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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.189 by root, Sat Apr 21 23:54:23 2007 UTC vs.
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
55#if 0 91#if 1
56# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 93#else
58# define PARACHUTE 0 94# define PARACHUTE 0
59#endif 95#endif
60 96
65#define GL_FUNC(ptr,name) ptr name; 101#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 102#include "glfunc.h"
67#undef GL_FUNC 103#undef GL_FUNC
68} gl; 104} gl;
69 105
106static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 108{
72 if (gl.BlendFuncSeparate) 109 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 110 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 111 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 113 else
77 glBlendFunc (sa, da); 114 glBlendFunc (sa, da);
78} 115}
79 116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
80#include "texcache.c" 141#include "texcache.c"
142#include "rendercache.c"
81 143
82#include "pango-font.c" 144#include "pango-font.c"
83#include "pango-fontmap.c" 145#include "pango-fontmap.c"
84#include "pango-render.c" 146#include "pango-render.c"
85 147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 151typedef Mix_Music *DC__MixMusic;
88 152
89typedef PangoFontDescription *CFPlus__Font; 153typedef PangoFontDescription *DC__Font;
90 154
91static int 155static int
92shape_attr_p (PangoLayoutRun *run) 156shape_attr_p (PangoLayoutRun *run)
93{ 157{
94 GSList *attrs = run->item->analysis.extra_attrs; 158 GSList *attrs = run->item->analysis.extra_attrs;
108 172
109typedef struct cf_layout { 173typedef struct cf_layout {
110 PangoLayout *pl; 174 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
112 int base_height; 176 int base_height;
113 CFPlus__Font font; 177 DC__Font font;
178 rc_t *rc;
114} *CFPlus__Layout; 179} *DC__Layout;
115 180
116static CFPlus__Font default_font; 181static DC__Font default_font;
117static PangoContext *opengl_context; 182static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 183static PangoFontMap *opengl_fontmap;
119 184
120static void 185static void
121substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
126#endif 191#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 193}
129 194
130static void 195static void
131layout_update_font (CFPlus__Layout self) 196layout_update_font (DC__Layout self)
132{ 197{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
135 */ 200 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
137 202
138 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 205
141 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
142} 207}
143 208
144static void 209static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 211{
147 PangoRectangle rect; 212 PangoRectangle rect;
148 213
149 // get_pixel_* wrongly rounds down 214 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 215 pango_layout_get_extents (self->pl, 0, &rect);
161 226
162typedef uint16_t tileid; 227typedef uint16_t tileid;
163typedef uint16_t faceid; 228typedef uint16_t faceid;
164 229
165typedef struct { 230typedef struct {
166 int name; 231 GLuint name;
167 int w, h; 232 int w, h;
168 float s, t; 233 float s, t;
169 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
170 tileid smoothtile; 235 tileid smoothtile;
171 uint8_t smoothlevel; 236 uint8_t smoothlevel;
189 int faces; tileid *face2tile; // [faceid] 254 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 255 int texs; maptex *tex; // [tileid]
191 256
192 int32_t rows; 257 int32_t rows;
193 maprow *row; 258 maprow *row;
194} *CFPlus__Map; 259} *DC__Map;
195 260
196static char * 261static char *
197prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
198{ 263{
199 char *p; 264 char *p;
237 self->texs *= 2; 302 self->texs *= 2;
238 } 303 }
239} 304}
240 305
241static maprow * 306static maprow *
242map_get_row (CFPlus__Map self, int y) 307map_get_row (DC__Map self, int y)
243{ 308{
244 if (0 > y) 309 if (0 > y)
245 { 310 {
246 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
285 350
286 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
287} 352}
288 353
289static mapcell * 354static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
291{ 356{
292 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
293} 358}
294 359
295static void 360static void
296map_clear (CFPlus__Map self) 361map_clear (DC__Map self)
297{ 362{
298 int r; 363 int r;
299 364
300 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
309 self->row = 0; 374 self->row = 0;
310 self->rows = 0; 375 self->rows = 0;
311} 376}
312 377
313static void 378static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 380{
316 int x, y; 381 int x, y;
317 maprow *row; 382 maprow *row;
318 mapcell *cell; 383 mapcell *cell;
319 384
398 n |= n >> 16; 463 n |= n >> 16;
399 464
400 return n + 1; 465 return n + 1;
401} 466}
402 467
468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
403/* SDL should provide this, really. */ 479/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 480#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 481#define SDLK_MODIFIER_MAX 314
406 482
407MODULE = CFPlus PACKAGE = CFPlus 483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
408 527
409PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
410 529
411BOOT: 530BOOT:
412{ 531{
413 HV *stash = gv_stashpv ("CFPlus", 1); 532 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 533 static const struct {
415 const char *name; 534 const char *name;
416 IV iv; 535 IV iv;
417 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
440 559
441 const_iv (SDL_APPINPUTFOCUS), 560 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 561 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 562 const_iv (SDL_APPACTIVE),
444 563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
647
648 const_iv (MIX_DEFAULT_FORMAT),
526# undef const_iv 649# undef const_iv
527 }; 650 };
528 651
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
548 671
549NV floor (NV x) 672NV floor (NV x)
550 673
551NV ceil (NV x) 674NV ceil (NV x)
552 675
676IV minpot (UV n)
677
678IV popcount (UV n)
679
553void 680void
554pango_init () 681pango_init ()
555 CODE: 682 CODE:
556{ 683{
557 opengl_fontmap = pango_opengl_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
560} 692}
693
694char *
695SDL_GetError ()
561 696
562int 697int
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 699
565void 700void
566SDL_Quit () 701SDL_Quit ()
567 702
568void 703void
569SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
570 PPCODE: 705 PPCODE:
571{ 706{
572 SDL_Rect **m; 707 SDL_Rect **m;
573 708
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 713
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 716
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 721
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10) 723#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif 726#endif
592 727
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 729
598 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
599 while (*m) 731 while (*m)
600 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
601 AV *av = newAV (); 735 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
605 742
606 ++m; 743 ++m;
607 } 744 }
608} 745}
609 746
610char *
611SDL_GetError ()
612
613int 747int
614SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
616 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 761 );
762
619 if (RETVAL) 763 if (RETVAL)
620 { 764 {
621 av_clear (texture_av); 765 av_clear (texture_av);
622 766
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 769#include "glfunc.h"
626# undef GL_FUNC 770#undef GL_FUNC
627
628 } 771 }
772}
629 OUTPUT: 773 OUTPUT:
630 RETVAL 774 RETVAL
631 775
632void 776void
633SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
634 778
635char * 779char *
636SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
637 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
638void 788void
639SDL_PollEvent () 789poll_events ()
640 PPCODE: 790 PPCODE:
641{ 791{
642 SDL_Event ev; 792 SDL_Event ev;
643 793
644 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 796 {
646 HV *hv = newHV (); 797 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 799
649 switch (ev.type) 800 switch (ev.type)
650 { 801 {
651 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
652 case SDL_KEYUP: 803 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 809 break;
659 810
660 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 814 break;
664 815
665 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
673 break; 842 break;
674 843
675 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 847
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 858 break;
690 } 859 }
691 860
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 862 }
694} 863}
695 864
696int 865int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 867 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
701 870
702void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
703Mix_CloseAudio () 888Mix_CloseAudio ()
704 889
705int 890int
706Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
892
893const char *
894Mix_GetError ()
707 895
708void 896void
709lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
710 CODE: 898 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 925 }
738 } 926 }
739#endif 927#endif
740} 928}
741 929
742void 930int
743add_font (char *file) 931add_font (char *file)
744 CODE: 932 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
746 936
747void 937void
748load_image_inline (SV *image_) 938load_image_inline (SV *image_)
749 ALIAS: 939 ALIAS:
750 load_image_file = 1 940 load_image_file = 1
753 STRLEN image_len; 943 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
760 950
761 if (!rw) 951 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
763 953
836void 1026void
837error (char *message) 1027error (char *message)
838 CODE: 1028 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1030#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1032#endif
843 1033
844void 1034void
845fatal (char *message) 1035fatal (char *message)
846 CODE: 1036 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1038#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1040#endif
851 _exit (1); 1041 _exit (1);
852 1042
853void 1043void
854_exit (int retval = 0) 1044_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1047 ExitThread (retval); // unclean, please beam me up
858#else 1048#else
859 _exit (retval); 1049 _exit (retval);
860#endif 1050#endif
861 1051
862MODULE = CFPlus PACKAGE = CFPlus::Font 1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
863 1060
864CFPlus::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1067 CODE:
867{ 1068{
868 int count; 1069 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1073}
873 OUTPUT: 1074 OUTPUT:
874 RETVAL 1075 RETVAL
875 1076
876void 1077void
877DESTROY (CFPlus::Font self) 1078DESTROY (DC::Font self)
878 CODE: 1079 CODE:
879 pango_font_description_free (self); 1080 pango_font_description_free (self);
880 1081
881void 1082void
882make_default (CFPlus::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
883 CODE: 1085 CODE:
884 default_font = self; 1086 default_font = self;
885 1087
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1089
1090PROTOTYPES: DISABLE
1091
888void 1092void
889reset_glyph_cache () 1093glyph_cache_backup ()
1094 PROTOTYPE:
890 CODE: 1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
891 tc_clear (); 1102 tc_restore ();
892 1103
893CFPlus::Layout 1104DC::Layout
894new (SV *class) 1105new (SV *class)
895 CODE: 1106 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
897 1108
898 RETVAL->pl = pango_layout_new (opengl_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
905 1117
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
908 OUTPUT: 1120 OUTPUT:
909 RETVAL 1121 RETVAL
910 1122
911void 1123void
912DESTROY (CFPlus::Layout self) 1124DESTROY (DC::Layout self)
913 CODE: 1125 CODE:
914 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
915 Safefree (self); 1128 Safefree (self);
916 1129
917void 1130void
918set_text (CFPlus::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
919 CODE: 1132 CODE:
920{ 1133{
921 STRLEN textlen; 1134 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
923 1136
924 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
925} 1138}
926 1139
927void 1140void
928set_markup (CFPlus::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
929 CODE: 1142 CODE:
930{ 1143{
931 STRLEN textlen; 1144 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
933 1146
934 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
935} 1148}
936 1149
937void 1150void
938set_shapes (CFPlus::Layout self, ...) 1151set_shapes (DC::Layout self, ...)
939 CODE: 1152 CODE:
940{ 1153{
941 PangoAttrList *attrs = 0; 1154 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1155 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1156 const char *pos = text;
978 if (attrs) 1191 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1192 pango_layout_set_attributes (self->pl, attrs);
980} 1193}
981 1194
982void 1195void
983get_shapes (CFPlus::Layout self) 1196get_shapes (DC::Layout self)
984 PPCODE: 1197 PPCODE:
985{ 1198{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1200
988 do 1201 do
989 { 1202 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1204
992 if (run && shape_attr_p (run)) 1205 if (run && shape_attr_p (run))
993 { 1206 {
994 PangoRectangle extents; 1207 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1216
1004 pango_layout_iter_free (iter); 1217 pango_layout_iter_free (iter);
1005} 1218}
1006 1219
1007int 1220int
1008has_wrapped (CFPlus::Layout self) 1221has_wrapped (DC::Layout self)
1009 CODE: 1222 CODE:
1010{ 1223{
1011 int lines = 1; 1224 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1225 const char *text = pango_layout_get_text (self->pl);
1013 1226
1018} 1231}
1019 OUTPUT: 1232 OUTPUT:
1020 RETVAL 1233 RETVAL
1021 1234
1022SV * 1235SV *
1023get_text (CFPlus::Layout self) 1236get_text (DC::Layout self)
1024 CODE: 1237 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1239 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1240 OUTPUT:
1028 RETVAL 1241 RETVAL
1029 1242
1030void 1243void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1245 CODE:
1033 self->r = r; 1246 self->r = r;
1034 self->g = g; 1247 self->g = g;
1035 self->b = b; 1248 self->b = b;
1036 self->a = a; 1249 self->a = a;
1037 1250
1038void 1251void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1253 CODE:
1041 if (self->font != font) 1254 if (self->font != font)
1042 { 1255 {
1043 self->font = font; 1256 self->font = font;
1044 layout_update_font (self); 1257 layout_update_font (self);
1045 } 1258 }
1046 1259
1047void 1260void
1048set_height (CFPlus::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
1049 CODE: 1262 CODE:
1050 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
1051 { 1264 {
1052 self->base_height = base_height; 1265 self->base_height = base_height;
1053 layout_update_font (self); 1266 layout_update_font (self);
1054 } 1267 }
1055 1268
1056void 1269void
1057set_width (CFPlus::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1271 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1273
1061void 1274void
1062set_indent (CFPlus::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
1063 CODE: 1276 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1278
1066void 1279void
1067set_spacing (CFPlus::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
1068 CODE: 1281 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1283
1071void 1284void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1286 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
1079 ); 1292 );
1080 1293
1081void 1294void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1296 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1298
1086void 1299void
1087size (CFPlus::Layout self) 1300size (DC::Layout self)
1088 PPCODE: 1301 PPCODE:
1089{ 1302{
1090 int w, h; 1303 int w, h;
1091 1304
1092 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
1097} 1310}
1098 1311
1099int 1312int
1100descent (CFPlus::Layout self) 1313descent (DC::Layout self)
1101 CODE: 1314 CODE:
1102{ 1315{
1103 PangoRectangle rect; 1316 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1319 RETVAL = PANGO_DESCENT (rect);
1107} 1320}
1108 OUTPUT: 1321 OUTPUT:
1109 RETVAL 1322 RETVAL
1110 1323
1111int 1324int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1326 CODE:
1114{ 1327{
1115 int index, trailing; 1328 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1330 RETVAL = index + trailing;
1118} 1331}
1119 OUTPUT: 1332 OUTPUT:
1120 RETVAL 1333 RETVAL
1121 1334
1122void 1335void
1123cursor_pos (CFPlus::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1337 PPCODE:
1125{ 1338{
1126 PangoRectangle strong_pos; 1339 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1341
1129 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1346}
1134 1347
1135void 1348void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1350 PPCODE:
1138{ 1351{
1139 int line, x; 1352 int line, x;
1140 1353
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1357 --line;
1358#endif
1144 EXTEND (SP, 2); 1359 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1360 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1362}
1148 1363
1149void 1364void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1365line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1366 PPCODE:
1152{ 1367{
1153 PangoLayoutLine *lp; 1368 PangoLayoutLine *lp;
1154 int index, trailing; 1369 int index, trailing;
1155 1370
1156 if (line < 0) 1371 if (line < 0)
1157 XSRETURN_EMPTY; 1372 XSRETURN_EMPTY;
1158 1373
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1375 XSRETURN_EMPTY; /* do better */
1161 1376
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1378
1164 EXTEND (SP, 2); 1379 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1385 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1386 }
1172} 1387}
1173 1388
1174void 1389void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1390render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1391 CODE:
1392 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1393 pango_opengl_render_layout_subpixel (
1178 self->pl, 1394 self->pl,
1395 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1396 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1397 self->r, self->g, self->b, self->a,
1181 flags 1398 flags
1182 ); 1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1183 1403
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1404void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1405draw (DC::Layout self)
1188 CODE: 1406 CODE:
1189{ 1407{
1190 int ow = SvIV (w_); 1408 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1415
1193 if (ow && oh) 1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
1423MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425PROTOTYPES: ENABLE
1426
1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1432 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1433 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1434 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1435 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1437
1207 SvPOK_only (result_); 1438 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1439 SvCUR_set (result_, nw * nh * bpp);
1209 1440
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1442 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1444
1214 sv_setsv (data_, result_); 1445 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1446 }
1221} 1447}
1222 1448
1223void 1449void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1456{
1231 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1235 1464
1236 if (items < 5) 1465 if (items < 5)
1237 { 1466 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1269 } 1498 }
1270} 1499}
1271 1500
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1273 1511
1274CFPlus::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1513
1514PROTOTYPES: DISABLE
1515
1516DC::Map
1275new (SV *class) 1517new (SV *class)
1276 CODE: 1518 CODE:
1277 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1520 RETVAL->x = 0;
1279 RETVAL->y = 0; 1521 RETVAL->y = 0;
1287 RETVAL->row = 0; 1529 RETVAL->row = 0;
1288 OUTPUT: 1530 OUTPUT:
1289 RETVAL 1531 RETVAL
1290 1532
1291void 1533void
1292DESTROY (CFPlus::Map self) 1534DESTROY (DC::Map self)
1293 CODE: 1535 CODE:
1294{ 1536{
1295 map_clear (self); 1537 map_clear (self);
1296 Safefree (self->face2tile); 1538 Safefree (self->face2tile);
1297 Safefree (self->tex); 1539 Safefree (self->tex);
1298 Safefree (self); 1540 Safefree (self);
1299} 1541}
1300 1542
1301void 1543void
1302resize (CFPlus::Map self, int map_width, int map_height) 1544resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1545 CODE:
1304 self->w = map_width; 1546 self->w = map_width;
1305 self->h = map_height; 1547 self->h = map_height;
1306 1548
1307void 1549void
1308clear (CFPlus::Map self) 1550clear (DC::Map self)
1309 CODE: 1551 CODE:
1310 map_clear (self); 1552 map_clear (self);
1311 1553
1312void 1554void
1313set_tileid (CFPlus::Map self, int face, int tile) 1555set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1556 CODE:
1315{ 1557{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1558 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1559 need_texid (self, tile);
1318} 1560}
1319 1561
1320void 1562void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1563set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1564 CODE:
1323{ 1565{
1324 tileid texid; 1566 tileid texid;
1325 maptex *tex; 1567 maptex *tex;
1326 1568
1339 tex->smoothtile = self->face2tile [smooth]; 1581 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1582 tex->smoothlevel = level;
1341} 1583}
1342 1584
1343void 1585void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1587 CODE:
1346{ 1588{
1347 need_texid (self, texid); 1589 need_texid (self, texid);
1348 1590
1349 { 1591 {
1369 // from transparent color bleeding and ugly wrapping effects. 1611 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1613}
1372 1614
1373int 1615int
1374ox (CFPlus::Map self) 1616ox (DC::Map self)
1375 ALIAS: 1617 ALIAS:
1376 oy = 1 1618 oy = 1
1377 x = 2 1619 x = 2
1378 y = 3 1620 y = 3
1379 w = 4 1621 w = 4
1390 } 1632 }
1391 OUTPUT: 1633 OUTPUT:
1392 RETVAL 1634 RETVAL
1393 1635
1394void 1636void
1395scroll (CFPlus::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1396 CODE: 1638 CODE:
1397{ 1639{
1398 if (dx > 0) 1640 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1642 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1417 } 1659 }
1418} 1660}
1419 1661
1420void 1662SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1664 CODE:
1423{ 1665{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1668 mapcell *cell;
1427 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1428 1672
1429 while (data < data_end - 1) 1673 while (data < data_end - 1)
1430 { 1674 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1432 1676
1452 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1453 1697
1454 do 1698 do
1455 { 1699 {
1456 ext = *data++; 1700 ext = *data++;
1457 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1458 1702
1459 if (cmd < 4) 1703 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1462 { 1706 {
1465 } 1709 }
1466 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1712 else if (cmd == 0x47)
1469 { 1713 {
1470 if (*data == 4) 1714 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1718
1473 data += *data + 1; 1719 data += *data + 1;
1474 } 1720 }
1475 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1722 cell->flags = *data++;
1483 } 1729 }
1484 else 1730 else
1485 cell->darkness = *data++ + 1; 1731 cell->darkness = *data++ + 1;
1486 } 1732 }
1487 1733
1734 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1735 if (flags & (4 >> z))
1489 { 1736 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1738 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1493 } 1754 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1755 }
1509 else 1756 else
1510 cell->darkness = 0; 1757 cell->darkness = 0;
1511 } 1758 }
1512} 1759}
1760 OUTPUT:
1761 RETVAL
1513 1762
1514SV * 1763SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1765 CODE:
1517{ 1766{
1518 int x1, x; 1767 int x1, x;
1519 int y1, y; 1768 int y1, y;
1520 int z; 1769 int z;
1565} 1814}
1566 OUTPUT: 1815 OUTPUT:
1567 RETVAL 1816 RETVAL
1568 1817
1569void 1818void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1571 CODE: 1820 CODE:
1572{ 1821{
1822 int x, y, z;
1823
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1827 smooth_key skey;
1577 int x, y, z; 1828 int pl_x, pl_y;
1578 int last_name; 1829 maptex pl_tex;
1830
1831 pl_tex.name = 0;
1832
1833 rc_t *rc = rc_alloc ();
1834 rc_key_t key;
1835 rc_array_t *arr;
1579 1836
1580 // thats current max. sorry. 1837 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1838 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1839 if (sh > 255) sh = 255;
1583 1840
1584 // clear key, in case of extra padding 1841 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1842 memset (&skey, 0, sizeof (skey));
1586 1843
1587 glColor4ub (255, 255, 255, 255); 1844 memset (&key, 0, sizeof (key));
1588 1845 key.r = 255;
1589 glEnable (GL_BLEND); 1846 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1847 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1848 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1849 key.mode = GL_QUADS;
1593 1850 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1851 key.texname = -1;
1595
1596 last_name = 0;
1597 1852
1598 mx += self->x; 1853 mx += self->x;
1599 my += self->y; 1854 my += self->y;
1600 1855
1601 // first pass: determine smooth_max 1856 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 1874 self->tex [cell->tile [2]].smoothlevel));
1620 } 1875 }
1621 } 1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 1881
1623 for (z = 0; z <= 2; z++) 1882 for (z = 0; z <= 2; z++)
1624 { 1883 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 1884 memset (smooth_level, 0, sizeof (smooth_level));
1626 1885
1639 { 1898 {
1640 maptex tex = self->tex [tile]; 1899 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 1900 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h; 1901 int py = (y + 1) * T - tex.h;
1643 1902
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 1903 if (key.texname != tex.name)
1647 { 1904 {
1648 if (!tex.name) 1905 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 1906 tex = self->tex [2]; /* missing, replace by noface */
1650 1907
1651 glEnd (); 1908 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1909 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 1910 }
1655 1911
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 { 1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 1928 if (cell->flags & 1)
1664 { 1929 {
1665 maptex tex = self->tex [1]; 1930 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 1931 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 1932 int py = y * T - T * 6 / 32;
1668 1933
1934 if (tex.name)
1669 glEnd (); 1935 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 1946 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 1947 }
1678 } 1948 }
1679 1949
1680 // update smooth hash 1950 // update smooth hash
1681 if (tex.smoothtile) 1951 if (tex.smoothtile)
1717 } 1987 }
1718 } 1988 }
1719 } 1989 }
1720 } 1990 }
1721 1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1722 // go through all smoothlevels, lowest to highest, then draw. 1995 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1996 // this is basically counting sort
1724 { 1997 {
1725 int w, b; 1998 int w, b;
1726 1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2002 for (w = 0; w < 256 / 32; ++w)
1728 { 2003 {
1729 uint32_t smask = smooth_level [w]; 2004 uint32_t smask = smooth_level [w];
1730 if (smask) 2005 if (smask)
1731 for (b = 0; b < 32; ++b) 2006 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2015 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2016 IV bits = SvIVX (HeVAL (he));
1742 2017
1743 if (!(bits & 0x1000) 2018 if (!(bits & 0x1000)
1744 && skey->level == level 2019 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2020 && level > smooth_max [skey->x][skey->y])
1746 { 2021 {
1747 maptex tex = self->tex [skey->tile]; 2022 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2023 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2024 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2025 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2027 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2028 float dy = tex.t * .5f ; // 2 images/column
1754 2029
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2030 if (tex.name)
1758 { 2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
1759 if (!tex.name) 2034 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2035 {
1761
1762 glEnd (); 2036 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
1765 } 2039 }
1766 2040
1767 if (border) 2041 if (border)
1768 { 2042 {
1769 float ox = border * dx; 2043 float ox = border * dx;
1770 2044
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2049 }
1776 2050
1777 if (corner) 2051 if (corner)
1778 { 2052 {
1779 float ox = corner * dx; 2053 float ox = corner * dx;
1780 2054
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
1785 } 2060 }
1786 } 2061 }
1787 } 2062 }
1788 } 2063 }
1789 } 2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
1790 } 2069 }
1791 2070
1792 hv_clear (smooth); 2071 hv_clear (smooth);
1793 } 2072 }
1794 2073
1795 glEnd (); 2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
1796 2079
1797 glDisable (GL_TEXTURE_2D); 2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
1798 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1799 2093
1800 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1803 { 2097 {
1828 } 2122 }
1829 } 2123 }
1830} 2124}
1831 2125
1832void 2126void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2128 CODE:
1835{ 2129{
1836 static float color[16][3] = { 2130 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1888 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1890} 2184}
1891 2185
1892void 2186void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2188 PPCODE:
1895{ 2189{
1896 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2198
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2201
1905 mx += self->x; 2202 mx += self->x - 1;
1906 my += self->y; 2203 my += self->y - 1;
1907 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1908 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1910 { 2209 {
1911 maprow *row = self->row + (y + my); 2210 maprow *row = self->row + (y + my);
1912 2211
1913 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2214 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1917 2216
1918 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1921 } 2220 }
1922 } 2221 }
1923 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1924 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1928} 2265}
1929 2266
1930SV * 2267SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2269 CODE:
1933{ 2270{
1934 int x, y, x1, y1; 2271 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2330 else
1994 *data++ = 0; 2331 *data++ = 0;
1995 } 2332 }
1996 } 2333 }
1997 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1998 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
2000 RETVAL = data_sv; 2342 RETVAL = data_sv;
2001} 2343}
2002 OUTPUT: 2344 OUTPUT:
2003 RETVAL 2345 RETVAL
2004 2346
2005void 2347void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2349 PPCODE:
2008{ 2350{
2009 int x, y, z; 2351 int x, y, z;
2010 int w, h; 2352 int w, h;
2011 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
2012 2364
2013 if (*data++ != 0) 2365 if (*data++ != 0)
2014 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
2015 2367
2016 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
2018 2370
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2383 {
2032 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
2033 2385
2034 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
2035 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
2036 uint8_t flags = *data++; 2393 flags = *data++;
2037 2394
2038 if (flags) 2395 if (flags)
2039 { 2396 {
2040 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2398 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2403
2047 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
2048 { 2405 {
2049 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
2050 2408
2051 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
2052 { 2410 {
2053 tileid t = tile [z]; 2411 tileid t = tile [z];
2054 2412
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2414 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2416 need_texid (self, t);
2059 } 2417 }
2060 2418
2061 cell->tile [z] = t; 2419 cell->tile [z] = t;
2062 } 2420 }
2064 } 2422 }
2065 } 2423 }
2066 } 2424 }
2067} 2425}
2068 2426
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2428
2071CFPlus::MixChunk 2429DC::RW
2072new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
2073 CODE: 2431 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
2075 OUTPUT: 2438 OUTPUT:
2076 RETVAL 2439 RETVAL
2077 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
2078void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
2079DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
2080 CODE: 2551 CODE:
2081 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
2082 2553
2083int 2554int
2084volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2560 OUTPUT:
2088 RETVAL 2561 RETVAL
2089 2562
2090int 2563DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2565 CODE:
2566{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
2094 OUTPUT: 2578 OUTPUT:
2095 RETVAL 2579 RETVAL
2096 2580
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2582
2099int 2583int
2100volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
2101 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2590 OUTPUT:
2104 RETVAL 2591 RETVAL
2105 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2106CFPlus::MixMusic 2603DC::MixMusic
2107new_from_file (SV *class, char *path) 2604new (SV *class, DC::RW rwops)
2108 CODE: 2605 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2607 OUTPUT:
2111 RETVAL 2608 RETVAL
2112 2609
2113void 2610void
2114DESTROY (CFPlus::MixMusic self) 2611DESTROY (DC::MixMusic self)
2115 CODE: 2612 CODE:
2116 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
2117 2614
2118int 2615int
2119play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
2120 CODE: 2617 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2619 OUTPUT:
2123 RETVAL 2620 RETVAL
2124 2621
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
2126 2630
2127BOOT: 2631BOOT:
2128{ 2632{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2634 static const struct {
2131 const char *name; 2635 const char *name;
2132 IV iv; 2636 IV iv;
2133 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2656 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2740# undef const_iv
2220 2745
2221 texture_av = newAV (); 2746 texture_av = newAV ();
2222 AvREAL_off (texture_av); 2747 AvREAL_off (texture_av);
2223} 2748}
2224 2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2755
2225char * 2756char *
2226gl_vendor () 2757gl_vendor ()
2227 CODE: 2758 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT: 2760 OUTPUT:
2241 CODE: 2772 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 2774 OUTPUT:
2244 RETVAL 2775 RETVAL
2245 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
2246int glGetError () 2791int glGetError ()
2247 2792
2248void glFinish () 2793void glFinish ()
2249 2794
2250void glClear (int mask) 2795void glClear (int mask)
2287# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 2834
2290# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
2292 2839
2293void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2294 2841
2295void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
2296 2843
2304 2851
2305void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
2306 CODE: 2853 CODE:
2307 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
2308 2855
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @
2315 ALIAS: 2857 ALIAS:
2316 glColor_premultiply = 1 2858 glColor_premultiply = 1
2317 CODE: 2859 CODE:
2318 if (ix) 2860 if (ix)
2319 { 2861 {
2322 b *= a; 2864 b *= a;
2323 } 2865 }
2324 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2326 2868
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 2870 CODE:
2335 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2337 2873
2341 2877
2342void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2343 CODE: 2879 CODE:
2344 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2345 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2346void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2347 CODE: 2912 CODE:
2348 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2349 2914
2350void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 2932 CODE:
2368 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 2935
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 2937
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 2939
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2376 2943
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 2945
2379int glGenTexture () 2946int glGenTexture ()
2380 CODE: 2947 CODE:
2381{ 2948 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 2949 OUTPUT:
2390 RETVAL 2950 RETVAL
2391 2951
2392void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
2393 CODE: 2953 CODE:
2394{ 2954 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 2955
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)(size_t)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList () 2956int glGenList ()
2404 CODE: 2957 CODE:
2405 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
2406 OUTPUT: 2959 OUTPUT:
2407 RETVAL 2960 RETVAL
2414 2967
2415void glEndList () 2968void glEndList ()
2416 2969
2417void glCallList (int list) 2970void glCallList (int list)
2418 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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