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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else
58# define PARACHUTE 0
59#endif
60 90
61static AV *texture_av; 91static AV *texture_av;
62 92
63static struct 93static struct
64{ 94{
101 av_push (texture_av, (SV *)(size_t)name); 131 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 132 glDeleteTextures (1, &name);
103} 133}
104 134
105#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
106 137
107#include "pango-font.c" 138#include "pango-font.c"
108#include "pango-fontmap.c" 139#include "pango-fontmap.c"
109#include "pango-render.c" 140#include "pango-render.c"
110 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
113 146
114typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
115 148
116static int 149static int
117shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
118{ 151{
119 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
133 166
134typedef struct cf_layout { 167typedef struct cf_layout {
135 PangoLayout *pl; 168 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
137 int base_height; 170 int base_height;
138 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
139} *CFPlus__Layout; 173} *DC__Layout;
140 174
141static CFPlus__Font default_font; 175static DC__Font default_font;
142static PangoContext *opengl_context; 176static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
144 178
145static void 179static void
146substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
151#endif 185#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 187}
154 188
155static void 189static void
156layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
157{ 191{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
160 */ 194 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
162 196
163 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 199
166 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
167} 201}
168 202
169static void 203static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 205{
172 PangoRectangle rect; 206 PangoRectangle rect;
173 207
174 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
186 220
187typedef uint16_t tileid; 221typedef uint16_t tileid;
188typedef uint16_t faceid; 222typedef uint16_t faceid;
189 223
190typedef struct { 224typedef struct {
191 int name; 225 GLuint name;
192 int w, h; 226 int w, h;
193 float s, t; 227 float s, t;
194 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
195 tileid smoothtile; 229 tileid smoothtile;
196 uint8_t smoothlevel; 230 uint8_t smoothlevel;
214 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
216 250
217 int32_t rows; 251 int32_t rows;
218 maprow *row; 252 maprow *row;
219} *CFPlus__Map; 253} *DC__Map;
220 254
221static char * 255static char *
222prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
223{ 257{
224 char *p; 258 char *p;
262 self->texs *= 2; 296 self->texs *= 2;
263 } 297 }
264} 298}
265 299
266static maprow * 300static maprow *
267map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
268{ 302{
269 if (0 > y) 303 if (0 > y)
270 { 304 {
271 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
310 344
311 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
312} 346}
313 347
314static mapcell * 348static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
316{ 350{
317 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
318} 352}
319 353
320static void 354static void
321map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
322{ 356{
323 int r; 357 int r;
324 358
325 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
333 self->oy = 0; 367 self->oy = 0;
334 self->row = 0; 368 self->row = 0;
335 self->rows = 0; 369 self->rows = 0;
336} 370}
337 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
338static void 382static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 384{
341 int x, y; 385 int x, y;
342 maprow *row; 386 maprow *row;
343 mapcell *cell; 387 mapcell *cell;
344 388
356 if (x >= row->c1) 400 if (x >= row->c1)
357 break; 401 break;
358 402
359 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
360 404
361 cell->darkness = 0; 405 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 406 }
366 } 407 }
367} 408}
368 409
369typedef struct { 410typedef struct {
423 n |= n >> 16; 464 n |= n >> 16;
424 465
425 return n + 1; 466 return n + 1;
426} 467}
427 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
428/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
431 483
432MODULE = CFPlus PACKAGE = CFPlus 484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
433 528
434PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
435 530
436BOOT: 531BOOT:
437{ 532{
438 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 534 static const struct {
440 const char *name; 535 const char *name;
441 IV iv; 536 IV iv;
442 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
465 560
466 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
469 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
551# undef const_iv 679# undef const_iv
552 }; 680 };
553 681
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 701
574NV floor (NV x) 702NV floor (NV x)
575 703
576NV ceil (NV x) 704NV ceil (NV x)
577 705
706IV minpot (UV n)
707
708IV popcount (UV n)
709
578void 710void
579pango_init () 711pango_init ()
580 CODE: 712 CODE:
581{ 713{
582 opengl_fontmap = pango_opengl_font_map_new (); 714 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
585} 722}
586 723
587int 724char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 725
590void 726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
591SDL_Quit () 732void SDL_Quit ()
592 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
593void 743void
594SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
595 PPCODE: 745 PPCODE:
596{ 746{
597 SDL_Rect **m; 747 SDL_Rect **m;
598 748
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 753
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 756
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 761
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 764
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 766
623 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
624 while (*m) 768 while (*m)
625 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
626 AV *av = newAV (); 772 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
630 779
631 ++m; 780 ++m;
632 } 781 }
633} 782}
634 783
635char *
636SDL_GetError ()
637
638int 784int
639SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
641 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 798 );
799
644 if (RETVAL) 800 if (RETVAL)
645 { 801 {
646 av_clear (texture_av); 802 av_clear (texture_av);
647 803
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 806#include "glfunc.h"
651# undef GL_FUNC 807#undef GL_FUNC
652
653 } 808 }
809}
654 OUTPUT: 810 OUTPUT:
655 RETVAL 811 RETVAL
656 812
657void 813void
658SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
659 815
660char * 816char *
661SDL_GetKeyName (int sym) 817SDL_GetKeyName (int sym)
662 818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
663void 825void
664SDL_PollEvent () 826poll_events ()
665 PPCODE: 827 PPCODE:
666{ 828{
667 SDL_Event ev; 829 SDL_Event ev;
668 830
669 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 833 {
671 HV *hv = newHV (); 834 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 836
674 switch (ev.type) 837 switch (ev.type)
675 { 838 {
676 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
677 case SDL_KEYUP: 840 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 846 break;
684 847
685 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 851 break;
689 852
690 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
698 break; 879 break;
699 880
700 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 884
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 895 break;
715 } 896 }
716 897
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 899 }
719} 900}
720 901
721int 902int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 904 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
726 907
727void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
728Mix_CloseAudio () 925Mix_CloseAudio ()
729 926
730int 927int
731Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
929
930const char *
931Mix_GetError ()
732 932
733void 933void
734lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
735 CODE: 935 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 962 }
763 } 963 }
764#endif 964#endif
765} 965}
766 966
767void 967int
768add_font (char *file) 968add_font (char *file)
769 CODE: 969 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT:
972 RETVAL
771 973
772void 974void
773load_image_inline (SV *image_) 975load_image_inline (SV *image_)
774 ALIAS: 976 ALIAS:
775 load_image_file = 1 977 load_image_file = 1
778 STRLEN image_len; 980 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
785 987
786 if (!rw) 988 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
788 990
861void 1063void
862error (char *message) 1064error (char *message)
863 CODE: 1065 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1066 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1067#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1069#endif
868 1070
869void 1071void
870fatal (char *message) 1072fatal (char *message)
871 CODE: 1073 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1074 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1075#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1077#endif
876 _exit (1); 1078 _exit (1);
877 1079
878void 1080void
879_exit (int retval = 0) 1081_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1084 ExitThread (retval); // unclean, please beam me up
883#else 1085#else
884 _exit (retval); 1086 _exit (retval);
885#endif 1087#endif
886 1088
887MODULE = CFPlus PACKAGE = CFPlus::Font 1089void
1090debug ()
1091 CODE:
1092{
1093#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095#endif
1096}
888 1097
889CFPlus::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100PROTOTYPES: DISABLE
1101
1102DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1104 CODE:
892{ 1105{
893 int count; 1106 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1110}
898 OUTPUT: 1111 OUTPUT:
899 RETVAL 1112 RETVAL
900 1113
901void 1114void
902DESTROY (CFPlus::Font self) 1115DESTROY (DC::Font self)
903 CODE: 1116 CODE:
904 pango_font_description_free (self); 1117 pango_font_description_free (self);
905 1118
906void 1119void
907make_default (CFPlus::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
908 CODE: 1122 CODE:
909 default_font = self; 1123 default_font = self;
910 1124
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1126
1127PROTOTYPES: DISABLE
1128
913void 1129void
914reset_glyph_cache () 1130glyph_cache_backup ()
1131 PROTOTYPE:
915 CODE: 1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
916 tc_clear (); 1139 tc_restore ();
917 1140
918CFPlus::Layout 1141DC::Layout
919new (SV *class) 1142new (SV *class)
920 CODE: 1143 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
922 1145
923 RETVAL->pl = pango_layout_new (opengl_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
930 1154
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
933 OUTPUT: 1157 OUTPUT:
934 RETVAL 1158 RETVAL
935 1159
936void 1160void
937DESTROY (CFPlus::Layout self) 1161DESTROY (DC::Layout self)
938 CODE: 1162 CODE:
939 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
940 Safefree (self); 1165 Safefree (self);
941 1166
942void 1167void
943set_text (CFPlus::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
944 CODE: 1169 CODE:
945{ 1170{
946 STRLEN textlen; 1171 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
948 1173
949 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
950} 1175}
951 1176
952void 1177void
953set_markup (CFPlus::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
954 CODE: 1179 CODE:
955{ 1180{
956 STRLEN textlen; 1181 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
958 1183
959 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
960} 1185}
961 1186
962void 1187void
963set_shapes (CFPlus::Layout self, ...) 1188set_shapes (DC::Layout self, ...)
964 CODE: 1189 CODE:
965{ 1190{
966 PangoAttrList *attrs = 0; 1191 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1193 const char *pos = text;
1003 if (attrs) 1228 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1229 pango_layout_set_attributes (self->pl, attrs);
1005} 1230}
1006 1231
1007void 1232void
1008get_shapes (CFPlus::Layout self) 1233get_shapes (DC::Layout self)
1009 PPCODE: 1234 PPCODE:
1010{ 1235{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1237
1013 do 1238 do
1014 { 1239 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1241
1017 if (run && shape_attr_p (run)) 1242 if (run && shape_attr_p (run))
1018 { 1243 {
1019 PangoRectangle extents; 1244 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1253
1029 pango_layout_iter_free (iter); 1254 pango_layout_iter_free (iter);
1030} 1255}
1031 1256
1032int 1257int
1033has_wrapped (CFPlus::Layout self) 1258has_wrapped (DC::Layout self)
1034 CODE: 1259 CODE:
1035{ 1260{
1036 int lines = 1; 1261 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1262 const char *text = pango_layout_get_text (self->pl);
1038 1263
1043} 1268}
1044 OUTPUT: 1269 OUTPUT:
1045 RETVAL 1270 RETVAL
1046 1271
1047SV * 1272SV *
1048get_text (CFPlus::Layout self) 1273get_text (DC::Layout self)
1049 CODE: 1274 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1276 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1277 OUTPUT:
1053 RETVAL 1278 RETVAL
1054 1279
1055void 1280void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1282 CODE:
1058 self->r = r; 1283 self->r = r;
1059 self->g = g; 1284 self->g = g;
1060 self->b = b; 1285 self->b = b;
1061 self->a = a; 1286 self->a = a;
1062 1287
1063void 1288void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1290 CODE:
1066 if (self->font != font) 1291 if (self->font != font)
1067 { 1292 {
1068 self->font = font; 1293 self->font = font;
1069 layout_update_font (self); 1294 layout_update_font (self);
1070 } 1295 }
1071 1296
1072void 1297void
1073set_height (CFPlus::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
1074 CODE: 1299 CODE:
1075 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
1076 { 1301 {
1077 self->base_height = base_height; 1302 self->base_height = base_height;
1078 layout_update_font (self); 1303 layout_update_font (self);
1079 } 1304 }
1080 1305
1081void 1306void
1082set_width (CFPlus::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1308 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1310
1086void 1311void
1087set_indent (CFPlus::Layout self, int indent) 1312set_indent (DC::Layout self, int indent)
1088 CODE: 1313 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1315
1091void 1316void
1092set_spacing (CFPlus::Layout self, int spacing) 1317set_spacing (DC::Layout self, int spacing)
1093 CODE: 1318 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1320
1096void 1321void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1322set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1323 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1324 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1328 : PANGO_ELLIPSIZE_NONE
1104 ); 1329 );
1105 1330
1106void 1331void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1332set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1333 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1335
1111void 1336void
1112size (CFPlus::Layout self) 1337size (DC::Layout self)
1113 PPCODE: 1338 PPCODE:
1114{ 1339{
1115 int w, h; 1340 int w, h;
1116 1341
1117 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
1122} 1347}
1123 1348
1124int 1349int
1125descent (CFPlus::Layout self) 1350descent (DC::Layout self)
1126 CODE: 1351 CODE:
1127{ 1352{
1128 PangoRectangle rect; 1353 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1356 RETVAL = PANGO_DESCENT (rect);
1132} 1357}
1133 OUTPUT: 1358 OUTPUT:
1134 RETVAL 1359 RETVAL
1135 1360
1136int 1361int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1363 CODE:
1139{ 1364{
1140 int index, trailing; 1365 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1367 RETVAL = index + trailing;
1143} 1368}
1144 OUTPUT: 1369 OUTPUT:
1145 RETVAL 1370 RETVAL
1146 1371
1147void 1372void
1148cursor_pos (CFPlus::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1374 PPCODE:
1150{ 1375{
1151 PangoRectangle strong_pos; 1376 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1378
1154 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1383}
1159 1384
1160void 1385void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1387 PPCODE:
1163{ 1388{
1164 int line, x; 1389 int line, x;
1165 1390
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1392#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1394 --line;
1395#endif
1169 EXTEND (SP, 2); 1396 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1397 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1399}
1173 1400
1174void 1401void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1402line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1403 PPCODE:
1177{ 1404{
1178 PangoLayoutLine *lp; 1405 PangoLayoutLine *lp;
1179 int index, trailing; 1406 int index, trailing;
1180 1407
1181 if (line < 0) 1408 if (line < 0)
1182 XSRETURN_EMPTY; 1409 XSRETURN_EMPTY;
1183 1410
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1412 XSRETURN_EMPTY; /* do better */
1186 1413
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1415
1189 EXTEND (SP, 2); 1416 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1422 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1423 }
1197} 1424}
1198 1425
1199void 1426void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1427render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1428 CODE:
1429 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1430 pango_opengl_render_layout_subpixel (
1203 self->pl, 1431 self->pl,
1432 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1433 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1434 self->r, self->g, self->b, self->a,
1206 flags 1435 flags
1207 ); 1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1208 1440
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1441void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1442draw (DC::Layout self)
1213 CODE: 1443 CODE:
1214{ 1444{
1215 int ow = SvIV (w_); 1445 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1452
1218 if (ow && oh) 1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
1460MODULE = Deliantra::Client PACKAGE = DC::Texture
1461
1462PROTOTYPES: ENABLE
1463
1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1469 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1470 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1471 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1472 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1474
1232 SvPOK_only (result_); 1475 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1476 SvCUR_set (result_, nw * nh * bpp);
1234 1477
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1479 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1481
1239 sv_setsv (data_, result_); 1482 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1483 }
1246} 1484}
1247 1485
1248void 1486void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1493{
1256 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
1260 1501
1261 if (items < 5) 1502 if (items < 5)
1262 { 1503 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1533 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1294 } 1535 }
1295} 1536}
1296 1537
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1298 1548
1299CFPlus::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
1550
1551PROTOTYPES: DISABLE
1552
1553DC::Map
1300new (SV *class) 1554new (SV *class)
1301 CODE: 1555 CODE:
1302 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1557 RETVAL->x = 0;
1304 RETVAL->y = 0; 1558 RETVAL->y = 0;
1312 RETVAL->row = 0; 1566 RETVAL->row = 0;
1313 OUTPUT: 1567 OUTPUT:
1314 RETVAL 1568 RETVAL
1315 1569
1316void 1570void
1317DESTROY (CFPlus::Map self) 1571DESTROY (DC::Map self)
1318 CODE: 1572 CODE:
1319{ 1573{
1320 map_clear (self); 1574 map_clear (self);
1321 Safefree (self->face2tile); 1575 Safefree (self->face2tile);
1322 Safefree (self->tex); 1576 Safefree (self->tex);
1323 Safefree (self); 1577 Safefree (self);
1324} 1578}
1325 1579
1326void 1580void
1327resize (CFPlus::Map self, int map_width, int map_height) 1581resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1582 CODE:
1329 self->w = map_width; 1583 self->w = map_width;
1330 self->h = map_height; 1584 self->h = map_height;
1331 1585
1332void 1586void
1333clear (CFPlus::Map self) 1587clear (DC::Map self)
1334 CODE: 1588 CODE:
1335 map_clear (self); 1589 map_clear (self);
1336 1590
1337void 1591void
1338set_tileid (CFPlus::Map self, int face, int tile) 1592set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1593 CODE:
1340{ 1594{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1595 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1596 need_texid (self, tile);
1343} 1597}
1344 1598
1345void 1599void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1600set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1601 CODE:
1348{ 1602{
1349 tileid texid; 1603 tileid texid;
1350 maptex *tex; 1604 maptex *tex;
1351 1605
1364 tex->smoothtile = self->face2tile [smooth]; 1618 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1619 tex->smoothlevel = level;
1366} 1620}
1367 1621
1368void 1622void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1624 CODE:
1371{ 1625{
1372 need_texid (self, texid); 1626 need_texid (self, texid);
1373 1627
1374 { 1628 {
1394 // from transparent color bleeding and ugly wrapping effects. 1648 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1650}
1397 1651
1398int 1652int
1399ox (CFPlus::Map self) 1653ox (DC::Map self)
1400 ALIAS: 1654 ALIAS:
1401 oy = 1 1655 oy = 1
1402 x = 2 1656 x = 2
1403 y = 3 1657 y = 3
1404 w = 4 1658 w = 4
1415 } 1669 }
1416 OUTPUT: 1670 OUTPUT:
1417 RETVAL 1671 RETVAL
1418 1672
1419void 1673void
1420scroll (CFPlus::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1421 CODE: 1675 CODE:
1422{ 1676{
1423 if (dx > 0) 1677 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1679 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1442 } 1696 }
1443} 1697}
1444 1698
1445void 1699SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1701 CODE:
1448{ 1702{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1705 mapcell *cell;
1452 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1453 1709
1454 while (data < data_end - 1) 1710 while (data < data_end - 1)
1455 { 1711 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1457 1713
1477 uint8_t ext, cmd; 1733 uint8_t ext, cmd;
1478 1734
1479 do 1735 do
1480 { 1736 {
1481 ext = *data++; 1737 ext = *data++;
1482 cmd = ext & 0x3f; 1738 cmd = ext & 0x7f;
1483 1739
1484 if (cmd < 4) 1740 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 1741 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health 1742 else if (cmd == 5) // health
1487 { 1743 {
1490 } 1746 }
1491 else if (cmd == 6) // monster width 1747 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 1748 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 1749 else if (cmd == 0x47)
1494 { 1750 {
1495 if (*data == 4) 1751 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 1755
1498 data += *data + 1; 1756 data += *data + 1;
1499 } 1757 }
1500 else if (cmd == 8) // cell flags 1758 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 1759 cell->flags = *data++;
1508 } 1766 }
1509 else 1767 else
1510 cell->darkness = *data++ + 1; 1768 cell->darkness = *data++ + 1;
1511 } 1769 }
1512 1770
1771 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 1772 if (flags & (4 >> z))
1514 { 1773 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 1775 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1518 } 1791 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 1792 }
1534 else 1793 else
1535 cell->darkness = 0; 1794 CELL_CLEAR (cell);
1536 } 1795 }
1537} 1796}
1797 OUTPUT:
1798 RETVAL
1538 1799
1539SV * 1800SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 1802 CODE:
1542{ 1803{
1543 int x1, x; 1804 int x1, x;
1544 int y1, y; 1805 int y1, y;
1545 int z; 1806 int z;
1590} 1851}
1591 OUTPUT: 1852 OUTPUT:
1592 RETVAL 1853 RETVAL
1593 1854
1594void 1855void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 1857 CODE:
1597{ 1858{
1859 int x, y, z;
1860
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 1864 smooth_key skey;
1602 int x, y, z; 1865 int pl_x, pl_y;
1603 int last_name; 1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1870
1871 pl_tex.name = 0;
1604 1872
1605 // thats current max. sorry. 1873 // thats current max. sorry.
1606 if (sw > 255) sw = 255; 1874 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 1875 if (sh > 255) sh = 255;
1608 1876
1609 // clear key, in case of extra padding 1877 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 1878 memset (&skey, 0, sizeof (skey));
1611 1879
1612 glColor4ub (255, 255, 255, 255); 1880 memset (&key, 0, sizeof (key));
1613 1881 key.r = 255;
1614 glEnable (GL_BLEND); 1882 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1883 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 1884 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1885 key.mode = GL_QUADS;
1618 1886 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS); 1887 key.texname = -1;
1620
1621 last_name = 0;
1622 1888
1623 mx += self->x; 1889 mx += self->x;
1624 my += self->y; 1890 my += self->y;
1625 1891
1626 // first pass: determine smooth_max 1892 // first pass: determine smooth_max
1642 MAX (self->tex [cell->tile [0]].smoothlevel, 1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 1910 self->tex [cell->tile [2]].smoothlevel));
1645 } 1911 }
1646 } 1912 }
1913
1914 glEnable (GL_BLEND);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1647 1917
1648 for (z = 0; z <= 2; z++) 1918 for (z = 0; z <= 2; z++)
1649 { 1919 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 1920 memset (smooth_level, 0, sizeof (smooth_level));
1651 1921
1664 { 1934 {
1665 maptex tex = self->tex [tile]; 1935 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 1936 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h; 1937 int py = (y + 1) * T - tex.h;
1668 1938
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 1939 if (key.texname != tex.name)
1672 { 1940 {
1673 if (!tex.name) 1941 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 1942 tex = self->tex [2]; /* missing, replace by noface */
1675 1943
1676 glEnd (); 1944 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1945 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 1946 }
1680 1947
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 { 1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1688 if (cell->flags & 1) 1964 if (cell->flags & 1)
1689 { 1965 {
1690 maptex tex = self->tex [1]; 1966 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32; 1967 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32; 1968 int py = y * T - T * 6 / 32;
1693 1969
1970 if (tex.name)
1694 glEnd (); 1971 {
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1696 glBegin (GL_QUADS); 1982 }
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 } 1983 }
1703 } 1984 }
1704 1985
1705 // update smooth hash 1986 // update smooth hash
1706 if (tex.smoothtile) 1987 if (tex.smoothtile)
1742 } 2023 }
1743 } 2024 }
1744 } 2025 }
1745 } 2026 }
1746 2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
1747 // go through all smoothlevels, lowest to highest, then draw. 2031 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2032 // this is basically counting sort
1749 { 2033 {
1750 int w, b; 2034 int w, b;
1751 2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2038 for (w = 0; w < 256 / 32; ++w)
1753 { 2039 {
1754 uint32_t smask = smooth_level [w]; 2040 uint32_t smask = smooth_level [w];
1755 if (smask) 2041 if (smask)
1756 for (b = 0; b < 32; ++b) 2042 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2061 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2063 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2064 float dy = tex.t * .5f ; // 2 images/column
1779 2065
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2066 if (tex.name)
1783 { 2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
1784 if (!tex.name) 2070 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2071 {
1786
1787 glEnd (); 2072 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2074 glBegin (GL_QUADS);
1790 } 2075 }
1791 2076
1792 if (border) 2077 if (border)
1793 { 2078 {
1794 float ox = border * dx; 2079 float ox = border * dx;
1795 2080
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2085 }
1801 2086
1802 if (corner) 2087 if (corner)
1803 { 2088 {
1804 float ox = corner * dx; 2089 float ox = corner * dx;
1805 2090
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
1810 } 2096 }
1811 } 2097 }
1812 } 2098 }
1813 } 2099 }
1814 } 2100 }
2101
2102 glEnd ();
2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
1815 } 2105 }
1816 2106
1817 hv_clear (smooth); 2107 hv_clear (smooth);
1818 } 2108 }
1819 2109
1820 glEnd (); 2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
1821 2115
1822 glDisable (GL_TEXTURE_2D); 2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
1823 glDisable (GL_BLEND); 2127 glDisable (GL_BLEND);
2128 rc_free (rc);
1824 2129
1825 // top layer: overlays such as the health bar 2130 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2131 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2132 if (0 <= y + my && y + my < self->rows)
1828 { 2133 {
1853 } 2158 }
1854 } 2159 }
1855} 2160}
1856 2161
1857void 2162void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE: 2164 CODE:
1860{ 2165{
1861 static float color[16][3] = { 2166 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2167 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F }, 2168 { 1.00F, 1.00F, 1.00F },
1913 glDisable (GL_BLEND); 2218 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2219 glDisable (GL_TEXTURE_2D);
1915} 2220}
1916 2221
1917void 2222void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2224 PPCODE:
1920{ 2225{
1921 int x, y; 2226 int x, y;
2227 int sw1 = sw + 2;
2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1922 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2234
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1929 2237
1930 mx += self->x; 2238 mx += self->x - 1;
1931 my += self->y; 2239 my += self->y - 1;
1932 2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242
1933 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1935 { 2245 {
1936 maprow *row = self->row + (y + my); 2246 maprow *row = self->row + (y + my);
1937 2247
1938 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2250 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1942 2252
1943 darkness[y * sw4 + x] = cell->darkness 2253 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2254 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS; 2255 : 255 - FOW_DARKNESS;
1946 } 2256 }
1947 } 2257 }
1948 2258
2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2271
2272 uint8_t r11 = (d11 + d21 + d12) / 3;
2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
2296
1949 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1953} 2301}
1954 2302
1955SV * 2303SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2305 CODE:
1958{ 2306{
1959 int x, y, x1, y1; 2307 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2366 else
2019 *data++ = 0; 2367 *data++ = 0;
2020 } 2368 }
2021 } 2369 }
2022 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
2023 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
2025 RETVAL = data_sv; 2378 RETVAL = data_sv;
2026} 2379}
2027 OUTPUT: 2380 OUTPUT:
2028 RETVAL 2381 RETVAL
2029 2382
2030void 2383void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2385 PPCODE:
2033{ 2386{
2034 int x, y, z; 2387 int x, y, z;
2035 int w, h; 2388 int w, h;
2036 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
2037 2400
2038 if (*data++ != 0) 2401 if (*data++ != 0)
2039 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
2040 2403
2041 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
2043 2406
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2419 {
2057 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
2058 2421
2059 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
2060 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
2061 uint8_t flags = *data++; 2429 flags = *data++;
2062 2430
2063 if (flags) 2431 if (flags)
2064 { 2432 {
2065 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2434 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2439
2072 if (cell->darkness == 0) 2440 if (cell->darkness == 0)
2073 { 2441 {
2074 cell->darkness = 0; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
2075 2444
2076 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
2077 { 2446 {
2078 tileid t = tile [z]; 2447 tileid t = tile [z];
2079 2448
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2450 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2452 need_texid (self, t);
2084 } 2453 }
2085 2454
2086 cell->tile [z] = t; 2455 cell->tile [z] = t;
2087 } 2456 }
2089 } 2458 }
2090 } 2459 }
2091 } 2460 }
2092} 2461}
2093 2462
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2464
2096CFPlus::MixChunk 2465DC::RW
2097new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
2098 CODE: 2467 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
2100 OUTPUT: 2474 OUTPUT:
2101 RETVAL 2475 RETVAL
2102 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
2103void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
2104DESTROY (CFPlus::MixChunk self) 2586DESTROY (DC::MixChunk self)
2105 CODE: 2587 CODE:
2106 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
2107 2589
2108int 2590int
2109volume (CFPlus::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2596 OUTPUT:
2113 RETVAL 2597 RETVAL
2114 2598
2115int 2599DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2601 CODE:
2602{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
2119 OUTPUT: 2614 OUTPUT:
2120 RETVAL 2615 RETVAL
2121 2616
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2123 2618
2124int 2619int
2125volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
2126 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2626 OUTPUT:
2129 RETVAL 2627 RETVAL
2130 2628
2629void
2630fade_out (int ms)
2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
2131CFPlus::MixMusic 2639DC::MixMusic
2132new_from_file (SV *class, char *path) 2640new (SV *class, DC::RW rwops)
2133 CODE: 2641 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2643 OUTPUT:
2136 RETVAL 2644 RETVAL
2137 2645
2138void 2646void
2139DESTROY (CFPlus::MixMusic self) 2647DESTROY (DC::MixMusic self)
2140 CODE: 2648 CODE:
2141 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
2142 2650
2143int 2651int
2144play (CFPlus::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
2145 CODE: 2653 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2655 OUTPUT:
2148 RETVAL 2656 RETVAL
2149 2657
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
2151 2666
2152BOOT: 2667BOOT:
2153{ 2668{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 2670 static const struct {
2156 const char *name; 2671 const char *name;
2157 IV iv; 2672 IV iv;
2158 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
2160 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2686 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2687 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2688 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2689 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2692 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2696 const_iv (GL_DST_ALPHA),
2190 const_iv (GL_INTENSITY), 2709 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 2711 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 2755 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 2756 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 2758 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 2759 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 2760 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 2761 const_iv (GL_TRIANGLE_FAN),
2762 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 2772 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 2773 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 2774 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 2775 const_iv (GL_T2F_N3F_V3F),
2240# undef const_iv 2776# undef const_iv
2245 2781
2246 texture_av = newAV (); 2782 texture_av = newAV ();
2247 AvREAL_off (texture_av); 2783 AvREAL_off (texture_av);
2248} 2784}
2249 2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
2791
2250char * 2792char *
2251gl_vendor () 2793gl_vendor ()
2252 CODE: 2794 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 2795 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 2796 OUTPUT:
2266 CODE: 2808 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 2810 OUTPUT:
2269 RETVAL 2811 RETVAL
2270 2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2271int glGetError () 2827int glGetError ()
2272 2828
2273void glFinish () 2829void glFinish ()
2274 2830
2275void glClear (int mask) 2831void glClear (int mask)
2312# near_ and far_ are due to microsofts buggy "c" compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 2870
2315# near_ and far_ are due to microsofts buggy "c" compiler 2871# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
2317 2875
2318void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
2319 2877
2320void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
2321 2879
2329 2887
2330void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
2331 CODE: 2889 CODE:
2332 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
2333 2891
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @
2340 ALIAS: 2893 ALIAS:
2341 glColor_premultiply = 1 2894 glColor_premultiply = 1
2342 CODE: 2895 CODE:
2343 if (ix) 2896 if (ix)
2344 { 2897 {
2347 b *= a; 2900 b *= a;
2348 } 2901 }
2349 // microsoft visual "c" rounds instead of truncating... 2902 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 2903 glColor4f (r, g, b, a);
2351 2904
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 2905void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 2906 CODE:
2360 glRasterPos3f (0, 0, z); 2907 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 2908 glBitmap (0, 0, 0, 0, x, y, 0);
2362 2909
2366 2913
2367void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
2368 CODE: 2915 CODE:
2369 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
2370 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
2371void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
2372 CODE: 2948 CODE:
2373 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
2374 2950
2375void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 2968 CODE:
2393 if (gl.SeparableFilter2D) 2969 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 2971
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 2973
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 2975
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978void glPixelZoom (float x, float y)
2401 2979
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 2981
2404int glGenTexture () 2982int glGenTexture ()
2405 CODE: 2983 CODE:
2425 3003
2426void glEndList () 3004void glEndList ()
2427 3005
2428void glCallList (int list) 3006void glCallList (int list)
2429 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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