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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.188 by root, Sat Apr 21 23:47:50 2007 UTC vs.
Revision 1.193 by root, Sun Jul 1 03:12:34 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
65#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 71#include "glfunc.h"
67#undef GL_FUNC 72#undef GL_FUNC
68} gl; 73} gl;
69 74
75static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 77{
72 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 82 else
77 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
78} 108}
79 109
80#include "texcache.c" 110#include "texcache.c"
81 111
82#include "pango-font.c" 112#include "pango-font.c"
857 ExitThread (retval); // unclean, please beam me up 887 ExitThread (retval); // unclean, please beam me up
858#else 888#else
859 _exit (retval); 889 _exit (retval);
860#endif 890#endif
861 891
892void
893debug ()
894 CODE:
895{
896#if DEBUG
897 VALGRIND_DO_LEAK_CHECK;
898#endif
899}
900
862MODULE = CFPlus PACKAGE = CFPlus::Font 901MODULE = CFPlus PACKAGE = CFPlus::Font
863 902
864CFPlus::Font 903CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 904new_from_file (SV *class, char *path, int id = 0)
866 CODE: 905 CODE:
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 1780 IV bits = SvIVX (HeVAL (he));
1742 1781
1743 if (!(bits & 0x1000) 1782 if (!(bits & 0x1000)
1744 && skey->level == level 1783 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 1784 && level > smooth_max [skey->x][skey->y])
1746 { 1785 {
1747 maptex tex = self->tex [skey->tile]; 1786 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 1787 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 1788 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 1789 int border = bits & 15;
2376 2415
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2416void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 2417
2379int glGenTexture () 2418int glGenTexture ()
2380 CODE: 2419 CODE:
2381{ 2420 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 2421 OUTPUT:
2390 RETVAL 2422 RETVAL
2391 2423
2392void glDeleteTexture (int name) 2424void glDeleteTexture (int name)
2393 CODE: 2425 CODE:
2394{ 2426 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 2427
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList () 2428int glGenList ()
2404 CODE: 2429 CODE:
2405 RETVAL = glGenLists (1); 2430 RETVAL = glGenLists (1);
2406 OUTPUT: 2431 OUTPUT:
2407 RETVAL 2432 RETVAL

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