ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.190 by root, Thu Apr 26 17:41:23 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
6#endif 9#endif
7 10
8#include "EXTERN.h" 11#include "EXTERN.h"
9#include "perl.h" 12#include "perl.h"
10#include "XSUB.h" 13#include "XSUB.h"
11 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
12#include <math.h> 20#include <math.h>
13#include <string.h> 21#include <string.h>
14#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
15 24
16#include <SDL.h> 25#include <SDL.h>
17#include <SDL_endian.h> 26#include <SDL_endian.h>
18#include <SDL_image.h> 27#include <SDL_image.h>
19#include <SDL_mixer.h> 28#include <SDL_mixer.h>
20#include <SDL_opengl.h> 29#include <SDL_opengl.h>
21 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
22#include <glib/gmacros.h> 34#include <glib/gmacros.h>
23 35
24#include <pango/pango.h> 36#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 37
29#ifndef _WIN32 38#ifndef _WIN32
30# include <sys/types.h> 39# include <sys/types.h>
31# include <sys/socket.h> 40# include <sys/socket.h>
32# include <netinet/in.h> 41# include <netinet/in.h>
33# include <netinet/tcp.h> 42# include <netinet/tcp.h>
34# include <inttypes.h> 43# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 44#endif
43 45
44#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 47
46#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
47 49
48#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
50 52
51#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
52 54
53#define GL_CALL(type,func,args) \ 55#if 0
54 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 57#else
56 static type fptr_; \ 58# define PARACHUTE 0
57 \ 59#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{
72 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else
77 glBlendFunc (sa, da);
78}
79
80#include "texcache.c"
81
82#include "pango-font.c"
83#include "pango-fontmap.c"
84#include "pango-render.c"
85
68typedef Mix_Chunk *CFClient__MixChunk; 86typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 87typedef Mix_Music *CFPlus__MixMusic;
70 88
71typedef PangoFontDescription *CFClient__Font; 89typedef PangoFontDescription *CFPlus__Font;
90
91static int
92shape_attr_p (PangoLayoutRun *run)
93{
94 GSList *attrs = run->item->analysis.extra_attrs;
95
96 while (attrs)
97 {
98 PangoAttribute *attr = attrs->data;
99
100 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1;
102
103 attrs = attrs->next;
104 }
105
106 return 0;
107}
72 108
73typedef struct cf_layout { 109typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 110 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 111 float r, g, b, a; // default color for rgba mode
77 int base_height; 112 int base_height;
78 CFClient__Font font; 113 CFPlus__Font font;
79} *CFClient__Layout; 114} *CFPlus__Layout;
80 115
81static CFClient__Font default_font; 116static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 117static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 118static PangoFontMap *opengl_fontmap;
84 119
85static void 120static void
86substitute_func (FcPattern *pattern, gpointer data) 121substitute_func (FcPattern *pattern, gpointer data)
87{ 122{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 123 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 124#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 126#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 127 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 128}
95 129
96static void 130static void
97layout_update_font (CFClient__Layout self) 131layout_update_font (CFPlus__Layout self)
98{ 132{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 133 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 134 * reasonably well with bitstream vera
101 */ 135 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 136 PangoFontDescription *font = self->font ? self->font : default_font;
106 140
107 pango_layout_set_font_description (self->pl, font); 141 pango_layout_set_font_description (self->pl, font);
108} 142}
109 143
110static void 144static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 146{
147 PangoRectangle rect;
148
149 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 150 pango_layout_get_extents (self->pl, 0, &rect);
114 151
115 if (!*w) *w = 1; 152 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 153 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 154
118 *w = (*w + 3) & ~3; 155 if (!rect.width) rect.width = 1;
119} 156 if (!rect.height) rect.height = 1;
120 157
158 *w = rect.width;
159 *h = rect.height;
160}
161
162typedef uint16_t tileid;
121typedef uint16_t mapface; 163typedef uint16_t faceid;
122 164
123typedef struct { 165typedef struct {
124 GLint name; 166 int name;
125 int w, h; 167 int w, h;
126 float s, t; 168 float s, t;
127 uint8_t r, g, b, a; 169 uint8_t r, g, b, a;
170 tileid smoothtile;
171 uint8_t smoothlevel;
128} maptex; 172} maptex;
129 173
130typedef struct { 174typedef struct {
175 uint32_t player;
176 tileid tile[3];
131 int16_t darkness; 177 uint16_t darkness;
132 mapface face[3]; 178 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 179} mapcell;
134 180
135typedef struct { 181typedef struct {
136 int32_t c0, c1; 182 int32_t c0, c1;
137 mapcell *col; 183 mapcell *col;
138} maprow; 184} maprow;
139 185
140typedef struct map { 186typedef struct map {
141 int x, y, w, h; 187 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 188 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 189 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 190 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 191
149 int32_t rows; 192 int32_t rows;
150 maprow *row; 193 maprow *row;
151} *CFClient__Map; 194} *CFPlus__Map;
152 195
153static char * 196static char *
154prepend (char *ptr, int sze, int inc) 197prepend (char *ptr, int sze, int inc)
155{ 198{
156 char *p; 199 char *p;
173} 216}
174 217
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 220
221static void
222need_facenum (struct map *self, faceid face)
223{
224 while (self->faces <= face)
225 {
226 Append (tileid, self->face2tile, self->faces, self->faces);
227 self->faces *= 2;
228 }
229}
230
231static void
232need_texid (struct map *self, int texid)
233{
234 while (self->texs <= texid)
235 {
236 Append (maptex, self->tex, self->texs, self->texs);
237 self->texs *= 2;
238 }
239}
240
178static maprow * 241static maprow *
179map_get_row (CFClient__Map self, int y) 242map_get_row (CFPlus__Map self, int y)
180{ 243{
181 if (0 > y) 244 if (0 > y)
182 { 245 {
183 int extend = - y + MAP_EXTEND_Y; 246 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 247 Prepend (maprow, self->row, self->rows, extend);
222 285
223 return row->col + (x - row->c0); 286 return row->col + (x - row->c0);
224} 287}
225 288
226static mapcell * 289static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 290map_get_cell (CFPlus__Map self, int x, int y)
228{ 291{
229 return row_get_cell (map_get_row (self, y), x); 292 return row_get_cell (map_get_row (self, y), x);
230} 293}
231 294
232static void 295static void
233map_clear (CFClient__Map self) 296map_clear (CFPlus__Map self)
234{ 297{
235 int r; 298 int r;
236 299
237 for (r = 0; r < self->rows; r++) 300 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 301 Safefree (self->row[r].col);
246 self->row = 0; 309 self->row = 0;
247 self->rows = 0; 310 self->rows = 0;
248} 311}
249 312
250static void 313static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 314map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 315{
253 int x, y; 316 int x, y;
254 maprow *row; 317 maprow *row;
318 mapcell *cell;
255 319
256 for (y = y0; y < y0 + h; y++) 320 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 321 if (y >= 0)
258 { 322 {
259 if (y >= self->rows) 323 if (y >= self->rows)
265 if (x >= row->c0) 329 if (x >= row->c0)
266 { 330 {
267 if (x >= row->c1) 331 if (x >= row->c1)
268 break; 332 break;
269 333
270 row->col[x - row->c0].darkness = -1; 334 cell = row->col + x - row->c0;
335
336 cell->darkness = 0;
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
271 } 340 }
272 } 341 }
342}
343
344typedef struct {
345 tileid tile;
346 uint8_t x, y, level;
347} smooth_key;
348
349static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits)
351{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
353
354 if (SvIOK (*sv))
355 SvIV_set (*sv, SvIVX (*sv) | bits);
356 else
357 sv_setiv (*sv, bits);
273} 358}
274 359
275static void 360static void
276music_finished (void) 361music_finished (void)
277{ 362{
296 ev.data2 = 0; 381 ev.data2 = 0;
297 382
298 SDL_PushEvent ((SDL_Event *)&ev); 383 SDL_PushEvent ((SDL_Event *)&ev);
299} 384}
300 385
386static unsigned int
387minpot (unsigned int n)
388{
389 if (!n)
390 return 0;
391
392 --n;
393
394 n |= n >> 1;
395 n |= n >> 2;
396 n |= n >> 4;
397 n |= n >> 8;
398 n |= n >> 16;
399
400 return n + 1;
401}
402
403/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314
406
301MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
302 408
303PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
304 410
305BOOT: 411BOOT:
306{ 412{
307 HV *stash = gv_stashpv ("CFClient", 1); 413 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 414 static const struct {
309 const char *name; 415 const char *name;
310 IV iv; 416 IV iv;
311 } *civ, const_iv[] = { 417 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 418# define const_iv(name) { # name, (IV)name }
419 const_iv (SDLK_MODIFIER_MIN),
420 const_iv (SDLK_MODIFIER_MAX),
421
313 const_iv (SDL_ACTIVEEVENT), 422 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 423 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 424 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 425 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 426 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 435 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 436 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 437 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 438 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 439 const_iv (SDL_USEREVENT),
440
441 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE),
444
331 const_iv (SDLK_KP0), 445 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 446 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 447 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 448 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 449 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 504 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 505 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 506 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 507 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 508 const_iv (SDLK_UNDO),
509
395 const_iv (KMOD_NONE), 510 const_iv (KMOD_NONE),
511 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 512 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 513 const_iv (KMOD_RSHIFT),
514 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 515 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 516 const_iv (KMOD_RCTRL),
517 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 518 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 519 const_iv (KMOD_RALT),
520 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 521 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 522 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 523 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 524 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 525 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 526# undef const_iv
412 }; 527 };
413 528
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
531
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 534}
535
536void
537weaken (SV *rv)
538 PROTOTYPE: $
539 CODE:
540 sv_rvweaken (rv);
541
542int
543in_destruct ()
544 CODE:
545 RETVAL = PL_main_cv == Nullcv;
546 OUTPUT:
547 RETVAL
548
549NV floor (NV x)
550
551NV ceil (NV x)
417 552
418void 553void
419pango_init () 554pango_init ()
420 CODE: 555 CODE:
421{ 556{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 557 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 560}
430 561
431int 562int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 564
434void 565void
435SDL_Quit () 566SDL_Quit ()
436 567
437void 568void
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 586
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
457 592
458 SDL_EnableUNICODE (1); 593 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 595
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
470 605
471 ++m; 606 ++m;
472 } 607 }
473} 608}
474 609
610char *
611SDL_GetError ()
612
475int 613int
476SDL_SetVideoMode (int w, int h, int fullscreen) 614SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 615 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 616 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 618 );
619 if (RETVAL)
620 {
621 av_clear (texture_av);
622
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h"
626# undef GL_FUNC
627
628 }
482 OUTPUT: 629 OUTPUT:
483 RETVAL 630 RETVAL
484 631
485void 632void
486SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
634
635char *
636SDL_GetKeyName (int sym)
487 637
488void 638void
489SDL_PollEvent () 639SDL_PollEvent ()
490 PPCODE: 640 PPCODE:
491{ 641{
501 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
502 case SDL_KEYUP: 652 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 658 break;
508 659
509 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 663 break;
513 664
514 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
520 break; 673 break;
521 674
522 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 683 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 689 break;
535 } 690 }
536 691
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
538 } 693 }
539} 694}
540 695
541int 696int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
551Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
552 707
553void 708void
554lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
555 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
556#ifndef _WIN32 717#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
558#endif 739#endif
559 740}
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 741
574void 742void
575add_font (char *file) 743add_font (char *file)
576 CODE: 744 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 746
583void 747void
584load_image_inline (SV *image_) 748load_image_inline (SV *image_)
585 ALIAS: 749 ALIAS:
586 load_image_file = 1 750 load_image_file = 1
628 792
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 794
631 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
632 796
797 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 798 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
642 806
643 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
645} 809}
646 810
670} 834}
671 835
672void 836void
673error (char *message) 837error (char *message)
674 CODE: 838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 840#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
845fatal (char *message)
846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
677#else 858#else
678 fprintf (stderr, "ERROR: %s\n", message); 859 _exit (retval);
679#endif 860#endif
680 861
681void
682fatal (char *message)
683 CODE:
684#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
686#else
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif
689 exit (1);
690
691MODULE = CFClient PACKAGE = CFClient::Font 862MODULE = CFPlus PACKAGE = CFPlus::Font
692 863
693CFClient::Font 864CFPlus::Font
694new_from_file (SV *class, char *path, int id = 0) 865new_from_file (SV *class, char *path, int id = 0)
695 CODE: 866 CODE:
696{ 867{
697 int count; 868 int count;
698 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
701} 872}
702 OUTPUT: 873 OUTPUT:
703 RETVAL 874 RETVAL
704 875
705void 876void
706DESTROY (CFClient::Font self) 877DESTROY (CFPlus::Font self)
707 CODE: 878 CODE:
708 pango_font_description_free (self); 879 pango_font_description_free (self);
709 880
710void 881void
711make_default (CFClient::Font self) 882make_default (CFPlus::Font self)
712 CODE: 883 CODE:
713 default_font = self; 884 default_font = self;
714 885
715MODULE = CFClient PACKAGE = CFClient::Layout 886MODULE = CFPlus PACKAGE = CFPlus::Layout
716 887
717CFClient::Layout 888void
718new (SV *class, int rgba = 0) 889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
719 CODE: 895 CODE:
720 New (0, RETVAL, 1, struct cf_layout); 896 New (0, RETVAL, 1, struct cf_layout);
721 897
722 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 898 RETVAL->pl = pango_layout_new (opengl_context);
723 RETVAL->rgba = rgba;
724 RETVAL->r = 1.; 899 RETVAL->r = 1.;
725 RETVAL->g = 1.; 900 RETVAL->g = 1.;
726 RETVAL->b = 1.; 901 RETVAL->b = 1.;
727 RETVAL->a = 1.; 902 RETVAL->a = 1.;
728 RETVAL->base_height = MIN_FONT_HEIGHT; 903 RETVAL->base_height = MIN_FONT_HEIGHT;
732 layout_update_font (RETVAL); 907 layout_update_font (RETVAL);
733 OUTPUT: 908 OUTPUT:
734 RETVAL 909 RETVAL
735 910
736void 911void
737DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
738 CODE: 913 CODE:
739 g_object_unref (self->pl); 914 g_object_unref (self->pl);
740 Safefree (self); 915 Safefree (self);
741 916
917void
918set_text (CFPlus::Layout self, SV *text_)
919 CODE:
920{
921 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen);
923
924 pango_layout_set_text (self->pl, text, textlen);
925}
926
927void
928set_markup (CFPlus::Layout self, SV *text_)
929 CODE:
930{
931 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen);
933
934 pango_layout_set_markup (self->pl, text, textlen);
935}
936
937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
983get_shapes (CFPlus::Layout self)
984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
742int 1007int
743is_rgba (CFClient::Layout self) 1008has_wrapped (CFPlus::Layout self)
744 CODE: 1009 CODE:
745 RETVAL = self->rgba; 1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
1018}
746 OUTPUT: 1019 OUTPUT:
747 RETVAL 1020 RETVAL
748 1021
749void
750set_text (CFClient::Layout self, SV *text_)
751 CODE:
752{
753 STRLEN textlen;
754 char *text = SvPVutf8 (text_, textlen);
755
756 pango_layout_set_text (self->pl, text, textlen);
757}
758
759void
760set_markup (CFClient::Layout self, SV *text_)
761 CODE:
762{
763 STRLEN textlen;
764 char *text = SvPVutf8 (text_, textlen);
765
766 pango_layout_set_markup (self->pl, text, textlen);
767}
768
769SV * 1022SV *
770get_text (CFClient::Layout self) 1023get_text (CFPlus::Layout self)
771 CODE: 1024 CODE:
772 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
773 SvUTF8_on (RETVAL); 1026 sv_utf8_decode (RETVAL);
774 OUTPUT: 1027 OUTPUT:
775 RETVAL 1028 RETVAL
776 1029
777void 1030void
778set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
779 CODE: 1032 CODE:
780 self->r = r; 1033 self->r = r;
781 self->g = g; 1034 self->g = g;
782 self->b = b; 1035 self->b = b;
783 self->a = a; 1036 self->a = a;
784 1037
785void 1038void
786set_font (CFClient::Layout self, CFClient::Font font = 0) 1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
787 CODE: 1040 CODE:
788 if (self->font != font) 1041 if (self->font != font)
789 { 1042 {
790 self->font = font; 1043 self->font = font;
791 layout_update_font (self); 1044 layout_update_font (self);
792 } 1045 }
793 1046
794void 1047void
795set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
796 CODE: 1049 CODE:
797 if (self->base_height != base_height) 1050 if (self->base_height != base_height)
798 { 1051 {
799 self->base_height = base_height; 1052 self->base_height = base_height;
800 layout_update_font (self); 1053 layout_update_font (self);
801 } 1054 }
802 1055
803void 1056void
804set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
805 CODE: 1058 CODE:
806 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
807 1060
808void 1061void
809set_indent (CFClient::Layout self, int indent) 1062set_indent (CFPlus::Layout self, int indent)
810 CODE: 1063 CODE:
811 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
812 1065
813void 1066void
814set_spacing (CFClient::Layout self, int spacing) 1067set_spacing (CFPlus::Layout self, int spacing)
815 CODE: 1068 CODE:
816 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
817 1070
818void 1071void
819set_ellipsise (CFClient::Layout self, int ellipsise) 1072set_ellipsise (CFPlus::Layout self, int ellipsise)
820 CODE: 1073 CODE:
821 pango_layout_set_ellipsize (self->pl, 1074 pango_layout_set_ellipsize (self->pl,
822 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
823 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
824 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
825 : PANGO_ELLIPSIZE_NONE 1078 : PANGO_ELLIPSIZE_NONE
826 ); 1079 );
827 1080
828void 1081void
829set_single_paragraph_mode (CFClient::Layout self, int spm) 1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
830 CODE: 1083 CODE:
831 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
832 1085
833void 1086void
834size (CFClient::Layout self) 1087size (CFPlus::Layout self)
835 PPCODE: 1088 PPCODE:
836{ 1089{
837 int w, h; 1090 int w, h;
838 1091
839 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
842 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
843 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
844} 1097}
845 1098
846int 1099int
1100descent (CFPlus::Layout self)
1101 CODE:
1102{
1103 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect);
1107}
1108 OUTPUT:
1109 RETVAL
1110
1111int
847xy_to_index (CFClient::Layout self, int x, int y) 1112xy_to_index (CFPlus::Layout self, int x, int y)
848 CODE: 1113 CODE:
849{ 1114{
850 int index, trailing; 1115 int index, trailing;
851 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
852 RETVAL = index; 1117 RETVAL = index + trailing;
853} 1118}
854 OUTPUT: 1119 OUTPUT:
855 RETVAL 1120 RETVAL
856 1121
857void 1122void
858cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
859 PPCODE: 1124 PPCODE:
860{ 1125{
861 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
862 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
863 1128
866 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
867 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
868} 1133}
869 1134
870void 1135void
871render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
872 PPCODE: 1137 PPCODE:
873{ 1138{
874 SV *retval; 1139 int line, x;
875 int w, h;
876 1140
877 layout_get_pixel_size (self, &w, &h); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
878 1143
879 if (self->rgba)
880 {
881 cairo_surface_t *surface;
882 cairo_t *cairo;
883
884 retval = newSV (w * h * 4);
885 SvPOK_only (retval);
886 SvCUR_set (retval, w * h * 4);
887
888 memset (SvPVX (retval), 0, w * h * 4);
889
890 surface = cairo_image_surface_create_for_data (
891 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
892 cairo = cairo_create (surface);
893 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
894
895 pango_cairo_show_layout (cairo, self->pl);
896
897 cairo_destroy (cairo);
898 cairo_surface_destroy (surface);
899
900 // what a mess, and its premultiplied, too :(
901 {
902 uint32_t *p = (uint32_t *)SvPVX (retval);
903 uint32_t *e = p + w * h;
904
905 while (p < e)
906 {
907 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8);
909 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba;
911 }
912 }
913
914 EXTEND (SP, 5); 1144 EXTEND (SP, 2);
915 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
916 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
920 }
921 else 1167 else
922 { 1168 {
923 FT_Bitmap bitmap;
924
925 retval = newSV (w * h);
926 SvPOK_only (retval);
927 SvCUR_set (retval, w * h);
928
929 bitmap.rows = h;
930 bitmap.width = w;
931 bitmap.pitch = w;
932 bitmap.buffer = (unsigned char*)SvPVX (retval);
933 bitmap.num_grays = 256;
934 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
935
936 memset (bitmap.buffer, 0, w * h);
937
938 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
939
940 EXTEND (SP, 5);
941 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (index)));
942 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
943 PUSHs (sv_2mortal (retval));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
946 } 1171 }
947} 1172}
948 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
949MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
950 1185
951void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
952draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
953 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
954 ALIAS: 1226 ALIAS:
955 draw_quad_alpha = 1 1227 draw_quad_alpha = 1
956 draw_quad_alpha_premultiplied = 2 1228 draw_quad_alpha_premultiplied = 2
957 CODE: 1229 CODE:
958{ 1230{
959 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
964 1235
965 if (items < 5) 1236 if (items < 5)
966 { 1237 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 } 1240 }
970 1241
971 if (ix) 1242 if (ix)
972 { 1243 {
973 glEnable (GL_BLEND); 1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1254 }
976 1255
977 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1257
985 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 1263 glEnd ();
991 1264
992 if (ix) 1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 1268 glDisable (GL_BLEND);
1269 }
994} 1270}
995 1271
996MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
997 1273
998CFClient::Map 1274CFPlus::Map
999new (SV *class, int map_width, int map_height) 1275new (SV *class)
1000 CODE: 1276 CODE:
1001 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
1002 RETVAL->x = 0; 1278 RETVAL->x = 0;
1003 RETVAL->y = 0; 1279 RETVAL->y = 0;
1004 RETVAL->w = map_width; 1280 RETVAL->w = 0;
1005 RETVAL->h = map_height; 1281 RETVAL->h = 0;
1006 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
1007 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
1008 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1009 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1010 RETVAL->texs = 8192;
1011 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1012 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
1013 RETVAL->row = 0; 1287 RETVAL->row = 0;
1014 OUTPUT: 1288 OUTPUT:
1015 RETVAL 1289 RETVAL
1016 1290
1017void 1291void
1018DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
1019 CODE: 1293 CODE:
1020{ 1294{
1021 map_clear (self); 1295 map_clear (self);
1022 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
1023 Safefree (self); 1298 Safefree (self);
1024} 1299}
1025 1300
1026void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
1027clear (CFClient::Map self) 1308clear (CFPlus::Map self)
1028 CODE: 1309 CODE:
1029 map_clear (self); 1310 map_clear (self);
1030 1311
1031void 1312void
1032set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
1033 CODE: 1314 CODE:
1034{ 1315{
1035 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
1036 { 1317 need_texid (self, tile);
1037 Append (mapface, self->face, self->faces, self->faces);
1038 self->faces *= 2;
1039 }
1040
1041 self->face [face] = texid;
1042} 1318}
1043 1319
1044void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
1045set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1046 CODE: 1345 CODE:
1047{ 1346{
1048 while (self->texs <= texid) 1347 need_texid (self, texid);
1049 {
1050 Append (maptex, self->tex, self->texs, self->texs);
1051 self->texs *= 2;
1052 }
1053 1348
1054 { 1349 {
1055 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
1056 1351
1057 tex->name = name; 1352 tex->name = name;
1062 tex->r = r; 1357 tex->r = r;
1063 tex->g = g; 1358 tex->g = g;
1064 tex->b = b; 1359 tex->b = b;
1065 tex->a = a; 1360 tex->a = a;
1066 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1371}
1068 1372
1069int 1373int
1070ox (CFClient::Map self) 1374ox (CFPlus::Map self)
1071 ALIAS: 1375 ALIAS:
1072 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
1073 CODE: 1381 CODE:
1074 switch (ix) 1382 switch (ix)
1075 { 1383 {
1076 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
1077 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
1078 } 1390 }
1079 OUTPUT: 1391 OUTPUT:
1080 RETVAL 1392 RETVAL
1081 1393
1082void 1394void
1083scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
1084 CODE: 1396 CODE:
1085{ 1397{
1086 if (dx > 0) 1398 if (dx > 0)
1087 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
1088 else if (dx < 0) 1400 else if (dx < 0)
1089 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1090 1402
1091 if (dy > 0) 1403 if (dy > 0)
1092 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
1093 else if (dy < 0) 1405 else if (dy < 0)
1094 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1095 1407
1096 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
1097 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
1098 1410
1099 while (self->y < 0) 1411 while (self->y < 0)
1104 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
1105 } 1417 }
1106} 1418}
1107 1419
1108void 1420void
1109map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
1110 CODE: 1422 CODE:
1111{ 1423{
1112 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1113 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
1114 mapcell *cell; 1426 mapcell *cell;
1115 int x, y, flags; 1427 int x, y, flags;
1116 1428
1117 while (data < data_end) 1429 while (data < data_end - 1)
1118 { 1430 {
1119 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
1120 1432
1121 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
1122 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
1123 1435
1124 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
1125 1437
1126 if (flags & 15) 1438 if (flags & 15)
1127 { 1439 {
1128 if (cell->darkness < 0) 1440 if (!cell->darkness)
1129 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
1130 cell->darkness = 0; 1443 cell->darkness = 256;
1131 cell->face [0] = 0;
1132 cell->face [1] = 0;
1133 cell->face [2] = 0;
1134 } 1444 }
1135 1445
1136 cell->darkness = flags & 8 ? *data++ : 255;
1137
1138 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
1139 1487
1140 if (flags & 4) 1488 if (flags & 4)
1141 { 1489 {
1142 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1143 } 1493 }
1144 1494
1145 if (flags & 2) 1495 if (flags & 2)
1146 { 1496 {
1147 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1148 } 1500 }
1149 1501
1150 if (flags & 1) 1502 if (flags & 1)
1151 { 1503 {
1152 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1153 } 1507 }
1154 } 1508 }
1155 else 1509 else
1156 cell->darkness = -1; 1510 cell->darkness = 0;
1157 } 1511 }
1158} 1512}
1159 1513
1160SV * 1514SV *
1161mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1162 CODE: 1516 CODE:
1163{ 1517{
1164 int x1, x; 1518 int x1, x;
1165 int y1, y; 1519 int y1, y;
1166 int z; 1520 int z;
1187 { 1541 {
1188 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1189 1543
1190 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1191 { 1545 {
1192 mapface face = cell->face [z];
1193
1194 if (face)
1195 {
1196 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1197 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1198 int a1 = tex.a; 1548 int a1 = tex.a;
1199 1549
1200 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1201 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1202 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1203 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1204 }
1205 } 1554 }
1206 } 1555 }
1207 1556
1208 *map++ = (r ) 1557 *map++ = (r )
1209 | (g << 8) 1558 | (g << 8)
1216} 1565}
1217 OUTPUT: 1566 OUTPUT:
1218 RETVAL 1567 RETVAL
1219 1568
1220void 1569void
1221draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1222 PPCODE: 1571 CODE:
1223{ 1572{
1224 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1225 int x, y, z; 1577 int x, y, z;
1226 int last_name; 1578 int last_name;
1227 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1832void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835{
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890}
1891
1892void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895{
1896 int x, y;
1228 int sw4 = (sw + 3) & ~3; 1897 int sw4 = (sw + 3) & ~3;
1229 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1230 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1231 1900
1232 memset (darkness, 255, sw4 * sh); 1901 memset (darkness, 255, sw4 * sh);
1233 SvPOK_only (darkness_sv); 1902 SvPOK_only (darkness_sv);
1234 SvCUR_set (darkness_sv, sw4 * sh); 1903 SvCUR_set (darkness_sv, sw4 * sh);
1235 1904
1236 vx = self->x + (self->w - sw) / 2 - shift_x; 1905 mx += self->x;
1237 vy = self->y + (self->h - sh) / 2 - shift_y; 1906 my += self->y;
1238 1907
1239 /*
1240 int vx = self->vx = self->w >= sw
1241 ? self->x + (self->w - sw) / 2
1242 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1243
1244 int vy = self->vy = self->h >= sh
1245 ? self->y + (self->h - sh) / 2
1246 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1247 */
1248
1249 glColor4ub (255, 255, 255, 255);
1250
1251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1252 glEnable (GL_BLEND);
1253 glEnable (GL_TEXTURE_2D);
1254 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1255
1256 glBegin (GL_QUADS);
1257
1258 last_name = 0;
1259
1260 for (z = 0; z < 3; z++)
1261 for (y = 0; y < sh; y++) 1908 for (y = 0; y < sh; y++)
1262 if (0 <= y + vy && y + vy < self->rows) 1909 if (0 <= y + my && y + my < self->rows)
1263 { 1910 {
1264 maprow *row = self->row + (y + vy); 1911 maprow *row = self->row + (y + my);
1265 1912
1266 for (x = 0; x < sw; x++) 1913 for (x = 0; x < sw; x++)
1267 if (row->c0 <= x + vx && x + vx < row->c1) 1914 if (row->c0 <= x + mx && x + mx < row->c1)
1268 { 1915 {
1269 mapcell *cell = row->col + (x + vx - row->c0); 1916 mapcell *cell = row->col + (x + mx - row->c0);
1270 1917
1271 darkness[y * sw4 + x] = cell->darkness < 0 1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1272 ? 255 - FOW_DARKNESS 1920 : 255 - FOW_DARKNESS;
1273 : 255 - cell->darkness;
1274
1275 face = cell->face [z];
1276
1277 if (face)
1278 {
1279 maptex tex = self->tex [face];
1280
1281 int px = (x + 1) * 32 - tex.w;
1282 int py = (y + 1) * 32 - tex.h;
1283
1284 if (last_name != tex.name)
1285 {
1286 glEnd ();
1287 last_name = tex.name;
1288 glBindTexture (GL_TEXTURE_2D, last_name);
1289 glBegin (GL_QUADS);
1290 }
1291
1292 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1293 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1294 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1295 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1296 }
1297 } 1921 }
1298 } 1922 }
1299
1300 glEnd ();
1301
1302 glDisable (GL_TEXTURE_2D);
1303 glDisable (GL_BLEND);
1304 1923
1305 EXTEND (SP, 3); 1924 EXTEND (SP, 3);
1306 PUSHs (sv_2mortal (newSViv (sw4))); 1925 PUSHs (sv_2mortal (newSViv (sw4)));
1307 PUSHs (sv_2mortal (newSViv (sh))); 1926 PUSHs (sv_2mortal (newSViv (sh)));
1308 PUSHs (darkness_sv); 1927 PUSHs (darkness_sv);
1309} 1928}
1310 1929
1311SV * 1930SV *
1312get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1313 CODE: 1932 CODE:
1314{ 1933{
1315 int x, y, x1, y1; 1934 int x, y, x1, y1;
1316 SV *data_sv = newSV (w * h * 7 + 5); 1935 SV *data_sv = newSV (w * h * 7 + 5);
1317 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1342 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1343 { 1962 {
1344 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1345 uint8_t flags = 0; 1964 uint8_t flags = 0;
1346 1965
1347 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1348 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1349 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1350 1969
1351 *data++ = flags; 1970 *data++ = flags;
1352 1971
1353 if (flags & 1) 1972 if (flags & 1)
1354 { 1973 {
1974 tileid tile = cell->tile [0];
1355 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1356 *data++ = cell->face [0]; 1976 *data++ = tile;
1357 } 1977 }
1358 1978
1359 if (flags & 2) 1979 if (flags & 2)
1360 { 1980 {
1981 tileid tile = cell->tile [1];
1361 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1362 *data++ = cell->face [1]; 1983 *data++ = tile;
1363 } 1984 }
1364 1985
1365 if (flags & 4) 1986 if (flags & 4)
1366 { 1987 {
1988 tileid tile = cell->tile [2];
1367 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1368 *data++ = cell->face [2]; 1990 *data++ = tile;
1369 } 1991 }
1370 } 1992 }
1371 else 1993 else
1372 *data++ = 0; 1994 *data++ = 0;
1373 } 1995 }
1379} 2001}
1380 OUTPUT: 2002 OUTPUT:
1381 RETVAL 2003 RETVAL
1382 2004
1383void 2005void
1384set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1385 PPCODE: 2007 PPCODE:
1386{ 2008{
1387 int x, y, z; 2009 int x, y, z;
1388 int w, h; 2010 int w, h;
1389 int x1, y1; 2011 int x1, y1;
1413 { 2035 {
1414 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1415 2037
1416 if (flags) 2038 if (flags)
1417 { 2039 {
1418 mapface face[3] = { 0, 0, 0 };
1419
1420 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1421 2042
1422 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1423 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1424 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1425 2046
1426 if (cell->darkness <= 0) 2047 if (cell->darkness == 0)
1427 { 2048 {
1428 cell->darkness = -1; 2049 cell->darkness = 0;
1429 2050
1430 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1431 { 2052 {
1432 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1433 2054
1434 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1435 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1436 } 2062 }
1437 } 2063 }
1438 } 2064 }
1439 } 2065 }
1440 } 2066 }
1441} 2067}
1442 2068
1443MODULE = CFClient PACKAGE = CFClient::MixChunk 2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1444 2070
1445CFClient::MixChunk 2071CFPlus::MixChunk
1446new_from_file (SV *class, char *path) 2072new_from_file (SV *class, char *path)
1447 CODE: 2073 CODE:
1448 RETVAL = Mix_LoadWAV (path); 2074 RETVAL = Mix_LoadWAV (path);
1449 OUTPUT: 2075 OUTPUT:
1450 RETVAL 2076 RETVAL
1451 2077
1452void 2078void
1453DESTROY (CFClient::MixChunk self) 2079DESTROY (CFPlus::MixChunk self)
1454 CODE: 2080 CODE:
1455 Mix_FreeChunk (self); 2081 Mix_FreeChunk (self);
1456 2082
1457int 2083int
1458volume (CFClient::MixChunk self, int volume = -1) 2084volume (CFPlus::MixChunk self, int volume = -1)
1459 CODE: 2085 CODE:
1460 RETVAL = Mix_VolumeChunk (self, volume); 2086 RETVAL = Mix_VolumeChunk (self, volume);
1461 OUTPUT: 2087 OUTPUT:
1462 RETVAL 2088 RETVAL
1463 2089
1464int 2090int
1465play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1466 CODE: 2092 CODE:
1467 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1468 OUTPUT: 2094 OUTPUT:
1469 RETVAL 2095 RETVAL
1470 2096
1471MODULE = CFClient PACKAGE = CFClient::MixMusic 2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1472 2098
1473int 2099int
1474volume (int volume = -1) 2100volume (int volume = -1)
1475 CODE: 2101 CODE:
1476 RETVAL = Mix_VolumeMusic (volume); 2102 RETVAL = Mix_VolumeMusic (volume);
1477 OUTPUT: 2103 OUTPUT:
1478 RETVAL 2104 RETVAL
1479 2105
1480CFClient::MixMusic 2106CFPlus::MixMusic
1481new_from_file (SV *class, char *path) 2107new_from_file (SV *class, char *path)
1482 CODE: 2108 CODE:
1483 RETVAL = Mix_LoadMUS (path); 2109 RETVAL = Mix_LoadMUS (path);
1484 OUTPUT: 2110 OUTPUT:
1485 RETVAL 2111 RETVAL
1486 2112
1487void 2113void
1488DESTROY (CFClient::MixMusic self) 2114DESTROY (CFPlus::MixMusic self)
1489 CODE: 2115 CODE:
1490 Mix_FreeMusic (self); 2116 Mix_FreeMusic (self);
1491 2117
1492int 2118int
1493play (CFClient::MixMusic self, int loops = -1) 2119play (CFPlus::MixMusic self, int loops = -1)
1494 CODE: 2120 CODE:
1495 RETVAL = Mix_PlayMusic (self, loops); 2121 RETVAL = Mix_PlayMusic (self, loops);
1496 OUTPUT: 2122 OUTPUT:
1497 RETVAL 2123 RETVAL
1498 2124
1499MODULE = CFClient PACKAGE = CFClient::OpenGL 2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1500 2126
1501BOOT: 2127BOOT:
1502{ 2128{
1503 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1504 static const struct { 2130 static const struct {
1505 const char *name; 2131 const char *name;
1506 IV iv; 2132 IV iv;
1507 } *civ, const_iv[] = { 2133 } *civ, const_iv[] = {
1508# define const_iv(name) { # name, (IV)name } 2134# define const_iv(name) { # name, (IV)name }
1509 const_iv (GL_COLOR_MATERIAL), 2135 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 2136 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 2137 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 2138 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
1515 const_iv (GL_AND), 2148 const_iv (GL_AND),
1516 const_iv (GL_ONE), 2149 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 2150 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 2151 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 2152 const_iv (GL_DST_ALPHA),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
1522 const_iv (GL_RGB), 2156 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
1524 const_iv (GL_UNSIGNED_BYTE), 2161 const_iv (GL_UNSIGNED_BYTE),
2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 2168 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1529 const_iv (GL_COMPILE), 2170 const_iv (GL_COMPILE),
1530 const_iv (GL_TEXTURE_1D), 2171 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 2172 const_iv (GL_TEXTURE_2D),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 2174 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 2175 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 2176 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 2177 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 2180 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 2181 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 2182 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 2183 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 2188 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 2189 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 2190 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 2193 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 2194 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 2195 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 2196 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 2197 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 2198 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 2200 const_iv (GL_CONSTANT_BORDER),
1558 const_iv (GL_LINES), 2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 2204 const_iv (GL_QUADS),
1560 const_iv (GL_LINE_LOOP), 2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1562 const_iv (GL_FASTEST), 2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
1563# undef const_iv 2215# undef const_iv
1564 }; 2216 };
1565 2217
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220
2221 texture_av = newAV ();
2222 AvREAL_off (texture_av);
1568} 2223}
2224
2225char *
2226gl_vendor ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT:
2230 RETVAL
2231
2232char *
2233gl_version ()
2234 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION);
2236 OUTPUT:
2237 RETVAL
2238
2239char *
2240gl_extensions ()
2241 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT:
2244 RETVAL
1569 2245
1570int glGetError () 2246int glGetError ()
2247
2248void glFinish ()
1571 2249
1572void glClear (int mask) 2250void glClear (int mask)
1573 2251
1574void glClearColor (float r, float g, float b, float a = 1.0) 2252void glClearColor (float r, float g, float b, float a = 1.0)
1575 PROTOTYPE: @ 2253 PROTOTYPE: @
1582 2260
1583void glHint (int target, int mode) 2261void glHint (int target, int mode)
1584 2262
1585void glBlendFunc (int sfactor, int dfactor) 2263void glBlendFunc (int sfactor, int dfactor)
1586 2264
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa);
2268
2269void glDepthMask (int flag)
2270
1587void glLogicOp (int opcode) 2271void glLogicOp (int opcode)
1588 2272
1589void glColorMask (int red, int green, int blue, int alpha) 2273void glColorMask (int red, int green, int blue, int alpha)
1590 2274
1591void glMatrixMode (int mode) 2275void glMatrixMode (int mode)
1594 2278
1595void glPopMatrix () 2279void glPopMatrix ()
1596 2280
1597void glLoadIdentity () 2281void glLoadIdentity ()
1598 2282
2283void glDrawBuffer (int buffer)
2284
2285void glReadBuffer (int buffer)
2286
1599# near and far are due to microsofts buggy c compiler 2287# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289
2290# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1601 2292
1602void glViewport (int x, int y, int width, int height) 2293void glViewport (int x, int y, int width, int height)
1603 2294
1604void glScissor (int x, int y, int width, int height) 2295void glScissor (int x, int y, int width, int height)
1619 2310
1620void glEnd () 2311void glEnd ()
1621 2312
1622void glColor (float r, float g, float b, float a = 1.0) 2313void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 2314 PROTOTYPE: @
2315 ALIAS:
2316 glColor_premultiply = 1
1624 CODE: 2317 CODE:
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 2318 if (ix)
1626 MIN ((int)(g * 255.f), 255), 2319 {
1627 MIN ((int)(b * 255.f), 255), 2320 r *= a;
1628 MIN ((int)(a * 255.f), 255)); 2321 g *= a;
2322 b *= a;
2323 }
2324 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a);
2326
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.)
2334 CODE:
2335 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0);
1629 2337
1630void glVertex (float x, float y, float z = 0.) 2338void glVertex (float x, float y, float z = 0.)
1631 CODE: 2339 CODE:
1632 glVertex3f (x, y, z); 2340 glVertex3f (x, y, z);
1633 2341
1645 2353
1646void glBindTexture (int target, int name) 2354void glBindTexture (int target, int name)
1647 2355
1648void glConvolutionParameter (int target, int pname, float params) 2356void glConvolutionParameter (int target, int pname, float params)
1649 CODE: 2357 CODE:
1650 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2358 if (gl.ConvolutionParameterf)
2359 gl.ConvolutionParameterf (target, pname, params);
1651 2360
1652void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2361void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1653 CODE: 2362 CODE:
1654 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2363 if (gl.ConvolutionFilter2D)
1655 (target, internalformat, width, height, format, type, data)); 2364 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1656 2365
1657void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1658 CODE: 2367 CODE:
1659 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2368 if (gl.SeparableFilter2D)
1660 (target, internalformat, width, height, format, type, row, column)); 2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1661 2370
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1663 2372
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 2374
1666void glRasterPos (int x, int y) 2375void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE:
1668 glRasterPos2i (x, y);
1669 2376
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 2378
1672int glGenTexture () 2379int glGenTexture ()
1673 CODE: 2380 CODE:
1674{ 2381{
1675 GLuint name; 2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
1676 glGenTextures (1, &name); 2386 glGenTextures (1, &name);
1677 RETVAL = name; 2387 RETVAL = name;
1678} 2388}
1679 OUTPUT: 2389 OUTPUT:
1680 RETVAL 2390 RETVAL
1681 2391
1682void glDeleteTexture (int name) 2392void glDeleteTexture (int name)
1683 CODE: 2393 CODE:
1684{ 2394{
1685 GLuint name_ = name; 2395 /* make a half-assed attempt at returning the memory used by the texture */
1686 glDeleteTextures (1, &name_); 2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 /*{ GLuint name_ = name; glDeleteTextures (1, &name_); }*/
1687} 2401}
1688 2402
1689int glGenList () 2403int glGenList ()
1690 CODE: 2404 CODE:
1691 RETVAL = glGenLists (1); 2405 RETVAL = glGenLists (1);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines