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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.191 by root, Thu Apr 26 23:51:02 2007 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
65#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 79#include "glfunc.h"
67#undef GL_FUNC 80#undef GL_FUNC
68} gl; 81} gl;
69 82
83static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 85{
72 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 90 else
77 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
78} 92}
79 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
80#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
81 120
82#include "pango-font.c" 121#include "pango-font.c"
83#include "pango-fontmap.c" 122#include "pango-fontmap.c"
84#include "pango-render.c" 123#include "pango-render.c"
85 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
88 129
89typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
90 131
109typedef struct cf_layout { 150typedef struct cf_layout {
110 PangoLayout *pl; 151 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
112 int base_height; 153 int base_height;
113 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
114} *CFPlus__Layout; 156} *CFPlus__Layout;
115 157
116static CFPlus__Font default_font; 158static CFPlus__Font default_font;
117static PangoContext *opengl_context; 159static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
161 203
162typedef uint16_t tileid; 204typedef uint16_t tileid;
163typedef uint16_t faceid; 205typedef uint16_t faceid;
164 206
165typedef struct { 207typedef struct {
166 int name; 208 GLuint name;
167 int w, h; 209 int w, h;
168 float s, t; 210 float s, t;
169 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
170 tileid smoothtile; 212 tileid smoothtile;
171 uint8_t smoothlevel; 213 uint8_t smoothlevel;
398 n |= n >> 16; 440 n |= n >> 16;
399 441
400 return n + 1; 442 return n + 1;
401} 443}
402 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
403/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
406 502
407MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
408 504
409PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
410 506
440 536
441 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
444 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
548 646
549NV floor (NV x) 647NV floor (NV x)
550 648
551NV ceil (NV x) 649NV ceil (NV x)
552 650
651IV minpot (UV n)
652
653IV popcount (UV n)
654
553void 655void
554pango_init () 656pango_init ()
555 CODE: 657 CODE:
556{ 658{
557 opengl_fontmap = pango_opengl_font_map_new (); 659 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
560} 662}
561 663
664char *
665SDL_GetError ()
666
562int 667int
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 669
565void 670void
566SDL_Quit () 671SDL_Quit ()
567 672
568void 673void
569SDL_ListModes () 674SDL_ListModes (int rgb, int alpha)
570 PPCODE: 675 PPCODE:
571{ 676{
572 SDL_Rect **m; 677 SDL_Rect **m;
573 678
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 683
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 686
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 691
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10) 693#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif 696#endif
592 697
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 699
598 if (m && m != (SDL_Rect **)-1) 700 if (m && m != (SDL_Rect **)-1)
599 while (*m) 701 while (*m)
600 { 702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
601 AV *av = newAV (); 705 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 706 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
605 712
606 ++m; 713 ++m;
607 } 714 }
608} 715}
609 716
610char *
611SDL_GetError ()
612
613int 717int
614SDL_SetVideoMode (int w, int h, int fullscreen) 718SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 719 CODE:
720{
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
616 RETVAL = !!SDL_SetVideoMode ( 729 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 731 );
732
619 if (RETVAL) 733 if (RETVAL)
620 { 734 {
621 av_clear (texture_av); 735 av_clear (texture_av);
622 736
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 739#include "glfunc.h"
626# undef GL_FUNC 740#undef GL_FUNC
627
628 } 741 }
742}
629 OUTPUT: 743 OUTPUT:
630 RETVAL 744 RETVAL
631 745
632void 746void
633SDL_GL_SwapBuffers () 747SDL_GL_SwapBuffers ()
634 748
635char * 749char *
636SDL_GetKeyName (int sym) 750SDL_GetKeyName (int sym)
637 751
752int
753SDL_GetAppState ()
754
638void 755void
639SDL_PollEvent () 756poll_events ()
640 PPCODE: 757 PPCODE:
641{ 758{
642 SDL_Event ev; 759 SDL_Event ev;
643 760
644 while (SDL_PollEvent (&ev)) 761 SDL_PumpEvents ();
762 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 763 {
646 HV *hv = newHV (); 764 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 765 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 766
649 switch (ev.type) 767 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 780 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 781 break;
664 782
665 case SDL_MOUSEMOTION: 783 case SDL_MOUSEMOTION:
784 {
785 int state = ev.motion.state;
786 int x = ev.motion.x;
787 int y = ev.motion.y;
788 int xrel = ev.motion.xrel;
789 int yrel = ev.motion.yrel;
790
791 /* do simplistic event compression */
792 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
793 && state == ev.motion.state)
794 {
795 xrel += ev.motion.xrel;
796 yrel += ev.motion.yrel;
797 x = ev.motion.x;
798 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 }
801
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 803 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 804 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 805 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 806 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 807 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 }
673 break; 809 break;
674 810
675 case SDL_MOUSEBUTTONDOWN: 811 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 812 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 } 829 }
694} 830}
695 831
696int 832int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
698 POSTCALL: 834 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
701 837
702void 838void
703Mix_CloseAudio () 839Mix_CloseAudio ()
704 840
705int 841int
706Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
843
844const char *
845Mix_GetError ()
707 846
708void 847void
709lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
710 CODE: 849 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 892 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
760 899
761 if (!rw) 900 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
763 902
857 ExitThread (retval); // unclean, please beam me up 996 ExitThread (retval); // unclean, please beam me up
858#else 997#else
859 _exit (retval); 998 _exit (retval);
860#endif 999#endif
861 1000
1001void
1002debug ()
1003 CODE:
1004{
1005#if DEBUG
1006 VALGRIND_DO_LEAK_CHECK;
1007#endif
1008}
1009
862MODULE = CFPlus PACKAGE = CFPlus::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
1011
1012PROTOTYPES: DISABLE
863 1013
864CFPlus::Font 1014CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1016 CODE:
867{ 1017{
878 CODE: 1028 CODE:
879 pango_font_description_free (self); 1029 pango_font_description_free (self);
880 1030
881void 1031void
882make_default (CFPlus::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
883 CODE: 1034 CODE:
884 default_font = self; 1035 default_font = self;
885 1036
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1038
1039PROTOTYPES: DISABLE
1040
888void 1041void
889reset_glyph_cache () 1042reset_glyph_cache ()
1043 PROTOTYPE:
890 CODE: 1044 CODE:
891 tc_clear (); 1045 tc_clear ();
892 1046
893CFPlus::Layout 1047CFPlus::Layout
894new (SV *class) 1048new (SV *class)
900 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
905 1060
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
908 OUTPUT: 1063 OUTPUT:
909 RETVAL 1064 RETVAL
910 1065
911void 1066void
912DESTROY (CFPlus::Layout self) 1067DESTROY (CFPlus::Layout self)
913 CODE: 1068 CODE:
914 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
915 Safefree (self); 1071 Safefree (self);
916 1072
917void 1073void
918set_text (CFPlus::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
919 CODE: 1075 CODE:
1171 } 1327 }
1172} 1328}
1173 1329
1174void 1330void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1332 CODE:
1333 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1334 pango_opengl_render_layout_subpixel (
1178 self->pl, 1335 self->pl,
1336 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1337 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1338 self->r, self->g, self->b, self->a,
1181 flags 1339 flags
1182 ); 1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1183 1363
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1365
1186void 1366PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1367
1193 if (ow && oh) 1368void
1369pad (SV *data_, int ow, int oh, int nw, int nh)
1370 CODE:
1371{
1372 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1373 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1374 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1375 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1376 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1378
1207 SvPOK_only (result_); 1379 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1380 SvCUR_set (result_, nw * nh * bpp);
1209 1381
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1383 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1385
1214 sv_setsv (data_, result_); 1386 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1387 }
1221} 1388}
1222 1389
1223void 1390void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1397{
1231 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
1235 1405
1236 if (items < 5) 1406 if (items < 5)
1237 { 1407 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1437 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1438 glDisable (GL_BLEND);
1269 } 1439 }
1270} 1440}
1271 1441
1442IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE:
1444{
1445 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1447 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1448 RETVAL = width > 0;
1449}
1450 OUTPUT:
1451 RETVAL
1452
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
1454
1455PROTOTYPES: DISABLE
1273 1456
1274CFPlus::Map 1457CFPlus::Map
1275new (SV *class) 1458new (SV *class)
1276 CODE: 1459 CODE:
1277 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
1415 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1417 } 1600 }
1418} 1601}
1419 1602
1420void 1603SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1422 CODE: 1605 CODE:
1423{ 1606{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1609 mapcell *cell;
1427 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1428 1613
1429 while (data < data_end - 1) 1614 while (data < data_end - 1)
1430 { 1615 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1432 1617
1483 } 1668 }
1484 else 1669 else
1485 cell->darkness = *data++ + 1; 1670 cell->darkness = *data++ + 1;
1486 } 1671 }
1487 1672
1673 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1674 if (flags & (4 >> z))
1489 { 1675 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1677 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1493 } 1693 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1694 }
1509 else 1695 else
1510 cell->darkness = 0; 1696 cell->darkness = 0;
1511 } 1697 }
1512} 1698}
1699 OUTPUT:
1700 RETVAL
1513 1701
1514SV * 1702SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1516 CODE: 1704 CODE:
1517{ 1705{
1568 1756
1569void 1757void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE: 1759 CODE:
1572{ 1760{
1761 int x, y, z;
1762
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1766 smooth_key skey;
1577 int x, y, z; 1767
1578 int last_name; 1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1579 1771
1580 // thats current max. sorry. 1772 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1773 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1774 if (sh > 255) sh = 255;
1583 1775
1584 // clear key, in case of extra padding 1776 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1777 memset (&skey, 0, sizeof (skey));
1586 1778
1587 glColor4ub (255, 255, 255, 255); 1779 memset (&key, 0, sizeof (key));
1588 1780 key.r = 255;
1589 glEnable (GL_BLEND); 1781 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1782 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1783 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1784 key.mode = GL_QUADS;
1593 1785 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1786 key.texname = -1;
1595
1596 last_name = 0;
1597 1787
1598 mx += self->x; 1788 mx += self->x;
1599 my += self->y; 1789 my += self->y;
1600 1790
1601 // first pass: determine smooth_max 1791 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 1809 self->tex [cell->tile [2]].smoothlevel));
1620 } 1810 }
1621 } 1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 1816
1623 for (z = 0; z <= 2; z++) 1817 for (z = 0; z <= 2; z++)
1624 { 1818 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 1819 memset (smooth_level, 0, sizeof (smooth_level));
1626 1820
1636 tileid tile = cell->tile [z]; 1830 tileid tile = cell->tile [z];
1637 1831
1638 if (tile) 1832 if (tile)
1639 { 1833 {
1640 maptex tex = self->tex [tile]; 1834 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 1835 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 1836
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 1837 if (key.texname != tex.name)
1647 { 1838 {
1648 if (!tex.name) 1839 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 1840 tex = self->tex [2]; /* missing, replace by noface */
1650 1841
1651 glEnd (); 1842 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1843 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 1844 }
1655 1845
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1660 1853
1661 if (cell->flags && z == 2) 1854 if (cell->flags && z == 2)
1662 { 1855 {
1856 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 1857 if (cell->flags & 1)
1664 { 1858 {
1665 maptex tex = self->tex [1]; 1859 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 1860 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 1861 int py = y * T - T * 6 / 32;
1668 1862
1863 if (tex.name)
1669 glEnd (); 1864 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 1875 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 1876 }
1678 } 1877 }
1679 1878
1680 // update smooth hash 1879 // update smooth hash
1681 if (tex.smoothtile) 1880 if (tex.smoothtile)
1717 } 1916 }
1718 } 1917 }
1719 } 1918 }
1720 } 1919 }
1721 1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1722 // go through all smoothlevels, lowest to highest, then draw. 1924 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1925 // this is basically counting sort
1724 { 1926 {
1725 int w, b; 1927 int w, b;
1726 1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 1931 for (w = 0; w < 256 / 32; ++w)
1728 { 1932 {
1729 uint32_t smask = smooth_level [w]; 1933 uint32_t smask = smooth_level [w];
1730 if (smask) 1934 if (smask)
1731 for (b = 0; b < 32; ++b) 1935 for (b = 0; b < 32; ++b)
1750 int border = bits & 15; 1954 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 1956 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 1957 float dy = tex.t * .5f ; // 2 images/column
1754 1958
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 1959 if (tex.name)
1758 { 1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1759 if (!tex.name) 1963 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 1964 {
1761
1762 glEnd (); 1965 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 1967 glBegin (GL_QUADS);
1765 } 1968 }
1766 1969
1767 if (border) 1970 if (border)
1768 { 1971 {
1769 float ox = border * dx; 1972 float ox = border * dx;
1770 1973
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 1978 }
1776 1979
1777 if (corner) 1980 if (corner)
1778 { 1981 {
1779 float ox = corner * dx; 1982 float ox = corner * dx;
1780 1983
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1785 } 1989 }
1786 } 1990 }
1787 } 1991 }
1788 } 1992 }
1789 } 1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1790 } 1998 }
1791 1999
1792 hv_clear (smooth); 2000 hv_clear (smooth);
1793 } 2001 }
1794 2002
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND); 2003 glDisable (GL_BLEND);
2004 rc_free (rc);
1799 2005
1800 // top layer: overlays such as the health bar 2006 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2007 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2008 if (0 <= y + my && y + my < self->rows)
1803 { 2009 {
1892void 2098void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2100 PPCODE:
1895{ 2101{
1896 int x, y; 2102 int x, y;
2103 int sw1 = sw + 2;
2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2110
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2113
1905 mx += self->x; 2114 mx += self->x - 1;
1906 my += self->y; 2115 my += self->y - 1;
1907 2116
2117 memset (darkness1, 255, sw1 * sh1);
2118
1908 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1910 { 2121 {
1911 maprow *row = self->row + (y + my); 2122 maprow *row = self->row + (y + my);
1912 2123
1913 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2126 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1917 2128
1918 darkness[y * sw4 + x] = cell->darkness 2129 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2130 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2131 : 255 - FOW_DARKNESS;
1921 } 2132 }
1922 } 2133 }
1923 2134
2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2147
2148 uint8_t r11 = (d11 + d21 + d12) / 3;
2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
2172
1924 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
1928} 2177}
1929 2178
1930SV * 2179SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE: 2181 CODE:
2009 int x, y, z; 2258 int x, y, z;
2010 int w, h; 2259 int w, h;
2011 int x1, y1; 2260 int x1, y1;
2012 2261
2013 if (*data++ != 0) 2262 if (*data++ != 0)
2014 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
2015 2264
2016 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
2018 2267
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
2064 } 2313 }
2065 } 2314 }
2066 } 2315 }
2067} 2316}
2068 2317
2318MODULE = CFPlus PACKAGE = CFPlus::RW
2319
2320CFPlus::RW
2321new (SV *class, SV *data_sv)
2322 CODE:
2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
2329 OUTPUT:
2330 RETVAL
2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070 2430
2431PROTOTYPES: DISABLE
2432
2071CFPlus::MixChunk 2433CFPlus::MixChunk
2072new_from_file (SV *class, char *path) 2434new (SV *class, CFPlus::RW rwops)
2073 CODE: 2435 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2075 OUTPUT: 2437 OUTPUT:
2076 RETVAL 2438 RETVAL
2077 2439
2078void 2440void
2079DESTROY (CFPlus::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
2081 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
2082 2444
2083int 2445int
2084volume (CFPlus::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
2085 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2451 OUTPUT:
2088 RETVAL 2452 RETVAL
2089 2453
2090int 2454CFPlus::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2456 CODE:
2457{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
2094 OUTPUT: 2469 OUTPUT:
2095 RETVAL 2470 RETVAL
2096 2471
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098 2473
2099int 2474int
2100volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
2101 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2481 OUTPUT:
2104 RETVAL 2482 RETVAL
2105 2483
2484void
2485fade_out (int ms)
2486 CODE:
2487 Mix_FadeOutMusic (ms);
2488
2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2493
2106CFPlus::MixMusic 2494CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
2108 CODE: 2496 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2498 OUTPUT:
2111 RETVAL 2499 RETVAL
2112 2500
2113void 2501void
2114DESTROY (CFPlus::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
2120 CODE: 2508 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2510 OUTPUT:
2123 RETVAL 2511 RETVAL
2124 2512
2513void
2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2515 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position);
2517
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
2126 2521
2127BOOT: 2522BOOT:
2128{ 2523{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct { 2525 static const struct {
2131 const char *name; 2526 const char *name;
2132 IV iv; 2527 IV iv;
2133 } *civ, const_iv[] = { 2528 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2529# define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2533 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2534 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2535 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2536 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2537 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2541 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2542 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2543 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2544 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2547 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2551 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2564 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2566 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2576 const_iv (GL_PROXY_TEXTURE_1D),
2577 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2580 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2581 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2582 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2610 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2611 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2613 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2614 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2615 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2627 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2628 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2629 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2630 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2631# undef const_iv
2220 2636
2221 texture_av = newAV (); 2637 texture_av = newAV ();
2222 AvREAL_off (texture_av); 2638 AvREAL_off (texture_av);
2223} 2639}
2224 2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2646
2225char * 2647char *
2226gl_vendor () 2648gl_vendor ()
2227 CODE: 2649 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 2650 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT: 2651 OUTPUT:
2241 CODE: 2663 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 2665 OUTPUT:
2244 RETVAL 2666 RETVAL
2245 2667
2668const char *glGetString (GLenum pname)
2669
2670GLint glGetInteger (GLenum pname)
2671 CODE:
2672 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT:
2674 RETVAL
2675
2676GLdouble glGetDouble (GLenum pname)
2677 CODE:
2678 glGetDoublev (pname, &RETVAL);
2679 OUTPUT:
2680 RETVAL
2681
2246int glGetError () 2682int glGetError ()
2247 2683
2248void glFinish () 2684void glFinish ()
2249 2685
2250void glClear (int mask) 2686void glClear (int mask)
2287# near_ and far_ are due to microsofts buggy "c" compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 2725
2290# near_ and far_ are due to microsofts buggy "c" compiler 2726# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
2292 2730
2293void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
2294 2732
2295void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
2296 2734
2304 2742
2305void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
2306 CODE: 2744 CODE:
2307 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
2308 2746
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @
2315 ALIAS: 2748 ALIAS:
2316 glColor_premultiply = 1 2749 glColor_premultiply = 1
2317 CODE: 2750 CODE:
2318 if (ix) 2751 if (ix)
2319 { 2752 {
2322 b *= a; 2755 b *= a;
2323 } 2756 }
2324 // microsoft visual "c" rounds instead of truncating... 2757 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 2758 glColor4f (r, g, b, a);
2326 2759
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 2760void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 2761 CODE:
2335 glRasterPos3f (0, 0, z); 2762 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 2763 glBitmap (0, 0, 0, 0, x, y, 0);
2337 2764
2341 2768
2342void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
2343 CODE: 2770 CODE:
2344 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
2345 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
2346void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
2347 CODE: 2803 CODE:
2348 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
2349 2805
2350void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
2372 2828
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2829void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 2830
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 2831void glDrawPixels (int width, int height, int format, int type, char *pixels)
2376 2832
2833void glPixelZoom (float x, float y)
2834
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2835void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 2836
2379int glGenTexture () 2837int glGenTexture ()
2380 CODE: 2838 CODE:
2381{ 2839 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 2840 OUTPUT:
2390 RETVAL 2841 RETVAL
2391 2842
2392void glDeleteTexture (int name) 2843void glDeleteTexture (int name)
2393 CODE: 2844 CODE:
2394{ 2845 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 2846
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 { GLuint name_ = name; glDeleteTextures (1, &name_); }
2401}
2402
2403int glGenList () 2847int glGenList ()
2404 CODE: 2848 CODE:
2405 RETVAL = glGenLists (1); 2849 RETVAL = glGenLists (1);
2406 OUTPUT: 2850 OUTPUT:
2407 RETVAL 2851 RETVAL
2414 2858
2415void glEndList () 2859void glEndList ()
2416 2860
2417void glCallList (int list) 2861void glCallList (int list)
2418 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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