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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.188 by root, Sat Apr 21 23:47:50 2007 UTC vs.
Revision 1.290 by root, Wed Nov 4 14:40:51 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
60 101
61static AV *texture_av; 102static AV *texture_av;
62 103
63static struct 104static struct
64{ 105{
65#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 107#include "glfunc.h"
67#undef GL_FUNC 108#undef GL_FUNC
68} gl; 109} gl;
69 110
111static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 113{
72 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 118 else
77 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
78} 120}
79 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
80#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
81 148
82#include "pango-font.c" 149#include "pango-font.c"
83#include "pango-fontmap.c" 150#include "pango-fontmap.c"
84#include "pango-render.c" 151#include "pango-render.c"
85 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
88 157
89typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
90 159
91static int 160static int
92shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
93{ 162{
94 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
108 177
109typedef struct cf_layout { 178typedef struct cf_layout {
110 PangoLayout *pl; 179 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
112 int base_height; 181 int base_height;
113 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
114} *CFPlus__Layout; 184} *DC__Layout;
115 185
116static CFPlus__Font default_font; 186static DC__Font default_font;
117static PangoContext *opengl_context; 187static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
119 189
120static void 190static void
121substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
126#endif 196#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 198}
129 199
130static void 200static void
131layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
132{ 202{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
135 */ 205 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
137 207
138 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 210
141 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
142} 212}
143 213
144static void 214static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 216{
147 PangoRectangle rect; 217 PangoRectangle rect;
148 218
149 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
161 231
162typedef uint16_t tileid; 232typedef uint16_t tileid;
163typedef uint16_t faceid; 233typedef uint16_t faceid;
164 234
165typedef struct { 235typedef struct {
166 int name; 236 GLuint name;
167 int w, h; 237 int w, h;
168 float s, t; 238 float s, t;
169 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
170 tileid smoothtile; 240 tileid smoothtile;
171 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
172} maptex; 243} maptex;
173 244
174typedef struct { 245typedef struct {
175 uint32_t player; 246 uint32_t player;
176 tileid tile[3]; 247 tileid tile[3];
189 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
191 262
192 int32_t rows; 263 int32_t rows;
193 maprow *row; 264 maprow *row;
194} *CFPlus__Map; 265} *DC__Map;
195 266
196static char * 267static char *
197prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
198{ 269{
199 char *p; 270 char *p;
237 self->texs *= 2; 308 self->texs *= 2;
238 } 309 }
239} 310}
240 311
241static maprow * 312static maprow *
242map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
243{ 314{
244 if (0 > y) 315 if (0 > y)
245 { 316 {
246 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
285 356
286 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
287} 358}
288 359
289static mapcell * 360static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
291{ 362{
292 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
293} 364}
294 365
295static void 366static void
296map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
297{ 368{
298 int r; 369 int r;
299 370
300 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
308 self->oy = 0; 379 self->oy = 0;
309 self->row = 0; 380 self->row = 0;
310 self->rows = 0; 381 self->rows = 0;
311} 382}
312 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
313static void 394static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 396{
316 int x, y; 397 int x, y;
317 maprow *row; 398 maprow *row;
318 mapcell *cell; 399 mapcell *cell;
319 400
331 if (x >= row->c1) 412 if (x >= row->c1)
332 break; 413 break;
333 414
334 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
335 416
336 cell->darkness = 0; 417 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 418 }
341 } 419 }
342} 420}
343 421
344typedef struct { 422typedef struct {
398 n |= n >> 16; 476 n |= n >> 16;
399 477
400 return n + 1; 478 return n + 1;
401} 479}
402 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
403/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
406 495
407MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
408 592
409PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
410 594
411BOOT: 595BOOT:
412{ 596{
413 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 598 static const struct {
415 const char *name; 599 const char *name;
416 IV iv; 600 IV iv;
417 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
440 624
441 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
444 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
526# undef const_iv 795# undef const_iv
527 }; 796 };
528 797
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
548 817
549NV floor (NV x) 818NV floor (NV x)
550 819
551NV ceil (NV x) 820NV ceil (NV x)
552 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
553void 826void
554pango_init () 827pango_init ()
555 CODE: 828 CODE:
556{ 829{
557 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
560} 838}
561 839
562int 840char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 841
565void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
566SDL_Quit () 850void SDL_Quit ()
567 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
568void 861void
569SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
570 PPCODE: 863 PPCODE:
571{ 864{
572 SDL_Rect **m; 865 SDL_Rect **m;
573 866
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 871
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 874
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 879
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 882
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 884
598 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
599 while (*m) 886 while (*m)
600 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
601 AV *av = newAV (); 890 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
605 897
606 ++m; 898 ++m;
607 } 899 }
608} 900}
609 901
610char *
611SDL_GetError ()
612
613int 902int
614SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
616 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 916 );
917
619 if (RETVAL) 918 if (RETVAL)
620 { 919 {
621 av_clear (texture_av); 920 av_clear (texture_av);
622 921
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 924#include "glfunc.h"
626# undef GL_FUNC 925#undef GL_FUNC
627
628 } 926 }
927}
629 OUTPUT: 928 OUTPUT:
630 RETVAL 929 RETVAL
631 930
632void 931void
633SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
634 933
635char * 934char *
636SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
637 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
638void 943void
639SDL_PollEvent () 944poll_events ()
640 PPCODE: 945 PPCODE:
641{ 946{
642 SDL_Event ev; 947 SDL_Event ev;
643 948
644 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 951 {
646 HV *hv = newHV (); 952 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 954
649 switch (ev.type) 955 switch (ev.type)
650 { 956 {
651 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
652 case SDL_KEYUP: 958 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 964 break;
659 965
660 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 969 break;
664 970
665 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
673 break; 997 break;
674 998
675 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1002
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1013 break;
690 } 1014 }
691 1015
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1017 }
694} 1018}
695 1019
696int 1020int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1022 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
701 1025
702void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
703Mix_CloseAudio () 1043Mix_CloseAudio ()
704 1044
705int 1045int
706Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
707 1050
708void 1051void
709lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
710 CODE: 1053 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1080 }
738 } 1081 }
739#endif 1082#endif
740} 1083}
741 1084
742void 1085int
743add_font (char *file) 1086add_font (char *file)
744 CODE: 1087 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
746 1091
747void 1092void
748load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
749 ALIAS: 1094 ALIAS:
750 load_image_file = 1 1095 load_image_file = 1
753 STRLEN image_len; 1098 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
760 1105
761 if (!rw) 1106 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
763 1108
836void 1181void
837error (char *message) 1182error (char *message)
838 CODE: 1183 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1185#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1187#endif
843 1188
844void 1189void
845fatal (char *message) 1190fatal (char *message)
846 CODE: 1191 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1193#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1195#endif
851 _exit (1); 1196 _exit (1);
852 1197
853void 1198void
854_exit (int retval = 0) 1199_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
858#else 1203#else
859 _exit (retval); 1204 _exit (retval);
860#endif 1205#endif
861 1206
862MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
863 1215
864CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1229 CODE:
867{ 1230{
868 int count; 1231 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1235}
873 OUTPUT: 1236 OUTPUT:
874 RETVAL 1237 RETVAL
875 1238
876void 1239void
877DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
878 CODE: 1241 CODE:
879 pango_font_description_free (self); 1242 pango_font_description_free (self);
880 1243
881void 1244void
882make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
883 CODE: 1247 CODE:
884 default_font = self; 1248 default_font = self;
885 1249
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1251
1252PROTOTYPES: DISABLE
1253
888void 1254void
889reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
890 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
891 tc_clear (); 1264 tc_restore ();
892 1265
893CFPlus::Layout 1266DC::Layout
894new (SV *class) 1267new (SV *class)
895 CODE: 1268 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
897 1270
898 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
905 1279
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
908 OUTPUT: 1282 OUTPUT:
909 RETVAL 1283 RETVAL
910 1284
911void 1285void
912DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
913 CODE: 1287 CODE:
914 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
915 Safefree (self); 1290 Safefree (self);
916 1291
917void 1292void
918set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
919 CODE: 1294 CODE:
920{ 1295{
921 STRLEN textlen; 1296 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
923 1298
924 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
925} 1300}
926 1301
927void 1302void
928set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
929 CODE: 1304 CODE:
930{ 1305{
931 STRLEN textlen; 1306 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
933 1308
934 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
935} 1310}
936 1311
937void 1312void
938set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
939 CODE: 1314 CODE:
940{ 1315{
941 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1318 const char *pos = text;
978 if (attrs) 1353 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
980} 1355}
981 1356
982void 1357void
983get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
984 PPCODE: 1359 PPCODE:
985{ 1360{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1362
988 do 1363 do
989 { 1364 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1366
992 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
993 { 1368 {
994 PangoRectangle extents; 1369 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1378
1004 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1005} 1380}
1006 1381
1007int 1382int
1008has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1009 CODE: 1384 CODE:
1010{ 1385{
1011 int lines = 1; 1386 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1013 1388
1018} 1393}
1019 OUTPUT: 1394 OUTPUT:
1020 RETVAL 1395 RETVAL
1021 1396
1022SV * 1397SV *
1023get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1024 CODE: 1399 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1402 OUTPUT:
1028 RETVAL 1403 RETVAL
1029 1404
1030void 1405void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1407 CODE:
1033 self->r = r; 1408 self->r = r;
1034 self->g = g; 1409 self->g = g;
1035 self->b = b; 1410 self->b = b;
1036 self->a = a; 1411 self->a = a;
1037 1412
1038void 1413void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1415 CODE:
1041 if (self->font != font) 1416 if (self->font != font)
1042 { 1417 {
1043 self->font = font; 1418 self->font = font;
1044 layout_update_font (self); 1419 layout_update_font (self);
1045 } 1420 }
1046 1421
1047void 1422void
1048set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1049 CODE: 1424 CODE:
1050 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1051 { 1426 {
1052 self->base_height = base_height; 1427 self->base_height = base_height;
1053 layout_update_font (self); 1428 layout_update_font (self);
1054 } 1429 }
1055 1430
1056void 1431void
1057set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1433 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1435
1061void 1436void
1062set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1063 CODE: 1438 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1440
1066void 1441void
1067set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1068 CODE: 1443 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1445
1071void 1446void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1448 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1079 ); 1454 );
1080 1455
1081void 1456void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1458 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1460
1086void 1461void
1087size (CFPlus::Layout self) 1462size (DC::Layout self)
1088 PPCODE: 1463 PPCODE:
1089{ 1464{
1090 int w, h; 1465 int w, h;
1091 1466
1092 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1097} 1472}
1098 1473
1099int 1474int
1100descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1101 CODE: 1476 CODE:
1102{ 1477{
1103 PangoRectangle rect; 1478 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1107} 1482}
1108 OUTPUT: 1483 OUTPUT:
1109 RETVAL 1484 RETVAL
1110 1485
1111int 1486int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1488 CODE:
1114{ 1489{
1115 int index, trailing; 1490 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1118} 1493}
1119 OUTPUT: 1494 OUTPUT:
1120 RETVAL 1495 RETVAL
1121 1496
1122void 1497void
1123cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1499 PPCODE:
1125{ 1500{
1126 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1503
1129 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1508}
1134 1509
1135void 1510void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1512 PPCODE:
1138{ 1513{
1139 int line, x; 1514 int line, x;
1140 1515
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1519 --line;
1520#endif
1144 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1524}
1148 1525
1149void 1526void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1528 PPCODE:
1152{ 1529{
1153 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1154 int index, trailing; 1531 int index, trailing;
1155 1532
1156 if (line < 0) 1533 if (line < 0)
1157 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1158 1535
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1161 1538
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1540
1164 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1548 }
1172} 1549}
1173 1550
1174void 1551void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1178 self->pl, 1556 self->pl,
1557 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1181 flags 1560 flags
1182 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1183 1565
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1566void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1188 CODE: 1568 CODE:
1189{ 1569{
1190 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1577
1193 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1594 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1595 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1599
1207 SvPOK_only (result_); 1600 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1209 1602
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1604 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1606
1214 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1608 }
1221} 1609}
1222 1610
1223void 1611void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1618{
1231 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1235 1626
1236 if (items < 5) 1627 if (items < 5)
1237 { 1628 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1269 } 1660 }
1270} 1661}
1271 1662
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1273 1673
1274CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1275new (SV *class) 1679new (SV *class)
1276 CODE: 1680 CODE:
1277 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1682 RETVAL->x = 0;
1279 RETVAL->y = 0; 1683 RETVAL->y = 0;
1287 RETVAL->row = 0; 1691 RETVAL->row = 0;
1288 OUTPUT: 1692 OUTPUT:
1289 RETVAL 1693 RETVAL
1290 1694
1291void 1695void
1292DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1293 CODE: 1697 CODE:
1294{ 1698{
1295 map_clear (self); 1699 map_clear (self);
1296 Safefree (self->face2tile); 1700 Safefree (self->face2tile);
1297 Safefree (self->tex); 1701 Safefree (self->tex);
1298 Safefree (self); 1702 Safefree (self);
1299} 1703}
1300 1704
1301void 1705void
1302resize (CFPlus::Map self, int map_width, int map_height) 1706resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1707 CODE:
1304 self->w = map_width; 1708 self->w = map_width;
1305 self->h = map_height; 1709 self->h = map_height;
1306 1710
1307void 1711void
1308clear (CFPlus::Map self) 1712clear (DC::Map self)
1309 CODE: 1713 CODE:
1310 map_clear (self); 1714 map_clear (self);
1311 1715
1312void 1716void
1313set_tileid (CFPlus::Map self, int face, int tile) 1717set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1718 CODE:
1315{ 1719{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1720 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1721 need_texid (self, tile);
1318} 1722}
1319 1723
1320void 1724void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1725set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1726 CODE:
1323{ 1727{
1324 tileid texid; 1728 tileid texid;
1325 maptex *tex; 1729 maptex *tex;
1326 1730
1339 tex->smoothtile = self->face2tile [smooth]; 1743 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1744 tex->smoothlevel = level;
1341} 1745}
1342 1746
1343void 1747void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1749 CODE:
1346{ 1750{
1347 need_texid (self, texid); 1751 need_texid (self, texid);
1348 1752
1349 { 1753 {
1368 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1775}
1372 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1373int 1797int
1374ox (CFPlus::Map self) 1798ox (DC::Map self)
1375 ALIAS: 1799 ALIAS:
1376 oy = 1 1800 oy = 1
1377 x = 2 1801 x = 2
1378 y = 3 1802 y = 3
1379 w = 4 1803 w = 4
1390 } 1814 }
1391 OUTPUT: 1815 OUTPUT:
1392 RETVAL 1816 RETVAL
1393 1817
1394void 1818void
1395scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1396 CODE: 1820 CODE:
1397{ 1821{
1398 if (dx > 0) 1822 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1824 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1417 } 1841 }
1418} 1842}
1419 1843
1420void 1844SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1846 CODE:
1423{ 1847{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1850 mapcell *cell;
1427 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1428 1854
1429 while (data < data_end - 1) 1855 while (data < data_end - 1)
1430 { 1856 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1432 1858
1452 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1453 1879
1454 do 1880 do
1455 { 1881 {
1456 ext = *data++; 1882 ext = *data++;
1457 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1458 1884
1459 if (cmd < 4) 1885 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1462 { 1888 {
1465 } 1891 }
1466 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1469 { 1895 {
1470 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1900
1473 data += *data + 1; 1901 data += *data + 1;
1474 } 1902 }
1475 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1904 cell->flags = *data++;
1483 } 1911 }
1484 else 1912 else
1485 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1486 } 1914 }
1487 1915
1916 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1917 if (flags & (4 >> z))
1489 { 1918 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1920 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1493 } 1938 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1939 }
1509 else 1940 else
1510 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1511 } 1942 }
1512} 1943}
1944 OUTPUT:
1945 RETVAL
1513 1946
1514SV * 1947SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1949 CODE:
1517{ 1950{
1518 int x1, x; 1951 int x1, x;
1519 int y1, y; 1952 int y1, y;
1520 int z; 1953 int z;
1565} 1998}
1566 OUTPUT: 1999 OUTPUT:
1567 RETVAL 2000 RETVAL
1568 2001
1569void 2002void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2004 CODE:
1572{ 2005{
2006 int x, y, z;
2007
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2011 smooth_key skey;
1577 int x, y, z; 2012 int pl_x, pl_y;
1578 int last_name; 2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1579 2018
2019 pl_tex.name = 0;
2020
1580 // thats current max. sorry. 2021 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1583 2024
1584 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1586 2027
1587 glColor4ub (255, 255, 255, 255); 2028 memset (&key, 0, sizeof (key));
1588 2029 key.r = 255;
1589 glEnable (GL_BLEND); 2030 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2031 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2032 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2033 key.mode = GL_QUADS;
1593 2034 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2035
1598 mx += self->x; 2036 mx += self->x;
1599 my += self->y; 2037 my += self->y;
1600 2038
1601 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2056 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2057 self->tex [cell->tile [2]].smoothlevel));
1620 } 2058 }
1621 } 2059 }
1622 2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1623 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1624 { 2069 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1626 2072
1627 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1629 { 2075 {
1630 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
1637 2083
1638 if (tile) 2084 if (tile)
1639 { 2085 {
1640 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2087 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2088
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2089 if (key.texname != tex.name)
1647 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1648 if (!tex.name) 2093 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2095
1651 glEnd (); 2096 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2098 }
1655 2099
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2100 px = (x + 1) * T - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2101 py = (y + 1) * T - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2102
1661 if (cell->flags && z == 2) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2104 {
1663 if (cell->flags & 1) 2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
1664 { 2108 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2115
1680 // update smooth hash 2116 // update smooth hash
1681 if (tex.smoothtile) 2117 if (tex.smoothtile)
1682 { 2118 {
1683 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 } 2153 }
1718 } 2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
1719 } 2192 }
1720 } 2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
1721 2197
1722 // go through all smoothlevels, lowest to highest, then draw. 2198 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2199 // this is basically counting sort
1724 { 2200 {
1725 int w, b; 2201 int w, b;
1726 2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2205 for (w = 0; w < 256 / 32; ++w)
1728 { 2206 {
1729 uint32_t smask = smooth_level [w]; 2207 uint32_t smask = smooth_level [w];
1730 if (smask) 2208 if (smask)
1731 for (b = 0; b < 32; ++b) 2209 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2218 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2219 IV bits = SvIVX (HeVAL (he));
1742 2220
1743 if (!(bits & 0x1000) 2221 if (!(bits & 0x1000)
1744 && skey->level == level 2222 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2223 && level > smooth_max [skey->x][skey->y])
1746 { 2224 {
1747 maptex tex = self->tex [skey->tile]; 2225 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2226 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2227 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2228 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2230 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2231 float dy = tex.t * .5f ; // 2 images/column
1754 2232
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2233 if (tex.name)
1758 { 2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
1759 if (!tex.name) 2237 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2238 {
2239 self->tex [skey->tile].unused = 0;
1761 2240
1762 glEnd (); 2241 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
1765 } 2244 }
1766 2245
1767 if (border) 2246 if (border)
1768 { 2247 {
1769 float ox = border * dx; 2248 float ox = border * dx;
1770 2249
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2254 }
1776 2255
1777 if (corner) 2256 if (corner)
1778 { 2257 {
1779 float ox = corner * dx; 2258 float ox = corner * dx;
1780 2259
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
1785 } 2265 }
1786 } 2266 }
1787 } 2267 }
1788 } 2268 }
1789 } 2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
1790 } 2274 }
1791 2275
1792 hv_clear (smooth); 2276 hv_clear (smooth);
1793 } 2277 }
1794 2278
1795 glEnd (); 2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
1796 2284
1797 glDisable (GL_TEXTURE_2D); 2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1798 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1799 2302
1800 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1803 { 2306 {
1808 { 2311 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1810 2313
1811 int px = x * T; 2314 int px = x * T;
1812 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1813 2322
1814 if (cell->stat_hp) 2323 if (cell->stat_hp)
1815 { 2324 {
1816 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1828 } 2337 }
1829 } 2338 }
1830} 2339}
1831 2340
1832void 2341void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2343 CODE:
1835{ 2344{
1836 static float color[16][3] = { 2345 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1857 }; 2366 };
1858 2367
1859 int x, y; 2368 int x, y;
1860 2369
1861 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1866 2381
1867 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1874 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1875 2390
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
1878 2393
1879 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2399 }
1888 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
1890} 2405}
1891 2406
1892void 2407void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2409 PPCODE:
1895{ 2410{
1896 int x, y; 2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2419
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2422
1905 mx += self->x; 2423 mx += self->x - 1;
1906 my += self->y; 2424 my += self->y - 1;
1907 2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
1908 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1910 { 2430 {
1911 maprow *row = self->row + (y + my); 2431 maprow *row = self->row + (y + my);
1912 2432
1913 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2435 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1917 2437
1918 darkness[y * sw4 + x] = cell->darkness 2438 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2439 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2440 : 255 - FOW_DARKNESS;
1921 } 2441 }
1922 } 2442 }
1923 2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
1924 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1928} 2486}
1929 2487
1930SV * 2488SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2490 CODE:
1933{ 2491{
1934 int x, y, x1, y1; 2492 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2551 else
1994 *data++ = 0; 2552 *data++ = 0;
1995 } 2553 }
1996 } 2554 }
1997 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1998 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
2000 RETVAL = data_sv; 2563 RETVAL = data_sv;
2001} 2564}
2002 OUTPUT: 2565 OUTPUT:
2003 RETVAL 2566 RETVAL
2004 2567
2005void 2568void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2570 PPCODE:
2008{ 2571{
2009 int x, y, z; 2572 int x, y, z;
2010 int w, h; 2573 int w, h;
2011 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
2012 2585
2013 if (*data++ != 0) 2586 if (*data++ != 0)
2014 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
2015 2588
2016 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
2018 2591
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2604 {
2032 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
2033 2606
2034 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
2035 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
2036 uint8_t flags = *data++; 2614 flags = *data++;
2037 2615
2038 if (flags) 2616 if (flags)
2039 { 2617 {
2040 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2619 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2624
2047 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
2048 { 2626 {
2049 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
2050 2629
2051 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
2052 { 2631 {
2053 tileid t = tile [z]; 2632 tileid t = tile [z];
2054 2633
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2635 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2637 need_texid (self, t);
2059 } 2638 }
2060 2639
2061 cell->tile [z] = t; 2640 cell->tile [z] = t;
2062 } 2641 }
2064 } 2643 }
2065 } 2644 }
2066 } 2645 }
2067} 2646}
2068 2647
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2649
2071CFPlus::MixChunk 2650DC::RW
2072new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
2073 CODE: 2652 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
2075 OUTPUT: 2659 OUTPUT:
2076 RETVAL 2660 RETVAL
2077 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
2078void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
2079DESTROY (CFPlus::MixChunk self) 2771DESTROY (DC::MixChunk self)
2080 CODE: 2772 CODE:
2081 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
2082 2774
2083int 2775int
2084volume (CFPlus::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2781 OUTPUT:
2088 RETVAL 2782 RETVAL
2089 2783
2090int 2784DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2786 CODE:
2787{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
2094 OUTPUT: 2799 OUTPUT:
2095 RETVAL 2800 RETVAL
2096 2801
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2803
2099int 2804int
2100volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
2101 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2811 OUTPUT:
2104 RETVAL 2812 RETVAL
2105 2813
2814void
2815fade_out (int ms)
2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
2106CFPlus::MixMusic 2824DC::MixMusic
2107new_from_file (SV *class, char *path) 2825new (SV *class, DC::RW rwops)
2108 CODE: 2826 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2828 OUTPUT:
2111 RETVAL 2829 RETVAL
2112 2830
2113void 2831void
2114DESTROY (CFPlus::MixMusic self) 2832DESTROY (DC::MixMusic self)
2115 CODE: 2833 CODE:
2116 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
2117 2835
2118int 2836int
2119play (CFPlus::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
2120 CODE: 2838 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2840 OUTPUT:
2123 RETVAL 2841 RETVAL
2124 2842
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
2126 2851
2127BOOT: 2852BOOT:
2128{ 2853{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2855 static const struct {
2131 const char *name; 2856 const char *name;
2132 IV iv; 2857 IV iv;
2133 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2871 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2872 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2873 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2874 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2877 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2881 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2940 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2943 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2944 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2945 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2961# undef const_iv
2220 2966
2221 texture_av = newAV (); 2967 texture_av = newAV ();
2222 AvREAL_off (texture_av); 2968 AvREAL_off (texture_av);
2223} 2969}
2224 2970
2971void
2972disable_GL_EXT_blend_func_separate ()
2973 CODE:
2974 gl.BlendFuncSeparate = 0;
2975 gl.BlendFuncSeparateEXT = 0;
2976
2225char * 2977char *
2226gl_vendor () 2978gl_vendor ()
2227 CODE: 2979 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 2980 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT: 2981 OUTPUT:
2241 CODE: 2993 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2994 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 2995 OUTPUT:
2244 RETVAL 2996 RETVAL
2245 2997
2998const char *glGetString (GLenum pname)
2999
3000GLint glGetInteger (GLenum pname)
3001 CODE:
3002 glGetIntegerv (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
3006GLdouble glGetDouble (GLenum pname)
3007 CODE:
3008 glGetDoublev (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
2246int glGetError () 3012int glGetError ()
2247 3013
2248void glFinish () 3014void glFinish ()
2249 3015
2250void glClear (int mask) 3016void glClear (int mask)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3053# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3054void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3055
2290# near_ and far_ are due to microsofts buggy "c" compiler 3056# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3057void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3058
3059PROTOTYPES: DISABLE
2292 3060
2293void glViewport (int x, int y, int width, int height) 3061void glViewport (int x, int y, int width, int height)
2294 3062
2295void glScissor (int x, int y, int width, int height) 3063void glScissor (int x, int y, int width, int height)
2296 3064
2304 3072
2305void glRotate (float angle, float x, float y, float z) 3073void glRotate (float angle, float x, float y, float z)
2306 CODE: 3074 CODE:
2307 glRotatef (angle, x, y, z); 3075 glRotatef (angle, x, y, z);
2308 3076
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3077void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3078 PROTOTYPE: @
2315 ALIAS: 3079 ALIAS:
2316 glColor_premultiply = 1 3080 glColor_premultiply = 1
2317 CODE: 3081 CODE:
2318 if (ix) 3082 if (ix)
2319 { 3083 {
2322 b *= a; 3086 b *= a;
2323 } 3087 }
2324 // microsoft visual "c" rounds instead of truncating... 3088 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3089 glColor4f (r, g, b, a);
2326 3090
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3091void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3092 CODE:
2335 glRasterPos3f (0, 0, z); 3093 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3094 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3095
2341 3099
2342void glTexCoord (float s, float t) 3100void glTexCoord (float s, float t)
2343 CODE: 3101 CODE:
2344 glTexCoord2f (s, t); 3102 glTexCoord2f (s, t);
2345 3103
3104void glRect (float x1, float y1, float x2, float y2)
3105 CODE:
3106 glRectf (x1, y1, x2, y2);
3107
3108void glRect_lineloop (float x1, float y1, float x2, float y2)
3109 CODE:
3110 glBegin (GL_LINE_LOOP);
3111 glVertex2f (x1, y1);
3112 glVertex2f (x2, y1);
3113 glVertex2f (x2, y2);
3114 glVertex2f (x1, y2);
3115 glEnd ();
3116
3117PROTOTYPES: ENABLE
3118
3119void glBegin (int mode)
3120
3121void glEnd ()
3122
3123void glPointSize (GLfloat size)
3124
3125void glLineWidth (GLfloat width)
3126
3127void glInterleavedArrays (int format, int stride, char *data)
3128
3129void glDrawElements (int mode, int count, int type, char *indices)
3130
3131# 1.2 void glDrawRangeElements (int mode, int start, int end
3132
2346void glTexEnv (int target, int pname, float param) 3133void glTexEnv (int target, int pname, float param)
2347 CODE: 3134 CODE:
2348 glTexEnvf (target, pname, param); 3135 glTexEnvf (target, pname, param);
2349 3136
2350void glTexParameter (int target, int pname, float param) 3137void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3154 CODE:
2368 if (gl.SeparableFilter2D) 3155 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3157
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3159
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3161
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3162void glDrawPixels (int width, int height, int format, int type, char *pixels)
3163
3164void glPixelZoom (float x, float y)
2376 3165
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3166void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3167
2379int glGenTexture () 3168int glGenTexture ()
2380 CODE: 3169 CODE:
2381{ 3170 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3171 OUTPUT:
2390 RETVAL 3172 RETVAL
2391 3173
2392void glDeleteTexture (int name) 3174void glDeleteTexture (int name)
2393 CODE: 3175 CODE:
2394{ 3176 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3177
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList () 3178int glGenList ()
2404 CODE: 3179 CODE:
2405 RETVAL = glGenLists (1); 3180 RETVAL = glGenLists (1);
2406 OUTPUT: 3181 OUTPUT:
2407 RETVAL 3182 RETVAL
2414 3189
2415void glEndList () 3190void glEndList ()
2416 3191
2417void glCallList (int list) 3192void glCallList (int list)
2418 3193
3194MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3195
3196PROTOTYPES: DISABLE
3197
3198void
3199find_widget (SV *self, NV x, NV y)
3200 PPCODE:
3201{
3202 if (within_widget (self, x, y))
3203 XPUSHs (self);
3204}
3205
3206BOOT:
3207{
3208 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3209
3210 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3211 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3212 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3213 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3214}
3215
3216void
3217draw (SV *self)
3218 CODE:
3219{
3220 HV *hv;
3221 SV **svp;
3222 NV x, y, w, h;
3223 SV *draw_x_sv = GvSV (draw_x_gv);
3224 SV *draw_y_sv = GvSV (draw_y_gv);
3225 SV *draw_w_sv = GvSV (draw_w_gv);
3226 SV *draw_h_sv = GvSV (draw_h_gv);
3227 double draw_x, draw_y;
3228
3229 if (!SvROK (self))
3230 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3231
3232 hv = (HV *)SvRV (self);
3233
3234 if (SvTYPE (hv) != SVt_PVHV)
3235 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3236
3237 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3239
3240 if (!h || !w)
3241 XSRETURN_EMPTY;
3242
3243 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3244 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3245
3246 draw_x = SvNV (draw_x_sv) + x;
3247 draw_y = SvNV (draw_y_sv) + y;
3248
3249 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3250 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3251 XSRETURN_EMPTY;
3252
3253 sv_setnv (draw_x_sv, draw_x);
3254 sv_setnv (draw_y_sv, draw_y);
3255
3256 glPushMatrix ();
3257 glTranslated (x, y, 0);
3258
3259 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3260 {
3261 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3262
3263 if (svp && SvTRUE (*svp))
3264 {
3265 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3266 glEnable (GL_BLEND);
3267 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3268 glBegin (GL_QUADS);
3269 glVertex2f (0, 0);
3270 glVertex2f (w, 0);
3271 glVertex2f (w, h);
3272 glVertex2f (0, h);
3273 glEnd ();
3274 glDisable (GL_BLEND);
3275 }
3276 }
3277#if 0
3278 // draw borders, for debugging
3279 glPushMatrix ();
3280 glColor4f (1., 1., 0., 1.);
3281 glTranslatef (.5, .5, 0.);
3282 glBegin (GL_LINE_LOOP);
3283 glVertex2f (0 , 0);
3284 glVertex2f (w - 1, 0);
3285 glVertex2f (w - 1, h - 1);
3286 glVertex2f (0 , h - 1);
3287 glEnd ();
3288 glPopMatrix ();
3289#endif
3290 PUSHMARK (SP);
3291 XPUSHs (self);
3292 PUTBACK;
3293 call_method ("_draw", G_VOID | G_DISCARD);
3294 SPAGAIN;
3295
3296 glPopMatrix ();
3297
3298 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3299 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3300}
3301

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