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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.191 by root, Thu Apr 26 23:51:02 2007 UTC vs.
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
65#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 71#include "glfunc.h"
67#undef GL_FUNC 72#undef GL_FUNC
68} gl; 73} gl;
69 74
75static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 77{
72 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 82 else
77 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
78} 108}
79 109
80#include "texcache.c" 110#include "texcache.c"
81 111
82#include "pango-font.c" 112#include "pango-font.c"
857 ExitThread (retval); // unclean, please beam me up 887 ExitThread (retval); // unclean, please beam me up
858#else 888#else
859 _exit (retval); 889 _exit (retval);
860#endif 890#endif
861 891
892void
893debug ()
894 CODE:
895{
896#if DEBUG
897 VALGRIND_DO_LEAK_CHECK;
898#endif
899}
900
862MODULE = CFPlus PACKAGE = CFPlus::Font 901MODULE = CFPlus PACKAGE = CFPlus::Font
863 902
864CFPlus::Font 903CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 904new_from_file (SV *class, char *path, int id = 0)
866 CODE: 905 CODE:
2098 2137
2099int 2138int
2100volume (int volume = -1) 2139volume (int volume = -1)
2101 CODE: 2140 CODE:
2102 RETVAL = Mix_VolumeMusic (volume); 2141 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT:
2143 RETVAL
2144
2145int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2103 OUTPUT: 2149 OUTPUT:
2104 RETVAL 2150 RETVAL
2105 2151
2106CFPlus::MixMusic 2152CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2153new_from_file (SV *class, char *path)
2376 2422
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 2424
2379int glGenTexture () 2425int glGenTexture ()
2380 CODE: 2426 CODE:
2381{ 2427 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 2428 OUTPUT:
2390 RETVAL 2429 RETVAL
2391 2430
2392void glDeleteTexture (int name) 2431void glDeleteTexture (int name)
2393 CODE: 2432 CODE:
2394{ 2433 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 2434
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 { GLuint name_ = name; glDeleteTextures (1, &name_); }
2401}
2402
2403int glGenList () 2435int glGenList ()
2404 CODE: 2436 CODE:
2405 RETVAL = glGenLists (1); 2437 RETVAL = glGenLists (1);
2406 OUTPUT: 2438 OUTPUT:
2407 RETVAL 2439 RETVAL

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