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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.188 by root, Sat Apr 21 23:47:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 53#define MIN_FONT_HEIGHT 10
46 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{
72 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else
77 glBlendFunc (sa, da);
78}
79
80#include "texcache.c"
81
82#include "pango-font.c"
83#include "pango-fontmap.c"
84#include "pango-render.c"
85
47typedef Mix_Chunk *CFClient__MixChunk; 86typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 87typedef Mix_Music *CFPlus__MixMusic;
49 88
50static PangoContext *context; 89typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 90
91static int
92shape_attr_p (PangoLayoutRun *run)
93{
94 GSList *attrs = run->item->analysis.extra_attrs;
95
96 while (attrs)
97 {
98 PangoAttribute *attr = attrs->data;
99
100 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1;
102
103 attrs = attrs->next;
104 }
105
106 return 0;
107}
52 108
53typedef struct cf_layout { 109typedef struct cf_layout {
54 PangoLayout *pl; 110 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode
55 int base_height; 112 int base_height;
113 CFPlus__Font font;
56} *CFClient__Layout; 114} *CFPlus__Layout;
115
116static CFPlus__Font default_font;
117static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap;
57 119
58static void 120static void
59substitute_func (FcPattern *pattern, gpointer data) 121substitute_func (FcPattern *pattern, gpointer data)
60{ 122{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 123 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 127 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 128}
64 129
65static void 130static void
66layout_update (CFClient__Layout self) 131layout_update_font (CFPlus__Layout self)
67{ 132{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 133 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 134 * reasonably well with bitstream vera
70 */ 135 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 136 PangoFontDescription *font = self->font ? self->font : default_font;
72 137
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 138 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 140
141 pango_layout_set_font_description (self->pl, font);
83} 142}
84 143
85static void 144static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
87{ 146{
88 layout_update (self); 147 PangoRectangle rect;
89 148
149 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 150 pango_layout_get_extents (self->pl, 0, &rect);
91 151
92 *w = (*w + 3) & ~3; 152 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 153 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 154
155 if (!rect.width) rect.width = 1;
156 if (!rect.height) rect.height = 1;
157
158 *w = rect.width;
159 *h = rect.height;
160}
161
162typedef uint16_t tileid;
97typedef uint16_t mapface; 163typedef uint16_t faceid;
98 164
99typedef struct { 165typedef struct {
100 GLint name; 166 int name;
101 int w, h; 167 int w, h;
102 float s, t; 168 float s, t;
103 uint8_t r, g, b, a; 169 uint8_t r, g, b, a;
170 tileid smoothtile;
171 uint8_t smoothlevel;
104} maptex; 172} maptex;
105 173
106typedef struct { 174typedef struct {
175 uint32_t player;
176 tileid tile[3];
107 int16_t darkness; 177 uint16_t darkness;
108 mapface face[3]; 178 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 179} mapcell;
110 180
111typedef struct { 181typedef struct {
112 int32_t c0, c1; 182 int32_t c0, c1;
113 mapcell *col; 183 mapcell *col;
114} maprow; 184} maprow;
115 185
116typedef struct map { 186typedef struct map {
117 int x, y, w, h; 187 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 188 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 189 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 190 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 191
125 int32_t rows; 192 int32_t rows;
126 maprow *row; 193 maprow *row;
127} *CFClient__Map; 194} *CFPlus__Map;
128 195
129static char * 196static char *
130prepend (char *ptr, int sze, int inc) 197prepend (char *ptr, int sze, int inc)
131{ 198{
132 char *p; 199 char *p;
149} 216}
150 217
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 220
221static void
222need_facenum (struct map *self, faceid face)
223{
224 while (self->faces <= face)
225 {
226 Append (tileid, self->face2tile, self->faces, self->faces);
227 self->faces *= 2;
228 }
229}
230
231static void
232need_texid (struct map *self, int texid)
233{
234 while (self->texs <= texid)
235 {
236 Append (maptex, self->tex, self->texs, self->texs);
237 self->texs *= 2;
238 }
239}
240
154static maprow * 241static maprow *
155map_get_row (CFClient__Map self, int y) 242map_get_row (CFPlus__Map self, int y)
156{ 243{
157 if (0 > y) 244 if (0 > y)
158 { 245 {
159 int extend = - y + MAP_EXTEND_Y; 246 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 247 Prepend (maprow, self->row, self->rows, extend);
198 285
199 return row->col + (x - row->c0); 286 return row->col + (x - row->c0);
200} 287}
201 288
202static mapcell * 289static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 290map_get_cell (CFPlus__Map self, int x, int y)
204{ 291{
205 return row_get_cell (map_get_row (self, y), x); 292 return row_get_cell (map_get_row (self, y), x);
206} 293}
207 294
208static void 295static void
209map_clear (CFClient__Map self) 296map_clear (CFPlus__Map self)
210{ 297{
211 int r; 298 int r;
212 299
213 for (r = 0; r < self->rows; r++) 300 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 301 Safefree (self->row[r].col);
222 self->row = 0; 309 self->row = 0;
223 self->rows = 0; 310 self->rows = 0;
224} 311}
225 312
226static void 313static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 314map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
228{ 315{
229 int x, y; 316 int x, y;
230 maprow *row; 317 maprow *row;
318 mapcell *cell;
231 319
232 for (y = y0; y < y0 + h; y++) 320 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 321 if (y >= 0)
234 { 322 {
235 if (y >= self->rows) 323 if (y >= self->rows)
241 if (x >= row->c0) 329 if (x >= row->c0)
242 { 330 {
243 if (x >= row->c1) 331 if (x >= row->c1)
244 break; 332 break;
245 333
246 row->col[x - row->c0].darkness = -1; 334 cell = row->col + x - row->c0;
335
336 cell->darkness = 0;
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
247 } 340 }
248 } 341 }
249} 342}
250 343
344typedef struct {
345 tileid tile;
346 uint8_t x, y, level;
347} smooth_key;
348
251static void 349static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits)
351{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
353
354 if (SvIOK (*sv))
355 SvIV_set (*sv, SvIVX (*sv) | bits);
356 else
357 sv_setiv (*sv, bits);
358}
359
360static void
252music_finished () 361music_finished (void)
253{ 362{
254 SDL_UserEvent ev; 363 SDL_UserEvent ev;
255 364
256 ev.type = SDL_USEREVENT; 365 ev.type = SDL_USEREVENT;
257 ev.code = 0; 366 ev.code = 0;
259 ev.data2 = 0; 368 ev.data2 = 0;
260 369
261 SDL_PushEvent ((SDL_Event *)&ev); 370 SDL_PushEvent ((SDL_Event *)&ev);
262} 371}
263 372
373static void
374channel_finished (int channel)
375{
376 SDL_UserEvent ev;
377
378 ev.type = SDL_USEREVENT;
379 ev.code = 1;
380 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0;
382
383 SDL_PushEvent ((SDL_Event *)&ev);
384}
385
386static unsigned int
387minpot (unsigned int n)
388{
389 if (!n)
390 return 0;
391
392 --n;
393
394 n |= n >> 1;
395 n |= n >> 2;
396 n |= n >> 4;
397 n |= n >> 8;
398 n |= n >> 16;
399
400 return n + 1;
401}
402
403/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314
406
264MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
265 408
266PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
267 410
268BOOT: 411BOOT:
269{ 412{
270 HV *stash = gv_stashpv ("CFClient", 1); 413 HV *stash = gv_stashpv ("CFPlus", 1);
271 static const struct { 414 static const struct {
272 const char *name; 415 const char *name;
273 IV iv; 416 IV iv;
274 } *civ, const_iv[] = { 417 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 418# define const_iv(name) { # name, (IV)name }
419 const_iv (SDLK_MODIFIER_MIN),
420 const_iv (SDLK_MODIFIER_MAX),
421
276 const_iv (SDL_ACTIVEEVENT), 422 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 423 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 424 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 425 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 426 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 435 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 436 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 437 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 438 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 439 const_iv (SDL_USEREVENT),
440
441 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE),
444
294 const_iv (SDLK_KP0), 445 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 446 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 447 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 448 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 449 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 504 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 505 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 506 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 507 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 508 const_iv (SDLK_UNDO),
509
358 const_iv (KMOD_NONE), 510 const_iv (KMOD_NONE),
511 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 512 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 513 const_iv (KMOD_RSHIFT),
514 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 515 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 516 const_iv (KMOD_RCTRL),
517 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 518 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 519 const_iv (KMOD_RALT),
520 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 521 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 522 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 523 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 524 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 525 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL),
371 const_iv (KMOD_SHIFT),
372 const_iv (KMOD_ALT),
373 const_iv (KMOD_META)
374# undef const_iv 526# undef const_iv
375 }; 527 };
376 528
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 531
380 fontmap = pango_ft2_font_map_new (); 532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 534}
535
536void
537weaken (SV *rv)
538 PROTOTYPE: $
539 CODE:
540 sv_rvweaken (rv);
384 541
385int 542int
543in_destruct ()
544 CODE:
545 RETVAL = PL_main_cv == Nullcv;
546 OUTPUT:
547 RETVAL
548
549NV floor (NV x)
550
551NV ceil (NV x)
552
553void
554pango_init ()
555 CODE:
556{
557 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
560}
561
562int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
387 564
388void 565void
389SDL_Quit () 566SDL_Quit ()
390 567
391void 568void
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
401 578
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
581
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 586
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
410 592
411 SDL_EnableUNICODE (1); 593 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 595
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
423 605
424 ++m; 606 ++m;
425 } 607 }
426} 608}
427 609
610char *
611SDL_GetError ()
612
428int 613int
429SDL_SetVideoMode (int w, int h, int fullscreen) 614SDL_SetVideoMode (int w, int h, int fullscreen)
430 CODE: 615 CODE:
431 RETVAL = !!SDL_SetVideoMode ( 616 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 618 );
619 if (RETVAL)
620 {
621 av_clear (texture_av);
622
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h"
626# undef GL_FUNC
627
628 }
435 OUTPUT: 629 OUTPUT:
436 RETVAL 630 RETVAL
437 631
438void 632void
439SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
634
635char *
636SDL_GetKeyName (int sym)
440 637
441void 638void
442SDL_PollEvent () 639SDL_PollEvent ()
443 PPCODE: 640 PPCODE:
444{ 641{
446 643
447 while (SDL_PollEvent (&ev)) 644 while (SDL_PollEvent (&ev))
448 { 645 {
449 HV *hv = newHV (); 646 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
451 switch (ev.type) 649 switch (ev.type)
452 { 650 {
453 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
454 case SDL_KEYUP: 652 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 658 break;
460 659
461 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 663 break;
465 664
466 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
472 break; 673 break;
473 674
474 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
480 } 690 }
481 691
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
483 } 693 }
484} 694}
485 695
486int 696int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
488 POSTCALL: 698 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
490 701
491void 702void
492Mix_CloseAudio () 703Mix_CloseAudio ()
493 704
494int 705int
495Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
496 707
497void 708void
498lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
499 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
500#ifndef _WIN32 717#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
502#endif 739#endif
503 740}
504char *
505gl_version ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION);
508 OUTPUT:
509 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517 741
518void 742void
519add_font (char *file) 743add_font (char *file)
520 CODE: 744 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 746
534void 747void
535load_image_inline (SV *image_) 748load_image_inline (SV *image_)
536 ALIAS: 749 ALIAS:
537 load_image_file = 1 750 load_image_file = 1
579 792
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 794
582 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
583 796
797 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 798 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
593 806
594 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
596} 809}
597 810
619 PUSHs (sv_2mortal (newSViv (b / y))); 832 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 833 PUSHs (sv_2mortal (newSViv (a / y)));
621} 834}
622 835
623void 836void
837error (char *message)
838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
624fatal (char *message) 845fatal (char *message)
625 CODE: 846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 848#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
628#else 858#else
629 fprintf (stderr, "FATAL: %s\n", message); 859 _exit (retval);
630#endif 860#endif
631 exit (1);
632 861
633MODULE = CFClient PACKAGE = CFClient::Layout 862MODULE = CFPlus PACKAGE = CFPlus::Font
634 863
635CFClient::Layout 864CFPlus::Font
636new (SV *class, int base_height = 10) 865new_from_file (SV *class, char *path, int id = 0)
637 CODE: 866 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 867{
639 RETVAL->base_height = base_height; 868 int count;
640 RETVAL->pl = pango_layout_new (context); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
871 FcPatternDestroy (pattern);
872}
642 OUTPUT: 873 OUTPUT:
643 RETVAL 874 RETVAL
644 875
645void 876void
877DESTROY (CFPlus::Font self)
878 CODE:
879 pango_font_description_free (self);
880
881void
882make_default (CFPlus::Font self)
883 CODE:
884 default_font = self;
885
886MODULE = CFPlus PACKAGE = CFPlus::Layout
887
888void
889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
895 CODE:
896 New (0, RETVAL, 1, struct cf_layout);
897
898 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0;
905
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL);
908 OUTPUT:
909 RETVAL
910
911void
646DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
647 CODE: 913 CODE:
648 g_object_unref (self->pl); 914 g_object_unref (self->pl);
649 Safefree (self); 915 Safefree (self);
650 916
651void 917void
652set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
653 CODE: 919 CODE:
654{ 920{
655 STRLEN textlen; 921 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
657 923
658 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
659} 925}
660 926
661void 927void
662set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
663 CODE: 929 CODE:
664{ 930{
665 STRLEN textlen; 931 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
667 933
668 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
669} 935}
670 936
671SV * 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
672get_text (CFClient::Layout self) 983get_shapes (CFPlus::Layout self)
673 CODE: 984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
675 SvUTF8_on (RETVAL); 1018}
676 OUTPUT: 1019 OUTPUT:
677 RETVAL 1020 RETVAL
678 1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
679void 1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1040 CODE:
1041 if (self->font != font)
1042 {
1043 self->font = font;
1044 layout_update_font (self);
1045 }
1046
1047void
680set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
681 CODE: 1049 CODE:
1050 if (self->base_height != base_height)
1051 {
682 self->base_height = base_height; 1052 self->base_height = base_height;
1053 layout_update_font (self);
1054 }
683 1055
684void 1056void
685set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
686 CODE: 1058 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1060
689void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
690size (CFClient::Layout self) 1087size (CFPlus::Layout self)
691 PPCODE: 1088 PPCODE:
692{ 1089{
693 int w, h; 1090 int w, h;
694 1091
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
697 1093
698 EXTEND (SP, 2); 1094 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
701} 1097}
702 1098
703int 1099int
704xy_to_index (CFClient::Layout self, int x, int y) 1100descent (CFPlus::Layout self)
705 CODE: 1101 CODE:
706{ 1102{
707 int index, trailing; 1103 PangoRectangle rect;
708 1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
709 layout_update (self); 1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1106 RETVAL = PANGO_DESCENT (rect);
711
712 RETVAL = index;
713} 1107}
714 OUTPUT: 1108 OUTPUT:
715 RETVAL 1109 RETVAL
716 1110
1111int
1112xy_to_index (CFPlus::Layout self, int x, int y)
1113 CODE:
1114{
1115 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing;
1118}
1119 OUTPUT:
1120 RETVAL
1121
717void 1122void
718cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
719 PPCODE: 1124 PPCODE:
720{ 1125{
721 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
724 1128
725 EXTEND (SP, 3); 1129 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
729} 1133}
730 1134
731void 1135void
732render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
733 PPCODE: 1137 PPCODE:
734{ 1138{
735 SV *retval; 1139 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1140
739 layout_update (self); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
741 1143
742 retval = newSV (w * h);
743 SvPOK_only (retval);
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
759 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
761} 1172}
762 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
763MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
764 1185
765void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
768 CODE: 1229 CODE:
769{ 1230{
770 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
775 1235
776 if (items < 5) 1236 if (items < 5)
777 { 1237 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1240 }
781 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
782 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1257
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1263 glEnd ();
793}
794 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
795MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
796 1273
797CFClient::Map 1274CFPlus::Map
798new (SV *class, int map_width, int map_height) 1275new (SV *class)
799 CODE: 1276 CODE:
800 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1278 RETVAL->x = 0;
802 RETVAL->y = 0; 1279 RETVAL->y = 0;
803 RETVAL->w = map_width; 1280 RETVAL->w = 0;
804 RETVAL->h = map_height; 1281 RETVAL->h = 0;
805 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
812 RETVAL->row = 0; 1287 RETVAL->row = 0;
813 OUTPUT: 1288 OUTPUT:
814 RETVAL 1289 RETVAL
815 1290
816void 1291void
817DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
818 CODE: 1293 CODE:
819{ 1294{
820 map_clear (self); 1295 map_clear (self);
821 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
822 Safefree (self); 1298 Safefree (self);
823} 1299}
824 1300
825void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
826clear (CFClient::Map self) 1308clear (CFPlus::Map self)
827 CODE: 1309 CODE:
828 map_clear (self); 1310 map_clear (self);
829 1311
830void 1312void
831set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
832 CODE: 1314 CODE:
833{ 1315{
834 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1317 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1318}
842 1319
843void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1345 CODE:
846{ 1346{
847 while (self->texs <= texid) 1347 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1348
853 { 1349 {
854 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
855 1351
856 tex->name = name; 1352 tex->name = name;
861 tex->r = r; 1357 tex->r = r;
862 tex->g = g; 1358 tex->g = g;
863 tex->b = b; 1359 tex->b = b;
864 tex->a = a; 1360 tex->a = a;
865 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1371}
867 1372
868int 1373int
869ox (CFClient::Map self) 1374ox (CFPlus::Map self)
870 ALIAS: 1375 ALIAS:
871 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
872 CODE: 1381 CODE:
873 switch (ix) 1382 switch (ix)
874 { 1383 {
875 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
877 } 1390 }
878 OUTPUT: 1391 OUTPUT:
879 RETVAL 1392 RETVAL
880 1393
881void 1394void
882scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
883 CODE: 1396 CODE:
884{ 1397{
885 if (dx > 0) 1398 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1400 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 1402
890 if (dy > 0) 1403 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1405 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 1407
895 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
897 1410
898 while (self->y < 0) 1411 while (self->y < 0)
903 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
904 } 1417 }
905} 1418}
906 1419
907void 1420void
908map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
909 CODE: 1422 CODE:
910{ 1423{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1426 mapcell *cell;
914 int x, y, flags; 1427 int x, y, flags;
915 1428
916 while (data < data_end) 1429 while (data < data_end - 1)
917 { 1430 {
918 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
919 1432
920 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
922 1435
923 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
924 1437
925 if (flags & 15) 1438 if (flags & 15)
926 { 1439 {
927 if (cell->darkness < 0) 1440 if (!cell->darkness)
928 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 1443 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 1444 }
934 1445
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
938 1487
939 if (flags & 4) 1488 if (flags & 4)
940 { 1489 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
942 } 1493 }
943 1494
944 if (flags & 2) 1495 if (flags & 2)
945 { 1496 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
947 } 1500 }
948 1501
949 if (flags & 1) 1502 if (flags & 1)
950 { 1503 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
952 } 1507 }
953 } 1508 }
954 else 1509 else
955 cell->darkness = -1; 1510 cell->darkness = 0;
956 } 1511 }
957} 1512}
958 1513
959SV * 1514SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
961 CODE: 1516 CODE:
962{ 1517{
963 int x1, x; 1518 int x1, x;
964 int y1, y; 1519 int y1, y;
965 int z; 1520 int z;
986 { 1541 {
987 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
988 1543
989 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
990 { 1545 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
997 int a1 = tex.a; 1548 int a1 = tex.a;
998 1549
999 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 1554 }
1005 } 1555 }
1006 1556
1007 *map++ = (r ) 1557 *map++ = (r )
1008 | (g << 8) 1558 | (g << 8)
1015} 1565}
1016 OUTPUT: 1566 OUTPUT:
1017 RETVAL 1567 RETVAL
1018 1568
1019void 1569void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1021 PPCODE: 1571 CODE:
1022{ 1572{
1023 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1024 int x, y, z; 1577 int x, y, z;
1025 int last_name; 1578 int last_name;
1026 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1832void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835{
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890}
1891
1892void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895{
1896 int x, y;
1027 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1030 1900
1031 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1032 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1033 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1034 1904
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 1905 mx += self->x;
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 1906 my += self->y;
1037 1907
1038 /*
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047
1048 glColor4ub (255, 255, 255, 255);
1049
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054
1055 glBegin (GL_QUADS);
1056
1057 last_name = 0;
1058
1059 for (z = 0; z < 3; z++)
1060 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1062 { 1910 {
1063 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1064 1912
1065 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 1915 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1069 1917
1070 darkness[y * sw4 + x] = cell->darkness < 0 1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1071 ? 255 - FOW_DARKNESS 1920 : 255 - FOW_DARKNESS;
1072 : 255 - cell->darkness;
1073
1074 face = cell->face [z];
1075
1076 if (face)
1077 {
1078 maptex tex = self->tex [face];
1079
1080 int px = (x + 1) * 32 - tex.w;
1081 int py = (y + 1) * 32 - tex.h;
1082
1083 if (last_name != tex.name)
1084 {
1085 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name);
1088 glBegin (GL_QUADS);
1089 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 }
1096 } 1921 }
1097 } 1922 }
1098
1099 glEnd ();
1100
1101 glDisable (GL_TEXTURE_2D);
1102 glDisable (GL_BLEND);
1103 1923
1104 EXTEND (SP, 3); 1924 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 1925 PUSHs (sv_2mortal (newSViv (sw4)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 1926 PUSHs (sv_2mortal (newSViv (sh)));
1107 PUSHs (darkness_sv); 1927 PUSHs (darkness_sv);
1108} 1928}
1109 1929
1110SV * 1930SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1112 CODE: 1932 CODE:
1113{ 1933{
1114 int x, y, x1, y1; 1934 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 1935 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1142 { 1962 {
1143 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 1964 uint8_t flags = 0;
1145 1965
1146 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1149 1969
1150 *data++ = flags; 1970 *data++ = flags;
1151 1971
1152 if (flags & 1) 1972 if (flags & 1)
1153 { 1973 {
1974 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 1976 *data++ = tile;
1156 } 1977 }
1157 1978
1158 if (flags & 2) 1979 if (flags & 2)
1159 { 1980 {
1981 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 1983 *data++ = tile;
1162 } 1984 }
1163 1985
1164 if (flags & 4) 1986 if (flags & 4)
1165 { 1987 {
1988 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 1990 *data++ = tile;
1168 } 1991 }
1169 } 1992 }
1170 else 1993 else
1171 *data++ = 0; 1994 *data++ = 0;
1172 } 1995 }
1178} 2001}
1179 OUTPUT: 2002 OUTPUT:
1180 RETVAL 2003 RETVAL
1181 2004
1182void 2005void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1184 PPCODE: 2007 PPCODE:
1185{ 2008{
1186 int x, y, z; 2009 int x, y, z;
1187 int w, h; 2010 int w, h;
1188 int x1, y1; 2011 int x1, y1;
1212 { 2035 {
1213 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1214 2037
1215 if (flags) 2038 if (flags)
1216 { 2039 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1220 2042
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2046
1225 if (cell->darkness <= 0) 2047 if (cell->darkness == 0)
1226 { 2048 {
1227 cell->darkness = -1; 2049 cell->darkness = 0;
1228 2050
1229 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1230 { 2052 {
1231 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1232 2054
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1235 } 2062 }
1236 } 2063 }
1237 } 2064 }
1238 } 2065 }
1239 } 2066 }
1240} 2067}
1241 2068
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1243 2070
1244CFClient::MixChunk 2071CFPlus::MixChunk
1245new_from_file (SV *class, char *path) 2072new_from_file (SV *class, char *path)
1246 CODE: 2073 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2074 RETVAL = Mix_LoadWAV (path);
1248 OUTPUT: 2075 OUTPUT:
1249 RETVAL 2076 RETVAL
1250 2077
1251void 2078void
1252DESTROY (CFClient::MixChunk self) 2079DESTROY (CFPlus::MixChunk self)
1253 CODE: 2080 CODE:
1254 Mix_FreeChunk (self); 2081 Mix_FreeChunk (self);
1255 2082
1256int 2083int
1257volume (CFClient::MixChunk self, int volume = -1) 2084volume (CFPlus::MixChunk self, int volume = -1)
1258 CODE: 2085 CODE:
1259 RETVAL = Mix_VolumeChunk (self, volume); 2086 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2087 OUTPUT:
1261 RETVAL 2088 RETVAL
1262 2089
1263int 2090int
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2092 CODE:
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1267 OUTPUT: 2094 OUTPUT:
1268 RETVAL 2095 RETVAL
1269 2096
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1271 2098
1272int 2099int
1273volume (int volume = -1) 2100volume (int volume = -1)
1274 CODE: 2101 CODE:
1275 RETVAL = Mix_VolumeMusic (volume); 2102 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2103 OUTPUT:
1277 RETVAL 2104 RETVAL
1278 2105
1279CFClient::MixMusic 2106CFPlus::MixMusic
1280new_from_file (SV *class, char *path) 2107new_from_file (SV *class, char *path)
1281 CODE: 2108 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2109 RETVAL = Mix_LoadMUS (path);
1283 OUTPUT: 2110 OUTPUT:
1284 RETVAL 2111 RETVAL
1285 2112
1286void 2113void
1287DESTROY (CFClient::MixMusic self) 2114DESTROY (CFPlus::MixMusic self)
1288 CODE: 2115 CODE:
1289 Mix_FreeMusic (self); 2116 Mix_FreeMusic (self);
1290 2117
1291int 2118int
1292play (CFClient::MixMusic self, int loops = -1) 2119play (CFPlus::MixMusic self, int loops = -1)
1293 CODE: 2120 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 2121 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 2122 OUTPUT:
1296 RETVAL 2123 RETVAL
1297 2124
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1299 2126
1300BOOT: 2127BOOT:
1301{ 2128{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1303 static const struct { 2130 static const struct {
1304 const char *name; 2131 const char *name;
1305 IV iv; 2132 IV iv;
1306 } *civ, const_iv[] = { 2133 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 2134# define const_iv(name) { # name, (IV)name }
1308 const_iv (GL_COLOR_MATERIAL), 2135 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 2136 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 2137 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
1312 const_iv (GL_AND), 2148 const_iv (GL_AND),
2149 const_iv (GL_ONE),
2150 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 2151 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 2156 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 2161 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 2168 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1322 const_iv (GL_COMPILE), 2170 const_iv (GL_COMPILE),
1323 const_iv (GL_TEXTURE_1D), 2171 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 2172 const_iv (GL_TEXTURE_2D),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 2174 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 2175 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 2176 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 2177 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 2180 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 2181 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 2182 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 2183 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 2188 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 2189 const_iv (GL_MODULATE),
2190 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 2193 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 2194 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 2195 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 2196 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 2198 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 2200 const_iv (GL_CONSTANT_BORDER),
1350 const_iv (GL_LINES), 2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 2204 const_iv (GL_QUADS),
1352 const_iv (GL_LINE_LOOP), 2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1354 const_iv (GL_FASTEST), 2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
1355# undef const_iv 2215# undef const_iv
1356 }; 2216 };
1357 2217
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220
2221 texture_av = newAV ();
2222 AvREAL_off (texture_av);
1360} 2223}
2224
2225char *
2226gl_vendor ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT:
2230 RETVAL
2231
2232char *
2233gl_version ()
2234 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION);
2236 OUTPUT:
2237 RETVAL
2238
2239char *
2240gl_extensions ()
2241 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT:
2244 RETVAL
1361 2245
1362int glGetError () 2246int glGetError ()
2247
2248void glFinish ()
1363 2249
1364void glClear (int mask) 2250void glClear (int mask)
1365 2251
1366void glClearColor (float r, float g, float b, float a = 1.0) 2252void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 2253 PROTOTYPE: @
1374 2260
1375void glHint (int target, int mode) 2261void glHint (int target, int mode)
1376 2262
1377void glBlendFunc (int sfactor, int dfactor) 2263void glBlendFunc (int sfactor, int dfactor)
1378 2264
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa);
2268
2269void glDepthMask (int flag)
2270
1379void glLogicOp (int opcode) 2271void glLogicOp (int opcode)
1380 2272
2273void glColorMask (int red, int green, int blue, int alpha)
2274
1381void glMatrixMode (int mode) 2275void glMatrixMode (int mode)
1382 2276
1383void glPushMatrix () 2277void glPushMatrix ()
1384 2278
1385void glPopMatrix () 2279void glPopMatrix ()
1386 2280
1387void glLoadIdentity () 2281void glLoadIdentity ()
1388 2282
2283void glDrawBuffer (int buffer)
2284
2285void glReadBuffer (int buffer)
2286
2287# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289
2290# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1390 2292
1391void glViewport (int x, int y, int width, int height) 2293void glViewport (int x, int y, int width, int height)
2294
2295void glScissor (int x, int y, int width, int height)
1392 2296
1393void glTranslate (float x, float y, float z = 0.) 2297void glTranslate (float x, float y, float z = 0.)
1394 CODE: 2298 CODE:
1395 glTranslatef (x, y, z); 2299 glTranslatef (x, y, z);
1396 2300
1397void glScale (float x, float y, float z) 2301void glScale (float x, float y, float z = 1.)
1398 CODE: 2302 CODE:
1399 glScalef (x, y, z); 2303 glScalef (x, y, z);
1400 2304
1401void glRotate (float angle, float x, float y, float z) 2305void glRotate (float angle, float x, float y, float z)
1402 CODE: 2306 CODE:
1406 2310
1407void glEnd () 2311void glEnd ()
1408 2312
1409void glColor (float r, float g, float b, float a = 1.0) 2313void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 2314 PROTOTYPE: @
2315 ALIAS:
2316 glColor_premultiply = 1
1411 CODE: 2317 CODE:
2318 if (ix)
2319 {
2320 r *= a;
2321 g *= a;
2322 b *= a;
2323 }
2324 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 2325 glColor4f (r, g, b, a);
2326
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.)
2334 CODE:
2335 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0);
1413 2337
1414void glVertex (float x, float y, float z = 0.) 2338void glVertex (float x, float y, float z = 0.)
1415 CODE: 2339 CODE:
1416 glVertex3f (x, y, z); 2340 glVertex3f (x, y, z);
1417 2341
1429 2353
1430void glBindTexture (int target, int name) 2354void glBindTexture (int target, int name)
1431 2355
1432void glConvolutionParameter (int target, int pname, float params) 2356void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 2357 CODE:
2358 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 2359 gl.ConvolutionParameterf (target, pname, params);
1435 2360
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2361void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2362 CODE:
2363 if (gl.ConvolutionFilter2D)
2364 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2365
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE:
2368 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1437 2370
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1439 2372
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374
2375void glDrawPixels (int width, int height, int format, int type, char *pixels)
2376
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 2378
1442int glGenTexture () 2379int glGenTexture ()
1443 CODE: 2380 CODE:
1444{ 2381{
1445 GLuint name; 2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)av_pop (texture_av);
2385 else
1446 glGenTextures (1, &name); 2386 glGenTextures (1, &name);
1447 RETVAL = name; 2387 RETVAL = name;
1448} 2388}
1449 OUTPUT: 2389 OUTPUT:
1450 RETVAL 2390 RETVAL
1451 2391
1452void glDeleteTexture (int name) 2392void glDeleteTexture (int name)
1453 CODE: 2393 CODE:
1454{ 2394{
1455 GLuint name_ = name; 2395 /* make a half-assed attempt at returning the memory used by the texture */
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)name);
1456 glDeleteTextures (1, &name_); 2400 /*glDeleteTextures (1, &name_);*/
1457} 2401}
1458 2402
1459int glGenList () 2403int glGenList ()
1460 CODE: 2404 CODE:
1461 RETVAL = glGenLists (1); 2405 RETVAL = glGenLists (1);

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