ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.136 by root, Sun Aug 13 16:29:36 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
7#endif 9#endif
8 10
9#include "EXTERN.h" 11#include "EXTERN.h"
10#include "perl.h" 12#include "perl.h"
11#include "XSUB.h" 13#include "XSUB.h"
12 14
13#ifdef _WIN32 15#ifdef _WIN32
14# undef pipe 16# undef pipe
15#endif 17#endif
16 18
19#include <assert.h>
17#include <math.h> 20#include <math.h>
18#include <string.h> 21#include <string.h>
19#include <stdio.h> 22#include <stdio.h>
20#include <stdlib.h> 23#include <stdlib.h>
21 24
36# include <sys/types.h> 39# include <sys/types.h>
37# include <sys/socket.h> 40# include <sys/socket.h>
38# include <netinet/in.h> 41# include <netinet/in.h>
39# include <netinet/tcp.h> 42# include <netinet/tcp.h>
40# include <inttypes.h> 43# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 44#endif
49 45
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 47
52#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
53 49
54#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 56# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 57#else
62# define PARACHUTE 0 58# define PARACHUTE 0
63#endif 59#endif
64 60
61static AV *texture_av;
62
65static struct 63static struct
66{ 64{
67#define GL_FUNC(ptr,name) ptr name; 65#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 66#include "glfunc.h"
69#undef GL_FUNC 67#undef GL_FUNC
70} gl; 68} gl;
71 69
70static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 72{
74 if (gl.BlendFuncSeparate) 73 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 74 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 75 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 77 else
79 glBlendFunc (sa, da); 78 glBlendFunc (sa, da);
80} 79}
81 80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
82#include "texcache.c" 105#include "texcache.c"
83 106
84#include "pango-font.c" 107#include "pango-font.c"
85#include "pango-fontmap.c" 108#include "pango-fontmap.c"
86#include "pango-render.c" 109#include "pango-render.c"
144} 167}
145 168
146static void 169static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 171{
172 PangoRectangle rect;
173
174 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 175 pango_layout_get_extents (self->pl, 0, &rect);
150 176
151 if (!*w) *w = 1; 177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 179
154 *w = (*w + 3) & ~3; 180 if (!rect.width) rect.width = 1;
155} 181 if (!rect.height) rect.height = 1;
156 182
183 *w = rect.width;
184 *h = rect.height;
185}
186
187typedef uint16_t tileid;
157typedef uint16_t mapface; 188typedef uint16_t faceid;
158 189
159typedef struct { 190typedef struct {
160 GLint name; 191 int name;
161 int w, h; 192 int w, h;
162 float s, t; 193 float s, t;
163 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
164} maptex; 197} maptex;
165 198
166typedef struct { 199typedef struct {
200 uint32_t player;
201 tileid tile[3];
167 int16_t darkness; 202 uint16_t darkness;
168 mapface face[3]; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 204} mapcell;
170 205
171typedef struct { 206typedef struct {
172 int32_t c0, c1; 207 int32_t c0, c1;
173 mapcell *col; 208 mapcell *col;
174} maprow; 209} maprow;
175 210
176typedef struct map { 211typedef struct map {
177 int x, y, w, h; 212 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 214 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 215 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 216
185 int32_t rows; 217 int32_t rows;
186 maprow *row; 218 maprow *row;
187} *CFPlus__Map; 219} *CFPlus__Map;
188 220
208 return ptr; 240 return ptr;
209} 241}
210 242
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
213 265
214static maprow * 266static maprow *
215map_get_row (CFPlus__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
216{ 268{
217 if (0 > y) 269 if (0 > y)
286static void 338static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 339map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 340{
289 int x, y; 341 int x, y;
290 maprow *row; 342 maprow *row;
343 mapcell *cell;
291 344
292 for (y = y0; y < y0 + h; y++) 345 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 346 if (y >= 0)
294 { 347 {
295 if (y >= self->rows) 348 if (y >= self->rows)
301 if (x >= row->c0) 354 if (x >= row->c0)
302 { 355 {
303 if (x >= row->c1) 356 if (x >= row->c1)
304 break; 357 break;
305 358
306 row->col[x - row->c0].darkness = -1; 359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
307 } 365 }
308 } 366 }
367}
368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
309} 383}
310 384
311static void 385static void
312music_finished (void) 386music_finished (void)
313{ 387{
348 n |= n >> 8; 422 n |= n >> 8;
349 n |= n >> 16; 423 n |= n >> 16;
350 424
351 return n + 1; 425 return n + 1;
352} 426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
353 431
354MODULE = CFPlus PACKAGE = CFPlus 432MODULE = CFPlus PACKAGE = CFPlus
355 433
356PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
357 435
361 static const struct { 439 static const struct {
362 const char *name; 440 const char *name;
363 IV iv; 441 IV iv;
364 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
366 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
384 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
448 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL),
461 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 551# undef const_iv
465 }; 552 };
466 553
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
556
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
470 566
471int 567int
472in_destruct () 568in_destruct ()
473 CODE: 569 CODE:
474 RETVAL = PL_main_cv == Nullcv; 570 RETVAL = PL_main_cv == Nullcv;
545 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 643 );
548 if (RETVAL) 644 if (RETVAL)
549 { 645 {
646 av_clear (texture_av);
647
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 650# include "glfunc.h"
553# undef GL_FUNC 651# undef GL_FUNC
652
554 } 653 }
555 OUTPUT: 654 OUTPUT:
556 RETVAL 655 RETVAL
557 656
558void 657void
577 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
578 case SDL_KEYUP: 677 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 683 break;
584 684
585 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
631Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
632 732
633void 733void
634lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
635 CODE: 735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
636#ifndef _WIN32 742#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
638#endif 764#endif
765}
639 766
640void 767void
641add_font (char *file) 768add_font (char *file)
642 CODE: 769 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
748#endif 875#endif
749 _exit (1); 876 _exit (1);
750 877
751void 878void
752_exit (int retval) 879_exit (int retval = 0)
753 CODE: 880 CODE:
881#ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
883#else
754 _exit (retval); 884 _exit (retval);
885#endif
755 886
756MODULE = CFPlus PACKAGE = CFPlus::Font 887MODULE = CFPlus PACKAGE = CFPlus::Font
757 888
758CFPlus::Font 889CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 890new_from_file (SV *class, char *path, int id = 0)
1006xy_to_index (CFPlus::Layout self, int x, int y) 1137xy_to_index (CFPlus::Layout self, int x, int y)
1007 CODE: 1138 CODE:
1008{ 1139{
1009 int index, trailing; 1140 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1142 RETVAL = index + trailing;
1012} 1143}
1013 OUTPUT: 1144 OUTPUT:
1014 RETVAL 1145 RETVAL
1015 1146
1016void 1147void
1022 1153
1023 EXTEND (SP, 3); 1154 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1158}
1159
1160void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1162 PPCODE:
1163{
1164 int line, x;
1165
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168
1169 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
1194 PUSHs (sv_2mortal (newSViv (index)));
1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
1027} 1197}
1028 1198
1029void 1199void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1031 PPCODE: 1201 PPCODE:
1125} 1295}
1126 1296
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
1128 1298
1129CFPlus::Map 1299CFPlus::Map
1130new (SV *class, int map_width, int map_height) 1300new (SV *class)
1131 CODE: 1301 CODE:
1132 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1303 RETVAL->x = 0;
1134 RETVAL->y = 0; 1304 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1305 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1306 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1312 RETVAL->row = 0;
1145 OUTPUT: 1313 OUTPUT:
1146 RETVAL 1314 RETVAL
1147 1315
1148void 1316void
1149DESTROY (CFPlus::Map self) 1317DESTROY (CFPlus::Map self)
1150 CODE: 1318 CODE:
1151{ 1319{
1152 map_clear (self); 1320 map_clear (self);
1153 Safefree (self->face); 1321 Safefree (self->face2tile);
1154 Safefree (self->tex); 1322 Safefree (self->tex);
1155 Safefree (self); 1323 Safefree (self);
1156} 1324}
1157 1325
1158void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
1159clear (CFPlus::Map self) 1333clear (CFPlus::Map self)
1160 CODE: 1334 CODE:
1161 map_clear (self); 1335 map_clear (self);
1162 1336
1163void 1337void
1164set_face (CFPlus::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
1165 CODE: 1339 CODE:
1166{ 1340{
1167 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1342 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces); 1343}
1170 self->faces *= 2;
1171 }
1172 1344
1173 self->face [face] = texid; 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1174} 1366}
1175 1367
1176void 1368void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1370 CODE:
1179{ 1371{
1180 while (self->texs <= texid) 1372 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1373
1186 { 1374 {
1187 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
1188 1376
1189 tex->name = name; 1377 tex->name = name;
1231void 1419void
1232scroll (CFPlus::Map self, int dx, int dy) 1420scroll (CFPlus::Map self, int dx, int dy)
1233 CODE: 1421 CODE:
1234{ 1422{
1235 if (dx > 0) 1423 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1425 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1427
1240 if (dy > 0) 1428 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1429 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1430 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1432
1245 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
1247 1435
1248 while (self->y < 0) 1436 while (self->y < 0)
1253 self->y += MAP_EXTEND_Y; 1441 self->y += MAP_EXTEND_Y;
1254 } 1442 }
1255} 1443}
1256 1444
1257void 1445void
1258map1a_update (CFPlus::Map self, SV *data_) 1446map1a_update (CFPlus::Map self, SV *data_, int extmap)
1259 CODE: 1447 CODE:
1260{ 1448{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1451 mapcell *cell;
1264 int x, y, flags; 1452 int x, y, flags;
1265 1453
1266 while (data < data_end) 1454 while (data < data_end - 1)
1267 { 1455 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1456 flags = (data [0] << 8) + data [1]; data += 2;
1269 1457
1270 x = self->x + ((flags >> 10) & 63); 1458 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1459 y = self->y + ((flags >> 4) & 63);
1272 1460
1273 cell = map_get_cell (self, x, y); 1461 cell = map_get_cell (self, x, y);
1274 1462
1275 if (flags & 15) 1463 if (flags & 15)
1276 { 1464 {
1277 if (cell->darkness < 0) 1465 if (!cell->darkness)
1278 { 1466 {
1467 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1468 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1469 }
1284 1470
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
1510 cell->darkness = *data++ + 1;
1511 }
1288 1512
1289 if (flags & 4) 1513 if (flags & 4)
1290 { 1514 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
1292 } 1518 }
1293 1519
1294 if (flags & 2) 1520 if (flags & 2)
1295 { 1521 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1297 } 1525 }
1298 1526
1299 if (flags & 1) 1527 if (flags & 1)
1300 { 1528 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1302 } 1532 }
1303 } 1533 }
1304 else 1534 else
1305 cell->darkness = -1; 1535 cell->darkness = 0;
1306 } 1536 }
1307} 1537}
1308 1538
1309SV * 1539SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1336 { 1566 {
1337 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1338 1568
1339 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1340 { 1570 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1573 int a1 = tex.a;
1348 1574
1349 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1579 }
1355 } 1580 }
1356 1581
1357 *map++ = (r ) 1582 *map++ = (r )
1358 | (g << 8) 1583 | (g << 8)
1365} 1590}
1366 OUTPUT: 1591 OUTPUT:
1367 RETVAL 1592 RETVAL
1368 1593
1369void 1594void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1371 CODE: 1596 CODE:
1372{ 1597{
1373 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1374 int x, y, z; 1602 int x, y, z;
1375 int last_name; 1603 int last_name;
1376 mapface face;
1377 1604
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1605 // thats current max. sorry.
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1380 1608
1381 /* 1609 // clear key, in case of extra padding
1382 int vx = self->vx = self->w >= sw 1610 memset (&skey, 0, sizeof (skey));
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385
1386 int vy = self->vy = self->h >= sh
1387 ? self->y + (self->h - sh) / 2
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1389 */
1390 1611
1391 glColor4ub (255, 255, 255, 255); 1612 glColor4ub (255, 255, 255, 255);
1392 1613
1393 glEnable (GL_BLEND); 1614 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1397 1618
1398 glBegin (GL_QUADS); 1619 glBegin (GL_QUADS);
1399 1620
1400 last_name = 0; 1621 last_name = 0;
1401 1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1402 for (z = 0; z < 3; z++) 1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1403 for (y = 0; y < sh; y++) 1652 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1653 if (0 <= y + my && y + my < self->rows)
1405 { 1654 {
1406 maprow *row = self->row + (y + vy); 1655 maprow *row = self->row + (y + my);
1407 1656
1408 for (x = 0; x < sw; x++) 1657 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1658 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1659 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1660 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1661 tileid tile = cell->tile [z];
1414 1662
1415 if (face) 1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1416 { 1758 {
1417 maptex tex = self->tex [face]; 1759 int level = (w << 5) | b;
1760 HE *he;
1418 1761
1419 int px = (x + 1) * 32 - tex.w; 1762 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 1763 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1424 glEnd (); 1787 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1427 glBegin (GL_QUADS); 1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1428 } 1812 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 1813 }
1435 }
1436 } 1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1437 1819
1438 glEnd (); 1820 glEnd ();
1439 1821
1440 glDisable (GL_TEXTURE_2D); 1822 glDisable (GL_TEXTURE_2D);
1441 glDisable (GL_BLEND); 1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1442} 1855}
1443 1856
1444void 1857void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 1859 CODE:
1500 glDisable (GL_BLEND); 1913 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 1914 glDisable (GL_TEXTURE_2D);
1502} 1915}
1503 1916
1504void 1917void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 1919 PPCODE:
1507{ 1920{
1508 int vx, vy;
1509 int x, y; 1921 int x, y;
1510 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1513 1925
1514 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1517 1929
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1930 mx += self->x;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1931 my += self->y;
1520 1932
1521 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1523 { 1935 {
1524 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1525 1937
1526 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 1940 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1530 1942
1531 darkness[y * sw4 + x] = cell->darkness < 0 1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 1945 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 1946 }
1535 } 1947 }
1536 1948
1537 EXTEND (SP, 3); 1949 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 1950 PUSHs (sv_2mortal (newSViv (sw4)));
1574 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1575 { 1987 {
1576 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 1989 uint8_t flags = 0;
1578 1990
1579 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1582 1994
1583 *data++ = flags; 1995 *data++ = flags;
1584 1996
1585 if (flags & 1) 1997 if (flags & 1)
1586 { 1998 {
1999 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2001 *data++ = tile;
1589 } 2002 }
1590 2003
1591 if (flags & 2) 2004 if (flags & 2)
1592 { 2005 {
2006 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2008 *data++ = tile;
1595 } 2009 }
1596 2010
1597 if (flags & 4) 2011 if (flags & 4)
1598 { 2012 {
2013 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2015 *data++ = tile;
1601 } 2016 }
1602 } 2017 }
1603 else 2018 else
1604 *data++ = 0; 2019 *data++ = 0;
1605 } 2020 }
1645 { 2060 {
1646 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1647 2062
1648 if (flags) 2063 if (flags)
1649 { 2064 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1653 2067
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2071
1658 if (cell->darkness <= 0) 2072 if (cell->darkness == 0)
1659 { 2073 {
1660 cell->darkness = -1; 2074 cell->darkness = 0;
1661 2075
1662 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1663 { 2077 {
1664 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1665 2079
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1668 } 2087 }
1669 } 2088 }
1670 } 2089 }
1671 } 2090 }
1672 } 2091 }
1803 const_iv (GL_SEPARABLE_2D), 2222 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2223 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2225 const_iv (GL_CONSTANT_BORDER),
1807 const_iv (GL_LINES), 2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 2228 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 2229 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 2230 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 2231 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 2232 const_iv (GL_TRIANGLE_STRIP),
1820# undef const_iv 2240# undef const_iv
1821 }; 2241 };
1822 2242
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1825} 2248}
1826 2249
1827char * 2250char *
1828gl_vendor () 2251gl_vendor ()
1829 CODE: 2252 CODE:
1978 2401
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 2403
1981int glGenTexture () 2404int glGenTexture ()
1982 CODE: 2405 CODE:
1983{ 2406 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 2407 OUTPUT:
1989 RETVAL 2408 RETVAL
1990 2409
1991void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
1992 CODE: 2411 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 2412 del_texture (name);
1996} 2413
1997
1998int glGenList () 2414int glGenList ()
1999 CODE: 2415 CODE:
2000 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
2001 OUTPUT: 2417 OUTPUT:
2002 RETVAL 2418 RETVAL
2009 2425
2010void glEndList () 2426void glEndList ()
2011 2427
2012void glCallList (int list) 2428void glCallList (int list)
2013 2429
2014int glX ()
2015 CODE:
2016 GLdouble m[4][4];
2017 glGetDoublev (GL_MODELVIEW_MATRIX, m);
2018 printf ("%f %f %f %f\n", m[0][0], m[0][1], m[0][2], m[0][3]);
2019 printf ("%f %f %f %f\n", m[1][0], m[1][1], m[1][2], m[1][3]);
2020 printf ("%f %f %f %f\n", m[2][0], m[2][1], m[2][2], m[2][3]);
2021 printf ("%f %f %f %f\n", m[3][0], m[3][1], m[3][2], m[3][3]);
2022 printf ("\n");
2023

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines