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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.188 by root, Sat Apr 21 23:47:50 2007 UTC vs.
Revision 1.313 by root, Sat Jan 7 15:24:41 2012 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
60 123
61static AV *texture_av; 124static AV *texture_av;
62 125
63static struct 126static struct
64{ 127{
65#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 129#include "glfunc.h"
67#undef GL_FUNC 130#undef GL_FUNC
68} gl; 131} gl;
69 132
133static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 135{
72 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 140 else
77 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
78} 142}
79 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
80#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
81 170
82#include "pango-font.c" 171#include "pango-font.c"
83#include "pango-fontmap.c" 172#include "pango-fontmap.c"
84#include "pango-render.c" 173#include "pango-render.c"
85 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
88 179
89typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
90 181
91static int 182static int
92shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
93{ 184{
94 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
108 199
109typedef struct cf_layout { 200typedef struct cf_layout {
110 PangoLayout *pl; 201 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
112 int base_height; 203 int base_height;
113 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
114} *CFPlus__Layout; 206} *DC__Layout;
115 207
116static CFPlus__Font default_font; 208static DC__Font default_font;
117static PangoContext *opengl_context; 209static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
119 211
120static void 212static void
121substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
126#endif 218#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 220}
129 221
130static void 222static void
131layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
132{ 224{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
135 */ 227 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
137 229
138 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 232
141 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
142} 234}
143 235
144static void 236static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 238{
147 PangoRectangle rect; 239 PangoRectangle rect;
148 240
149 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
161 253
162typedef uint16_t tileid; 254typedef uint16_t tileid;
163typedef uint16_t faceid; 255typedef uint16_t faceid;
164 256
165typedef struct { 257typedef struct {
166 int name; 258 GLuint name;
167 int w, h; 259 int w, h;
168 float s, t; 260 float s, t;
169 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
170 tileid smoothtile; 262 tileid smoothtile;
171 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
172} maptex; 265} maptex;
173 266
174typedef struct { 267typedef struct {
175 uint32_t player; 268 uint32_t player;
176 tileid tile[3]; 269 tileid tile[3];
189 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
191 284
192 int32_t rows; 285 int32_t rows;
193 maprow *row; 286 maprow *row;
194} *CFPlus__Map; 287} *DC__Map;
195 288
196static char * 289static char *
197prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
198{ 291{
199 char *p; 292 char *p;
237 self->texs *= 2; 330 self->texs *= 2;
238 } 331 }
239} 332}
240 333
241static maprow * 334static maprow *
242map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
243{ 336{
244 if (0 > y) 337 if (0 > y)
245 { 338 {
246 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
285 378
286 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
287} 380}
288 381
289static mapcell * 382static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
291{ 384{
292 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
293} 386}
294 387
295static void 388static void
296map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
297{ 390{
298 int r; 391 int r;
299 392
300 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
308 self->oy = 0; 401 self->oy = 0;
309 self->row = 0; 402 self->row = 0;
310 self->rows = 0; 403 self->rows = 0;
311} 404}
312 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
313static void 416static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 418{
316 int x, y; 419 int x, y;
317 maprow *row; 420 maprow *row;
318 mapcell *cell; 421 mapcell *cell;
319 422
331 if (x >= row->c1) 434 if (x >= row->c1)
332 break; 435 break;
333 436
334 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
335 438
336 cell->darkness = 0; 439 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 440 }
341 } 441 }
342} 442}
343 443
344typedef struct { 444typedef struct {
379 ev.code = 1; 479 ev.code = 1;
380 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0; 481 ev.data2 = 0;
382 482
383 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
384} 490}
385 491
386static unsigned int 492static unsigned int
387minpot (unsigned int n) 493minpot (unsigned int n)
388{ 494{
398 n |= n >> 16; 504 n |= n >> 16;
399 505
400 return n + 1; 506 return n + 1;
401} 507}
402 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
403/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
406 523
407MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
408 620
409PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
410 622
411BOOT: 623BOOT:
412{ 624{
413 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 626 static const struct {
415 const char *name; 627 const char *name;
416 IV iv; 628 IV iv;
417 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
440 652
441 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
444 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
526# undef const_iv 823# undef const_iv
527 }; 824 };
528 825
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
531 828
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
534} 831}
535 832
548 845
549NV floor (NV x) 846NV floor (NV x)
550 847
551NV ceil (NV x) 848NV ceil (NV x)
552 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
553void 860void
554pango_init () 861pango_init ()
555 CODE: 862 CODE:
556{ 863{
557 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
560} 872}
561 873
562int 874char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 875
565void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
566SDL_Quit () 884void SDL_Quit ()
567 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
568void 895void
569SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
570 PPCODE: 897 PPCODE:
571{ 898{
572 SDL_Rect **m; 899 SDL_Rect **m;
573 900
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 905
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 908
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 913
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 916
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 918
598 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
599 while (*m) 920 while (*m)
600 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
601 AV *av = newAV (); 924 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
605 931
606 ++m; 932 ++m;
607 } 933 }
608} 934}
609 935
610char *
611SDL_GetError ()
612
613int 936int
614SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
616 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 950 );
951
619 if (RETVAL) 952 if (RETVAL)
620 { 953 {
621 av_clear (texture_av); 954 av_clear (texture_av);
622
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 955#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 956#include "glfunc.h"
626# undef GL_FUNC 957#undef GL_FUNC
627 958 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
959 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 960 }
961}
629 OUTPUT: 962 OUTPUT:
630 RETVAL 963 RETVAL
631 964
632void 965void
966SDL_WM_SetCaption (const char *title, const char *icon)
967
968void
633SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
634 970
635char * 971char *
636SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
637 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
638void 984void
639SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
640 PPCODE: 989 PPCODE:
641{ 990{
642 SDL_Event ev; 991 SDL_Event ev;
643 992
644 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 995 {
646 HV *hv = newHV (); 996 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 998
649 switch (ev.type) 999 switch (ev.type)
650 { 1000 {
651 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1002 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1008 break;
659 1009
660 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1013 break;
664 1014
665 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
673 break; 1041 break;
674 1042
675 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1046
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1057 break;
690 } 1058 }
691 1059
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1061 }
694} 1062}
695 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
696int 1077int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1079 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
701 1082
702void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
703Mix_CloseAudio () 1100Mix_CloseAudio ()
704 1101
705int 1102int
706Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
1104
1105const char *
1106Mix_GetError ()
707 1107
708void 1108void
709lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
710 CODE: 1110 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1137 }
738 } 1138 }
739#endif 1139#endif
740} 1140}
741 1141
742void 1142int
743add_font (char *file) 1143add_font (char *file)
744 CODE: 1144 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
746 1155
747void 1156void
748load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
749 ALIAS: 1158 ALIAS:
750 load_image_file = 1 1159 load_image_file = 1
753 STRLEN image_len; 1162 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
760 1169
761 if (!rw) 1170 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
763 1172
836void 1245void
837error (char *message) 1246error (char *message)
838 CODE: 1247 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1249#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1251#endif
843 1252
844void 1253void
845fatal (char *message) 1254fatal (char *message)
846 CODE: 1255 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1257#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1259#endif
851 _exit (1); 1260 _exit (1);
852 1261
853void 1262void
854_exit (int retval = 0) 1263_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1266 ExitThread (retval); // unclean, please beam me up
858#else 1267#else
859 _exit (retval); 1268 _exit (retval);
860#endif 1269#endif
861 1270
862MODULE = CFPlus PACKAGE = CFPlus::Font 1271void
1272debug ()
1273 CODE:
1274{
1275#if DEBUG
1276 VALGRIND_DO_LEAK_CHECK;
1277#endif
1278}
863 1279
864CFPlus::Font 1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
1287MODULE = Deliantra::Client PACKAGE = DC::Font
1288
1289PROTOTYPES: DISABLE
1290
1291DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1293 CODE:
867{ 1294{
868 int count; 1295 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1299}
873 OUTPUT: 1300 OUTPUT:
874 RETVAL 1301 RETVAL
875 1302
876void 1303void
877DESTROY (CFPlus::Font self) 1304DESTROY (DC::Font self)
878 CODE: 1305 CODE:
879 pango_font_description_free (self); 1306 pango_font_description_free (self);
880 1307
881void 1308void
882make_default (CFPlus::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
883 CODE: 1311 CODE:
884 default_font = self; 1312 default_font = self;
885 1313
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1315
1316PROTOTYPES: DISABLE
1317
888void 1318void
889reset_glyph_cache () 1319glyph_cache_backup ()
1320 PROTOTYPE:
890 CODE: 1321 CODE:
1322 tc_backup ();
1323
1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
891 tc_clear (); 1328 tc_restore ();
892 1329
893CFPlus::Layout 1330DC::Layout
894new (SV *class) 1331new (SV *class)
895 CODE: 1332 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
897 1334
898 RETVAL->pl = pango_layout_new (opengl_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
905 1343
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
908 OUTPUT: 1346 OUTPUT:
909 RETVAL 1347 RETVAL
910 1348
911void 1349void
912DESTROY (CFPlus::Layout self) 1350DESTROY (DC::Layout self)
913 CODE: 1351 CODE:
914 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
915 Safefree (self); 1354 Safefree (self);
916 1355
917void 1356void
918set_text (CFPlus::Layout self, SV *text_) 1357set_text (DC::Layout self, SV *text_)
919 CODE: 1358 CODE:
920{ 1359{
921 STRLEN textlen; 1360 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1361 char *text = SvPVutf8 (text_, textlen);
923 1362
924 pango_layout_set_text (self->pl, text, textlen); 1363 pango_layout_set_text (self->pl, text, textlen);
925} 1364}
926 1365
927void 1366void
928set_markup (CFPlus::Layout self, SV *text_) 1367set_markup (DC::Layout self, SV *text_)
929 CODE: 1368 CODE:
930{ 1369{
931 STRLEN textlen; 1370 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
933 1372
934 pango_layout_set_markup (self->pl, text, textlen); 1373 pango_layout_set_markup (self->pl, text, textlen);
935} 1374}
936 1375
937void 1376void
938set_shapes (CFPlus::Layout self, ...) 1377set_shapes (DC::Layout self, ...)
939 CODE: 1378 CODE:
940{ 1379{
941 PangoAttrList *attrs = 0; 1380 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1381 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1382 const char *pos = text;
978 if (attrs) 1417 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1418 pango_layout_set_attributes (self->pl, attrs);
980} 1419}
981 1420
982void 1421void
983get_shapes (CFPlus::Layout self) 1422get_shapes (DC::Layout self)
984 PPCODE: 1423 PPCODE:
985{ 1424{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1426
988 do 1427 do
989 { 1428 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1430
992 if (run && shape_attr_p (run)) 1431 if (run && shape_attr_p (run))
993 { 1432 {
994 PangoRectangle extents; 1433 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1442
1004 pango_layout_iter_free (iter); 1443 pango_layout_iter_free (iter);
1005} 1444}
1006 1445
1007int 1446int
1008has_wrapped (CFPlus::Layout self) 1447has_wrapped (DC::Layout self)
1009 CODE: 1448 CODE:
1010{ 1449{
1011 int lines = 1; 1450 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1451 const char *text = pango_layout_get_text (self->pl);
1013 1452
1018} 1457}
1019 OUTPUT: 1458 OUTPUT:
1020 RETVAL 1459 RETVAL
1021 1460
1022SV * 1461SV *
1023get_text (CFPlus::Layout self) 1462get_text (DC::Layout self)
1024 CODE: 1463 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1465 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1466 OUTPUT:
1028 RETVAL 1467 RETVAL
1029 1468
1030void 1469void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1471 CODE:
1033 self->r = r; 1472 self->r = r;
1034 self->g = g; 1473 self->g = g;
1035 self->b = b; 1474 self->b = b;
1036 self->a = a; 1475 self->a = a;
1037 1476
1038void 1477void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1479 CODE:
1041 if (self->font != font) 1480 if (self->font != font)
1042 { 1481 {
1043 self->font = font; 1482 self->font = font;
1044 layout_update_font (self); 1483 layout_update_font (self);
1045 } 1484 }
1046 1485
1047void 1486void
1048set_height (CFPlus::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
1049 CODE: 1488 CODE:
1050 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
1051 { 1490 {
1052 self->base_height = base_height; 1491 self->base_height = base_height;
1053 layout_update_font (self); 1492 layout_update_font (self);
1054 } 1493 }
1055 1494
1056void 1495void
1057set_width (CFPlus::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1497 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1499
1061void 1500void
1062set_indent (CFPlus::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
1063 CODE: 1502 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1504
1066void 1505void
1067set_spacing (CFPlus::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
1068 CODE: 1507 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1509
1071void 1510void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1512 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
1079 ); 1518 );
1080 1519
1081void 1520void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1522 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1524
1086void 1525void
1087size (CFPlus::Layout self) 1526size (DC::Layout self)
1088 PPCODE: 1527 PPCODE:
1089{ 1528{
1090 int w, h; 1529 int w, h;
1091 1530
1092 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
1097} 1536}
1098 1537
1099int 1538int
1100descent (CFPlus::Layout self) 1539descent (DC::Layout self)
1101 CODE: 1540 CODE:
1102{ 1541{
1103 PangoRectangle rect; 1542 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1545 RETVAL = PANGO_DESCENT (rect);
1107} 1546}
1108 OUTPUT: 1547 OUTPUT:
1109 RETVAL 1548 RETVAL
1110 1549
1111int 1550int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1552 CODE:
1114{ 1553{
1115 int index, trailing; 1554 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1556 RETVAL = index + trailing;
1118} 1557}
1119 OUTPUT: 1558 OUTPUT:
1120 RETVAL 1559 RETVAL
1121 1560
1122void 1561void
1123cursor_pos (CFPlus::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1563 PPCODE:
1125{ 1564{
1126 PangoRectangle strong_pos; 1565 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1567
1129 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1572}
1134 1573
1135void 1574void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1576 PPCODE:
1138{ 1577{
1139 int line, x; 1578 int line, x;
1140 1579
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1581#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1583 --line;
1584#endif
1144 EXTEND (SP, 2); 1585 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1586 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1588}
1148 1589
1149void 1590void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1591line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1592 PPCODE:
1152{ 1593{
1153 PangoLayoutLine *lp; 1594 PangoLayoutLine *lp;
1154 int index, trailing; 1595 int index, trailing;
1155 1596
1156 if (line < 0) 1597 if (line < 0)
1157 XSRETURN_EMPTY; 1598 XSRETURN_EMPTY;
1158 1599
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1601 XSRETURN_EMPTY; /* do better */
1161 1602
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1604
1164 EXTEND (SP, 2); 1605 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1611 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1612 }
1172} 1613}
1173 1614
1174void 1615void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1616render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1617 CODE:
1618 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1619 pango_opengl_render_layout_subpixel (
1178 self->pl, 1620 self->pl,
1621 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1622 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1623 self->r, self->g, self->b, self->a,
1181 flags 1624 flags
1182 ); 1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1183 1629
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1630void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1631draw (DC::Layout self)
1188 CODE: 1632 CODE:
1189{ 1633{
1190 int ow = SvIV (w_); 1634 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1641
1193 if (ow && oh) 1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
1649MODULE = Deliantra::Client PACKAGE = DC::Texture
1650
1651PROTOTYPES: ENABLE
1652
1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1658 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1659 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1660 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1661 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1663
1207 SvPOK_only (result_); 1664 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1665 SvCUR_set (result_, nw * nh * bpp);
1209 1666
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1668 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1670
1214 sv_setsv (data_, result_); 1671 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1672 }
1221} 1673}
1222 1674
1223void 1675void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1682{
1231 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
1235 1690
1236 if (items < 5) 1691 if (items < 5)
1237 { 1692 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1269 } 1724 }
1270} 1725}
1271 1726
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1273 1736
1274CFPlus::Map 1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1849 CODE:
1850{
1851 GLint width;
1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1853 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1854 RETVAL = width > 0;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1859MODULE = Deliantra::Client PACKAGE = DC::Map
1860
1861PROTOTYPES: DISABLE
1862
1863DC::Map
1275new (SV *class) 1864new (SV *class)
1276 CODE: 1865 CODE:
1277 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1867 RETVAL->x = 0;
1279 RETVAL->y = 0; 1868 RETVAL->y = 0;
1287 RETVAL->row = 0; 1876 RETVAL->row = 0;
1288 OUTPUT: 1877 OUTPUT:
1289 RETVAL 1878 RETVAL
1290 1879
1291void 1880void
1292DESTROY (CFPlus::Map self) 1881DESTROY (DC::Map self)
1293 CODE: 1882 CODE:
1294{ 1883{
1295 map_clear (self); 1884 map_clear (self);
1296 Safefree (self->face2tile); 1885 Safefree (self->face2tile);
1297 Safefree (self->tex); 1886 Safefree (self->tex);
1298 Safefree (self); 1887 Safefree (self);
1299} 1888}
1300 1889
1301void 1890void
1302resize (CFPlus::Map self, int map_width, int map_height) 1891resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1892 CODE:
1304 self->w = map_width; 1893 self->w = map_width;
1305 self->h = map_height; 1894 self->h = map_height;
1306 1895
1307void 1896void
1308clear (CFPlus::Map self) 1897clear (DC::Map self)
1309 CODE: 1898 CODE:
1310 map_clear (self); 1899 map_clear (self);
1311 1900
1312void 1901void
1313set_tileid (CFPlus::Map self, int face, int tile) 1902set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1903 CODE:
1315{ 1904{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1905 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1906 need_texid (self, tile);
1318} 1907}
1319 1908
1320void 1909void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1910set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1911 CODE:
1323{ 1912{
1324 tileid texid; 1913 tileid texid;
1325 maptex *tex; 1914 maptex *tex;
1326 1915
1339 tex->smoothtile = self->face2tile [smooth]; 1928 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1929 tex->smoothlevel = level;
1341} 1930}
1342 1931
1343void 1932void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1934 CODE:
1346{ 1935{
1347 need_texid (self, texid); 1936 need_texid (self, texid);
1348 1937
1349 { 1938 {
1368 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1960}
1372 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1373int 1982int
1374ox (CFPlus::Map self) 1983ox (DC::Map self)
1375 ALIAS: 1984 ALIAS:
1376 oy = 1 1985 oy = 1
1377 x = 2 1986 x = 2
1378 y = 3 1987 y = 3
1379 w = 4 1988 w = 4
1390 } 1999 }
1391 OUTPUT: 2000 OUTPUT:
1392 RETVAL 2001 RETVAL
1393 2002
1394void 2003void
1395scroll (CFPlus::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1396 CODE: 2005 CODE:
1397{ 2006{
1398 if (dx > 0) 2007 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2009 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1417 } 2026 }
1418} 2027}
1419 2028
1420void 2029SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 2031 CODE:
1423{ 2032{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2035 mapcell *cell;
1427 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1428 2039
1429 while (data < data_end - 1) 2040 while (data < data_end - 1)
1430 { 2041 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1432 2043
1452 uint8_t ext, cmd; 2063 uint8_t ext, cmd;
1453 2064
1454 do 2065 do
1455 { 2066 {
1456 ext = *data++; 2067 ext = *data++;
1457 cmd = ext & 0x3f; 2068 cmd = ext & 0x7f;
1458 2069
1459 if (cmd < 4) 2070 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1461 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1462 { 2073 {
1463 cell->stat_width = 1; 2074 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1465 } 2076 }
1466 else if (cmd == 6) // monster width 2077 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 2078 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 2079 else if (cmd == 0x47)
1469 { 2080 {
1470 if (*data == 4) 2081 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 2085
1473 data += *data + 1; 2086 data += *data + 1;
1474 } 2087 }
1475 else if (cmd == 8) // cell flags 2088 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 2089 cell->flags = *data++;
1483 } 2096 }
1484 else 2097 else
1485 cell->darkness = *data++ + 1; 2098 cell->darkness = *data++ + 1;
1486 } 2099 }
1487 2100
2101 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2102 if (flags & (4 >> z))
1489 { 2103 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2105 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1493 } 2123 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2124 }
1509 else 2125 else
1510 cell->darkness = 0; 2126 CELL_CLEAR (cell);
1511 } 2127 }
1512} 2128}
2129 OUTPUT:
2130 RETVAL
1513 2131
1514SV * 2132SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2134 CODE:
1517{ 2135{
1518 int x1, x; 2136 int x1, x;
1519 int y1, y; 2137 int y1, y;
1520 int z; 2138 int z;
1533 ? self->row + y 2151 ? self->row + y
1534 : 0; 2152 : 0;
1535 2153
1536 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1537 { 2155 {
1538 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2157
1540 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1541 { 2159 {
1542 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1543 2161
1545 { 2163 {
1546 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2166 int a1 = tex.a;
1549 2167
1550 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1554 } 2172 }
1555 } 2173 }
1556 2174
1557 *map++ = (r ) 2175 *map++ = (r )
1558 | (g << 8) 2176 | (g << 8)
1565} 2183}
1566 OUTPUT: 2184 OUTPUT:
1567 RETVAL 2185 RETVAL
1568 2186
1569void 2187void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2189 CODE:
1572{ 2190{
2191 int x, y, z;
2192
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2196 smooth_key skey;
1577 int x, y, z; 2197 int pl_x, pl_y;
1578 int last_name; 2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
1579 2203
2204 pl_tex.name = 0;
2205
1580 // thats current max. sorry. 2206 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2207 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2208 if (sh > 255) sh = 255;
1583 2209
1584 // clear key, in case of extra padding 2210 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2211 memset (&skey, 0, sizeof (skey));
1586 2212
1587 glColor4ub (255, 255, 255, 255); 2213 memset (&key, 0, sizeof (key));
1588 2214 key.r = 255;
1589 glEnable (GL_BLEND); 2215 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2216 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2217 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2218 key.mode = GL_QUADS;
1593 2219 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2220
1598 mx += self->x; 2221 mx += self->x;
1599 my += self->y; 2222 my += self->y;
1600 2223
1601 // first pass: determine smooth_max 2224 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2241 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2242 self->tex [cell->tile [2]].smoothlevel));
1620 } 2243 }
1621 } 2244 }
1622 2245
2246 glEnable (GL_BLEND);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249
1623 for (z = 0; z <= 2; z++) 2250 for (z = 0; z <= 2; z++)
1624 { 2251 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
1626 2254
1627 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1629 { 2257 {
1630 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2264 tileid tile = cell->tile [z];
1637 2265
1638 if (tile) 2266 if (tile)
1639 { 2267 {
1640 maptex tex = self->tex [tile]; 2268 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2269 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2270
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2271 if (key.texname != tex.name)
1647 { 2272 {
2273 self->tex [tile].unused = 0;
2274
1648 if (!tex.name) 2275 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2277
1651 glEnd (); 2278 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2279 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2280 }
1655 2281
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2282 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2283 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2284
1661 if (cell->flags && z == 2) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2286 {
1663 if (cell->flags & 1) 2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
1664 { 2290 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2297
1680 // update smooth hash 2298 // update smooth hash
1681 if (tex.smoothtile) 2299 if (tex.smoothtile)
1682 { 2300 {
1683 skey.tile = tex.smoothtile; 2301 skey.tile = tex.smoothtile;
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 } 2335 }
1718 } 2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
1719 } 2358 }
1720 } 2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
1721 2363
1722 // go through all smoothlevels, lowest to highest, then draw. 2364 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2365 // this is basically counting sort
1724 { 2366 {
1725 int w, b; 2367 int w, b;
1726 2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2371 for (w = 0; w < 256 / 32; ++w)
1728 { 2372 {
1729 uint32_t smask = smooth_level [w]; 2373 uint32_t smask = smooth_level [w];
1730 if (smask) 2374 if (smask)
1731 for (b = 0; b < 32; ++b) 2375 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2384 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2385 IV bits = SvIVX (HeVAL (he));
1742 2386
1743 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
1744 && skey->level == level 2388 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
1746 { 2390 {
1747 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
1749 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
1750 int border = bits & 15; 2394 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
1754 2398
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2399 if (tex.name)
1758 { 2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
1759 if (!tex.name) 2403 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2404 {
2405 self->tex [skey->tile].unused = 0;
1761 2406
1762 glEnd (); 2407 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1765 } 2410 }
1766 2411
1767 if (border) 2412 if (border)
1768 { 2413 {
1769 float ox = border * dx; 2414 float ox = border * dx;
1770 2415
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2420 }
1776 2421
1777 if (corner) 2422 if (corner)
1778 { 2423 {
1779 float ox = corner * dx; 2424 float ox = corner * dx;
1780 2425
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
1785 } 2431 }
1786 } 2432 }
1787 } 2433 }
1788 } 2434 }
1789 } 2435 }
2436
2437 glEnd ();
2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
1790 } 2440 }
1791 2441
1792 hv_clear (smooth); 2442 hv_clear (smooth);
1793 } 2443 }
1794 2444
1795 glEnd (); 2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
1796 2450
1797 glDisable (GL_TEXTURE_2D); 2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
1798 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
1799 2468
1800 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
1803 { 2472 {
1806 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2477 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
1810 2479
1811 int px = x * T; 2480 int px = x * Tw;
1812 int py = y * T; 2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
1813 2488
1814 if (cell->stat_hp) 2489 if (cell->stat_hp)
1815 { 2490 {
1816 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2493
1819 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2496 px + width - 1, py);
1822 2497
1828 } 2503 }
1829 } 2504 }
1830} 2505}
1831 2506
1832void 2507void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2509 CODE:
1835{ 2510{
1836 static float color[16][3] = { 2511 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
1841 2516
1842 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
1846 2521
1847 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
1851 2526
1852 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
1853 2528
1854 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
1857 }; 2532 };
1858 2533
1859 int x, y; 2534 int x, y;
1860 2535
1861 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
1866 2547
1867 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
1871 2552
1872 if (m) 2553 if (m)
1873 { 2554 {
1874 float *c = color [m & 15]; 2555 float *c = color [m & 15];
1875 2556
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
1878 2559
1879 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2565 }
1888 glDisable (GL_BLEND); 2569 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2570 glDisable (GL_TEXTURE_2D);
1890} 2571}
1891 2572
1892void 2573void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2575 PPCODE:
1895{ 2576{
1896 int x, y; 2577 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1901 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1902 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2589
1905 mx += self->x; 2590 mx += self->x - 1;
1906 my += self->y; 2591 my += self->y - 1;
1907 2592
1908 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1910 { 2595 {
1911 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
1912 2597
1913 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2600 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
1917 2602
1918 darkness[y * sw4 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2606 }
1922 } 2607 }
1923 2608
2609 for (y = 0; y < sh; ++y)
2610 for (x = 0; x < sw; ++x)
2611 {
2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2621
2622 uint8_t r11 = (d11 + d21 + d12) / 3;
2623 uint8_t r21 = d21;
2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2625
2626 uint8_t r12 = d12;
2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2629
2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2633
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2643 }
2644
2645 free (darkness1);
2646
1924 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
1928} 2651}
1929 2652
1930SV * 2653SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2655 CODE:
1933{ 2656{
1934 int x, y, x1, y1; 2657 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2716 else
1994 *data++ = 0; 2717 *data++ = 0;
1995 } 2718 }
1996 } 2719 }
1997 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
1998 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
2000 RETVAL = data_sv; 2728 RETVAL = data_sv;
2001} 2729}
2002 OUTPUT: 2730 OUTPUT:
2003 RETVAL 2731 RETVAL
2004 2732
2005void 2733void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2735 PPCODE:
2008{ 2736{
2009 int x, y, z; 2737 int x, y, z;
2010 int w, h; 2738 int w, h;
2011 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
2012 2750
2013 if (*data++ != 0) 2751 if (*data++ != 0)
2014 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
2015 2753
2016 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
2018 2756
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2769 {
2032 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
2033 2771
2034 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
2035 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
2036 uint8_t flags = *data++; 2779 flags = *data++;
2037 2780
2038 if (flags) 2781 if (flags)
2039 { 2782 {
2040 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2784 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2789
2047 if (cell->darkness == 0) 2790 if (cell->darkness == 0)
2048 { 2791 {
2049 cell->darkness = 0; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
2050 2794
2051 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
2052 { 2796 {
2053 tileid t = tile [z]; 2797 tileid t = tile [z];
2054 2798
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2800 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2802 need_texid (self, t);
2059 } 2803 }
2060 2804
2061 cell->tile [z] = t; 2805 cell->tile [z] = t;
2062 } 2806 }
2064 } 2808 }
2065 } 2809 }
2066 } 2810 }
2067} 2811}
2068 2812
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2814
2071CFPlus::MixChunk 2815DC::RW
2072new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
2073 CODE: 2817 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
2075 OUTPUT: 2824 OUTPUT:
2076 RETVAL 2825 RETVAL
2077 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
2078void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
2079DESTROY (CFPlus::MixChunk self) 2954DESTROY (DC::MixChunk self)
2080 CODE: 2955 CODE:
2081 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
2082 2957
2083int 2958int
2084volume (CFPlus::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2964 OUTPUT:
2088 RETVAL 2965 RETVAL
2089 2966
2090int 2967DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2969 CODE:
2970{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
2094 OUTPUT: 2982 OUTPUT:
2095 RETVAL 2983 RETVAL
2096 2984
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2098 2998
2099int 2999int
2100volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
2101 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 3006 OUTPUT:
2104 RETVAL 3007 RETVAL
2105 3008
2106CFPlus::MixMusic 3009void
2107new_from_file (SV *class, char *path) 3010fade_out (int ms)
2108 CODE: 3011 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3023 OUTPUT:
2111 RETVAL 3024 RETVAL
2112 3025
3026DC::MixMusic
3027new (SV *class, DC::RW rwops)
3028 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT:
3031 RETVAL
3032
2113void 3033void
2114DESTROY (CFPlus::MixMusic self) 3034DESTROY (DC::MixMusic self)
2115 CODE: 3035 CODE:
2116 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
2117 3037
2118int 3038int
2119play (CFPlus::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
2120 CODE: 3040 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3042 OUTPUT:
2123 RETVAL 3043 RETVAL
2124 3044
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3045void
3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3047 CODE:
3048 Mix_FadeInMusicPos (self, loops, ms, position);
3049
3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
2126 3053
2127BOOT: 3054BOOT:
2128{ 3055{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3057 static const struct {
2131 const char *name; 3058 const char *name;
2132 IV iv; 3059 IV iv;
2133 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
3062 const_iv (GL_VENDOR),
3063 const_iv (GL_VERSION),
3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3077 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3080 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
3113 const_iv (GL_PROXY_TEXTURE_1D),
3114 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3117 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3118 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3119 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3147 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3171# undef const_iv
2216 }; 3172 };
2217 3173
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2220 3176
2221 texture_av = newAV (); 3177 texture_av = newAV ();
2222 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
2223} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2224 3189
2225char * 3190char *
2226gl_vendor () 3191gl_vendor ()
2227 CODE: 3192 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2241 CODE: 3206 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3207 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 3208 OUTPUT:
2244 RETVAL 3209 RETVAL
2245 3210
3211const char *glGetString (GLenum pname)
3212
3213GLint glGetInteger (GLenum pname)
3214 CODE:
3215 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT:
3217 RETVAL
3218
3219GLdouble glGetDouble (GLenum pname)
3220 CODE:
3221 glGetDoublev (pname, &RETVAL);
3222 OUTPUT:
3223 RETVAL
3224
2246int glGetError () 3225int glGetError ()
2247 3226
2248void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
2249 3230
2250void glClear (int mask) 3231void glClear (int mask)
2251 3232
2252void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2253 PROTOTYPE: @ 3234 PROTOTYPE: @
2264 3245
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE: 3247 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
2268 3249
3250# void glBlendEquation (int se)
3251
2269void glDepthMask (int flag) 3252void glDepthMask (int flag)
2270 3253
2271void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
2272 3255
2273void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3272
2290# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
2292 3277
2293void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
2294 3279
2295void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
2296 3281
2304 3289
2305void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
2306 CODE: 3291 CODE:
2307 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
2308 3293
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3295 PROTOTYPE: @
2315 ALIAS: 3296 ALIAS:
2316 glColor_premultiply = 1 3297 glColor_premultiply = 1
2317 CODE: 3298 CODE:
2318 if (ix) 3299 if (ix)
2319 { 3300 {
2322 b *= a; 3303 b *= a;
2323 } 3304 }
2324 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3306 glColor4f (r, g, b, a);
2326 3307
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3309 CODE:
2335 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3312
2341 3316
2342void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
2343 CODE: 3318 CODE:
2344 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
2345 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
2346void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
2347 CODE: 3351 CODE:
2348 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
2349 3353
2350void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3371 CODE:
2368 if (gl.SeparableFilter2D) 3372 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3374
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3376
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3378
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
3380
3381void glPixelZoom (float x, float y)
2376 3382
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3383void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3384
2379int glGenTexture () 3385int glGenTexture ()
2380 CODE: 3386 CODE:
2381{ 3387 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3388 OUTPUT:
2390 RETVAL 3389 RETVAL
2391 3390
2392void glDeleteTexture (int name) 3391void glDeleteTexture (int name)
2393 CODE: 3392 CODE:
2394{ 3393 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3394
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList () 3395int glGenList ()
2404 CODE: 3396 CODE:
2405 RETVAL = glGenLists (1); 3397 RETVAL = glGenLists (1);
2406 OUTPUT: 3398 OUTPUT:
2407 RETVAL 3399 RETVAL
2414 3406
2415void glEndList () 3407void glEndList ()
2416 3408
2417void glCallList (int list) 3409void glCallList (int list)
2418 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

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