ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.171 by root, Sun Apr 1 01:19:18 2007 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

56# define PARACHUTE SDL_INIT_NOPARACHUTE 56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 57#else
58# define PARACHUTE 0 58# define PARACHUTE 0
59#endif 59#endif
60 60
61static AV *texture_av;
62
61static struct 63static struct
62{ 64{
63#define GL_FUNC(ptr,name) ptr name; 65#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 66#include "glfunc.h"
65#undef GL_FUNC 67#undef GL_FUNC
66} gl; 68} gl;
67 69
70static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 72{
70 if (gl.BlendFuncSeparate) 73 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 74 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 75 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 77 else
75 glBlendFunc (sa, da); 78 glBlendFunc (sa, da);
76} 79}
77 80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
78#include "texcache.c" 105#include "texcache.c"
79 106
80#include "pango-font.c" 107#include "pango-font.c"
81#include "pango-fontmap.c" 108#include "pango-fontmap.c"
82#include "pango-render.c" 109#include "pango-render.c"
155 182
156 *w = rect.width; 183 *w = rect.width;
157 *h = rect.height; 184 *h = rect.height;
158} 185}
159 186
187typedef uint16_t tileid;
160typedef uint16_t mapface; 188typedef uint16_t faceid;
161 189
162typedef struct { 190typedef struct {
163 GLint name; 191 int name;
164 int w, h; 192 int w, h;
165 float s, t; 193 float s, t;
166 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
167} maptex; 197} maptex;
168 198
169typedef struct { 199typedef struct {
170 uint32_t player; 200 uint32_t player;
171 mapface face[3]; 201 tileid tile[3];
172 uint16_t darkness; 202 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 204} mapcell;
175 205
176typedef struct { 206typedef struct {
177 int32_t c0, c1; 207 int32_t c0, c1;
178 mapcell *col; 208 mapcell *col;
179} maprow; 209} maprow;
180 210
181typedef struct map { 211typedef struct map {
182 int x, y, w, h; 212 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 214 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 215 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 216
190 int32_t rows; 217 int32_t rows;
191 maprow *row; 218 maprow *row;
192} *CFPlus__Map; 219} *CFPlus__Map;
193 220
213 return ptr; 240 return ptr;
214} 241}
215 242
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
218 265
219static maprow * 266static maprow *
220map_get_row (CFPlus__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
221{ 268{
222 if (0 > y) 269 if (0 > y)
315 cell->stat_hp = 0; 362 cell->stat_hp = 0;
316 cell->flags = 0; 363 cell->flags = 0;
317 cell->player = 0; 364 cell->player = 0;
318 } 365 }
319 } 366 }
367}
368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
320} 383}
321 384
322static void 385static void
323music_finished (void) 386music_finished (void)
324{ 387{
578 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 643 );
581 if (RETVAL) 644 if (RETVAL)
582 { 645 {
646 av_clear (texture_av);
647
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 650# include "glfunc.h"
586# undef GL_FUNC 651# undef GL_FUNC
652
587 } 653 }
588 OUTPUT: 654 OUTPUT:
589 RETVAL 655 RETVAL
590 656
591void 657void
665Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
666 732
667void 733void
668lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
669 CODE: 735 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 737
674void 738void
675win32_proxy_info () 739win32_proxy_info ()
676 PPCODE: 740 PPCODE:
677{ 741{
1240 RETVAL->y = 0; 1304 RETVAL->y = 0;
1241 RETVAL->w = 0; 1305 RETVAL->w = 0;
1242 RETVAL->h = 0; 1306 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1312 RETVAL->row = 0;
1251 OUTPUT: 1313 OUTPUT:
1252 RETVAL 1314 RETVAL
1253 1315
1254void 1316void
1255DESTROY (CFPlus::Map self) 1317DESTROY (CFPlus::Map self)
1256 CODE: 1318 CODE:
1257{ 1319{
1258 map_clear (self); 1320 map_clear (self);
1259 Safefree (self->face); 1321 Safefree (self->face2tile);
1260 Safefree (self->tex); 1322 Safefree (self->tex);
1261 Safefree (self); 1323 Safefree (self);
1262} 1324}
1263 1325
1264void 1326void
1271clear (CFPlus::Map self) 1333clear (CFPlus::Map self)
1272 CODE: 1334 CODE:
1273 map_clear (self); 1335 map_clear (self);
1274 1336
1275void 1337void
1276set_face (CFPlus::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1339 CODE:
1278{ 1340{
1279 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1342 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1343}
1282 self->faces *= 2;
1283 }
1284 1344
1285 self->face [face] = texid; 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1286} 1366}
1287 1367
1288void 1368void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1370 CODE:
1291{ 1371{
1292 while (self->texs <= texid) 1372 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1373
1298 { 1374 {
1299 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
1300 1376
1301 tex->name = name; 1377 tex->name = name;
1345 CODE: 1421 CODE:
1346{ 1422{
1347 if (dx > 0) 1423 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1425 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1427
1352 if (dy > 0) 1428 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1429 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1430 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1432
1357 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
1359 1435
1360 while (self->y < 0) 1436 while (self->y < 0)
1414 } 1490 }
1415 else if (cmd == 6) // monster width 1491 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1492 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1493 else if (cmd == 0x47)
1418 { 1494 {
1419 if (*data == 8) 1495 if (*data == 4)
1420 ; // decode player uuid 1496 ; // decode player count
1421 1497
1422 data += *data + 1; 1498 data += *data + 1;
1423 } 1499 }
1424 else if (cmd == 8) // cell flags 1500 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1501 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1510 cell->darkness = *data++ + 1;
1435 } 1511 }
1436 1512
1437 if (flags & 4) 1513 if (flags & 4)
1438 { 1514 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
1440 } 1518 }
1441 1519
1442 if (flags & 2) 1520 if (flags & 2)
1443 { 1521 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1445 } 1525 }
1446 1526
1447 if (flags & 1) 1527 if (flags & 1)
1448 { 1528 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1450 } 1532 }
1451 } 1533 }
1452 else 1534 else
1453 cell->darkness = 0; 1535 cell->darkness = 0;
1454 } 1536 }
1484 { 1566 {
1485 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1486 1568
1487 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1488 { 1570 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1573 int a1 = tex.a;
1496 1574
1497 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1579 }
1503 } 1580 }
1504 1581
1505 *map++ = (r ) 1582 *map++ = (r )
1506 | (g << 8) 1583 | (g << 8)
1516 1593
1517void 1594void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1596 CODE:
1520{ 1597{
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1521 int x, y, z; 1602 int x, y, z;
1522 int last_name; 1603 int last_name;
1523 mapface face; 1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1524 1611
1525 glColor4ub (255, 255, 255, 255); 1612 glColor4ub (255, 255, 255, 255);
1526 1613
1527 glEnable (GL_BLEND); 1614 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1621 last_name = 0;
1535 1622
1536 mx += self->x; 1623 mx += self->x;
1537 my += self->y; 1624 my += self->y;
1538 1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1539 for (z = 0; z < 3; z++) 1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1540 for (y = 0; y < sh; y++) 1652 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1653 if (0 <= y + my && y + my < self->rows)
1542 { 1654 {
1543 maprow *row = self->row + (y + my); 1655 maprow *row = self->row + (y + my);
1544 1656
1545 for (x = 0; x < sw; x++) 1657 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1658 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1659 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1660 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1551 1668
1552 if (face && face < self->texs) 1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1553 { 1758 {
1554 maptex tex = self->tex [face]; 1759 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1760 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1761
1558 if (last_name != tex.name) 1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1559 { 1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1560 glEnd (); 1787 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1563 } 1811 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * T - tex.w + 2;
1577 int py = (y + 1) * T - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1812 }
1588 } 1813 }
1589 }
1590 } 1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1591 1819
1592 glEnd (); 1820 glEnd ();
1593 1821
1594 glDisable (GL_TEXTURE_2D); 1822 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1823 glDisable (GL_BLEND);
1609 int py = y * T; 1837 int py = y * T;
1610 1838
1611 if (cell->stat_hp) 1839 if (cell->stat_hp)
1612 { 1840 {
1613 int width = cell->stat_width * T; 1841 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1843
1616 glColor3ub (0, 0, 0); 1844 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1845 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1846 px + width - 1, py);
1619 1847
1758 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1759 { 1987 {
1760 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 1989 uint8_t flags = 0;
1762 1990
1763 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1766 1994
1767 *data++ = flags; 1995 *data++ = flags;
1768 1996
1769 if (flags & 1) 1997 if (flags & 1)
1770 { 1998 {
1999 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2001 *data++ = tile;
1773 } 2002 }
1774 2003
1775 if (flags & 2) 2004 if (flags & 2)
1776 { 2005 {
2006 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2008 *data++ = tile;
1779 } 2009 }
1780 2010
1781 if (flags & 4) 2011 if (flags & 4)
1782 { 2012 {
2013 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2015 *data++ = tile;
1785 } 2016 }
1786 } 2017 }
1787 else 2018 else
1788 *data++ = 0; 2019 *data++ = 0;
1789 } 2020 }
1829 { 2060 {
1830 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1831 2062
1832 if (flags) 2063 if (flags)
1833 { 2064 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1837 2067
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2071
1842 if (cell->darkness == 0) 2072 if (cell->darkness == 0)
1843 { 2073 {
1844 cell->darkness = 0; 2074 cell->darkness = 0;
1845 2075
1846 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1847 { 2077 {
1848 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1849 2079
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1852 } 2087 }
1853 } 2088 }
1854 } 2089 }
1855 } 2090 }
1856 } 2091 }
2005# undef const_iv 2240# undef const_iv
2006 }; 2241 };
2007 2242
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
2010} 2248}
2011 2249
2012char * 2250char *
2013gl_vendor () 2251gl_vendor ()
2014 CODE: 2252 CODE:
2163 2401
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2403
2166int glGenTexture () 2404int glGenTexture ()
2167 CODE: 2405 CODE:
2168{ 2406 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2407 OUTPUT:
2174 RETVAL 2408 RETVAL
2175 2409
2176void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
2177 CODE: 2411 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2412 del_texture (name);
2181} 2413
2182
2183int glGenList () 2414int glGenList ()
2184 CODE: 2415 CODE:
2185 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
2186 OUTPUT: 2417 OUTPUT:
2187 RETVAL 2418 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines