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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.19 by root, Tue Apr 11 22:49:13 2006 UTC vs.
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
27#include <stdio.h>
28#include <stdlib.h>
6 29
7#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
33#include <SDL_image.h>
34#include <SDL_mixer.h>
8#include <SDL_opengl.h> 35#include <SDL_opengl.h>
9 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
40#include <glib/gmacros.h>
41
10#include <pango/pango.h> 42#include <pango/pango.h>
11#include <pango/pangofc-fontmap.h>
12#include <pango/pangoft2.h>
13 43
44#ifndef _WIN32
14#include <sys/types.h> 45# include <sys/types.h>
15#include <sys/socket.h> 46# include <sys/socket.h>
16#include <netinet/in.h> 47# include <netinet/in.h>
17#include <netinet/tcp.h> 48# include <netinet/tcp.h>
49# include <inttypes.h>
50#endif
18 51
19static PangoContext *context; 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
20static PangoFontMap *fontmap; 53
54#define FOW_DARKNESS 32
55
56#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512
58
59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
117typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic;
119
120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
21 139
22typedef struct cf_layout { 140typedef struct cf_layout {
23 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
24 int base_height; 143 int base_height;
144 CFPlus__Font font;
25} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
26 150
27static void 151static void
28substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
29{ 153{
30 //FcPatternAddBool (pattern, FC_HINTING, 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
31 //FcPatternAddBool (pattern, FC_AUTOHINT, 1); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
32} 159}
33 160
34static void 161static void
35layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
36{ 163{
37 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
38 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
39 */ 166 */
40 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
41 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 168
169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
172 pango_layout_set_font_description (self->pl, font);
42} 173}
43 174
44static void 175static void
45layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
46{ 177{
47 layout_update (self); 178 PangoRectangle rect;
48 179
180 // get_pixel_* wrongly rounds down
49 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
50 182
51 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
52 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
53 if (!*h) *h = 1;
54}
55 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
194typedef uint16_t faceid;
195
196typedef struct {
197 int name;
198 int w, h;
199 float s, t;
200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
203} maptex;
204
205typedef struct {
206 uint32_t player;
207 tileid tile[3];
208 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell;
211
212typedef struct {
213 int32_t c0, c1;
214 mapcell *col;
215} maprow;
216
217typedef struct map {
218 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid]
222
223 int32_t rows;
224 maprow *row;
225} *CFPlus__Map;
226
227static char *
228prepend (char *ptr, int sze, int inc)
229{
230 char *p;
231
232 New (0, p, sze + inc, char);
233 Zero (p, inc, char);
234 Move (ptr, p + inc, sze, char);
235 Safefree (ptr);
236
237 return p;
238}
239
240static char *
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
272static maprow *
273map_get_row (CFPlus__Map self, int y)
274{
275 if (0 > y)
276 {
277 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend);
279
280 self->rows += extend;
281 self->y += extend;
282 y += extend;
283 }
284 else if (y >= self->rows)
285 {
286 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend);
288 self->rows += extend;
289 }
290
291 return self->row + y;
292}
293
294static mapcell *
295row_get_cell (maprow *row, int x)
296{
297 if (!row->col)
298 {
299 Newz (0, row->col, MAP_EXTEND_X, mapcell);
300 row->c0 = x - MAP_EXTEND_X / 4;
301 row->c1 = row->c0 + MAP_EXTEND_X;
302 }
303
304 if (row->c0 > x)
305 {
306 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend;
309 }
310 else if (x >= row->c1)
311 {
312 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend);
314 row->c1 += extend;
315 }
316
317 return row->col + (x - row->c0);
318}
319
320static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y)
322{
323 return row_get_cell (map_get_row (self, y), x);
324}
325
326static void
327map_clear (CFPlus__Map self)
328{
329 int r;
330
331 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col);
333
334 Safefree (self->row);
335
336 self->x = 0;
337 self->y = 0;
338 self->ox = 0;
339 self->oy = 0;
340 self->row = 0;
341 self->rows = 0;
342}
343
344static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
346{
347 int x, y;
348 maprow *row;
349 mapcell *cell;
350
351 for (y = y0; y < y0 + h; y++)
352 if (y >= 0)
353 {
354 if (y >= self->rows)
355 break;
356
357 row = self->row + y;
358
359 for (x = x0; x < x0 + w; x++)
360 if (x >= row->c0)
361 {
362 if (x >= row->c1)
363 break;
364
365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 }
372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
392music_finished (void)
393{
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
56MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
57 439
58PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
59 441
60BOOT: 442BOOT:
61{ 443{
62 fontmap = pango_ft2_font_map_new (); 444 HV *stash = gv_stashpv ("CFPlus", 1);
445 static const struct {
446 const char *name;
447 IV iv;
448 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
453 const_iv (SDL_ACTIVEEVENT),
454 const_iv (SDL_KEYDOWN),
455 const_iv (SDL_KEYUP),
456 const_iv (SDL_MOUSEMOTION),
457 const_iv (SDL_MOUSEBUTTONDOWN),
458 const_iv (SDL_MOUSEBUTTONUP),
459 const_iv (SDL_JOYAXISMOTION),
460 const_iv (SDL_JOYBALLMOTION),
461 const_iv (SDL_JOYHATMOTION),
462 const_iv (SDL_JOYBUTTONDOWN),
463 const_iv (SDL_JOYBUTTONUP),
464 const_iv (SDL_QUIT),
465 const_iv (SDL_SYSWMEVENT),
466 const_iv (SDL_EVENT_RESERVEDA),
467 const_iv (SDL_EVENT_RESERVEDB),
468 const_iv (SDL_VIDEORESIZE),
469 const_iv (SDL_VIDEOEXPOSE),
470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
476 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4),
481 const_iv (SDLK_KP5),
482 const_iv (SDLK_KP6),
483 const_iv (SDLK_KP7),
484 const_iv (SDLK_KP8),
485 const_iv (SDLK_KP9),
486 const_iv (SDLK_KP_PERIOD),
487 const_iv (SDLK_KP_DIVIDE),
488 const_iv (SDLK_KP_MULTIPLY),
489 const_iv (SDLK_KP_MINUS),
490 const_iv (SDLK_KP_PLUS),
491 const_iv (SDLK_KP_ENTER),
492 const_iv (SDLK_KP_EQUALS),
493 const_iv (SDLK_UP),
494 const_iv (SDLK_DOWN),
495 const_iv (SDLK_RIGHT),
496 const_iv (SDLK_LEFT),
497 const_iv (SDLK_INSERT),
498 const_iv (SDLK_HOME),
499 const_iv (SDLK_END),
500 const_iv (SDLK_PAGEUP),
501 const_iv (SDLK_PAGEDOWN),
502 const_iv (SDLK_F1),
503 const_iv (SDLK_F2),
504 const_iv (SDLK_F3),
505 const_iv (SDLK_F4),
506 const_iv (SDLK_F5),
507 const_iv (SDLK_F6),
508 const_iv (SDLK_F7),
509 const_iv (SDLK_F8),
510 const_iv (SDLK_F9),
511 const_iv (SDLK_F10),
512 const_iv (SDLK_F11),
513 const_iv (SDLK_F12),
514 const_iv (SDLK_F13),
515 const_iv (SDLK_F14),
516 const_iv (SDLK_F15),
517 const_iv (SDLK_NUMLOCK),
518 const_iv (SDLK_CAPSLOCK),
519 const_iv (SDLK_SCROLLOCK),
520 const_iv (SDLK_RSHIFT),
521 const_iv (SDLK_LSHIFT),
522 const_iv (SDLK_RCTRL),
523 const_iv (SDLK_LCTRL),
524 const_iv (SDLK_RALT),
525 const_iv (SDLK_LALT),
526 const_iv (SDLK_RMETA),
527 const_iv (SDLK_LMETA),
528 const_iv (SDLK_LSUPER),
529 const_iv (SDLK_RSUPER),
530 const_iv (SDLK_MODE),
531 const_iv (SDLK_COMPOSE),
532 const_iv (SDLK_HELP),
533 const_iv (SDLK_PRINT),
534 const_iv (SDLK_SYSREQ),
535 const_iv (SDLK_BREAK),
536 const_iv (SDLK_MENU),
537 const_iv (SDLK_POWER),
538 const_iv (SDLK_EURO),
539 const_iv (SDLK_UNDO),
540
541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
543 const_iv (KMOD_LSHIFT),
544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
546 const_iv (KMOD_LCTRL),
547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
549 const_iv (KMOD_LALT),
550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
552 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE),
557# undef const_iv
558 };
559
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
63 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
64 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
65} 591}
592
593char *
594SDL_GetError ()
595
596int
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598
599void
600SDL_Quit ()
601
602void
603SDL_ListModes (int rgb, int alpha)
604 PPCODE:
605{
606 SDL_Rect **m;
607
608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628
629 if (m && m != (SDL_Rect **)-1)
630 while (*m)
631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
634 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
641
642 ++m;
643 }
644}
645
646int
647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
658 RETVAL = !!SDL_SetVideoMode (
659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
672 OUTPUT:
673 RETVAL
674
675void
676SDL_GL_SwapBuffers ()
677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
684void
685poll_events ()
686 PPCODE:
687{
688 SDL_Event ev;
689
690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
692 {
693 HV *hv = newHV ();
694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
696 switch (ev.type)
697 {
698 case SDL_KEYDOWN:
699 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break;
706
707 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
710 break;
711
712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
738 break;
739
740 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
755 }
756
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 }
759}
760
761int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
763 POSTCALL:
764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
766
767void
768Mix_CloseAudio ()
769
770int
771Mix_AllocateChannels (int numchans = -1)
66 772
67void 773void
68lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
69 CODE: 775 CODE:
70 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
71 777
72char * 778void
73gl_version () 779win32_proxy_info ()
74 CODE: 780 PPCODE:
75 RETVAL = (char *)glGetString (GL_VERSION); 781{
76 OUTPUT: 782#ifdef _WIN32
77 RETVAL 783 char buffer[2048];
784 DWORD buflen;
78 785
79char * 786 EXTEND (SP, 3);
80gl_extensions () 787
81 CODE: 788 buflen = sizeof (buffer);
82 RETVAL = (char *)glGetString (GL_EXTENSIONS); 789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
83 OUTPUT: 790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
84 RETVAL 791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
804#endif
805}
85 806
86void 807void
87add_font (char *file) 808add_font (char *file)
88 CODE: 809 CODE:
89 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
90 811
91void 812void
92set_font (char *file) 813load_image_inline (SV *image_)
814 ALIAS:
815 load_image_file = 1
816 PPCODE:
817{
818 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r")
824 : SDL_RWFromConstMem (image, image_len);
825
826 if (!rw)
827 croak ("load_image: %s", SDL_GetError ());
828
829 surface = IMG_Load_RW (rw, 1);
830 if (!surface)
831 croak ("load_image: %s", SDL_GetError ());
832
833 fmt.palette = NULL;
834 fmt.BitsPerPixel = 32;
835 fmt.BytesPerPixel = 4;
836#if SDL_BYTEORDER == SDL_LIL_ENDIAN
837 fmt.Rmask = 0x000000ff;
838 fmt.Gmask = 0x0000ff00;
839 fmt.Bmask = 0x00ff0000;
840 fmt.Amask = 0xff000000;
841#else
842 fmt.Rmask = 0xff000000;
843 fmt.Gmask = 0x00ff0000;
844 fmt.Bmask = 0x0000ff00;
845 fmt.Amask = 0x000000ff;
846#endif
847 fmt.Rloss = 0;
848 fmt.Gloss = 0;
849 fmt.Bloss = 0;
850 fmt.Aloss = 0;
851 fmt.Rshift = 0;
852 fmt.Gshift = 8;
853 fmt.Bshift = 16;
854 fmt.Ashift = 24;
855 fmt.colorkey = 0;
856 fmt.alpha = 0;
857
858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
859
860 assert (surface2->pitch == surface2->w * 4);
861
862 SDL_LockSurface (surface2);
863 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
871
872 SDL_FreeSurface (surface);
873 SDL_FreeSurface (surface2);
874}
875
876void
877average (int x, int y, uint32_t *data)
878 PPCODE:
879{
880 uint32_t r = 0, g = 0, b = 0, a = 0;
881
882 x = y = x * y;
883
884 while (x--)
885 {
886 uint32_t p = *data++;
887
888 r += (p ) & 255;
889 g += (p >> 8) & 255;
890 b += (p >> 16) & 255;
891 a += (p >> 24) & 255;
892 }
893
894 EXTEND (SP, 4);
895 PUSHs (sv_2mortal (newSViv (r / y)));
896 PUSHs (sv_2mortal (newSViv (g / y)));
897 PUSHs (sv_2mortal (newSViv (b / y)));
898 PUSHs (sv_2mortal (newSViv (a / y)));
899}
900
901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0)
93 CODE: 940 CODE:
94{ 941{
95 int count; 942 int count;
96 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count); 943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
97 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0); 944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
98 FcPatternDestroy (pattern); 945 FcPatternDestroy (pattern);
99 pango_context_set_font_description (context, font);
100} 946}
947 OUTPUT:
948 RETVAL
101 949
950void
951DESTROY (CFPlus::Font self)
952 CODE:
953 pango_font_description_free (self);
954
955void
956make_default (CFPlus::Font self)
957 CODE:
958 default_font = self;
959
102MODULE = CFClient PACKAGE = CFClient::Layout 960MODULE = CFPlus PACKAGE = CFPlus::Layout
103 961
104CFClient::Layout 962void
105new (SV *class, int base_height = 10) 963reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967CFPlus::Layout
968new (SV *class)
106 CODE: 969 CODE:
107 New (0, RETVAL, 1, struct cf_layout); 970 New (0, RETVAL, 1, struct cf_layout);
108 RETVAL->base_height = base_height; 971
109 RETVAL->pl = pango_layout_new (context); 972 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0;
979
110 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL);
111 OUTPUT: 982 OUTPUT:
112 RETVAL 983 RETVAL
113 984
114void 985void
115DESTROY (CFClient::Layout self) 986DESTROY (CFPlus::Layout self)
116 CODE: 987 CODE:
117 g_object_unref (self->pl); 988 g_object_unref (self->pl);
118 Safefree (self); 989 Safefree (self);
119 990
120void 991void
121set_markup (CFClient::Layout self, SV *text_) 992set_text (CFPlus::Layout self, SV *text_)
122 CODE: 993 CODE:
123{ 994{
124 STRLEN textlen; 995 STRLEN textlen;
125 char *text = SvPVutf8 (text_, textlen); 996 char *text = SvPVutf8 (text_, textlen);
126 997
998 pango_layout_set_text (self->pl, text, textlen);
999}
1000
1001void
1002set_markup (CFPlus::Layout self, SV *text_)
1003 CODE:
1004{
1005 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen);
1007
127 pango_layout_set_markup (self->pl, text, textlen); 1008 pango_layout_set_markup (self->pl, text, textlen);
128} 1009}
129 1010
130void 1011void
1012set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014{
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054}
1055
1056void
1057get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079}
1080
1081int
1082has_wrapped (CFPlus::Layout self)
1083 CODE:
1084{
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092}
1093 OUTPUT:
1094 RETVAL
1095
1096SV *
1097get_text (CFPlus::Layout self)
1098 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL);
1101 OUTPUT:
1102 RETVAL
1103
1104void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1114 CODE:
1115 if (self->font != font)
1116 {
1117 self->font = font;
1118 layout_update_font (self);
1119 }
1120
1121void
131set_height (CFClient::Layout self, int base_height) 1122set_height (CFPlus::Layout self, int base_height)
132 CODE: 1123 CODE:
1124 if (self->base_height != base_height)
1125 {
133 self->base_height = base_height; 1126 self->base_height = base_height;
1127 layout_update_font (self);
1128 }
134 1129
135void 1130void
136set_width (CFClient::Layout self, int max_width = -1) 1131set_width (CFPlus::Layout self, int max_width = -1)
137 CODE: 1132 CODE:
138 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
139 1134
140void 1135void
1136set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140void
1141set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145void
1146set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160void
141size (CFClient::Layout self) 1161size (CFPlus::Layout self)
142 PPCODE: 1162 PPCODE:
143{ 1163{
144 int w, h; 1164 int w, h;
145 1165
146 layout_update (self);
147 layout_get_pixel_size (self, &w, &h); 1166 layout_get_pixel_size (self, &w, &h);
148 1167
149 EXTEND (SP, 2); 1168 EXTEND (SP, 2);
150 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (w)));
151 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (h)));
152} 1171}
153 1172
154int 1173int
1174descent (CFPlus::Layout self)
1175 CODE:
1176{
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181}
1182 OUTPUT:
1183 RETVAL
1184
1185int
155xy_to_index (CFClient::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
156 CODE: 1187 CODE:
157{ 1188{
158 int index, trailing; 1189 int index, trailing;
159
160 layout_update (self);
161 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
162
163 RETVAL = index; 1191 RETVAL = index + trailing;
164} 1192}
165 OUTPUT: 1193 OUTPUT:
166 RETVAL 1194 RETVAL
167 1195
168void 1196void
169cursor_pos (CFClient::Layout self, int index) 1197cursor_pos (CFPlus::Layout self, int index)
170 PPCODE: 1198 PPCODE:
171{ 1199{
172 PangoRectangle strong_pos; 1200 PangoRectangle strong_pos;
173 layout_update (self);
174 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1202
175 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
176 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
177 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
178 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
179} 1207}
180 1208
181void 1209void
182render (CFClient::Layout self) 1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
183 PPCODE: 1211 PPCODE:
184{ 1212{
185 SV *retval; 1213 int line, x;
186 int w, h;
187 FT_Bitmap bitmap;
188 1214
189 layout_update (self); 1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
190 layout_get_pixel_size (self, &w, &h); 1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
191 1217
192 retval = newSV (w * h);
193 SvPOK_only (retval);
194 SvCUR_set (retval, w * h);
195
196 bitmap.rows = h;
197 bitmap.width = w;
198 bitmap.pitch = w;
199 bitmap.buffer = (unsigned char*)SvPVX (retval);
200 bitmap.num_grays = 256;
201 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
202
203 memset (bitmap.buffer, 0, w * h);
204
205 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
206
207 EXTEND (SP, 3); 1218 EXTEND (SP, 2);
208 PUSHs (sv_2mortal (newSViv (w))); 1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
209 PUSHs (sv_2mortal (newSViv (h))); 1243 PUSHs (sv_2mortal (newSViv (index)));
210 PUSHs (sv_2mortal (retval)); 1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
211} 1246}
212 1247
1248void
1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
213MODULE = CFClient PACKAGE = CFClient::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
214 1259
1260int minpot (int n)
1261
215void 1262void
216draw_quad (SV *self, double x, double y, double w = 0, double h = 0) 1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282}
1283
1284void
1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
217 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
218 CODE: 1290 CODE:
219{ 1291{
220 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
221 double s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
222 double t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
223 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
224 1296
225 if (items < 5) 1297 if (items < 5)
226 { 1298 {
227 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
228 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
229 } 1301 }
230 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
231 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
1318
232 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
233 glTexCoord2d (0, 0); glVertex2d (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
234 glTexCoord2d (0, t); glVertex2d (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
235 glTexCoord2d (s, t); glVertex2d (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
236 glTexCoord2d (s, 0); glVertex2d (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
237 glEnd (); 1324 glEnd ();
1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
238} 1331}
1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
1344MODULE = CFPlus PACKAGE = CFPlus::Map
1345
1346CFPlus::Map
1347new (SV *class)
1348 CODE:
1349 New (0, RETVAL, 1, struct map);
1350 RETVAL->x = 0;
1351 RETVAL->y = 0;
1352 RETVAL->w = 0;
1353 RETVAL->h = 0;
1354 RETVAL->ox = 0;
1355 RETVAL->oy = 0;
1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1358 RETVAL->rows = 0;
1359 RETVAL->row = 0;
1360 OUTPUT:
1361 RETVAL
1362
1363void
1364DESTROY (CFPlus::Map self)
1365 CODE:
1366{
1367 map_clear (self);
1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
1370 Safefree (self);
1371}
1372
1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
1380clear (CFPlus::Map self)
1381 CODE:
1382 map_clear (self);
1383
1384void
1385set_tileid (CFPlus::Map self, int face, int tile)
1386 CODE:
1387{
1388 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile);
1390}
1391
1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413}
1414
1415void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE:
1418{
1419 need_texid (self, texid);
1420
1421 {
1422 maptex *tex = self->tex + texid;
1423
1424 tex->name = name;
1425 tex->w = w;
1426 tex->h = h;
1427 tex->s = s;
1428 tex->t = t;
1429 tex->r = r;
1430 tex->g = g;
1431 tex->b = b;
1432 tex->a = a;
1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443}
1444
1445int
1446ox (CFPlus::Map self)
1447 ALIAS:
1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
1453 CODE:
1454 switch (ix)
1455 {
1456 case 0: RETVAL = self->ox; break;
1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
1462 }
1463 OUTPUT:
1464 RETVAL
1465
1466void
1467scroll (CFPlus::Map self, int dx, int dy)
1468 CODE:
1469{
1470 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0)
1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1474
1475 if (dy > 0)
1476 map_blank (self, self->x, self->y, self->w, dy);
1477 else if (dy < 0)
1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1479
1480 self->ox += dx; self->x += dx;
1481 self->oy += dy; self->y += dy;
1482
1483 while (self->y < 0)
1484 {
1485 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1486
1487 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y;
1489 }
1490}
1491
1492void
1493map1a_update (CFPlus::Map self, SV *data_, int extmap)
1494 CODE:
1495{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell;
1499 int x, y, flags;
1500
1501 while (data < data_end - 1)
1502 {
1503 flags = (data [0] << 8) + data [1]; data += 2;
1504
1505 x = self->x + ((flags >> 10) & 63);
1506 y = self->y + ((flags >> 4) & 63);
1507
1508 cell = map_get_cell (self, x, y);
1509
1510 if (flags & 15)
1511 {
1512 if (!cell->darkness)
1513 {
1514 memset (cell, 0, sizeof (*cell));
1515 cell->darkness = 256;
1516 }
1517
1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
1559
1560 if (flags & 4)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1565 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 }
1581 else
1582 cell->darkness = 0;
1583 }
1584}
1585
1586SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1588 CODE:
1589{
1590 int x1, x;
1591 int y1, y;
1592 int z;
1593 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1594 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1595
1596 SvPOK_only (map_sv);
1597 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1598
1599 x0 += self->x; x1 = x0 + w;
1600 y0 += self->y; y1 = y0 + h;
1601
1602 for (y = y0; y < y1; y++)
1603 {
1604 maprow *row = 0 <= y && y < self->rows
1605 ? self->row + y
1606 : 0;
1607
1608 for (x = x0; x < x1; x++)
1609 {
1610 int r = 32, g = 32, b = 32, a = 192;
1611
1612 if (row && row->c0 <= x && x < row->c1)
1613 {
1614 mapcell *cell = row->col + (x - row->c0);
1615
1616 for (z = 0; z <= 0; z++)
1617 {
1618 maptex tex = self->tex [cell->tile [z]];
1619 int a0 = 255 - tex.a;
1620 int a1 = tex.a;
1621
1622 r = (r * a0 + tex.r * a1) / 255;
1623 g = (g * a0 + tex.g * a1) / 255;
1624 b = (b * a0 + tex.b * a1) / 255;
1625 a = (a * a0 + tex.a * a1) / 255;
1626 }
1627 }
1628
1629 *map++ = (r )
1630 | (g << 8)
1631 | (b << 16)
1632 | (a << 24);
1633 }
1634 }
1635
1636 RETVAL = map_sv;
1637}
1638 OUTPUT:
1639 RETVAL
1640
1641void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1643 CODE:
1644{
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1649 int x, y, z;
1650 int last_name;
1651
1652 // thats current max. sorry.
1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1655
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey));
1658
1659 glColor4ub (255, 255, 255, 255);
1660
1661 glEnable (GL_BLEND);
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_TEXTURE_2D);
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1665
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1699 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows)
1701 {
1702 maprow *row = self->row + (y + my);
1703
1704 for (x = 0; x < sw; x++)
1705 if (row->c0 <= x + mx && x + mx < row->c1)
1706 {
1707 mapcell *cell = row->col + (x + mx - row->c0);
1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1805 {
1806 int level = (w << 5) | b;
1807 HE *he;
1808
1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1834 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1859 }
1860 }
1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1866
1867 glEnd ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902}
1903
1904void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907{
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962}
1963
1964void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1966 PPCODE:
1967{
1968 int x, y;
1969 int sw1 = sw + 2;
1970 int sh1 = sh + 2;
1971 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3;
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976
1977 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3);
1979
1980 mx += self->x - 1;
1981 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984
1985 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows)
1987 {
1988 maprow *row = self->row + (y + my);
1989
1990 for (x = 0; x < sw1; x++)
1991 if (row->c0 <= x + mx && x + mx < row->c1)
1992 {
1993 mapcell *cell = row->col + (x + mx - row->c0);
1994
1995 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1)
1997 : 255 - FOW_DARKNESS;
1998 }
1999 }
2000
2001 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x)
2003 {
2004 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2005 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2006 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2007 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2008 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2009 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2010 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2011 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2012 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2013
2014 uint8_t r11 = (d11 + d21 + d12) / 3;
2015 uint8_t r21 = d21;
2016 uint8_t r31 = (d21 + d31 + d32) / 3;
2017
2018 uint8_t r12 = d12;
2019 uint8_t r22 = d22;
2020 uint8_t r32 = d32;
2021
2022 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3;
2025
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2035 }
2036
2037 free (darkness1);
2038
2039 EXTEND (SP, 3);
2040 PUSHs (sv_2mortal (newSViv (sw34)));
2041 PUSHs (sv_2mortal (newSViv (sh3)));
2042 PUSHs (darkness3_sv);
2043}
2044
2045SV *
2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2047 CODE:
2048{
2049 int x, y, x1, y1;
2050 SV *data_sv = newSV (w * h * 7 + 5);
2051 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2052
2053 *data++ = 0; /* version 0 format */
2054 *data++ = w >> 8; *data++ = w;
2055 *data++ = h >> 8; *data++ = h;
2056
2057 // we need to do this 'cause we don't keep an absolute coord system for rows
2058 // TODO: treat rows as we treat columns
2059 map_get_row (self, y0 + self->y - self->oy);//D
2060 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2061
2062 x0 += self->x - self->ox;
2063 y0 += self->y - self->oy;
2064
2065 x1 = x0 + w;
2066 y1 = y0 + h;
2067
2068 for (y = y0; y < y1; y++)
2069 {
2070 maprow *row = 0 <= y && y < self->rows
2071 ? self->row + y
2072 : 0;
2073
2074 for (x = x0; x < x1; x++)
2075 {
2076 if (row && row->c0 <= x && x < row->c1)
2077 {
2078 mapcell *cell = row->col + (x - row->c0);
2079 uint8_t flags = 0;
2080
2081 if (cell->tile [0]) flags |= 1;
2082 if (cell->tile [1]) flags |= 2;
2083 if (cell->tile [2]) flags |= 4;
2084
2085 *data++ = flags;
2086
2087 if (flags & 1)
2088 {
2089 tileid tile = cell->tile [0];
2090 *data++ = tile >> 8;
2091 *data++ = tile;
2092 }
2093
2094 if (flags & 2)
2095 {
2096 tileid tile = cell->tile [1];
2097 *data++ = tile >> 8;
2098 *data++ = tile;
2099 }
2100
2101 if (flags & 4)
2102 {
2103 tileid tile = cell->tile [2];
2104 *data++ = tile >> 8;
2105 *data++ = tile;
2106 }
2107 }
2108 else
2109 *data++ = 0;
2110 }
2111 }
2112
2113 SvPOK_only (data_sv);
2114 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2115 RETVAL = data_sv;
2116}
2117 OUTPUT:
2118 RETVAL
2119
2120void
2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2122 PPCODE:
2123{
2124 int x, y, z;
2125 int w, h;
2126 int x1, y1;
2127
2128 if (*data++ != 0)
2129 return; /* version mismatch */
2130
2131 w = *data++ << 8; w |= *data++;
2132 h = *data++ << 8; h |= *data++;
2133
2134 // we need to do this 'cause we don't keep an absolute coord system for rows
2135 // TODO: treat rows as we treat columns
2136 map_get_row (self, y0 + self->y - self->oy);//D
2137 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2138
2139 x0 += self->x - self->ox;
2140 y0 += self->y - self->oy;
2141
2142 x1 = x0 + w;
2143 y1 = y0 + h;
2144
2145 for (y = y0; y < y1; y++)
2146 {
2147 maprow *row = map_get_row (self, y);
2148
2149 for (x = x0; x < x1; x++)
2150 {
2151 uint8_t flags = *data++;
2152
2153 if (flags)
2154 {
2155 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 };
2157
2158 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2161
2162 if (cell->darkness == 0)
2163 {
2164 cell->darkness = 0;
2165
2166 for (z = 0; z <= 2; z++)
2167 {
2168 tileid t = tile [z];
2169
2170 if (t >= self->texs || (t && !self->tex [t].name))
2171 {
2172 XPUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t);
2174 }
2175
2176 cell->tile [z] = t;
2177 }
2178 }
2179 }
2180 }
2181 }
2182}
2183
2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2185
2186CFPlus::MixChunk
2187new_from_file (SV *class, char *path)
2188 CODE:
2189 RETVAL = Mix_LoadWAV (path);
2190 OUTPUT:
2191 RETVAL
2192
2193void
2194DESTROY (CFPlus::MixChunk self)
2195 CODE:
2196 Mix_FreeChunk (self);
2197
2198int
2199volume (CFPlus::MixChunk self, int volume = -1)
2200 CODE:
2201 RETVAL = Mix_VolumeChunk (self, volume);
2202 OUTPUT:
2203 RETVAL
2204
2205int
2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2207 CODE:
2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2209 OUTPUT:
2210 RETVAL
2211
2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2213
2214int
2215volume (int volume = -1)
2216 CODE:
2217 RETVAL = Mix_VolumeMusic (volume);
2218 OUTPUT:
2219 RETVAL
2220
2221int
2222fade_out (int ms)
2223 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms);
2225 OUTPUT:
2226 RETVAL
2227
2228CFPlus::MixMusic
2229new_from_file (SV *class, char *path)
2230 CODE:
2231 RETVAL = Mix_LoadMUS (path);
2232 OUTPUT:
2233 RETVAL
2234
2235void
2236DESTROY (CFPlus::MixMusic self)
2237 CODE:
2238 Mix_FreeMusic (self);
2239
2240int
2241play (CFPlus::MixMusic self, int loops = -1)
2242 CODE:
2243 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT:
2245 RETVAL
2246
2247int
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2249 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2255
2256BOOT:
2257{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2259 static const struct {
2260 const char *name;
2261 IV iv;
2262 } *civ, const_iv[] = {
2263# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS),
2267 const_iv (GL_COLOR_MATERIAL),
2268 const_iv (GL_SMOOTH),
2269 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER),
2271 const_iv (GL_BLEND),
2272 const_iv (GL_CULL_FACE),
2273 const_iv (GL_SCISSOR_TEST),
2274 const_iv (GL_DEPTH_TEST),
2275 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT),
2279 const_iv (GL_BACK),
2280 const_iv (GL_AND),
2281 const_iv (GL_ONE),
2282 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA),
2285 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA),
2287 const_iv (GL_SRC_ALPHA_SATURATE),
2288 const_iv (GL_RGB),
2289 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8),
2292 const_iv (GL_RGB5_A1),
2293 const_iv (GL_UNSIGNED_BYTE),
2294 const_iv (GL_UNSIGNED_SHORT),
2295 const_iv (GL_UNSIGNED_INT),
2296 const_iv (GL_ALPHA),
2297 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2302 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_ENV),
2308 const_iv (GL_TEXTURE_MAG_FILTER),
2309 const_iv (GL_TEXTURE_MIN_FILTER),
2310 const_iv (GL_TEXTURE_ENV_MODE),
2311 const_iv (GL_TEXTURE_WRAP_S),
2312 const_iv (GL_TEXTURE_WRAP_T),
2313 const_iv (GL_REPEAT),
2314 const_iv (GL_CLAMP),
2315 const_iv (GL_CLAMP_TO_EDGE),
2316 const_iv (GL_NEAREST),
2317 const_iv (GL_LINEAR),
2318 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2319 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2320 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2321 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2322 const_iv (GL_GENERATE_MIPMAP),
2323 const_iv (GL_MODULATE),
2324 const_iv (GL_DECAL),
2325 const_iv (GL_REPLACE),
2326 const_iv (GL_DEPTH_BUFFER_BIT),
2327 const_iv (GL_COLOR_BUFFER_BIT),
2328 const_iv (GL_PROJECTION),
2329 const_iv (GL_MODELVIEW),
2330 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER),
2335 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2344 const_iv (GL_FASTEST),
2345 const_iv (GL_V2F),
2346 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F),
2349# undef const_iv
2350 };
2351
2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354
2355 texture_av = newAV ();
2356 AvREAL_off (texture_av);
2357}
2358
2359char *
2360gl_vendor ()
2361 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT:
2364 RETVAL
2365
2366char *
2367gl_version ()
2368 CODE:
2369 RETVAL = (char *)glGetString (GL_VERSION);
2370 OUTPUT:
2371 RETVAL
2372
2373char *
2374gl_extensions ()
2375 CODE:
2376 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2377 OUTPUT:
2378 RETVAL
2379
2380const char *glGetString (GLenum pname)
2381
2382GLint glGetInteger (GLenum pname)
2383 CODE:
2384 glGetIntegerv (pname, &RETVAL);
2385 OUTPUT:
2386 RETVAL
2387
2388GLdouble glGetDouble (GLenum pname)
2389 CODE:
2390 glGetDoublev (pname, &RETVAL);
2391 OUTPUT:
2392 RETVAL
2393
2394int glGetError ()
2395
2396void glFinish ()
2397
2398void glClear (int mask)
2399
2400void glClearColor (float r, float g, float b, float a = 1.0)
2401 PROTOTYPE: @
2402
2403void glEnable (int cap)
2404
2405void glDisable (int cap)
2406
2407void glShadeModel (int mode)
2408
2409void glHint (int target, int mode)
2410
2411void glBlendFunc (int sfactor, int dfactor)
2412
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa);
2416
2417void glDepthMask (int flag)
2418
2419void glLogicOp (int opcode)
2420
2421void glColorMask (int red, int green, int blue, int alpha)
2422
2423void glMatrixMode (int mode)
2424
2425void glPushMatrix ()
2426
2427void glPopMatrix ()
2428
2429void glLoadIdentity ()
2430
2431void glDrawBuffer (int buffer)
2432
2433void glReadBuffer (int buffer)
2434
2435# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437
2438# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2440
2441void glViewport (int x, int y, int width, int height)
2442
2443void glScissor (int x, int y, int width, int height)
2444
2445void glTranslate (float x, float y, float z = 0.)
2446 CODE:
2447 glTranslatef (x, y, z);
2448
2449void glScale (float x, float y, float z = 1.)
2450 CODE:
2451 glScalef (x, y, z);
2452
2453void glRotate (float angle, float x, float y, float z)
2454 CODE:
2455 glRotatef (angle, x, y, z);
2456
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @
2463 ALIAS:
2464 glColor_premultiply = 1
2465 CODE:
2466 if (ix)
2467 {
2468 r *= a;
2469 g *= a;
2470 b *= a;
2471 }
2472 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a);
2474
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.)
2482 CODE:
2483 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0);
2485
2486void glVertex (float x, float y, float z = 0.)
2487 CODE:
2488 glVertex3f (x, y, z);
2489
2490void glTexCoord (float s, float t)
2491 CODE:
2492 glTexCoord2f (s, t);
2493
2494void glTexEnv (int target, int pname, float param)
2495 CODE:
2496 glTexEnvf (target, pname, param);
2497
2498void glTexParameter (int target, int pname, float param)
2499 CODE:
2500 glTexParameterf (target, pname, param);
2501
2502void glBindTexture (int target, int name)
2503
2504void glConvolutionParameter (int target, int pname, float params)
2505 CODE:
2506 if (gl.ConvolutionParameterf)
2507 gl.ConvolutionParameterf (target, pname, params);
2508
2509void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2510 CODE:
2511 if (gl.ConvolutionFilter2D)
2512 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2513
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE:
2516 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2518
2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2520
2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522
2523void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524
2525void glPixelZoom (float x, float y)
2526
2527void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2528
2529int glGenTexture ()
2530 CODE:
2531 RETVAL = gen_texture ();
2532 OUTPUT:
2533 RETVAL
2534
2535void glDeleteTexture (int name)
2536 CODE:
2537 del_texture (name);
2538
2539int glGenList ()
2540 CODE:
2541 RETVAL = glGenLists (1);
2542 OUTPUT:
2543 RETVAL
2544
2545void glDeleteList (int list)
2546 CODE:
2547 glDeleteLists (list, 1);
2548
2549void glNewList (int list, int mode = GL_COMPILE)
2550
2551void glEndList ()
2552
2553void glCallList (int list)
2554

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