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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.70 by root, Sun Apr 30 09:21:47 2006 UTC vs.
Revision 1.189 by root, Sat Apr 21 23:54:23 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
46 54
47#define GL_CALL(type,func,args) \ 55#if 0
48 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 57#else
50 static type fptr_; \ 58# define PARACHUTE 0
51 \ 59#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{
72 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else
77 glBlendFunc (sa, da);
78}
79
80#include "texcache.c"
81
82#include "pango-font.c"
83#include "pango-fontmap.c"
84#include "pango-render.c"
85
62typedef Mix_Chunk *CFClient__MixChunk; 86typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 87typedef Mix_Music *CFPlus__MixMusic;
64 88
65typedef PangoFontDescription *CFClient__Font; 89typedef PangoFontDescription *CFPlus__Font;
90
91static int
92shape_attr_p (PangoLayoutRun *run)
93{
94 GSList *attrs = run->item->analysis.extra_attrs;
95
96 while (attrs)
97 {
98 PangoAttribute *attr = attrs->data;
99
100 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1;
102
103 attrs = attrs->next;
104 }
105
106 return 0;
107}
66 108
67typedef struct cf_layout { 109typedef struct cf_layout {
68 PangoLayout *pl; 110 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode
69 int base_height; 112 int base_height;
70 CFClient__Font font; 113 CFPlus__Font font;
71} *CFClient__Layout; 114} *CFPlus__Layout;
72 115
73static CFClient__Font default_font; 116static CFPlus__Font default_font;
74static PangoContext *context; 117static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 118static PangoFontMap *opengl_fontmap;
76 119
77static void 120static void
78substitute_func (FcPattern *pattern, gpointer data) 121substitute_func (FcPattern *pattern, gpointer data)
79{ 122{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 123 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 127 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 128}
83 129
84static void 130static void
85layout_update_font (CFClient__Layout self) 131layout_update_font (CFPlus__Layout self)
86{ 132{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 133 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 134 * reasonably well with bitstream vera
89 */ 135 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 136 PangoFontDescription *font = self->font ? self->font : default_font;
94 140
95 pango_layout_set_font_description (self->pl, font); 141 pango_layout_set_font_description (self->pl, font);
96} 142}
97 143
98static void 144static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 146{
147 PangoRectangle rect;
148
149 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 150 pango_layout_get_extents (self->pl, 0, &rect);
102 151
103 *w = (*w + 3) & ~3; 152 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 153 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 154
155 if (!rect.width) rect.width = 1;
156 if (!rect.height) rect.height = 1;
157
158 *w = rect.width;
159 *h = rect.height;
160}
161
162typedef uint16_t tileid;
108typedef uint16_t mapface; 163typedef uint16_t faceid;
109 164
110typedef struct { 165typedef struct {
111 GLint name; 166 int name;
112 int w, h; 167 int w, h;
113 float s, t; 168 float s, t;
114 uint8_t r, g, b, a; 169 uint8_t r, g, b, a;
170 tileid smoothtile;
171 uint8_t smoothlevel;
115} maptex; 172} maptex;
116 173
117typedef struct { 174typedef struct {
175 uint32_t player;
176 tileid tile[3];
118 int16_t darkness; 177 uint16_t darkness;
119 mapface face[3]; 178 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 179} mapcell;
121 180
122typedef struct { 181typedef struct {
123 int32_t c0, c1; 182 int32_t c0, c1;
124 mapcell *col; 183 mapcell *col;
125} maprow; 184} maprow;
126 185
127typedef struct map { 186typedef struct map {
128 int x, y, w, h; 187 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 188 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 189 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 190 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 191
136 int32_t rows; 192 int32_t rows;
137 maprow *row; 193 maprow *row;
138} *CFClient__Map; 194} *CFPlus__Map;
139 195
140static char * 196static char *
141prepend (char *ptr, int sze, int inc) 197prepend (char *ptr, int sze, int inc)
142{ 198{
143 char *p; 199 char *p;
160} 216}
161 217
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 220
221static void
222need_facenum (struct map *self, faceid face)
223{
224 while (self->faces <= face)
225 {
226 Append (tileid, self->face2tile, self->faces, self->faces);
227 self->faces *= 2;
228 }
229}
230
231static void
232need_texid (struct map *self, int texid)
233{
234 while (self->texs <= texid)
235 {
236 Append (maptex, self->tex, self->texs, self->texs);
237 self->texs *= 2;
238 }
239}
240
165static maprow * 241static maprow *
166map_get_row (CFClient__Map self, int y) 242map_get_row (CFPlus__Map self, int y)
167{ 243{
168 if (0 > y) 244 if (0 > y)
169 { 245 {
170 int extend = - y + MAP_EXTEND_Y; 246 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 247 Prepend (maprow, self->row, self->rows, extend);
209 285
210 return row->col + (x - row->c0); 286 return row->col + (x - row->c0);
211} 287}
212 288
213static mapcell * 289static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 290map_get_cell (CFPlus__Map self, int x, int y)
215{ 291{
216 return row_get_cell (map_get_row (self, y), x); 292 return row_get_cell (map_get_row (self, y), x);
217} 293}
218 294
219static void 295static void
220map_clear (CFClient__Map self) 296map_clear (CFPlus__Map self)
221{ 297{
222 int r; 298 int r;
223 299
224 for (r = 0; r < self->rows; r++) 300 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 301 Safefree (self->row[r].col);
233 self->row = 0; 309 self->row = 0;
234 self->rows = 0; 310 self->rows = 0;
235} 311}
236 312
237static void 313static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 314map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 315{
240 int x, y; 316 int x, y;
241 maprow *row; 317 maprow *row;
318 mapcell *cell;
242 319
243 for (y = y0; y < y0 + h; y++) 320 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 321 if (y >= 0)
245 { 322 {
246 if (y >= self->rows) 323 if (y >= self->rows)
252 if (x >= row->c0) 329 if (x >= row->c0)
253 { 330 {
254 if (x >= row->c1) 331 if (x >= row->c1)
255 break; 332 break;
256 333
257 row->col[x - row->c0].darkness = -1; 334 cell = row->col + x - row->c0;
335
336 cell->darkness = 0;
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
258 } 340 }
259 } 341 }
260} 342}
261 343
344typedef struct {
345 tileid tile;
346 uint8_t x, y, level;
347} smooth_key;
348
262static void 349static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits)
351{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
353
354 if (SvIOK (*sv))
355 SvIV_set (*sv, SvIVX (*sv) | bits);
356 else
357 sv_setiv (*sv, bits);
358}
359
360static void
263music_finished () 361music_finished (void)
264{ 362{
265 SDL_UserEvent ev; 363 SDL_UserEvent ev;
266 364
267 ev.type = SDL_USEREVENT; 365 ev.type = SDL_USEREVENT;
268 ev.code = 0; 366 ev.code = 0;
270 ev.data2 = 0; 368 ev.data2 = 0;
271 369
272 SDL_PushEvent ((SDL_Event *)&ev); 370 SDL_PushEvent ((SDL_Event *)&ev);
273} 371}
274 372
373static void
374channel_finished (int channel)
375{
376 SDL_UserEvent ev;
377
378 ev.type = SDL_USEREVENT;
379 ev.code = 1;
380 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0;
382
383 SDL_PushEvent ((SDL_Event *)&ev);
384}
385
386static unsigned int
387minpot (unsigned int n)
388{
389 if (!n)
390 return 0;
391
392 --n;
393
394 n |= n >> 1;
395 n |= n >> 2;
396 n |= n >> 4;
397 n |= n >> 8;
398 n |= n >> 16;
399
400 return n + 1;
401}
402
403/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314
406
275MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
276 408
277PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
278 410
279BOOT: 411BOOT:
280{ 412{
281 HV *stash = gv_stashpv ("CFClient", 1); 413 HV *stash = gv_stashpv ("CFPlus", 1);
282 static const struct { 414 static const struct {
283 const char *name; 415 const char *name;
284 IV iv; 416 IV iv;
285 } *civ, const_iv[] = { 417 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 418# define const_iv(name) { # name, (IV)name }
419 const_iv (SDLK_MODIFIER_MIN),
420 const_iv (SDLK_MODIFIER_MAX),
421
287 const_iv (SDL_ACTIVEEVENT), 422 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 423 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 424 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 425 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 426 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 435 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 436 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 437 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 438 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 439 const_iv (SDL_USEREVENT),
440
441 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE),
444
305 const_iv (SDLK_KP0), 445 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 446 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 447 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 448 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 449 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 504 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 505 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 506 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 507 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 508 const_iv (SDLK_UNDO),
509
369 const_iv (KMOD_NONE), 510 const_iv (KMOD_NONE),
511 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 512 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 513 const_iv (KMOD_RSHIFT),
514 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 515 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 516 const_iv (KMOD_RCTRL),
517 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 518 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 519 const_iv (KMOD_RALT),
520 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 521 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 522 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 523 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 524 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 525 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL),
382 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_ALT),
384 const_iv (KMOD_META)
385# undef const_iv 526# undef const_iv
386 }; 527 };
387 528
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 531
391 fontmap = pango_ft2_font_map_new (); 532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 534}
535
536void
537weaken (SV *rv)
538 PROTOTYPE: $
539 CODE:
540 sv_rvweaken (rv);
395 541
396int 542int
543in_destruct ()
544 CODE:
545 RETVAL = PL_main_cv == Nullcv;
546 OUTPUT:
547 RETVAL
548
549NV floor (NV x)
550
551NV ceil (NV x)
552
553void
554pango_init ()
555 CODE:
556{
557 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
560}
561
562int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
398 564
399void 565void
400SDL_Quit () 566SDL_Quit ()
401 567
402void 568void
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
412 578
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
581
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 586
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
421 592
422 SDL_EnableUNICODE (1); 593 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 595
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
434 605
435 ++m; 606 ++m;
436 } 607 }
437} 608}
438 609
610char *
611SDL_GetError ()
612
439int 613int
440SDL_SetVideoMode (int w, int h, int fullscreen) 614SDL_SetVideoMode (int w, int h, int fullscreen)
441 CODE: 615 CODE:
442 RETVAL = !!SDL_SetVideoMode ( 616 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 618 );
619 if (RETVAL)
620 {
621 av_clear (texture_av);
622
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h"
626# undef GL_FUNC
627
628 }
446 OUTPUT: 629 OUTPUT:
447 RETVAL 630 RETVAL
448 631
449void 632void
450SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
634
635char *
636SDL_GetKeyName (int sym)
451 637
452void 638void
453SDL_PollEvent () 639SDL_PollEvent ()
454 PPCODE: 640 PPCODE:
455{ 641{
465 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
466 case SDL_KEYUP: 652 case SDL_KEYUP:
467 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
468 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
469 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
470 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
471 break; 658 break;
472 659
473 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
474 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
475 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
476 break; 663 break;
477 664
478 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
479 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
482 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
483 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
484 break; 673 break;
485 674
486 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
487 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
488 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
489 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
490 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
491 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
492 break; 683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
493 } 690 }
494 691
495 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
496 } 693 }
497} 694}
498 695
499int 696int
500Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
501 POSTCALL: 698 POSTCALL:
502 Mix_HookMusicFinished (music_finished); 699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
503 701
504void 702void
505Mix_CloseAudio () 703Mix_CloseAudio ()
506 704
507int 705int
508Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
509 707
510void 708void
511lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
512 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
513#ifndef _WIN32 717#ifdef _WIN32
514 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
515#endif 739#endif
516 740}
517char *
518gl_version ()
519 CODE:
520 RETVAL = (char *)glGetString (GL_VERSION);
521 OUTPUT:
522 RETVAL
523
524char *
525gl_extensions ()
526 CODE:
527 RETVAL = (char *)glGetString (GL_EXTENSIONS);
528 OUTPUT:
529 RETVAL
530 741
531void 742void
532add_font (char *file) 743add_font (char *file)
533 CODE: 744 CODE:
534 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
535 746
536void 747void
537load_image_inline (SV *image_) 748load_image_inline (SV *image_)
538 ALIAS: 749 ALIAS:
539 load_image_file = 1 750 load_image_file = 1
581 792
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 794
584 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
585 796
797 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 798 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
595 806
596 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
598} 809}
599 810
623} 834}
624 835
625void 836void
626error (char *message) 837error (char *message)
627 CODE: 838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
628#ifdef _WIN32 840#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
845fatal (char *message)
846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
630#else 858#else
631 fprintf (stderr, "ERROR: %s\n", message); 859 _exit (retval);
632#endif 860#endif
633 861
634void
635fatal (char *message)
636 CODE:
637#ifdef _WIN32
638 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
639#else
640 fprintf (stderr, "FATAL: %s\n", message);
641#endif
642 exit (1);
643
644MODULE = CFClient PACKAGE = CFClient::Font 862MODULE = CFPlus PACKAGE = CFPlus::Font
645 863
646CFClient::Font 864CFPlus::Font
647new_from_file (SV *class, char *path, int id = 0) 865new_from_file (SV *class, char *path, int id = 0)
648 CODE: 866 CODE:
649{ 867{
650 int count; 868 int count;
651 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
654} 872}
655 OUTPUT: 873 OUTPUT:
656 RETVAL 874 RETVAL
657 875
658void 876void
659DESTROY (CFClient::Font self) 877DESTROY (CFPlus::Font self)
660 CODE: 878 CODE:
661 pango_font_description_free (self); 879 pango_font_description_free (self);
662 880
663void 881void
664make_default (CFClient::Font self) 882make_default (CFPlus::Font self)
665 CODE: 883 CODE:
666 default_font = self; 884 default_font = self;
667 885
668MODULE = CFClient PACKAGE = CFClient::Layout 886MODULE = CFPlus PACKAGE = CFPlus::Layout
669 887
670CFClient::Layout 888void
671new (SV *class, int base_height = MIN_FONT_HEIGHT) 889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
672 CODE: 895 CODE:
673 New (0, RETVAL, 1, struct cf_layout); 896 New (0, RETVAL, 1, struct cf_layout);
897
674 RETVAL->pl = pango_layout_new (context); 898 RETVAL->pl = pango_layout_new (opengl_context);
675 RETVAL->base_height = base_height; 899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
676 RETVAL->font = 0; 904 RETVAL->font = 0;
905
677 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
678 pango_layout_set_font_description (RETVAL->pl, default_font); 907 layout_update_font (RETVAL);
679 OUTPUT: 908 OUTPUT:
680 RETVAL 909 RETVAL
681 910
682void 911void
683DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
684 CODE: 913 CODE:
685 g_object_unref (self->pl); 914 g_object_unref (self->pl);
686 Safefree (self); 915 Safefree (self);
687 916
688void 917void
689set_text (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
690 CODE: 919 CODE:
691{ 920{
692 STRLEN textlen; 921 STRLEN textlen;
693 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
694 923
695 pango_layout_set_text (self->pl, text, textlen); 924 pango_layout_set_text (self->pl, text, textlen);
696} 925}
697 926
698void 927void
699set_markup (CFClient::Layout self, SV *text_) 928set_markup (CFPlus::Layout self, SV *text_)
700 CODE: 929 CODE:
701{ 930{
702 STRLEN textlen; 931 STRLEN textlen;
703 char *text = SvPVutf8 (text_, textlen); 932 char *text = SvPVutf8 (text_, textlen);
704 933
705 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
706} 935}
707 936
708SV * 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
709get_text (CFClient::Layout self) 983get_shapes (CFPlus::Layout self)
710 CODE: 984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
711 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
712 SvUTF8_on (RETVAL); 1018}
713 OUTPUT: 1019 OUTPUT:
714 RETVAL 1020 RETVAL
715 1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
716void 1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
717set_font (CFClient::Layout self, CFClient::Font font = 0) 1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
718 CODE: 1040 CODE:
719 if (self->font != font) 1041 if (self->font != font)
720 { 1042 {
721 self->font = font; 1043 self->font = font;
722 layout_update_font (self); 1044 layout_update_font (self);
723 } 1045 }
724 1046
725void 1047void
726set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
727 CODE: 1049 CODE:
728 if (self->base_height != base_height) 1050 if (self->base_height != base_height)
729 { 1051 {
730 self->base_height = base_height; 1052 self->base_height = base_height;
731 layout_update_font (self); 1053 layout_update_font (self);
732 } 1054 }
733 1055
734void 1056void
735set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
736 CODE: 1058 CODE:
737 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
738 1060
739void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
740size (CFClient::Layout self) 1087size (CFPlus::Layout self)
741 PPCODE: 1088 PPCODE:
742{ 1089{
743 int w, h; 1090 int w, h;
744 1091
745 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
748 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
749 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
750} 1097}
751 1098
752int 1099int
1100descent (CFPlus::Layout self)
1101 CODE:
1102{
1103 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect);
1107}
1108 OUTPUT:
1109 RETVAL
1110
1111int
753xy_to_index (CFClient::Layout self, int x, int y) 1112xy_to_index (CFPlus::Layout self, int x, int y)
754 CODE: 1113 CODE:
755{ 1114{
756 int index, trailing; 1115 int index, trailing;
757 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
758 RETVAL = index; 1117 RETVAL = index + trailing;
759} 1118}
760 OUTPUT: 1119 OUTPUT:
761 RETVAL 1120 RETVAL
762 1121
763void 1122void
764cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
765 PPCODE: 1124 PPCODE:
766{ 1125{
767 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
768 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
769 1128
772 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
773 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
774} 1133}
775 1134
776void 1135void
777render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
778 PPCODE: 1137 PPCODE:
779{ 1138{
780 SV *retval; 1139 int line, x;
781 int w, h;
782 FT_Bitmap bitmap;
783 1140
784 layout_get_pixel_size (self, &w, &h); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
785 1143
786 retval = newSV (w * h);
787 SvPOK_only (retval);
788 SvCUR_set (retval, w * h);
789
790 bitmap.rows = h;
791 bitmap.width = w;
792 bitmap.pitch = w;
793 bitmap.buffer = (unsigned char*)SvPVX (retval);
794 bitmap.num_grays = 256;
795 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
796
797 memset (bitmap.buffer, 0, w * h);
798
799 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
800
801 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
802 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
803 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
804 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
805} 1172}
806 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
807MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
808 1185
809void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
810draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
811 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
812 CODE: 1229 CODE:
813{ 1230{
814 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
815 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
816 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
817 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
818 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
819 1235
820 if (items < 5) 1236 if (items < 5)
821 { 1237 {
822 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
823 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
824 } 1240 }
825 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
826 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
827 if (wrap_mode) { 1257
828 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
829 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
830 }
831 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
832 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
833 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
834 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
835 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
836 glEnd (); 1263 glEnd ();
837}
838 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
839MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
840 1273
841CFClient::Map 1274CFPlus::Map
842new (SV *class, int map_width, int map_height) 1275new (SV *class)
843 CODE: 1276 CODE:
844 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
845 RETVAL->x = 0; 1278 RETVAL->x = 0;
846 RETVAL->y = 0; 1279 RETVAL->y = 0;
847 RETVAL->w = map_width; 1280 RETVAL->w = 0;
848 RETVAL->h = map_height; 1281 RETVAL->h = 0;
849 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
850 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
851 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
852 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
853 RETVAL->texs = 8192;
854 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
855 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
856 RETVAL->row = 0; 1287 RETVAL->row = 0;
857 OUTPUT: 1288 OUTPUT:
858 RETVAL 1289 RETVAL
859 1290
860void 1291void
861DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
862 CODE: 1293 CODE:
863{ 1294{
864 map_clear (self); 1295 map_clear (self);
865 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
866 Safefree (self); 1298 Safefree (self);
867} 1299}
868 1300
869void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
870clear (CFClient::Map self) 1308clear (CFPlus::Map self)
871 CODE: 1309 CODE:
872 map_clear (self); 1310 map_clear (self);
873 1311
874void 1312void
875set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
876 CODE: 1314 CODE:
877{ 1315{
878 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
879 { 1317 need_texid (self, tile);
880 Append (mapface, self->face, self->faces, self->faces);
881 self->faces *= 2;
882 }
883
884 self->face [face] = texid;
885} 1318}
886 1319
887void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
888set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
889 CODE: 1345 CODE:
890{ 1346{
891 while (self->texs <= texid) 1347 need_texid (self, texid);
892 {
893 Append (maptex, self->tex, self->texs, self->texs);
894 self->texs *= 2;
895 }
896 1348
897 { 1349 {
898 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
899 1351
900 tex->name = name; 1352 tex->name = name;
905 tex->r = r; 1357 tex->r = r;
906 tex->g = g; 1358 tex->g = g;
907 tex->b = b; 1359 tex->b = b;
908 tex->a = a; 1360 tex->a = a;
909 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
910} 1371}
911 1372
912int 1373int
913ox (CFClient::Map self) 1374ox (CFPlus::Map self)
914 ALIAS: 1375 ALIAS:
915 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
916 CODE: 1381 CODE:
917 switch (ix) 1382 switch (ix)
918 { 1383 {
919 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
920 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
921 } 1390 }
922 OUTPUT: 1391 OUTPUT:
923 RETVAL 1392 RETVAL
924 1393
925void 1394void
926scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
927 CODE: 1396 CODE:
928{ 1397{
929 if (dx > 0) 1398 if (dx > 0)
930 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
931 else if (dx < 0) 1400 else if (dx < 0)
932 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
933 1402
934 if (dy > 0) 1403 if (dy > 0)
935 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
936 else if (dy < 0) 1405 else if (dy < 0)
937 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
938 1407
939 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
940 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
941 1410
942 while (self->y < 0) 1411 while (self->y < 0)
947 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
948 } 1417 }
949} 1418}
950 1419
951void 1420void
952map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
953 CODE: 1422 CODE:
954{ 1423{
955 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
956 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
957 mapcell *cell; 1426 mapcell *cell;
958 int x, y, flags; 1427 int x, y, flags;
959 1428
960 while (data < data_end) 1429 while (data < data_end - 1)
961 { 1430 {
962 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
963 1432
964 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
965 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
966 1435
967 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
968 1437
969 if (flags & 15) 1438 if (flags & 15)
970 { 1439 {
971 if (cell->darkness < 0) 1440 if (!cell->darkness)
972 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
973 cell->darkness = 0; 1443 cell->darkness = 256;
974 cell->face [0] = 0;
975 cell->face [1] = 0;
976 cell->face [2] = 0;
977 } 1444 }
978 1445
979 cell->darkness = flags & 8 ? *data++ : 255;
980
981 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
982 1487
983 if (flags & 4) 1488 if (flags & 4)
984 { 1489 {
985 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
986 } 1493 }
987 1494
988 if (flags & 2) 1495 if (flags & 2)
989 { 1496 {
990 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
991 } 1500 }
992 1501
993 if (flags & 1) 1502 if (flags & 1)
994 { 1503 {
995 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
996 } 1507 }
997 } 1508 }
998 else 1509 else
999 cell->darkness = -1; 1510 cell->darkness = 0;
1000 } 1511 }
1001} 1512}
1002 1513
1003SV * 1514SV *
1004mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1005 CODE: 1516 CODE:
1006{ 1517{
1007 int x1, x; 1518 int x1, x;
1008 int y1, y; 1519 int y1, y;
1009 int z; 1520 int z;
1030 { 1541 {
1031 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1032 1543
1033 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1034 { 1545 {
1035 mapface face = cell->face [z];
1036
1037 if (face)
1038 {
1039 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1040 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1041 int a1 = tex.a; 1548 int a1 = tex.a;
1042 1549
1043 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1044 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1045 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1046 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1047 }
1048 } 1554 }
1049 } 1555 }
1050 1556
1051 *map++ = (r ) 1557 *map++ = (r )
1052 | (g << 8) 1558 | (g << 8)
1059} 1565}
1060 OUTPUT: 1566 OUTPUT:
1061 RETVAL 1567 RETVAL
1062 1568
1063void 1569void
1064draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1065 PPCODE: 1571 CODE:
1066{ 1572{
1067 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1068 int x, y, z; 1577 int x, y, z;
1069 int last_name; 1578 int last_name;
1070 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1832void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835{
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890}
1891
1892void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895{
1896 int x, y;
1071 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1072 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1073 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1074 1900
1075 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1076 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1077 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1078 1904
1079 vx = self->x + (self->w - sw) / 2 - shift_x; 1905 mx += self->x;
1080 vy = self->y + (self->h - sh) / 2 - shift_y; 1906 my += self->y;
1081 1907
1082 /*
1083 int vx = self->vx = self->w >= sw
1084 ? self->x + (self->w - sw) / 2
1085 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1086
1087 int vy = self->vy = self->h >= sh
1088 ? self->y + (self->h - sh) / 2
1089 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1090 */
1091
1092 glColor4ub (255, 255, 255, 255);
1093
1094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1095 glEnable (GL_BLEND);
1096 glEnable (GL_TEXTURE_2D);
1097 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1098
1099 glBegin (GL_QUADS);
1100
1101 last_name = 0;
1102
1103 for (z = 0; z < 3; z++)
1104 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1105 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1106 { 1910 {
1107 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1108 1912
1109 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1110 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1111 { 1915 {
1112 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1113 1917
1114 darkness[y * sw4 + x] = cell->darkness < 0 1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1115 ? 255 - FOW_DARKNESS 1920 : 255 - FOW_DARKNESS;
1116 : 255 - cell->darkness;
1117
1118 face = cell->face [z];
1119
1120 if (face)
1121 {
1122 maptex tex = self->tex [face];
1123
1124 int px = (x + 1) * 32 - tex.w;
1125 int py = (y + 1) * 32 - tex.h;
1126
1127 if (last_name != tex.name)
1128 {
1129 glEnd ();
1130 last_name = tex.name;
1131 glBindTexture (GL_TEXTURE_2D, last_name);
1132 glBegin (GL_QUADS);
1133 }
1134
1135 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1136 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1137 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1138 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1139 }
1140 } 1921 }
1141 } 1922 }
1142
1143 glEnd ();
1144
1145 glDisable (GL_TEXTURE_2D);
1146 glDisable (GL_BLEND);
1147 1923
1148 EXTEND (SP, 3); 1924 EXTEND (SP, 3);
1149 PUSHs (sv_2mortal (newSViv (sw4))); 1925 PUSHs (sv_2mortal (newSViv (sw4)));
1150 PUSHs (sv_2mortal (newSViv (sh))); 1926 PUSHs (sv_2mortal (newSViv (sh)));
1151 PUSHs (darkness_sv); 1927 PUSHs (darkness_sv);
1152} 1928}
1153 1929
1154SV * 1930SV *
1155get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1156 CODE: 1932 CODE:
1157{ 1933{
1158 int x, y, x1, y1; 1934 int x, y, x1, y1;
1159 SV *data_sv = newSV (w * h * 7 + 5); 1935 SV *data_sv = newSV (w * h * 7 + 5);
1160 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1185 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1186 { 1962 {
1187 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1188 uint8_t flags = 0; 1964 uint8_t flags = 0;
1189 1965
1190 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1191 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1192 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1193 1969
1194 *data++ = flags; 1970 *data++ = flags;
1195 1971
1196 if (flags & 1) 1972 if (flags & 1)
1197 { 1973 {
1974 tileid tile = cell->tile [0];
1198 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1199 *data++ = cell->face [0]; 1976 *data++ = tile;
1200 } 1977 }
1201 1978
1202 if (flags & 2) 1979 if (flags & 2)
1203 { 1980 {
1981 tileid tile = cell->tile [1];
1204 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1205 *data++ = cell->face [1]; 1983 *data++ = tile;
1206 } 1984 }
1207 1985
1208 if (flags & 4) 1986 if (flags & 4)
1209 { 1987 {
1988 tileid tile = cell->tile [2];
1210 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1211 *data++ = cell->face [2]; 1990 *data++ = tile;
1212 } 1991 }
1213 } 1992 }
1214 else 1993 else
1215 *data++ = 0; 1994 *data++ = 0;
1216 } 1995 }
1222} 2001}
1223 OUTPUT: 2002 OUTPUT:
1224 RETVAL 2003 RETVAL
1225 2004
1226void 2005void
1227set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1228 PPCODE: 2007 PPCODE:
1229{ 2008{
1230 int x, y, z; 2009 int x, y, z;
1231 int w, h; 2010 int w, h;
1232 int x1, y1; 2011 int x1, y1;
1256 { 2035 {
1257 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1258 2037
1259 if (flags) 2038 if (flags)
1260 { 2039 {
1261 mapface face[3] = { 0, 0, 0 };
1262
1263 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1264 2042
1265 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1266 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1267 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1268 2046
1269 if (cell->darkness <= 0) 2047 if (cell->darkness == 0)
1270 { 2048 {
1271 cell->darkness = -1; 2049 cell->darkness = 0;
1272 2050
1273 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1274 { 2052 {
1275 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1276 2054
1277 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1278 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1279 } 2062 }
1280 } 2063 }
1281 } 2064 }
1282 } 2065 }
1283 } 2066 }
1284} 2067}
1285 2068
1286MODULE = CFClient PACKAGE = CFClient::MixChunk 2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1287 2070
1288CFClient::MixChunk 2071CFPlus::MixChunk
1289new_from_file (SV *class, char *path) 2072new_from_file (SV *class, char *path)
1290 CODE: 2073 CODE:
1291 RETVAL = Mix_LoadWAV (path); 2074 RETVAL = Mix_LoadWAV (path);
1292 OUTPUT: 2075 OUTPUT:
1293 RETVAL 2076 RETVAL
1294 2077
1295void 2078void
1296DESTROY (CFClient::MixChunk self) 2079DESTROY (CFPlus::MixChunk self)
1297 CODE: 2080 CODE:
1298 Mix_FreeChunk (self); 2081 Mix_FreeChunk (self);
1299 2082
1300int 2083int
1301volume (CFClient::MixChunk self, int volume = -1) 2084volume (CFPlus::MixChunk self, int volume = -1)
1302 CODE: 2085 CODE:
1303 RETVAL = Mix_VolumeChunk (self, volume); 2086 RETVAL = Mix_VolumeChunk (self, volume);
1304 OUTPUT: 2087 OUTPUT:
1305 RETVAL 2088 RETVAL
1306 2089
1307int 2090int
1308play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1309 CODE: 2092 CODE:
1310 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1311 OUTPUT: 2094 OUTPUT:
1312 RETVAL 2095 RETVAL
1313 2096
1314MODULE = CFClient PACKAGE = CFClient::MixMusic 2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1315 2098
1316int 2099int
1317volume (int volume = -1) 2100volume (int volume = -1)
1318 CODE: 2101 CODE:
1319 RETVAL = Mix_VolumeMusic (volume); 2102 RETVAL = Mix_VolumeMusic (volume);
1320 OUTPUT: 2103 OUTPUT:
1321 RETVAL 2104 RETVAL
1322 2105
1323CFClient::MixMusic 2106CFPlus::MixMusic
1324new_from_file (SV *class, char *path) 2107new_from_file (SV *class, char *path)
1325 CODE: 2108 CODE:
1326 RETVAL = Mix_LoadMUS (path); 2109 RETVAL = Mix_LoadMUS (path);
1327 OUTPUT: 2110 OUTPUT:
1328 RETVAL 2111 RETVAL
1329 2112
1330void 2113void
1331DESTROY (CFClient::MixMusic self) 2114DESTROY (CFPlus::MixMusic self)
1332 CODE: 2115 CODE:
1333 Mix_FreeMusic (self); 2116 Mix_FreeMusic (self);
1334 2117
1335int 2118int
1336play (CFClient::MixMusic self, int loops = -1) 2119play (CFPlus::MixMusic self, int loops = -1)
1337 CODE: 2120 CODE:
1338 RETVAL = Mix_PlayMusic (self, loops); 2121 RETVAL = Mix_PlayMusic (self, loops);
1339 OUTPUT: 2122 OUTPUT:
1340 RETVAL 2123 RETVAL
1341 2124
1342MODULE = CFClient PACKAGE = CFClient::OpenGL 2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1343 2126
1344BOOT: 2127BOOT:
1345{ 2128{
1346 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1347 static const struct { 2130 static const struct {
1348 const char *name; 2131 const char *name;
1349 IV iv; 2132 IV iv;
1350 } *civ, const_iv[] = { 2133 } *civ, const_iv[] = {
1351# define const_iv(name) { # name, (IV)name } 2134# define const_iv(name) { # name, (IV)name }
1352 const_iv (GL_COLOR_MATERIAL), 2135 const_iv (GL_COLOR_MATERIAL),
1353 const_iv (GL_SMOOTH), 2136 const_iv (GL_SMOOTH),
1354 const_iv (GL_FLAT), 2137 const_iv (GL_FLAT),
1355 const_iv (GL_DITHER), 2138 const_iv (GL_DITHER),
1356 const_iv (GL_BLEND), 2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
1357 const_iv (GL_SCISSOR_TEST), 2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
1358 const_iv (GL_AND), 2148 const_iv (GL_AND),
1359 const_iv (GL_ONE), 2149 const_iv (GL_ONE),
1360 const_iv (GL_ZERO), 2150 const_iv (GL_ZERO),
1361 const_iv (GL_SRC_ALPHA), 2151 const_iv (GL_SRC_ALPHA),
1362 const_iv (GL_SRC_ALPHA_SATURATE), 2152 const_iv (GL_DST_ALPHA),
1363 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1364 const_iv (GL_ONE_MINUS_DST_ALPHA), 2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
1365 const_iv (GL_RGB), 2156 const_iv (GL_RGB),
1366 const_iv (GL_RGBA), 2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
1367 const_iv (GL_UNSIGNED_BYTE), 2161 const_iv (GL_UNSIGNED_BYTE),
2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
1368 const_iv (GL_ALPHA), 2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
1369 const_iv (GL_FLOAT), 2168 const_iv (GL_FLOAT),
1370 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1371 const_iv (GL_COMPILE), 2170 const_iv (GL_COMPILE),
1372 const_iv (GL_TEXTURE_1D), 2171 const_iv (GL_TEXTURE_1D),
1373 const_iv (GL_TEXTURE_2D), 2172 const_iv (GL_TEXTURE_2D),
1375 const_iv (GL_TEXTURE_MAG_FILTER), 2174 const_iv (GL_TEXTURE_MAG_FILTER),
1376 const_iv (GL_TEXTURE_MIN_FILTER), 2175 const_iv (GL_TEXTURE_MIN_FILTER),
1377 const_iv (GL_TEXTURE_ENV_MODE), 2176 const_iv (GL_TEXTURE_ENV_MODE),
1378 const_iv (GL_TEXTURE_WRAP_S), 2177 const_iv (GL_TEXTURE_WRAP_S),
1379 const_iv (GL_TEXTURE_WRAP_T), 2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
1380 const_iv (GL_CLAMP), 2180 const_iv (GL_CLAMP),
1381 const_iv (GL_REPEAT), 2181 const_iv (GL_CLAMP_TO_EDGE),
1382 const_iv (GL_NEAREST), 2182 const_iv (GL_NEAREST),
1383 const_iv (GL_LINEAR), 2183 const_iv (GL_LINEAR),
1384 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1385 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1386 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1387 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1388 const_iv (GL_GENERATE_MIPMAP), 2188 const_iv (GL_GENERATE_MIPMAP),
1389 const_iv (GL_MODULATE), 2189 const_iv (GL_MODULATE),
1390 const_iv (GL_DECAL), 2190 const_iv (GL_DECAL),
1391 const_iv (GL_REPLACE), 2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
1392 const_iv (GL_COLOR_BUFFER_BIT), 2193 const_iv (GL_COLOR_BUFFER_BIT),
1393 const_iv (GL_PROJECTION), 2194 const_iv (GL_PROJECTION),
1394 const_iv (GL_MODELVIEW), 2195 const_iv (GL_MODELVIEW),
1395 const_iv (GL_COLOR_LOGIC_OP), 2196 const_iv (GL_COLOR_LOGIC_OP),
1396 const_iv (GL_SEPARABLE_2D), 2197 const_iv (GL_SEPARABLE_2D),
1397 const_iv (GL_CONVOLUTION_2D), 2198 const_iv (GL_CONVOLUTION_2D),
1398 const_iv (GL_CONVOLUTION_BORDER_MODE), 2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
1399 const_iv (GL_CONSTANT_BORDER), 2200 const_iv (GL_CONSTANT_BORDER),
1400 const_iv (GL_LINES), 2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
1401 const_iv (GL_QUADS), 2204 const_iv (GL_QUADS),
1402 const_iv (GL_LINE_LOOP), 2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
1403 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1404 const_iv (GL_FASTEST), 2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
1405# undef const_iv 2215# undef const_iv
1406 }; 2216 };
1407 2217
1408 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1409 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220
2221 texture_av = newAV ();
2222 AvREAL_off (texture_av);
1410} 2223}
2224
2225char *
2226gl_vendor ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT:
2230 RETVAL
2231
2232char *
2233gl_version ()
2234 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION);
2236 OUTPUT:
2237 RETVAL
2238
2239char *
2240gl_extensions ()
2241 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT:
2244 RETVAL
1411 2245
1412int glGetError () 2246int glGetError ()
2247
2248void glFinish ()
1413 2249
1414void glClear (int mask) 2250void glClear (int mask)
1415 2251
1416void glClearColor (float r, float g, float b, float a = 1.0) 2252void glClearColor (float r, float g, float b, float a = 1.0)
1417 PROTOTYPE: @ 2253 PROTOTYPE: @
1424 2260
1425void glHint (int target, int mode) 2261void glHint (int target, int mode)
1426 2262
1427void glBlendFunc (int sfactor, int dfactor) 2263void glBlendFunc (int sfactor, int dfactor)
1428 2264
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa);
2268
2269void glDepthMask (int flag)
2270
1429void glLogicOp (int opcode) 2271void glLogicOp (int opcode)
1430 2272
1431void glColorMask (int red, int green, int blue, int alpha) 2273void glColorMask (int red, int green, int blue, int alpha)
1432 2274
1433void glMatrixMode (int mode) 2275void glMatrixMode (int mode)
1436 2278
1437void glPopMatrix () 2279void glPopMatrix ()
1438 2280
1439void glLoadIdentity () 2281void glLoadIdentity ()
1440 2282
2283void glDrawBuffer (int buffer)
2284
2285void glReadBuffer (int buffer)
2286
1441# near and far are due to microsofts buggy c compiler 2287# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289
2290# near_ and far_ are due to microsofts buggy "c" compiler
1442void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1443 2292
1444void glViewport (int x, int y, int width, int height) 2293void glViewport (int x, int y, int width, int height)
1445 2294
1446void glScissor (int x, int y, int width, int height) 2295void glScissor (int x, int y, int width, int height)
1461 2310
1462void glEnd () 2311void glEnd ()
1463 2312
1464void glColor (float r, float g, float b, float a = 1.0) 2313void glColor (float r, float g, float b, float a = 1.0)
1465 PROTOTYPE: @ 2314 PROTOTYPE: @
2315 ALIAS:
2316 glColor_premultiply = 1
1466 CODE: 2317 CODE:
1467 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2318 if (ix)
2319 {
2320 r *= a;
2321 g *= a;
2322 b *= a;
2323 }
2324 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a);
2326
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.)
2334 CODE:
2335 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0);
1468 2337
1469void glVertex (float x, float y, float z = 0.) 2338void glVertex (float x, float y, float z = 0.)
1470 CODE: 2339 CODE:
1471 glVertex3f (x, y, z); 2340 glVertex3f (x, y, z);
1472 2341
1484 2353
1485void glBindTexture (int target, int name) 2354void glBindTexture (int target, int name)
1486 2355
1487void glConvolutionParameter (int target, int pname, float params) 2356void glConvolutionParameter (int target, int pname, float params)
1488 CODE: 2357 CODE:
1489 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2358 if (gl.ConvolutionParameterf)
2359 gl.ConvolutionParameterf (target, pname, params);
1490 2360
1491void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2361void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1492 CODE: 2362 CODE:
1493 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2363 if (gl.ConvolutionFilter2D)
1494 (target, internalformat, width, height, format, type, data)); 2364 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1495 2365
1496void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1497 CODE: 2367 CODE:
1498 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2368 if (gl.SeparableFilter2D)
1499 (target, internalformat, width, height, format, type, row, column)); 2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1500 2370
1501void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1502 2372
1503void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1504 2374
1505void glRasterPos (int x, int y) 2375void glDrawPixels (int width, int height, int format, int type, char *pixels)
1506 CODE:
1507 glRasterPos2i (x, y);
1508 2376
1509void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1510 2378
1511int glGenTexture () 2379int glGenTexture ()
1512 CODE: 2380 CODE:
1513{ 2381{
1514 GLuint name; 2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
1515 glGenTextures (1, &name); 2386 glGenTextures (1, &name);
1516 RETVAL = name; 2387 RETVAL = name;
1517} 2388}
1518 OUTPUT: 2389 OUTPUT:
1519 RETVAL 2390 RETVAL
1520 2391
1521void glDeleteTexture (int name) 2392void glDeleteTexture (int name)
1522 CODE: 2393 CODE:
1523{ 2394{
1524 GLuint name_ = name; 2395 /* make a half-assed attempt at returning the memory used by the texture */
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)(size_t)name);
1525 glDeleteTextures (1, &name_); 2400 /*glDeleteTextures (1, &name_);*/
1526} 2401}
1527 2402
1528int glGenList () 2403int glGenList ()
1529 CODE: 2404 CODE:
1530 RETVAL = glGenLists (1); 2405 RETVAL = glGenLists (1);

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