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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.191 by root, Thu Apr 26 23:51:02 2007 UTC vs.
Revision 1.213 by root, Sun Jul 29 04:14:45 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
65#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 74#include "glfunc.h"
67#undef GL_FUNC 75#undef GL_FUNC
68} gl; 76} gl;
69 77
78static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 80{
72 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 85 else
77 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
78} 87}
79 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
80#include "texcache.c" 113#include "texcache.c"
81 114
82#include "pango-font.c" 115#include "pango-font.c"
83#include "pango-fontmap.c" 116#include "pango-fontmap.c"
84#include "pango-render.c" 117#include "pango-render.c"
85 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
88 123
89typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
90 125
401} 436}
402 437
403/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
406 484
407MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
408 486
409PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
410 488
557 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
560} 638}
561 639
640char *
641SDL_GetError ()
642
562int 643int
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 645
565void 646void
566SDL_Quit () 647SDL_Quit ()
567 648
568void 649void
569SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
570 PPCODE: 651 PPCODE:
571{ 652{
572 SDL_Rect **m; 653 SDL_Rect **m;
573 654
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 659
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 662
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 667
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif 672#endif
592 673
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 675
598 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
599 while (*m) 677 while (*m)
600 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
601 AV *av = newAV (); 681 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
605 688
606 ++m; 689 ++m;
607 } 690 }
608} 691}
609 692
610char *
611SDL_GetError ()
612
613int 693int
614SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
616 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 707 );
708
619 if (RETVAL) 709 if (RETVAL)
620 { 710 {
621 av_clear (texture_av); 711 av_clear (texture_av);
622 712
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 715#include "glfunc.h"
626# undef GL_FUNC 716#undef GL_FUNC
627
628 } 717 }
718}
629 OUTPUT: 719 OUTPUT:
630 RETVAL 720 RETVAL
631 721
632void 722void
633SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
634 724
635char * 725char *
636SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
637 727
728int
729SDL_GetAppState ()
730
638void 731void
639SDL_PollEvent () 732poll_events ()
640 PPCODE: 733 PPCODE:
641{ 734{
642 SDL_Event ev; 735 SDL_Event ev;
643 736
644 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 739 {
646 HV *hv = newHV (); 740 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 742
649 switch (ev.type) 743 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 757 break;
664 758
665 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
673 break; 785 break;
674 786
675 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 } 805 }
694} 806}
695 807
696int 808int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 810 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
701 813
702void 814void
753 STRLEN image_len; 865 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
760 872
761 if (!rw) 873 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
763 875
857 ExitThread (retval); // unclean, please beam me up 969 ExitThread (retval); // unclean, please beam me up
858#else 970#else
859 _exit (retval); 971 _exit (retval);
860#endif 972#endif
861 973
974void
975debug ()
976 CODE:
977{
978#if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980#endif
981}
982
862MODULE = CFPlus PACKAGE = CFPlus::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
984
985PROTOTYPES: DISABLE
863 986
864CFPlus::Font 987CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
866 CODE: 989 CODE:
867{ 990{
878 CODE: 1001 CODE:
879 pango_font_description_free (self); 1002 pango_font_description_free (self);
880 1003
881void 1004void
882make_default (CFPlus::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
883 CODE: 1007 CODE:
884 default_font = self; 1008 default_font = self;
885 1009
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1011
1012PROTOTYPES: DISABLE
1013
888void 1014void
889reset_glyph_cache () 1015reset_glyph_cache ()
1016 PROTOTYPE:
890 CODE: 1017 CODE:
891 tc_clear (); 1018 tc_clear ();
892 1019
893CFPlus::Layout 1020CFPlus::Layout
894new (SV *class) 1021new (SV *class)
1181 flags 1308 flags
1182 ); 1309 );
1183 1310
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1312
1186void 1313PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1314
1193 if (ow && oh) 1315int minpot (int n)
1316
1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1322 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1323 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1324 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1325 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1327
1207 SvPOK_only (result_); 1328 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1329 SvCUR_set (result_, nw * nh * bpp);
1209 1330
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1332 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1334
1214 sv_setsv (data_, result_); 1335 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1336 }
1221} 1337}
1222 1338
1223void 1339void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1267 glDisable (GL_ALPHA_TEST); 1383 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1269 } 1385 }
1270} 1386}
1271 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
1400
1401PROTOTYPES: DISABLE
1273 1402
1274CFPlus::Map 1403CFPlus::Map
1275new (SV *class) 1404new (SV *class)
1276 CODE: 1405 CODE:
1277 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
1892void 2021void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2023 PPCODE:
1895{ 2024{
1896 int x, y; 2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2033
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2034 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2035 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2036
1905 mx += self->x; 2037 mx += self->x - 1;
1906 my += self->y; 2038 my += self->y - 1;
1907 2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
1908 for (y = 0; y < sh; y++) 2042 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2043 if (0 <= y + my && y + my < self->rows)
1910 { 2044 {
1911 maprow *row = self->row + (y + my); 2045 maprow *row = self->row + (y + my);
1912 2046
1913 for (x = 0; x < sw; x++) 2047 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2048 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2049 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2050 mapcell *cell = row->col + (x + mx - row->c0);
1917 2051
1918 darkness[y * sw4 + x] = cell->darkness 2052 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2053 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2054 : 255 - FOW_DARKNESS;
1921 } 2055 }
1922 } 2056 }
1923 2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1924 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1928} 2100}
1929 2101
1930SV * 2102SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE: 2104 CODE:
2064 } 2236 }
2065 } 2237 }
2066 } 2238 }
2067} 2239}
2068 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271void
2272halt (CFPlus::Channel self)
2273 CODE:
2274 Mix_HaltChannel (self);
2275
2276void
2277expire (CFPlus::Channel self, int ticks = -1)
2278 CODE:
2279 Mix_ExpireChannel (self, ticks);
2280
2281void
2282fade_out (CFPlus::Channel self, int ticks = -1)
2283 CODE:
2284 Mix_FadeOutChannel (self, ticks);
2285
2286int
2287volume (CFPlus::Channel self, int volume)
2288 CODE:
2289 RETVAL = Mix_Volume (self, volume);
2290 OUTPUT:
2291 RETVAL
2292
2293void
2294unregister_all_effects (CFPlus::Channel self)
2295 CODE:
2296 Mix_UnregisterAllEffects (self);
2297
2298void
2299set_panning (CFPlus::Channel self, int left, int right)
2300 CODE:
2301 Mix_SetPanning (self, left, right);
2302
2303void
2304set_distance (CFPlus::Channel self, int distance)
2305 CODE:
2306 Mix_SetDistance (self, distance);
2307
2308void
2309set_position (CFPlus::Channel self, int angle, int distance)
2310 CODE:
2311 Mix_SetPosition (self, angle, distance);
2312
2313void
2314set_reverse_stereo (CFPlus::Channel self, int flip)
2315 CODE:
2316 Mix_SetReverseStereo (self, flip);
2317
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2318MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070 2319
2320PROTOTYPES: DISABLE
2321
2071CFPlus::MixChunk 2322CFPlus::MixChunk
2072new_from_file (SV *class, char *path) 2323new (SV *class, CFPlus::RW rwops)
2073 CODE: 2324 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2325 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2075 OUTPUT: 2326 OUTPUT:
2076 RETVAL 2327 RETVAL
2077 2328
2078void 2329void
2079DESTROY (CFPlus::MixChunk self) 2330DESTROY (CFPlus::MixChunk self)
2085 CODE: 2336 CODE:
2086 RETVAL = Mix_VolumeChunk (self, volume); 2337 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2338 OUTPUT:
2088 RETVAL 2339 RETVAL
2089 2340
2090int 2341CFPlus::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2342play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2343 CODE:
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2344 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2345 Mix_UnregisterAllEffects (RETVAL);
2094 OUTPUT: 2346 OUTPUT:
2095 RETVAL 2347 RETVAL
2096 2348
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2349MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098 2350
2099int 2351int
2100volume (int volume = -1) 2352volume (int volume = -1)
2353 PROTOTYPE: ;$
2101 CODE: 2354 CODE:
2102 RETVAL = Mix_VolumeMusic (volume); 2355 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2356 OUTPUT:
2104 RETVAL 2357 RETVAL
2105 2358
2359void
2360fade_out (int ms)
2361 CODE:
2362 Mix_FadeOutMusic (ms);
2363
2364void
2365halt ()
2366 CODE:
2367 Mix_HaltMusic ();
2368
2106CFPlus::MixMusic 2369CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
2108 CODE: 2371 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2372 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2373 OUTPUT:
2111 RETVAL 2374 RETVAL
2112 2375
2113void 2376void
2114DESTROY (CFPlus::MixMusic self) 2377DESTROY (CFPlus::MixMusic self)
2120 CODE: 2383 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2384 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2385 OUTPUT:
2123 RETVAL 2386 RETVAL
2124 2387
2388void
2389fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2390 CODE:
2391 Mix_FadeInMusicPos (self, loops, ms, position);
2392
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2393MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2394
2395PROTOTYPES: ENABLE
2126 2396
2127BOOT: 2397BOOT:
2128{ 2398{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2399 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct { 2400 static const struct {
2131 const char *name; 2401 const char *name;
2132 IV iv; 2402 IV iv;
2133 } *civ, const_iv[] = { 2403 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2404# define const_iv(name) { # name, (IV)name }
2405 const_iv (GL_VENDOR),
2406 const_iv (GL_VERSION),
2407 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2408 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2409 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2410 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2411 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2412 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2416 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2417 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2418 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2419 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2420 const_iv (GL_BACK),
2421 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2422 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2423 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2424 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2425 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2426 const_iv (GL_DST_ALPHA),
2166 const_iv (GL_LUMINANCE), 2440 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2441 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2442 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2443 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2170 const_iv (GL_COMPILE), 2444 const_iv (GL_COMPILE),
2445 const_iv (GL_PROXY_TEXTURE_1D),
2446 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2447 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2448 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2449 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2450 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2451 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2472 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2473 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2474 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2475 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2476 const_iv (GL_CONSTANT_BORDER),
2477 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2478 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2479 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2480 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2481 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2482 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2483 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2484 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2485 const_iv (GL_TRIANGLE_FAN),
2486 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2487 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2488 const_iv (GL_POINT_SMOOTH_HINT),
2489 const_iv (GL_LINE_SMOOTH_HINT),
2490 const_iv (GL_POLYGON_SMOOTH_HINT),
2491 const_iv (GL_GENERATE_MIPMAP_HINT),
2210 const_iv (GL_FASTEST), 2492 const_iv (GL_FASTEST),
2493 const_iv (GL_DONT_CARE),
2494 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2495 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2496 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2497 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2498 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2499# undef const_iv
2241 CODE: 2525 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2526 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 2527 OUTPUT:
2244 RETVAL 2528 RETVAL
2245 2529
2530const char *glGetString (GLenum pname)
2531
2532GLint glGetInteger (GLenum pname)
2533 CODE:
2534 glGetIntegerv (pname, &RETVAL);
2535 OUTPUT:
2536 RETVAL
2537
2538GLdouble glGetDouble (GLenum pname)
2539 CODE:
2540 glGetDoublev (pname, &RETVAL);
2541 OUTPUT:
2542 RETVAL
2543
2246int glGetError () 2544int glGetError ()
2247 2545
2248void glFinish () 2546void glFinish ()
2249 2547
2250void glClear (int mask) 2548void glClear (int mask)
2287# near_ and far_ are due to microsofts buggy "c" compiler 2585# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2586void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 2587
2290# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2589void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2590
2591PROTOTYPES: DISABLE
2292 2592
2293void glViewport (int x, int y, int width, int height) 2593void glViewport (int x, int y, int width, int height)
2294 2594
2295void glScissor (int x, int y, int width, int height) 2595void glScissor (int x, int y, int width, int height)
2296 2596
2304 2604
2305void glRotate (float angle, float x, float y, float z) 2605void glRotate (float angle, float x, float y, float z)
2306 CODE: 2606 CODE:
2307 glRotatef (angle, x, y, z); 2607 glRotatef (angle, x, y, z);
2308 2608
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 2609void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @
2315 ALIAS: 2610 ALIAS:
2316 glColor_premultiply = 1 2611 glColor_premultiply = 1
2317 CODE: 2612 CODE:
2318 if (ix) 2613 if (ix)
2319 { 2614 {
2322 b *= a; 2617 b *= a;
2323 } 2618 }
2324 // microsoft visual "c" rounds instead of truncating... 2619 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 2620 glColor4f (r, g, b, a);
2326 2621
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 2622void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 2623 CODE:
2335 glRasterPos3f (0, 0, z); 2624 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 2625 glBitmap (0, 0, 0, 0, x, y, 0);
2337 2626
2341 2630
2342void glTexCoord (float s, float t) 2631void glTexCoord (float s, float t)
2343 CODE: 2632 CODE:
2344 glTexCoord2f (s, t); 2633 glTexCoord2f (s, t);
2345 2634
2635void glRect (float x1, float y1, float x2, float y2)
2636 CODE:
2637 glRectf (x1, y1, x2, y2);
2638
2639PROTOTYPES: ENABLE
2640
2641void glBegin (int mode)
2642
2643void glEnd ()
2644
2645void glPointSize (GLfloat size)
2646
2647void glLineWidth (GLfloat width)
2648
2649void glInterleavedArrays (int format, int stride, char *data)
2650
2651void glDrawElements (int mode, int count, int type, char *indices)
2652
2653# 1.2 void glDrawRangeElements (int mode, int start, int end
2654
2346void glTexEnv (int target, int pname, float param) 2655void glTexEnv (int target, int pname, float param)
2347 CODE: 2656 CODE:
2348 glTexEnvf (target, pname, param); 2657 glTexEnvf (target, pname, param);
2349 2658
2350void glTexParameter (int target, int pname, float param) 2659void glTexParameter (int target, int pname, float param)
2372 2681
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2682void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 2683
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 2684void glDrawPixels (int width, int height, int format, int type, char *pixels)
2376 2685
2686void glPixelZoom (float x, float y)
2687
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2688void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 2689
2379int glGenTexture () 2690int glGenTexture ()
2380 CODE: 2691 CODE:
2381{ 2692 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 2693 OUTPUT:
2390 RETVAL 2694 RETVAL
2391 2695
2392void glDeleteTexture (int name) 2696void glDeleteTexture (int name)
2393 CODE: 2697 CODE:
2394{ 2698 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 2699
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 { GLuint name_ = name; glDeleteTextures (1, &name_); }
2401}
2402
2403int glGenList () 2700int glGenList ()
2404 CODE: 2701 CODE:
2405 RETVAL = glGenLists (1); 2702 RETVAL = glGenLists (1);
2406 OUTPUT: 2703 OUTPUT:
2407 RETVAL 2704 RETVAL
2414 2711
2415void glEndList () 2712void glEndList ()
2416 2713
2417void glCallList (int list) 2714void glCallList (int list)
2418 2715
2716MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2717
2718PROTOTYPES: DISABLE
2719
2720void
2721find_widget (SV *self, NV x, NV y)
2722 PPCODE:
2723{
2724 if (within_widget (self, x, y))
2725 XPUSHs (self);
2726}
2727
2728BOOT:
2729{
2730 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2731
2732 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2733 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2734 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2735 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2736}
2737
2738void
2739draw (SV *self)
2740 CODE:
2741{
2742 HV *hv;
2743 SV **svp;
2744 NV x, y, w, h;
2745 SV *draw_x_sv = GvSV (draw_x_gv);
2746 SV *draw_y_sv = GvSV (draw_y_gv);
2747 SV *draw_w_sv = GvSV (draw_w_gv);
2748 SV *draw_h_sv = GvSV (draw_h_gv);
2749 SV *hover;
2750 double draw_x, draw_y, draw_w, draw_h;
2751
2752 if (!SvROK (self))
2753 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2754
2755 hv = (HV *)SvRV (self);
2756
2757 if (SvTYPE (hv) != SVt_PVHV)
2758 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2759
2760 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2761 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2762
2763 if (!h || !w)
2764 XSRETURN_EMPTY;
2765
2766 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2767 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2768
2769 draw_x = SvNV (draw_x_sv) + x;
2770 draw_y = SvNV (draw_y_sv) + y;
2771
2772 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2773 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2774 XSRETURN_EMPTY;
2775
2776 sv_setnv (draw_x_sv, draw_x);
2777 sv_setnv (draw_y_sv, draw_y);
2778
2779 glPushMatrix ();
2780 glTranslated (x, y, 0);
2781
2782 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2783 {
2784 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2785
2786 if (svp && SvTRUE (*svp))
2787 {
2788 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2789 glEnable (GL_BLEND);
2790 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2791 glBegin (GL_QUADS);
2792 glVertex2f (0, 0);
2793 glVertex2f (w, 0);
2794 glVertex2f (w, h);
2795 glVertex2f (0, h);
2796 glEnd ();
2797 glDisable (GL_BLEND);
2798 }
2799 }
2800#if 0
2801 if ($ENV{CFPLUS_DEBUG} & 1) {
2802 glPushMatrix;
2803 glColor 1, 1, 0, 1;
2804 glTranslate 0.375, 0.375;
2805 glBegin GL_LINE_LOOP;
2806 glVertex 0 , 0;
2807 glVertex $self->{w} - 1, 0;
2808 glVertex $self->{w} - 1, $self->{h} - 1;
2809 glVertex 0 , $self->{h} - 1;
2810 glEnd;
2811 glPopMatrix;
2812 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2813 }
2814#endif
2815 PUSHMARK (SP);
2816 XPUSHs (self);
2817 PUTBACK;
2818 call_method ("_draw", G_VOID | G_DISCARD);
2819 SPAGAIN;
2820
2821 glPopMatrix ();
2822
2823 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2824 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2825}
2826

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