x = 2
1199 y = 3 1378 y = 3
1200 w = 4 1379 w = 4
1211 } 1390 }
1212 OUTPUT: 1391 OUTPUT:
1213 RETVAL 1392 RETVAL
1214 1393
1215void 1394void
1216scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
1217 CODE: 1396 CODE:
1218{ 1397{
1219 if (dx > 0) 1398 if (dx > 0)
1220 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
1221 else if (dx < 0) 1400 else if (dx < 0)
1222 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1223 1402
1224 if (dy > 0) 1403 if (dy > 0)
1225 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
1226 else if (dy < 0) 1405 else if (dy < 0)
1227 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1228 1407
1229 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
1230 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
1231 1410
1232 while (self->y < 0) 1411 while (self->y < 0)
1237 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
1238 } 1417 }
1239} 1418}
1240 1419
1241void 1420void
1242map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
1243 CODE: 1422 CODE:
1244{ 1423{
1245 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1246 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
1247 mapcell *cell; 1426 mapcell *cell;
1248 int x, y, flags; 1427 int x, y, flags;
1249 1428
1250 while (data < data_end) 1429 while (data < data_end - 1)
1251 { 1430 {
1252 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
1253 1432
1254 x = self->x + ((flags >> 10) & 63); 1433 x = self->x + ((flags >> 10) & 63);
1255 y = self->y + ((flags >> 4) & 63); 1434 y = self->y + ((flags >> 4) & 63);
1256 1435
1257 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
1258 1437
1259 if (flags & 15) 1438 if (flags & 15)
1260 { 1439 {
1261 if (cell->darkness < 0) 1440 if (!cell->darkness)
1262 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
1263 cell->darkness = 0; 1443 cell->darkness = 256;
1264 cell->face [0] = 0;
1265 cell->face [1] = 0;
1266 cell->face [2] = 0;
1267 } 1444 }
1268 1445
1269 cell->darkness = flags & 8 ? *data++ : 255;
1270
1271 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
1272 1487
1273 if (flags & 4) 1488 if (flags & 4)
1274 { 1489 {
1275 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1276 } 1493 }
1277 1494
1278 if (flags & 2) 1495 if (flags & 2)
1279 { 1496 {
1280 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1281 } 1500 }
1282 1501
1283 if (flags & 1) 1502 if (flags & 1)
1284 { 1503 {
1285 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1286 } 1507 }
1287 } 1508 }
1288 else 1509 else
1289 cell->darkness = -1; 1510 cell->darkness = 0;
1290 } 1511 }
1291} 1512}
1292 1513
1293SV * 1514SV *
1294mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1295 CODE: 1516 CODE:
1296{ 1517{
1297 int x1, x; 1518 int x1, x;
1298 int y1, y; 1519 int y1, y;
1299 int z; 1520 int z;
1320 { 1541 {
1321 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1322 1543
1323 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1324 { 1545 {
1325 mapface face = cell->face [z];
1326
1327 if (face)
1328 {
1329 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1330 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1331 int a1 = tex.a; 1548 int a1 = tex.a;
1332 1549
1333 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1334 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1335 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1336 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1337 }
1338 } 1554 }
1339 } 1555 }
1340 1556
1341 *map++ = (r ) 1557 *map++ = (r )
1342 | (g << 8) 1558 | (g << 8)
1349} 1565}
1350 OUTPUT: 1566 OUTPUT:
1351 RETVAL 1567 RETVAL
1352 1568
1353void 1569void
1354draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1355 CODE: 1571 CODE:
1356{ 1572{
1357 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1358 int x, y, z; 1577 int x, y, z;
1359 int last_name; 1578 int last_name;
1360 mapface face;
1361 1579
1362 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1580 // thats current max. sorry.
1363 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1364 1583
1365 /* 1584 // clear key, in case of extra padding
1366 int vx = self->vx = self->w >= sw 1585 memset (&skey, 0, sizeof (skey));
1367 ? self->x + (self->w - sw) / 2
1368 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1369
1370 int vy = self->vy = self->h >= sh
1371 ? self->y + (self->h - sh) / 2
1372 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1373 */
1374 1586
1375 glColor4ub (255, 255, 255, 255); 1587 glColor4ub (255, 255, 255, 255);
1376 1588
1377 glEnable (GL_BLEND); 1589 glEnable (GL_BLEND);
1378 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1381 1593
1382 glBegin (GL_QUADS); 1594 glBegin (GL_QUADS);
1383 1595
1384 last_name = 0; 1596 last_name = 0;
1385 1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1386 for (z = 0; z < 3; z++) 1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1387 for (y = 0; y < sh; y++) 1627 for (y = 0; y < sh; y++)
1388 if (0 <= y + vy && y + vy < self->rows) 1628 if (0 <= y + my && y + my < self->rows)
1389 { 1629 {
1390 maprow *row = self->row + (y + vy); 1630 maprow *row = self->row + (y + my);
1391 1631
1392 for (x = 0; x < sw; x++) 1632 for (x = 0; x < sw; x++)
1393 if (row->c0 <= x + vx && x + vx < row->c1) 1633 if (row->c0 <= x + mx && x + mx < row->c1)
1394 { 1634 {
1395 mapcell *cell = row->col + (x + vx - row->c0); 1635 mapcell *cell = row->col + (x + mx - row->c0);
1396
1397 face = cell->face [z]; 1636 tileid tile = cell->tile [z];
1398 1637
1399 if (face) 1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1400 { 1733 {
1401 maptex tex = self->tex [face]; 1734 int level = (w << 5) | b;
1735 HE *he;
1402 1736
1403 int px = (x + 1) * 32 - tex.w; 1737 hv_iterinit (smooth);
1404 int py = (y + 1) * 32 - tex.h; 1738 while ((he = hv_iternext (smooth)))
1405
1406 if (last_name != tex.name)
1407 { 1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1408 glEnd (); 1762 glEnd ();
1409 last_name = tex.name;
1410 glBindTexture (GL_TEXTURE_2D, last_name); 1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1411 glBegin (GL_QUADS); 1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1412 } 1787 }
1413
1414 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1415 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1416 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1417 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1418 } 1788 }
1419 }
1420 } 1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1421 1794
1422 glEnd (); 1795 glEnd ();
1423 1796
1424 glDisable (GL_TEXTURE_2D); 1797 glDisable (GL_TEXTURE_2D);
1425 glDisable (GL_BLEND); 1798 glDisable (GL_BLEND);
1426}
1427 1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1428void 1832void
1429draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1430 CODE: 1834 CODE:
1431{ 1835{
1432 static float color[16][3] = { 1836 static float color[16][3] = {
1433 { 0.00F, 0.00F, 0.00F }, 1837 { 0.00F, 0.00F, 0.00F },
1434 { 1.00F, 1.00F, 1.00F }, 1838 { 1.00F, 1.00F, 1.00F },
1484 glDisable (GL_BLEND); 1888 glDisable (GL_BLEND);
1485 glDisable (GL_TEXTURE_2D); 1889 glDisable (GL_TEXTURE_2D);
1486} 1890}
1487 1891
1488void 1892void
1489fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1490 PPCODE: 1894 PPCODE:
1491{ 1895{
1492 int vx, vy;
1493 int x, y; 1896 int x, y;
1494 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1495 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1496 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1497 1900
1498 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1499 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1500 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1501 1904
1502 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1905 mx += self->x;
1503 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1906 my += self->y;
1504 1907
1505 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1506 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1507 { 1910 {
1508 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1509 1912
1510 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1511 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1512 { 1915 {
1513 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1514 1917
1515 darkness[y * sw4 + x] = cell->darkness < 0 1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1516 ? 255 - FOW_DARKNESS 1920 : 255 - FOW_DARKNESS;
1517 : 255 - cell->darkness;
1518 } 1921 }
1519 } 1922 }
1520 1923
1521 EXTEND (SP, 3); 1924 EXTEND (SP, 3);
1522 PUSHs (sv_2mortal (newSViv (sw4))); 1925 PUSHs (sv_2mortal (newSViv (sw4)));
1523 PUSHs (sv_2mortal (newSViv (sh))); 1926 PUSHs (sv_2mortal (newSViv (sh)));
1524 PUSHs (darkness_sv); 1927 PUSHs (darkness_sv);
1525} 1928}
1526 1929
1527SV * 1930SV *
1528get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1529 CODE: 1932 CODE:
1530{ 1933{
1531 int x, y, x1, y1; 1934 int x, y, x1, y1;
1532 SV *data_sv = newSV (w * h * 7 + 5); 1935 SV *data_sv = newSV (w * h * 7 + 5);
1533 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1558 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1559 { 1962 {
1560 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1561 uint8_t flags = 0; 1964 uint8_t flags = 0;
1562 1965
1563 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1564 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1565 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1566 1969
1567 *data++ = flags; 1970 *data++ = flags;
1568 1971
1569 if (flags & 1) 1972 if (flags & 1)
1570 { 1973 {
1974 tileid tile = cell->tile [0];
1571 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1572 *data++ = cell->face [0]; 1976 *data++ = tile;
1573 } 1977 }
1574 1978
1575 if (flags & 2) 1979 if (flags & 2)
1576 { 1980 {
1981 tileid tile = cell->tile [1];
1577 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1578 *data++ = cell->face [1]; 1983 *data++ = tile;
1579 } 1984 }
1580 1985
1581 if (flags & 4) 1986 if (flags & 4)
1582 { 1987 {
1988 tileid tile = cell->tile [2];
1583 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1584 *data++ = cell->face [2]; 1990 *data++ = tile;
1585 } 1991 }
1586 } 1992 }
1587 else 1993 else
1588 *data++ = 0; 1994 *data++ = 0;
1589 } 1995 }
1595} 2001}
1596 OUTPUT: 2002 OUTPUT:
1597 RETVAL 2003 RETVAL
1598 2004
1599void 2005void
1600set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1601 PPCODE: 2007 PPCODE:
1602{ 2008{
1603 int x, y, z; 2009 int x, y, z;
1604 int w, h; 2010 int w, h;
1605 int x1, y1; 2011 int x1, y1;
1629 { 2035 {
1630 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1631 2037
1632 if (flags) 2038 if (flags)
1633 { 2039 {
1634 mapface face[3] = { 0, 0, 0 };
1635
1636 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1637 2042
1638 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1639 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1640 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1641 2046
1642 if (cell->darkness <= 0) 2047 if (cell->darkness == 0)
1643 { 2048 {
1644 cell->darkness = -1; 2049 cell->darkness = 0;
1645 2050
1646 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1647 { 2052 {
1648 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1649 2054
1650 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1651 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1652 } 2062 }
1653 } 2063 }
1654 } 2064 }
1655 } 2065 }
1656 } 2066 }
1657} 2067}
1658 2068
1659MODULE = CFClient PACKAGE = CFClient::MixChunk 2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1660 2070
1661CFClient::MixChunk 2071CFPlus::MixChunk
1662new_from_file (SV *class, char *path) 2072new_from_file (SV *class, char *path)
1663 CODE: 2073 CODE:
1664 RETVAL = Mix_LoadWAV (path); 2074 RETVAL = Mix_LoadWAV (path);
1665 OUTPUT: 2075 OUTPUT:
1666 RETVAL 2076 RETVAL
1667 2077
1668void 2078void
1669DESTROY (CFClient::MixChunk self) 2079DESTROY (CFPlus::MixChunk self)
1670 CODE: 2080 CODE:
1671 Mix_FreeChunk (self); 2081 Mix_FreeChunk (self);
1672 2082
1673int 2083int
1674volume (CFClient::MixChunk self, int volume = -1) 2084volume (CFPlus::MixChunk self, int volume = -1)
1675 CODE: 2085 CODE:
1676 RETVAL = Mix_VolumeChunk (self, volume); 2086 RETVAL = Mix_VolumeChunk (self, volume);
1677 OUTPUT: 2087 OUTPUT:
1678 RETVAL 2088 RETVAL
1679 2089
1680int 2090int
1681play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1682 CODE: 2092 CODE:
1683 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1684 OUTPUT: 2094 OUTPUT:
1685 RETVAL 2095 RETVAL
1686 2096
1687MODULE = CFClient PACKAGE = CFClient::MixMusic 2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1688 2098
1689int 2099int
1690volume (int volume = -1) 2100volume (int volume = -1)
1691 CODE: 2101 CODE:
1692 RETVAL = Mix_VolumeMusic (volume); 2102 RETVAL = Mix_VolumeMusic (volume);
1693 OUTPUT: 2103 OUTPUT:
1694 RETVAL 2104 RETVAL
1695 2105
1696CFClient::MixMusic 2106CFPlus::MixMusic
1697new_from_file (SV *class, char *path) 2107new_from_file (SV *class, char *path)
1698 CODE: 2108 CODE:
1699 RETVAL = Mix_LoadMUS (path); 2109 RETVAL = Mix_LoadMUS (path);
1700 OUTPUT: 2110 OUTPUT:
1701 RETVAL 2111 RETVAL
1702 2112
1703void 2113void
1704DESTROY (CFClient::MixMusic self) 2114DESTROY (CFPlus::MixMusic self)
1705 CODE: 2115 CODE:
1706 Mix_FreeMusic (self); 2116 Mix_FreeMusic (self);
1707 2117
1708int 2118int
1709play (CFClient::MixMusic self, int loops = -1) 2119play (CFPlus::MixMusic self, int loops = -1)
1710 CODE: 2120 CODE:
1711 RETVAL = Mix_PlayMusic (self, loops); 2121 RETVAL = Mix_PlayMusic (self, loops);
1712 OUTPUT: 2122 OUTPUT:
1713 RETVAL 2123 RETVAL
1714 2124
1715MODULE = CFClient PACKAGE = CFClient::OpenGL 2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1716 2126
1717BOOT: 2127BOOT:
1718{ 2128{
1719 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1720 static const struct { 2130 static const struct {
1721 const char *name; 2131 const char *name;
1722 IV iv; 2132 IV iv;
1723 } *civ, const_iv[] = { 2133 } *civ, const_iv[] = {
1724# define const_iv(name) { # name, (IV)name } 2134# define const_iv(name) { # name, (IV)name }
1787 const_iv (GL_SEPARABLE_2D), 2197 const_iv (GL_SEPARABLE_2D),
1788 const_iv (GL_CONVOLUTION_2D), 2198 const_iv (GL_CONVOLUTION_2D),
1789 const_iv (GL_CONVOLUTION_BORDER_MODE), 2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
1790 const_iv (GL_CONSTANT_BORDER), 2200 const_iv (GL_CONSTANT_BORDER),
1791 const_iv (GL_LINES), 2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
1792 const_iv (GL_LINE_LOOP), 2203 const_iv (GL_LINE_LOOP),
1793 const_iv (GL_QUADS), 2204 const_iv (GL_QUADS),
1794 const_iv (GL_QUAD_STRIP), 2205 const_iv (GL_QUAD_STRIP),
1795 const_iv (GL_TRIANGLES), 2206 const_iv (GL_TRIANGLES),
1796 const_iv (GL_TRIANGLE_STRIP), 2207 const_iv (GL_TRIANGLE_STRIP),
1804# undef const_iv 2215# undef const_iv
1805 }; 2216 };
1806 2217
1807 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1808 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220
2221 texture_av = newAV ();
2222 AvREAL_off (texture_av);
1809} 2223}
1810 2224
1811char * 2225char *
1812gl_vendor () 2226gl_vendor ()
1813 CODE: 2227 CODE:
1906 r *= a; 2320 r *= a;
1907 g *= a; 2321 g *= a;
1908 b *= a; 2322 b *= a;
1909 } 2323 }
1910 // microsoft visual "c" rounds instead of truncating... 2324 // microsoft visual "c" rounds instead of truncating...
1911 glColor4ub (MIN ((int)(r * 256.f), 255), 2325 glColor4f (r, g, b, a);
1912 MIN ((int)(g * 256.f), 255),
1913 MIN ((int)(b * 256.f), 255),
1914 MIN ((int)(a * 256.f), 255));
1915 2326
1916void glInterleavedArrays (int format, int stride, char *data) 2327void glInterleavedArrays (int format, int stride, char *data)
1917 2328
1918void glDrawElements (int mode, int count, int type, char *indices) 2329void glDrawElements (int mode, int count, int type, char *indices)
1919 2330
1967 2378
1968int glGenTexture () 2379int glGenTexture ()
1969 CODE: 2380 CODE:
1970{ 2381{
1971 GLuint name; 2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)av_pop (texture_av);
2385 else
1972 glGenTextures (1, &name); 2386 glGenTextures (1, &name);
1973 RETVAL = name; 2387 RETVAL = name;
1974} 2388}
1975 OUTPUT: 2389 OUTPUT:
1976 RETVAL 2390 RETVAL
1977 2391
1978void glDeleteTexture (int name) 2392void glDeleteTexture (int name)
1979 CODE: 2393 CODE:
1980{ 2394{
1981 GLuint name_ = name; 2395 /* make a half-assed attempt at returning the memory used by the texture */
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)name);
1982 glDeleteTextures (1, &name_); 2400 /*glDeleteTextures (1, &name_);*/
1983} 2401}
1984 2402
1985int glGenList () 2403int glGenList ()
1986 CODE: 2404 CODE:
1987 RETVAL = glGenLists (1); 2405 RETVAL = glGenLists (1);
1996 2414
1997void glEndList () 2415void glEndList ()
1998 2416
1999void glCallList (int list) 2417void glCallList (int list)
2000 2418
2001

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