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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.188 by root, Sat Apr 21 23:47:50 2007 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
60 123
61static AV *texture_av; 124static AV *texture_av;
62 125
63static struct 126static struct
64{ 127{
65#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 129#include "glfunc.h"
67#undef GL_FUNC 130#undef GL_FUNC
68} gl; 131} gl;
69 132
133static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 135{
72 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 140 else
77 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
78} 142}
79 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
80#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
81 170
82#include "pango-font.c" 171#include "pango-font.c"
83#include "pango-fontmap.c" 172#include "pango-fontmap.c"
84#include "pango-render.c" 173#include "pango-render.c"
85 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
88 179
89typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
90 181
91static int 182static int
92shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
93{ 184{
94 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
108 199
109typedef struct cf_layout { 200typedef struct cf_layout {
110 PangoLayout *pl; 201 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
112 int base_height; 203 int base_height;
113 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
114} *CFPlus__Layout; 206} *DC__Layout;
115 207
116static CFPlus__Font default_font; 208static DC__Font default_font;
117static PangoContext *opengl_context; 209static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
119 211
120static void 212static void
121substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
126#endif 218#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 220}
129 221
130static void 222static void
131layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
132{ 224{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
135 */ 227 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
137 229
138 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 232
141 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
142} 234}
143 235
144static void 236static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 238{
147 PangoRectangle rect; 239 PangoRectangle rect;
148 240
149 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
161 253
162typedef uint16_t tileid; 254typedef uint16_t tileid;
163typedef uint16_t faceid; 255typedef uint16_t faceid;
164 256
165typedef struct { 257typedef struct {
166 int name; 258 GLuint name;
167 int w, h; 259 int w, h;
168 float s, t; 260 float s, t;
169 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
170 tileid smoothtile; 262 tileid smoothtile;
171 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
172} maptex; 265} maptex;
173 266
174typedef struct { 267typedef struct {
175 uint32_t player; 268 uint32_t player;
176 tileid tile[3]; 269 tileid tile[3];
189 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
191 284
192 int32_t rows; 285 int32_t rows;
193 maprow *row; 286 maprow *row;
194} *CFPlus__Map; 287} *DC__Map;
195 288
196static char * 289static char *
197prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
198{ 291{
199 char *p; 292 char *p;
237 self->texs *= 2; 330 self->texs *= 2;
238 } 331 }
239} 332}
240 333
241static maprow * 334static maprow *
242map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
243{ 336{
244 if (0 > y) 337 if (0 > y)
245 { 338 {
246 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
285 378
286 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
287} 380}
288 381
289static mapcell * 382static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
291{ 384{
292 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
293} 386}
294 387
295static void 388static void
296map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
297{ 390{
298 int r; 391 int r;
299 392
300 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
308 self->oy = 0; 401 self->oy = 0;
309 self->row = 0; 402 self->row = 0;
310 self->rows = 0; 403 self->rows = 0;
311} 404}
312 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
313static void 416static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 418{
316 int x, y; 419 int x, y;
317 maprow *row; 420 maprow *row;
318 mapcell *cell; 421 mapcell *cell;
319 422
331 if (x >= row->c1) 434 if (x >= row->c1)
332 break; 435 break;
333 436
334 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
335 438
336 cell->darkness = 0; 439 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 440 }
341 } 441 }
342} 442}
343 443
344typedef struct { 444typedef struct {
379 ev.code = 1; 479 ev.code = 1;
380 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0; 481 ev.data2 = 0;
382 482
383 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
384} 490}
385 491
386static unsigned int 492static unsigned int
387minpot (unsigned int n) 493minpot (unsigned int n)
388{ 494{
398 n |= n >> 16; 504 n |= n >> 16;
399 505
400 return n + 1; 506 return n + 1;
401} 507}
402 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
403/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
406 523
407MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
408 620
409PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
410 622
411BOOT: 623BOOT:
412{ 624{
413 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 626 static const struct {
415 const char *name; 627 const char *name;
416 IV iv; 628 IV iv;
417 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
440 652
441 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
444 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
526# undef const_iv 823# undef const_iv
527 }; 824 };
528 825
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
548 845
549NV floor (NV x) 846NV floor (NV x)
550 847
551NV ceil (NV x) 848NV ceil (NV x)
552 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
553void 860void
554pango_init () 861pango_init ()
555 CODE: 862 CODE:
556{ 863{
557 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
560} 872}
561 873
562int 874char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 875
565void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
566SDL_Quit () 884void SDL_Quit ()
567 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
568void 895void
569SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
570 PPCODE: 897 PPCODE:
571{ 898{
572 SDL_Rect **m; 899 SDL_Rect **m;
573 900
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 905
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 908
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 913
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 916
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 918
598 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
599 while (*m) 920 while (*m)
600 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
601 AV *av = newAV (); 924 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
605 931
606 ++m; 932 ++m;
607 } 933 }
608} 934}
609 935
610char *
611SDL_GetError ()
612
613int 936int
614SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
616 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 950 );
951
619 if (RETVAL) 952 if (RETVAL)
620 { 953 {
621 av_clear (texture_av); 954 av_clear (texture_av);
622 955
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 958#include "glfunc.h"
626# undef GL_FUNC 959#undef GL_FUNC
627 960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 963 }
964}
629 OUTPUT: 965 OUTPUT:
630 RETVAL 966 RETVAL
631 967
632void 968void
633SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
634 970
635char * 971char *
636SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
637 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
638void 980void
639SDL_PollEvent () 981poll_events ()
640 PPCODE: 982 PPCODE:
641{ 983{
642 SDL_Event ev; 984 SDL_Event ev;
643 985
644 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 988 {
646 HV *hv = newHV (); 989 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 991
649 switch (ev.type) 992 switch (ev.type)
650 { 993 {
651 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
652 case SDL_KEYUP: 995 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1001 break;
659 1002
660 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1006 break;
664 1007
665 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
673 break; 1034 break;
674 1035
675 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1039
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1050 break;
690 } 1051 }
691 1052
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1054 }
694} 1055}
695 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
696int 1070int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1072 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
701 1075
702void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
703Mix_CloseAudio () 1093Mix_CloseAudio ()
704 1094
705int 1095int
706Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
707 1100
708void 1101void
709lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
710 CODE: 1103 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1130 }
738 } 1131 }
739#endif 1132#endif
740} 1133}
741 1134
742void 1135int
743add_font (char *file) 1136add_font (char *file)
744 CODE: 1137 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
746 1144
747void 1145void
748load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
749 ALIAS: 1147 ALIAS:
750 load_image_file = 1 1148 load_image_file = 1
753 STRLEN image_len; 1151 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
760 1158
761 if (!rw) 1159 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
763 1161
836void 1234void
837error (char *message) 1235error (char *message)
838 CODE: 1236 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1238#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1240#endif
843 1241
844void 1242void
845fatal (char *message) 1243fatal (char *message)
846 CODE: 1244 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1246#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1248#endif
851 _exit (1); 1249 _exit (1);
852 1250
853void 1251void
854_exit (int retval = 0) 1252_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1255 ExitThread (retval); // unclean, please beam me up
858#else 1256#else
859 _exit (retval); 1257 _exit (retval);
860#endif 1258#endif
861 1259
862MODULE = CFPlus PACKAGE = CFPlus::Font 1260void
1261debug ()
1262 CODE:
1263{
1264#if DEBUG
1265 VALGRIND_DO_LEAK_CHECK;
1266#endif
1267}
863 1268
864CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1276MODULE = Deliantra::Client PACKAGE = DC::Font
1277
1278PROTOTYPES: DISABLE
1279
1280DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1282 CODE:
867{ 1283{
868 int count; 1284 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1288}
873 OUTPUT: 1289 OUTPUT:
874 RETVAL 1290 RETVAL
875 1291
876void 1292void
877DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
878 CODE: 1294 CODE:
879 pango_font_description_free (self); 1295 pango_font_description_free (self);
880 1296
881void 1297void
882make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
883 CODE: 1300 CODE:
884 default_font = self; 1301 default_font = self;
885 1302
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1304
1305PROTOTYPES: DISABLE
1306
888void 1307void
889reset_glyph_cache () 1308glyph_cache_backup ()
1309 PROTOTYPE:
890 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
891 tc_clear (); 1317 tc_restore ();
892 1318
893CFPlus::Layout 1319DC::Layout
894new (SV *class) 1320new (SV *class)
895 CODE: 1321 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
897 1323
898 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
905 1332
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
908 OUTPUT: 1335 OUTPUT:
909 RETVAL 1336 RETVAL
910 1337
911void 1338void
912DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
913 CODE: 1340 CODE:
914 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
915 Safefree (self); 1343 Safefree (self);
916 1344
917void 1345void
918set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
919 CODE: 1347 CODE:
920{ 1348{
921 STRLEN textlen; 1349 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
923 1351
924 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
925} 1353}
926 1354
927void 1355void
928set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
929 CODE: 1357 CODE:
930{ 1358{
931 STRLEN textlen; 1359 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
933 1361
934 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
935} 1363}
936 1364
937void 1365void
938set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
939 CODE: 1367 CODE:
940{ 1368{
941 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1371 const char *pos = text;
978 if (attrs) 1406 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
980} 1408}
981 1409
982void 1410void
983get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
984 PPCODE: 1412 PPCODE:
985{ 1413{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1415
988 do 1416 do
989 { 1417 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1419
992 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
993 { 1421 {
994 PangoRectangle extents; 1422 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1431
1004 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
1005} 1433}
1006 1434
1007int 1435int
1008has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
1009 CODE: 1437 CODE:
1010{ 1438{
1011 int lines = 1; 1439 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
1013 1441
1018} 1446}
1019 OUTPUT: 1447 OUTPUT:
1020 RETVAL 1448 RETVAL
1021 1449
1022SV * 1450SV *
1023get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
1024 CODE: 1452 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1455 OUTPUT:
1028 RETVAL 1456 RETVAL
1029 1457
1030void 1458void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1460 CODE:
1033 self->r = r; 1461 self->r = r;
1034 self->g = g; 1462 self->g = g;
1035 self->b = b; 1463 self->b = b;
1036 self->a = a; 1464 self->a = a;
1037 1465
1038void 1466void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1468 CODE:
1041 if (self->font != font) 1469 if (self->font != font)
1042 { 1470 {
1043 self->font = font; 1471 self->font = font;
1044 layout_update_font (self); 1472 layout_update_font (self);
1045 } 1473 }
1046 1474
1047void 1475void
1048set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
1049 CODE: 1477 CODE:
1050 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
1051 { 1479 {
1052 self->base_height = base_height; 1480 self->base_height = base_height;
1053 layout_update_font (self); 1481 layout_update_font (self);
1054 } 1482 }
1055 1483
1056void 1484void
1057set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1486 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1488
1061void 1489void
1062set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
1063 CODE: 1491 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1493
1066void 1494void
1067set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
1068 CODE: 1496 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1498
1071void 1499void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1501 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
1079 ); 1507 );
1080 1508
1081void 1509void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1511 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1513
1086void 1514void
1087size (CFPlus::Layout self) 1515size (DC::Layout self)
1088 PPCODE: 1516 PPCODE:
1089{ 1517{
1090 int w, h; 1518 int w, h;
1091 1519
1092 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
1097} 1525}
1098 1526
1099int 1527int
1100descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1101 CODE: 1529 CODE:
1102{ 1530{
1103 PangoRectangle rect; 1531 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1107} 1535}
1108 OUTPUT: 1536 OUTPUT:
1109 RETVAL 1537 RETVAL
1110 1538
1111int 1539int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1541 CODE:
1114{ 1542{
1115 int index, trailing; 1543 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1545 RETVAL = index + trailing;
1118} 1546}
1119 OUTPUT: 1547 OUTPUT:
1120 RETVAL 1548 RETVAL
1121 1549
1122void 1550void
1123cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1552 PPCODE:
1125{ 1553{
1126 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1556
1129 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1561}
1134 1562
1135void 1563void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1565 PPCODE:
1138{ 1566{
1139 int line, x; 1567 int line, x;
1140 1568
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1572 --line;
1573#endif
1144 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1577}
1148 1578
1149void 1579void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1580line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1581 PPCODE:
1152{ 1582{
1153 PangoLayoutLine *lp; 1583 PangoLayoutLine *lp;
1154 int index, trailing; 1584 int index, trailing;
1155 1585
1156 if (line < 0) 1586 if (line < 0)
1157 XSRETURN_EMPTY; 1587 XSRETURN_EMPTY;
1158 1588
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1590 XSRETURN_EMPTY; /* do better */
1161 1591
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1593
1164 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1601 }
1172} 1602}
1173 1603
1174void 1604void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1605render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1606 CODE:
1607 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1178 self->pl, 1609 self->pl,
1610 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1181 flags 1613 flags
1182 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1183 1618
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1619void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1620draw (DC::Layout self)
1188 CODE: 1621 CODE:
1189{ 1622{
1190 int ow = SvIV (w_); 1623 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1630
1193 if (ow && oh) 1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1639
1640PROTOTYPES: ENABLE
1641
1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1647 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1648 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1649 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1650 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1652
1207 SvPOK_only (result_); 1653 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1654 SvCUR_set (result_, nw * nh * bpp);
1209 1655
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1657 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1659
1214 sv_setsv (data_, result_); 1660 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1661 }
1221} 1662}
1222 1663
1223void 1664void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1671{
1231 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1235 1679
1236 if (items < 5) 1680 if (items < 5)
1237 { 1681 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1269 } 1713 }
1270} 1714}
1271 1715
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1273 1725
1274CFPlus::Map 1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
1848MODULE = Deliantra::Client PACKAGE = DC::Map
1849
1850PROTOTYPES: DISABLE
1851
1852DC::Map
1275new (SV *class) 1853new (SV *class)
1276 CODE: 1854 CODE:
1277 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1856 RETVAL->x = 0;
1279 RETVAL->y = 0; 1857 RETVAL->y = 0;
1287 RETVAL->row = 0; 1865 RETVAL->row = 0;
1288 OUTPUT: 1866 OUTPUT:
1289 RETVAL 1867 RETVAL
1290 1868
1291void 1869void
1292DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1293 CODE: 1871 CODE:
1294{ 1872{
1295 map_clear (self); 1873 map_clear (self);
1296 Safefree (self->face2tile); 1874 Safefree (self->face2tile);
1297 Safefree (self->tex); 1875 Safefree (self->tex);
1298 Safefree (self); 1876 Safefree (self);
1299} 1877}
1300 1878
1301void 1879void
1302resize (CFPlus::Map self, int map_width, int map_height) 1880resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1881 CODE:
1304 self->w = map_width; 1882 self->w = map_width;
1305 self->h = map_height; 1883 self->h = map_height;
1306 1884
1307void 1885void
1308clear (CFPlus::Map self) 1886clear (DC::Map self)
1309 CODE: 1887 CODE:
1310 map_clear (self); 1888 map_clear (self);
1311 1889
1312void 1890void
1313set_tileid (CFPlus::Map self, int face, int tile) 1891set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1892 CODE:
1315{ 1893{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1894 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1895 need_texid (self, tile);
1318} 1896}
1319 1897
1320void 1898void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1899set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1900 CODE:
1323{ 1901{
1324 tileid texid; 1902 tileid texid;
1325 maptex *tex; 1903 maptex *tex;
1326 1904
1339 tex->smoothtile = self->face2tile [smooth]; 1917 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1918 tex->smoothlevel = level;
1341} 1919}
1342 1920
1343void 1921void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1923 CODE:
1346{ 1924{
1347 need_texid (self, texid); 1925 need_texid (self, texid);
1348 1926
1349 { 1927 {
1368 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1949}
1372 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1373int 1971int
1374ox (CFPlus::Map self) 1972ox (DC::Map self)
1375 ALIAS: 1973 ALIAS:
1376 oy = 1 1974 oy = 1
1377 x = 2 1975 x = 2
1378 y = 3 1976 y = 3
1379 w = 4 1977 w = 4
1390 } 1988 }
1391 OUTPUT: 1989 OUTPUT:
1392 RETVAL 1990 RETVAL
1393 1991
1394void 1992void
1395scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1396 CODE: 1994 CODE:
1397{ 1995{
1398 if (dx > 0) 1996 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1998 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1417 } 2015 }
1418} 2016}
1419 2017
1420void 2018SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 2020 CODE:
1423{ 2021{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2024 mapcell *cell;
1427 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1428 2028
1429 while (data < data_end - 1) 2029 while (data < data_end - 1)
1430 { 2030 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1432 2032
1452 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1453 2053
1454 do 2054 do
1455 { 2055 {
1456 ext = *data++; 2056 ext = *data++;
1457 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1458 2058
1459 if (cmd < 4) 2059 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1461 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1462 { 2062 {
1463 cell->stat_width = 1; 2063 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1465 } 2065 }
1466 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 2068 else if (cmd == 0x47)
1469 { 2069 {
1470 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 2074
1473 data += *data + 1; 2075 data += *data + 1;
1474 } 2076 }
1475 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 2078 cell->flags = *data++;
1483 } 2085 }
1484 else 2086 else
1485 cell->darkness = *data++ + 1; 2087 cell->darkness = *data++ + 1;
1486 } 2088 }
1487 2089
2090 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2091 if (flags & (4 >> z))
1489 { 2092 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2094 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1493 } 2112 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2113 }
1509 else 2114 else
1510 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1511 } 2116 }
1512} 2117}
2118 OUTPUT:
2119 RETVAL
1513 2120
1514SV * 2121SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2123 CODE:
1517{ 2124{
1518 int x1, x; 2125 int x1, x;
1519 int y1, y; 2126 int y1, y;
1520 int z; 2127 int z;
1533 ? self->row + y 2140 ? self->row + y
1534 : 0; 2141 : 0;
1535 2142
1536 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1537 { 2144 {
1538 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2146
1540 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1541 { 2148 {
1542 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1543 2150
1545 { 2152 {
1546 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2155 int a1 = tex.a;
1549 2156
1550 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1554 } 2161 }
1555 } 2162 }
1556 2163
1557 *map++ = (r ) 2164 *map++ = (r )
1558 | (g << 8) 2165 | (g << 8)
1565} 2172}
1566 OUTPUT: 2173 OUTPUT:
1567 RETVAL 2174 RETVAL
1568 2175
1569void 2176void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2178 CODE:
1572{ 2179{
2180 int x, y, z;
2181
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2185 smooth_key skey;
1577 int x, y, z; 2186 int pl_x, pl_y;
1578 int last_name; 2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1579 2192
2193 pl_tex.name = 0;
2194
1580 // thats current max. sorry. 2195 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1583 2198
1584 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1586 2201
1587 glColor4ub (255, 255, 255, 255); 2202 memset (&key, 0, sizeof (key));
1588 2203 key.r = 255;
1589 glEnable (GL_BLEND); 2204 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2205 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2206 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2207 key.mode = GL_QUADS;
1593 2208 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2209
1598 mx += self->x; 2210 mx += self->x;
1599 my += self->y; 2211 my += self->y;
1600 2212
1601 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2230 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2231 self->tex [cell->tile [2]].smoothlevel));
1620 } 2232 }
1621 } 2233 }
1622 2234
2235 glEnable (GL_BLEND);
2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238
1623 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1624 { 2240 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1626 2243
1627 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1629 { 2246 {
1630 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
1637 2254
1638 if (tile) 2255 if (tile)
1639 { 2256 {
1640 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2258 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2259
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2260 if (key.texname != tex.name)
1647 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1648 if (!tex.name) 2264 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2266
1651 glEnd (); 2267 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2268 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2269 }
1655 2270
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2271 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2272 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2273
1661 if (cell->flags && z == 2) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2275 {
1663 if (cell->flags & 1) 2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
1664 { 2279 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2286
1680 // update smooth hash 2287 // update smooth hash
1681 if (tex.smoothtile) 2288 if (tex.smoothtile)
1682 { 2289 {
1683 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 } 2324 }
1718 } 2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
1719 } 2347 }
1720 } 2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
1721 2352
1722 // go through all smoothlevels, lowest to highest, then draw. 2353 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2354 // this is basically counting sort
1724 { 2355 {
1725 int w, b; 2356 int w, b;
1726 2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2360 for (w = 0; w < 256 / 32; ++w)
1728 { 2361 {
1729 uint32_t smask = smooth_level [w]; 2362 uint32_t smask = smooth_level [w];
1730 if (smask) 2363 if (smask)
1731 for (b = 0; b < 32; ++b) 2364 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2373 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2374 IV bits = SvIVX (HeVAL (he));
1742 2375
1743 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
1744 && skey->level == level 2377 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
1746 { 2379 {
1747 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
1749 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
1750 int border = bits & 15; 2383 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
1754 2387
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2388 if (tex.name)
1758 { 2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
1759 if (!tex.name) 2392 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2393 {
2394 self->tex [skey->tile].unused = 0;
1761 2395
1762 glEnd (); 2396 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
1765 } 2399 }
1766 2400
1767 if (border) 2401 if (border)
1768 { 2402 {
1769 float ox = border * dx; 2403 float ox = border * dx;
1770 2404
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2409 }
1776 2410
1777 if (corner) 2411 if (corner)
1778 { 2412 {
1779 float ox = corner * dx; 2413 float ox = corner * dx;
1780 2414
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
1785 } 2420 }
1786 } 2421 }
1787 } 2422 }
1788 } 2423 }
1789 } 2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
1790 } 2429 }
1791 2430
1792 hv_clear (smooth); 2431 hv_clear (smooth);
1793 } 2432 }
1794 2433
1795 glEnd (); 2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
1796 2439
1797 glDisable (GL_TEXTURE_2D); 2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1798 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
1799 2457
1800 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
1803 { 2461 {
1806 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2466 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
1810 2468
1811 int px = x * T; 2469 int px = x * Tw;
1812 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
1813 2477
1814 if (cell->stat_hp) 2478 if (cell->stat_hp)
1815 { 2479 {
1816 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2482
1819 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2485 px + width - 1, py);
1822 2486
1828 } 2492 }
1829 } 2493 }
1830} 2494}
1831 2495
1832void 2496void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2498 CODE:
1835{ 2499{
1836 static float color[16][3] = { 2500 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1841 2505
1842 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1846 2510
1847 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1851 2515
1852 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1853 2517
1854 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1857 }; 2521 };
1858 2522
1859 int x, y; 2523 int x, y;
1860 2524
1861 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1866 2536
1867 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
1871 2541
1872 if (m) 2542 if (m)
1873 { 2543 {
1874 float *c = color [m & 15]; 2544 float *c = color [m & 15];
1875 2545
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
1878 2548
1879 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2554 }
1888 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
1890} 2560}
1891 2561
1892void 2562void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2564 PPCODE:
1895{ 2565{
1896 int x, y; 2566 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2574
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2575 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2577
1905 mx += self->x; 2578 mx += self->x - 1;
1906 my += self->y; 2579 my += self->y - 1;
1907 2580
1908 for (y = 0; y < sh; y++) 2581 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
1910 { 2583 {
1911 maprow *row = self->row + (y + my); 2584 maprow *row = self->row + (y + my);
1912 2585
1913 for (x = 0; x < sw; x++) 2586 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2588 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
1917 2590
1918 darkness[y * sw4 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2594 }
1922 } 2595 }
1923 2596
2597 for (y = 0; y < sh; ++y)
2598 for (x = 0; x < sw; ++x)
2599 {
2600 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2601 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2602 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2603 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2604 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2605 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2606 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2607 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2608 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2609
2610 uint8_t r11 = (d11 + d21 + d12) / 3;
2611 uint8_t r21 = d21;
2612 uint8_t r31 = (d21 + d31 + d32) / 3;
2613
2614 uint8_t r12 = d12;
2615 uint8_t r22 = d22;
2616 uint8_t r32 = d32;
2617
2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2619 uint8_t r23 = d23;
2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2621
2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2631 }
2632
2633 free (darkness1);
2634
1924 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2638 PUSHs (darkness3_sv);
1928} 2639}
1929 2640
1930SV * 2641SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2642get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2643 CODE:
1933{ 2644{
1934 int x, y, x1, y1; 2645 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2646 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2647 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2704 else
1994 *data++ = 0; 2705 *data++ = 0;
1995 } 2706 }
1996 } 2707 }
1997 2708
2709 /* if size is w*h + 5 then no data has been found */
2710 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2711 {
1998 SvPOK_only (data_sv); 2712 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2713 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2714 }
2715
2000 RETVAL = data_sv; 2716 RETVAL = data_sv;
2001} 2717}
2002 OUTPUT: 2718 OUTPUT:
2003 RETVAL 2719 RETVAL
2004 2720
2005void 2721void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2722set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2723 PPCODE:
2008{ 2724{
2009 int x, y, z; 2725 int x, y, z;
2010 int w, h; 2726 int w, h;
2011 int x1, y1; 2727 int x1, y1;
2728 STRLEN len;
2729 uint8_t *data, *end;
2730
2731 len = SvLEN (data_sv);
2732 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2733 data = SvPVbyte_nolen (data_sv);
2734 end = data + len + 8;
2735
2736 if (len < 5)
2737 XSRETURN_EMPTY;
2012 2738
2013 if (*data++ != 0) 2739 if (*data++ != 0)
2014 return; /* version mismatch */ 2740 XSRETURN_EMPTY; /* version mismatch */
2015 2741
2016 w = *data++ << 8; w |= *data++; 2742 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2743 h = *data++ << 8; h |= *data++;
2018 2744
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2745 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2757 {
2032 maprow *row = map_get_row (self, y); 2758 maprow *row = map_get_row (self, y);
2033 2759
2034 for (x = x0; x < x1; x++) 2760 for (x = x0; x < x1; x++)
2035 { 2761 {
2762 uint8_t flags;
2763
2764 if (data + 7 >= end)
2765 XSRETURN_EMPTY;
2766
2036 uint8_t flags = *data++; 2767 flags = *data++;
2037 2768
2038 if (flags) 2769 if (flags)
2039 { 2770 {
2040 mapcell *cell = row_get_cell (row, x); 2771 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2772 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2775 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2776 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2777
2047 if (cell->darkness == 0) 2778 if (cell->darkness == 0)
2048 { 2779 {
2049 cell->darkness = 0; 2780 /*cell->darkness = 0;*/
2781 EXTEND (SP, 3);
2050 2782
2051 for (z = 0; z <= 2; z++) 2783 for (z = 0; z <= 2; z++)
2052 { 2784 {
2053 tileid t = tile [z]; 2785 tileid t = tile [z];
2054 2786
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2787 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2788 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2789 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2790 need_texid (self, t);
2059 } 2791 }
2060 2792
2061 cell->tile [z] = t; 2793 cell->tile [z] = t;
2062 } 2794 }
2064 } 2796 }
2065 } 2797 }
2066 } 2798 }
2067} 2799}
2068 2800
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2801MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2802
2071CFPlus::MixChunk 2803DC::RW
2072new_from_file (SV *class, char *path) 2804new (SV *class, SV *data_sv)
2073 CODE: 2805 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2806{
2807 STRLEN datalen;
2808 char *data = SvPVbyte (data_sv, datalen);
2809
2810 RETVAL = SDL_RWFromConstMem (data, datalen);
2811}
2075 OUTPUT: 2812 OUTPUT:
2076 RETVAL 2813 RETVAL
2077 2814
2815DC::RW
2816new_from_file (SV *class, const char *path, const char *mode = "rb")
2817 CODE:
2818 RETVAL = SDL_RWFromFile (path, mode);
2819 OUTPUT:
2820 RETVAL
2821
2822# fails on win32:
2823# dc.xs(2268) : error C2059: syntax error : '('
2078void 2824#void
2825#close (DC::RW self)
2826# CODE:
2827# (self->(close)) (self);
2828
2829MODULE = Deliantra::Client PACKAGE = DC::Channel
2830
2831PROTOTYPES: DISABLE
2832
2833DC::Channel
2834find ()
2835 CODE:
2836{
2837 RETVAL = Mix_GroupAvailable (-1);
2838
2839 if (RETVAL < 0)
2840 {
2841 RETVAL = Mix_GroupOldest (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2849 XSRETURN_UNDEF;
2850 }
2851 else
2852 Mix_HaltChannel (RETVAL);
2853 }
2854
2855 Mix_UnregisterAllEffects (RETVAL);
2856 Mix_Volume (RETVAL, 128);
2857}
2858 OUTPUT:
2859 RETVAL
2860
2861void
2862halt (DC::Channel self)
2863 CODE:
2864 Mix_HaltChannel (self);
2865
2866void
2867expire (DC::Channel self, int ticks = -1)
2868 CODE:
2869 Mix_ExpireChannel (self, ticks);
2870
2871void
2872fade_out (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_FadeOutChannel (self, ticks);
2875
2876int
2877volume (DC::Channel self, int volume)
2878 CODE:
2879 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884unregister_all_effects (DC::Channel self)
2885 CODE:
2886 Mix_UnregisterAllEffects (self);
2887
2888void
2889set_panning (DC::Channel self, int left, int right)
2890 CODE:
2891 left = CLAMP (left , 0, 255);
2892 right = CLAMP (right, 0, 255);
2893 Mix_SetPanning (self, left, right);
2894
2895void
2896set_distance (DC::Channel self, int distance)
2897 CODE:
2898 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2899
2900void
2901set_position (DC::Channel self, int angle, int distance)
2902 CODE:
2903
2904void
2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2906 CODE:
2907{
2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2911}
2912
2913void
2914set_reverse_stereo (DC::Channel self, int flip)
2915 CODE:
2916 Mix_SetReverseStereo (self, flip);
2917
2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2919
2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2933
2934DC::MixChunk
2935new (SV *class, DC::RW rwops)
2936 CODE:
2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2938 OUTPUT:
2939 RETVAL
2940
2941void
2079DESTROY (CFPlus::MixChunk self) 2942DESTROY (DC::MixChunk self)
2080 CODE: 2943 CODE:
2081 Mix_FreeChunk (self); 2944 Mix_FreeChunk (self);
2082 2945
2083int 2946int
2084volume (CFPlus::MixChunk self, int volume = -1) 2947volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2948 CODE:
2949 if (items > 1)
2950 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2951 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2952 OUTPUT:
2088 RETVAL 2953 RETVAL
2089 2954
2090int 2955DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2956play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2957 CODE:
2958{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2959 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2960
2961 if (RETVAL < 0)
2962 XSRETURN_UNDEF;
2963
2964 if (channel < 0)
2965 {
2966 Mix_UnregisterAllEffects (RETVAL);
2967 Mix_Volume (RETVAL, 128);
2968 }
2969}
2094 OUTPUT: 2970 OUTPUT:
2095 RETVAL 2971 RETVAL
2096 2972
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2098 2986
2099int 2987int
2100volume (int volume = -1) 2988volume (int volume = -1)
2989 PROTOTYPE: ;$
2101 CODE: 2990 CODE:
2991 if (items > 0)
2992 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2993 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2994 OUTPUT:
2104 RETVAL 2995 RETVAL
2105 2996
2106CFPlus::MixMusic 2997void
2107new_from_file (SV *class, char *path) 2998fade_out (int ms)
2108 CODE: 2999 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3000 Mix_FadeOutMusic (ms);
3001
3002void
3003halt ()
3004 CODE:
3005 Mix_HaltMusic ();
3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3011 OUTPUT:
2111 RETVAL 3012 RETVAL
2112 3013
3014DC::MixMusic
3015new (SV *class, DC::RW rwops)
3016 CODE:
3017 RETVAL = Mix_LoadMUS_RW (rwops);
3018 OUTPUT:
3019 RETVAL
3020
2113void 3021void
2114DESTROY (CFPlus::MixMusic self) 3022DESTROY (DC::MixMusic self)
2115 CODE: 3023 CODE:
2116 Mix_FreeMusic (self); 3024 Mix_FreeMusic (self);
2117 3025
2118int 3026int
2119play (CFPlus::MixMusic self, int loops = -1) 3027play (DC::MixMusic self, int loops = -1)
2120 CODE: 3028 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3029 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3030 OUTPUT:
2123 RETVAL 3031 RETVAL
2124 3032
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3033void
3034fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3035 CODE:
3036 Mix_FadeInMusicPos (self, loops, ms, position);
3037
3038MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3039
3040PROTOTYPES: ENABLE
2126 3041
2127BOOT: 3042BOOT:
2128{ 3043{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3044 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3045 static const struct {
2131 const char *name; 3046 const char *name;
2132 IV iv; 3047 IV iv;
2133 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
3050 const_iv (GL_VENDOR),
3051 const_iv (GL_VERSION),
3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3062 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3063 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3064 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3065 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3066 const_iv (GL_BACK),
3067 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3068 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3069 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3089 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3090 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3091 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3092 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3093 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3094 const_iv (GL_COMPRESSED_ALPHA_ARB),
3095 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3097 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3098 const_iv (GL_COMPRESSED_RGB_ARB),
3099 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3100 const_iv (GL_COMPILE),
3101 const_iv (GL_PROXY_TEXTURE_1D),
3102 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3103 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3104 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3105 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3106 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3107 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3128 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3129 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3130 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3131 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3132 const_iv (GL_CONSTANT_BORDER),
3133 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3134 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3135 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3136 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3137 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3138 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3139 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3140 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3141 const_iv (GL_TRIANGLE_FAN),
3142 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3143 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3144 const_iv (GL_POINT_SMOOTH_HINT),
3145 const_iv (GL_LINE_SMOOTH_HINT),
3146 const_iv (GL_POLYGON_SMOOTH_HINT),
3147 const_iv (GL_GENERATE_MIPMAP_HINT),
3148 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3149 const_iv (GL_FASTEST),
3150 const_iv (GL_DONT_CARE),
3151 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3159# undef const_iv
2216 }; 3160 };
2217 3161
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220 3164
2221 texture_av = newAV (); 3165 texture_av = newAV ();
2222 AvREAL_off (texture_av); 3166 AvREAL_off (texture_av);
2223} 3167}
2224 3168
3169void
3170disable_GL_EXT_blend_func_separate ()
3171 CODE:
3172 gl.BlendFuncSeparate = 0;
3173 gl.BlendFuncSeparateEXT = 0;
3174
3175void
3176apple_nvidia_bug (int enable)
3177
2225char * 3178char *
2226gl_vendor () 3179gl_vendor ()
2227 CODE: 3180 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT: 3182 OUTPUT:
2241 CODE: 3194 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3195 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 3196 OUTPUT:
2244 RETVAL 3197 RETVAL
2245 3198
3199const char *glGetString (GLenum pname)
3200
3201GLint glGetInteger (GLenum pname)
3202 CODE:
3203 glGetIntegerv (pname, &RETVAL);
3204 OUTPUT:
3205 RETVAL
3206
3207GLdouble glGetDouble (GLenum pname)
3208 CODE:
3209 glGetDoublev (pname, &RETVAL);
3210 OUTPUT:
3211 RETVAL
3212
2246int glGetError () 3213int glGetError ()
2247 3214
2248void glFinish () 3215void glFinish ()
3216
3217void glFlush ()
2249 3218
2250void glClear (int mask) 3219void glClear (int mask)
2251 3220
2252void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
2253 PROTOTYPE: @ 3222 PROTOTYPE: @
2264 3233
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE: 3235 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
2268 3237
3238# void glBlendEquation (int se)
3239
2269void glDepthMask (int flag) 3240void glDepthMask (int flag)
2270 3241
2271void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
2272 3243
2273void glColorMask (int red, int green, int blue, int alpha) 3244void glColorMask (int red, int green, int blue, int alpha)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3258# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3259void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3260
2290# near_ and far_ are due to microsofts buggy "c" compiler 3261# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3262void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3263
3264PROTOTYPES: DISABLE
2292 3265
2293void glViewport (int x, int y, int width, int height) 3266void glViewport (int x, int y, int width, int height)
2294 3267
2295void glScissor (int x, int y, int width, int height) 3268void glScissor (int x, int y, int width, int height)
2296 3269
2304 3277
2305void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
2306 CODE: 3279 CODE:
2307 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
2308 3281
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3283 PROTOTYPE: @
2315 ALIAS: 3284 ALIAS:
2316 glColor_premultiply = 1 3285 glColor_premultiply = 1
2317 CODE: 3286 CODE:
2318 if (ix) 3287 if (ix)
2319 { 3288 {
2322 b *= a; 3291 b *= a;
2323 } 3292 }
2324 // microsoft visual "c" rounds instead of truncating... 3293 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3294 glColor4f (r, g, b, a);
2326 3295
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3296void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3297 CODE:
2335 glRasterPos3f (0, 0, z); 3298 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3299 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3300
2341 3304
2342void glTexCoord (float s, float t) 3305void glTexCoord (float s, float t)
2343 CODE: 3306 CODE:
2344 glTexCoord2f (s, t); 3307 glTexCoord2f (s, t);
2345 3308
3309void glRect (float x1, float y1, float x2, float y2)
3310 CODE:
3311 glRectf (x1, y1, x2, y2);
3312
3313void glRect_lineloop (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glBegin (GL_LINE_LOOP);
3316 glVertex2f (x1, y1);
3317 glVertex2f (x2, y1);
3318 glVertex2f (x2, y2);
3319 glVertex2f (x1, y2);
3320 glEnd ();
3321
3322PROTOTYPES: ENABLE
3323
3324void glBegin (int mode)
3325
3326void glEnd ()
3327
3328void glPointSize (GLfloat size)
3329
3330void glLineWidth (GLfloat width)
3331
3332void glInterleavedArrays (int format, int stride, char *data)
3333
3334void glDrawElements (int mode, int count, int type, char *indices)
3335
3336# 1.2 void glDrawRangeElements (int mode, int start, int end
3337
2346void glTexEnv (int target, int pname, float param) 3338void glTexEnv (int target, int pname, float param)
2347 CODE: 3339 CODE:
2348 glTexEnvf (target, pname, param); 3340 glTexEnvf (target, pname, param);
2349 3341
2350void glTexParameter (int target, int pname, float param) 3342void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3359 CODE:
2368 if (gl.SeparableFilter2D) 3360 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3362
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3364
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3366
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3367void glDrawPixels (int width, int height, int format, int type, char *pixels)
3368
3369void glPixelZoom (float x, float y)
2376 3370
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3371void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3372
2379int glGenTexture () 3373int glGenTexture ()
2380 CODE: 3374 CODE:
2381{ 3375 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3376 OUTPUT:
2390 RETVAL 3377 RETVAL
2391 3378
2392void glDeleteTexture (int name) 3379void glDeleteTexture (int name)
2393 CODE: 3380 CODE:
2394{ 3381 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3382
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList () 3383int glGenList ()
2404 CODE: 3384 CODE:
2405 RETVAL = glGenLists (1); 3385 RETVAL = glGenLists (1);
2406 OUTPUT: 3386 OUTPUT:
2407 RETVAL 3387 RETVAL
2414 3394
2415void glEndList () 3395void glEndList ()
2416 3396
2417void glCallList (int list) 3397void glCallList (int list)
2418 3398
3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3403
3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3405
3406PROTOTYPES: DISABLE
3407
3408void
3409find_widget (SV *self, NV x, NV y)
3410 PPCODE:
3411{
3412 if (within_widget (self, x, y))
3413 XPUSHs (self);
3414}
3415
3416BOOT:
3417{
3418 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3419
3420 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3421 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3422 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3423 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3424}
3425
3426void
3427draw (SV *self)
3428 CODE:
3429{
3430 HV *hv;
3431 SV **svp;
3432 NV x, y, w, h;
3433 SV *draw_x_sv = GvSV (draw_x_gv);
3434 SV *draw_y_sv = GvSV (draw_y_gv);
3435 SV *draw_w_sv = GvSV (draw_w_gv);
3436 SV *draw_h_sv = GvSV (draw_h_gv);
3437 double draw_x, draw_y;
3438
3439 if (!SvROK (self))
3440 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3441
3442 hv = (HV *)SvRV (self);
3443
3444 if (SvTYPE (hv) != SVt_PVHV)
3445 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3446
3447 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3448 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3449
3450 if (!h || !w)
3451 XSRETURN_EMPTY;
3452
3453 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3454 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3455
3456 draw_x = SvNV (draw_x_sv) + x;
3457 draw_y = SvNV (draw_y_sv) + y;
3458
3459 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3460 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3461 XSRETURN_EMPTY;
3462
3463 sv_setnv (draw_x_sv, draw_x);
3464 sv_setnv (draw_y_sv, draw_y);
3465
3466 glPushMatrix ();
3467 glTranslated (x, y, 0);
3468
3469 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3470 {
3471 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3472
3473 if (svp && SvTRUE (*svp))
3474 {
3475 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3476 glEnable (GL_BLEND);
3477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3478 glBegin (GL_QUADS);
3479 glVertex2f (0, 0);
3480 glVertex2f (w, 0);
3481 glVertex2f (w, h);
3482 glVertex2f (0, h);
3483 glEnd ();
3484 glDisable (GL_BLEND);
3485 }
3486 }
3487#if 0
3488 // draw borders, for debugging
3489 glPushMatrix ();
3490 glColor4f (1., 1., 0., 1.);
3491 glTranslatef (.5, .5, 0.);
3492 glBegin (GL_LINE_LOOP);
3493 glVertex2f (0 , 0);
3494 glVertex2f (w - 1, 0);
3495 glVertex2f (w - 1, h - 1);
3496 glVertex2f (0 , h - 1);
3497 glEnd ();
3498 glPopMatrix ();
3499#endif
3500 PUSHMARK (SP);
3501 XPUSHs (self);
3502 PUTBACK;
3503 call_method ("_draw", G_VOID | G_DISCARD);
3504 SPAGAIN;
3505
3506 glPopMatrix ();
3507
3508 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3509 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3510}
3511

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