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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.189 by root, Sat Apr 21 23:54:23 2007 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
65#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 71#include "glfunc.h"
67#undef GL_FUNC 72#undef GL_FUNC
68} gl; 73} gl;
69 74
75static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 77{
72 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 82 else
77 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
78} 108}
79 109
80#include "texcache.c" 110#include "texcache.c"
81 111
82#include "pango-font.c" 112#include "pango-font.c"
633SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
634 664
635char * 665char *
636SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
637 667
668int
669SDL_GetAppState ()
670
638void 671void
639SDL_PollEvent () 672poll_events ()
640 PPCODE: 673 PPCODE:
641{ 674{
642 SDL_Event ev; 675 SDL_Event ev;
643 676
644 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 679 {
646 HV *hv = newHV (); 680 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 682
649 switch (ev.type) 683 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 697 break;
664 698
665 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
673 break; 725 break;
674 726
675 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
857 ExitThread (retval); // unclean, please beam me up 909 ExitThread (retval); // unclean, please beam me up
858#else 910#else
859 _exit (retval); 911 _exit (retval);
860#endif 912#endif
861 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
862MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
863 924
864CFPlus::Font 925CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
866 CODE: 927 CODE:
1181 flags 1242 flags
1182 ); 1243 );
1183 1244
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1246
1247int minpot (int n)
1248
1186void 1249void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE: 1251 CODE:
1189{ 1252{
1190 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1266 { 1329 {
1267 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1269 } 1332 }
1270} 1333}
1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1271 1345
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1273 1347
1274CFPlus::Map 1348CFPlus::Map
1275new (SV *class) 1349new (SV *class)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 1815 IV bits = SvIVX (HeVAL (he));
1742 1816
1743 if (!(bits & 0x1000) 1817 if (!(bits & 0x1000)
1744 && skey->level == level 1818 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 1819 && level > smooth_max [skey->x][skey->y])
1746 { 1820 {
1747 maptex tex = self->tex [skey->tile]; 1821 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 1822 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 1823 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 1824 int border = bits & 15;
2101 CODE: 2175 CODE:
2102 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2177 OUTPUT:
2104 RETVAL 2178 RETVAL
2105 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
2106CFPlus::MixMusic 2187CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
2108 CODE: 2189 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
2110 OUTPUT: 2191 OUTPUT:
2117 2198
2118int 2199int
2119play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
2120 CODE: 2201 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2122 OUTPUT: 2210 OUTPUT:
2123 RETVAL 2211 RETVAL
2124 2212
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2126 2214
2130 static const struct { 2218 static const struct {
2131 const char *name; 2219 const char *name;
2132 IV iv; 2220 IV iv;
2133 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
2166 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2170 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
2241 CODE: 2334 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 2336 OUTPUT:
2244 RETVAL 2337 RETVAL
2245 2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2350 OUTPUT:
2351 RETVAL
2352
2246int glGetError () 2353int glGetError ()
2247 2354
2248void glFinish () 2355void glFinish ()
2249 2356
2250void glClear (int mask) 2357void glClear (int mask)
2372 2479
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 2481
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2376 2483
2484void glPixelZoom (float x, float y)
2485
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 2487
2379int glGenTexture () 2488int glGenTexture ()
2380 CODE: 2489 CODE:
2381{ 2490 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 2491 OUTPUT:
2390 RETVAL 2492 RETVAL
2391 2493
2392void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2393 CODE: 2495 CODE:
2394{ 2496 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 2497
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)(size_t)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList () 2498int glGenList ()
2404 CODE: 2499 CODE:
2405 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2406 OUTPUT: 2501 OUTPUT:
2407 RETVAL 2502 RETVAL

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