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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.189 by root, Sat Apr 21 23:54:23 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 47
38#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
39 49
40#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
42 52
53#define MIN_FONT_HEIGHT 10
54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{
72 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else
77 glBlendFunc (sa, da);
78}
79
80#include "texcache.c"
81
82#include "pango-font.c"
83#include "pango-fontmap.c"
84#include "pango-render.c"
85
43typedef Mix_Chunk *CFClient__MixChunk; 86typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 87typedef Mix_Music *CFPlus__MixMusic;
45 88
46static PangoContext *context; 89typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 90
91static int
92shape_attr_p (PangoLayoutRun *run)
93{
94 GSList *attrs = run->item->analysis.extra_attrs;
95
96 while (attrs)
97 {
98 PangoAttribute *attr = attrs->data;
99
100 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1;
102
103 attrs = attrs->next;
104 }
105
106 return 0;
107}
48 108
49typedef struct cf_layout { 109typedef struct cf_layout {
50 PangoLayout *pl; 110 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode
51 int base_height; 112 int base_height;
113 CFPlus__Font font;
52} *CFClient__Layout; 114} *CFPlus__Layout;
115
116static CFPlus__Font default_font;
117static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap;
53 119
54static void 120static void
55substitute_func (FcPattern *pattern, gpointer data) 121substitute_func (FcPattern *pattern, gpointer data)
56{ 122{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 123 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 127 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 128}
60 129
61static void 130static void
62layout_update (CFClient__Layout self) 131layout_update_font (CFPlus__Layout self)
63{ 132{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 133 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 134 * reasonably well with bitstream vera
66 */ 135 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 136 PangoFontDescription *font = self->font ? self->font : default_font;
68 137
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 138 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 140
141 pango_layout_set_font_description (self->pl, font);
76} 142}
77 143
78static void 144static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 146{
81 layout_update (self); 147 PangoRectangle rect;
82 148
149 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 150 pango_layout_get_extents (self->pl, 0, &rect);
84 151
85 *w = (*w + 3) & ~3; 152 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 153 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 154
155 if (!rect.width) rect.width = 1;
156 if (!rect.height) rect.height = 1;
157
158 *w = rect.width;
159 *h = rect.height;
160}
161
162typedef uint16_t tileid;
90typedef uint16_t mapface; 163typedef uint16_t faceid;
91 164
92typedef struct { 165typedef struct {
93 GLint name; 166 int name;
94 int w, h; 167 int w, h;
95 float s, t; 168 float s, t;
96 uint8_t r, g, b, a; 169 uint8_t r, g, b, a;
170 tileid smoothtile;
171 uint8_t smoothlevel;
97} maptex; 172} maptex;
98 173
99typedef struct { 174typedef struct {
175 uint32_t player;
176 tileid tile[3];
100 int16_t darkness; 177 uint16_t darkness;
101 mapface face[3]; 178 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 179} mapcell;
103 180
104typedef struct { 181typedef struct {
105 int32_t c0, c1; 182 int32_t c0, c1;
106 mapcell *col; 183 mapcell *col;
107} maprow; 184} maprow;
108 185
109typedef struct map { 186typedef struct map {
110 int x, y, w, h; 187 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 188 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 189 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 190 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 191
118 int32_t rows; 192 int32_t rows;
119 maprow *row; 193 maprow *row;
120} *CFClient__Map; 194} *CFPlus__Map;
121 195
122static char * 196static char *
123prepend (char *ptr, int sze, int inc) 197prepend (char *ptr, int sze, int inc)
124{ 198{
125 char *p; 199 char *p;
142} 216}
143 217
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 220
221static void
222need_facenum (struct map *self, faceid face)
223{
224 while (self->faces <= face)
225 {
226 Append (tileid, self->face2tile, self->faces, self->faces);
227 self->faces *= 2;
228 }
229}
230
231static void
232need_texid (struct map *self, int texid)
233{
234 while (self->texs <= texid)
235 {
236 Append (maptex, self->tex, self->texs, self->texs);
237 self->texs *= 2;
238 }
239}
240
147static maprow * 241static maprow *
148map_get_row (CFClient__Map self, int y) 242map_get_row (CFPlus__Map self, int y)
149{ 243{
150 if (0 > y) 244 if (0 > y)
151 { 245 {
152 int extend = - y + MAP_EXTEND_Y; 246 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 247 Prepend (maprow, self->row, self->rows, extend);
191 285
192 return row->col + (x - row->c0); 286 return row->col + (x - row->c0);
193} 287}
194 288
195static mapcell * 289static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 290map_get_cell (CFPlus__Map self, int x, int y)
197{ 291{
198 return row_get_cell (map_get_row (self, y), x); 292 return row_get_cell (map_get_row (self, y), x);
199} 293}
200 294
201static void 295static void
202map_clear (CFClient__Map self) 296map_clear (CFPlus__Map self)
203{ 297{
204 int r; 298 int r;
205 299
206 for (r = 0; r < self->rows; r++) 300 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 301 Safefree (self->row[r].col);
215 self->row = 0; 309 self->row = 0;
216 self->rows = 0; 310 self->rows = 0;
217} 311}
218 312
219static void 313static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 314map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 315{
222 int x, y; 316 int x, y;
223 maprow *row; 317 maprow *row;
318 mapcell *cell;
224 319
225 for (y = y0; y < y0 + h; y++) 320 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 321 if (y >= 0)
227 { 322 {
228 if (y >= self->rows) 323 if (y >= self->rows)
234 if (x >= row->c0) 329 if (x >= row->c0)
235 { 330 {
236 if (x >= row->c1) 331 if (x >= row->c1)
237 break; 332 break;
238 333
239 row->col[x - row->c0].darkness = -1; 334 cell = row->col + x - row->c0;
335
336 cell->darkness = 0;
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
240 } 340 }
241 } 341 }
242} 342}
243 343
344typedef struct {
345 tileid tile;
346 uint8_t x, y, level;
347} smooth_key;
348
244static void 349static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits)
351{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
353
354 if (SvIOK (*sv))
355 SvIV_set (*sv, SvIVX (*sv) | bits);
356 else
357 sv_setiv (*sv, bits);
358}
359
360static void
245music_finished () 361music_finished (void)
246{ 362{
247 SDL_UserEvent ev; 363 SDL_UserEvent ev;
248 364
249 ev.type = SDL_USEREVENT; 365 ev.type = SDL_USEREVENT;
250 ev.code = 0; 366 ev.code = 0;
251 ev.data1 = 0; 367 ev.data1 = 0;
252 ev.data2 = 0; 368 ev.data2 = 0;
253 369
370 SDL_PushEvent ((SDL_Event *)&ev);
371}
372
373static void
374channel_finished (int channel)
375{
254 SDL_PushEvent (&ev); 376 SDL_UserEvent ev;
255}
256 377
378 ev.type = SDL_USEREVENT;
379 ev.code = 1;
380 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0;
382
383 SDL_PushEvent ((SDL_Event *)&ev);
384}
385
386static unsigned int
387minpot (unsigned int n)
388{
389 if (!n)
390 return 0;
391
392 --n;
393
394 n |= n >> 1;
395 n |= n >> 2;
396 n |= n >> 4;
397 n |= n >> 8;
398 n |= n >> 16;
399
400 return n + 1;
401}
402
403/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314
406
257MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
258 408
259PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
260 410
261BOOT: 411BOOT:
262{ 412{
263 HV *stash = gv_stashpv ("CFClient", 1); 413 HV *stash = gv_stashpv ("CFPlus", 1);
264 static const struct { 414 static const struct {
265 const char *name; 415 const char *name;
266 IV iv; 416 IV iv;
267 } *civ, const_iv[] = { 417 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 418# define const_iv(name) { # name, (IV)name }
419 const_iv (SDLK_MODIFIER_MIN),
420 const_iv (SDLK_MODIFIER_MAX),
421
269 const_iv (SDL_ACTIVEEVENT), 422 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 423 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 424 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 425 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 426 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 435 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 436 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 437 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 438 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 439 const_iv (SDL_USEREVENT),
440
441 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE),
444
287 const_iv (SDLK_KP0), 445 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 446 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 447 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 448 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 449 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 504 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 505 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 506 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 507 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 508 const_iv (SDLK_UNDO),
509
351 const_iv (KMOD_NONE), 510 const_iv (KMOD_NONE),
511 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 512 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 513 const_iv (KMOD_RSHIFT),
514 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 515 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 516 const_iv (KMOD_RCTRL),
517 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 518 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 519 const_iv (KMOD_RALT),
520 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 521 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 522 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 523 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 524 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 525 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL),
364 const_iv (KMOD_SHIFT),
365 const_iv (KMOD_ALT),
366 const_iv (KMOD_META)
367# undef const_iv 526# undef const_iv
368 }; 527 };
369 528
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 531
373 fontmap = pango_ft2_font_map_new (); 532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 534}
535
536void
537weaken (SV *rv)
538 PROTOTYPE: $
539 CODE:
540 sv_rvweaken (rv);
377 541
378int 542int
543in_destruct ()
544 CODE:
545 RETVAL = PL_main_cv == Nullcv;
546 OUTPUT:
547 RETVAL
548
549NV floor (NV x)
550
551NV ceil (NV x)
552
553void
554pango_init ()
555 CODE:
556{
557 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
560}
561
562int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
380 564
381void 565void
382SDL_Quit () 566SDL_Quit ()
383 567
384void 568void
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
394 578
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
581
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 586
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
403 592
404 SDL_EnableUNICODE (1); 593 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 595
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 605
417 ++m; 606 ++m;
418 } 607 }
419} 608}
420 609
610char *
611SDL_GetError ()
612
421int 613int
422SDL_SetVideoMode (int w, int h, int fullscreen) 614SDL_SetVideoMode (int w, int h, int fullscreen)
423 CODE: 615 CODE:
424 RETVAL = !!SDL_SetVideoMode ( 616 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 618 );
619 if (RETVAL)
620 {
621 av_clear (texture_av);
622
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h"
626# undef GL_FUNC
627
628 }
428 OUTPUT: 629 OUTPUT:
429 RETVAL 630 RETVAL
430 631
431void 632void
432SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
634
635char *
636SDL_GetKeyName (int sym)
433 637
434void 638void
435SDL_PollEvent () 639SDL_PollEvent ()
436 PPCODE: 640 PPCODE:
437{ 641{
439 643
440 while (SDL_PollEvent (&ev)) 644 while (SDL_PollEvent (&ev))
441 { 645 {
442 HV *hv = newHV (); 646 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
444 switch (ev.type) 649 switch (ev.type)
445 { 650 {
446 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
447 case SDL_KEYUP: 652 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 658 break;
453 659
454 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 663 break;
458 664
459 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
465 break; 673 break;
466 674
467 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
473 } 690 }
474 691
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
476 } 693 }
477} 694}
478 695
479int 696int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
481 POSTCALL: 698 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
483 701
484void 702void
485Mix_CloseAudio () 703Mix_CloseAudio ()
486 704
487int 705int
488Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
489 707
490void 708void
491lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
492 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
493#ifndef _WIN32 717#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
495#endif 739#endif
496 740}
497char *
498gl_version ()
499 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION);
501 OUTPUT:
502 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510 741
511void 742void
512add_font (char *file) 743add_font (char *file)
513 CODE: 744 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 746
527void 747void
528load_image_inline (SV *image_) 748load_image_inline (SV *image_)
529 ALIAS: 749 ALIAS:
530 load_image_file = 1 750 load_image_file = 1
572 792
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 794
575 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
576 796
797 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 798 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
586 806
587 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
589} 809}
590 810
612 PUSHs (sv_2mortal (newSViv (b / y))); 832 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 833 PUSHs (sv_2mortal (newSViv (a / y)));
614} 834}
615 835
616void 836void
837error (char *message)
838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
617fatal (char *message) 845fatal (char *message)
618 CODE: 846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 848#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
621#else 858#else
622 fprintf (stderr, "FATAL: %s\n", message); 859 _exit (retval);
623#endif 860#endif
624 exit (1);
625 861
626MODULE = CFClient PACKAGE = CFClient::Layout 862MODULE = CFPlus PACKAGE = CFPlus::Font
627 863
628CFClient::Layout 864CFPlus::Font
629new (SV *class, int base_height = 10) 865new_from_file (SV *class, char *path, int id = 0)
630 CODE: 866 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 867{
632 RETVAL->base_height = base_height; 868 int count;
633 RETVAL->pl = pango_layout_new (context); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
871 FcPatternDestroy (pattern);
872}
635 OUTPUT: 873 OUTPUT:
636 RETVAL 874 RETVAL
637 875
638void 876void
877DESTROY (CFPlus::Font self)
878 CODE:
879 pango_font_description_free (self);
880
881void
882make_default (CFPlus::Font self)
883 CODE:
884 default_font = self;
885
886MODULE = CFPlus PACKAGE = CFPlus::Layout
887
888void
889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
895 CODE:
896 New (0, RETVAL, 1, struct cf_layout);
897
898 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0;
905
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL);
908 OUTPUT:
909 RETVAL
910
911void
639DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
640 CODE: 913 CODE:
641 g_object_unref (self->pl); 914 g_object_unref (self->pl);
642 Safefree (self); 915 Safefree (self);
643 916
644void 917void
645set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
646 CODE: 919 CODE:
647{ 920{
648 STRLEN textlen; 921 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
650 923
651 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
652} 925}
653 926
654void 927void
655set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
656 CODE: 929 CODE:
657{ 930{
658 STRLEN textlen; 931 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
660 933
661 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
662} 935}
663 936
664SV * 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
665get_text (CFClient::Layout self) 983get_shapes (CFPlus::Layout self)
666 CODE: 984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1018}
669 OUTPUT: 1019 OUTPUT:
670 RETVAL 1020 RETVAL
671 1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
672void 1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1040 CODE:
1041 if (self->font != font)
1042 {
1043 self->font = font;
1044 layout_update_font (self);
1045 }
1046
1047void
673set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
674 CODE: 1049 CODE:
1050 if (self->base_height != base_height)
1051 {
675 self->base_height = base_height; 1052 self->base_height = base_height;
1053 layout_update_font (self);
1054 }
676 1055
677void 1056void
678set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
679 CODE: 1058 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1060
682void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
683size (CFClient::Layout self) 1087size (CFPlus::Layout self)
684 PPCODE: 1088 PPCODE:
685{ 1089{
686 int w, h; 1090 int w, h;
687 1091
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
690 1093
691 EXTEND (SP, 2); 1094 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
694} 1097}
695 1098
696int 1099int
697xy_to_index (CFClient::Layout self, int x, int y) 1100descent (CFPlus::Layout self)
698 CODE: 1101 CODE:
699{ 1102{
700 int index, trailing; 1103 PangoRectangle rect;
701 1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
702 layout_update (self); 1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1106 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1107}
707 OUTPUT: 1108 OUTPUT:
708 RETVAL 1109 RETVAL
709 1110
1111int
1112xy_to_index (CFPlus::Layout self, int x, int y)
1113 CODE:
1114{
1115 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing;
1118}
1119 OUTPUT:
1120 RETVAL
1121
710void 1122void
711cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
712 PPCODE: 1124 PPCODE:
713{ 1125{
714 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
717 1128
718 EXTEND (SP, 3); 1129 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
722} 1133}
723 1134
724void 1135void
725render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
726 PPCODE: 1137 PPCODE:
727{ 1138{
728 SV *retval; 1139 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1140
732 layout_update (self); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
734 1143
735 retval = newSV (w * h);
736 SvPOK_only (retval);
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
752 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
754} 1172}
755 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
756MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
757 1185
758void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
761 CODE: 1229 CODE:
762{ 1230{
763 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
768 1235
769 if (items < 5) 1236 if (items < 5)
770 { 1237 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1240 }
774 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
775 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1257
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1263 glEnd ();
786}
787 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
788MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
789 1273
790CFClient::Map 1274CFPlus::Map
791new (SV *class, int map_width, int map_height) 1275new (SV *class)
792 CODE: 1276 CODE:
793 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1278 RETVAL->x = 0;
795 RETVAL->y = 0; 1279 RETVAL->y = 0;
796 RETVAL->w = map_width; 1280 RETVAL->w = 0;
797 RETVAL->h = map_height; 1281 RETVAL->h = 0;
798 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
805 RETVAL->row = 0; 1287 RETVAL->row = 0;
806 OUTPUT: 1288 OUTPUT:
807 RETVAL 1289 RETVAL
808 1290
809void 1291void
810DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
811 CODE: 1293 CODE:
812{ 1294{
813 map_clear (self); 1295 map_clear (self);
814 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
815 Safefree (self); 1298 Safefree (self);
816} 1299}
817 1300
818void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
819clear (CFClient::Map self) 1308clear (CFPlus::Map self)
820 CODE: 1309 CODE:
821 map_clear (self); 1310 map_clear (self);
822 1311
823void 1312void
824set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
825 CODE: 1314 CODE:
826{ 1315{
827 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1317 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1318}
835 1319
836void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1345 CODE:
839{ 1346{
840 while (self->texs <= texid) 1347 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1348
846 { 1349 {
847 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
848 1351
849 tex->name = name; 1352 tex->name = name;
854 tex->r = r; 1357 tex->r = r;
855 tex->g = g; 1358 tex->g = g;
856 tex->b = b; 1359 tex->b = b;
857 tex->a = a; 1360 tex->a = a;
858 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1371}
860 1372
861int 1373int
862ox (CFClient::Map self) 1374ox (CFPlus::Map self)
863 ALIAS: 1375 ALIAS:
864 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
865 CODE: 1381 CODE:
866 switch (ix) 1382 switch (ix)
867 { 1383 {
868 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
870 } 1390 }
871 OUTPUT: 1391 OUTPUT:
872 RETVAL 1392 RETVAL
873 1393
874void 1394void
875scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
876 CODE: 1396 CODE:
877{ 1397{
878 if (dx > 0) 1398 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1400 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1402
883 if (dy > 0) 1403 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1405 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1407
888 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
890 1410
891 while (self->y < 0) 1411 while (self->y < 0)
896 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
897 } 1417 }
898} 1418}
899 1419
900void 1420void
901map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
902 CODE: 1422 CODE:
903{ 1423{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1426 mapcell *cell;
907 int x, y, flags; 1427 int x, y, flags;
908 1428
909 while (data < data_end) 1429 while (data < data_end - 1)
910 { 1430 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
912 1432
913 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
915 1435
916 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
917 1437
918 if (flags & 15) 1438 if (flags & 15)
919 { 1439 {
920 if (cell->darkness < 0) 1440 if (!cell->darkness)
921 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1443 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1444 }
927 1445
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
931 1487
932 if (flags & 4) 1488 if (flags & 4)
933 { 1489 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
935 } 1493 }
936 1494
937 if (flags & 2) 1495 if (flags & 2)
938 { 1496 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
940 } 1500 }
941 1501
942 if (flags & 1) 1502 if (flags & 1)
943 { 1503 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
945 } 1507 }
946 } 1508 }
947 else 1509 else
948 cell->darkness = -1; 1510 cell->darkness = 0;
949 } 1511 }
950} 1512}
951 1513
952SV * 1514SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
954 CODE: 1516 CODE:
955{ 1517{
956 int x1, x; 1518 int x1, x;
957 int y1, y; 1519 int y1, y;
958 int z; 1520 int z;
979 { 1541 {
980 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
981 1543
982 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
983 { 1545 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1548 int a1 = tex.a;
991 1549
992 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1554 }
998 } 1555 }
999 1556
1000 *map++ = (r ) 1557 *map++ = (r )
1001 | (g << 8) 1558 | (g << 8)
1008} 1565}
1009 OUTPUT: 1566 OUTPUT:
1010 RETVAL 1567 RETVAL
1011 1568
1012void 1569void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1014 PPCODE: 1571 CODE:
1015{ 1572{
1016 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1017 int x, y, z; 1577 int x, y, z;
1018 int last_name; 1578 int last_name;
1019 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1832void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835{
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890}
1891
1892void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895{
1896 int x, y;
1020 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1023 1900
1024 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1027 1904
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 1905 mx += self->x;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 1906 my += self->y;
1030 1907
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1055 { 1910 {
1056 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1057 1912
1058 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 1915 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1062 1917
1063 darkness[y * sw4 + x] = cell->darkness < 0 1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 1920 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 1921 }
1090 } 1922 }
1091
1092 glEnd ();
1093
1094 glDisable (GL_TEXTURE_2D);
1095 glDisable (GL_BLEND);
1096 1923
1097 EXTEND (SP, 3); 1924 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 1925 PUSHs (sv_2mortal (newSViv (sw4)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 1926 PUSHs (sv_2mortal (newSViv (sh)));
1100 PUSHs (darkness_sv); 1927 PUSHs (darkness_sv);
1101} 1928}
1102 1929
1103SV * 1930SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1105 CODE: 1932 CODE:
1106{ 1933{
1107 int x, y, x1, y1; 1934 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 1935 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1135 { 1962 {
1136 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 1964 uint8_t flags = 0;
1138 1965
1139 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1142 1969
1143 *data++ = flags; 1970 *data++ = flags;
1144 1971
1145 if (flags & 1) 1972 if (flags & 1)
1146 { 1973 {
1974 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 1976 *data++ = tile;
1149 } 1977 }
1150 1978
1151 if (flags & 2) 1979 if (flags & 2)
1152 { 1980 {
1981 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 1983 *data++ = tile;
1155 } 1984 }
1156 1985
1157 if (flags & 4) 1986 if (flags & 4)
1158 { 1987 {
1988 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 1990 *data++ = tile;
1161 } 1991 }
1162 } 1992 }
1163 else 1993 else
1164 *data++ = 0; 1994 *data++ = 0;
1165 } 1995 }
1171} 2001}
1172 OUTPUT: 2002 OUTPUT:
1173 RETVAL 2003 RETVAL
1174 2004
1175void 2005void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1177 PPCODE: 2007 PPCODE:
1178{ 2008{
1179 int x, y, z; 2009 int x, y, z;
1180 int w, h; 2010 int w, h;
1181 int x1, y1; 2011 int x1, y1;
1205 { 2035 {
1206 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1207 2037
1208 if (flags) 2038 if (flags)
1209 { 2039 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1213 2042
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2046
1218 if (cell->darkness <= 0) 2047 if (cell->darkness == 0)
1219 { 2048 {
1220 cell->darkness = -1; 2049 cell->darkness = 0;
1221 2050
1222 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1223 { 2052 {
1224 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1225 2054
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1228 } 2062 }
1229 } 2063 }
1230 } 2064 }
1231 } 2065 }
1232 } 2066 }
1233} 2067}
1234 2068
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1236 2070
1237CFClient::MixChunk 2071CFPlus::MixChunk
1238new_from_file (SV *class, char *path) 2072new_from_file (SV *class, char *path)
1239 CODE: 2073 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2074 RETVAL = Mix_LoadWAV (path);
1241 OUTPUT: 2075 OUTPUT:
1242 RETVAL 2076 RETVAL
1243 2077
1244void 2078void
1245DESTROY (CFClient::MixChunk self) 2079DESTROY (CFPlus::MixChunk self)
1246 CODE: 2080 CODE:
1247 Mix_FreeChunk (self); 2081 Mix_FreeChunk (self);
1248 2082
1249int 2083int
1250volume (CFClient::MixChunk self, int volume = -1) 2084volume (CFPlus::MixChunk self, int volume = -1)
1251 CODE: 2085 CODE:
1252 RETVAL = Mix_VolumeChunk (self, volume); 2086 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2087 OUTPUT:
1254 RETVAL 2088 RETVAL
1255 2089
1256int 2090int
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2092 CODE:
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1260 OUTPUT: 2094 OUTPUT:
1261 RETVAL 2095 RETVAL
1262 2096
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1264 2098
1265int 2099int
1266volume (int volume = -1) 2100volume (int volume = -1)
1267 CODE: 2101 CODE:
1268 RETVAL = Mix_VolumeMusic (volume); 2102 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2103 OUTPUT:
1270 RETVAL 2104 RETVAL
1271 2105
1272CFClient::MixMusic 2106CFPlus::MixMusic
1273new_from_file (SV *class, char *path) 2107new_from_file (SV *class, char *path)
1274 CODE: 2108 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2109 RETVAL = Mix_LoadMUS (path);
1276 OUTPUT: 2110 OUTPUT:
1277 RETVAL 2111 RETVAL
1278 2112
1279void 2113void
1280DESTROY (CFClient::MixMusic self) 2114DESTROY (CFPlus::MixMusic self)
1281 CODE: 2115 CODE:
1282 Mix_FreeMusic (self); 2116 Mix_FreeMusic (self);
1283 2117
1284int 2118int
1285play (CFClient::MixMusic self, int loops = -1) 2119play (CFPlus::MixMusic self, int loops = -1)
1286 CODE: 2120 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2121 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2122 OUTPUT:
1289 RETVAL 2123 RETVAL
1290 2124
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1292 2126
1293BOOT: 2127BOOT:
1294{ 2128{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1296 static const struct { 2130 static const struct {
1297 const char *name; 2131 const char *name;
1298 IV iv; 2132 IV iv;
1299 } *civ, const_iv[] = { 2133 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2134# define const_iv(name) { # name, (IV)name }
1301 const_iv (GL_COLOR_MATERIAL), 2135 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2136 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2137 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
1305 const_iv (GL_AND), 2148 const_iv (GL_AND),
2149 const_iv (GL_ONE),
2150 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2151 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2156 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2161 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2168 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1315 const_iv (GL_COMPILE), 2170 const_iv (GL_COMPILE),
1316 const_iv (GL_TEXTURE_1D), 2171 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2172 const_iv (GL_TEXTURE_2D),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2174 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2175 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2176 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2177 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2180 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2181 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2182 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2183 const_iv (GL_LINEAR),
2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2188 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2189 const_iv (GL_MODULATE),
2190 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2193 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2194 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2195 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2196 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2198 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2200 const_iv (GL_CONSTANT_BORDER),
1337 const_iv (GL_LINES), 2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2204 const_iv (GL_QUADS),
1339 const_iv (GL_LINE_LOOP), 2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1341 const_iv (GL_FASTEST), 2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2215# undef const_iv
1343 }; 2216 };
1344 2217
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220
2221 texture_av = newAV ();
2222 AvREAL_off (texture_av);
1347} 2223}
2224
2225char *
2226gl_vendor ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT:
2230 RETVAL
2231
2232char *
2233gl_version ()
2234 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION);
2236 OUTPUT:
2237 RETVAL
2238
2239char *
2240gl_extensions ()
2241 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT:
2244 RETVAL
1348 2245
1349int glGetError () 2246int glGetError ()
2247
2248void glFinish ()
1350 2249
1351void glClear (int mask) 2250void glClear (int mask)
1352 2251
1353void glClearColor (float r, float g, float b, float a = 1.0) 2252void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2253 PROTOTYPE: @
1361 2260
1362void glHint (int target, int mode) 2261void glHint (int target, int mode)
1363 2262
1364void glBlendFunc (int sfactor, int dfactor) 2263void glBlendFunc (int sfactor, int dfactor)
1365 2264
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa);
2268
2269void glDepthMask (int flag)
2270
1366void glLogicOp (int opcode) 2271void glLogicOp (int opcode)
1367 2272
2273void glColorMask (int red, int green, int blue, int alpha)
2274
1368void glMatrixMode (int mode) 2275void glMatrixMode (int mode)
1369 2276
1370void glPushMatrix () 2277void glPushMatrix ()
1371 2278
1372void glPopMatrix () 2279void glPopMatrix ()
1373 2280
1374void glLoadIdentity () 2281void glLoadIdentity ()
1375 2282
2283void glDrawBuffer (int buffer)
2284
2285void glReadBuffer (int buffer)
2286
2287# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289
2290# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1377 2292
1378void glViewport (int x, int y, int width, int height) 2293void glViewport (int x, int y, int width, int height)
2294
2295void glScissor (int x, int y, int width, int height)
1379 2296
1380void glTranslate (float x, float y, float z = 0.) 2297void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2298 CODE:
1382 glTranslatef (x, y, z); 2299 glTranslatef (x, y, z);
1383 2300
1384void glScale (float x, float y, float z) 2301void glScale (float x, float y, float z = 1.)
1385 CODE: 2302 CODE:
1386 glScalef (x, y, z); 2303 glScalef (x, y, z);
1387 2304
1388void glRotate (float angle, float x, float y, float z) 2305void glRotate (float angle, float x, float y, float z)
1389 CODE: 2306 CODE:
1393 2310
1394void glEnd () 2311void glEnd ()
1395 2312
1396void glColor (float r, float g, float b, float a = 1.0) 2313void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2314 PROTOTYPE: @
2315 ALIAS:
2316 glColor_premultiply = 1
1398 CODE: 2317 CODE:
2318 if (ix)
2319 {
2320 r *= a;
2321 g *= a;
2322 b *= a;
2323 }
2324 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2325 glColor4f (r, g, b, a);
2326
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.)
2334 CODE:
2335 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2337
1401void glVertex (float x, float y, float z = 0.) 2338void glVertex (float x, float y, float z = 0.)
1402 CODE: 2339 CODE:
1403 glVertex3f (x, y, z); 2340 glVertex3f (x, y, z);
1404 2341
1416 2353
1417void glBindTexture (int target, int name) 2354void glBindTexture (int target, int name)
1418 2355
1419void glConvolutionParameter (int target, int pname, float params) 2356void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2357 CODE:
2358 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2359 gl.ConvolutionParameterf (target, pname, params);
1422 2360
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2361void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2362 CODE:
2363 if (gl.ConvolutionFilter2D)
2364 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2365
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE:
2368 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1424 2370
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1426 2372
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374
2375void glDrawPixels (int width, int height, int format, int type, char *pixels)
2376
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2378
1429int glGenTexture () 2379int glGenTexture ()
1430 CODE: 2380 CODE:
1431{ 2381{
1432 GLuint name; 2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
1433 glGenTextures (1, &name); 2386 glGenTextures (1, &name);
1434 RETVAL = name; 2387 RETVAL = name;
1435} 2388}
1436 OUTPUT: 2389 OUTPUT:
1437 RETVAL 2390 RETVAL
1438 2391
1439void glDeleteTexture (int name) 2392void glDeleteTexture (int name)
1440 CODE: 2393 CODE:
1441{ 2394{
1442 GLuint name_ = name; 2395 /* make a half-assed attempt at returning the memory used by the texture */
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)(size_t)name);
1443 glDeleteTextures (1, &name_); 2400 /*glDeleteTextures (1, &name_);*/
1444} 2401}
1445 2402
1446int glGenList () 2403int glGenList ()
1447 CODE: 2404 CODE:
1448 RETVAL = glGenLists (1); 2405 RETVAL = glGenLists (1);

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