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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.188 by root, Sat Apr 21 23:47:50 2007 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 39
25#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
26#include <SDL_endian.h> 42#include <SDL_endian.h>
27#include <SDL_image.h> 43#include <SDL_image.h>
28#include <SDL_mixer.h> 44#include <SDL_mixer.h>
29#include <SDL_opengl.h> 45#include <SDL_opengl.h>
30 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
31#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
33 56
34#include <glib/gmacros.h> 57#include <glib.h>
35 58
36#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
37 71
38#ifndef _WIN32 72#ifndef _WIN32
39# include <sys/types.h> 73# include <sys/types.h>
40# include <sys/socket.h> 74# include <sys/socket.h>
41# include <netinet/in.h> 75# include <netinet/in.h>
42# include <netinet/tcp.h> 76# include <netinet/tcp.h>
43# include <inttypes.h> 77# include <inttypes.h>
44#endif 78#endif
45 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
49 95
50#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
52 98
53#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
54 100
55#if 0 101/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 103
58# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
59#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
60 127
61static AV *texture_av; 128static AV *texture_av;
62 129
63static struct 130static struct
64{ 131{
65#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 133#include "glfunc.h"
67#undef GL_FUNC 134#undef GL_FUNC
68} gl; 135} gl;
69 136
137static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 139{
72 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 144 else
77 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
78} 146}
79 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
80#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
81 174
82#include "pango-font.c" 175#include "pango-font.c"
83#include "pango-fontmap.c" 176#include "pango-fontmap.c"
84#include "pango-render.c" 177#include "pango-render.c"
85 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
88 183
89typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
90 185
91static int 186static int
92shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
93{ 188{
94 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
95 190
96 while (attrs) 191 while (attrs)
97 { 192 {
98 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
99 194
100 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1; 196 return 1;
102 197
103 attrs = attrs->next; 198 attrs = attrs->next;
108 203
109typedef struct cf_layout { 204typedef struct cf_layout {
110 PangoLayout *pl; 205 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
112 int base_height; 207 int base_height;
113 CFPlus__Font font; 208 DC__Font font;
209 rc_t *rc;
114} *CFPlus__Layout; 210} *DC__Layout;
115 211
116static CFPlus__Font default_font; 212static DC__Font default_font;
117static PangoContext *opengl_context; 213static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 214static PangoFontMap *opengl_fontmap;
119 215
120static void 216static void
121substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
122{ 218{
123 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif 222#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 224}
129 225
130static void 226static void
131layout_update_font (CFPlus__Layout self) 227layout_update_font (DC__Layout self)
132{ 228{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
135 */ 231 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
137 233
138 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 236
141 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
142} 238}
143 239
144static void 240static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 242{
147 PangoRectangle rect; 243 PangoRectangle rect;
148 244
149 // get_pixel_* wrongly rounds down 245 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 246 pango_layout_get_extents (self->pl, 0, &rect);
161 257
162typedef uint16_t tileid; 258typedef uint16_t tileid;
163typedef uint16_t faceid; 259typedef uint16_t faceid;
164 260
165typedef struct { 261typedef struct {
166 int name; 262 GLuint name;
167 int w, h; 263 int w, h;
168 float s, t; 264 float s, t;
169 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
170 tileid smoothtile; 266 tileid smoothtile;
171 uint8_t smoothlevel; 267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
172} maptex; 269} maptex;
173 270
174typedef struct { 271typedef struct {
175 uint32_t player; 272 uint32_t player;
176 tileid tile[3]; 273 tileid tile[3];
189 int faces; tileid *face2tile; // [faceid] 286 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 287 int texs; maptex *tex; // [tileid]
191 288
192 int32_t rows; 289 int32_t rows;
193 maprow *row; 290 maprow *row;
194} *CFPlus__Map; 291} *DC__Map;
195 292
196static char * 293static char *
197prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
198{ 295{
199 char *p; 296 char *p;
237 self->texs *= 2; 334 self->texs *= 2;
238 } 335 }
239} 336}
240 337
241static maprow * 338static maprow *
242map_get_row (CFPlus__Map self, int y) 339map_get_row (DC__Map self, int y)
243{ 340{
244 if (0 > y) 341 if (0 > y)
245 { 342 {
246 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
285 382
286 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
287} 384}
288 385
289static mapcell * 386static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
291{ 388{
292 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
293} 390}
294 391
295static void 392static void
296map_clear (CFPlus__Map self) 393map_clear (DC__Map self)
297{ 394{
298 int r; 395 int r;
299 396
300 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
308 self->oy = 0; 405 self->oy = 0;
309 self->row = 0; 406 self->row = 0;
310 self->rows = 0; 407 self->rows = 0;
311} 408}
312 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
313static void 420static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 422{
316 int x, y; 423 int x, y;
317 maprow *row; 424 maprow *row;
318 mapcell *cell; 425 mapcell *cell;
319 426
331 if (x >= row->c1) 438 if (x >= row->c1)
332 break; 439 break;
333 440
334 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
335 442
336 cell->darkness = 0; 443 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 444 }
341 } 445 }
342} 446}
343 447
344typedef struct { 448struct smooth_key
449{
345 tileid tile; 450 tileid tile;
346 uint8_t x, y, level; 451 uint8_t x, y, level;
347} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
348 471
349static void 472static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
351{ 474{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
353 476
354 if (SvIOK (*sv)) 477 if (it == h.end ())
355 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
356 else 479 else
357 sv_setiv (*sv, bits); 480 it->second |= bits;
358} 481}
359 482
360static void 483static void
361music_finished (void) 484music_finished (void)
362{ 485{
379 ev.code = 1; 502 ev.code = 1;
380 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0; 504 ev.data2 = 0;
382 505
383 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
384} 514}
385 515
386static unsigned int 516static unsigned int
387minpot (unsigned int n) 517minpot (unsigned int n)
388{ 518{
398 n |= n >> 16; 528 n |= n >> 16;
399 529
400 return n + 1; 530 return n + 1;
401} 531}
402 532
533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
403/* SDL should provide this, really. */ 544/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 545#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 546#define SDLK_MODIFIER_MAX 314
406 547
407MODULE = CFPlus PACKAGE = CFPlus 548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
408 650
409PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
410 652
411BOOT: 653BOOT:
412{ 654{
413 HV *stash = gv_stashpv ("CFPlus", 1); 655 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 656 static const struct {
415 const char *name; 657 const char *name;
416 IV iv; 658 IV iv;
417 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
440 682
441 const_iv (SDL_APPINPUTFOCUS), 683 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 684 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 685 const_iv (SDL_APPACTIVE),
444 686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
820
821 const_iv (KMOD_LRAM),
822
823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
526# undef const_iv 853# undef const_iv
527 }; 854 };
528 855
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
531 858
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
534} 861}
535 862
547 RETVAL 874 RETVAL
548 875
549NV floor (NV x) 876NV floor (NV x)
550 877
551NV ceil (NV x) 878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
552 889
553void 890void
554pango_init () 891pango_init ()
555 CODE: 892 CODE:
556{ 893{
557 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
560} 902}
561 903
562int 904char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 905
565void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
566SDL_Quit () 915void SDL_Quit ()
567 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
568void 927void
569SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
570 PPCODE: 929 PPCODE:
571{ 930{
572 SDL_Rect **m; 931 SDL_Rect **m;
573 932
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 937
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 940
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 945
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 948
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 950
598 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
599 while (*m) 952 while (*m)
600 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
601 AV *av = newAV (); 956 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
605 963
606 ++m; 964 ++m;
607 } 965 }
608} 966}
609 967
610char *
611SDL_GetError ()
612
613int 968int
614SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
616 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 982 );
983
619 if (RETVAL) 984 if (RETVAL)
620 { 985 {
621 av_clear (texture_av); 986 av_clear (texture_av);
622
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 988#include "glfunc.h"
626# undef GL_FUNC 989#undef GL_FUNC
627 990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 992 }
993}
629 OUTPUT: 994 OUTPUT:
630 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
631 999
632void 1000void
633SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
634 1002
635char * 1003char *
636SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
637 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
638void 1017void
639SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
640 PPCODE: 1022 PPCODE:
641{ 1023{
642 SDL_Event ev; 1024 SDL_Event ev;
643 1025
644 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 1028 {
646 HV *hv = newHV (); 1029 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 1031
649 switch (ev.type) 1032 switch (ev.type)
650 { 1033 {
651 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1035 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1041 break;
659 1042
660 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1046 break;
664 1047
665 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
673 break; 1074 break;
674 1075
675 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1079
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1090 break;
690 } 1091 }
691 1092
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1094 }
694} 1095}
695 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
696int 1110int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1112 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
701 1115
702void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
703Mix_CloseAudio () 1133Mix_CloseAudio ()
704 1134
705int 1135int
706Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
707 1140
708void 1141void
709lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
710 CODE: 1143 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1170 }
738 } 1171 }
739#endif 1172#endif
740} 1173}
741 1174
742void 1175int
743add_font (char *file) 1176add_font (char *file)
744 CODE: 1177 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
746 1188
747void 1189void
748load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
749 ALIAS: 1191 ALIAS:
750 load_image_file = 1 1192 load_image_file = 1
753 STRLEN image_len; 1195 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
760 1202
761 if (!rw) 1203 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
763 1205
796 1238
797 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
798 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
806 1248
836void 1278void
837error (char *message) 1279error (char *message)
838 CODE: 1280 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1282#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1284#endif
843 1285
844void 1286void
845fatal (char *message) 1287fatal (char *message)
846 CODE: 1288 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1290#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1292#endif
851 _exit (1); 1293 _exit (1);
852 1294
853void 1295void
854_exit (int retval = 0) 1296_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1299 ExitThread (retval); // unclean, please beam me up
858#else 1300#else
859 _exit (retval); 1301 _exit (retval);
860#endif 1302#endif
861 1303
862MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
863 1312
864CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
866 CODE: 1326 CODE:
867{ 1327{
868 int count; 1328 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
872} 1332}
873 OUTPUT: 1333 OUTPUT:
874 RETVAL 1334 RETVAL
875 1335
876void 1336void
877DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
878 CODE: 1338 CODE:
879 pango_font_description_free (self); 1339 pango_font_description_free (self);
880 1340
881void 1341void
882make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
883 CODE: 1344 CODE:
884 default_font = self; 1345 default_font = self;
885 1346
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1348
1349PROTOTYPES: DISABLE
1350
888void 1351void
889reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
890 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
891 tc_clear (); 1361 tc_restore ();
892 1362
893CFPlus::Layout 1363DC::Layout
894new (SV *class) 1364new (SV *klass)
895 CODE: 1365 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
897 1367
898 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
900 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
905 1376
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
908 OUTPUT: 1379 OUTPUT:
909 RETVAL 1380 RETVAL
910 1381
911void 1382void
912DESTROY (CFPlus::Layout self) 1383DESTROY (DC::Layout self)
913 CODE: 1384 CODE:
914 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
915 Safefree (self); 1387 Safefree (self);
916 1388
917void 1389void
918set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
919 CODE: 1391 CODE:
920{ 1392{
921 STRLEN textlen; 1393 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
923 1395
924 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
925} 1397}
926 1398
927void 1399void
928set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
929 CODE: 1401 CODE:
930{ 1402{
931 STRLEN textlen; 1403 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
933 1405
934 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
935} 1407}
936 1408
937void 1409void
938set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
939 CODE: 1411 CODE:
940{ 1412{
941 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1415 const char *pos = text;
978 if (attrs) 1450 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
980} 1452}
981 1453
982void 1454void
983get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
984 PPCODE: 1456 PPCODE:
985{ 1457{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1459
988 do 1460 do
989 { 1461 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1463
992 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
993 { 1465 {
994 PangoRectangle extents; 1466 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1475
1004 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1005} 1477}
1006 1478
1007int 1479int
1008has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1009 CODE: 1481 CODE:
1010{ 1482{
1011 int lines = 1; 1483 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1013 1485
1018} 1490}
1019 OUTPUT: 1491 OUTPUT:
1020 RETVAL 1492 RETVAL
1021 1493
1022SV * 1494SV *
1023get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1024 CODE: 1496 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1499 OUTPUT:
1028 RETVAL 1500 RETVAL
1029 1501
1030void 1502void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1504 CODE:
1033 self->r = r; 1505 self->r = r;
1034 self->g = g; 1506 self->g = g;
1035 self->b = b; 1507 self->b = b;
1036 self->a = a; 1508 self->a = a;
1037 1509
1038void 1510void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1512 CODE:
1041 if (self->font != font) 1513 if (self->font != font)
1042 { 1514 {
1043 self->font = font; 1515 self->font = font;
1044 layout_update_font (self); 1516 layout_update_font (self);
1045 } 1517 }
1046 1518
1047void 1519void
1048set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1049 CODE: 1521 CODE:
1050 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1051 { 1523 {
1052 self->base_height = base_height; 1524 self->base_height = base_height;
1053 layout_update_font (self); 1525 layout_update_font (self);
1054 } 1526 }
1055 1527
1056void 1528void
1057set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1530 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1532
1061void 1533void
1062set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1063 CODE: 1535 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1537
1066void 1538void
1067set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1068 CODE: 1540 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1542
1071void 1543void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1545 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1079 ); 1551 );
1080 1552
1081void 1553void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1555 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1557
1086void 1558void
1087size (CFPlus::Layout self) 1559size (DC::Layout self)
1088 PPCODE: 1560 PPCODE:
1089{ 1561{
1090 int w, h; 1562 int w, h;
1091 1563
1092 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1097} 1569}
1098 1570
1099int 1571int
1100descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1101 CODE: 1573 CODE:
1102{ 1574{
1103 PangoRectangle rect; 1575 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1107} 1579}
1108 OUTPUT: 1580 OUTPUT:
1109 RETVAL 1581 RETVAL
1110 1582
1111int 1583int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1585 CODE:
1114{ 1586{
1115 int index, trailing; 1587 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1118} 1590}
1119 OUTPUT: 1591 OUTPUT:
1120 RETVAL 1592 RETVAL
1121 1593
1122void 1594void
1123cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1596 PPCODE:
1125{ 1597{
1126 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1600
1129 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1605}
1134 1606
1135void 1607void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1609 PPCODE:
1138{ 1610{
1139 int line, x; 1611 int line, x;
1140 1612
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1616 --line;
1617#endif
1144 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1621}
1148 1622
1149void 1623void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1625 PPCODE:
1152{ 1626{
1153 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1154 int index, trailing; 1628 int index, trailing;
1155 1629
1156 if (line < 0) 1630 if (line < 0)
1157 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1158 1632
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1161 1635
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1637
1164 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1645 }
1172} 1646}
1173 1647
1174void 1648void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1650 CODE:
1651 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1178 self->pl, 1653 self->pl,
1654 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1181 flags 1657 flags
1182 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1183 1662
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1663void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1188 CODE: 1665 CODE:
1189{ 1666{
1190 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1674
1193 if (ow && oh) 1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1691 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1692 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1696
1207 SvPOK_only (result_); 1697 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1209 1699
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1701 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1703
1214 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1705 }
1221} 1706}
1222 1707
1223void 1708void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1715{
1231 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1235 1723
1236 if (items < 5) 1724 if (items < 5)
1237 { 1725 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1269 } 1757 }
1270} 1758}
1271 1759
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1273 1769
1274CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1275new (SV *class) 1897new (SV *klass)
1276 CODE: 1898 CODE:
1277 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1900 RETVAL->x = 0;
1279 RETVAL->y = 0; 1901 RETVAL->y = 0;
1280 RETVAL->w = 0; 1902 RETVAL->w = 0;
1287 RETVAL->row = 0; 1909 RETVAL->row = 0;
1288 OUTPUT: 1910 OUTPUT:
1289 RETVAL 1911 RETVAL
1290 1912
1291void 1913void
1292DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1293 CODE: 1915 CODE:
1294{ 1916{
1295 map_clear (self); 1917 map_clear (self);
1296 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1297 Safefree (self->tex); 1919 Safefree (self->tex);
1298 Safefree (self); 1920 Safefree (self);
1299} 1921}
1300 1922
1301void 1923void
1302resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1925 CODE:
1304 self->w = map_width; 1926 self->w = map_width;
1305 self->h = map_height; 1927 self->h = map_height;
1306 1928
1307void 1929void
1308clear (CFPlus::Map self) 1930clear (DC::Map self)
1309 CODE: 1931 CODE:
1310 map_clear (self); 1932 map_clear (self);
1311 1933
1312void 1934void
1313set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1936 CODE:
1315{ 1937{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1939 need_texid (self, tile);
1318} 1940}
1319 1941
1320void 1942void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1944 CODE:
1323{ 1945{
1324 tileid texid; 1946 tileid texid;
1325 maptex *tex; 1947 maptex *tex;
1326 1948
1327 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1328 return; 1950 return;
1329 1951
1330 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1331 return; 1953 return;
1332 1954
1333 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1334 1956
1335 if (!texid) 1957 if (!texid)
1336 return; 1958 return;
1337 1959
1338 tex = self->tex + texid; 1960 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1341} 1963}
1342 1964
1343void 1965void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1967 CODE:
1346{ 1968{
1347 need_texid (self, texid); 1969 need_texid (self, texid);
1348 1970
1349 { 1971 {
1368 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1993}
1372 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1373int 2015int
1374ox (CFPlus::Map self) 2016ox (DC::Map self)
1375 ALIAS: 2017 ALIAS:
1376 oy = 1 2018 oy = 1
1377 x = 2 2019 x = 2
1378 y = 3 2020 y = 3
1379 w = 4 2021 w = 4
1390 } 2032 }
1391 OUTPUT: 2033 OUTPUT:
1392 RETVAL 2034 RETVAL
1393 2035
1394void 2036void
1395scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1396 CODE: 2038 CODE:
1397{ 2039{
1398 if (dx > 0) 2040 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2042 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1417 } 2059 }
1418} 2060}
1419 2061
1420void 2062SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1422 CODE: 2064 CODE:
1423{ 2065{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2068 mapcell *cell;
1427 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1428 2072
1429 while (data < data_end - 1) 2073 while (data < data_end - 1)
1430 { 2074 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1432 2076
1445 2089
1446 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1447 2091
1448 if (flags & 8) 2092 if (flags & 8)
1449 { 2093 {
2094 uint8_t ext, cmd;
2095
1450 if (extmap) 2096 do
1451 { 2097 {
1452 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1453 2100
1454 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1455 { 2104 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1; 2105 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 } 2107 }
1482 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1483 } 2125 }
1484 else 2126 while (ext & 0x80);
1485 cell->darkness = *data++ + 1;
1486 } 2127 }
1487 2128
2129 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2130 if (flags & (4 >> z))
1489 { 2131 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2133 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1493 } 2151 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2152 }
1509 else 2153 else
1510 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1511 } 2155 }
1512} 2156}
2157 OUTPUT:
2158 RETVAL
1513 2159
1514SV * 2160SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2162 CODE:
1517{ 2163{
1518 int x1, x; 2164 int x1, x;
1519 int y1, y; 2165 int y1, y;
1520 int z; 2166 int z;
1533 ? self->row + y 2179 ? self->row + y
1534 : 0; 2180 : 0;
1535 2181
1536 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1537 { 2183 {
1538 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2185
1540 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1541 { 2187 {
1542 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1543 2189
1545 { 2191 {
1546 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2194 int a1 = tex.a;
1549 2195
1550 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1554 } 2200 }
1555 } 2201 }
1556 2202
1557 *map++ = (r ) 2203 *map++ = (r )
1558 | (g << 8) 2204 | (g << 8)
1559 | (b << 16) 2205 | (b << 16)
1560 | (a << 24); 2206 | (a << 24);
1561 } 2207 }
1562 } 2208 }
1563 2209
1564 RETVAL = map_sv; 2210 RETVAL = map_sv;
1565} 2211}
1566 OUTPUT: 2212 OUTPUT:
1567 RETVAL 2213 RETVAL
1568 2214
1569void 2215void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2217 CODE:
1572{ 2218{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2219 int x, y, z;
2220
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2223 smooth_key skey;
1577 int x, y, z; 2224 int pl_x, pl_y;
1578 int last_name; 2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
1579 2230
2231 pl_tex.name = 0;
2232
1580 // thats current max. sorry. 2233 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1583 2236
1584 // clear key, in case of extra padding 2237 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2238 memset (&skey, 0, sizeof (skey));
1586 2239
1587 glColor4ub (255, 255, 255, 255); 2240 memset (&key, 0, sizeof (key));
1588 2241 key.r = 255;
1589 glEnable (GL_BLEND); 2242 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2244 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2245 key.mode = GL_QUADS;
1593 2246 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2247
1598 mx += self->x; 2248 mx += self->x;
1599 my += self->y; 2249 my += self->y;
1600 2250
1601 // first pass: determine smooth_max 2251 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2268 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2269 self->tex [cell->tile [2]].smoothlevel));
1620 } 2270 }
1621 } 2271 }
1622 2272
2273 glEnable (GL_BLEND);
2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2276
1623 for (z = 0; z <= 2; z++) 2277 for (z = 0; z <= 2; z++)
1624 { 2278 {
2279 smooth_hash smooth;
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
1626 2282
1627 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1629 { 2285 {
1630 maprow *row = self->row + (y + my); 2286 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2292 tileid tile = cell->tile [z];
1637 2293
1638 if (tile) 2294 if (tile)
1639 { 2295 {
1640 maptex tex = self->tex [tile]; 2296 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2297 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2298
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2299 if (key.texname != tex.name)
1647 { 2300 {
2301 self->tex [tile].unused = 0;
2302
1648 if (!tex.name) 2303 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2305
1651 glEnd (); 2306 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2307 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2308 }
1655 2309
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2310 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2311 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2312
1661 if (cell->flags && z == 2) 2313 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2314 {
1663 if (cell->flags & 1) 2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
1664 { 2318 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2325
1680 // update smooth hash 2326 // update smooth hash
1681 if (tex.smoothtile) 2327 if (tex.smoothtile)
1682 { 2328 {
1683 skey.tile = tex.smoothtile; 2329 skey.tile = tex.smoothtile;
1699 2345
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓· 2347 // ·· ·· ·┏ ┓·
1702 2348
1703 // full tile 2349 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1705 2351
1706 // borders 2352 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1711 2357
1712 // corners 2358 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1717 } 2384 }
1718 } 2385 }
1719 } 2386 }
1720 } 2387 }
1721 2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
1722 // go through all smoothlevels, lowest to highest, then draw. 2392 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2393 // this is basically counting sort
1724 { 2394 {
1725 int w, b; 2395 int w, b;
1726 2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2399 for (w = 0; w < 256 / 32; ++w)
1728 { 2400 {
1729 uint32_t smask = smooth_level [w]; 2401 uint32_t smask = smooth_level [w];
1730 if (smask) 2402 if (smask)
1731 for (b = 0; b < 32; ++b) 2403 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 2404 if (smask & (((uint32_t)1) << b))
1733 { 2405 {
1734 int level = (w << 5) | b; 2406 int level = (w << 5) | b;
1735 HE *he; 2407 HE *he;
1736 2408
1737 hv_iterinit (smooth); 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1738 while ((he = hv_iternext (smooth)))
1739 { 2410 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2411 smooth_key &skey = it->first;
1741 IV bits = SvIVX (HeVAL (he)); 2412 IV bits = it->second;
1742 2413
1743 if (!(bits & 0x1000) 2414 if (!(bits & 0x1000)
1744 && skey->level == level 2415 && skey.level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2416 && level > smooth_max [skey.x][skey.y])
1746 { 2417 {
1747 maptex tex = self->tex [skey->tile]; 2418 maptex tex = self->tex [skey.tile];
1748 int px = (((int)skey->x) - 1) * T; 2419 int px = (((int)skey.x) - 1) * Tw;
1749 int py = (((int)skey->y) - 1) * T; 2420 int py = (((int)skey.y) - 1) * Th;
1750 int border = bits & 15; 2421 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2423 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2424 float dy = tex.t * .5f ; // 2 images/column
1754 2425
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2426 if (tex.name)
1758 { 2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
1759 if (!tex.name) 2430 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2431 {
2432 self->tex [skey.tile].unused = 0;
1761 2433
1762 glEnd (); 2434 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
1765 } 2437 }
1766 2438
1767 if (border) 2439 if (border)
1768 { 2440 {
1769 float ox = border * dx; 2441 float ox = border * dx;
1770 2442
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2447 }
1776 2448
1777 if (corner) 2449 if (corner)
1778 { 2450 {
1779 float ox = corner * dx; 2451 float ox = corner * dx;
1780 2452
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
1785 } 2458 }
1786 } 2459 }
1787 } 2460 }
1788 } 2461 }
1789 } 2462 }
2463
2464 glEnd ();
2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
1790 } 2467 }
1791
1792 hv_clear (smooth);
1793 } 2468 }
1794 2469
1795 glEnd (); 2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
1796 2475
1797 glDisable (GL_TEXTURE_2D); 2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1798 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
1799 2493
1800 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
1803 { 2497 {
1806 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2502 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
1810 2504
1811 int px = x * T; 2505 int px = x * Tw;
1812 int py = y * T; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
1813 2513
1814 if (cell->stat_hp) 2514 if (cell->stat_hp)
1815 { 2515 {
1816 int width = cell->stat_width * T; 2516 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2518
1819 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2521 px + width - 1, py);
1822 2522
1828 } 2528 }
1829 } 2529 }
1830} 2530}
1831 2531
1832void 2532void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2534 CODE:
1835{ 2535{
1836 static float color[16][3] = { 2536 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
1841 2541
1842 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
1846 2546
1847 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
1851 2551
1852 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
1853 2553
1854 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
1857 }; 2557 };
1858 2558
1859 int x, y; 2559 int x, y;
1860 2560
1861 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1866 2572
1867 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1871 2577
1872 if (m) 2578 if (m)
1873 { 2579 {
1874 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1875 2581
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
1878 2584
1879 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2590 }
1888 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
1890} 2596}
1891 2597
1892void 2598void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2600 PPCODE:
1895{ 2601{
1896 int x, y; 2602 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1901 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1902 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2614
1905 mx += self->x; 2615 mx += self->x - 1;
1906 my += self->y; 2616 my += self->y - 1;
1907 2617
1908 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1910 { 2620 {
1911 maprow *row = self->row + (y + my); 2621 maprow *row = self->row + (y + my);
1912 2622
1913 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2625 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1917 2627
1918 darkness[y * sw4 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2631 }
1922 } 2632 }
1923 2633
2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2646
2647 uint8_t r11 = (d11 + d21 + d12) / 3;
2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
2671
1924 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1928} 2676}
1929 2677
1930SV * 2678SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2680 CODE:
1933{ 2681{
1934 int x, y, x1, y1; 2682 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2741 else
1994 *data++ = 0; 2742 *data++ = 0;
1995 } 2743 }
1996 } 2744 }
1997 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1998 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
2000 RETVAL = data_sv; 2753 RETVAL = data_sv;
2001} 2754}
2002 OUTPUT: 2755 OUTPUT:
2003 RETVAL 2756 RETVAL
2004 2757
2005void 2758void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2760 PPCODE:
2008{ 2761{
2009 int x, y, z; 2762 int x, y, z;
2010 int w, h; 2763 int w, h;
2011 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
2012 2775
2013 if (*data++ != 0) 2776 if (*data++ != 0)
2014 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
2015 2778
2016 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
2018 2781
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2794 {
2032 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
2033 2796
2034 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
2035 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
2036 uint8_t flags = *data++; 2804 flags = *data++;
2037 2805
2038 if (flags) 2806 if (flags)
2039 { 2807 {
2040 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2809 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2814
2047 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
2048 { 2816 {
2049 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
2050 2819
2051 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
2052 { 2821 {
2053 tileid t = tile [z]; 2822 tileid t = tile [z];
2054 2823
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2825 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2827 need_texid (self, t);
2059 } 2828 }
2060 2829
2061 cell->tile [z] = t; 2830 cell->tile [z] = t;
2062 } 2831 }
2064 } 2833 }
2065 } 2834 }
2066 } 2835 }
2067} 2836}
2068 2837
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2839
2071CFPlus::MixChunk 2840DC::RW
2072new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
2073 CODE: 2842 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
2075 OUTPUT: 2849 OUTPUT:
2076 RETVAL 2850 RETVAL
2077 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
2078void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
2079DESTROY (CFPlus::MixChunk self) 2979DESTROY (DC::MixChunk self)
2080 CODE: 2980 CODE:
2081 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
2082 2982
2083int 2983int
2084volume (CFPlus::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2989 OUTPUT:
2088 RETVAL 2990 RETVAL
2089 2991
2090int 2992DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2994 CODE:
2995{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
2094 OUTPUT: 3007 OUTPUT:
2095 RETVAL 3008 RETVAL
2096 3009
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
2098 3023
2099int 3024int
2100volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
2101 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 3031 OUTPUT:
2104 RETVAL 3032 RETVAL
2105 3033
2106CFPlus::MixMusic 3034void
2107new_from_file (SV *class, char *path) 3035fade_out (int ms)
2108 CODE: 3036 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3048 OUTPUT:
2111 RETVAL 3049 RETVAL
2112 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
2113void 3058void
2114DESTROY (CFPlus::MixMusic self) 3059DESTROY (DC::MixMusic self)
2115 CODE: 3060 CODE:
2116 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
2117 3062
2118int 3063int
2119play (CFPlus::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
2120 CODE: 3065 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3067 OUTPUT:
2123 RETVAL 3068 RETVAL
2124 3069
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
2126 3078
2127BOOT: 3079BOOT:
2128{ 3080{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3082 static const struct {
2131 const char *name; 3083 const char *name;
2132 IV iv; 3084 IV iv;
2133 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3102 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3105 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3172 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3196# undef const_iv
2216 }; 3197 };
2217 3198
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2220 3201
2221 texture_av = newAV (); 3202 texture_av = newAV ();
2222 AvREAL_off (texture_av); 3203 AvREAL_off (texture_av);
2223} 3204}
2224 3205
2225char * 3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
2226gl_vendor () 3216gl_vendor ()
2227 CODE: 3217 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
2229 OUTPUT: 3219 OUTPUT:
2230 RETVAL 3220 RETVAL
2231 3221
2232char * 3222const char *
2233gl_version () 3223gl_version ()
2234 CODE: 3224 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
2236 OUTPUT: 3226 OUTPUT:
2237 RETVAL 3227 RETVAL
2238 3228
2239char * 3229const char *
2240gl_extensions () 3230gl_extensions ()
2241 CODE: 3231 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 3233 OUTPUT:
2244 RETVAL 3234 RETVAL
2245 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
2246int glGetError () 3254int glGetError ()
2247 3255
2248void glFinish () 3256void glFinish ()
3257
3258void glFlush ()
2249 3259
2250void glClear (int mask) 3260void glClear (int mask)
2251 3261
2252void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
2253 PROTOTYPE: @ 3263 PROTOTYPE: @
2264 3274
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE: 3276 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
2268 3278
3279# void glBlendEquation (int se)
3280
2269void glDepthMask (int flag) 3281void glDepthMask (int flag)
2270 3282
2271void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2272 3284
2273void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3301
2290# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
2292 3306
2293void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
2294 3308
2295void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
2296 3310
2304 3318
2305void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2306 CODE: 3320 CODE:
2307 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2308 3322
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3324 PROTOTYPE: @
2315 ALIAS: 3325 ALIAS:
2316 glColor_premultiply = 1 3326 glColor_premultiply = 1
2317 CODE: 3327 CODE:
2318 if (ix) 3328 if (ix)
2319 { 3329 {
2322 b *= a; 3332 b *= a;
2323 } 3333 }
2324 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3335 glColor4f (r, g, b, a);
2326 3336
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3338 CODE:
2335 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3341
2341 3345
2342void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
2343 CODE: 3347 CODE:
2344 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
2345 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
2346void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
2347 CODE: 3380 CODE:
2348 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
2349 3382
2350void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3400 CODE:
2368 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3403
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3405
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3407
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
2376 3411
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3413
2379int glGenTexture () 3414int glGenTexture ()
2380 CODE: 3415 CODE:
2381{ 3416 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3417 OUTPUT:
2390 RETVAL 3418 RETVAL
2391 3419
2392void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
2393 CODE: 3421 CODE:
2394{ 3422 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3423
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList () 3424int glGenList ()
2404 CODE: 3425 CODE:
2405 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
2406 OUTPUT: 3427 OUTPUT:
2407 RETVAL 3428 RETVAL
2414 3435
2415void glEndList () 3436void glEndList ()
2416 3437
2417void glCallList (int list) 3438void glCallList (int list)
2418 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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