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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
7#endif 9#endif
8 10
9#include "EXTERN.h" 11#include "EXTERN.h"
10#include "perl.h" 12#include "perl.h"
11#include "XSUB.h" 13#include "XSUB.h"
12 14
13#ifdef _WIN32 15#ifdef _WIN32
14# undef pipe 16# undef pipe
15#endif 17#endif
16 18
19#include <assert.h>
17#include <math.h> 20#include <math.h>
18#include <string.h> 21#include <string.h>
19#include <stdio.h> 22#include <stdio.h>
20#include <stdlib.h> 23#include <stdlib.h>
21 24
36# include <sys/types.h> 39# include <sys/types.h>
37# include <sys/socket.h> 40# include <sys/socket.h>
38# include <netinet/in.h> 41# include <netinet/in.h>
39# include <netinet/tcp.h> 42# include <netinet/tcp.h>
40# include <inttypes.h> 43# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 44#endif
49 45
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 47
52#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
53 49
54#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 56# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 57#else
62# define PARACHUTE 0 58# define PARACHUTE 0
63#endif 59#endif
64 60
61static AV *texture_av;
62
65static struct 63static struct
66{ 64{
67#define GL_FUNC(ptr,name) ptr name; 65#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 66#include "glfunc.h"
69#undef GL_FUNC 67#undef GL_FUNC
70} gl; 68} gl;
71 69
70static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 72{
74 if (gl.BlendFuncSeparate) 73 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 74 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 75 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 77 else
79 glBlendFunc (sa, da); 78 glBlendFunc (sa, da);
80} 79}
81 80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
82#include "texcache.c" 105#include "texcache.c"
83 106
84#include "pango-font.c" 107#include "pango-font.c"
85#include "pango-fontmap.c" 108#include "pango-fontmap.c"
86#include "pango-render.c" 109#include "pango-render.c"
159 182
160 *w = rect.width; 183 *w = rect.width;
161 *h = rect.height; 184 *h = rect.height;
162} 185}
163 186
187typedef uint16_t tileid;
164typedef uint16_t mapface; 188typedef uint16_t faceid;
165 189
166typedef struct { 190typedef struct {
167 GLint name; 191 int name;
168 int w, h; 192 int w, h;
169 float s, t; 193 float s, t;
170 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
171} maptex; 197} maptex;
172 198
173typedef struct { 199typedef struct {
174 uint32_t player; 200 uint32_t player;
175 mapface face[3]; 201 tileid tile[3];
176 uint16_t darkness; 202 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 204} mapcell;
179 205
180typedef struct { 206typedef struct {
181 int32_t c0, c1; 207 int32_t c0, c1;
182 mapcell *col; 208 mapcell *col;
183} maprow; 209} maprow;
184 210
185typedef struct map { 211typedef struct map {
186 int x, y, w, h; 212 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 214 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 215 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 216
194 int32_t rows; 217 int32_t rows;
195 maprow *row; 218 maprow *row;
196} *CFPlus__Map; 219} *CFPlus__Map;
197 220
217 return ptr; 240 return ptr;
218} 241}
219 242
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
222 265
223static maprow * 266static maprow *
224map_get_row (CFPlus__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
225{ 268{
226 if (0 > y) 269 if (0 > y)
321 cell->player = 0; 364 cell->player = 0;
322 } 365 }
323 } 366 }
324} 367}
325 368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
383}
384
326static void 385static void
327music_finished (void) 386music_finished (void)
328{ 387{
329 SDL_UserEvent ev; 388 SDL_UserEvent ev;
330 389
363 n |= n >> 8; 422 n |= n >> 8;
364 n |= n >> 16; 423 n |= n >> 16;
365 424
366 return n + 1; 425 return n + 1;
367} 426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
368 431
369MODULE = CFPlus PACKAGE = CFPlus 432MODULE = CFPlus PACKAGE = CFPlus
370 433
371PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
372 435
376 static const struct { 439 static const struct {
377 const char *name; 440 const char *name;
378 IV iv; 441 IV iv;
379 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
381 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
399 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
463 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_SHIFT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 551# undef const_iv
480 }; 552 };
481 553
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
556
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
485 566
486int 567int
487in_destruct () 568in_destruct ()
488 CODE: 569 CODE:
489 RETVAL = PL_main_cv == Nullcv; 570 RETVAL = PL_main_cv == Nullcv;
560 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 643 );
563 if (RETVAL) 644 if (RETVAL)
564 { 645 {
646 av_clear (texture_av);
647
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 650# include "glfunc.h"
568# undef GL_FUNC 651# undef GL_FUNC
652
569 } 653 }
570 OUTPUT: 654 OUTPUT:
571 RETVAL 655 RETVAL
572 656
573void 657void
592 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
593 case SDL_KEYUP: 677 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 683 break;
599 684
600 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
646Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
647 732
648void 733void
649lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
650 CODE: 735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
651#ifndef _WIN32 742#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
653#endif 764#endif
765}
654 766
655void 767void
656add_font (char *file) 768add_font (char *file)
657 CODE: 769 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
763#endif 875#endif
764 _exit (1); 876 _exit (1);
765 877
766void 878void
767_exit (int retval) 879_exit (int retval = 0)
768 CODE: 880 CODE:
881#ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
883#else
769 _exit (retval); 884 _exit (retval);
885#endif
770 886
771MODULE = CFPlus PACKAGE = CFPlus::Font 887MODULE = CFPlus PACKAGE = CFPlus::Font
772 888
773CFPlus::Font 889CFPlus::Font
774new_from_file (SV *class, char *path, int id = 0) 890new_from_file (SV *class, char *path, int id = 0)
1021xy_to_index (CFPlus::Layout self, int x, int y) 1137xy_to_index (CFPlus::Layout self, int x, int y)
1022 CODE: 1138 CODE:
1023{ 1139{
1024 int index, trailing; 1140 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1142 RETVAL = index + trailing;
1027} 1143}
1028 OUTPUT: 1144 OUTPUT:
1029 RETVAL 1145 RETVAL
1030 1146
1031void 1147void
1037 1153
1038 EXTEND (SP, 3); 1154 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1158}
1159
1160void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1162 PPCODE:
1163{
1164 int line, x;
1165
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168
1169 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
1194 PUSHs (sv_2mortal (newSViv (index)));
1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
1042} 1197}
1043 1198
1044void 1199void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1046 PPCODE: 1201 PPCODE:
1140} 1295}
1141 1296
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
1143 1298
1144CFPlus::Map 1299CFPlus::Map
1145new (SV *class, int map_width, int map_height) 1300new (SV *class)
1146 CODE: 1301 CODE:
1147 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1303 RETVAL->x = 0;
1149 RETVAL->y = 0; 1304 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1305 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1306 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1312 RETVAL->row = 0;
1160 OUTPUT: 1313 OUTPUT:
1161 RETVAL 1314 RETVAL
1162 1315
1163void 1316void
1164DESTROY (CFPlus::Map self) 1317DESTROY (CFPlus::Map self)
1165 CODE: 1318 CODE:
1166{ 1319{
1167 map_clear (self); 1320 map_clear (self);
1168 Safefree (self->face); 1321 Safefree (self->face2tile);
1169 Safefree (self->tex); 1322 Safefree (self->tex);
1170 Safefree (self); 1323 Safefree (self);
1171} 1324}
1172 1325
1173void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
1174clear (CFPlus::Map self) 1333clear (CFPlus::Map self)
1175 CODE: 1334 CODE:
1176 map_clear (self); 1335 map_clear (self);
1177 1336
1178void 1337void
1179set_face (CFPlus::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
1180 CODE: 1339 CODE:
1181{ 1340{
1182 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1342 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces); 1343}
1185 self->faces *= 2;
1186 }
1187 1344
1188 self->face [face] = texid; 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1189} 1366}
1190 1367
1191void 1368void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1370 CODE:
1194{ 1371{
1195 while (self->texs <= texid) 1372 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1373
1201 { 1374 {
1202 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
1203 1376
1204 tex->name = name; 1377 tex->name = name;
1248 CODE: 1421 CODE:
1249{ 1422{
1250 if (dx > 0) 1423 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1425 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1427
1255 if (dy > 0) 1428 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1429 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1430 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1432
1260 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
1262 1435
1263 while (self->y < 0) 1436 while (self->y < 0)
1315 cell->stat_width = 1; 1488 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1489 cell->stat_hp = *data++;
1317 } 1490 }
1318 else if (cmd == 6) // monster width 1491 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1492 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1493 else if (cmd == 0x47)
1321 { 1494 {
1322 if (*data == 4) 1495 if (*data == 4)
1323 ; // decode player tag 1496 ; // decode player count
1324 1497
1325 data += *data + 1; 1498 data += *data + 1;
1326 } 1499 }
1327 else if (cmd == 8) // cell flags 1500 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1501 cell->flags = *data++;
1337 cell->darkness = *data++ + 1; 1510 cell->darkness = *data++ + 1;
1338 } 1511 }
1339 1512
1340 if (flags & 4) 1513 if (flags & 4)
1341 { 1514 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
1343 } 1518 }
1344 1519
1345 if (flags & 2) 1520 if (flags & 2)
1346 { 1521 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1348 } 1525 }
1349 1526
1350 if (flags & 1) 1527 if (flags & 1)
1351 { 1528 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1353 } 1532 }
1354 } 1533 }
1355 else 1534 else
1356 cell->darkness = 0; 1535 cell->darkness = 0;
1357 } 1536 }
1387 { 1566 {
1388 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1389 1568
1390 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1391 { 1570 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1573 int a1 = tex.a;
1399 1574
1400 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1579 }
1406 } 1580 }
1407 1581
1408 *map++ = (r ) 1582 *map++ = (r )
1409 | (g << 8) 1583 | (g << 8)
1416} 1590}
1417 OUTPUT: 1591 OUTPUT:
1418 RETVAL 1592 RETVAL
1419 1593
1420void 1594void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1422 CODE: 1596 CODE:
1423{ 1597{
1424 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1425 int x, y, z; 1602 int x, y, z;
1426 int last_name; 1603 int last_name;
1427 mapface face;
1428 1604
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1605 // thats current max. sorry.
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1431 1608
1432 /* 1609 // clear key, in case of extra padding
1433 int vx = self->vx = self->w >= sw 1610 memset (&skey, 0, sizeof (skey));
1434 ? self->x + (self->w - sw) / 2
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436
1437 int vy = self->vy = self->h >= sh
1438 ? self->y + (self->h - sh) / 2
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1440 */
1441 1611
1442 glColor4ub (255, 255, 255, 255); 1612 glColor4ub (255, 255, 255, 255);
1443 1613
1444 glEnable (GL_BLEND); 1614 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1448 1618
1449 glBegin (GL_QUADS); 1619 glBegin (GL_QUADS);
1450 1620
1451 last_name = 0; 1621 last_name = 0;
1452 1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1453 for (z = 0; z < 3; z++) 1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1454 for (y = 0; y < sh; y++) 1652 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1653 if (0 <= y + my && y + my < self->rows)
1456 { 1654 {
1457 maprow *row = self->row + (y + vy); 1655 maprow *row = self->row + (y + my);
1458 1656
1459 for (x = 0; x < sw; x++) 1657 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1658 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1659 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1660 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1465 1668
1466 if (face && face < self->texs) 1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1467 { 1758 {
1468 maptex tex = self->tex [face]; 1759 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 1760 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 1761
1472 if (last_name != tex.name) 1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1473 { 1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1474 glEnd (); 1787 glEnd ();
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1476 glBegin (GL_QUADS); 1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1477 } 1811 }
1478
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1)
1488 {
1489 maptex tex = self->tex [1];
1490 int px = (x + 1) * 32 - tex.w + 2;
1491 int py = (y + 1) * 32 - tex.h - 6;
1492
1493 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1495 glBegin (GL_QUADS);
1496
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1501 } 1812 }
1502 } 1813 }
1503 }
1504 } 1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1505 1819
1506 glEnd (); 1820 glEnd ();
1507 1821
1508 glDisable (GL_TEXTURE_2D); 1822 glDisable (GL_TEXTURE_2D);
1509 glDisable (GL_BLEND); 1823 glDisable (GL_BLEND);
1510 1824
1511 // top layer: overlays such as the health bar 1825 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 1826 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 1827 if (0 <= y + my && y + my < self->rows)
1514 { 1828 {
1515 maprow *row = self->row + (y + vy); 1829 maprow *row = self->row + (y + my);
1516 1830
1517 for (x = 0; x < sw; x++) 1831 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 1832 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 1833 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 1834 mapcell *cell = row->col + (x + mx - row->c0);
1521 1835
1522 int px = x * 32; 1836 int px = x * T;
1523 int py = y * 32; 1837 int py = y * T;
1524 1838
1525 if (cell->stat_hp) 1839 if (cell->stat_hp)
1526 { 1840 {
1527 int width = cell->stat_width * 32; 1841 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 1843
1530 glColor3ub (0, 0, 0); 1844 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 1845 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 1846 px + width - 1, py);
1533 1847
1599 glDisable (GL_BLEND); 1913 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 1914 glDisable (GL_TEXTURE_2D);
1601} 1915}
1602 1916
1603void 1917void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 1919 PPCODE:
1606{ 1920{
1607 int vx, vy;
1608 int x, y; 1921 int x, y;
1609 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1612 1925
1613 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1616 1929
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1930 mx += self->x;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1931 my += self->y;
1619 1932
1620 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1622 { 1935 {
1623 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1624 1937
1625 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 1940 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1629 1942
1630 darkness[y * sw4 + x] = cell->darkness 1943 darkness[y * sw4 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 1944 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 1945 : 255 - FOW_DARKNESS;
1633 } 1946 }
1673 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1674 { 1987 {
1675 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 1989 uint8_t flags = 0;
1677 1990
1678 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1681 1994
1682 *data++ = flags; 1995 *data++ = flags;
1683 1996
1684 if (flags & 1) 1997 if (flags & 1)
1685 { 1998 {
1999 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2001 *data++ = tile;
1688 } 2002 }
1689 2003
1690 if (flags & 2) 2004 if (flags & 2)
1691 { 2005 {
2006 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2008 *data++ = tile;
1694 } 2009 }
1695 2010
1696 if (flags & 4) 2011 if (flags & 4)
1697 { 2012 {
2013 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2015 *data++ = tile;
1700 } 2016 }
1701 } 2017 }
1702 else 2018 else
1703 *data++ = 0; 2019 *data++ = 0;
1704 } 2020 }
1744 { 2060 {
1745 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1746 2062
1747 if (flags) 2063 if (flags)
1748 { 2064 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1752 2067
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2071
1757 if (cell->darkness == 0) 2072 if (cell->darkness == 0)
1758 { 2073 {
1759 cell->darkness = 0; 2074 cell->darkness = 0;
1760 2075
1761 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1762 { 2077 {
1763 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1764 2079
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1767 } 2087 }
1768 } 2088 }
1769 } 2089 }
1770 } 2090 }
1771 } 2091 }
1920# undef const_iv 2240# undef const_iv
1921 }; 2241 };
1922 2242
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1925} 2248}
1926 2249
1927char * 2250char *
1928gl_vendor () 2251gl_vendor ()
1929 CODE: 2252 CODE:
2078 2401
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 2403
2081int glGenTexture () 2404int glGenTexture ()
2082 CODE: 2405 CODE:
2083{ 2406 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 2407 OUTPUT:
2089 RETVAL 2408 RETVAL
2090 2409
2091void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
2092 CODE: 2411 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 2412 del_texture (name);
2096} 2413
2097
2098int glGenList () 2414int glGenList ()
2099 CODE: 2415 CODE:
2100 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
2101 OUTPUT: 2417 OUTPUT:
2102 RETVAL 2418 RETVAL

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