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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.188 by root, Sat Apr 21 23:47:50 2007 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
60 121
61static AV *texture_av; 122static AV *texture_av;
62 123
63static struct 124static struct
64{ 125{
65#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 127#include "glfunc.h"
67#undef GL_FUNC 128#undef GL_FUNC
68} gl; 129} gl;
69 130
131static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 133{
72 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 138 else
77 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
78} 140}
79 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
80#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
81 168
82#include "pango-font.c" 169#include "pango-font.c"
83#include "pango-fontmap.c" 170#include "pango-fontmap.c"
84#include "pango-render.c" 171#include "pango-render.c"
85 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
88 177
89typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
90 179
91static int 180static int
92shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
93{ 182{
94 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
95 184
96 while (attrs) 185 while (attrs)
97 { 186 {
98 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
99 188
100 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1; 190 return 1;
102 191
103 attrs = attrs->next; 192 attrs = attrs->next;
104 } 193 }
105 194
106 return 0; 195 return 0;
107} 196}
108 197
109typedef struct cf_layout { 198struct cf_layout {
110 PangoLayout *pl; 199 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
112 int base_height; 201 int base_height;
113 CFPlus__Font font; 202 DC__Font font;
114} *CFPlus__Layout; 203 rc_t rc;
204};
115 205
206typedef cf_layout *DC__Layout;
207
116static CFPlus__Font default_font; 208static DC__Font default_font;
117static PangoContext *opengl_context; 209static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
119 211
120static void 212static void
121substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
122{ 214{
123 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif 218#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 220}
129 221
130static void 222static void
131layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
132{ 224{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
135 */ 227 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
137 229
138 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 232
141 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
142} 234}
143 235
144static void 236static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 238{
147 PangoRectangle rect; 239 PangoRectangle rect;
148 240
149 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
157 249
158 *w = rect.width; 250 *w = rect.width;
159 *h = rect.height; 251 *h = rect.height;
160} 252}
161 253
254/////////////////////////////////////////////////////////////////////////////
255
162typedef uint16_t tileid; 256typedef uint16_t tileid;
163typedef uint16_t faceid; 257typedef uint16_t faceid;
164 258
165typedef struct { 259struct maptex
260{
166 int name; 261 GLuint name;
167 int w, h; 262 int w, h;
168 float s, t; 263 float s, t;
169 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
170 tileid smoothtile; 265 tileid smoothtile;
171 uint8_t smoothlevel; 266 uint8_t smoothlevel;
172} maptex; 267 uint8_t unused; /* set to zero on use */
268};
173 269
174typedef struct { 270struct mapcell
271{
175 uint32_t player; 272 uint32_t player;
176 tileid tile[3]; 273 tileid tile[3];
177 uint16_t darkness; 274 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 276};
180 277
181typedef struct { 278struct maprow
279{
182 int32_t c0, c1; 280 int32_t c0, c1;
183 mapcell *col; 281 mapcell *col;
184} maprow; 282};
185 283
186typedef struct map { 284struct mapgrid {
187 int x, y, w, h; 285 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
191 289
192 int32_t rows; 290 int32_t rows;
193 maprow *row; 291 maprow *row;
194} *CFPlus__Map; 292};
195 293
196static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
197prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
198{ 299{
199 char *p; 300 T *p;
200 301
201 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
202 Zero (p, inc, char); 303 Zero (p, inc, T);
203 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
204 Safefree (ptr); 305 Safefree (ptr);
205 306
206 return p; 307 ptr = p;
207} 308}
208 309
209static char * 310template<typename T>
210append (char *ptr, int sze, int inc)
211{
212 Renew (ptr, sze + inc, char);
213 Zero (ptr + sze, inc, char);
214
215 return ptr;
216}
217
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220
221static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
222need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
223{ 320{
224 while (self->faces <= face) 321 while (self->faces <= face)
225 { 322 {
226 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
227 self->faces *= 2; 324 self->faces *= 2;
228 } 325 }
229} 326}
230 327
231static void 328static void
232need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
233{ 330{
234 while (self->texs <= texid) 331 while (self->texs <= texid)
235 { 332 {
236 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
237 self->texs *= 2; 334 self->texs *= 2;
238 } 335 }
239} 336}
240 337
241static maprow * 338static maprow *
242map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
243{ 340{
244 if (0 > y) 341 if (0 > y)
245 { 342 {
246 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
248 345
249 self->rows += extend; 346 self->rows += extend;
250 self->y += extend; 347 self->y += extend;
251 y += extend; 348 y += extend;
252 } 349 }
253 else if (y >= self->rows) 350 else if (y >= self->rows)
254 { 351 {
255 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
256 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
257 self->rows += extend; 354 self->rows += extend;
258 } 355 }
259 356
260 return self->row + y; 357 return self->row + y;
261} 358}
271 } 368 }
272 369
273 if (row->c0 > x) 370 if (row->c0 > x)
274 { 371 {
275 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
276 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
277 row->c0 -= extend; 374 row->c0 -= extend;
278 } 375 }
279 else if (x >= row->c1) 376 else if (x >= row->c1)
280 { 377 {
281 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
282 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
283 row->c1 += extend; 380 row->c1 += extend;
284 } 381 }
285 382
286 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
287} 384}
288 385
289static mapcell * 386static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
291{ 388{
292 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
293} 390}
294 391
295static void 392static void
296map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
297{ 394{
298 int r; 395 int r;
299 396
300 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
308 self->oy = 0; 405 self->oy = 0;
309 self->row = 0; 406 self->row = 0;
310 self->rows = 0; 407 self->rows = 0;
311} 408}
312 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
313static void 420static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
315{ 422{
316 int x, y; 423 int x, y;
317 maprow *row; 424 maprow *row;
318 mapcell *cell; 425 mapcell *cell;
319 426
331 if (x >= row->c1) 438 if (x >= row->c1)
332 break; 439 break;
333 440
334 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
335 442
336 cell->darkness = 0; 443 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 444 }
341 } 445 }
342} 446}
343 447
344typedef struct { 448struct smooth_key
449{
345 tileid tile; 450 tileid tile;
346 uint8_t x, y, level; 451 uint8_t x, y, level;
347} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
348 471
349static void 472static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
351{ 474{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
353 476
354 if (SvIOK (*sv)) 477 if (it == h.end ())
355 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
356 else 479 else
357 sv_setiv (*sv, bits); 480 it->second |= bits;
358} 481}
359 482
360static void 483static void
361music_finished (void) 484music_finished (void)
362{ 485{
379 ev.code = 1; 502 ev.code = 1;
380 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0; 504 ev.data2 = 0;
382 505
383 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
384} 514}
385 515
386static unsigned int 516static unsigned int
387minpot (unsigned int n) 517minpot (unsigned int n)
388{ 518{
402 532
403/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
406 536
407MODULE = CFPlus PACKAGE = CFPlus 537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
408 639
409PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
410 641
411BOOT: 642BOOT:
412{ 643{
413 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 645 static const struct {
415 const char *name; 646 const char *name;
416 IV iv; 647 IV iv;
417 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
440 671
441 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
444 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
526# undef const_iv 842# undef const_iv
527 }; 843 };
528 844
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
531 847
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
534} 850}
535 851
547 RETVAL 863 RETVAL
548 864
549NV floor (NV x) 865NV floor (NV x)
550 866
551NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
552 882
553void 883void
554pango_init () 884pango_init ()
555 CODE: 885 CODE:
556{ 886{
557 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
560} 895}
561 896
562int 897char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 898
565void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
566SDL_Quit () 908void SDL_Quit ()
567 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
568void 920void
569SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
570 PPCODE: 922 PPCODE:
571{ 923{
572 SDL_Rect **m; 924 SDL_Rect **m;
573 925
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 930
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 933
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 938
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 941
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 943
598 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
599 while (*m) 945 while (*m)
600 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
601 AV *av = newAV (); 949 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
605 956
606 ++m; 957 ++m;
607 } 958 }
608} 959}
609 960
610char *
611SDL_GetError ()
612
613int 961int
614SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
616 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 975 );
976
619 if (RETVAL) 977 if (RETVAL)
620 { 978 {
621 av_clear (texture_av); 979 av_clear (texture_av);
622
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 981#include "glfunc.h"
626# undef GL_FUNC 982#undef GL_FUNC
627 983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 985 }
986}
629 OUTPUT: 987 OUTPUT:
630 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
631 992
632void 993void
633SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
634 995
635char * 996char *
636SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
637 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
638void 1010void
639SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
640 PPCODE: 1015 PPCODE:
641{ 1016{
642 SDL_Event ev; 1017 SDL_Event ev;
643 1018
644 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 1021 {
646 HV *hv = newHV (); 1022 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 1024
649 switch (ev.type) 1025 switch (ev.type)
650 { 1026 {
651 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1028 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1034 break;
659 1035
660 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1039 break;
664 1040
665 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
673 break; 1067 break;
674 1068
675 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1072
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1083 break;
690 } 1084 }
691 1085
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1087 }
694} 1088}
695 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
696int 1103int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1105 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
701 1108
702void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
703Mix_CloseAudio () 1126Mix_CloseAudio ()
704 1127
705int 1128int
706Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
1130
1131const char *
1132Mix_GetError ()
707 1133
708void 1134void
709lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
710 CODE: 1136 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1163 }
738 } 1164 }
739#endif 1165#endif
740} 1166}
741 1167
742void 1168int
743add_font (char *file) 1169add_font (char *file)
744 CODE: 1170 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
746 1181
747void 1182void
748load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
749 ALIAS: 1184 ALIAS:
750 load_image_file = 1 1185 load_image_file = 1
753 STRLEN image_len; 1188 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
760 1195
761 if (!rw) 1196 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
763 1198
796 1231
797 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
798 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
806 1241
836void 1271void
837error (char *message) 1272error (char *message)
838 CODE: 1273 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1275#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1277#endif
843 1278
844void 1279void
845fatal (char *message) 1280fatal (char *message)
846 CODE: 1281 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1283#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1285#endif
851 _exit (1); 1286 _exit (1);
852 1287
853void 1288void
854_exit (int retval = 0) 1289_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1292 ExitThread (retval); // unclean, please beam me up
858#else 1293#else
859 _exit (retval); 1294 _exit (retval);
860#endif 1295#endif
861 1296
862MODULE = CFPlus PACKAGE = CFPlus::Font 1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
863 1305
864CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
866 CODE: 1319 CODE:
867{ 1320{
868 int count; 1321 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
872} 1325}
873 OUTPUT: 1326 OUTPUT:
874 RETVAL 1327 RETVAL
875 1328
876void 1329void
877DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
878 CODE: 1331 CODE:
879 pango_font_description_free (self); 1332 pango_font_description_free (self);
880 1333
881void 1334void
882make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
883 CODE: 1337 CODE:
884 default_font = self; 1338 default_font = self;
885 1339
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1341
1342PROTOTYPES: DISABLE
1343
888void 1344void
889reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
890 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
891 tc_clear (); 1354 tc_restore ();
892 1355
893CFPlus::Layout 1356DC::Layout
894new (SV *class) 1357new (SV *klass)
895 CODE: 1358 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
897 1360
898 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
900 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
907 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
908 OUTPUT: 1371 OUTPUT:
909 RETVAL 1372 RETVAL
910 1373
911void 1374void
912DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
913 CODE: 1376 CODE:
914 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
915 Safefree (self); 1378 delete self;
916 1379
917void 1380void
918set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
919 CODE: 1382 CODE:
920{ 1383{
921 STRLEN textlen; 1384 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
923 1386
924 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
925} 1388}
926 1389
927void 1390void
928set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
929 CODE: 1392 CODE:
930{ 1393{
931 STRLEN textlen; 1394 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
933 1396
934 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
935} 1398}
936 1399
937void 1400void
938set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
939 CODE: 1402 CODE:
940{ 1403{
941 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1406 const char *pos = text;
978 if (attrs) 1441 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
980} 1443}
981 1444
982void 1445void
983get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
984 PPCODE: 1447 PPCODE:
985{ 1448{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1450
988 do 1451 do
989 { 1452 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1454
992 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
993 { 1456 {
994 PangoRectangle extents; 1457 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1466
1004 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
1005} 1468}
1006 1469
1007int 1470int
1008has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
1009 CODE: 1472 CODE:
1010{ 1473{
1011 int lines = 1; 1474 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
1013 1476
1018} 1481}
1019 OUTPUT: 1482 OUTPUT:
1020 RETVAL 1483 RETVAL
1021 1484
1022SV * 1485SV *
1023get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
1024 CODE: 1487 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1490 OUTPUT:
1028 RETVAL 1491 RETVAL
1029 1492
1030void 1493void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1495 CODE:
1033 self->r = r; 1496 self->r = r;
1034 self->g = g; 1497 self->g = g;
1035 self->b = b; 1498 self->b = b;
1036 self->a = a; 1499 self->a = a;
1037 1500
1038void 1501void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1503 CODE:
1041 if (self->font != font) 1504 if (self->font != font)
1042 { 1505 {
1043 self->font = font; 1506 self->font = font;
1044 layout_update_font (self); 1507 layout_update_font (self);
1045 } 1508 }
1046 1509
1047void 1510void
1048set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1049 CODE: 1512 CODE:
1050 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1051 { 1514 {
1052 self->base_height = base_height; 1515 self->base_height = base_height;
1053 layout_update_font (self); 1516 layout_update_font (self);
1054 } 1517 }
1055 1518
1056void 1519void
1057set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1521 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1523
1061void 1524void
1062set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1063 CODE: 1526 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1528
1066void 1529void
1067set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1068 CODE: 1531 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1533
1071void 1534void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1536 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1079 ); 1542 );
1080 1543
1081void 1544void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1546 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1548
1086void 1549void
1087size (CFPlus::Layout self) 1550size (DC::Layout self)
1088 PPCODE: 1551 PPCODE:
1089{ 1552{
1090 int w, h; 1553 int w, h;
1091 1554
1092 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1097} 1560}
1098 1561
1099int 1562int
1100descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1101 CODE: 1564 CODE:
1102{ 1565{
1103 PangoRectangle rect; 1566 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1107} 1570}
1108 OUTPUT: 1571 OUTPUT:
1109 RETVAL 1572 RETVAL
1110 1573
1111int 1574int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1576 CODE:
1114{ 1577{
1115 int index, trailing; 1578 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1580 RETVAL = index + trailing;
1118} 1581}
1119 OUTPUT: 1582 OUTPUT:
1120 RETVAL 1583 RETVAL
1121 1584
1122void 1585void
1123cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1587 PPCODE:
1125{ 1588{
1126 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1591
1129 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1596}
1134 1597
1135void 1598void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1600 PPCODE:
1138{ 1601{
1139 int line, x; 1602 int line, x;
1140 1603
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1607 --line;
1608#endif
1144 EXTEND (SP, 2); 1609 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1612}
1148 1613
1149void 1614void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1615line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1616 PPCODE:
1152{ 1617{
1153 PangoLayoutLine *lp; 1618 PangoLayoutLine *lp;
1154 int index, trailing; 1619 int index, trailing;
1155 1620
1156 if (line < 0) 1621 if (line < 0)
1157 XSRETURN_EMPTY; 1622 XSRETURN_EMPTY;
1158 1623
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1625 XSRETURN_EMPTY; /* do better */
1161 1626
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1628
1164 EXTEND (SP, 2); 1629 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1636 }
1172} 1637}
1173 1638
1174void 1639void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1641 CODE:
1642 self->rc.clear ();
1177 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1178 self->pl, 1644 self->pl,
1645 &self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1181 flags 1648 flags
1182 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1183 1653
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1654void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1188 CODE: 1656 CODE:
1189{ 1657{
1190 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1665
1193 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1682 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1683 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1687
1207 SvPOK_only (result_); 1688 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1209 1690
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1692 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1694
1214 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1696 }
1221} 1697}
1222 1698
1223void 1699void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1706{
1231 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1235 1714
1236 if (items < 5) 1715 if (items < 5)
1237 { 1716 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1269 } 1748 }
1270} 1749}
1271 1750
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1273 1760
1274CFPlus::Map 1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1275new (SV *class) 1888new (SV *klass)
1276 CODE: 1889 CODE:
1277 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1278 RETVAL->x = 0; 1891 RETVAL->x = 0;
1279 RETVAL->y = 0; 1892 RETVAL->y = 0;
1280 RETVAL->w = 0; 1893 RETVAL->w = 0;
1281 RETVAL->h = 0; 1894 RETVAL->h = 0;
1282 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1287 RETVAL->row = 0; 1900 RETVAL->row = 0;
1288 OUTPUT: 1901 OUTPUT:
1289 RETVAL 1902 RETVAL
1290 1903
1291void 1904void
1292DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1293 CODE: 1906 CODE:
1294{ 1907{
1295 map_clear (self); 1908 map_clear (self);
1296 Safefree (self->face2tile); 1909 Safefree (self->face2tile);
1297 Safefree (self->tex); 1910 Safefree (self->tex);
1298 Safefree (self); 1911 Safefree (self);
1299} 1912}
1300 1913
1301void 1914void
1302resize (CFPlus::Map self, int map_width, int map_height) 1915resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1916 CODE:
1304 self->w = map_width; 1917 self->w = map_width;
1305 self->h = map_height; 1918 self->h = map_height;
1306 1919
1307void 1920void
1308clear (CFPlus::Map self) 1921clear (DC::Map self)
1309 CODE: 1922 CODE:
1310 map_clear (self); 1923 map_clear (self);
1311 1924
1312void 1925void
1313set_tileid (CFPlus::Map self, int face, int tile) 1926set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1927 CODE:
1315{ 1928{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1929 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1930 need_texid (self, tile);
1318} 1931}
1319 1932
1320void 1933void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1935 CODE:
1323{ 1936{
1324 tileid texid; 1937 tileid texid;
1325 maptex *tex; 1938 maptex *tex;
1326 1939
1327 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1328 return; 1941 return;
1329 1942
1330 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1331 return; 1944 return;
1332 1945
1333 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1334 1947
1335 if (!texid) 1948 if (!texid)
1336 return; 1949 return;
1337 1950
1338 tex = self->tex + texid; 1951 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth]; 1952 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1953 tex->smoothlevel = level;
1341} 1954}
1342 1955
1343void 1956void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1958 CODE:
1346{ 1959{
1347 need_texid (self, texid); 1960 need_texid (self, texid);
1348 1961
1349 { 1962 {
1368 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1984}
1372 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1373int 2006int
1374ox (CFPlus::Map self) 2007ox (DC::Map self)
1375 ALIAS: 2008 ALIAS:
1376 oy = 1 2009 oy = 1
1377 x = 2 2010 x = 2
1378 y = 3 2011 y = 3
1379 w = 4 2012 w = 4
1390 } 2023 }
1391 OUTPUT: 2024 OUTPUT:
1392 RETVAL 2025 RETVAL
1393 2026
1394void 2027void
1395scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1396 CODE: 2029 CODE:
1397{ 2030{
1398 if (dx > 0) 2031 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2033 else if (dx < 0)
1408 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1410 2043
1411 while (self->y < 0) 2044 while (self->y < 0)
1412 { 2045 {
1413 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1414 2047
1415 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1417 } 2050 }
1418} 2051}
1419 2052
1420void 2053SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1422 CODE: 2055 CODE:
1423{ 2056{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2059 mapcell *cell;
1427 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1428 2063
1429 while (data < data_end - 1) 2064 while (data < data_end - 1)
1430 { 2065 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1432 2067
1445 2080
1446 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1447 2082
1448 if (flags & 8) 2083 if (flags & 8)
1449 { 2084 {
2085 uint8_t ext, cmd;
2086
1450 if (extmap) 2087 do
1451 { 2088 {
1452 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1453 2091
1454 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1455 { 2095 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1; 2096 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 } 2098 }
1482 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1483 } 2116 }
1484 else 2117 while (ext & 0x80);
1485 cell->darkness = *data++ + 1;
1486 } 2118 }
1487 2119
2120 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2121 if (flags & (4 >> z))
1489 { 2122 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2124 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1493 } 2142 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2143 }
1509 else 2144 else
1510 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1511 } 2146 }
1512} 2147}
2148 OUTPUT:
2149 RETVAL
1513 2150
1514SV * 2151SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2153 CODE:
1517{ 2154{
1518 int x1, x; 2155 int x1, x;
1519 int y1, y; 2156 int y1, y;
1520 int z; 2157 int z;
1533 ? self->row + y 2170 ? self->row + y
1534 : 0; 2171 : 0;
1535 2172
1536 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1537 { 2174 {
1538 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2176
1540 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1541 { 2178 {
1542 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1543 2180
1545 { 2182 {
1546 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2185 int a1 = tex.a;
1549 2186
1550 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1554 } 2191 }
1555 } 2192 }
1556 2193
1557 *map++ = (r ) 2194 *map++ = (r )
1558 | (g << 8) 2195 | (g << 8)
1559 | (b << 16) 2196 | (b << 16)
1560 | (a << 24); 2197 | (a << 24);
1561 } 2198 }
1562 } 2199 }
1563 2200
1564 RETVAL = map_sv; 2201 RETVAL = map_sv;
1565} 2202}
1566 OUTPUT: 2203 OUTPUT:
1567 RETVAL 2204 RETVAL
1568 2205
1569void 2206void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2208 CODE:
1572{ 2209{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z; 2210 int x, y, z;
1578 int last_name;
1579 2211
2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
2219
2220 pl_tex.name = 0;
2221
1580 // thats current max. sorry. 2222 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1583 2225
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2226 memset (&key, 0, sizeof (key));
1586 2227 key.r = 255;
1587 glColor4ub (255, 255, 255, 255); 2228 key.g = 255;
1588 2229 key.b = 255;
1589 glEnable (GL_BLEND); 2230 key.a = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2231 key.mode = GL_QUADS;
1591 glEnable (GL_TEXTURE_2D); 2232 key.format = GL_T2F_V3F;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2233
1598 mx += self->x; 2234 mx += self->x;
1599 my += self->y; 2235 my += self->y;
1600 2236
1601 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1605 2241
1606 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1608 { 2244 {
1609 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2254 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2255 self->tex [cell->tile [2]].smoothlevel));
1620 } 2256 }
1621 } 2257 }
1622 2258
2259 glEnable (GL_BLEND);
2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2262
1623 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1624 { 2264 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1626 2269
1627 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1629 { 2272 {
1630 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2279 tileid tile = cell->tile [z];
1637 2280
1638 if (tile) 2281 if (tile)
1639 { 2282 {
1640 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2284 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2285
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2286 if (key.texname != tex.name)
1647 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1648 if (!tex.name) 2290 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2292
2293 key.texname = tex.name;
1651 glEnd (); 2294 arr = &rc.array (key);
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 } 2295 }
1655 2296
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2297 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2298 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2299
1661 if (cell->flags && z == 2) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1662 { 2301 {
1663 if (cell->flags & 1) 2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
1664 { 2305 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1679 2312
1680 // update smooth hash 2313 // update smooth hash
1681 if (tex.smoothtile) 2314 if (tex.smoothtile)
1682 { 2315 {
1683 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1685 2318
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1687 2320
1688 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1690 2323
1691 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
1699 2332
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
1702 2335
1703 // full tile 2336 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1705 2338
1706 // borders 2339 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1711 2344
1712 // corners 2345 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1717 } 2370 }
1718 } 2371 }
1719 } 2372 }
1720 } 2373 }
1721 2374
2375 rc.draw ();
2376 rc.clear ();
2377
1722 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2379 // this is basically counting sort
1724 { 2380 {
1725 int w, b; 2381 int w, b;
1726 2382
1727 for (w = 0; w < 256 / 32; ++w) 2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1728 { 2388 {
1729 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
1730 if (smask) 2390 IV bits = it->second;
1731 for (b = 0; b < 32; ++b) 2391
1732 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
1733 { 2395 {
1734 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
1735 HE *he; 2404 if (tex.name)
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 2405 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
1741 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
1742 2408 if (key.texname != tex.name)
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 2409 {
1747 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754 2411
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd (); 2412 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1765 } 2415 }
1766 2416
1767 if (border) 2417 if (border)
1768 { 2418 {
1769 float ox = border * dx; 2419 float ox = border * dx;
1770 2420
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2425 }
1776 2426
1777 if (corner) 2427 if (corner)
1778 { 2428 {
1779 float ox = corner * dx; 2429 float ox = corner * dx;
1780 2430
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1785 }
1786 } 2435 }
1787 } 2436 }
1788 } 2437 }
1789 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1790 } 2443 }
1791
1792 hv_clear (smooth);
1793 } 2444 }
1794 2445
1795 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1796 2451
1797 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1798 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1799 2467
1800 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1806 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2476 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1810 2478
1811 int px = x * T; 2479 int px = x * Tw;
1812 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1813 2487
1814 if (cell->stat_hp) 2488 if (cell->stat_hp)
1815 { 2489 {
1816 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2492
1819 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2495 px + width - 1, py);
1822 2496
1828 } 2502 }
1829 } 2503 }
1830} 2504}
1831 2505
1832void 2506void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2508 CODE:
1835{ 2509{
1836 static float color[16][3] = { 2510 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1841 2515
1842 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1846 2520
1847 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1851 2525
1852 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1853 2527
1854 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1857 }; 2531 };
1858 2532
1859 int x, y; 2533 int x, y;
1860 2534
1861 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1866 2546
1867 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1871 2551
1872 if (m) 2552 if (m)
1873 { 2553 {
1874 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1875 2555
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1878 2558
1879 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2564 }
1888 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1890} 2570}
1891 2571
1892void 2572void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2574 PPCODE:
1895{ 2575{
1896 int x, y; 2576 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1901 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1902 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2588
1905 mx += self->x; 2589 mx += self->x - 1;
1906 my += self->y; 2590 my += self->y - 1;
1907 2591
1908 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1910 { 2594 {
1911 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1912 2596
1913 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2599 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1917 2601
1918 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2605 }
1922 } 2606 }
1923 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1924 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1928} 2650}
1929 2651
1930SV * 2652SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2654 CODE:
1933{ 2655{
1934 int x, y, x1, y1; 2656 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2715 else
1994 *data++ = 0; 2716 *data++ = 0;
1995 } 2717 }
1996 } 2718 }
1997 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1998 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2000 RETVAL = data_sv; 2727 RETVAL = data_sv;
2001} 2728}
2002 OUTPUT: 2729 OUTPUT:
2003 RETVAL 2730 RETVAL
2004 2731
2005void 2732void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2734 PPCODE:
2008{ 2735{
2009 int x, y, z; 2736 int x, y, z;
2010 int w, h; 2737 int w, h;
2011 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2012 2749
2013 if (*data++ != 0) 2750 if (*data++ != 0)
2014 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2015 2752
2016 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2018 2755
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2768 {
2032 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2033 2770
2034 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2035 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2036 uint8_t flags = *data++; 2778 flags = *data++;
2037 2779
2038 if (flags) 2780 if (flags)
2039 { 2781 {
2040 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2788
2047 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2048 { 2790 {
2049 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2050 2793
2051 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2052 { 2795 {
2053 tileid t = tile [z]; 2796 tileid t = tile [z];
2054 2797
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2799 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2801 need_texid (self, t);
2059 } 2802 }
2060 2803
2061 cell->tile [z] = t; 2804 cell->tile [z] = t;
2062 } 2805 }
2064 } 2807 }
2065 } 2808 }
2066 } 2809 }
2067} 2810}
2068 2811
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2813
2071CFPlus::MixChunk 2814DC::RW
2072new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
2073 CODE: 2816 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2075 OUTPUT: 2823 OUTPUT:
2076 RETVAL 2824 RETVAL
2077 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2078void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2079DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2080 CODE: 2954 CODE:
2081 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2082 2956
2083int 2957int
2084volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2963 OUTPUT:
2088 RETVAL 2964 RETVAL
2089 2965
2090int 2966DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2968 CODE:
2969{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2094 OUTPUT: 2981 OUTPUT:
2095 RETVAL 2982 RETVAL
2096 2983
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2098 2997
2099int 2998int
2100volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
2101 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 3005 OUTPUT:
2104 RETVAL 3006 RETVAL
2105 3007
2106CFPlus::MixMusic 3008void
2107new_from_file (SV *class, char *path) 3009fade_out (int ms)
2108 CODE: 3010 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3022 OUTPUT:
2111 RETVAL 3023 RETVAL
2112 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
2113void 3032void
2114DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2115 CODE: 3034 CODE:
2116 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2117 3036
2118int 3037int
2119play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2120 CODE: 3039 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3041 OUTPUT:
2123 RETVAL 3042 RETVAL
2124 3043
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
2126 3052
2127BOOT: 3053BOOT:
2128{ 3054{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3056 static const struct {
2131 const char *name; 3057 const char *name;
2132 IV iv; 3058 IV iv;
2133 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3079 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3170# undef const_iv
2216 }; 3171 };
2217 3172
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2220 3175
2221 texture_av = newAV (); 3176 texture_av = newAV ();
2222 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2223} 3178}
2224 3179
2225char * 3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2226gl_vendor () 3190gl_vendor ()
2227 CODE: 3191 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2229 OUTPUT: 3193 OUTPUT:
2230 RETVAL 3194 RETVAL
2231 3195
2232char * 3196const char *
2233gl_version () 3197gl_version ()
2234 CODE: 3198 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2236 OUTPUT: 3200 OUTPUT:
2237 RETVAL 3201 RETVAL
2238 3202
2239char * 3203const char *
2240gl_extensions () 3204gl_extensions ()
2241 CODE: 3205 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 3207 OUTPUT:
2244 RETVAL 3208 RETVAL
2245 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
2246int glGetError () 3228int glGetError ()
2247 3229
2248void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
2249 3233
2250void glClear (int mask) 3234void glClear (int mask)
2251 3235
2252void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2253 PROTOTYPE: @ 3237 PROTOTYPE: @
2264 3248
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE: 3250 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
2268 3252
3253# void glBlendEquation (int se)
3254
2269void glDepthMask (int flag) 3255void glDepthMask (int flag)
2270 3256
2271void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2272 3258
2273void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3275
2290# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
2292 3280
2293void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
2294 3282
2295void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
2296 3284
2304 3292
2305void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2306 CODE: 3294 CODE:
2307 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2308 3296
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3298 PROTOTYPE: @
2315 ALIAS: 3299 ALIAS:
2316 glColor_premultiply = 1 3300 glColor_premultiply = 1
2317 CODE: 3301 CODE:
2318 if (ix) 3302 if (ix)
2319 { 3303 {
2322 b *= a; 3306 b *= a;
2323 } 3307 }
2324 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
2326 3310
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3312 CODE:
2335 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3315
2341 3319
2342void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2343 CODE: 3321 CODE:
2344 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2345 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2346void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2347 CODE: 3354 CODE:
2348 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2349 3356
2350void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3374 CODE:
2368 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3377
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3379
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3381
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2376 3385
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3387
2379int glGenTexture () 3388int glGenTexture ()
2380 CODE: 3389 CODE:
2381{ 3390 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3391 OUTPUT:
2390 RETVAL 3392 RETVAL
2391 3393
2392void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2393 CODE: 3395 CODE:
2394{ 3396 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3397
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList () 3398int glGenList ()
2404 CODE: 3399 CODE:
2405 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2406 OUTPUT: 3401 OUTPUT:
2407 RETVAL 3402 RETVAL
2414 3409
2415void glEndList () 3410void glEndList ()
2416 3411
2417void glCallList (int list) 3412void glCallList (int list)
2418 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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