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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.81 by root, Sun May 14 23:19:14 2006 UTC vs.
Revision 1.189 by root, Sat Apr 21 23:54:23 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
6#endif 9#endif
7 10
8#include "EXTERN.h" 11#include "EXTERN.h"
9#include "perl.h" 12#include "perl.h"
10#include "XSUB.h" 13#include "XSUB.h"
11 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
12#include <math.h> 20#include <math.h>
13#include <string.h> 21#include <string.h>
14#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
15 24
16#include <SDL.h> 25#include <SDL.h>
17#include <SDL_endian.h> 26#include <SDL_endian.h>
18#include <SDL_image.h> 27#include <SDL_image.h>
19#include <SDL_mixer.h> 28#include <SDL_mixer.h>
20#include <SDL_opengl.h> 29#include <SDL_opengl.h>
21 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
22#include <glib/gmacros.h> 34#include <glib/gmacros.h>
23 35
24#include <pango/pango.h> 36#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 37
29#ifndef _WIN32 38#ifndef _WIN32
30# include <sys/types.h> 39# include <sys/types.h>
31# include <sys/socket.h> 40# include <sys/socket.h>
32# include <netinet/in.h> 41# include <netinet/in.h>
33# include <netinet/tcp.h> 42# include <netinet/tcp.h>
34# include <inttypes.h> 43# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 44#endif
43 45
44#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 47
46#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
47 49
48#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
50 52
51#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
52 54
53#define GL_CALL(type,func,args) \ 55#if 0
54 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 57#else
56 static type fptr_; \ 58# define PARACHUTE 0
57 \ 59#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{
72 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else
77 glBlendFunc (sa, da);
78}
79
80#include "texcache.c"
81
82#include "pango-font.c"
83#include "pango-fontmap.c"
84#include "pango-render.c"
85
68typedef Mix_Chunk *CFClient__MixChunk; 86typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 87typedef Mix_Music *CFPlus__MixMusic;
70 88
71typedef PangoFontDescription *CFClient__Font; 89typedef PangoFontDescription *CFPlus__Font;
90
91static int
92shape_attr_p (PangoLayoutRun *run)
93{
94 GSList *attrs = run->item->analysis.extra_attrs;
95
96 while (attrs)
97 {
98 PangoAttribute *attr = attrs->data;
99
100 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1;
102
103 attrs = attrs->next;
104 }
105
106 return 0;
107}
72 108
73typedef struct cf_layout { 109typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 110 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 111 float r, g, b, a; // default color for rgba mode
77 int base_height; 112 int base_height;
78 CFClient__Font font; 113 CFPlus__Font font;
79} *CFClient__Layout; 114} *CFPlus__Layout;
80 115
81static CFClient__Font default_font; 116static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 117static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 118static PangoFontMap *opengl_fontmap;
84 119
85static void 120static void
86substitute_func (FcPattern *pattern, gpointer data) 121substitute_func (FcPattern *pattern, gpointer data)
87{ 122{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 123 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 127 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
90} 128}
91 129
92static void 130static void
93layout_update_font (CFClient__Layout self) 131layout_update_font (CFPlus__Layout self)
94{ 132{
95 /* use a random scale factor to account for unknown descenders, 0.8 works 133 /* use a random scale factor to account for unknown descenders, 0.8 works
96 * reasonably well with bitstream vera 134 * reasonably well with bitstream vera
97 */ 135 */
98 PangoFontDescription *font = self->font ? self->font : default_font; 136 PangoFontDescription *font = self->font ? self->font : default_font;
102 140
103 pango_layout_set_font_description (self->pl, font); 141 pango_layout_set_font_description (self->pl, font);
104} 142}
105 143
106static void 144static void
107layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
108{ 146{
147 PangoRectangle rect;
148
149 // get_pixel_* wrongly rounds down
109 pango_layout_get_pixel_size (self->pl, w, h); 150 pango_layout_get_extents (self->pl, 0, &rect);
110 151
111 if (!*w) *w = 1; 152 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
112 if (!*h) *h = 1; 153 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
113 154
114 *w = (*w + 3) & ~3; 155 if (!rect.width) rect.width = 1;
115} 156 if (!rect.height) rect.height = 1;
116 157
158 *w = rect.width;
159 *h = rect.height;
160}
161
162typedef uint16_t tileid;
117typedef uint16_t mapface; 163typedef uint16_t faceid;
118 164
119typedef struct { 165typedef struct {
120 GLint name; 166 int name;
121 int w, h; 167 int w, h;
122 float s, t; 168 float s, t;
123 uint8_t r, g, b, a; 169 uint8_t r, g, b, a;
170 tileid smoothtile;
171 uint8_t smoothlevel;
124} maptex; 172} maptex;
125 173
126typedef struct { 174typedef struct {
175 uint32_t player;
176 tileid tile[3];
127 int16_t darkness; 177 uint16_t darkness;
128 mapface face[3]; 178 uint8_t stat_width, stat_hp, flags, smoothmax;
129} mapcell; 179} mapcell;
130 180
131typedef struct { 181typedef struct {
132 int32_t c0, c1; 182 int32_t c0, c1;
133 mapcell *col; 183 mapcell *col;
134} maprow; 184} maprow;
135 185
136typedef struct map { 186typedef struct map {
137 int x, y, w, h; 187 int x, y, w, h;
138 int ox, oy; /* offset to virtual global coordinate system */ 188 int ox, oy; /* offset to virtual global coordinate system */
139 int faces; 189 int faces; tileid *face2tile; // [faceid]
140 mapface *face; 190 int texs; maptex *tex; // [tileid]
141
142 int texs;
143 maptex *tex;
144 191
145 int32_t rows; 192 int32_t rows;
146 maprow *row; 193 maprow *row;
147} *CFClient__Map; 194} *CFPlus__Map;
148 195
149static char * 196static char *
150prepend (char *ptr, int sze, int inc) 197prepend (char *ptr, int sze, int inc)
151{ 198{
152 char *p; 199 char *p;
169} 216}
170 217
171#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
173 220
221static void
222need_facenum (struct map *self, faceid face)
223{
224 while (self->faces <= face)
225 {
226 Append (tileid, self->face2tile, self->faces, self->faces);
227 self->faces *= 2;
228 }
229}
230
231static void
232need_texid (struct map *self, int texid)
233{
234 while (self->texs <= texid)
235 {
236 Append (maptex, self->tex, self->texs, self->texs);
237 self->texs *= 2;
238 }
239}
240
174static maprow * 241static maprow *
175map_get_row (CFClient__Map self, int y) 242map_get_row (CFPlus__Map self, int y)
176{ 243{
177 if (0 > y) 244 if (0 > y)
178 { 245 {
179 int extend = - y + MAP_EXTEND_Y; 246 int extend = - y + MAP_EXTEND_Y;
180 Prepend (maprow, self->row, self->rows, extend); 247 Prepend (maprow, self->row, self->rows, extend);
218 285
219 return row->col + (x - row->c0); 286 return row->col + (x - row->c0);
220} 287}
221 288
222static mapcell * 289static mapcell *
223map_get_cell (CFClient__Map self, int x, int y) 290map_get_cell (CFPlus__Map self, int x, int y)
224{ 291{
225 return row_get_cell (map_get_row (self, y), x); 292 return row_get_cell (map_get_row (self, y), x);
226} 293}
227 294
228static void 295static void
229map_clear (CFClient__Map self) 296map_clear (CFPlus__Map self)
230{ 297{
231 int r; 298 int r;
232 299
233 for (r = 0; r < self->rows; r++) 300 for (r = 0; r < self->rows; r++)
234 Safefree (self->row[r].col); 301 Safefree (self->row[r].col);
242 self->row = 0; 309 self->row = 0;
243 self->rows = 0; 310 self->rows = 0;
244} 311}
245 312
246static void 313static void
247map_blank (CFClient__Map self, int x0, int y0, int w, int h) 314map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
248{ 315{
249 int x, y; 316 int x, y;
250 maprow *row; 317 maprow *row;
318 mapcell *cell;
251 319
252 for (y = y0; y < y0 + h; y++) 320 for (y = y0; y < y0 + h; y++)
253 if (y >= 0) 321 if (y >= 0)
254 { 322 {
255 if (y >= self->rows) 323 if (y >= self->rows)
261 if (x >= row->c0) 329 if (x >= row->c0)
262 { 330 {
263 if (x >= row->c1) 331 if (x >= row->c1)
264 break; 332 break;
265 333
266 row->col[x - row->c0].darkness = -1; 334 cell = row->col + x - row->c0;
335
336 cell->darkness = 0;
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
267 } 340 }
268 } 341 }
342}
343
344typedef struct {
345 tileid tile;
346 uint8_t x, y, level;
347} smooth_key;
348
349static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits)
351{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
353
354 if (SvIOK (*sv))
355 SvIV_set (*sv, SvIVX (*sv) | bits);
356 else
357 sv_setiv (*sv, bits);
269} 358}
270 359
271static void 360static void
272music_finished (void) 361music_finished (void)
273{ 362{
292 ev.data2 = 0; 381 ev.data2 = 0;
293 382
294 SDL_PushEvent ((SDL_Event *)&ev); 383 SDL_PushEvent ((SDL_Event *)&ev);
295} 384}
296 385
386static unsigned int
387minpot (unsigned int n)
388{
389 if (!n)
390 return 0;
391
392 --n;
393
394 n |= n >> 1;
395 n |= n >> 2;
396 n |= n >> 4;
397 n |= n >> 8;
398 n |= n >> 16;
399
400 return n + 1;
401}
402
403/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314
406
297MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
298 408
299PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
300 410
301BOOT: 411BOOT:
302{ 412{
303 HV *stash = gv_stashpv ("CFClient", 1); 413 HV *stash = gv_stashpv ("CFPlus", 1);
304 static const struct { 414 static const struct {
305 const char *name; 415 const char *name;
306 IV iv; 416 IV iv;
307 } *civ, const_iv[] = { 417 } *civ, const_iv[] = {
308# define const_iv(name) { # name, (IV)name } 418# define const_iv(name) { # name, (IV)name }
419 const_iv (SDLK_MODIFIER_MIN),
420 const_iv (SDLK_MODIFIER_MAX),
421
309 const_iv (SDL_ACTIVEEVENT), 422 const_iv (SDL_ACTIVEEVENT),
310 const_iv (SDL_KEYDOWN), 423 const_iv (SDL_KEYDOWN),
311 const_iv (SDL_KEYUP), 424 const_iv (SDL_KEYUP),
312 const_iv (SDL_MOUSEMOTION), 425 const_iv (SDL_MOUSEMOTION),
313 const_iv (SDL_MOUSEBUTTONDOWN), 426 const_iv (SDL_MOUSEBUTTONDOWN),
322 const_iv (SDL_EVENT_RESERVEDA), 435 const_iv (SDL_EVENT_RESERVEDA),
323 const_iv (SDL_EVENT_RESERVEDB), 436 const_iv (SDL_EVENT_RESERVEDB),
324 const_iv (SDL_VIDEORESIZE), 437 const_iv (SDL_VIDEORESIZE),
325 const_iv (SDL_VIDEOEXPOSE), 438 const_iv (SDL_VIDEOEXPOSE),
326 const_iv (SDL_USEREVENT), 439 const_iv (SDL_USEREVENT),
440
441 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE),
444
327 const_iv (SDLK_KP0), 445 const_iv (SDLK_KP0),
328 const_iv (SDLK_KP1), 446 const_iv (SDLK_KP1),
329 const_iv (SDLK_KP2), 447 const_iv (SDLK_KP2),
330 const_iv (SDLK_KP3), 448 const_iv (SDLK_KP3),
331 const_iv (SDLK_KP4), 449 const_iv (SDLK_KP4),
386 const_iv (SDLK_BREAK), 504 const_iv (SDLK_BREAK),
387 const_iv (SDLK_MENU), 505 const_iv (SDLK_MENU),
388 const_iv (SDLK_POWER), 506 const_iv (SDLK_POWER),
389 const_iv (SDLK_EURO), 507 const_iv (SDLK_EURO),
390 const_iv (SDLK_UNDO), 508 const_iv (SDLK_UNDO),
509
391 const_iv (KMOD_NONE), 510 const_iv (KMOD_NONE),
511 const_iv (KMOD_SHIFT),
392 const_iv (KMOD_LSHIFT), 512 const_iv (KMOD_LSHIFT),
393 const_iv (KMOD_RSHIFT), 513 const_iv (KMOD_RSHIFT),
514 const_iv (KMOD_CTRL),
394 const_iv (KMOD_LCTRL), 515 const_iv (KMOD_LCTRL),
395 const_iv (KMOD_RCTRL), 516 const_iv (KMOD_RCTRL),
517 const_iv (KMOD_ALT),
396 const_iv (KMOD_LALT), 518 const_iv (KMOD_LALT),
397 const_iv (KMOD_RALT), 519 const_iv (KMOD_RALT),
520 const_iv (KMOD_META),
398 const_iv (KMOD_LMETA), 521 const_iv (KMOD_LMETA),
399 const_iv (KMOD_RMETA), 522 const_iv (KMOD_RMETA),
400 const_iv (KMOD_NUM), 523 const_iv (KMOD_NUM),
401 const_iv (KMOD_CAPS), 524 const_iv (KMOD_CAPS),
402 const_iv (KMOD_MODE), 525 const_iv (KMOD_MODE),
403 const_iv (KMOD_CTRL),
404 const_iv (KMOD_SHIFT),
405 const_iv (KMOD_ALT),
406 const_iv (KMOD_META)
407# undef const_iv 526# undef const_iv
408 }; 527 };
409 528
410 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
411 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
531
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412} 534}
535
536void
537weaken (SV *rv)
538 PROTOTYPE: $
539 CODE:
540 sv_rvweaken (rv);
541
542int
543in_destruct ()
544 CODE:
545 RETVAL = PL_main_cv == Nullcv;
546 OUTPUT:
547 RETVAL
548
549NV floor (NV x)
550
551NV ceil (NV x)
413 552
414void 553void
415pango_init () 554pango_init ()
416 CODE: 555 CODE:
417{ 556{
418 // delayed, so it can pick up new fonts added by AddFontResourceEx
419 ft2_fontmap = pango_ft2_font_map_new (); 557 opengl_fontmap = pango_opengl_font_map_new ();
420 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
421 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
422
423 cairo_fontmap = pango_cairo_font_map_get_default ();
424 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
425} 560}
426 561
427int 562int
428SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
429 564
430void 565void
431SDL_Quit () 566SDL_Quit ()
432 567
433void 568void
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
443 578
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
581
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 586
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
452 592
453 SDL_EnableUNICODE (1); 593 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 595
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
465 605
466 ++m; 606 ++m;
467 } 607 }
468} 608}
469 609
610char *
611SDL_GetError ()
612
470int 613int
471SDL_SetVideoMode (int w, int h, int fullscreen) 614SDL_SetVideoMode (int w, int h, int fullscreen)
472 CODE: 615 CODE:
473 RETVAL = !!SDL_SetVideoMode ( 616 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 618 );
619 if (RETVAL)
620 {
621 av_clear (texture_av);
622
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h"
626# undef GL_FUNC
627
628 }
477 OUTPUT: 629 OUTPUT:
478 RETVAL 630 RETVAL
479 631
480void 632void
481SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
634
635char *
636SDL_GetKeyName (int sym)
482 637
483void 638void
484SDL_PollEvent () 639SDL_PollEvent ()
485 PPCODE: 640 PPCODE:
486{ 641{
496 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
497 case SDL_KEYUP: 652 case SDL_KEYUP:
498 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
499 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
500 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
501 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
502 break; 658 break;
503 659
504 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 663 break;
508 664
509 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
515 break; 673 break;
516 674
517 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 683 break;
527 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
528 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
529 break; 689 break;
530 } 690 }
531 691
532 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
533 } 693 }
534} 694}
535 695
536int 696int
537Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
546Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
547 707
548void 708void
549lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
550 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
551#ifndef _WIN32 717#ifdef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
553#endif 739#endif
554 740}
555char *
556gl_version ()
557 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION);
559 OUTPUT:
560 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568 741
569void 742void
570add_font (char *file) 743add_font (char *file)
571 CODE: 744 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
573#ifdef _WIN32
574 // cairo... sigh... requires win2000
575 AddFontResourceEx (file, FR_PRIVATE, 0);
576#endif
577 746
578void 747void
579load_image_inline (SV *image_) 748load_image_inline (SV *image_)
580 ALIAS: 749 ALIAS:
581 load_image_file = 1 750 load_image_file = 1
623 792
624 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
625 794
626 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
627 796
797 SDL_LockSurface (surface2);
628 EXTEND (SP, 5); 798 EXTEND (SP, 6);
629 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
630 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
631 SDL_LockSurface (surface2);
632 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
633 SDL_UnlockSurface (surface2);
634 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
635 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
636 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
637 806
638 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
639 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
640} 809}
641 810
665} 834}
666 835
667void 836void
668error (char *message) 837error (char *message)
669 CODE: 838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 840#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
845fatal (char *message)
846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
672#else 858#else
673 fprintf (stderr, "ERROR: %s\n", message); 859 _exit (retval);
674#endif 860#endif
675 861
676void
677fatal (char *message)
678 CODE:
679#ifdef _WIN32
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
681#else
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif
684 exit (1);
685
686MODULE = CFClient PACKAGE = CFClient::Font 862MODULE = CFPlus PACKAGE = CFPlus::Font
687 863
688CFClient::Font 864CFPlus::Font
689new_from_file (SV *class, char *path, int id = 0) 865new_from_file (SV *class, char *path, int id = 0)
690 CODE: 866 CODE:
691{ 867{
692 int count; 868 int count;
693 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696} 872}
697 OUTPUT: 873 OUTPUT:
698 RETVAL 874 RETVAL
699 875
700void 876void
701DESTROY (CFClient::Font self) 877DESTROY (CFPlus::Font self)
702 CODE: 878 CODE:
703 pango_font_description_free (self); 879 pango_font_description_free (self);
704 880
705void 881void
706make_default (CFClient::Font self) 882make_default (CFPlus::Font self)
707 CODE: 883 CODE:
708 default_font = self; 884 default_font = self;
709 885
710MODULE = CFClient PACKAGE = CFClient::Layout 886MODULE = CFPlus PACKAGE = CFPlus::Layout
711 887
712CFClient::Layout 888void
713new (SV *class, int rgba = 0) 889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
714 CODE: 895 CODE:
715 New (0, RETVAL, 1, struct cf_layout); 896 New (0, RETVAL, 1, struct cf_layout);
716 897
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 898 RETVAL->pl = pango_layout_new (opengl_context);
718 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 899 RETVAL->r = 1.;
720 RETVAL->g = 1.; 900 RETVAL->g = 1.;
721 RETVAL->b = 1.; 901 RETVAL->b = 1.;
722 RETVAL->a = 1.; 902 RETVAL->a = 1.;
723 RETVAL->base_height = MIN_FONT_HEIGHT; 903 RETVAL->base_height = MIN_FONT_HEIGHT;
727 layout_update_font (RETVAL); 907 layout_update_font (RETVAL);
728 OUTPUT: 908 OUTPUT:
729 RETVAL 909 RETVAL
730 910
731void 911void
732DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
733 CODE: 913 CODE:
734 g_object_unref (self->pl); 914 g_object_unref (self->pl);
735 Safefree (self); 915 Safefree (self);
736 916
917void
918set_text (CFPlus::Layout self, SV *text_)
919 CODE:
920{
921 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen);
923
924 pango_layout_set_text (self->pl, text, textlen);
925}
926
927void
928set_markup (CFPlus::Layout self, SV *text_)
929 CODE:
930{
931 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen);
933
934 pango_layout_set_markup (self->pl, text, textlen);
935}
936
937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
983get_shapes (CFPlus::Layout self)
984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
737int 1007int
738is_rgba (CFClient::Layout self) 1008has_wrapped (CFPlus::Layout self)
739 CODE: 1009 CODE:
740 RETVAL = self->rgba; 1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
1018}
741 OUTPUT: 1019 OUTPUT:
742 RETVAL 1020 RETVAL
743 1021
744void
745set_text (CFClient::Layout self, SV *text_)
746 CODE:
747{
748 STRLEN textlen;
749 char *text = SvPVutf8 (text_, textlen);
750
751 pango_layout_set_text (self->pl, text, textlen);
752}
753
754void
755set_markup (CFClient::Layout self, SV *text_)
756 CODE:
757{
758 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen);
760
761 pango_layout_set_markup (self->pl, text, textlen);
762}
763
764SV * 1022SV *
765get_text (CFClient::Layout self) 1023get_text (CFPlus::Layout self)
766 CODE: 1024 CODE:
767 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
768 SvUTF8_on (RETVAL); 1026 sv_utf8_decode (RETVAL);
769 OUTPUT: 1027 OUTPUT:
770 RETVAL 1028 RETVAL
771 1029
772void 1030void
773set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
774 CODE: 1032 CODE:
775 self->r = r; 1033 self->r = r;
776 self->g = g; 1034 self->g = g;
777 self->b = b; 1035 self->b = b;
778 self->a = a; 1036 self->a = a;
779 1037
780void 1038void
781set_font (CFClient::Layout self, CFClient::Font font = 0) 1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
782 CODE: 1040 CODE:
783 if (self->font != font) 1041 if (self->font != font)
784 { 1042 {
785 self->font = font; 1043 self->font = font;
786 layout_update_font (self); 1044 layout_update_font (self);
787 } 1045 }
788 1046
789void 1047void
790set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
791 CODE: 1049 CODE:
792 if (self->base_height != base_height) 1050 if (self->base_height != base_height)
793 { 1051 {
794 self->base_height = base_height; 1052 self->base_height = base_height;
795 layout_update_font (self); 1053 layout_update_font (self);
796 } 1054 }
797 1055
798void 1056void
799set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
800 CODE: 1058 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 1060
803void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
804size (CFClient::Layout self) 1087size (CFPlus::Layout self)
805 PPCODE: 1088 PPCODE:
806{ 1089{
807 int w, h; 1090 int w, h;
808 1091
809 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
812 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
813 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
814} 1097}
815 1098
816int 1099int
1100descent (CFPlus::Layout self)
1101 CODE:
1102{
1103 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect);
1107}
1108 OUTPUT:
1109 RETVAL
1110
1111int
817xy_to_index (CFClient::Layout self, int x, int y) 1112xy_to_index (CFPlus::Layout self, int x, int y)
818 CODE: 1113 CODE:
819{ 1114{
820 int index, trailing; 1115 int index, trailing;
821 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
822 RETVAL = index; 1117 RETVAL = index + trailing;
823} 1118}
824 OUTPUT: 1119 OUTPUT:
825 RETVAL 1120 RETVAL
826 1121
827void 1122void
828cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
829 PPCODE: 1124 PPCODE:
830{ 1125{
831 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
832 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
833 1128
836 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
837 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
838} 1133}
839 1134
840void 1135void
841render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
842 PPCODE: 1137 PPCODE:
843{ 1138{
844 SV *retval; 1139 int line, x;
845 int w, h;
846 1140
847 layout_get_pixel_size (self, &w, &h); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
848 1143
849 if (self->rgba)
850 {
851 cairo_surface_t *surface;
852 cairo_t *cairo;
853
854 retval = newSV (w * h * 4);
855 SvPOK_only (retval);
856 SvCUR_set (retval, w * h * 4);
857
858 memset (SvPVX (retval), 0, w * h * 4);
859
860 surface = cairo_image_surface_create_for_data (
861 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
862 cairo = cairo_create (surface);
863 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
864
865 pango_cairo_show_layout (cairo, self->pl);
866
867 cairo_destroy (cairo);
868 cairo_surface_destroy (surface);
869
870 // what a mess, and its premultiplied, too :(
871 {
872 uint32_t *p = (uint32_t *)SvPVX (retval);
873 uint32_t *e = p + w * h;
874
875 while (p < e)
876 {
877 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8);
879 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba;
881 }
882 }
883
884 EXTEND (SP, 5); 1144 EXTEND (SP, 2);
885 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
886 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
887 PUSHs (sv_2mortal (retval));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
890 }
891 else 1167 else
892 { 1168 {
893 FT_Bitmap bitmap;
894
895 retval = newSV (w * h);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h);
898
899 bitmap.rows = h;
900 bitmap.width = w;
901 bitmap.pitch = w;
902 bitmap.buffer = (unsigned char*)SvPVX (retval);
903 bitmap.num_grays = 256;
904 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
905
906 memset (bitmap.buffer, 0, w * h);
907
908 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
909
910 EXTEND (SP, 5);
911 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (index)));
912 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
913 PUSHs (sv_2mortal (retval));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
916 } 1171 }
917} 1172}
918 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
919MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
920 1185
921void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
922draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
923 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
924 ALIAS: 1226 ALIAS:
925 draw_quad_alpha = 1 1227 draw_quad_alpha = 1
926 draw_quad_alpha_premultiplied = 2 1228 draw_quad_alpha_premultiplied = 2
927 CODE: 1229 CODE:
928{ 1230{
929 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
934 1235
935 if (items < 5) 1236 if (items < 5)
936 { 1237 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 1240 }
940 1241
941 if (ix) 1242 if (ix)
942 { 1243 {
943 glEnable (GL_BLEND); 1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
945 } 1254 }
946 1255
947 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1257
955 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1263 glEnd ();
961 1264
962 if (ix) 1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1268 glDisable (GL_BLEND);
1269 }
964} 1270}
965 1271
966MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
967 1273
968CFClient::Map 1274CFPlus::Map
969new (SV *class, int map_width, int map_height) 1275new (SV *class)
970 CODE: 1276 CODE:
971 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
972 RETVAL->x = 0; 1278 RETVAL->x = 0;
973 RETVAL->y = 0; 1279 RETVAL->y = 0;
974 RETVAL->w = map_width; 1280 RETVAL->w = 0;
975 RETVAL->h = map_height; 1281 RETVAL->h = 0;
976 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
977 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
978 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
979 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
980 RETVAL->texs = 8192;
981 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
982 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
983 RETVAL->row = 0; 1287 RETVAL->row = 0;
984 OUTPUT: 1288 OUTPUT:
985 RETVAL 1289 RETVAL
986 1290
987void 1291void
988DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
989 CODE: 1293 CODE:
990{ 1294{
991 map_clear (self); 1295 map_clear (self);
992 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
993 Safefree (self); 1298 Safefree (self);
994} 1299}
995 1300
996void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
997clear (CFClient::Map self) 1308clear (CFPlus::Map self)
998 CODE: 1309 CODE:
999 map_clear (self); 1310 map_clear (self);
1000 1311
1001void 1312void
1002set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
1003 CODE: 1314 CODE:
1004{ 1315{
1005 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
1006 { 1317 need_texid (self, tile);
1007 Append (mapface, self->face, self->faces, self->faces);
1008 self->faces *= 2;
1009 }
1010
1011 self->face [face] = texid;
1012} 1318}
1013 1319
1014void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
1015set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1016 CODE: 1345 CODE:
1017{ 1346{
1018 while (self->texs <= texid) 1347 need_texid (self, texid);
1019 {
1020 Append (maptex, self->tex, self->texs, self->texs);
1021 self->texs *= 2;
1022 }
1023 1348
1024 { 1349 {
1025 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
1026 1351
1027 tex->name = name; 1352 tex->name = name;
1032 tex->r = r; 1357 tex->r = r;
1033 tex->g = g; 1358 tex->g = g;
1034 tex->b = b; 1359 tex->b = b;
1035 tex->a = a; 1360 tex->a = a;
1036 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1371}
1038 1372
1039int 1373int
1040ox (CFClient::Map self) 1374ox (CFPlus::Map self)
1041 ALIAS: 1375 ALIAS:
1042 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
1043 CODE: 1381 CODE:
1044 switch (ix) 1382 switch (ix)
1045 { 1383 {
1046 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
1048 } 1390 }
1049 OUTPUT: 1391 OUTPUT:
1050 RETVAL 1392 RETVAL
1051 1393
1052void 1394void
1053scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
1054 CODE: 1396 CODE:
1055{ 1397{
1056 if (dx > 0) 1398 if (dx > 0)
1057 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
1058 else if (dx < 0) 1400 else if (dx < 0)
1059 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1060 1402
1061 if (dy > 0) 1403 if (dy > 0)
1062 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
1063 else if (dy < 0) 1405 else if (dy < 0)
1064 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1065 1407
1066 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
1067 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
1068 1410
1069 while (self->y < 0) 1411 while (self->y < 0)
1074 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
1075 } 1417 }
1076} 1418}
1077 1419
1078void 1420void
1079map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
1080 CODE: 1422 CODE:
1081{ 1423{
1082 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1083 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
1084 mapcell *cell; 1426 mapcell *cell;
1085 int x, y, flags; 1427 int x, y, flags;
1086 1428
1087 while (data < data_end) 1429 while (data < data_end - 1)
1088 { 1430 {
1089 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
1090 1432
1091 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
1092 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
1093 1435
1094 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
1095 1437
1096 if (flags & 15) 1438 if (flags & 15)
1097 { 1439 {
1098 if (cell->darkness < 0) 1440 if (!cell->darkness)
1099 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
1100 cell->darkness = 0; 1443 cell->darkness = 256;
1101 cell->face [0] = 0;
1102 cell->face [1] = 0;
1103 cell->face [2] = 0;
1104 } 1444 }
1105 1445
1106 cell->darkness = flags & 8 ? *data++ : 255;
1107
1108 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
1109 1487
1110 if (flags & 4) 1488 if (flags & 4)
1111 { 1489 {
1112 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1113 } 1493 }
1114 1494
1115 if (flags & 2) 1495 if (flags & 2)
1116 { 1496 {
1117 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1118 } 1500 }
1119 1501
1120 if (flags & 1) 1502 if (flags & 1)
1121 { 1503 {
1122 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1123 } 1507 }
1124 } 1508 }
1125 else 1509 else
1126 cell->darkness = -1; 1510 cell->darkness = 0;
1127 } 1511 }
1128} 1512}
1129 1513
1130SV * 1514SV *
1131mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1132 CODE: 1516 CODE:
1133{ 1517{
1134 int x1, x; 1518 int x1, x;
1135 int y1, y; 1519 int y1, y;
1136 int z; 1520 int z;
1157 { 1541 {
1158 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1159 1543
1160 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1161 { 1545 {
1162 mapface face = cell->face [z];
1163
1164 if (face)
1165 {
1166 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1167 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1168 int a1 = tex.a; 1548 int a1 = tex.a;
1169 1549
1170 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1171 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1172 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1173 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1174 }
1175 } 1554 }
1176 } 1555 }
1177 1556
1178 *map++ = (r ) 1557 *map++ = (r )
1179 | (g << 8) 1558 | (g << 8)
1186} 1565}
1187 OUTPUT: 1566 OUTPUT:
1188 RETVAL 1567 RETVAL
1189 1568
1190void 1569void
1191draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1192 PPCODE: 1571 CODE:
1193{ 1572{
1194 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1195 int x, y, z; 1577 int x, y, z;
1196 int last_name; 1578 int last_name;
1197 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1832void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835{
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890}
1891
1892void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895{
1896 int x, y;
1198 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1199 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1200 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1201 1900
1202 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1203 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1204 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1205 1904
1206 vx = self->x + (self->w - sw) / 2 - shift_x; 1905 mx += self->x;
1207 vy = self->y + (self->h - sh) / 2 - shift_y; 1906 my += self->y;
1208 1907
1209 /*
1210 int vx = self->vx = self->w >= sw
1211 ? self->x + (self->w - sw) / 2
1212 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1213
1214 int vy = self->vy = self->h >= sh
1215 ? self->y + (self->h - sh) / 2
1216 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1217 */
1218
1219 glColor4ub (255, 255, 255, 255);
1220
1221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1222 glEnable (GL_BLEND);
1223 glEnable (GL_TEXTURE_2D);
1224 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1225
1226 glBegin (GL_QUADS);
1227
1228 last_name = 0;
1229
1230 for (z = 0; z < 3; z++)
1231 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1232 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1233 { 1910 {
1234 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1235 1912
1236 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1237 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1238 { 1915 {
1239 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1240 1917
1241 darkness[y * sw4 + x] = cell->darkness < 0 1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1242 ? 255 - FOW_DARKNESS 1920 : 255 - FOW_DARKNESS;
1243 : 255 - cell->darkness;
1244
1245 face = cell->face [z];
1246
1247 if (face)
1248 {
1249 maptex tex = self->tex [face];
1250
1251 int px = (x + 1) * 32 - tex.w;
1252 int py = (y + 1) * 32 - tex.h;
1253
1254 if (last_name != tex.name)
1255 {
1256 glEnd ();
1257 last_name = tex.name;
1258 glBindTexture (GL_TEXTURE_2D, last_name);
1259 glBegin (GL_QUADS);
1260 }
1261
1262 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1263 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1264 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1265 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1266 }
1267 } 1921 }
1268 } 1922 }
1269
1270 glEnd ();
1271
1272 glDisable (GL_TEXTURE_2D);
1273 glDisable (GL_BLEND);
1274 1923
1275 EXTEND (SP, 3); 1924 EXTEND (SP, 3);
1276 PUSHs (sv_2mortal (newSViv (sw4))); 1925 PUSHs (sv_2mortal (newSViv (sw4)));
1277 PUSHs (sv_2mortal (newSViv (sh))); 1926 PUSHs (sv_2mortal (newSViv (sh)));
1278 PUSHs (darkness_sv); 1927 PUSHs (darkness_sv);
1279} 1928}
1280 1929
1281SV * 1930SV *
1282get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1283 CODE: 1932 CODE:
1284{ 1933{
1285 int x, y, x1, y1; 1934 int x, y, x1, y1;
1286 SV *data_sv = newSV (w * h * 7 + 5); 1935 SV *data_sv = newSV (w * h * 7 + 5);
1287 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1312 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1313 { 1962 {
1314 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1315 uint8_t flags = 0; 1964 uint8_t flags = 0;
1316 1965
1317 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1318 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1319 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1320 1969
1321 *data++ = flags; 1970 *data++ = flags;
1322 1971
1323 if (flags & 1) 1972 if (flags & 1)
1324 { 1973 {
1974 tileid tile = cell->tile [0];
1325 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1326 *data++ = cell->face [0]; 1976 *data++ = tile;
1327 } 1977 }
1328 1978
1329 if (flags & 2) 1979 if (flags & 2)
1330 { 1980 {
1981 tileid tile = cell->tile [1];
1331 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1332 *data++ = cell->face [1]; 1983 *data++ = tile;
1333 } 1984 }
1334 1985
1335 if (flags & 4) 1986 if (flags & 4)
1336 { 1987 {
1988 tileid tile = cell->tile [2];
1337 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1338 *data++ = cell->face [2]; 1990 *data++ = tile;
1339 } 1991 }
1340 } 1992 }
1341 else 1993 else
1342 *data++ = 0; 1994 *data++ = 0;
1343 } 1995 }
1349} 2001}
1350 OUTPUT: 2002 OUTPUT:
1351 RETVAL 2003 RETVAL
1352 2004
1353void 2005void
1354set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1355 PPCODE: 2007 PPCODE:
1356{ 2008{
1357 int x, y, z; 2009 int x, y, z;
1358 int w, h; 2010 int w, h;
1359 int x1, y1; 2011 int x1, y1;
1383 { 2035 {
1384 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1385 2037
1386 if (flags) 2038 if (flags)
1387 { 2039 {
1388 mapface face[3] = { 0, 0, 0 };
1389
1390 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1391 2042
1392 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1393 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1394 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1395 2046
1396 if (cell->darkness <= 0) 2047 if (cell->darkness == 0)
1397 { 2048 {
1398 cell->darkness = -1; 2049 cell->darkness = 0;
1399 2050
1400 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1401 { 2052 {
1402 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1403 2054
1404 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1405 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1406 } 2062 }
1407 } 2063 }
1408 } 2064 }
1409 } 2065 }
1410 } 2066 }
1411} 2067}
1412 2068
1413MODULE = CFClient PACKAGE = CFClient::MixChunk 2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1414 2070
1415CFClient::MixChunk 2071CFPlus::MixChunk
1416new_from_file (SV *class, char *path) 2072new_from_file (SV *class, char *path)
1417 CODE: 2073 CODE:
1418 RETVAL = Mix_LoadWAV (path); 2074 RETVAL = Mix_LoadWAV (path);
1419 OUTPUT: 2075 OUTPUT:
1420 RETVAL 2076 RETVAL
1421 2077
1422void 2078void
1423DESTROY (CFClient::MixChunk self) 2079DESTROY (CFPlus::MixChunk self)
1424 CODE: 2080 CODE:
1425 Mix_FreeChunk (self); 2081 Mix_FreeChunk (self);
1426 2082
1427int 2083int
1428volume (CFClient::MixChunk self, int volume = -1) 2084volume (CFPlus::MixChunk self, int volume = -1)
1429 CODE: 2085 CODE:
1430 RETVAL = Mix_VolumeChunk (self, volume); 2086 RETVAL = Mix_VolumeChunk (self, volume);
1431 OUTPUT: 2087 OUTPUT:
1432 RETVAL 2088 RETVAL
1433 2089
1434int 2090int
1435play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1436 CODE: 2092 CODE:
1437 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1438 OUTPUT: 2094 OUTPUT:
1439 RETVAL 2095 RETVAL
1440 2096
1441MODULE = CFClient PACKAGE = CFClient::MixMusic 2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1442 2098
1443int 2099int
1444volume (int volume = -1) 2100volume (int volume = -1)
1445 CODE: 2101 CODE:
1446 RETVAL = Mix_VolumeMusic (volume); 2102 RETVAL = Mix_VolumeMusic (volume);
1447 OUTPUT: 2103 OUTPUT:
1448 RETVAL 2104 RETVAL
1449 2105
1450CFClient::MixMusic 2106CFPlus::MixMusic
1451new_from_file (SV *class, char *path) 2107new_from_file (SV *class, char *path)
1452 CODE: 2108 CODE:
1453 RETVAL = Mix_LoadMUS (path); 2109 RETVAL = Mix_LoadMUS (path);
1454 OUTPUT: 2110 OUTPUT:
1455 RETVAL 2111 RETVAL
1456 2112
1457void 2113void
1458DESTROY (CFClient::MixMusic self) 2114DESTROY (CFPlus::MixMusic self)
1459 CODE: 2115 CODE:
1460 Mix_FreeMusic (self); 2116 Mix_FreeMusic (self);
1461 2117
1462int 2118int
1463play (CFClient::MixMusic self, int loops = -1) 2119play (CFPlus::MixMusic self, int loops = -1)
1464 CODE: 2120 CODE:
1465 RETVAL = Mix_PlayMusic (self, loops); 2121 RETVAL = Mix_PlayMusic (self, loops);
1466 OUTPUT: 2122 OUTPUT:
1467 RETVAL 2123 RETVAL
1468 2124
1469MODULE = CFClient PACKAGE = CFClient::OpenGL 2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1470 2126
1471BOOT: 2127BOOT:
1472{ 2128{
1473 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1474 static const struct { 2130 static const struct {
1475 const char *name; 2131 const char *name;
1476 IV iv; 2132 IV iv;
1477 } *civ, const_iv[] = { 2133 } *civ, const_iv[] = {
1478# define const_iv(name) { # name, (IV)name } 2134# define const_iv(name) { # name, (IV)name }
1479 const_iv (GL_COLOR_MATERIAL), 2135 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 2136 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 2137 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 2138 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
1485 const_iv (GL_AND), 2148 const_iv (GL_AND),
1486 const_iv (GL_ONE), 2149 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 2150 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 2151 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 2152 const_iv (GL_DST_ALPHA),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_RGB), 2156 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
1494 const_iv (GL_UNSIGNED_BYTE), 2161 const_iv (GL_UNSIGNED_BYTE),
2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 2168 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1499 const_iv (GL_COMPILE), 2170 const_iv (GL_COMPILE),
1500 const_iv (GL_TEXTURE_1D), 2171 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 2172 const_iv (GL_TEXTURE_2D),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 2174 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 2175 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 2176 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 2177 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 2180 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 2181 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 2182 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 2183 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 2188 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 2189 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 2190 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 2193 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 2194 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 2195 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 2196 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 2197 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 2198 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 2200 const_iv (GL_CONSTANT_BORDER),
1528 const_iv (GL_LINES), 2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 2204 const_iv (GL_QUADS),
1530 const_iv (GL_LINE_LOOP), 2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1532 const_iv (GL_FASTEST), 2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 2215# undef const_iv
1534 }; 2216 };
1535 2217
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220
2221 texture_av = newAV ();
2222 AvREAL_off (texture_av);
1538} 2223}
2224
2225char *
2226gl_vendor ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT:
2230 RETVAL
2231
2232char *
2233gl_version ()
2234 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION);
2236 OUTPUT:
2237 RETVAL
2238
2239char *
2240gl_extensions ()
2241 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT:
2244 RETVAL
1539 2245
1540int glGetError () 2246int glGetError ()
2247
2248void glFinish ()
1541 2249
1542void glClear (int mask) 2250void glClear (int mask)
1543 2251
1544void glClearColor (float r, float g, float b, float a = 1.0) 2252void glClearColor (float r, float g, float b, float a = 1.0)
1545 PROTOTYPE: @ 2253 PROTOTYPE: @
1552 2260
1553void glHint (int target, int mode) 2261void glHint (int target, int mode)
1554 2262
1555void glBlendFunc (int sfactor, int dfactor) 2263void glBlendFunc (int sfactor, int dfactor)
1556 2264
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa);
2268
2269void glDepthMask (int flag)
2270
1557void glLogicOp (int opcode) 2271void glLogicOp (int opcode)
1558 2272
1559void glColorMask (int red, int green, int blue, int alpha) 2273void glColorMask (int red, int green, int blue, int alpha)
1560 2274
1561void glMatrixMode (int mode) 2275void glMatrixMode (int mode)
1564 2278
1565void glPopMatrix () 2279void glPopMatrix ()
1566 2280
1567void glLoadIdentity () 2281void glLoadIdentity ()
1568 2282
2283void glDrawBuffer (int buffer)
2284
2285void glReadBuffer (int buffer)
2286
1569# near and far are due to microsofts buggy c compiler 2287# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289
2290# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1571 2292
1572void glViewport (int x, int y, int width, int height) 2293void glViewport (int x, int y, int width, int height)
1573 2294
1574void glScissor (int x, int y, int width, int height) 2295void glScissor (int x, int y, int width, int height)
1589 2310
1590void glEnd () 2311void glEnd ()
1591 2312
1592void glColor (float r, float g, float b, float a = 1.0) 2313void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 2314 PROTOTYPE: @
2315 ALIAS:
2316 glColor_premultiply = 1
1594 CODE: 2317 CODE:
1595 glColor4ub (MIN ((int)(r * 255.f), 255), 2318 if (ix)
1596 MIN ((int)(g * 255.f), 255), 2319 {
1597 MIN ((int)(b * 255.f), 255), 2320 r *= a;
1598 MIN ((int)(a * 255.f), 255)); 2321 g *= a;
2322 b *= a;
2323 }
2324 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a);
2326
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.)
2334 CODE:
2335 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0);
1599 2337
1600void glVertex (float x, float y, float z = 0.) 2338void glVertex (float x, float y, float z = 0.)
1601 CODE: 2339 CODE:
1602 glVertex3f (x, y, z); 2340 glVertex3f (x, y, z);
1603 2341
1615 2353
1616void glBindTexture (int target, int name) 2354void glBindTexture (int target, int name)
1617 2355
1618void glConvolutionParameter (int target, int pname, float params) 2356void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 2357 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2358 if (gl.ConvolutionParameterf)
2359 gl.ConvolutionParameterf (target, pname, params);
1621 2360
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2361void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 2362 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2363 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 2364 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 2365
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 2367 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2368 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 2370
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1633 2372
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 2374
1636void glRasterPos (int x, int y) 2375void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE:
1638 glRasterPos2i (x, y);
1639 2376
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 2378
1642int glGenTexture () 2379int glGenTexture ()
1643 CODE: 2380 CODE:
1644{ 2381{
1645 GLuint name; 2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
1646 glGenTextures (1, &name); 2386 glGenTextures (1, &name);
1647 RETVAL = name; 2387 RETVAL = name;
1648} 2388}
1649 OUTPUT: 2389 OUTPUT:
1650 RETVAL 2390 RETVAL
1651 2391
1652void glDeleteTexture (int name) 2392void glDeleteTexture (int name)
1653 CODE: 2393 CODE:
1654{ 2394{
1655 GLuint name_ = name; 2395 /* make a half-assed attempt at returning the memory used by the texture */
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)(size_t)name);
1656 glDeleteTextures (1, &name_); 2400 /*glDeleteTextures (1, &name_);*/
1657} 2401}
1658 2402
1659int glGenList () 2403int glGenList ()
1660 CODE: 2404 CODE:
1661 RETVAL = glGenLists (1); 2405 RETVAL = glGenLists (1);

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